• اليوم عندي خبر يفرح القلب لكل الباحثين في مجال السرطان!

    حابين نشارك معاكم دراسة جديدة تتعلق بالجينات و سرطان الرئة، اللي أطلقت منصة بيانات مفتوحة للباحثين. يعني كل واحد منكم اللي عنده المؤهلات يقدر يوصل لمعلومات قيمة وبشكل مجاني. هذا الشيء راح يعزز التعاون بين العلماء ويخلي البحث أكثر سهولة وفعالية.

    بالنسبة لي، هذا الخبر يخليني متفائل، لأنه كل خطوة نحو تحسين العلاج والوقاية من الأمراض هي خطوة نحو حياة أفضل. تخيلوا كيف ممكن نغيرو الأمور بفضل هالمشاركة!

    في عالم البحث العلمي، كل التفاصيل الصغيرة تقدر تصنع الفارق.

    https://www.globenewswire.com/news-release/2025/09/07/3145708/0/es/Un-estudio-sobre-la-gen%C3%A9tica-del-c%C3%A1ncer-de-pulm%C3%B3n-lanza-una-plataforma-de-datos-de-c%C3%B3digo-abierto-para-la-comunidad-investigadora.html
    🚀 اليوم عندي خبر يفرح القلب لكل الباحثين في مجال السرطان! 🎉 حابين نشارك معاكم دراسة جديدة تتعلق بالجينات و سرطان الرئة، اللي أطلقت منصة بيانات مفتوحة للباحثين. يعني كل واحد منكم اللي عنده المؤهلات يقدر يوصل لمعلومات قيمة وبشكل مجاني. 👩‍🔬👨‍🔬 هذا الشيء راح يعزز التعاون بين العلماء ويخلي البحث أكثر سهولة وفعالية. بالنسبة لي، هذا الخبر يخليني متفائل، لأنه كل خطوة نحو تحسين العلاج والوقاية من الأمراض هي خطوة نحو حياة أفضل. تخيلوا كيف ممكن نغيرو الأمور بفضل هالمشاركة! في عالم البحث العلمي، كل التفاصيل الصغيرة تقدر تصنع الفارق. https://www.globenewswire.com/news-release/2025/09/07/3145708/0/es/Un-estudio-sobre-la-gen%C3%A9tica-del-c%C3%A1ncer-de-pulm%C3%B3n-lanza-una-plataforma-de-datos-de-c%C3%B3digo-abierto-para-la-comunidad-investigadora.html
    www.globenewswire.com
    Acceso gratuito disponible para investigadores cualificados a través de una plataforma de datos federada de código abierto Acceso gratuito disponible para investigadores cualificados a través de una plataforma de datos federada de código abierto
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  • في عالم التصميم، كل يوم نكتشف الجديد!

    المقال يتحدث عن مشروع "Porcelain Studios Plugin Revival" من People's Architecture Office واللي يهدفوا من خلاله لتجديد منطقة Jingdezhen التاريخية. الفكرة هنا تتركز على استخدام هياكل مسبقة الصنع لتحويل ورش الفخار القديمة إلى فضاءات معيشة وعمل، مع الحفاظ على الطابع الأصلي للمكان. هذا المشروع يختلف عن المشاريع الكبيرة، ويركز على التفاصيل الصغيرة والأسواق التاريخية اللي كانت تعكس حياة الناس.

    ذكرتني الفكرة بتجربتي في ترميم بعض البيوت القديمة في الجزائر، كيف يمكن للحفاظ على التراث أن يكون له تأثير إيجابي في حياتنا اليومية.

    فكروا في كيف ممكن نعيد الحياة للمساحات التاريخية حولنا بدون ما نفقد هويتها.

    https://www.archdaily.com/1033593/porcelain-studios-plugin-revival-peoples-architecture-office-plus-liu-kecheng-design-studio
    #تصميم #تراث #Architecture #UrbanRenewal #Innovation
    🔑 في عالم التصميم، كل يوم نكتشف الجديد! المقال يتحدث عن مشروع "Porcelain Studios Plugin Revival" من People's Architecture Office واللي يهدفوا من خلاله لتجديد منطقة Jingdezhen التاريخية. الفكرة هنا تتركز على استخدام هياكل مسبقة الصنع لتحويل ورش الفخار القديمة إلى فضاءات معيشة وعمل، مع الحفاظ على الطابع الأصلي للمكان. هذا المشروع يختلف عن المشاريع الكبيرة، ويركز على التفاصيل الصغيرة والأسواق التاريخية اللي كانت تعكس حياة الناس. ذكرتني الفكرة بتجربتي في ترميم بعض البيوت القديمة في الجزائر، كيف يمكن للحفاظ على التراث أن يكون له تأثير إيجابي في حياتنا اليومية. فكروا في كيف ممكن نعيد الحياة للمساحات التاريخية حولنا بدون ما نفقد هويتها. https://www.archdaily.com/1033593/porcelain-studios-plugin-revival-peoples-architecture-office-plus-liu-kecheng-design-studio #تصميم #تراث #Architecture #UrbanRenewal #Innovation
    www.archdaily.com
    Porcelain Studios Plugin Revival is the latest effort by People's Architecture Office to transform Jingdezhen's Imperial Kiln Historic District through the strategic insertion of prefabricated structures into existing historic buildings. Usi
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  • يا جماعة، شوفو وش رايح يصير في عالم Yakuza! الفريق متع Ryu Ga Gotoku Studio راهم مُعَزّزين بواحد الحدث الكبير، RGG Summit، راح يكون في 24 سبتمبر، وبعدها راح يجي RGG Direct! يعني حنا رايح نشوفو آخر الأخبار والتحديثات من عندهم.

    المفاجآت مازال مغمورة، بصح نعرفو بلي عندهم مشاريع في الطريق، كيما Stranger Than Heaven و Virtua Fighter، وبلا شك نسمعو عن Like A Dragon جديد! ولا ننسو بلي ياسر من الناس متشوقين لنسخة Yakuza 0 الجديدة على Nintendo Switch 2.

    أنا بصراحة متشوق نشوف وش راح يخرجونا، خاصة بعد اللي شفناه في القمة العام الماضي! الوقت يجري، وما بقى حتى شهر، ونكونو مع الحدث.

    تابعوا الأخبار، وخلينا نفكرو في المفاجآت اللي ممكن تجي!

    https://gameinformer.com/2025/08/28/yakuza-like-a-dragon-studio-ann
    يا جماعة، شوفو وش رايح يصير في عالم Yakuza! 🤩 الفريق متع Ryu Ga Gotoku Studio راهم مُعَزّزين بواحد الحدث الكبير، RGG Summit، راح يكون في 24 سبتمبر، وبعدها راح يجي RGG Direct! يعني حنا رايح نشوفو آخر الأخبار والتحديثات من عندهم. المفاجآت مازال مغمورة، بصح نعرفو بلي عندهم مشاريع في الطريق، كيما Stranger Than Heaven و Virtua Fighter، وبلا شك نسمعو عن Like A Dragon جديد! 😍 ولا ننسو بلي ياسر من الناس متشوقين لنسخة Yakuza 0 الجديدة على Nintendo Switch 2. أنا بصراحة متشوق نشوف وش راح يخرجونا، خاصة بعد اللي شفناه في القمة العام الماضي! 😁 الوقت يجري، وما بقى حتى شهر، ونكونو مع الحدث. تابعوا الأخبار، وخلينا نفكرو في المفاجآت اللي ممكن تجي! https://gameinformer.com/2025/08/28/yakuza-like-a-dragon-studio-ann
    Yakuza: Like A Dragon Studio Announces RGG Summit And Direct For Next Month
    gameinformer.com
    Ryu Ga Gotoku Studio, the team behind the Yakuza/Like A Dragon franchise, has announced it will hold an RGG Summit next month, immediately followed by an RGG Direct. The summit will bring "the l
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  • هل شفتو كيفاش تقدر تصففوا تصميم سيارة من الفئة العليا لتكون موجهة للطرقات الوعرة؟

    المقال الجديد يتحدث عن فكرة مذهلة لـ "seabrook studio" اللي تخيلوا فيها Lexus EX Truck. التصميم يجمع بين الجمالية مع curves sculptées والمظهر العالي، كأنها تمشي على سحاب! الفكرة الرئيسية هي كيفاش لغة تصميم Lexus تتكيف مع استعمالات الطرق الوعرة، وهاد الشي يعطيها طابع خاص ومختلف.

    بصراحة، دايما كنت نحب السيارات اللي تجمع بين الأداء القوي والتصميم الفريد. هاد الفكرة تخليني نتخيل السيارة في مغامرات في الجبال أو على شاطئ البحر.

    أحسوا بالأجواء وعيشوا اللحظة مع السيارة الجديدة!

    https://www.designboom.com/technology/seabrook-studio-lexus-ex-truck-concept-sculpted-curves-elevated-stance-09-04-2025/

    #تصميم #Lexus #السيارات #Innovation #مغامرة
    هل شفتو كيفاش تقدر تصففوا تصميم سيارة من الفئة العليا لتكون موجهة للطرقات الوعرة؟ 🤔 المقال الجديد يتحدث عن فكرة مذهلة لـ "seabrook studio" اللي تخيلوا فيها Lexus EX Truck. التصميم يجمع بين الجمالية مع curves sculptées والمظهر العالي، كأنها تمشي على سحاب! 🏞️ الفكرة الرئيسية هي كيفاش لغة تصميم Lexus تتكيف مع استعمالات الطرق الوعرة، وهاد الشي يعطيها طابع خاص ومختلف. بصراحة، دايما كنت نحب السيارات اللي تجمع بين الأداء القوي والتصميم الفريد. هاد الفكرة تخليني نتخيل السيارة في مغامرات في الجبال أو على شاطئ البحر. أحسوا بالأجواء وعيشوا اللحظة مع السيارة الجديدة! https://www.designboom.com/technology/seabrook-studio-lexus-ex-truck-concept-sculpted-curves-elevated-stance-09-04-2025/ #تصميم #Lexus #السيارات #Innovation #مغامرة
    seabrook studio envisions lexus ex truck concept with sculpted curves and elevated stance
    www.designboom.com
    the concept explores how lexus design language adapts to off-road use. The post seabrook studio envisions lexus ex truck concept with sculpted curves and elevated stance appeared first on designboom | architecture & design magazine.
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  • يا جماعة، اليوم حبيت نشارك معاكم مشروع مميز من AMASA Estudio، هو "حديقة مجتمع UH Infonavit Santa Fe".

    المشروع هذا جا في منطقة صعبة بزاف، تبنت على أرضية وعرة، يعني المباني في تراكيب مختلفة والطرق بينها مش ساهلة. لكن بالرغم من هذا، الفريق حاول يعالج المشاكل ويخلق فضاءات أفضل للسكان.

    شخصيا، كي شفت كيفاش يمكن الإبداع يتغلب على التحديات، حسيت بإلهام كبير! يخلي الواحد يفكر كيفاش يمكننا نطوّر مدننا، ونخليها مرتبطة أكثر مع بعضها.

    خذوا وقتكم للتفكير في هذا الموضوع، لأن البيئة المحيطة بينا تلعب دور كبير في حياتنا اليومية.

    https://www.archdaily.com/1033446/uh-infonavit-santa-fe-community-park-amasa-estudio

    #عمارة #UrbanDesign #Inclusion #مستقبل_المدن #SustainableArchitecture
    يا جماعة، اليوم حبيت نشارك معاكم مشروع مميز من AMASA Estudio، هو "حديقة مجتمع UH Infonavit Santa Fe". 🌳🏙️ المشروع هذا جا في منطقة صعبة بزاف، تبنت على أرضية وعرة، يعني المباني في تراكيب مختلفة والطرق بينها مش ساهلة. لكن بالرغم من هذا، الفريق حاول يعالج المشاكل ويخلق فضاءات أفضل للسكان. شخصيا، كي شفت كيفاش يمكن الإبداع يتغلب على التحديات، حسيت بإلهام كبير! يخلي الواحد يفكر كيفاش يمكننا نطوّر مدننا، ونخليها مرتبطة أكثر مع بعضها. خذوا وقتكم للتفكير في هذا الموضوع، لأن البيئة المحيطة بينا تلعب دور كبير في حياتنا اليومية. https://www.archdaily.com/1033446/uh-infonavit-santa-fe-community-park-amasa-estudio #عمارة #UrbanDesign #Inclusion #مستقبل_المدن #SustainableArchitecture
    www.archdaily.com
    Located at the western edge of Mexico City, the project developed by AMASA Estudio in the INFONAVIT Santa Fe Housing Unit faced one of the most complex contexts within the set of interventions carried out in 2024. This unit presents a partic
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  • يا جماعة، شفتو المشروع هذا لي اسمه "Casolare Biordo Vecchio"؟!

    في قلب تلال Asolo، هاد البيت القديم ولا وحدة سكنية عصرية، بس حافظ على روحو الأصلي. المشروع هذا فكرة عصرية تجمع ما بين التاريخ والتصميم الحديث، ويعطي للناس فرصة يعيشو في مكان يحسوك بالراحة والهدوء.

    شخصياً، نحب المشاريع لي تحكي قصة، كيما هذي، لأنها تخلي المكان يكون عندو روح ويعيش معاك. كل ما نشوف مباني كيما هذي، نحس بالأمل في كيفية دمج الماضي مع الحاضر.

    خلينا نفكروا كيف نقدروا نحافظوا على تراثنا ونجدوا طرق جديدة للتطوير.

    https://www.archdaily.com/1033370/casolare-biordo-vecchio-studio-bressan

    #العمارة #تجديد #سكنيات #Asolo #تصميم
    يا جماعة، شفتو المشروع هذا لي اسمه "Casolare Biordo Vecchio"؟! 😍 في قلب تلال Asolo، هاد البيت القديم ولا وحدة سكنية عصرية، بس حافظ على روحو الأصلي. المشروع هذا فكرة عصرية تجمع ما بين التاريخ والتصميم الحديث، ويعطي للناس فرصة يعيشو في مكان يحسوك بالراحة والهدوء. شخصياً، نحب المشاريع لي تحكي قصة، كيما هذي، لأنها تخلي المكان يكون عندو روح ويعيش معاك. كل ما نشوف مباني كيما هذي، نحس بالأمل في كيفية دمج الماضي مع الحاضر. خلينا نفكروا كيف نقدروا نحافظوا على تراثنا ونجدوا طرق جديدة للتطوير. https://www.archdaily.com/1033370/casolare-biordo-vecchio-studio-bressan #العمارة #تجديد #سكنيات #Asolo #تصميم
    www.archdaily.com
    Nestled among the hills of Asolo, Casolare Biordo Vecchio is a regeneration project of an old rural building, transformed into a contemporary residence that preserves the authenticity of its origins.
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  • يا جماعة، واش راكم؟

    شفتوا آخر "دومانش" في الدار؟ كريس بويْد دار حركة غريبة في ستوديو سكاي سبورتس… قاع تقوله يحوس على طريقة جديدة باش يواجه النتيجة الكارثية تاع رينجرز ضد كلوب بروج! خلّى روحو في الستوديو وركّب كارتون على شكله! كيفاش يا أخي، هذي طريقة للتعبير عن الغضب ولا الشكوى؟

    بالصراحة، هذا التصرف ذكرني بوقت كنا نشجعوا فرقنا مع الأصدقاء، وين كنا نحتاجو نضحك حتى في أصعب اللحظات. الفوتبول يجمعنا، سواء فرحنا أو زعلنا.

    المهم، كريس أبدع، والموقف هذا يستحق نقاشات كثيرة بينا!

    https://www.skysports.com/watch/video/13419595/i-struggle-to-see-a-way-back-russell-martin-boyd-abandons-sky-sports-studio-over-disastrous-rangers-scoreline

    #فوتبول #Rangers #
    يا جماعة، واش راكم؟ 😄 شفتوا آخر "دومانش" في الدار؟ كريس بويْد دار حركة غريبة في ستوديو سكاي سبورتس… قاع تقوله يحوس على طريقة جديدة باش يواجه النتيجة الكارثية تاع رينجرز ضد كلوب بروج! 😂 خلّى روحو في الستوديو وركّب كارتون على شكله! كيفاش يا أخي، هذي طريقة للتعبير عن الغضب ولا الشكوى؟ بالصراحة، هذا التصرف ذكرني بوقت كنا نشجعوا فرقنا مع الأصدقاء، وين كنا نحتاجو نضحك حتى في أصعب اللحظات. الفوتبول يجمعنا، سواء فرحنا أو زعلنا. المهم، كريس أبدع، والموقف هذا يستحق نقاشات كثيرة بينا! https://www.skysports.com/watch/video/13419595/i-struggle-to-see-a-way-back-russell-martin-boyd-abandons-sky-sports-studio-over-disastrous-rangers-scoreline #فوتبول #Rangers #
    'Long way back for Martin' - Boyd abandons studio over DISASTROUS Rangers scoreline!
    www.skysports.com
    Kris Boyd hilariously replaces himself in the Sky Sports studio with a cardboard cut-out during Rangers' disastrous game against Club Brugge.
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  • Rising Heat - Official Release Date Trailer

    Rising Heat is a roguelite bullet hell game developed by Fuzzy Sock Studios. See the official release date trailer here.
    #rising #heat #official #release #date
    Rising Heat - Official Release Date Trailer
    Rising Heat is a roguelite bullet hell game developed by Fuzzy Sock Studios. See the official release date trailer here. #rising #heat #official #release #date
    Rising Heat - Official Release Date Trailer
    gamerant.com
    Rising Heat is a roguelite bullet hell game developed by Fuzzy Sock Studios. See the official release date trailer here.
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  • New Path Of Exile 2 Update Finally Adds In-Game Market Browser

    Path of Exile 2's next update The Third Edict is set to add a whole new act, region, and plenty of other new content to the game--but it's the new asynchronous trading system that really has players excited. Grinding Gear Games has shown off the system's new in-game market browser, just days out from the update drop.GGG explains in the video that the in-game trade browser wasn't quite ready to be shown off when the studio did its initial content drop for The Third Edict, but it's now ready to go. The in-game market browser works similarly to PoE 2's official trade website, allowing players to search for items they want in the player-to-player trade system. The new asynchronous trade system means the seller no longer has to be online for a trade to take place--buyers can now purchase it directly from the seller's Hideout. The seemingly simple feature brings a major quality-of-life improvement for PoE 2 players, simplifying what was previously a fairly involved, multi-step process into an easier task. The asynchronous trade system is set to come to the original Path of Exile in future too, provided its integration into PoE 2 goes smoothly.Continue Reading at GameSpot
    #new #path #exile #update #finally
    New Path Of Exile 2 Update Finally Adds In-Game Market Browser
    Path of Exile 2's next update The Third Edict is set to add a whole new act, region, and plenty of other new content to the game--but it's the new asynchronous trading system that really has players excited. Grinding Gear Games has shown off the system's new in-game market browser, just days out from the update drop.GGG explains in the video that the in-game trade browser wasn't quite ready to be shown off when the studio did its initial content drop for The Third Edict, but it's now ready to go. The in-game market browser works similarly to PoE 2's official trade website, allowing players to search for items they want in the player-to-player trade system. The new asynchronous trade system means the seller no longer has to be online for a trade to take place--buyers can now purchase it directly from the seller's Hideout. The seemingly simple feature brings a major quality-of-life improvement for PoE 2 players, simplifying what was previously a fairly involved, multi-step process into an easier task. The asynchronous trade system is set to come to the original Path of Exile in future too, provided its integration into PoE 2 goes smoothly.Continue Reading at GameSpot #new #path #exile #update #finally
    New Path Of Exile 2 Update Finally Adds In-Game Market Browser
    www.gamespot.com
    Path of Exile 2's next update The Third Edict is set to add a whole new act, region, and plenty of other new content to the game--but it's the new asynchronous trading system that really has players excited. Grinding Gear Games has shown off the system's new in-game market browser, just days out from the update drop.GGG explains in the video that the in-game trade browser wasn't quite ready to be shown off when the studio did its initial content drop for The Third Edict, but it's now ready to go. The in-game market browser works similarly to PoE 2's official trade website, allowing players to search for items they want in the player-to-player trade system. The new asynchronous trade system means the seller no longer has to be online for a trade to take place--buyers can now purchase it directly from the seller's Hideout. The seemingly simple feature brings a major quality-of-life improvement for PoE 2 players, simplifying what was previously a fairly involved, multi-step process into an easier task. The asynchronous trade system is set to come to the original Path of Exile in future too, provided its integration into PoE 2 goes smoothly.Continue Reading at GameSpot
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  • Ubisoft CEO summoned to court in harassment case

    CW: This article contains mentions of sexual abuseUbisoft CEO Yves Guillemot has been summoned to appear before the Bobigny District Court on October 1.Via the French news network BFM TV, the company received a subpoena from the Solidaires Informatiques union and four other individuals. This is in relation to the harassment allegations against three former Ubisoft executives during court hearings back in June.A month later, the French court sentenced three former Ubisoft executives to suspended prison terms, with charges including sexual assault and "enabling a culture of sexual and psychological harassment."Specifically, the convictions entail former editorial vice president Thomas François, who was convicted on a charge of attempted sexual assault was handed a suspended three-year term. Former chief creative officer Serge Hascoët was given an 18-month suspended sentence, while former games director Gillaume Patrux received a 12-month suspended sentence.In a statement provided by Ubisoft, a spokesperson said the civil parties and facts are the same as those involved and judged by the court this past June, following an investigation by the Public Prosecutor's Office.The spokesperson also noted that, after that investigation, and "contrary to the civil parties' requests," the Public Prosecutor's Office decided that there were "no grounds to initiate criminal proceedings against Ubisoft or its management," a decision it "confirmed during its closing arguments at the hearing last June."Related:Ubisoft says protecting physical and moral integrity of employees is its 'top priority'The statement goes on to say that Ubisoft will continue to cooperate with the justice system in this matter, "as it has done over the past five years in the review of the facts" related to this case.“Our top priority is to ensure the absolute protection of the physical and moral integrity of its employees, through a policy of prevention and zero tolerance with regard to sexual or moral harassment, sexist behavior, assault, insult, or discrimination of any kind,” Ubisoft executive vice president Cecile Russeil stated.The hearings took place over four days at the beginning of June. As reported by The Guardian, the court was told how the aforementioned Ubisoft executives frequently abused their power to harass and bully employees.The women who previously worked at Ubisoft described how they were subjected to constant comments about sex and their bodies, made to endure sexist and homophobic jokes, and touched physically without consent.Related:During the hearings, François, Hascoët, and Patrux denied all charges. State prosecutor Antoine Haushalter, however, said the case revealed "overwhelming" evidence of harassment within Ubisoft and claimed the video game industry has "systemic" issues with sexism and abuse.The news comes a month after Ubisoft confirmed it laid off 19 people at Ubisoft Red Storm. The redundancies happened four months after securing a billion investment from Tencent, and they followed hundreds of job cuts and studio closures over the past year. At the beginning of the year, Ubisoft said it must take "decisive steps" to reshape its business and "drive significant cost reductions."
    #ubisoft #ceo #summoned #court #harassment
    Ubisoft CEO summoned to court in harassment case
    CW: This article contains mentions of sexual abuseUbisoft CEO Yves Guillemot has been summoned to appear before the Bobigny District Court on October 1.Via the French news network BFM TV, the company received a subpoena from the Solidaires Informatiques union and four other individuals. This is in relation to the harassment allegations against three former Ubisoft executives during court hearings back in June.A month later, the French court sentenced three former Ubisoft executives to suspended prison terms, with charges including sexual assault and "enabling a culture of sexual and psychological harassment."Specifically, the convictions entail former editorial vice president Thomas François, who was convicted on a charge of attempted sexual assault was handed a suspended three-year term. Former chief creative officer Serge Hascoët was given an 18-month suspended sentence, while former games director Gillaume Patrux received a 12-month suspended sentence.In a statement provided by Ubisoft, a spokesperson said the civil parties and facts are the same as those involved and judged by the court this past June, following an investigation by the Public Prosecutor's Office.The spokesperson also noted that, after that investigation, and "contrary to the civil parties' requests," the Public Prosecutor's Office decided that there were "no grounds to initiate criminal proceedings against Ubisoft or its management," a decision it "confirmed during its closing arguments at the hearing last June."Related:Ubisoft says protecting physical and moral integrity of employees is its 'top priority'The statement goes on to say that Ubisoft will continue to cooperate with the justice system in this matter, "as it has done over the past five years in the review of the facts" related to this case.“Our top priority is to ensure the absolute protection of the physical and moral integrity of its employees, through a policy of prevention and zero tolerance with regard to sexual or moral harassment, sexist behavior, assault, insult, or discrimination of any kind,” Ubisoft executive vice president Cecile Russeil stated.The hearings took place over four days at the beginning of June. As reported by The Guardian, the court was told how the aforementioned Ubisoft executives frequently abused their power to harass and bully employees.The women who previously worked at Ubisoft described how they were subjected to constant comments about sex and their bodies, made to endure sexist and homophobic jokes, and touched physically without consent.Related:During the hearings, François, Hascoët, and Patrux denied all charges. State prosecutor Antoine Haushalter, however, said the case revealed "overwhelming" evidence of harassment within Ubisoft and claimed the video game industry has "systemic" issues with sexism and abuse.The news comes a month after Ubisoft confirmed it laid off 19 people at Ubisoft Red Storm. The redundancies happened four months after securing a billion investment from Tencent, and they followed hundreds of job cuts and studio closures over the past year. At the beginning of the year, Ubisoft said it must take "decisive steps" to reshape its business and "drive significant cost reductions." #ubisoft #ceo #summoned #court #harassment
    Ubisoft CEO summoned to court in harassment case
    www.gamedeveloper.com
    CW: This article contains mentions of sexual abuseUbisoft CEO Yves Guillemot has been summoned to appear before the Bobigny District Court on October 1.Via the French news network BFM TV, the company received a subpoena from the Solidaires Informatiques union and four other individuals. This is in relation to the harassment allegations against three former Ubisoft executives during court hearings back in June.A month later, the French court sentenced three former Ubisoft executives to suspended prison terms, with charges including sexual assault and "enabling a culture of sexual and psychological harassment."Specifically, the convictions entail former editorial vice president Thomas François, who was convicted on a charge of attempted sexual assault was handed a suspended three-year term. Former chief creative officer Serge Hascoët was given an 18-month suspended sentence, while former games director Gillaume Patrux received a 12-month suspended sentence.In a statement provided by Ubisoft, a spokesperson said the civil parties and facts are the same as those involved and judged by the court this past June, following an investigation by the Public Prosecutor's Office.The spokesperson also noted that, after that investigation, and "contrary to the civil parties' requests," the Public Prosecutor's Office decided that there were "no grounds to initiate criminal proceedings against Ubisoft or its management," a decision it "confirmed during its closing arguments at the hearing last June."Related:Ubisoft says protecting physical and moral integrity of employees is its 'top priority'The statement goes on to say that Ubisoft will continue to cooperate with the justice system in this matter, "as it has done over the past five years in the review of the facts" related to this case.“Our top priority is to ensure the absolute protection of the physical and moral integrity of its employees, through a policy of prevention and zero tolerance with regard to sexual or moral harassment, sexist behavior, assault, insult, or discrimination of any kind,” Ubisoft executive vice president Cecile Russeil stated.The hearings took place over four days at the beginning of June. As reported by The Guardian, the court was told how the aforementioned Ubisoft executives frequently abused their power to harass and bully employees.The women who previously worked at Ubisoft described how they were subjected to constant comments about sex and their bodies, made to endure sexist and homophobic jokes, and touched physically without consent.Related:During the hearings, François, Hascoët, and Patrux denied all charges. State prosecutor Antoine Haushalter, however, said the case revealed "overwhelming" evidence of harassment within Ubisoft and claimed the video game industry has "systemic" issues with sexism and abuse.The news comes a month after Ubisoft confirmed it laid off 19 people at Ubisoft Red Storm. The redundancies happened four months after securing a $1.25 billion investment from Tencent, and they followed hundreds of job cuts and studio closures over the past year. At the beginning of the year, Ubisoft said it must take "decisive steps" to reshape its business and "drive significant cost reductions."
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  • Developer Rec Room lays off 'about half' its staff

    Diego Argüello, Contributing Editor, News, GameDeveloper.comAugust 26, 20253 Min ReadImage via Rec RoomDeveloper Rec Room, the team behind the namesake user-generated contentdriven social game, has laid off "about half" its staff.Announced yesterday via the official site, CEO and co-founder Nick Fajt wrote that both he and CCO and co-founder Cameron Brown made the decision, which they called a "business necessity based on the financial trajectory of the company" that doesn't reflect on the individuals affected."This is not a reflection on the talent or dedication of those departing—we wish we could keep every one of them," reads the announcement. "I’m gonna say that again, to make it clear this isn’t just 'one of those things you say in a layoff message'. We TRULY wish we could keep every one of these people on the team. But we can't. This is a reflection of the tough reality we face as a business and the change needed to give Rec Room a chance to thrive in the years ahead."According to the post, the laid off workers will continue to be paid for the next three months, receive health benefits for the next six months, and have the option to keep their laptop or desktop computer. Rec Room didn't specify how many people were affected.'The writing on the wall became very clear'Back in December 2021, Rec Room raised million for its social platform, bringing the company's lifetime raised funds to around million. According to Brown, the team invested "heavily in creation tools across PC, VR, consoles, and mobile," but the reality "has been harsh." The CEO claims the mobile and console versions never got to the point where "those devices were good for building stuff." Some of the efforts to bridge the gap, including the Maker AI tool, frustrated the studio's "more impactful creators." Related:At the same time, the lower-powered devices still fostered "millions of pieces of content," which reportedly put a strain on the team that had to come up with procedures to review it all. "Making all this run across every device was a massive technical challenge and burden. While our most skilled creators optimized their content cleverly, most creators didn’t—couldn’t, really, because we didn’t provide them with the necessary tooling."Last month, Fajt announced that Rec Room hit a "record-breaking month" for UGC sales thanks to the creations from players, with creator token earnings from room and Watch store sales increasing 47 percent year-over-year."We deliberately started with a small group of creators as the Avatar Studio tool is still in the early stages," Fajt wrote at the time. "All of the early joiners helped us iron out the workflow and onboarding, providing feedback on how to improve our systems and processes. With creators already finding success, we’re ready to expand."Related:Today's announcement continues by saying that supporting the aforementioned scope stretched the team thin, and began to "dig a financial hole that was getting larger every day." The CEO says the studio has been stuck in an "uncomfortable middle ground" during the past few years, wondering whether to keep pushing the internal UGC vision while potentially increasing the frustration of players and the team, or scale back the vision by cutting the team in half."Both paths were painful," Brown wrote. "But ultimately we got to a point where it was clear that staying the course meant low growth, a high burn rate, and no clear path forward. In a word: Unsustainable. The writing on the wall became very clear."Looking forward, Brown says the team will focus on "empowering our very best creators" and "ensuring Rec Room is a great experience for our players.""For those leaving—you will always be part of the Rec Room story," Brown wrote as a closing note about the layoffs. "We thank you for everything, and wish you the best for your next chapter. For those staying—we know this sucks. We know this hurts. Thank you for pushing forward with us—we have hard work ahead, but with a new focus we believe strongly in the future we can build together."Related:Game Developer has reached out to Rec Room for clarification on the number of workers affected. about:Top StoriesLayoffs & Studio ClosuresAbout the AuthorDiego ArgüelloContributing Editor, News, GameDeveloper.comDiego Nicolás Argüello is a freelance journalist and critic from Argentina. Video games helped him to learn English, so now he covers them for places like The New York Times, NPR, Rolling Stone, and more. He also runs Into the Spine, a site dedicated to fostering and supporting new writers, and co-hosted Turnabout Breakdown, a podcast about the Ace Attorney series. He’s most likely playing a rhythm game as you read this.See more from Diego ArgüelloDaily news, dev blogs, and stories from Game Developer straight to your inboxStay UpdatedYou May Also Like
    #developer #rec #room #lays #off
    Developer Rec Room lays off 'about half' its staff
    Diego Argüello, Contributing Editor, News, GameDeveloper.comAugust 26, 20253 Min ReadImage via Rec RoomDeveloper Rec Room, the team behind the namesake user-generated contentdriven social game, has laid off "about half" its staff.Announced yesterday via the official site, CEO and co-founder Nick Fajt wrote that both he and CCO and co-founder Cameron Brown made the decision, which they called a "business necessity based on the financial trajectory of the company" that doesn't reflect on the individuals affected."This is not a reflection on the talent or dedication of those departing—we wish we could keep every one of them," reads the announcement. "I’m gonna say that again, to make it clear this isn’t just 'one of those things you say in a layoff message'. We TRULY wish we could keep every one of these people on the team. But we can't. This is a reflection of the tough reality we face as a business and the change needed to give Rec Room a chance to thrive in the years ahead."According to the post, the laid off workers will continue to be paid for the next three months, receive health benefits for the next six months, and have the option to keep their laptop or desktop computer. Rec Room didn't specify how many people were affected.'The writing on the wall became very clear'Back in December 2021, Rec Room raised million for its social platform, bringing the company's lifetime raised funds to around million. According to Brown, the team invested "heavily in creation tools across PC, VR, consoles, and mobile," but the reality "has been harsh." The CEO claims the mobile and console versions never got to the point where "those devices were good for building stuff." Some of the efforts to bridge the gap, including the Maker AI tool, frustrated the studio's "more impactful creators." Related:At the same time, the lower-powered devices still fostered "millions of pieces of content," which reportedly put a strain on the team that had to come up with procedures to review it all. "Making all this run across every device was a massive technical challenge and burden. While our most skilled creators optimized their content cleverly, most creators didn’t—couldn’t, really, because we didn’t provide them with the necessary tooling."Last month, Fajt announced that Rec Room hit a "record-breaking month" for UGC sales thanks to the creations from players, with creator token earnings from room and Watch store sales increasing 47 percent year-over-year."We deliberately started with a small group of creators as the Avatar Studio tool is still in the early stages," Fajt wrote at the time. "All of the early joiners helped us iron out the workflow and onboarding, providing feedback on how to improve our systems and processes. With creators already finding success, we’re ready to expand."Related:Today's announcement continues by saying that supporting the aforementioned scope stretched the team thin, and began to "dig a financial hole that was getting larger every day." The CEO says the studio has been stuck in an "uncomfortable middle ground" during the past few years, wondering whether to keep pushing the internal UGC vision while potentially increasing the frustration of players and the team, or scale back the vision by cutting the team in half."Both paths were painful," Brown wrote. "But ultimately we got to a point where it was clear that staying the course meant low growth, a high burn rate, and no clear path forward. In a word: Unsustainable. The writing on the wall became very clear."Looking forward, Brown says the team will focus on "empowering our very best creators" and "ensuring Rec Room is a great experience for our players.""For those leaving—you will always be part of the Rec Room story," Brown wrote as a closing note about the layoffs. "We thank you for everything, and wish you the best for your next chapter. For those staying—we know this sucks. We know this hurts. Thank you for pushing forward with us—we have hard work ahead, but with a new focus we believe strongly in the future we can build together."Related:Game Developer has reached out to Rec Room for clarification on the number of workers affected. about:Top StoriesLayoffs & Studio ClosuresAbout the AuthorDiego ArgüelloContributing Editor, News, GameDeveloper.comDiego Nicolás Argüello is a freelance journalist and critic from Argentina. Video games helped him to learn English, so now he covers them for places like The New York Times, NPR, Rolling Stone, and more. He also runs Into the Spine, a site dedicated to fostering and supporting new writers, and co-hosted Turnabout Breakdown, a podcast about the Ace Attorney series. He’s most likely playing a rhythm game as you read this.See more from Diego ArgüelloDaily news, dev blogs, and stories from Game Developer straight to your inboxStay UpdatedYou May Also Like #developer #rec #room #lays #off
    Developer Rec Room lays off 'about half' its staff
    www.gamedeveloper.com
    Diego Argüello, Contributing Editor, News, GameDeveloper.comAugust 26, 20253 Min ReadImage via Rec RoomDeveloper Rec Room, the team behind the namesake user-generated content (UGC) driven social game, has laid off "about half" its staff.Announced yesterday via the official site, CEO and co-founder Nick Fajt wrote that both he and CCO and co-founder Cameron Brown made the decision, which they called a "business necessity based on the financial trajectory of the company" that doesn't reflect on the individuals affected."This is not a reflection on the talent or dedication of those departing—we wish we could keep every one of them," reads the announcement. "I’m gonna say that again, to make it clear this isn’t just 'one of those things you say in a layoff message'. We TRULY wish we could keep every one of these people on the team. But we can't. This is a reflection of the tough reality we face as a business and the change needed to give Rec Room a chance to thrive in the years ahead."According to the post, the laid off workers will continue to be paid for the next three months, receive health benefits for the next six months, and have the option to keep their laptop or desktop computer. Rec Room didn't specify how many people were affected.'The writing on the wall became very clear'Back in December 2021, Rec Room raised $145 million for its social platform, bringing the company's lifetime raised funds to around $294 million. According to Brown, the team invested "heavily in creation tools across PC, VR, consoles, and mobile," but the reality "has been harsh." The CEO claims the mobile and console versions never got to the point where "those devices were good for building stuff." Some of the efforts to bridge the gap, including the Maker AI tool, frustrated the studio's "more impactful creators." Related:At the same time, the lower-powered devices still fostered "millions of pieces of content," which reportedly put a strain on the team that had to come up with procedures to review it all. "Making all this run across every device was a massive technical challenge and burden. While our most skilled creators optimized their content cleverly, most creators didn’t—couldn’t, really, because we didn’t provide them with the necessary tooling."Last month, Fajt announced that Rec Room hit a "record-breaking month" for UGC sales thanks to the creations from players, with creator token earnings from room and Watch store sales increasing 47 percent year-over-year."We deliberately started with a small group of creators as the Avatar Studio tool is still in the early stages," Fajt wrote at the time. "All of the early joiners helped us iron out the workflow and onboarding, providing feedback on how to improve our systems and processes. With creators already finding success, we’re ready to expand."Related:Today's announcement continues by saying that supporting the aforementioned scope stretched the team thin, and began to "dig a financial hole that was getting larger every day." The CEO says the studio has been stuck in an "uncomfortable middle ground" during the past few years, wondering whether to keep pushing the internal UGC vision while potentially increasing the frustration of players and the team, or scale back the vision by cutting the team in half."Both paths were painful," Brown wrote. "But ultimately we got to a point where it was clear that staying the course meant low growth, a high burn rate, and no clear path forward. In a word: Unsustainable. The writing on the wall became very clear."Looking forward, Brown says the team will focus on "empowering our very best creators" and "ensuring Rec Room is a great experience for our players.""For those leaving—you will always be part of the Rec Room story," Brown wrote as a closing note about the layoffs. "We thank you for everything, and wish you the best for your next chapter. For those staying—we know this sucks. We know this hurts. Thank you for pushing forward with us—we have hard work ahead, but with a new focus we believe strongly in the future we can build together."Related:Game Developer has reached out to Rec Room for clarification on the number of workers affected.Read more about:Top StoriesLayoffs & Studio ClosuresAbout the AuthorDiego ArgüelloContributing Editor, News, GameDeveloper.comDiego Nicolás Argüello is a freelance journalist and critic from Argentina. Video games helped him to learn English, so now he covers them for places like The New York Times, NPR, Rolling Stone, and more. He also runs Into the Spine, a site dedicated to fostering and supporting new writers, and co-hosted Turnabout Breakdown, a podcast about the Ace Attorney series. He’s most likely playing a rhythm game as you read this.See more from Diego ArgüelloDaily news, dev blogs, and stories from Game Developer straight to your inboxStay UpdatedYou May Also Like
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  • Battlefield 6 Looks Great But It Won't Beat Call Of Duty This Year

    For the first time since 2021, new installments in the Call of Duty and Battlefield franchises are releasing in the same year, and this has prompted the inevitable comparisons between the two long-running multiplayer first-person shooter franchises to resurface.Early impressions of Battlefield 6 from its open beta suggest that Electronic Arts and Battlefield Studios have a hit on their hands, but Battlefield 6 is unlikely to dethrone Call of Duty this year, even if the sentiment around Black Ops 7 is not tracking so highly. While EA would like to take some market share from Call of Duty, and it's possible that happens, Call of Duty's reign as the No. 1 paid FPS franchise will likely continue."While Battlefield 6 has the potential to perform better than any Battlefield game ever has-- financially and critically--it almost certainly won't outsell Call of Duty," said Rhys Elliott of Alinea Analytics.Continue Reading at GameSpot
    #battlefield #looks #great #but #won039t
    Battlefield 6 Looks Great But It Won't Beat Call Of Duty This Year
    For the first time since 2021, new installments in the Call of Duty and Battlefield franchises are releasing in the same year, and this has prompted the inevitable comparisons between the two long-running multiplayer first-person shooter franchises to resurface.Early impressions of Battlefield 6 from its open beta suggest that Electronic Arts and Battlefield Studios have a hit on their hands, but Battlefield 6 is unlikely to dethrone Call of Duty this year, even if the sentiment around Black Ops 7 is not tracking so highly. While EA would like to take some market share from Call of Duty, and it's possible that happens, Call of Duty's reign as the No. 1 paid FPS franchise will likely continue."While Battlefield 6 has the potential to perform better than any Battlefield game ever has-- financially and critically--it almost certainly won't outsell Call of Duty," said Rhys Elliott of Alinea Analytics.Continue Reading at GameSpot #battlefield #looks #great #but #won039t
    Battlefield 6 Looks Great But It Won't Beat Call Of Duty This Year
    www.gamespot.com
    For the first time since 2021, new installments in the Call of Duty and Battlefield franchises are releasing in the same year, and this has prompted the inevitable comparisons between the two long-running multiplayer first-person shooter franchises to resurface.Early impressions of Battlefield 6 from its open beta suggest that Electronic Arts and Battlefield Studios have a hit on their hands, but Battlefield 6 is unlikely to dethrone Call of Duty this year, even if the sentiment around Black Ops 7 is not tracking so highly. While EA would like to take some market share from Call of Duty, and it's possible that happens, Call of Duty's reign as the No. 1 paid FPS franchise will likely continue."While Battlefield 6 has the potential to perform better than any Battlefield game ever has-- financially and critically--it almost certainly won't outsell Call of Duty," said Rhys Elliott of Alinea Analytics.Continue Reading at GameSpot
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