• Nvidia, pénalisé par la Chine, vante le déploiement généralisé de l’IA

    Nvidia, pénalisé par la Chine, vante le déploiement généralisé de l’IA Le constructeur américain de puces pour l’intelligence artificielle a réalisé des résultats trimestriels record. Au cœur de la guerre commerciale entre Washington et Pékin, les exportations en Chine de certaines de ses puces restent incertaines. Article réservé aux abonnés L’entrée du siège social de Nvidia, à Santa Clara, le 27 août 2025. JUSTIN SULLIVAN/AFP L’engouement pour l’intelligence artificiellese poursuit, mais le temps de la folie s’estompe. Nvidia a certes publié, mercredi 27 août, une hausse de son chiffre d’affaires de 56 % au deuxième trimestre sur un an, à 46,7 milliards de dollars. Ce qui porte à 165 milliards de dollars le chiffre d’affaires réalisé au cours des douze derniers mois, pour un bénéfice net de 86 milliards de dollars. Ces profits record sont rendus possibles par sa position de leader incontesté dans les microprocesseurs destinés aux serveurs d’intelligence artificielle. Résultat, Nvidia est valorisé en Bourse 4 400 milliards de dollars, ce qui en fait l’entreprise la plus chère du monde devant Microsoftet Apple. « Nous sommes au début d’une révolution industrielle qui transformera tous les secteurs. Nous prévoyons des investissements de 3 000 à 4 000 milliards de dollars dans les infrastructures d’IA d’ici à la fin de la décennie », a déclaré Colette Kress, directrice financière du groupe. Il vous reste 83.61% de cet article à lire. La suite est réservée aux abonnés.
    #nvidia #pénalisé #par #chine #vante
    Nvidia, pénalisé par la Chine, vante le déploiement généralisé de l’IA
    Nvidia, pénalisé par la Chine, vante le déploiement généralisé de l’IA Le constructeur américain de puces pour l’intelligence artificielle a réalisé des résultats trimestriels record. Au cœur de la guerre commerciale entre Washington et Pékin, les exportations en Chine de certaines de ses puces restent incertaines. Article réservé aux abonnés L’entrée du siège social de Nvidia, à Santa Clara, le 27 août 2025. JUSTIN SULLIVAN/AFP L’engouement pour l’intelligence artificiellese poursuit, mais le temps de la folie s’estompe. Nvidia a certes publié, mercredi 27 août, une hausse de son chiffre d’affaires de 56 % au deuxième trimestre sur un an, à 46,7 milliards de dollars. Ce qui porte à 165 milliards de dollars le chiffre d’affaires réalisé au cours des douze derniers mois, pour un bénéfice net de 86 milliards de dollars. Ces profits record sont rendus possibles par sa position de leader incontesté dans les microprocesseurs destinés aux serveurs d’intelligence artificielle. Résultat, Nvidia est valorisé en Bourse 4 400 milliards de dollars, ce qui en fait l’entreprise la plus chère du monde devant Microsoftet Apple. « Nous sommes au début d’une révolution industrielle qui transformera tous les secteurs. Nous prévoyons des investissements de 3 000 à 4 000 milliards de dollars dans les infrastructures d’IA d’ici à la fin de la décennie », a déclaré Colette Kress, directrice financière du groupe. Il vous reste 83.61% de cet article à lire. La suite est réservée aux abonnés. #nvidia #pénalisé #par #chine #vante
    Nvidia, pénalisé par la Chine, vante le déploiement généralisé de l’IA
    www.lemonde.fr
    Nvidia, pénalisé par la Chine, vante le déploiement généralisé de l’IA Le constructeur américain de puces pour l’intelligence artificielle a réalisé des résultats trimestriels record. Au cœur de la guerre commerciale entre Washington et Pékin, les exportations en Chine de certaines de ses puces restent incertaines. Article réservé aux abonnés L’entrée du siège social de Nvidia, à Santa Clara (Californie), le 27 août 2025. JUSTIN SULLIVAN/AFP L’engouement pour l’intelligence artificielle (IA) se poursuit, mais le temps de la folie s’estompe. Nvidia a certes publié, mercredi 27 août, une hausse de son chiffre d’affaires de 56 % au deuxième trimestre sur un an, à 46,7 milliards de dollars (40,1 milliards d’euros). Ce qui porte à 165 milliards de dollars le chiffre d’affaires réalisé au cours des douze derniers mois, pour un bénéfice net de 86 milliards de dollars. Ces profits record sont rendus possibles par sa position de leader incontesté dans les microprocesseurs destinés aux serveurs d’intelligence artificielle. Résultat, Nvidia est valorisé en Bourse 4 400 milliards de dollars, ce qui en fait l’entreprise la plus chère du monde devant Microsoft (3 730 milliards) et Apple (3 400 milliards). « Nous sommes au début d’une révolution industrielle qui transformera tous les secteurs. Nous prévoyons des investissements de 3 000 à 4 000 milliards de dollars dans les infrastructures d’IA d’ici à la fin de la décennie », a déclaré Colette Kress, directrice financière du groupe. Il vous reste 83.61% de cet article à lire. La suite est réservée aux abonnés.
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  • What developers can learn from the indie social co-op games topping the Steam charts

    Peak, the social co-op game from developers Aggro Crab and Landfall, has sold nearly 10 million copies since its release in June, according to numbers from Alinea Analytics. It's remained one of the top-played games on Valve's Steam platform since its release, reaching a peak concurrent player count of 170,759 in mid-August. Peak is immensely popular—and its playerbase keeps growing. Hitting that 10 million milestone would make Peak the second "budget indie," as Alinea Analytics called it, to reach that point—the first was another social co-op game: R.E.P.O. These two titles follow an emergence of social-driven co-op games that have largely been made by independent studios with lower budgets—the likes of Landfall's 2024 Content Warning, horror survival game Lethal Company, multiplayer fishing game Webfishing, and even InnerSloth's social deduction mega-hit Among Us. Social games are nothing new: Multiplayer is a core element of plenty of video games; games like Fortnite, Minecraft, and Call of Duty are often vehicles for chatting with a group of friends. Peak, R.E.P.O, and the like, though are something different.The core appeal of "weirdo social games"Aggro Crab art director Galen Drew told Game Developer that "weirdo social games" like Peak have existed for some time, pointing back to games like Among Us and Lethal Company. There are games you can play with your friends, but these games are ones that are designed around "the experience of hanging out with your friends," Drew said. "It's the expressiveness in the way the characters move and look, and the types of things you can do. It's all just a vehicle to make your friends laugh."Related:Players clearly want that: The top three new games on Steam, by copies sold, are R.E.P.O, social co-op drug dealing game Schedule I, and Peak, according to Alinea Analytics. The firm's estimates suggest that co-op games on Steam brought in billion in revenue in the first half of 2025; "the highest six-month total ever recorded for the genre," according to analyst Rhys Elliot. Michael Chu, CEO and co-founder of Treehouse Games, which is making co-op, seafaring survival game Voyagers of Nera, told Game Developer that "there are more great options for co-op games than ever, so the competition feels intense as a developer."He continued: "But a bigger and more diverse audience of playerslooking to gaming as their favorite way to hang out every year."With that in mind, it makes sense that developers would start to really hone in on that experience—and purpose-build games that give players powerful moments with friends.Related:What to make of "Friendslop"A new term has emerged to describe the growing genre that Peak, Lethal Company, and R.E.P.O find themselves in: "Friendslop." Friendslop was used first in a joke: A Twitter user posted three pictures from Lethal Company, Content Warning, and R.E.P.O and called the genre friendslop. "Its sole purpose of existence is friendfarming," they said. The term—or, maybe, a desire to dunk on it on social media—caught on. Depending on who you talk to, it's used in jest, is insulting to games it's used to refer to, or it's something to embrace. What is uncontested, though, is the demand for games that are built for socialization, experimentation, and silliness with one's buddies."The core of a friendslop game is where the fun of the game comes from stupid stuff you and your friends do, and a lot of it is driven by the mistakes you make," Drew said of Peak. "It's a game where you're all dumb idiots trying to do something difficult and complicated, and failing is the funny part."Aggro Crab and Landfall used the friendslop format but stripped away the horror game roots to make Peak, Drew said. Horror is a good fit for the genre because it adds an inherent pressure that ends up being slapstick comedy. There's a performance element to it, too, Drew said. "Horror is an easy pressure to put on those kinds of challenges, because it's just easy to get people flustered and freaking out and making a mistake that's funny," he said. "In the case of Content Warning, that's a great mechanic, because filming is a good incentive to even, like, perform the funny."Related:For Peak, the collaboration between the Content Warning and Another Crab's Treasure makers, the developers wanted to capture a similar feeling but about surviving with friends. There's no horror element to up the ante; instead, the antagonist is the climb—not any sort of looming monster. The mountains themselves are there to lure the player into taking risks and making mistakes, Drew said. "Almost every item we add is meant to be tempting to use in a way that's dumb," he said. "Generally, we don't add items that are strictly useful—there are a few, obviously, like the piton or rope. But almost all of them have this built in failure point. You still have to place the piton, and it takes time, and you could fall while you're doing it. The rope, you still have to spool out a certain length, and you don't really have a great idea of how much you're spooling out. They're all intentionally chosen so that your friends are yelling at you because you didn't spool out enough rope when they climb."A tonal change for the genreChu told Game Developer that Voyagers of Nera, which is slated for early access in mid-September, will deliver similar sorts of moments. Voyagers of Nera, however, doesn't necessarily fit under the "genre" of friendslop, despite its similarities in goal—to create moments for friends."We built the game to deliver memorable moments with friends, but our game focuses on a different flavor. We wanted to create moments of shared discovery as players explore far off locations together, rescue magical spirits, and battle deep sea monsters. We think there's something romantic and familiar about starting out at the horizon on the ocean and wondering, ‘What's out there?'"Voyagers of Nera isn't necessarily built upon the performance and humor of a game like Peak or Content Warning, but still hinges on gameplay that encourages socialization. Peak and other games more firmly situated in the friendslop world seemingly rely more on sessions than an ongoing experience; Peak's maps rotate every 24 hours, something that Drew said was a technical constraint rather than an intentional decision. But it's a constraint that Drew said plays into the excitement of playing Peak: People want to see and try the different maps. The rotations become like Destiny raids, he said. There's some fear of missing out on some unique experience, but it's not so exclusive that it drives people away—there's always another day. "It will feel like a special thing every time you," Drew added.Voyagers of Nera, on the other hand, is a shared world that lives on a server and up to 10 people per session can come back to it, like Palworld or Rust. Regardless of the differences, though, the core of the experience remains: "Games have become a default way to spend quality time with friends," Chu said. And games that are built to support these relationships are more popular than ever.
    #what #developers #can #learn #indie
    What developers can learn from the indie social co-op games topping the Steam charts
    Peak, the social co-op game from developers Aggro Crab and Landfall, has sold nearly 10 million copies since its release in June, according to numbers from Alinea Analytics. It's remained one of the top-played games on Valve's Steam platform since its release, reaching a peak concurrent player count of 170,759 in mid-August. Peak is immensely popular—and its playerbase keeps growing. Hitting that 10 million milestone would make Peak the second "budget indie," as Alinea Analytics called it, to reach that point—the first was another social co-op game: R.E.P.O. These two titles follow an emergence of social-driven co-op games that have largely been made by independent studios with lower budgets—the likes of Landfall's 2024 Content Warning, horror survival game Lethal Company, multiplayer fishing game Webfishing, and even InnerSloth's social deduction mega-hit Among Us. Social games are nothing new: Multiplayer is a core element of plenty of video games; games like Fortnite, Minecraft, and Call of Duty are often vehicles for chatting with a group of friends. Peak, R.E.P.O, and the like, though are something different.The core appeal of "weirdo social games"Aggro Crab art director Galen Drew told Game Developer that "weirdo social games" like Peak have existed for some time, pointing back to games like Among Us and Lethal Company. There are games you can play with your friends, but these games are ones that are designed around "the experience of hanging out with your friends," Drew said. "It's the expressiveness in the way the characters move and look, and the types of things you can do. It's all just a vehicle to make your friends laugh."Related:Players clearly want that: The top three new games on Steam, by copies sold, are R.E.P.O, social co-op drug dealing game Schedule I, and Peak, according to Alinea Analytics. The firm's estimates suggest that co-op games on Steam brought in billion in revenue in the first half of 2025; "the highest six-month total ever recorded for the genre," according to analyst Rhys Elliot. Michael Chu, CEO and co-founder of Treehouse Games, which is making co-op, seafaring survival game Voyagers of Nera, told Game Developer that "there are more great options for co-op games than ever, so the competition feels intense as a developer."He continued: "But a bigger and more diverse audience of playerslooking to gaming as their favorite way to hang out every year."With that in mind, it makes sense that developers would start to really hone in on that experience—and purpose-build games that give players powerful moments with friends.Related:What to make of "Friendslop"A new term has emerged to describe the growing genre that Peak, Lethal Company, and R.E.P.O find themselves in: "Friendslop." Friendslop was used first in a joke: A Twitter user posted three pictures from Lethal Company, Content Warning, and R.E.P.O and called the genre friendslop. "Its sole purpose of existence is friendfarming," they said. The term—or, maybe, a desire to dunk on it on social media—caught on. Depending on who you talk to, it's used in jest, is insulting to games it's used to refer to, or it's something to embrace. What is uncontested, though, is the demand for games that are built for socialization, experimentation, and silliness with one's buddies."The core of a friendslop game is where the fun of the game comes from stupid stuff you and your friends do, and a lot of it is driven by the mistakes you make," Drew said of Peak. "It's a game where you're all dumb idiots trying to do something difficult and complicated, and failing is the funny part."Aggro Crab and Landfall used the friendslop format but stripped away the horror game roots to make Peak, Drew said. Horror is a good fit for the genre because it adds an inherent pressure that ends up being slapstick comedy. There's a performance element to it, too, Drew said. "Horror is an easy pressure to put on those kinds of challenges, because it's just easy to get people flustered and freaking out and making a mistake that's funny," he said. "In the case of Content Warning, that's a great mechanic, because filming is a good incentive to even, like, perform the funny."Related:For Peak, the collaboration between the Content Warning and Another Crab's Treasure makers, the developers wanted to capture a similar feeling but about surviving with friends. There's no horror element to up the ante; instead, the antagonist is the climb—not any sort of looming monster. The mountains themselves are there to lure the player into taking risks and making mistakes, Drew said. "Almost every item we add is meant to be tempting to use in a way that's dumb," he said. "Generally, we don't add items that are strictly useful—there are a few, obviously, like the piton or rope. But almost all of them have this built in failure point. You still have to place the piton, and it takes time, and you could fall while you're doing it. The rope, you still have to spool out a certain length, and you don't really have a great idea of how much you're spooling out. They're all intentionally chosen so that your friends are yelling at you because you didn't spool out enough rope when they climb."A tonal change for the genreChu told Game Developer that Voyagers of Nera, which is slated for early access in mid-September, will deliver similar sorts of moments. Voyagers of Nera, however, doesn't necessarily fit under the "genre" of friendslop, despite its similarities in goal—to create moments for friends."We built the game to deliver memorable moments with friends, but our game focuses on a different flavor. We wanted to create moments of shared discovery as players explore far off locations together, rescue magical spirits, and battle deep sea monsters. We think there's something romantic and familiar about starting out at the horizon on the ocean and wondering, ‘What's out there?'"Voyagers of Nera isn't necessarily built upon the performance and humor of a game like Peak or Content Warning, but still hinges on gameplay that encourages socialization. Peak and other games more firmly situated in the friendslop world seemingly rely more on sessions than an ongoing experience; Peak's maps rotate every 24 hours, something that Drew said was a technical constraint rather than an intentional decision. But it's a constraint that Drew said plays into the excitement of playing Peak: People want to see and try the different maps. The rotations become like Destiny raids, he said. There's some fear of missing out on some unique experience, but it's not so exclusive that it drives people away—there's always another day. "It will feel like a special thing every time you," Drew added.Voyagers of Nera, on the other hand, is a shared world that lives on a server and up to 10 people per session can come back to it, like Palworld or Rust. Regardless of the differences, though, the core of the experience remains: "Games have become a default way to spend quality time with friends," Chu said. And games that are built to support these relationships are more popular than ever. #what #developers #can #learn #indie
    What developers can learn from the indie social co-op games topping the Steam charts
    www.gamedeveloper.com
    Peak, the social co-op game from developers Aggro Crab and Landfall, has sold nearly 10 million copies since its release in June, according to numbers from Alinea Analytics. It's remained one of the top-played games on Valve's Steam platform since its release, reaching a peak concurrent player count of 170,759 in mid-August. Peak is immensely popular—and its playerbase keeps growing. Hitting that 10 million milestone would make Peak the second "budget indie," as Alinea Analytics called it, to reach that point—the first was another social co-op game: R.E.P.O. These two titles follow an emergence of social-driven co-op games that have largely been made by independent studios with lower budgets—the likes of Landfall's 2024 Content Warning, horror survival game Lethal Company, multiplayer fishing game Webfishing, and even InnerSloth's social deduction mega-hit Among Us. Social games are nothing new: Multiplayer is a core element of plenty of video games; games like Fortnite, Minecraft, and Call of Duty are often vehicles for chatting with a group of friends. Peak, R.E.P.O, and the like, though are something different.The core appeal of "weirdo social games"Aggro Crab art director Galen Drew told Game Developer that "weirdo social games" like Peak have existed for some time, pointing back to games like Among Us and Lethal Company. There are games you can play with your friends, but these games are ones that are designed around "the experience of hanging out with your friends," Drew said. "It's the expressiveness in the way the characters move and look, and the types of things you can do. It's all just a vehicle to make your friends laugh."Related:Players clearly want that: The top three new games on Steam, by copies sold, are R.E.P.O, social co-op drug dealing game Schedule I, and Peak, according to Alinea Analytics. The firm's estimates suggest that co-op games on Steam brought in $4.1 billion in revenue in the first half of 2025; "the highest six-month total ever recorded for the genre," according to analyst Rhys Elliot. Michael Chu, CEO and co-founder of Treehouse Games, which is making co-op, seafaring survival game Voyagers of Nera, told Game Developer that "there are more great options for co-op games than ever, so the competition feels intense as a developer."He continued: "But a bigger and more diverse audience of players [is] looking to gaming as their favorite way to hang out every year."With that in mind, it makes sense that developers would start to really hone in on that experience—and purpose-build games that give players powerful moments with friends.Related:What to make of "Friendslop"A new term has emerged to describe the growing genre that Peak, Lethal Company, and R.E.P.O find themselves in: "Friendslop." Friendslop was used first in a joke: A Twitter user posted three pictures from Lethal Company, Content Warning, and R.E.P.O and called the genre friendslop. "Its sole purpose of existence is friendfarming," they said. The term—or, maybe, a desire to dunk on it on social media—caught on. Depending on who you talk to, it's used in jest, is insulting to games it's used to refer to, or it's something to embrace. What is uncontested, though, is the demand for games that are built for socialization, experimentation, and silliness with one's buddies."The core of a friendslop game is where the fun of the game comes from stupid stuff you and your friends do, and a lot of it is driven by the mistakes you make," Drew said of Peak. "It's a game where you're all dumb idiots trying to do something difficult and complicated, and failing is the funny part."Aggro Crab and Landfall used the friendslop format but stripped away the horror game roots to make Peak, Drew said. Horror is a good fit for the genre because it adds an inherent pressure that ends up being slapstick comedy. There's a performance element to it, too, Drew said. "Horror is an easy pressure to put on those kinds of challenges, because it's just easy to get people flustered and freaking out and making a mistake that's funny," he said. "In the case of Content Warning, that's a great mechanic, because filming is a good incentive to even, like, perform the funny."Related:For Peak, the collaboration between the Content Warning and Another Crab's Treasure makers, the developers wanted to capture a similar feeling but about surviving with friends. There's no horror element to up the ante; instead, the antagonist is the climb—not any sort of looming monster. The mountains themselves are there to lure the player into taking risks and making mistakes, Drew said. "Almost every item we add is meant to be tempting to use in a way that's dumb," he said. "Generally, we don't add items that are strictly useful—there are a few, obviously, like the piton or rope. But almost all of them have this built in failure point. You still have to place the piton, and it takes time, and you could fall while you're doing it. The rope, you still have to spool out a certain length, and you don't really have a great idea of how much you're spooling out. They're all intentionally chosen so that your friends are yelling at you because you didn't spool out enough rope when they climb."A tonal change for the genreChu told Game Developer that Voyagers of Nera, which is slated for early access in mid-September, will deliver similar sorts of moments. Voyagers of Nera, however, doesn't necessarily fit under the "genre" of friendslop, despite its similarities in goal—to create moments for friends."We built the game to deliver memorable moments with friends (what Peak and Content Warning thrive on), but our game focuses on a different flavor. We wanted to create moments of shared discovery as players explore far off locations together, rescue magical spirits, and battle deep sea monsters. We think there's something romantic and familiar about starting out at the horizon on the ocean and wondering, ‘What's out there?'"Voyagers of Nera isn't necessarily built upon the performance and humor of a game like Peak or Content Warning, but still hinges on gameplay that encourages socialization. Peak and other games more firmly situated in the friendslop world seemingly rely more on sessions than an ongoing experience; Peak's maps rotate every 24 hours, something that Drew said was a technical constraint rather than an intentional decision. But it's a constraint that Drew said plays into the excitement of playing Peak: People want to see and try the different maps. The rotations become like Destiny raids, he said. There's some fear of missing out on some unique experience, but it's not so exclusive that it drives people away—there's always another day. "It will feel like a special thing every time you [play]," Drew added.Voyagers of Nera, on the other hand, is a shared world that lives on a server and up to 10 people per session can come back to it, like Palworld or Rust. Regardless of the differences, though, the core of the experience remains: "Games have become a default way to spend quality time with friends," Chu said. And games that are built to support these relationships are more popular than ever.
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  • النهار اللي فات كنت نشاهد في الأخبار، وشفت كيفاش الوضع في غزة مزال صعيب ومعقد.

    اليوم، الجيش الإسرائيلي أعلن عن استرجاع جثمان أسير جديد، عيدان شتيوي، اللي تمت استعادته بعد ما انوجدت جثته في غزة. هذا جاء بعد معركة طويلة، والناس تشتاق للأخبار عن أحبائها. هذا يخلينا نفكر في معاناة العائلات وكيف الشوق يقدر يكون قاتل.

    ما نقدرش ننسى أن كل حياة لها ثمن، وكل أسير عنده عائلة تتمنى ترجع له. الأمور ماشي سهلة، لكن كل حدث كيما هذا يذكرنا بأهمية السلام وضرورة التفكير في الحلول السلمية.

    https://www.youtube.com/watch?v=EbOlL3xTtOU
    #الأسير #غزة #حرب_غزة #IsraeliArmy #Peace
    🌍 النهار اللي فات كنت نشاهد في الأخبار، وشفت كيفاش الوضع في غزة مزال صعيب ومعقد. اليوم، الجيش الإسرائيلي أعلن عن استرجاع جثمان أسير جديد، عيدان شتيوي، اللي تمت استعادته بعد ما انوجدت جثته في غزة. هذا جاء بعد معركة طويلة، والناس تشتاق للأخبار عن أحبائها. هذا يخلينا نفكر في معاناة العائلات وكيف الشوق يقدر يكون قاتل. ما نقدرش ننسى أن كل حياة لها ثمن، وكل أسير عنده عائلة تتمنى ترجع له. الأمور ماشي سهلة، لكن كل حدث كيما هذا يذكرنا بأهمية السلام وضرورة التفكير في الحلول السلمية. https://www.youtube.com/watch?v=EbOlL3xTtOU #الأسير #غزة #حرب_غزة #IsraeliArmy #Peace
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  • يا جماعة، شكون فينا ما حبش ثلاجتو تشتغل بلا مشاكل؟

    المقال هاد يتحدث عن مركز صيانة ثلاجات وايت ويل في المعادي، وين تقدر تسترجع ثلاجتك لحالتها الطبيعية بلا حكايات طويلة. إذا كنت حاسس بالحرقة من مشاكل الأجهزة المنزلية، اتصل بهم على 01125892599.

    شخصياً، مرة كانت ثلاجتي فاتحة حرب مع المكيف، ومع هاد المركز خدموا لي العجائب، وراحت لي الهموم.

    المهم، عاود شوفوا الثلاجة حقتكم ولا تخلوا المشاكل تكبر، لأنه الثلاجات ما تحبش العنصرية!

    https://www.djelfa.info/vb/showthread.php?t=2339380&goto=newpost
    #صيانة_ثلاجات #WhiteWill #ثلاجات #معادي #HomeAppliances
    🌟 يا جماعة، شكون فينا ما حبش ثلاجتو تشتغل بلا مشاكل؟ 😄 المقال هاد يتحدث عن مركز صيانة ثلاجات وايت ويل في المعادي، وين تقدر تسترجع ثلاجتك لحالتها الطبيعية بلا حكايات طويلة. إذا كنت حاسس بالحرقة من مشاكل الأجهزة المنزلية، اتصل بهم على 01125892599. شخصياً، مرة كانت ثلاجتي فاتحة حرب مع المكيف، ومع هاد المركز خدموا لي العجائب، وراحت لي الهموم. المهم، عاود شوفوا الثلاجة حقتكم ولا تخلوا المشاكل تكبر، لأنه الثلاجات ما تحبش العنصرية! 😉 https://www.djelfa.info/vb/showthread.php?t=2339380&goto=newpost #صيانة_ثلاجات #WhiteWill #ثلاجات #معادي #HomeAppliances
    www.djelfa.info
    مركز صيانة وايت ويل المعادي الرئيسي – اتصل الآن إذا كنت تواجه تحديات في استخدام أجهزتك المنزلية من...
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  • « Assimiler l’IA à de la triche dessert l’enseignement et enferme chacun dans un jeu de rôle désespérant »

    Comment le système éducatif peut-il tenir encore la barre face au raz de marée des intelligences artificiellesgénératives en langage naturelcomme Le Chat ou ChatGPT ? Quand la version GPT-5.0, dévoilée le 7 août, exhibe un mode d’échange appelé « Prof pédago » qui fleure bon l’euphémisme pour « laisse-moi faire tes devoirs » ? La priorité me semble de sortir ces LLM du régime de la transgression auquel nos élèves et étudiants les associent, et que malheureusement nos discours alarmistes entérinent. De l’imaginaire pirate toujours latent avec l’offreexcitante de ce qu’est devenu l’Internet. A l’adolescence, c’est évidemment une offre irrésistible de pulsionnalité tournée contre la société réglée des adultes. L’assimilation de l’IA générative à de la triche dessert alors l’enseignement, et enferme chacun dans un jeu de rôle désespérant. Alors, oui, la simplicité fulgurante de cette triche par IA est ahurissante pour celles et ceux qui ont pratiqué antisèches en papier ou formules dans la calculatrice : à la simple photo d’un énoncé, ces LLM répondent en une seconde par un corrigé intégral ! Du collège aux concours des grandes écoles, des saisies croissantes dévoilent, comme pour la drogue, l’extension de la pratique. ChatGPT relance d’ailleurs sans gêne les échanges avec des pratiques de dealeur : « Veux-tu un document complet en PDF à montrer à ton prof ? » Lire aussi | Article réservé à nos abonnés « L’IA ne doit pas être un prétexte à l’abandon de l’écriture » Cette normalisation ne peut passer que par une intégration officielle, dont il faut déterminer les modalités et une charte d’usage claire. Il va ainsi falloir repenser les modalités d’évaluation, mieux valoriser encore l’oral en classe, et favoriser le retour à l’atelier de vrais « travaux dirigés ». Et surtout, me semble-t-il, malgré nos propres réserves, insérer cet outil dans une démarche académique, c’est-à-dire dans nos cours. Non pas sur le mode honteux de la cigarette partagée, et pas exclusivement sur celui d’une analyse critique qui paraîtrait trop de mauvaise foi pour dénigrer l’outil, mais pour le défaire de cette dimension transgressive. Ce qui n’implique pas du tout de se soumettre à une divinité pédagogique que l’IA n’est pas. Il vous reste 48.51% de cet article à lire. La suite est réservée aux abonnés.
    #assimiler #lia #triche #dessert #lenseignement
    « Assimiler l’IA à de la triche dessert l’enseignement et enferme chacun dans un jeu de rôle désespérant »
    Comment le système éducatif peut-il tenir encore la barre face au raz de marée des intelligences artificiellesgénératives en langage naturelcomme Le Chat ou ChatGPT ? Quand la version GPT-5.0, dévoilée le 7 août, exhibe un mode d’échange appelé « Prof pédago » qui fleure bon l’euphémisme pour « laisse-moi faire tes devoirs » ? La priorité me semble de sortir ces LLM du régime de la transgression auquel nos élèves et étudiants les associent, et que malheureusement nos discours alarmistes entérinent. De l’imaginaire pirate toujours latent avec l’offreexcitante de ce qu’est devenu l’Internet. A l’adolescence, c’est évidemment une offre irrésistible de pulsionnalité tournée contre la société réglée des adultes. L’assimilation de l’IA générative à de la triche dessert alors l’enseignement, et enferme chacun dans un jeu de rôle désespérant. Alors, oui, la simplicité fulgurante de cette triche par IA est ahurissante pour celles et ceux qui ont pratiqué antisèches en papier ou formules dans la calculatrice : à la simple photo d’un énoncé, ces LLM répondent en une seconde par un corrigé intégral ! Du collège aux concours des grandes écoles, des saisies croissantes dévoilent, comme pour la drogue, l’extension de la pratique. ChatGPT relance d’ailleurs sans gêne les échanges avec des pratiques de dealeur : « Veux-tu un document complet en PDF à montrer à ton prof ? » Lire aussi | Article réservé à nos abonnés « L’IA ne doit pas être un prétexte à l’abandon de l’écriture » Cette normalisation ne peut passer que par une intégration officielle, dont il faut déterminer les modalités et une charte d’usage claire. Il va ainsi falloir repenser les modalités d’évaluation, mieux valoriser encore l’oral en classe, et favoriser le retour à l’atelier de vrais « travaux dirigés ». Et surtout, me semble-t-il, malgré nos propres réserves, insérer cet outil dans une démarche académique, c’est-à-dire dans nos cours. Non pas sur le mode honteux de la cigarette partagée, et pas exclusivement sur celui d’une analyse critique qui paraîtrait trop de mauvaise foi pour dénigrer l’outil, mais pour le défaire de cette dimension transgressive. Ce qui n’implique pas du tout de se soumettre à une divinité pédagogique que l’IA n’est pas. Il vous reste 48.51% de cet article à lire. La suite est réservée aux abonnés. #assimiler #lia #triche #dessert #lenseignement
    « Assimiler l’IA à de la triche dessert l’enseignement et enferme chacun dans un jeu de rôle désespérant »
    www.lemonde.fr
    Comment le système éducatif peut-il tenir encore la barre face au raz de marée des intelligences artificielles (IA) génératives en langage naturel (LLM) comme Le Chat ou ChatGPT ? Quand la version GPT-5.0, dévoilée le 7 août, exhibe un mode d’échange appelé « Prof pédago » qui fleure bon l’euphémisme pour « laisse-moi faire tes devoirs » ? La priorité me semble de sortir ces LLM du régime de la transgression auquel nos élèves et étudiants les associent, et que malheureusement nos discours alarmistes entérinent. De l’imaginaire pirate toujours latent avec l’offre (neurologiquement) excitante de ce qu’est devenu l’Internet (pornographie à volonté, réseaux sociaux et vidéos sans modération – et dark Net comme arrière-monde hors de contrôle). A l’adolescence, c’est évidemment une offre irrésistible de pulsionnalité tournée contre la société réglée des adultes. L’assimilation de l’IA générative à de la triche dessert alors l’enseignement, et enferme chacun dans un jeu de rôle désespérant. Alors, oui, la simplicité fulgurante de cette triche par IA est ahurissante pour celles et ceux qui ont pratiqué antisèches en papier ou formules dans la calculatrice : à la simple photo d’un énoncé, ces LLM répondent en une seconde par un corrigé intégral ! Du collège aux concours des grandes écoles, des saisies croissantes dévoilent, comme pour la drogue, l’extension de la pratique. ChatGPT relance d’ailleurs sans gêne les échanges avec des pratiques de dealeur : « Veux-tu un document complet en PDF à montrer à ton prof ? » Lire aussi | Article réservé à nos abonnés « L’IA ne doit pas être un prétexte à l’abandon de l’écriture » Cette normalisation ne peut passer que par une intégration officielle, dont il faut déterminer les modalités et une charte d’usage claire. Il va ainsi falloir repenser les modalités d’évaluation (disqualification de quasiment tout devoir à la maison), mieux valoriser encore l’oral en classe, et favoriser le retour à l’atelier de vrais « travaux dirigés ». Et surtout, me semble-t-il, malgré nos propres réserves, insérer cet outil dans une démarche académique, c’est-à-dire dans nos cours. Non pas sur le mode honteux de la cigarette partagée, et pas exclusivement sur celui d’une analyse critique qui paraîtrait trop de mauvaise foi pour dénigrer l’outil (les « hallucinations », inventions par la machine par exemple de faux textes, sont pourtant une cible facile et réjouissante), mais pour le défaire de cette dimension transgressive. Ce qui n’implique pas du tout de se soumettre à une divinité pédagogique que l’IA n’est pas. Il vous reste 48.51% de cet article à lire. La suite est réservée aux abonnés.
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  • « L’IA ne doit pas être un prétexte à l’abandon de l’écriture »

    Comme beaucoup de mes collègues universitaires, j’ai terminé l’année avec un sentiment mitigé. D’un côté, la joie de transmettre des savoirs, de voir des étudiants s’approprier des lectures exigeantes et s’enflammer dans des discussions qui dépassent le cadre du cours. De l’autre, la difficulté croissante d’évaluer des devoirs écrits dont je ne sais plus s’ils sont le fruit d’un travail personnel ou d’une intelligence artificielle. En mai, j’ai reçu, dans des proportions inédites, des copies dont le style lisse et impersonnel, la maîtrise surprenante de certaines références pointues trahissaient le recours à l’IA. J’ai aussi entendu, en entretien, des étudiants incapables de résumer avec leurs mots ce qu’ils venaient de m’écrire. Mais j’ai vu dans le même temps des usages plus prometteurs : certains avaient utilisé un logiciel pour générer un contre-argument ou tester la solidité de leurs propres idées. Voilà pourquoi l’interdiction pure et simple du recours à l’IA ne me paraît ni possible ni souhaitable. Chaque grande innovation technique a suscité une sorte de panique morale. Dans l’Antiquité, Platon voyait dans l’écriture une menace pour la mémorisation. Dans les années 1930, la radio fut accusée d’abrutir les masses. La télévision devint, dans les années 1960, le symbole d’un abaissement culturel. Internet fut dépeint comme un espace de désinformation, et Wikipédia comme la fin de l’expertise savante. A chaque fois, ces craintes étaient exagérées : ces technologies n’ont pas provoqué la décadence annoncée. L’IA s’inscrit dans cette lignée. Partenaire plutôt que substitut Le problème n’est pas que les étudiants « trichent » mais que nos dispositifs d’évaluation s’en trouvent fragilisés. Si une dissertation standard peut être produite en quelques secondes, c’est peut-être le signe que ce format n’est plus adéquat pour mesurer l’effort intellectuel attendu. Dans mes cours, j’ai vu cette ambivalence. Lorsqu’ils analysent un discours politique ou un texte scientifique, certains recourent à l’IA pour en produire un résumé. Pris isolément, ce résumé est toujours impeccable, mais souvent plat et sans relief. En revanche, quand les étudiants l’utilisent comme point de départ pour discuter le texte et en repérer les limites, le résultat s’avère stimulant. L’IA devient alors un Il vous reste 59.14% de cet article à lire. La suite est réservée aux abonnés.
    #lia #doit #pas #êtreun #prétexte
    « L’IA ne doit pas être un prétexte à l’abandon de l’écriture »
    Comme beaucoup de mes collègues universitaires, j’ai terminé l’année avec un sentiment mitigé. D’un côté, la joie de transmettre des savoirs, de voir des étudiants s’approprier des lectures exigeantes et s’enflammer dans des discussions qui dépassent le cadre du cours. De l’autre, la difficulté croissante d’évaluer des devoirs écrits dont je ne sais plus s’ils sont le fruit d’un travail personnel ou d’une intelligence artificielle. En mai, j’ai reçu, dans des proportions inédites, des copies dont le style lisse et impersonnel, la maîtrise surprenante de certaines références pointues trahissaient le recours à l’IA. J’ai aussi entendu, en entretien, des étudiants incapables de résumer avec leurs mots ce qu’ils venaient de m’écrire. Mais j’ai vu dans le même temps des usages plus prometteurs : certains avaient utilisé un logiciel pour générer un contre-argument ou tester la solidité de leurs propres idées. Voilà pourquoi l’interdiction pure et simple du recours à l’IA ne me paraît ni possible ni souhaitable. Chaque grande innovation technique a suscité une sorte de panique morale. Dans l’Antiquité, Platon voyait dans l’écriture une menace pour la mémorisation. Dans les années 1930, la radio fut accusée d’abrutir les masses. La télévision devint, dans les années 1960, le symbole d’un abaissement culturel. Internet fut dépeint comme un espace de désinformation, et Wikipédia comme la fin de l’expertise savante. A chaque fois, ces craintes étaient exagérées : ces technologies n’ont pas provoqué la décadence annoncée. L’IA s’inscrit dans cette lignée. Partenaire plutôt que substitut Le problème n’est pas que les étudiants « trichent » mais que nos dispositifs d’évaluation s’en trouvent fragilisés. Si une dissertation standard peut être produite en quelques secondes, c’est peut-être le signe que ce format n’est plus adéquat pour mesurer l’effort intellectuel attendu. Dans mes cours, j’ai vu cette ambivalence. Lorsqu’ils analysent un discours politique ou un texte scientifique, certains recourent à l’IA pour en produire un résumé. Pris isolément, ce résumé est toujours impeccable, mais souvent plat et sans relief. En revanche, quand les étudiants l’utilisent comme point de départ pour discuter le texte et en repérer les limites, le résultat s’avère stimulant. L’IA devient alors un Il vous reste 59.14% de cet article à lire. La suite est réservée aux abonnés. #lia #doit #pas #êtreun #prétexte
    « L’IA ne doit pas être un prétexte à l’abandon de l’écriture »
    www.lemonde.fr
    Comme beaucoup de mes collègues universitaires, j’ai terminé l’année avec un sentiment mitigé. D’un côté, la joie de transmettre des savoirs, de voir des étudiants s’approprier des lectures exigeantes et s’enflammer dans des discussions qui dépassent le cadre du cours. De l’autre, la difficulté croissante d’évaluer des devoirs écrits dont je ne sais plus s’ils sont le fruit d’un travail personnel ou d’une intelligence artificielle (IA). En mai, j’ai reçu, dans des proportions inédites, des copies dont le style lisse et impersonnel, la maîtrise surprenante de certaines références pointues trahissaient le recours à l’IA. J’ai aussi entendu, en entretien, des étudiants incapables de résumer avec leurs mots ce qu’ils venaient de m’écrire. Mais j’ai vu dans le même temps des usages plus prometteurs : certains avaient utilisé un logiciel pour générer un contre-argument ou tester la solidité de leurs propres idées. Voilà pourquoi l’interdiction pure et simple du recours à l’IA ne me paraît ni possible ni souhaitable. Chaque grande innovation technique a suscité une sorte de panique morale. Dans l’Antiquité, Platon voyait dans l’écriture une menace pour la mémorisation. Dans les années 1930, la radio fut accusée d’abrutir les masses. La télévision devint, dans les années 1960, le symbole d’un abaissement culturel. Internet fut dépeint comme un espace de désinformation, et Wikipédia comme la fin de l’expertise savante. A chaque fois, ces craintes étaient exagérées : ces technologies n’ont pas provoqué la décadence annoncée. L’IA s’inscrit dans cette lignée. Partenaire plutôt que substitut Le problème n’est pas que les étudiants « trichent » mais que nos dispositifs d’évaluation s’en trouvent fragilisés. Si une dissertation standard peut être produite en quelques secondes, c’est peut-être le signe que ce format n’est plus adéquat pour mesurer l’effort intellectuel attendu. Dans mes cours, j’ai vu cette ambivalence. Lorsqu’ils analysent un discours politique ou un texte scientifique, certains recourent à l’IA pour en produire un résumé. Pris isolément, ce résumé est toujours impeccable, mais souvent plat et sans relief. En revanche, quand les étudiants l’utilisent comme point de départ pour discuter le texte et en repérer les limites, le résultat s’avère stimulant. L’IA devient alors un Il vous reste 59.14% de cet article à lire. La suite est réservée aux abonnés.
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  • Drop Into the Battle: ‘Gears of War: Reloaded’ Launches on GeForce NOW

    Brace yourself, COGs — the Locusts aren’t the only thing rising up. The Coalition’s legendary shooter Gears of War: Reloaded is launching day one on GeForce NOW.
    But that’s just the start. This GFN Thursday, seven games join the GeForce NOW library, including Ubisoft’s The Rogue Prince of Persia, the electrifying 2D roguelike action-platformer.
    More Grit, More Gears
    Never skip leg day.
    Chainsaws — check. Grizzled one-liners — absolutely. Gears of War: Reloaded is back, buffed and primed, remastered from the ground up in Unreal Engine 5. It’s the classic curb-stomping action gamers remember, now with visuals sharp enough to make the Locust run for cover. Form up and get loud.
    Dive into battle with Marcus, Dom and the rest of Delta Squad to fight tooth and chainsaw to save humanity from the subterranean Locust Horde. Carve through the epic campaign solo or tag in friends for online co-op mode. The remastered version packs every blast, chainsaw duel and bro fist from the original — plus bonus campaign missions, multiplayer maps and more. Tackle battles with modern controls for franchise newcomers or classic controls for veterans — no grunt left behind.
    Stream Gears of War: Reloaded on GeForce NOW and witness Unreal Engine’s best visuals without upgrading hardware. Run multiplayer with the lowest latency with an Ultimate membership, cross-play with the squad and see every crumbling wall and flying chunk — all from the cloud, effortlessly.
    Greatest Leap Yet
    Kick first, ask questions later.
    The Rogue Prince of Persia 1.0 marks the game’s full release after months of early access, bringing refined parkour, polished combat, fresh content and the complete story of the rogue heir racing to reclaim his kingdom. Sprint, vault and wall-run through a reimagined Persia as the prince battles to undo a deadly curse and stop the invading Huns.
    Each run is a new fight for survival, blending fluid platforming with swift, acrobatic combat. Leap over traps, chain stylish moves and wield an ever-expanding arsenal while unlocking medallions, upgrading gear and uncovering the truth behind the prince’s fall — and his shot at redemption.
    On GeForce NOW, the adventure shines at its best with up to 4K 120 frames-per-second streaming. Land every parkour move with perfect timing thanks to ultralow latency and take the prince’s fight anywhere, instantly, on nearly any device.
    Let’s Play Today
    Catbots > Brainblobs.
    Make sure to check out Chip ‘n Clawz vs. The Brainioids, a quirky action-strategy hybrid from X-COM creator Julian Gollop, where players control a clever inventor and his robo-cat to fight off an invasion of bizarre Brainioid aliens. Mix third-person action with real-time strategy while building bases, commanding bot armies and squishing rogue brains in solo and co-op modes, all wrapped in a colorful, comic-book world. Couch and online multiplayer, player vs. player battles and a humorous campaign make this a fresh, approachable take on the strategy genre.
    In addition, members can look for the following:

    Gears of War: ReloadedChip ‘n Clawz vs. The BrainioidsMake WayAmong Us 3DGatekeeperKnighticaNo Sleep for Kaname Date – From AI: THE SOMNIUM FILESWhat are you planning to play this weekend? Let us know on X or in the comments below.

    This is a duo appreciation post.
    Who are you locking in with?— NVIDIA GeForce NOWAugust 27, 2025
    #drop #into #battle #gears #war
    Drop Into the Battle: ‘Gears of War: Reloaded’ Launches on GeForce NOW
    Brace yourself, COGs — the Locusts aren’t the only thing rising up. The Coalition’s legendary shooter Gears of War: Reloaded is launching day one on GeForce NOW. But that’s just the start. This GFN Thursday, seven games join the GeForce NOW library, including Ubisoft’s The Rogue Prince of Persia, the electrifying 2D roguelike action-platformer. More Grit, More Gears Never skip leg day. Chainsaws — check. Grizzled one-liners — absolutely. Gears of War: Reloaded is back, buffed and primed, remastered from the ground up in Unreal Engine 5. It’s the classic curb-stomping action gamers remember, now with visuals sharp enough to make the Locust run for cover. Form up and get loud. Dive into battle with Marcus, Dom and the rest of Delta Squad to fight tooth and chainsaw to save humanity from the subterranean Locust Horde. Carve through the epic campaign solo or tag in friends for online co-op mode. The remastered version packs every blast, chainsaw duel and bro fist from the original — plus bonus campaign missions, multiplayer maps and more. Tackle battles with modern controls for franchise newcomers or classic controls for veterans — no grunt left behind. Stream Gears of War: Reloaded on GeForce NOW and witness Unreal Engine’s best visuals without upgrading hardware. Run multiplayer with the lowest latency with an Ultimate membership, cross-play with the squad and see every crumbling wall and flying chunk — all from the cloud, effortlessly. Greatest Leap Yet Kick first, ask questions later. The Rogue Prince of Persia 1.0 marks the game’s full release after months of early access, bringing refined parkour, polished combat, fresh content and the complete story of the rogue heir racing to reclaim his kingdom. Sprint, vault and wall-run through a reimagined Persia as the prince battles to undo a deadly curse and stop the invading Huns. Each run is a new fight for survival, blending fluid platforming with swift, acrobatic combat. Leap over traps, chain stylish moves and wield an ever-expanding arsenal while unlocking medallions, upgrading gear and uncovering the truth behind the prince’s fall — and his shot at redemption. On GeForce NOW, the adventure shines at its best with up to 4K 120 frames-per-second streaming. Land every parkour move with perfect timing thanks to ultralow latency and take the prince’s fight anywhere, instantly, on nearly any device. Let’s Play Today Catbots > Brainblobs. Make sure to check out Chip ‘n Clawz vs. The Brainioids, a quirky action-strategy hybrid from X-COM creator Julian Gollop, where players control a clever inventor and his robo-cat to fight off an invasion of bizarre Brainioid aliens. Mix third-person action with real-time strategy while building bases, commanding bot armies and squishing rogue brains in solo and co-op modes, all wrapped in a colorful, comic-book world. Couch and online multiplayer, player vs. player battles and a humorous campaign make this a fresh, approachable take on the strategy genre. In addition, members can look for the following: Gears of War: ReloadedChip ‘n Clawz vs. The BrainioidsMake WayAmong Us 3DGatekeeperKnighticaNo Sleep for Kaname Date – From AI: THE SOMNIUM FILESWhat are you planning to play this weekend? Let us know on X or in the comments below. This is a duo appreciation post. Who are you locking in with?— NVIDIA GeForce NOWAugust 27, 2025 #drop #into #battle #gears #war
    Drop Into the Battle: ‘Gears of War: Reloaded’ Launches on GeForce NOW
    blogs.nvidia.com
    Brace yourself, COGs — the Locusts aren’t the only thing rising up. The Coalition’s legendary shooter Gears of War: Reloaded is launching day one on GeForce NOW. But that’s just the start. This GFN Thursday, seven games join the GeForce NOW library, including Ubisoft’s The Rogue Prince of Persia, the electrifying 2D roguelike action-platformer. More Grit, More Gears Never skip leg day. Chainsaws — check. Grizzled one-liners — absolutely. Gears of War: Reloaded is back, buffed and primed, remastered from the ground up in Unreal Engine 5. It’s the classic curb-stomping action gamers remember, now with visuals sharp enough to make the Locust run for cover. Form up and get loud. Dive into battle with Marcus, Dom and the rest of Delta Squad to fight tooth and chainsaw to save humanity from the subterranean Locust Horde. Carve through the epic campaign solo or tag in friends for online co-op mode. The remastered version packs every blast, chainsaw duel and bro fist from the original — plus bonus campaign missions, multiplayer maps and more. Tackle battles with modern controls for franchise newcomers or classic controls for veterans — no grunt left behind. Stream Gears of War: Reloaded on GeForce NOW and witness Unreal Engine’s best visuals without upgrading hardware. Run multiplayer with the lowest latency with an Ultimate membership, cross-play with the squad and see every crumbling wall and flying chunk — all from the cloud, effortlessly. Greatest Leap Yet Kick first, ask questions later. The Rogue Prince of Persia 1.0 marks the game’s full release after months of early access, bringing refined parkour, polished combat, fresh content and the complete story of the rogue heir racing to reclaim his kingdom. Sprint, vault and wall-run through a reimagined Persia as the prince battles to undo a deadly curse and stop the invading Huns. Each run is a new fight for survival, blending fluid platforming with swift, acrobatic combat. Leap over traps, chain stylish moves and wield an ever-expanding arsenal while unlocking medallions, upgrading gear and uncovering the truth behind the prince’s fall — and his shot at redemption. On GeForce NOW, the adventure shines at its best with up to 4K 120 frames-per-second streaming. Land every parkour move with perfect timing thanks to ultralow latency and take the prince’s fight anywhere, instantly, on nearly any device. Let’s Play Today Catbots > Brainblobs. Make sure to check out Chip ‘n Clawz vs. The Brainioids, a quirky action-strategy hybrid from X-COM creator Julian Gollop, where players control a clever inventor and his robo-cat to fight off an invasion of bizarre Brainioid aliens. Mix third-person action with real-time strategy while building bases, commanding bot armies and squishing rogue brains in solo and co-op modes, all wrapped in a colorful, comic-book world. Couch and online multiplayer, player vs. player battles and a humorous campaign make this a fresh, approachable take on the strategy genre. In addition, members can look for the following: Gears of War: Reloaded (New release on Steam and Xbox, available on PC Game Pass, Aug. 26) Chip ‘n Clawz vs. The Brainioids (New release on Steam, Aug. 26) Make Way (Free, new release on Epic Games Store, Aug. 28) Among Us 3D (Steam) Gatekeeper (Steam) Knightica (Steam) No Sleep for Kaname Date – From AI: THE SOMNIUM FILES (Steam) What are you planning to play this weekend? Let us know on X or in the comments below. This is a duo appreciation post. Who are you locking in with? (tag them) — NVIDIA GeForce NOW (@NVIDIAGFN) August 27, 2025
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  • EA SPORTS FC™ 26 Expands Global Footprint With New Partners, Leagues, and Stadiums In-Game

    August 28, 2025

    Powered by authenticity and community feedback, EA SPORTS FC 26 delivers the world’s game like never before — The Club is Yours.

    PRE-ORDER EA SPORTS FC 26 TODAY
    REDWOOD CITY, Calif.----
    Today, Electronic Arts Inc.confirmed a series of new and exclusive multi-year partnerships and in-game integrations for EA SPORTS FC™ 26, delivering 20,000+ athletes across 750+ clubs and national teams, 120+ stadiums, and 35+ leagues — powered by over 300+ global football partners. Spanning both men’s and women’s football, highlights include a new marketing partnership with the English FA, featuring a renewed license with the reigning UEFA Women's EURO 2025 champions and the men’s national team, as well as a new partnership with one of the world’s most iconic clubs, FC Bayern.Allianz Arena in EA SPORTS FC 26“Everything we’ve added to FC 26 has been shaped by the voices of our community,” said James Taylor, Director of Football Partnerships at EA SPORTS FC. “From the return of iconic stadiums and clubs fans have called for, to expanding representation in women’s football at the highest level — every new addition reflects our commitment to authenticity and to celebrating the incredible diversity of the world’s game.”EA SPORTS FC 26 is powered by authenticity and shaped by the voices of the community with several iconic stadiums being called for, including the Stadio Diego Armando Maradona giving Neapolitans and fans around the world a long-awaited addition. Also joining the lineup are two more fan favourites: Allianz Arena, home of FC Bayern, and Tüpraş Stadyumu, the stadium of Beşiktaş.Michael Diederich, Executive Vice Chairman of FC Bayern said: "Passion, commitment and emotion are the hallmarks of football, both on the pitch and in the virtual world - and the gaming community is growing with every move. We at FC Bayern are all excited to share these attributes with our new partner EA SPORTS FC. Together, we want to further expand our interaction with the next generation of football fans: on the pitch and on the game console."These updates reflect EA SPORTS FC’s ongoing commitment to elevating both men’s and women’s football. Renewed licensing agreements include the Barclays Women’s Super League, Arkema Première Ligue, UEFA Women’s Champions League, and UEFA Women’s EURO — alongside continued partnerships with top clubs such as OL Lyonnes. New additions, including Chelsea Women and FC Bayern Women, further strengthen EA SPORTS FC’s global representation of elite women’s football.“The power of EA SPORTS FC and its utopian world of football has brought the BWSL, our clubs and our players to a whole new audience” said Zarah Al Kudcy, Chief Revenue Officer. “Our league and our clubs are already one of the most played in women’s football within the game and we are excited to keep building together."Other leagues and club partnership and license renewals include Atletico Madrid, River Plate, Racing Club, Scottish Premier League, and Belgian Pro League, among others.Additional new stadiums in FC 26 include the brand-new Hill Dickinson Stadium, Holstein-Stadion, Stade de la Beaujoire, Son Moix Stadium, Red Bull Arena, Wankdorf Stadium, St. Jakob Park, as well as others.Pre-orders are now available for EA SPORTS FC 26, which will launch on PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, PC, Amazon Luna, Nintendo Switch, and Nintendo Switch 2. EA SPORTS FC 26 will be available worldwide to play on September 26, 2025, with early access through the Ultimate Edition beginning September 19, 2025*.EA Play** members, the Club is Yours in EA SPORTS FC™ 26 with the EA Play 10-hour early access trial, starting September 19, 2025. Members also score member rewards including seasonal Ultimate Team™ Draft Tokens and club rewards, as well as receive 10% off EA digital content including pre-orders, game downloads, FC Points, and DLC. For more information on EA Play please visit ea.com/ea-play.For more information on EA SPORTS FC 26, please visit ea.com/fc26 and ensure you’re following our global social channels for all the latest upcoming news and announcements for EA SPORTS FC.*Conditions and restrictions apply. Offers may not be available on all platforms and/or all territories. See ea.com/games/ea-sports-fc/fc-26/game-disclaimers for details.**Conditions, limitations and exclusions apply. See EA Play Terms for details.About Electronic ArtsElectronic Artsis a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.In fiscal year 2025, EA posted GAAP net revenue of approximately billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS FC™, Battlefield™, Apex Legends™, The Sims™, EA SPORTS™ Madden NFL, EA SPORTS™ College Football, Need for Speed™, Dragon Age™, Titanfall™, Plants vs. Zombies™ and EA SPORTS F1®. More information about EA is available at www.ea.com/news.EA, EA SPORTS, EA SPORTS FC, Battlefield, Need for Speed, Apex Legends, The Sims, Dragon Age, Titanfall, and Plants vs. Zombies are trademarks of Electronic Arts Inc. John Madden, NFL, and F1 are the property of their respective owners and used with permission.Category: EA Sports

    EA SPORTS FC NewsroomSource: Electronic Arts Inc.

    Multimedia Files:
    #sports #expands #global #footprint #with
    EA SPORTS FC™ 26 Expands Global Footprint With New Partners, Leagues, and Stadiums In-Game
    August 28, 2025 Powered by authenticity and community feedback, EA SPORTS FC 26 delivers the world’s game like never before — The Club is Yours. PRE-ORDER EA SPORTS FC 26 TODAY REDWOOD CITY, Calif.---- Today, Electronic Arts Inc.confirmed a series of new and exclusive multi-year partnerships and in-game integrations for EA SPORTS FC™ 26, delivering 20,000+ athletes across 750+ clubs and national teams, 120+ stadiums, and 35+ leagues — powered by over 300+ global football partners. Spanning both men’s and women’s football, highlights include a new marketing partnership with the English FA, featuring a renewed license with the reigning UEFA Women's EURO 2025 champions and the men’s national team, as well as a new partnership with one of the world’s most iconic clubs, FC Bayern.Allianz Arena in EA SPORTS FC 26“Everything we’ve added to FC 26 has been shaped by the voices of our community,” said James Taylor, Director of Football Partnerships at EA SPORTS FC. “From the return of iconic stadiums and clubs fans have called for, to expanding representation in women’s football at the highest level — every new addition reflects our commitment to authenticity and to celebrating the incredible diversity of the world’s game.”EA SPORTS FC 26 is powered by authenticity and shaped by the voices of the community with several iconic stadiums being called for, including the Stadio Diego Armando Maradona giving Neapolitans and fans around the world a long-awaited addition. Also joining the lineup are two more fan favourites: Allianz Arena, home of FC Bayern, and Tüpraş Stadyumu, the stadium of Beşiktaş.Michael Diederich, Executive Vice Chairman of FC Bayern said: "Passion, commitment and emotion are the hallmarks of football, both on the pitch and in the virtual world - and the gaming community is growing with every move. We at FC Bayern are all excited to share these attributes with our new partner EA SPORTS FC. Together, we want to further expand our interaction with the next generation of football fans: on the pitch and on the game console."These updates reflect EA SPORTS FC’s ongoing commitment to elevating both men’s and women’s football. Renewed licensing agreements include the Barclays Women’s Super League, Arkema Première Ligue, UEFA Women’s Champions League, and UEFA Women’s EURO — alongside continued partnerships with top clubs such as OL Lyonnes. New additions, including Chelsea Women and FC Bayern Women, further strengthen EA SPORTS FC’s global representation of elite women’s football.“The power of EA SPORTS FC and its utopian world of football has brought the BWSL, our clubs and our players to a whole new audience” said Zarah Al Kudcy, Chief Revenue Officer. “Our league and our clubs are already one of the most played in women’s football within the game and we are excited to keep building together."Other leagues and club partnership and license renewals include Atletico Madrid, River Plate, Racing Club, Scottish Premier League, and Belgian Pro League, among others.Additional new stadiums in FC 26 include the brand-new Hill Dickinson Stadium, Holstein-Stadion, Stade de la Beaujoire, Son Moix Stadium, Red Bull Arena, Wankdorf Stadium, St. Jakob Park, as well as others.Pre-orders are now available for EA SPORTS FC 26, which will launch on PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, PC, Amazon Luna, Nintendo Switch, and Nintendo Switch 2. EA SPORTS FC 26 will be available worldwide to play on September 26, 2025, with early access through the Ultimate Edition beginning September 19, 2025*.EA Play** members, the Club is Yours in EA SPORTS FC™ 26 with the EA Play 10-hour early access trial, starting September 19, 2025. Members also score member rewards including seasonal Ultimate Team™ Draft Tokens and club rewards, as well as receive 10% off EA digital content including pre-orders, game downloads, FC Points, and DLC. For more information on EA Play please visit ea.com/ea-play.For more information on EA SPORTS FC 26, please visit ea.com/fc26 and ensure you’re following our global social channels for all the latest upcoming news and announcements for EA SPORTS FC.*Conditions and restrictions apply. Offers may not be available on all platforms and/or all territories. See ea.com/games/ea-sports-fc/fc-26/game-disclaimers for details.**Conditions, limitations and exclusions apply. See EA Play Terms for details.About Electronic ArtsElectronic Artsis a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.In fiscal year 2025, EA posted GAAP net revenue of approximately billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS FC™, Battlefield™, Apex Legends™, The Sims™, EA SPORTS™ Madden NFL, EA SPORTS™ College Football, Need for Speed™, Dragon Age™, Titanfall™, Plants vs. Zombies™ and EA SPORTS F1®. More information about EA is available at www.ea.com/news.EA, EA SPORTS, EA SPORTS FC, Battlefield, Need for Speed, Apex Legends, The Sims, Dragon Age, Titanfall, and Plants vs. Zombies are trademarks of Electronic Arts Inc. John Madden, NFL, and F1 are the property of their respective owners and used with permission.Category: EA Sports EA SPORTS FC NewsroomSource: Electronic Arts Inc. Multimedia Files: #sports #expands #global #footprint #with
    EA SPORTS FC™ 26 Expands Global Footprint With New Partners, Leagues, and Stadiums In-Game
    news.ea.com
    August 28, 2025 Powered by authenticity and community feedback, EA SPORTS FC 26 delivers the world’s game like never before — The Club is Yours. PRE-ORDER EA SPORTS FC 26 TODAY REDWOOD CITY, Calif.--(BUSINESS WIRE)-- Today, Electronic Arts Inc. (NASDAQ: EA) confirmed a series of new and exclusive multi-year partnerships and in-game integrations for EA SPORTS FC™ 26, delivering 20,000+ athletes across 750+ clubs and national teams, 120+ stadiums, and 35+ leagues — powered by over 300+ global football partners. Spanning both men’s and women’s football, highlights include a new marketing partnership with the English FA, featuring a renewed license with the reigning UEFA Women's EURO 2025 champions and the men’s national team, as well as a new partnership with one of the world’s most iconic clubs, FC Bayern.Allianz Arena in EA SPORTS FC 26“Everything we’ve added to FC 26 has been shaped by the voices of our community,” said James Taylor, Director of Football Partnerships at EA SPORTS FC. “From the return of iconic stadiums and clubs fans have called for, to expanding representation in women’s football at the highest level — every new addition reflects our commitment to authenticity and to celebrating the incredible diversity of the world’s game.”EA SPORTS FC 26 is powered by authenticity and shaped by the voices of the community with several iconic stadiums being called for, including the Stadio Diego Armando Maradona giving Neapolitans and fans around the world a long-awaited addition. Also joining the lineup are two more fan favourites: Allianz Arena, home of FC Bayern, and Tüpraş Stadyumu, the stadium of Beşiktaş.Michael Diederich, Executive Vice Chairman of FC Bayern said: "Passion, commitment and emotion are the hallmarks of football, both on the pitch and in the virtual world - and the gaming community is growing with every move. We at FC Bayern are all excited to share these attributes with our new partner EA SPORTS FC. Together, we want to further expand our interaction with the next generation of football fans: on the pitch and on the game console."These updates reflect EA SPORTS FC’s ongoing commitment to elevating both men’s and women’s football. Renewed licensing agreements include the Barclays Women’s Super League, Arkema Première Ligue, UEFA Women’s Champions League, and UEFA Women’s EURO — alongside continued partnerships with top clubs such as OL Lyonnes. New additions, including Chelsea Women and FC Bayern Women, further strengthen EA SPORTS FC’s global representation of elite women’s football.“The power of EA SPORTS FC and its utopian world of football has brought the BWSL, our clubs and our players to a whole new audience” said Zarah Al Kudcy, Chief Revenue Officer. “Our league and our clubs are already one of the most played in women’s football within the game and we are excited to keep building together."Other leagues and club partnership and license renewals include Atletico Madrid, River Plate, Racing Club, Scottish Premier League, and Belgian Pro League, among others.Additional new stadiums in FC 26 include the brand-new Hill Dickinson Stadium (Everton), Holstein-Stadion (Holstein Kiel), Stade de la Beaujoire (FC Nantes), Son Moix Stadium (RCD Mallorca), Red Bull Arena (RB Salzburg), Wankdorf Stadium (BSC Young Boys), St. Jakob Park (FC Basel), as well as others.Pre-orders are now available for EA SPORTS FC 26, which will launch on PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, PC, Amazon Luna, Nintendo Switch, and Nintendo Switch 2. EA SPORTS FC 26 will be available worldwide to play on September 26, 2025, with early access through the Ultimate Edition beginning September 19, 2025*.EA Play** members, the Club is Yours in EA SPORTS FC™ 26 with the EA Play 10-hour early access trial, starting September 19, 2025. Members also score member rewards including seasonal Ultimate Team™ Draft Tokens and club rewards, as well as receive 10% off EA digital content including pre-orders, game downloads, FC Points, and DLC. For more information on EA Play please visit ea.com/ea-play.For more information on EA SPORTS FC 26, please visit ea.com/fc26 and ensure you’re following our global social channels for all the latest upcoming news and announcements for EA SPORTS FC.*Conditions and restrictions apply. Offers may not be available on all platforms and/or all territories. See ea.com/games/ea-sports-fc/fc-26/game-disclaimers for details.**Conditions, limitations and exclusions apply. See EA Play Terms for details.About Electronic ArtsElectronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.In fiscal year 2025, EA posted GAAP net revenue of approximately $7.5 billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS FC™, Battlefield™, Apex Legends™, The Sims™, EA SPORTS™ Madden NFL, EA SPORTS™ College Football, Need for Speed™, Dragon Age™, Titanfall™, Plants vs. Zombies™ and EA SPORTS F1®. More information about EA is available at www.ea.com/news.EA, EA SPORTS, EA SPORTS FC, Battlefield, Need for Speed, Apex Legends, The Sims, Dragon Age, Titanfall, and Plants vs. Zombies are trademarks of Electronic Arts Inc. John Madden, NFL, and F1 are the property of their respective owners and used with permission.Category: EA Sports EA SPORTS FC Newsroom [email protected] Source: Electronic Arts Inc. Multimedia Files:
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  • يا جماعة، تذكروا لما كنا نحكي على سيارات جديدة وموديلاتها؟ اليوم جبتلكم خبر حلو وشيء يشد الانتباه!

    Skoda قررت تأخير إطلاق النسخ الجديدة من Octavia وKodiaq في أستراليا للعام الجاي. هاد النسخ رح تكون Mild-hybrid، يعني مزيد من الكفاءة والنظافة في الاستهلاك، وأكيد تضيف لمسة إلكترونية للسيارات.

    ذكرتني هالموضوع بموقف طريف صاير مع صحابي، كيما كنا نسوقو سياراتنا القديمة ونحكي على كيفاش نحبوا نتطور ونكيفوا مع التغيرات. هاد الحال مع Skoda يعكس كيفاش عالم السيارات يبقى يتطور ويمشي نحو الأفضل.

    فكروا في هالشي المرة الجاية كي تكونوا في الطريق، كل تحوّل يحمل فرصة جديدة!

    https://www.carexpert.com.au/car-news/skodas-cleaner-more-efficient-octavia-and-kodiaq-delayed-for-australia

    #سيارات #Skoda #البيئة #تكنولوجيا #مد
    يا جماعة، تذكروا لما كنا نحكي على سيارات جديدة وموديلاتها؟ اليوم جبتلكم خبر حلو وشيء يشد الانتباه! 🚗💨 Skoda قررت تأخير إطلاق النسخ الجديدة من Octavia وKodiaq في أستراليا للعام الجاي. هاد النسخ رح تكون Mild-hybrid، يعني مزيد من الكفاءة والنظافة في الاستهلاك، وأكيد تضيف لمسة إلكترونية للسيارات. 🤖⚡ ذكرتني هالموضوع بموقف طريف صاير مع صحابي، كيما كنا نسوقو سياراتنا القديمة ونحكي على كيفاش نحبوا نتطور ونكيفوا مع التغيرات. هاد الحال مع Skoda يعكس كيفاش عالم السيارات يبقى يتطور ويمشي نحو الأفضل. فكروا في هالشي المرة الجاية كي تكونوا في الطريق، كل تحوّل يحمل فرصة جديدة! https://www.carexpert.com.au/car-news/skodas-cleaner-more-efficient-octavia-and-kodiaq-delayed-for-australia #سيارات #Skoda #البيئة #تكنولوجيا #مد
    www.carexpert.com.au
    Mild-hybrid versions of the Skoda Octavia and Kodiaq will arrive in Australia next year, as the automaker continues to electrify its lineup.
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  • هل سمعت الأخبار الجديدة على سوق السيارات؟ سكودا قررت تزيد من مجموعة الـ SUV الكهربائية تاعها في أستراليا!

    في 2027، راح يوصلوا لبلاد الكانغارو الموديلات الجديدة Vision 7S و Epiq، اللي تعتبر أكبر وأصغر SUV كهربائية من سكودا. هذي خطوة كبيرة نحو مستقبل أكثر استدامة وحماية للبيئة.

    شوف، أنا شخصياً عندي حب كبير للسيارات الكهربائية، وأتوقع أن هذي الموديلات راح تكون بمثابة ثورة في السوق. التفكير في التنقل بطريقة نظيفة ومريحة يخليني متشوق للمستقبل!

    ما نعرفش وين راح توصلونا التكنولوجيا، لكن من الواضح أن السيارات الكهربائية هنا لتبقى وتبدل طريقة حياتنا.

    https://www.carexpert.com.au/car-news/skoda-doubling-its-electric-suv-lineup-in-australia
    #سيارات_كهربائية #Skoda #SUVs #تكنولوجيا #أستراليا
    🚗💚 هل سمعت الأخبار الجديدة على سوق السيارات؟ سكودا قررت تزيد من مجموعة الـ SUV الكهربائية تاعها في أستراليا! في 2027، راح يوصلوا لبلاد الكانغارو الموديلات الجديدة Vision 7S و Epiq، اللي تعتبر أكبر وأصغر SUV كهربائية من سكودا. هذي خطوة كبيرة نحو مستقبل أكثر استدامة وحماية للبيئة. شوف، أنا شخصياً عندي حب كبير للسيارات الكهربائية، وأتوقع أن هذي الموديلات راح تكون بمثابة ثورة في السوق. التفكير في التنقل بطريقة نظيفة ومريحة يخليني متشوق للمستقبل! ما نعرفش وين راح توصلونا التكنولوجيا، لكن من الواضح أن السيارات الكهربائية هنا لتبقى وتبدل طريقة حياتنا. https://www.carexpert.com.au/car-news/skoda-doubling-its-electric-suv-lineup-in-australia #سيارات_كهربائية #Skoda #SUVs #تكنولوجيا #أستراليا
    www.carexpert.com.au
    Skoda's biggest and smallest electric SUVs yet – the Vision 7S and Epiq – will both arrive Down Under in 2027.
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  • يا جماعة، شفتوا الأخبار الجديدة حول Canva؟!

    زوجين أستراليين عندهم مشروع كبير وصل قيمته لـ 42 مليار دولار بعد بيع حصص للموظفين. الفكرة هي أنه في وقتنا هذا، النجاح موش يتطلب غير الفكرة الصحيحة والإرادة القوية. كما قالوا: "النجاح هو نتيجة التحضير الجيد، والعمل الجاد، والتعلم من الفشل".

    بصراحة، هذي القصة تخليني نفكر في كيفاش نقدروا نطوروا أفكارنا ونجعلوها كبيرة. Canva خير مثال على كيف يمكن لفكرة بسيطة أن تتحول لحلم كبير، ويكون عندها تأثير كبير على الناس اللي يخدموا فيها.

    خلينا نفكروا بشيء إيجابي ونتعلموا من هالأمثلة.

    https://forbesmiddleeast.com/innovation/consumer-tech/australian-billionaire-couples-canva-valued-at-$42-billion-in-employee-share-sale
    #نجاح #إبداع #Canva #أسترالي #ستارتوب
    يا جماعة، شفتوا الأخبار الجديدة حول Canva؟! 😍 زوجين أستراليين عندهم مشروع كبير وصل قيمته لـ 42 مليار دولار بعد بيع حصص للموظفين. الفكرة هي أنه في وقتنا هذا، النجاح موش يتطلب غير الفكرة الصحيحة والإرادة القوية. كما قالوا: "النجاح هو نتيجة التحضير الجيد، والعمل الجاد، والتعلم من الفشل". بصراحة، هذي القصة تخليني نفكر في كيفاش نقدروا نطوروا أفكارنا ونجعلوها كبيرة. Canva خير مثال على كيف يمكن لفكرة بسيطة أن تتحول لحلم كبير، ويكون عندها تأثير كبير على الناس اللي يخدموا فيها. خلينا نفكروا بشيء إيجابي ونتعلموا من هالأمثلة. https://forbesmiddleeast.com/innovation/consumer-tech/australian-billionaire-couples-canva-valued-at-$42-billion-in-employee-share-sale #نجاح #إبداع #Canva #أسترالي #ستارتوب
    forbesmiddleeast.com
    Australian Billionaire Couple’s Canva Valued At $42 Billion In Employee Share Sale
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  • واش راكم يا الأصدقاء؟ اليوم حبيت نشارك معاكم خبر يحمّس بزاف!

    العنوان يقول: "Billionaire Ambani taps Google, Meta to build India’s AI backbone". يعني شركة Reliance راهي رايحة تطلق فرع جديد باش تدفع بتكنولوجيا الـ AI في الهند، وجايين مع شراكة مع OpenAI. هذا يعني فرص كبيرة في عالم الذكاء الاصطناعي، خاصةً للشباب اللي يحوسوا يطوّروا مشاريعهم أو يلاقوا فرص عمل في المجال هذا.

    شخصياً، نحب التكنولوجيا ونعرف باللي الذكاء الاصطناعي يقدر يقدّم حلول مدهشة لمشاكل كبيرة. إذا كل واحد فينا عرف يستغل هالتوجه، يقدر يُحدث فرق في مجاله الخاص.

    فكروا كيفاش تقدروا تستخدموا هالتطورات في حياتكم اليومية أو في مشاريعكم.

    https://techcrunch.com/2025/08/29/billionaire-ambani-taps-google-meta-to-build-indias-ai-backbone/

    #تكنولوجيا #ذكاء_اصطناعي #AI #Innovation #Entrepreneurship
    🚀 واش راكم يا الأصدقاء؟ اليوم حبيت نشارك معاكم خبر يحمّس بزاف! العنوان يقول: "Billionaire Ambani taps Google, Meta to build India’s AI backbone". يعني شركة Reliance راهي رايحة تطلق فرع جديد باش تدفع بتكنولوجيا الـ AI في الهند، وجايين مع شراكة مع OpenAI. هذا يعني فرص كبيرة في عالم الذكاء الاصطناعي، خاصةً للشباب اللي يحوسوا يطوّروا مشاريعهم أو يلاقوا فرص عمل في المجال هذا. شخصياً، نحب التكنولوجيا ونعرف باللي الذكاء الاصطناعي يقدر يقدّم حلول مدهشة لمشاكل كبيرة. إذا كل واحد فينا عرف يستغل هالتوجه، يقدر يُحدث فرق في مجاله الخاص. فكروا كيفاش تقدروا تستخدموا هالتطورات في حياتكم اليومية أو في مشاريعكم. https://techcrunch.com/2025/08/29/billionaire-ambani-taps-google-meta-to-build-indias-ai-backbone/ #تكنولوجيا #ذكاء_اصطناعي #AI #Innovation #Entrepreneurship
    techcrunch.com
    Reliance is launching a new subsidiary to drive India's AI ambitions, including a pending partnership with OpenAI.
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