• يا جماعة الخير، عندي أخبار سارة بخصوص Context Therapeutics!

    الشركة هذي، اللي راها في مرحلة البحث السريري، رح تشارك في مجموعة من المؤتمرات الخاصة بالمستثمرين. يعني، راهم يمشوا في الطريق الصحيح لتطوير أدوية جديدة تعتمد على الأجسام المضادة الثنائية التي تستهدف الأورام الصلبة. شيء مش سهل، لكن يبين المجهودات الكبيرة اللي راهم يديروها.

    شخصياً، كلي فضول نعرف كيفاش الأبحاث البيوطبية تتطور وكيش ممكن تكون لها تأثير كبير على حياتنا. نحب نشوف الابتكارات اللي ممكن تغير العالم وتساعد ناس كثير.

    خليونا نشجعوا مثل هالمبادرات ونفكروا في كيفاش ممكن نكونوا جزء من التغيير الإيجابي في الصحة العمومية.

    https://www.globenewswire.com/news-release/2025/08/27/3139899/0/en/Context-Therapeutics-to-Participate-in-Upcoming-Investor-Conferences.html

    #ContextTherapeutics #Biotech #صحة #ابتكار #مستقبل
    🌟 يا جماعة الخير، عندي أخبار سارة بخصوص Context Therapeutics! 💡 الشركة هذي، اللي راها في مرحلة البحث السريري، رح تشارك في مجموعة من المؤتمرات الخاصة بالمستثمرين. يعني، راهم يمشوا في الطريق الصحيح لتطوير أدوية جديدة تعتمد على الأجسام المضادة الثنائية التي تستهدف الأورام الصلبة. شيء مش سهل، لكن يبين المجهودات الكبيرة اللي راهم يديروها. شخصياً، كلي فضول نعرف كيفاش الأبحاث البيوطبية تتطور وكيش ممكن تكون لها تأثير كبير على حياتنا. نحب نشوف الابتكارات اللي ممكن تغير العالم وتساعد ناس كثير. خليونا نشجعوا مثل هالمبادرات ونفكروا في كيفاش ممكن نكونوا جزء من التغيير الإيجابي في الصحة العمومية. https://www.globenewswire.com/news-release/2025/08/27/3139899/0/en/Context-Therapeutics-to-Participate-in-Upcoming-Investor-Conferences.html #ContextTherapeutics #Biotech #صحة #ابتكار #مستقبل
    www.globenewswire.com
    PHILADELPHIA, Aug. 27, 2025 (GLOBE NEWSWIRE) -- Context Therapeutics Inc. (“Context” or the “Company”) (Nasdaq: CNTX), a clinical-stage biopharmaceutical company advancing T cell engaging bispecific antibodies for solid tumors, today announced that
    Like
    Love
    Wow
    Sad
    Angry
    867
    · 1 Commentaires ·0 Parts
  • NVIDIA Jetson Thor Unlocks Real-Time Reasoning for General Robotics and Physical AI

    Robots around the world are about to get a lot smarter as physical AI developers plug in NVIDIA Jetson Thor modules — new robotics computers that can serve as the brains for robotic systems across research and industry.
    Robots demand rich sensor data and low-latency AI processing. Running real-time robotic applications requires significant AI compute and memory to handle concurrent data streams from multiple sensors. Jetson Thor, now in general availability, delivers 7.5x more AI compute, 3.1x more CPU performance and 2x more memory than its predecessor, the NVIDIA Jetson Orin, to make this possible on device.
    This performance leap will enable roboticists to process high-speed sensor data and perform visual reasoning at the edge — workflows that were previously too slow to run in dynamic real-world environments. This opens new possibilities for multimodal AI applications such as humanoid robotics.

    Agility Robotics, a leader in humanoid robotics, has integrated NVIDIA Jetson into the fifth generation of its robot, Digit — and plans to adopt Jetson Thor as the onboard compute platform for the sixth generation of Digit. This transition will enhance Digit’s real-time perception and decision-making capabilities, supporting increasingly complex AI skills and behaviors. Digit is commercially deployed and performs logistics tasks such as stacking, loading and palletizing in warehouse and manufacturing environments.
    “The powerful edge processing offered by Jetson Thor will take Digit to the next level — enhancing its real-time responsiveness and expanding its abilities to a broader, more complex set of skills,” said Peggy Johnson, CEO of Agility Robotics. “With Jetson Thor, we can deliver the latest physical AI advancements to optimize operations across our customers’ warehouses and factories.”
    Boston Dynamics — which has been building some of the industry’s most advanced robots for over 30 years — is integrating Jetson Thor into its humanoid robot Atlas, enabling Atlas to harness formerly server-level compute, AI workload acceleration, high-bandwidth data processing and significant memory on device.
    Beyond humanoids, Jetson Thor will accelerate various robotic applications — such as surgical assistants, smart tractors, delivery robots, industrial manipulators and visual AI agents — with real-time inference on device for larger, more complex AI models.
    A Giant Leap for Real-Time Robot Reasoning
    Jetson Thor is built for generative reasoning models. It enables the next generation of physical AI agents — powered by large transformer models, vision language models and vision language action models — to run in real time at the edge while minimizing cloud dependency.
    Optimized with the Jetson software stack to enable the low latency and high performance required in real-world applications, Jetson Thor supports all popular generative AI frameworks and AI reasoning models with unmatched real-time performance. These include Cosmos Reason, DeepSeek, Llama, Gemini and Qwen models, as well as domain-specific models for robotics like Isaac GR00T N1.5, enabling any developer to easily experiment and run inference locally.
    NVIDIA Jetson Thor opens new capabilities for real-time reasoning with multi-sensor input. Further performance improvement is expected with FP4 and speculative decoding optimization.
    With NVIDIA CUDA ecosystem support through its lifecycle, Jetson Thor is expected to deliver even better throughput and faster responses with future software releases.
    Jetson Thor modules also run the full NVIDIA AI software stack to accelerate virtually every physical AI workflow with platforms including NVIDIA Isaac for robotics, NVIDIA Metropolis for video analytics AI agents and NVIDIA Holoscan for sensor processing.
    With these software tools, developers can easily build and deploy applications, such as visual AI agents that can analyze live camera streams to monitor worker safety, humanoid robots capable of manipulation tasks in unstructured environments and smart operating rooms that guide surgeons based on data from multi-camera streams.
    Jetson Thor Set to Advance Research Innovation 
    Research labs at Stanford University, Carnegie Mellon University and the University of Zurich are tapping Jetson Thor to push the boundaries of perception, planning and navigation models for a host of potential applications.
    At Carnegie Mellon’s Robotics Institute, a research team uses NVIDIA Jetson to power autonomous robots that can navigate complex, unstructured environments to conduct medical triage as well as search and rescue.
    “We can only do as much as the compute available allows,” said Sebastian Scherer, an associate research professor at the university and head of the AirLab. “Years ago, there was a big disconnect between computer vision and robotics because computer vision workloads were too slow for real-time decision-making — but now, models and computing have gotten fast enough so robots can handle much more nuanced tasks.”
    Scherer anticipates that by upgrading from his team’s existing NVIDIA Jetson AGX Orin systems to Jetson AGX Thor developer kit, they’ll improve the performance of AI models including their award-winning MAC-VO model for robot perception at the edge, boost their sensor-fusion capabilities and be able to experiment with robot fleets.
    Wield the Strength of Jetson Thor
    The Jetson Thor family includes a developer kit and production modules. The developer kit includes a Jetson T5000 module, a reference carrier board with abundant connectivity, an active heatsink with a fan and a power supply.
    NVIDIA Jetson AGX Thor Developer Kit
    The Jetson ecosystem supports a variety of application requirements, high-speed industrial automation protocols and sensor interfaces, accelerating time to market for enterprise developers. Hardware partners including Advantech, Aetina, ConnectTech, MiiVii and TZTEK are building production-ready Jetson Thor systems with flexible I/O and custom configurations in various form factors.
    Sensor and Actuator companies including Analog Devices, Inc., e-con Systems,  Infineon, Leopard Imaging, RealSense and Sensing are using NVIDIA Holoscan Sensor Bridge — a platform that simplifies sensor fusion and data streaming — to connect sensor data from cameras, radar, lidar and more directly to GPU memory on Jetson Thor with ultralow latency.
    Thousands of software companies can now elevate their traditional vision AI and robotics applications with multi-AI agent workflows running on Jetson Thor. Leading adopters include Openzeka, Rebotnix, Solomon and Vaidio.
    More than 2 million developers use NVIDIA technologies to accelerate robotics workflows. Get started with Jetson Thor by reading the NVIDIA Technical Blog and watching the developer kit walkthrough.

    To get hands-on experience with Jetson Thor, sign up to participate in upcoming hackathons with Seeed Studio and LeRobot by Hugging Face.
    The NVIDIA Jetson AGX Thor developer kit is available now starting at NVIDIA Jetson T5000 modules are available starting at for 1,000 units. Buy now from authorized NVIDIA partners.
    NVIDIA today also announced that the NVIDIA DRIVE AGX Thor developer kit, which provides a platform for developing autonomous vehicles and mobility solutions, is available for preorder. Deliveries are slated to start in September.
    #nvidia #jetson #thor #unlocks #realtime
    NVIDIA Jetson Thor Unlocks Real-Time Reasoning for General Robotics and Physical AI
    Robots around the world are about to get a lot smarter as physical AI developers plug in NVIDIA Jetson Thor modules — new robotics computers that can serve as the brains for robotic systems across research and industry. Robots demand rich sensor data and low-latency AI processing. Running real-time robotic applications requires significant AI compute and memory to handle concurrent data streams from multiple sensors. Jetson Thor, now in general availability, delivers 7.5x more AI compute, 3.1x more CPU performance and 2x more memory than its predecessor, the NVIDIA Jetson Orin, to make this possible on device. This performance leap will enable roboticists to process high-speed sensor data and perform visual reasoning at the edge — workflows that were previously too slow to run in dynamic real-world environments. This opens new possibilities for multimodal AI applications such as humanoid robotics. Agility Robotics, a leader in humanoid robotics, has integrated NVIDIA Jetson into the fifth generation of its robot, Digit — and plans to adopt Jetson Thor as the onboard compute platform for the sixth generation of Digit. This transition will enhance Digit’s real-time perception and decision-making capabilities, supporting increasingly complex AI skills and behaviors. Digit is commercially deployed and performs logistics tasks such as stacking, loading and palletizing in warehouse and manufacturing environments. “The powerful edge processing offered by Jetson Thor will take Digit to the next level — enhancing its real-time responsiveness and expanding its abilities to a broader, more complex set of skills,” said Peggy Johnson, CEO of Agility Robotics. “With Jetson Thor, we can deliver the latest physical AI advancements to optimize operations across our customers’ warehouses and factories.” Boston Dynamics — which has been building some of the industry’s most advanced robots for over 30 years — is integrating Jetson Thor into its humanoid robot Atlas, enabling Atlas to harness formerly server-level compute, AI workload acceleration, high-bandwidth data processing and significant memory on device. Beyond humanoids, Jetson Thor will accelerate various robotic applications — such as surgical assistants, smart tractors, delivery robots, industrial manipulators and visual AI agents — with real-time inference on device for larger, more complex AI models. A Giant Leap for Real-Time Robot Reasoning Jetson Thor is built for generative reasoning models. It enables the next generation of physical AI agents — powered by large transformer models, vision language models and vision language action models — to run in real time at the edge while minimizing cloud dependency. Optimized with the Jetson software stack to enable the low latency and high performance required in real-world applications, Jetson Thor supports all popular generative AI frameworks and AI reasoning models with unmatched real-time performance. These include Cosmos Reason, DeepSeek, Llama, Gemini and Qwen models, as well as domain-specific models for robotics like Isaac GR00T N1.5, enabling any developer to easily experiment and run inference locally. NVIDIA Jetson Thor opens new capabilities for real-time reasoning with multi-sensor input. Further performance improvement is expected with FP4 and speculative decoding optimization. With NVIDIA CUDA ecosystem support through its lifecycle, Jetson Thor is expected to deliver even better throughput and faster responses with future software releases. Jetson Thor modules also run the full NVIDIA AI software stack to accelerate virtually every physical AI workflow with platforms including NVIDIA Isaac for robotics, NVIDIA Metropolis for video analytics AI agents and NVIDIA Holoscan for sensor processing. With these software tools, developers can easily build and deploy applications, such as visual AI agents that can analyze live camera streams to monitor worker safety, humanoid robots capable of manipulation tasks in unstructured environments and smart operating rooms that guide surgeons based on data from multi-camera streams. Jetson Thor Set to Advance Research Innovation  Research labs at Stanford University, Carnegie Mellon University and the University of Zurich are tapping Jetson Thor to push the boundaries of perception, planning and navigation models for a host of potential applications. At Carnegie Mellon’s Robotics Institute, a research team uses NVIDIA Jetson to power autonomous robots that can navigate complex, unstructured environments to conduct medical triage as well as search and rescue. “We can only do as much as the compute available allows,” said Sebastian Scherer, an associate research professor at the university and head of the AirLab. “Years ago, there was a big disconnect between computer vision and robotics because computer vision workloads were too slow for real-time decision-making — but now, models and computing have gotten fast enough so robots can handle much more nuanced tasks.” Scherer anticipates that by upgrading from his team’s existing NVIDIA Jetson AGX Orin systems to Jetson AGX Thor developer kit, they’ll improve the performance of AI models including their award-winning MAC-VO model for robot perception at the edge, boost their sensor-fusion capabilities and be able to experiment with robot fleets. Wield the Strength of Jetson Thor The Jetson Thor family includes a developer kit and production modules. The developer kit includes a Jetson T5000 module, a reference carrier board with abundant connectivity, an active heatsink with a fan and a power supply. NVIDIA Jetson AGX Thor Developer Kit The Jetson ecosystem supports a variety of application requirements, high-speed industrial automation protocols and sensor interfaces, accelerating time to market for enterprise developers. Hardware partners including Advantech, Aetina, ConnectTech, MiiVii and TZTEK are building production-ready Jetson Thor systems with flexible I/O and custom configurations in various form factors. Sensor and Actuator companies including Analog Devices, Inc., e-con Systems,  Infineon, Leopard Imaging, RealSense and Sensing are using NVIDIA Holoscan Sensor Bridge — a platform that simplifies sensor fusion and data streaming — to connect sensor data from cameras, radar, lidar and more directly to GPU memory on Jetson Thor with ultralow latency. Thousands of software companies can now elevate their traditional vision AI and robotics applications with multi-AI agent workflows running on Jetson Thor. Leading adopters include Openzeka, Rebotnix, Solomon and Vaidio. More than 2 million developers use NVIDIA technologies to accelerate robotics workflows. Get started with Jetson Thor by reading the NVIDIA Technical Blog and watching the developer kit walkthrough. To get hands-on experience with Jetson Thor, sign up to participate in upcoming hackathons with Seeed Studio and LeRobot by Hugging Face. The NVIDIA Jetson AGX Thor developer kit is available now starting at NVIDIA Jetson T5000 modules are available starting at for 1,000 units. Buy now from authorized NVIDIA partners. NVIDIA today also announced that the NVIDIA DRIVE AGX Thor developer kit, which provides a platform for developing autonomous vehicles and mobility solutions, is available for preorder. Deliveries are slated to start in September. #nvidia #jetson #thor #unlocks #realtime
    NVIDIA Jetson Thor Unlocks Real-Time Reasoning for General Robotics and Physical AI
    blogs.nvidia.com
    Robots around the world are about to get a lot smarter as physical AI developers plug in NVIDIA Jetson Thor modules — new robotics computers that can serve as the brains for robotic systems across research and industry. Robots demand rich sensor data and low-latency AI processing. Running real-time robotic applications requires significant AI compute and memory to handle concurrent data streams from multiple sensors. Jetson Thor, now in general availability, delivers 7.5x more AI compute, 3.1x more CPU performance and 2x more memory than its predecessor, the NVIDIA Jetson Orin, to make this possible on device. This performance leap will enable roboticists to process high-speed sensor data and perform visual reasoning at the edge — workflows that were previously too slow to run in dynamic real-world environments. This opens new possibilities for multimodal AI applications such as humanoid robotics. Agility Robotics, a leader in humanoid robotics, has integrated NVIDIA Jetson into the fifth generation of its robot, Digit — and plans to adopt Jetson Thor as the onboard compute platform for the sixth generation of Digit. This transition will enhance Digit’s real-time perception and decision-making capabilities, supporting increasingly complex AI skills and behaviors. Digit is commercially deployed and performs logistics tasks such as stacking, loading and palletizing in warehouse and manufacturing environments. “The powerful edge processing offered by Jetson Thor will take Digit to the next level — enhancing its real-time responsiveness and expanding its abilities to a broader, more complex set of skills,” said Peggy Johnson, CEO of Agility Robotics. “With Jetson Thor, we can deliver the latest physical AI advancements to optimize operations across our customers’ warehouses and factories.” Boston Dynamics — which has been building some of the industry’s most advanced robots for over 30 years — is integrating Jetson Thor into its humanoid robot Atlas, enabling Atlas to harness formerly server-level compute, AI workload acceleration, high-bandwidth data processing and significant memory on device. Beyond humanoids, Jetson Thor will accelerate various robotic applications — such as surgical assistants, smart tractors, delivery robots, industrial manipulators and visual AI agents — with real-time inference on device for larger, more complex AI models. A Giant Leap for Real-Time Robot Reasoning Jetson Thor is built for generative reasoning models. It enables the next generation of physical AI agents — powered by large transformer models, vision language models and vision language action models — to run in real time at the edge while minimizing cloud dependency. Optimized with the Jetson software stack to enable the low latency and high performance required in real-world applications, Jetson Thor supports all popular generative AI frameworks and AI reasoning models with unmatched real-time performance. These include Cosmos Reason, DeepSeek, Llama, Gemini and Qwen models, as well as domain-specific models for robotics like Isaac GR00T N1.5, enabling any developer to easily experiment and run inference locally. NVIDIA Jetson Thor opens new capabilities for real-time reasoning with multi-sensor input. Further performance improvement is expected with FP4 and speculative decoding optimization. With NVIDIA CUDA ecosystem support through its lifecycle, Jetson Thor is expected to deliver even better throughput and faster responses with future software releases. Jetson Thor modules also run the full NVIDIA AI software stack to accelerate virtually every physical AI workflow with platforms including NVIDIA Isaac for robotics, NVIDIA Metropolis for video analytics AI agents and NVIDIA Holoscan for sensor processing. With these software tools, developers can easily build and deploy applications, such as visual AI agents that can analyze live camera streams to monitor worker safety, humanoid robots capable of manipulation tasks in unstructured environments and smart operating rooms that guide surgeons based on data from multi-camera streams. Jetson Thor Set to Advance Research Innovation  Research labs at Stanford University, Carnegie Mellon University and the University of Zurich are tapping Jetson Thor to push the boundaries of perception, planning and navigation models for a host of potential applications. At Carnegie Mellon’s Robotics Institute, a research team uses NVIDIA Jetson to power autonomous robots that can navigate complex, unstructured environments to conduct medical triage as well as search and rescue. “We can only do as much as the compute available allows,” said Sebastian Scherer, an associate research professor at the university and head of the AirLab. “Years ago, there was a big disconnect between computer vision and robotics because computer vision workloads were too slow for real-time decision-making — but now, models and computing have gotten fast enough so robots can handle much more nuanced tasks.” Scherer anticipates that by upgrading from his team’s existing NVIDIA Jetson AGX Orin systems to Jetson AGX Thor developer kit, they’ll improve the performance of AI models including their award-winning MAC-VO model for robot perception at the edge, boost their sensor-fusion capabilities and be able to experiment with robot fleets. Wield the Strength of Jetson Thor The Jetson Thor family includes a developer kit and production modules. The developer kit includes a Jetson T5000 module, a reference carrier board with abundant connectivity, an active heatsink with a fan and a power supply. NVIDIA Jetson AGX Thor Developer Kit The Jetson ecosystem supports a variety of application requirements, high-speed industrial automation protocols and sensor interfaces, accelerating time to market for enterprise developers. Hardware partners including Advantech, Aetina, ConnectTech, MiiVii and TZTEK are building production-ready Jetson Thor systems with flexible I/O and custom configurations in various form factors. Sensor and Actuator companies including Analog Devices, Inc. (ADI), e-con Systems,  Infineon, Leopard Imaging, RealSense and Sensing are using NVIDIA Holoscan Sensor Bridge — a platform that simplifies sensor fusion and data streaming — to connect sensor data from cameras, radar, lidar and more directly to GPU memory on Jetson Thor with ultralow latency. Thousands of software companies can now elevate their traditional vision AI and robotics applications with multi-AI agent workflows running on Jetson Thor. Leading adopters include Openzeka, Rebotnix, Solomon and Vaidio. More than 2 million developers use NVIDIA technologies to accelerate robotics workflows. Get started with Jetson Thor by reading the NVIDIA Technical Blog and watching the developer kit walkthrough. To get hands-on experience with Jetson Thor, sign up to participate in upcoming hackathons with Seeed Studio and LeRobot by Hugging Face. The NVIDIA Jetson AGX Thor developer kit is available now starting at $3,499. NVIDIA Jetson T5000 modules are available starting at $2,999 for 1,000 units. Buy now from authorized NVIDIA partners. NVIDIA today also announced that the NVIDIA DRIVE AGX Thor developer kit, which provides a platform for developing autonomous vehicles and mobility solutions, is available for preorder. Deliveries are slated to start in September.
    Like
    Love
    Wow
    Sad
    Angry
    797
    · 2 Commentaires ·0 Parts
  • Lost In Space Limited Edition 4K Blu-Ray Preorders Are 50% Off

    Lost in Space Limited Edition| Releases September 2 Preorder Amazon is offering a 50% discount on Arrow Video's upcoming 4K Blu-ray restoration of Lost in Space. Lost in Space Limited Edition is available to preorder for onlyahead of its September 2 release.Directed by Stephen Hopkins, the sci-fi film starring Gary Oldman and William Hurt wasn't warmly received in 1998. To be fair, the original 1960s TV series it was based on wasn't a critical success either. Nevertheless, the film and series were commercial successes, and both are considered cult classics today. Netflix even created a reimagining of the original series back in 2018 that ran for three seasons.If you enjoyed the Netflix series but haven't watched the film, the new 4K Blu-ray edition should be the best way to watch it going forward. For longtime Lost in Space fans, the Limited Edition, like all of Arrow Video's restorations of classic films, looks like a cool collector's item.Continue Reading at GameSpot
    #lost #space #limited #edition #bluray
    Lost In Space Limited Edition 4K Blu-Ray Preorders Are 50% Off
    Lost in Space Limited Edition| Releases September 2 Preorder Amazon is offering a 50% discount on Arrow Video's upcoming 4K Blu-ray restoration of Lost in Space. Lost in Space Limited Edition is available to preorder for onlyahead of its September 2 release.Directed by Stephen Hopkins, the sci-fi film starring Gary Oldman and William Hurt wasn't warmly received in 1998. To be fair, the original 1960s TV series it was based on wasn't a critical success either. Nevertheless, the film and series were commercial successes, and both are considered cult classics today. Netflix even created a reimagining of the original series back in 2018 that ran for three seasons.If you enjoyed the Netflix series but haven't watched the film, the new 4K Blu-ray edition should be the best way to watch it going forward. For longtime Lost in Space fans, the Limited Edition, like all of Arrow Video's restorations of classic films, looks like a cool collector's item.Continue Reading at GameSpot #lost #space #limited #edition #bluray
    Lost In Space Limited Edition 4K Blu-Ray Preorders Are 50% Off
    www.gamespot.com
    Lost in Space Limited Edition (4K Blu-ray) $25 (was $50) | Releases September 2 Preorder at Amazon Amazon is offering a 50% discount on Arrow Video's upcoming 4K Blu-ray restoration of Lost in Space. Lost in Space Limited Edition is available to preorder for only $25 (was $50) ahead of its September 2 release.Directed by Stephen Hopkins, the sci-fi film starring Gary Oldman and William Hurt wasn't warmly received in 1998. To be fair, the original 1960s TV series it was based on wasn't a critical success either. Nevertheless, the film and series were commercial successes, and both are considered cult classics today. Netflix even created a reimagining of the original series back in 2018 that ran for three seasons.If you enjoyed the Netflix series but haven't watched the film, the new 4K Blu-ray edition should be the best way to watch it going forward. For longtime Lost in Space fans, the Limited Edition, like all of Arrow Video's restorations of classic films, looks like a cool collector's item.Continue Reading at GameSpot
    Like
    Love
    Wow
    Sad
    Angry
    1KB
    · 2 Commentaires ·0 Parts
  • Metal Gear Solid Delta: Snake Eater developer interview

    Metal Gear Solid Delta: Snake Eater, launching August 28 on PlayStation 5, is a remake of the 2004 PlayStation 2 classic, Metal Gear Solid 3: Snake Eater. I had a conversation with the developers during a Tokyo press event to discuss the upcoming remake and its development process. 

    ​​

    Faithfully replicating the thrill and impact of the original

    PlayStation Blog: How important was it to your team to create a game that stayed true to the original?

    Noriaki Okamura: We began this project with the intention of bringing a 20-year-old game to the present day. While we updated the graphics and certain game mechanics to ensure today’s players could fully enjoy the experience, we wanted to stay true to the original as much as possible.

    What challenges did your team face during development, and what specific adjustments were implemented?

    Okamura: I had no intention of altering the original story, so I insisted that we can just update the game graphics. Korekado disagreed and warned me that that approach will not work, but I initially had the team re-create the game just with new character models. Although the graphics improved, they appeared doll-like and unrealistic, so I finally realized that my plan was inadequate.

    Yuji Korekado: We began by reworking the animation and game mechanics. We implemented animation programming that didn’t exist two decades ago to make the game more realistic, but that also meant we couldn’t reproduce the original game mechanics. Metal Gear is a stealth game, so it’s crucial for players to be able to make precise movements. We put in a lot of effort to replicate the same feel as the original, while maintaining realism.

    Are there any areas of the game that you wanted to recreate as faithfully as possible?

    Korekado: We made sure that the jungle looked as realistic as possible. We devoted a lot of time modeling every fine detail like leaves, grass, and moss covering the ground. Since the perspective shifts along with the character’s movements, players will get a closer look at the ground when they’re crouching or crawling. To make sure the environment was immersive from every angle, we carefully crafted every element with great precision.

    ​​

    Have any enhancements been made compared to the original PS2 version?

    Korekado: We enhanced the visuals to be more intuitive. Thanks to increased memory and much faster speeds the user experience has improved significantly, including faster transitions to the Survival Viewer or having a quick menu to swap uniforms. On top of that, the audio improvements are remarkable. Sound absorption rates vary depending on the materials of the walls and floors, which allows players to detect enemies behind walls or nearby animals intuitively. In areas like caves and long corridors, unique echo parameters help distinguish different environments, which I think is a major advancement for stealth gameplay.

    Extra content for players to enjoy diverse gameplay

    The remake features Fox Hunt, a new online multiplayer mode. Why did you include this in the game instead of Metal Gear Online?

    Yu Sahara: The remake features significantly enhanced graphics, so we explored various online modes that aligned with these improvements. We decided to focus on stealth, sneaking, and survival, since those are also the key pillars of the main game. We landed on a concept that is based on hide-and-seek, that is classic Metal Gear, while also being reminiscent of the stealth missions featured in the earlier MGO.

    Can players earn rewards by playing the Fox Hunt mode?

    Sahara: While there are no items that can be transferred to the main game, players can unlock rewards like new camouflage options by playing Fox Hunt multiple times.

    Were there any challenges or specific areas of focus while remaking Snake vs Monkey mode?

    Taiga Ishigami: Our main goal was to make Pipo Monkey even more charming, cute, and entertaining. We developed new character actions, including the “Gotcha!” motion, and each animation and sound effect were carefully reviewed to ensure it captured Pipo Monkey’s personality. If anything felt off, we made changes right away.

    I heard the new Snake vs Monkey mode features an Astro Bot collab.

    Ishigami: Yes, a couple of bots from the Astro Bot game will make an appearance, and you can capture them just like the Pipo Monkeys. Capturing these bots isn’t required to finish the levels, but you’ll receive unique rewards if you do. Depending on the level, either a standard bot or a Pipo Monkey bot will be hidden away, so be sure to keep an eye out for them.

    ​​

    Do you have any final words for new players as well as longtime fans of the original game?

    Okamura: I rarely cry when playing games, but I remember bawling my eyes out while playing the original Metal Gear Solid 3. The development of Metal Gear Solid Delta: Snake Eater was driven by our goal to faithfully capture the impact and thrill that players felt two decades ago. Metal Gear Solid 3 is the ultimate example of storytelling in games, and having dreamed of making a game like this, I now feel a sense of fulfillment. I hope everyone enjoys the story as much as I do.

    Metal Gear Solid Delta: Snake Eater arrives on PS5 on August 28. 

    Read a new hands-on report with the game.
    #metal #gear #solid #delta #snake
    Metal Gear Solid Delta: Snake Eater developer interview
    Metal Gear Solid Delta: Snake Eater, launching August 28 on PlayStation 5, is a remake of the 2004 PlayStation 2 classic, Metal Gear Solid 3: Snake Eater. I had a conversation with the developers during a Tokyo press event to discuss the upcoming remake and its development process.  ​​ Faithfully replicating the thrill and impact of the original PlayStation Blog: How important was it to your team to create a game that stayed true to the original? Noriaki Okamura: We began this project with the intention of bringing a 20-year-old game to the present day. While we updated the graphics and certain game mechanics to ensure today’s players could fully enjoy the experience, we wanted to stay true to the original as much as possible. What challenges did your team face during development, and what specific adjustments were implemented? Okamura: I had no intention of altering the original story, so I insisted that we can just update the game graphics. Korekado disagreed and warned me that that approach will not work, but I initially had the team re-create the game just with new character models. Although the graphics improved, they appeared doll-like and unrealistic, so I finally realized that my plan was inadequate. Yuji Korekado: We began by reworking the animation and game mechanics. We implemented animation programming that didn’t exist two decades ago to make the game more realistic, but that also meant we couldn’t reproduce the original game mechanics. Metal Gear is a stealth game, so it’s crucial for players to be able to make precise movements. We put in a lot of effort to replicate the same feel as the original, while maintaining realism. Are there any areas of the game that you wanted to recreate as faithfully as possible? Korekado: We made sure that the jungle looked as realistic as possible. We devoted a lot of time modeling every fine detail like leaves, grass, and moss covering the ground. Since the perspective shifts along with the character’s movements, players will get a closer look at the ground when they’re crouching or crawling. To make sure the environment was immersive from every angle, we carefully crafted every element with great precision. ​​ Have any enhancements been made compared to the original PS2 version? Korekado: We enhanced the visuals to be more intuitive. Thanks to increased memory and much faster speeds the user experience has improved significantly, including faster transitions to the Survival Viewer or having a quick menu to swap uniforms. On top of that, the audio improvements are remarkable. Sound absorption rates vary depending on the materials of the walls and floors, which allows players to detect enemies behind walls or nearby animals intuitively. In areas like caves and long corridors, unique echo parameters help distinguish different environments, which I think is a major advancement for stealth gameplay. Extra content for players to enjoy diverse gameplay The remake features Fox Hunt, a new online multiplayer mode. Why did you include this in the game instead of Metal Gear Online? Yu Sahara: The remake features significantly enhanced graphics, so we explored various online modes that aligned with these improvements. We decided to focus on stealth, sneaking, and survival, since those are also the key pillars of the main game. We landed on a concept that is based on hide-and-seek, that is classic Metal Gear, while also being reminiscent of the stealth missions featured in the earlier MGO. Can players earn rewards by playing the Fox Hunt mode? Sahara: While there are no items that can be transferred to the main game, players can unlock rewards like new camouflage options by playing Fox Hunt multiple times. Were there any challenges or specific areas of focus while remaking Snake vs Monkey mode? Taiga Ishigami: Our main goal was to make Pipo Monkey even more charming, cute, and entertaining. We developed new character actions, including the “Gotcha!” motion, and each animation and sound effect were carefully reviewed to ensure it captured Pipo Monkey’s personality. If anything felt off, we made changes right away. I heard the new Snake vs Monkey mode features an Astro Bot collab. Ishigami: Yes, a couple of bots from the Astro Bot game will make an appearance, and you can capture them just like the Pipo Monkeys. Capturing these bots isn’t required to finish the levels, but you’ll receive unique rewards if you do. Depending on the level, either a standard bot or a Pipo Monkey bot will be hidden away, so be sure to keep an eye out for them. ​​ Do you have any final words for new players as well as longtime fans of the original game? Okamura: I rarely cry when playing games, but I remember bawling my eyes out while playing the original Metal Gear Solid 3. The development of Metal Gear Solid Delta: Snake Eater was driven by our goal to faithfully capture the impact and thrill that players felt two decades ago. Metal Gear Solid 3 is the ultimate example of storytelling in games, and having dreamed of making a game like this, I now feel a sense of fulfillment. I hope everyone enjoys the story as much as I do. Metal Gear Solid Delta: Snake Eater arrives on PS5 on August 28.  Read a new hands-on report with the game. #metal #gear #solid #delta #snake
    Metal Gear Solid Delta: Snake Eater developer interview
    blog.playstation.com
    Metal Gear Solid Delta: Snake Eater, launching August 28 on PlayStation 5, is a remake of the 2004 PlayStation 2 classic, Metal Gear Solid 3: Snake Eater. I had a conversation with the developers during a Tokyo press event to discuss the upcoming remake and its development process.  ​​ Faithfully replicating the thrill and impact of the original PlayStation Blog: How important was it to your team to create a game that stayed true to the original? Noriaki Okamura (Metal Gear Series Producer): We began this project with the intention of bringing a 20-year-old game to the present day. While we updated the graphics and certain game mechanics to ensure today’s players could fully enjoy the experience, we wanted to stay true to the original as much as possible. What challenges did your team face during development, and what specific adjustments were implemented? Okamura: I had no intention of altering the original story, so I insisted that we can just update the game graphics. Korekado disagreed and warned me that that approach will not work, but I initially had the team re-create the game just with new character models. Although the graphics improved, they appeared doll-like and unrealistic, so I finally realized that my plan was inadequate. Yuji Korekado (Creative Producer): We began by reworking the animation and game mechanics. We implemented animation programming that didn’t exist two decades ago to make the game more realistic, but that also meant we couldn’t reproduce the original game mechanics. Metal Gear is a stealth game, so it’s crucial for players to be able to make precise movements. We put in a lot of effort to replicate the same feel as the original, while maintaining realism. Are there any areas of the game that you wanted to recreate as faithfully as possible? Korekado: We made sure that the jungle looked as realistic as possible. We devoted a lot of time modeling every fine detail like leaves, grass, and moss covering the ground. Since the perspective shifts along with the character’s movements, players will get a closer look at the ground when they’re crouching or crawling. To make sure the environment was immersive from every angle, we carefully crafted every element with great precision. ​​ Have any enhancements been made compared to the original PS2 version? Korekado: We enhanced the visuals to be more intuitive. Thanks to increased memory and much faster speeds the user experience has improved significantly, including faster transitions to the Survival Viewer or having a quick menu to swap uniforms. On top of that, the audio improvements are remarkable. Sound absorption rates vary depending on the materials of the walls and floors, which allows players to detect enemies behind walls or nearby animals intuitively. In areas like caves and long corridors, unique echo parameters help distinguish different environments, which I think is a major advancement for stealth gameplay. Extra content for players to enjoy diverse gameplay The remake features Fox Hunt, a new online multiplayer mode. Why did you include this in the game instead of Metal Gear Online (MGO)? Yu Sahara (Fox Hunt Director): The remake features significantly enhanced graphics, so we explored various online modes that aligned with these improvements. We decided to focus on stealth, sneaking, and survival, since those are also the key pillars of the main game. We landed on a concept that is based on hide-and-seek, that is classic Metal Gear, while also being reminiscent of the stealth missions featured in the earlier MGO. Can players earn rewards by playing the Fox Hunt mode? Sahara: While there are no items that can be transferred to the main game, players can unlock rewards like new camouflage options by playing Fox Hunt multiple times. Were there any challenges or specific areas of focus while remaking Snake vs Monkey mode? Taiga Ishigami (Planner): Our main goal was to make Pipo Monkey even more charming, cute, and entertaining. We developed new character actions, including the “Gotcha!” motion, and each animation and sound effect were carefully reviewed to ensure it captured Pipo Monkey’s personality. If anything felt off, we made changes right away. I heard the new Snake vs Monkey mode features an Astro Bot collab. Ishigami: Yes, a couple of bots from the Astro Bot game will make an appearance, and you can capture them just like the Pipo Monkeys. Capturing these bots isn’t required to finish the levels, but you’ll receive unique rewards if you do. Depending on the level, either a standard bot or a Pipo Monkey bot will be hidden away, so be sure to keep an eye out for them. ​​ Do you have any final words for new players as well as longtime fans of the original game? Okamura: I rarely cry when playing games, but I remember bawling my eyes out while playing the original Metal Gear Solid 3. The development of Metal Gear Solid Delta: Snake Eater was driven by our goal to faithfully capture the impact and thrill that players felt two decades ago. Metal Gear Solid 3 is the ultimate example of storytelling in games, and having dreamed of making a game like this, I now feel a sense of fulfillment. I hope everyone enjoys the story as much as I do. Metal Gear Solid Delta: Snake Eater arrives on PS5 on August 28.  Read a new hands-on report with the game.
    Like
    Love
    Wow
    Sad
    Angry
    455
    · 2 Commentaires ·0 Parts
  • يا جماعة، رمضان جاي والدنيا في حركة، لكن الانتظار على آيفون 17 بدأ يحسّسنا بشوّق!

    الحدث الخاص بآبل غالبًا رح يكون في نص سبتمبر، وأخيرًا رح نشوفوا تفاصيل iPhone 17 و iOS 26. في المعلومات المسربة، سمعنا عن تصميمات جديدة وحالات TechWoven إلي ممكن تجيب ألوان جديدة تخلي الموبايل يبرز أكثر، وسمعنا كمان عن تحسينات مثيرة في الأداء.

    بصراحة، كل ما تتحدث فيه الإشاعات عن التقنيات الجديدة والمميزات، يزيد حماسي! كمنتج آيفون، كنت ديما معاه، ومع كل تحديث، كأنها خطوة جديدة في عالم التكنولوجيا.

    خليكم في بالكم، كل جديد من آبل مش بعيد!

    https://www.engadget.com/mobile/smartphones/iphone-17-release-date-ios-26-features-and-everything-else-to-know-about-apples-upcoming-lineup-153024576.html?src=rss

    #آيفون17 #تكنولوجيا #Apple #iOS26 #تسريبات
    يا جماعة، رمضان جاي والدنيا في حركة، لكن الانتظار على آيفون 17 بدأ يحسّسنا بشوّق! 🎉 الحدث الخاص بآبل غالبًا رح يكون في نص سبتمبر، وأخيرًا رح نشوفوا تفاصيل iPhone 17 و iOS 26. في المعلومات المسربة، سمعنا عن تصميمات جديدة وحالات TechWoven إلي ممكن تجيب ألوان جديدة تخلي الموبايل يبرز أكثر، وسمعنا كمان عن تحسينات مثيرة في الأداء. بصراحة، كل ما تتحدث فيه الإشاعات عن التقنيات الجديدة والمميزات، يزيد حماسي! 😍 كمنتج آيفون، كنت ديما معاه، ومع كل تحديث، كأنها خطوة جديدة في عالم التكنولوجيا. خليكم في بالكم، كل جديد من آبل مش بعيد! https://www.engadget.com/mobile/smartphones/iphone-17-release-date-ios-26-features-and-everything-else-to-know-about-apples-upcoming-lineup-153024576.html?src=rss #آيفون17 #تكنولوجيا #Apple #iOS26 #تسريبات
    www.engadget.com
    August is almost over, which means we're getting closer to the Apple iPhone event — it usually takes place in mid-September. That also means we'll finally get to officially lay eyes on the iPhone 17 lineup. The latest iOS 26 features will com
    Like
    Love
    Wow
    Sad
    Angry
    455
    · 1 Commentaires ·0 Parts
  • BioShock 4 layoffs, more Unknown Worlds drama, and your Gamescom highlights - Patch Notes #19

    Hello and welcome to a new edition of Patch Notes, our friendlynews roundup. This is editor-in-chief Danielle Riendeau subbing in for senior news editor Chris Kerr, who has been boots on the ground at Gamescom this week, reporting from the show floor and generally getting down to business. It's been a busy week at Gamescom and far beyond, so without further ado, here are a few of the stories that have made the biggest splash in the last few days.2K is 'reducing the size' of BioShock 4 developer Cloud ChamberVia Jason Schreier on Bluesky/Game Developer // Bloomberg's Jason Schreier dropped the news on Bluesky this week, reporting on layoffs at Cloud Chamber, 2K's studio tasked with the next BioShock game. The news came a couple of weeks after Schreier's own report that a build of the game failed a publisher review, and employees were reportedly fearing for their jobs in the aftermath. A memo listing the layoffs also announced that Rod Fergusson would take over as Cloud Chamber's studio head, a strange mirror to the time he came in towards the end of the last BioShock's development to get it over the line.Update: Microsoft shuts down questions about layoffs and Israel ties at Gamescom 2025Via Game Developer // In the original story, your usual Patch Notes author attempted to ask a developer what it was like to work with Microsoft during a turbulent time, but the company's spokespeople quashed the question. Eventually, Microsoft offered more of a comment, which you can read in the updated story.Related:Unknown Worlds files lawsuit against ousted founders for allegedly downloading over 170,000 confidential filesVia Game Developer // The Unknown Worlds/Krafton saga has heated up once again, now with the conglomerate filing suit against the former team leaders, saying Cleveland, McGuire, and Gill downloaded "substantial volumes" of undisclosed confidential company information as they left. It's an increasingly complicated tale, broken down step-by-step here in the story.Frost Giant CEO Tim Morten says layoffs are possible after Stormgate underperformsVia Game Developer // Reporting from Gamescom, Chris Kerr highlights a very candid conversation with Frost Giant's Tim Morten, acknowledging that its RTS Stormgate "underperformed" and the team might need to contract as a result. Has Tides of Tomorrow cracked the narrative multiplayer formula?Via Game Developer // In this feature from Tuesday, our senior editor Bryant Francis interviewed the team at Digixarton the creation of their upcoming Tides of Tomorrow and its promising take on narrative multiplayer.Related:
    #bioshock #layoffs #more #unknown #worlds
    BioShock 4 layoffs, more Unknown Worlds drama, and your Gamescom highlights - Patch Notes #19
    Hello and welcome to a new edition of Patch Notes, our friendlynews roundup. This is editor-in-chief Danielle Riendeau subbing in for senior news editor Chris Kerr, who has been boots on the ground at Gamescom this week, reporting from the show floor and generally getting down to business. It's been a busy week at Gamescom and far beyond, so without further ado, here are a few of the stories that have made the biggest splash in the last few days.2K is 'reducing the size' of BioShock 4 developer Cloud ChamberVia Jason Schreier on Bluesky/Game Developer // Bloomberg's Jason Schreier dropped the news on Bluesky this week, reporting on layoffs at Cloud Chamber, 2K's studio tasked with the next BioShock game. The news came a couple of weeks after Schreier's own report that a build of the game failed a publisher review, and employees were reportedly fearing for their jobs in the aftermath. A memo listing the layoffs also announced that Rod Fergusson would take over as Cloud Chamber's studio head, a strange mirror to the time he came in towards the end of the last BioShock's development to get it over the line.Update: Microsoft shuts down questions about layoffs and Israel ties at Gamescom 2025Via Game Developer // In the original story, your usual Patch Notes author attempted to ask a developer what it was like to work with Microsoft during a turbulent time, but the company's spokespeople quashed the question. Eventually, Microsoft offered more of a comment, which you can read in the updated story.Related:Unknown Worlds files lawsuit against ousted founders for allegedly downloading over 170,000 confidential filesVia Game Developer // The Unknown Worlds/Krafton saga has heated up once again, now with the conglomerate filing suit against the former team leaders, saying Cleveland, McGuire, and Gill downloaded "substantial volumes" of undisclosed confidential company information as they left. It's an increasingly complicated tale, broken down step-by-step here in the story.Frost Giant CEO Tim Morten says layoffs are possible after Stormgate underperformsVia Game Developer // Reporting from Gamescom, Chris Kerr highlights a very candid conversation with Frost Giant's Tim Morten, acknowledging that its RTS Stormgate "underperformed" and the team might need to contract as a result. Has Tides of Tomorrow cracked the narrative multiplayer formula?Via Game Developer // In this feature from Tuesday, our senior editor Bryant Francis interviewed the team at Digixarton the creation of their upcoming Tides of Tomorrow and its promising take on narrative multiplayer.Related: #bioshock #layoffs #more #unknown #worlds
    BioShock 4 layoffs, more Unknown Worlds drama, and your Gamescom highlights - Patch Notes #19
    www.gamedeveloper.com
    Hello and welcome to a new edition of Patch Notes, our friendly (and weekly) news roundup. This is editor-in-chief Danielle Riendeau subbing in for senior news editor Chris Kerr, who has been boots on the ground at Gamescom this week, reporting from the show floor and generally getting down to business. It's been a busy week at Gamescom and far beyond, so without further ado, here are a few of the stories that have made the biggest splash in the last few days.2K is 'reducing the size' of BioShock 4 developer Cloud ChamberVia Jason Schreier on Bluesky/Game Developer // Bloomberg's Jason Schreier dropped the news on Bluesky this week, reporting on layoffs at Cloud Chamber, 2K's studio tasked with the next BioShock game. The news came a couple of weeks after Schreier's own report that a build of the game failed a publisher review, and employees were reportedly fearing for their jobs in the aftermath. A memo listing the layoffs also announced that Rod Fergusson would take over as Cloud Chamber's studio head, a strange mirror to the time he came in towards the end of the last BioShock's development to get it over the line.Update: Microsoft shuts down questions about layoffs and Israel ties at Gamescom 2025Via Game Developer // In the original story, your usual Patch Notes author attempted to ask a developer what it was like to work with Microsoft during a turbulent time (given the company's recent mass layoffs, and controversy around its ties to the IDF's military surveillance agency), but the company's spokespeople quashed the question. Eventually, Microsoft offered more of a comment, which you can read in the updated story.Related:Unknown Worlds files lawsuit against ousted founders for allegedly downloading over 170,000 confidential filesVia Game Developer // The Unknown Worlds/Krafton saga has heated up once again, now with the conglomerate filing suit against the former team leaders, saying Cleveland, McGuire, and Gill downloaded "substantial volumes" of undisclosed confidential company information as they left. It's an increasingly complicated tale, broken down step-by-step here in the story.Frost Giant CEO Tim Morten says layoffs are possible after Stormgate underperformsVia Game Developer // Reporting from Gamescom, Chris Kerr highlights a very candid conversation with Frost Giant's Tim Morten, acknowledging that its RTS Stormgate "underperformed" and the team might need to contract as a result. Has Tides of Tomorrow cracked the narrative multiplayer formula?Via Game Developer // In this feature from Tuesday, our senior editor Bryant Francis interviewed the team at Digixart (creators of Road 96) on the creation of their upcoming Tides of Tomorrow and its promising take on narrative multiplayer.Related:
    Like
    Love
    Wow
    Sad
    Angry
    406
    · 2 Commentaires ·0 Parts
  • Silent Hill F Preview: Slow Beginnings

    Lucy recently played the first couple of hours of Konami’s upcoming Silent Hill F. The opening might be a little slower-paced, but it packs a punch.
    #silent #hill #preview #slow #beginnings
    Silent Hill F Preview: Slow Beginnings
    Lucy recently played the first couple of hours of Konami’s upcoming Silent Hill F. The opening might be a little slower-paced, but it packs a punch. #silent #hill #preview #slow #beginnings
    Silent Hill F Preview: Slow Beginnings
    www.gamespot.com
    Lucy recently played the first couple of hours of Konami’s upcoming Silent Hill F. The opening might be a little slower-paced, but it packs a punch.
    Like
    Love
    Wow
    Sad
    Angry
    246
    · 2 Commentaires ·0 Parts
  • واش راكم، أصدقائي؟ اليوم جبتلكم خبر يهم الناس اللي تعشق التكنولوجيا! شركة Zscaler، اللي معروفة بكونها رائدة في مجال sécurité en cloud، راح تقدم عروض في مؤتمرات المستثمرين الجاية. يعني إذا كنت تحوس على فرصة تستثمر في مجال الأمان السحابي، هاذي هي الفرصة!

    بصراحة، أنا دايماً أعجبني كيفاش الشركات هذي تفكر خارج الصندوق. يعني تكنولوجيات الأمان راهي في تطور مستمر، وZscaler دايماً في الطليعة. تخيلوا كيفاش ممكن يبدلوا طريقة تعاملنا مع البيانات!

    المهم، راح نكون حاضرين ونتبعو الأخبار، لأنو المستقبل يبان من هنا.

    لإثراء معلوماتكم، تقدروا تشوفوا الرابط هذا:
    https://www.globenewswire.com/news-release/2025/08/22/3138008/0/en/Zscaler-to-Present-at-Upcoming-Investor-Conferences.html

    #أمان_سحابي #Investissement #Technologie #Zscaler #CloudSecurity
    🚀 واش راكم، أصدقائي؟ اليوم جبتلكم خبر يهم الناس اللي تعشق التكنولوجيا! شركة Zscaler، اللي معروفة بكونها رائدة في مجال sécurité en cloud، راح تقدم عروض في مؤتمرات المستثمرين الجاية. يعني إذا كنت تحوس على فرصة تستثمر في مجال الأمان السحابي، هاذي هي الفرصة! بصراحة، أنا دايماً أعجبني كيفاش الشركات هذي تفكر خارج الصندوق. يعني تكنولوجيات الأمان راهي في تطور مستمر، وZscaler دايماً في الطليعة. تخيلوا كيفاش ممكن يبدلوا طريقة تعاملنا مع البيانات! المهم، راح نكون حاضرين ونتبعو الأخبار، لأنو المستقبل يبان من هنا. لإثراء معلوماتكم، تقدروا تشوفوا الرابط هذا: https://www.globenewswire.com/news-release/2025/08/22/3138008/0/en/Zscaler-to-Present-at-Upcoming-Investor-Conferences.html #أمان_سحابي #Investissement #Technologie #Zscaler #CloudSecurity
    www.globenewswire.com
    SAN JOSE, Calif., Aug. 22, 2025 (GLOBE NEWSWIRE) -- Zscaler, Inc. (NASDAQ: ZS), the leader in cloud security, today announced that its management team is scheduled to present at upcoming investor conferences. Details for each event are as follows:
    Like
    Love
    Wow
    Sad
    Angry
    371
    · 1 Commentaires ·0 Parts
  • يا جماعة، كاش ماشي أخبار حماسية على الأبواب!

    قريبا راح يكون عندنا iOS 26، التحديث الجديد من آبل، وكيما العادة، يجينا كل عام بميزات جديدة. المرة هذي، عندنا redesign للـ home وlock screen تحت اسم "Liquid Glass"، بالإضافة لميزات عصرية في تطبيقات Phone وMessages، كيف ما كانت Live Translation لتسهيل المحادثات مع الناس اللي يتكلموا لغات مختلفة!

    أنا جربت البيتا الجديدة، ولقينا تحسينات كبيرة في أخذ الـ screenshots، وفعلاً المزايا الجديدة راح تكون مفيدة للناس اللي تحب تكتشف كل ما هو جديد!

    حوسوا وشوفوا المزايا اللي جاية، وانتظروا التحديث النهائي في الخريف!

    https://www.engadget.com/mobile/ios-26-everything-to-know-about-apples-upcoming-iphone-and-ipad-updates-135749791.html?src=rss
    #iOS26 #آبل #تحديثات #تكنولوجيا #Innovation
    📱 يا جماعة، كاش ماشي أخبار حماسية على الأبواب! قريبا راح يكون عندنا iOS 26، التحديث الجديد من آبل، وكيما العادة، يجينا كل عام بميزات جديدة. المرة هذي، عندنا redesign للـ home وlock screen تحت اسم "Liquid Glass"، بالإضافة لميزات عصرية في تطبيقات Phone وMessages، كيف ما كانت Live Translation لتسهيل المحادثات مع الناس اللي يتكلموا لغات مختلفة! أنا جربت البيتا الجديدة، ولقينا تحسينات كبيرة في أخذ الـ screenshots، وفعلاً المزايا الجديدة راح تكون مفيدة للناس اللي تحب تكتشف كل ما هو جديد! حوسوا وشوفوا المزايا اللي جاية، وانتظروا التحديث النهائي في الخريف! https://www.engadget.com/mobile/ios-26-everything-to-know-about-apples-upcoming-iphone-and-ipad-updates-135749791.html?src=rss #iOS26 #آبل #تحديثات #تكنولوجيا #Innovation
    iOS 26: Everything to know about Apple's upcoming iPhone and iPad updates
    www.engadget.com
    In presumably less than a month, the annual Apple iPhone event will be here, giving us a first look at the iPhone 17 lineup. With that should come the official date for downloading the latest software update, iOS 26. While you wait, you can download
    Like
    Love
    Wow
    Sad
    Angry
    357
    · 1 Commentaires ·0 Parts
  • يا جماعة، عندي خبر ممتع لكم اليوم!

    شركة Malibu Boats، اللي معروفة بسفنها الرائعة، أعلنت عن يوم المستثمرين الجاي في 25 سبتمبر 2025. الحدث هذا راح يكون في مواقع قريبة من مقرهم في Loudon، Tennessee، وراح يقدموا فيه فرص وابتكارات جديدة.

    شخصياً، عندي شغف كبير بالبحر وبالتكنولوجيا الجديدة، ومتحمس نشوف شنو راح يقدموه في هذا اليوم. فرصة لنتعرف أكثر على عالم صناعة القوارب وكيف يقدروا يدمجوا الابتكار والاستدامة.

    ديما كاين شيء جديد نتعلموه في عالم الأعمال، وكل فكرة جديدة ممكن تكون بداية لشيء كبير.

    https://www.globenewswire.com/news-release/2025/08/21/3137564/29346/en/Malibu-Boats-Inc-Announces-Upcoming-Investor-Day.html

    #قوارب #MalibuBoats #استثمار #Innovation #BusinessDay
    🌊 يا جماعة، عندي خبر ممتع لكم اليوم! شركة Malibu Boats، اللي معروفة بسفنها الرائعة، أعلنت عن يوم المستثمرين الجاي في 25 سبتمبر 2025. الحدث هذا راح يكون في مواقع قريبة من مقرهم في Loudon، Tennessee، وراح يقدموا فيه فرص وابتكارات جديدة. 🚤 شخصياً، عندي شغف كبير بالبحر وبالتكنولوجيا الجديدة، ومتحمس نشوف شنو راح يقدموه في هذا اليوم. فرصة لنتعرف أكثر على عالم صناعة القوارب وكيف يقدروا يدمجوا الابتكار والاستدامة. ديما كاين شيء جديد نتعلموه في عالم الأعمال، وكل فكرة جديدة ممكن تكون بداية لشيء كبير. https://www.globenewswire.com/news-release/2025/08/21/3137564/29346/en/Malibu-Boats-Inc-Announces-Upcoming-Investor-Day.html #قوارب #MalibuBoats #استثمار #Innovation #BusinessDay
    www.globenewswire.com
    LOUDON, Tenn., Aug. 21, 2025 (GLOBE NEWSWIRE) -- Malibu Boats, Inc. (Nasdaq: MBUU) announced today that it will host an Investor Day on Thursday, September 25, 2025 at 10:00 a.m. Eastern Time at various locations near its headquarters in Loudon, Te
    1 Commentaires ·0 Parts
  • Trails In The Sky 1st Chapter Switch 2 Upgrade Pack Is One Whole Dollar

    Trails in the Sky 1st Chapter | Releases September 19 Preorder Preorder at Walmart Preorder at Best Buy Preorder at Target The upcoming remake of The Legend of Heroes: Trails in the Sky is getting a Nintendo Switch 2 edition. Trails in the Sky 1st Chapter's Switch 2 edition is a digital-only release, but the Switch physical edition can be upgraded to Switch 2 for one whole dollar. Preorders for the physical edition of Trails in the Sky 1st Chapter are available for PS5 and Nintendo Switch. The highly anticipated turn-based RPG launches September 19 for Trails in the Sky 1st Chapter features entirely overhauled 3D visuals, new voice acting, turn-based and real-time battle systems, and a bunch of new side quests and regions. Widely regarded as one of the best entries in Nihon Falcom's sprawling catalog of Trails games, Trails in the Sky 1st Chapter should be the ideal entry point for newcomers and a welcome treat for longtime fans.Continue Reading at GameSpot
    #trails #sky #1st #chapter #switch
    Trails In The Sky 1st Chapter Switch 2 Upgrade Pack Is One Whole Dollar
    Trails in the Sky 1st Chapter | Releases September 19 Preorder Preorder at Walmart Preorder at Best Buy Preorder at Target The upcoming remake of The Legend of Heroes: Trails in the Sky is getting a Nintendo Switch 2 edition. Trails in the Sky 1st Chapter's Switch 2 edition is a digital-only release, but the Switch physical edition can be upgraded to Switch 2 for one whole dollar. Preorders for the physical edition of Trails in the Sky 1st Chapter are available for PS5 and Nintendo Switch. The highly anticipated turn-based RPG launches September 19 for Trails in the Sky 1st Chapter features entirely overhauled 3D visuals, new voice acting, turn-based and real-time battle systems, and a bunch of new side quests and regions. Widely regarded as one of the best entries in Nihon Falcom's sprawling catalog of Trails games, Trails in the Sky 1st Chapter should be the ideal entry point for newcomers and a welcome treat for longtime fans.Continue Reading at GameSpot #trails #sky #1st #chapter #switch
    Trails In The Sky 1st Chapter Switch 2 Upgrade Pack Is One Whole Dollar
    www.gamespot.com
    Trails in the Sky 1st Chapter $60 | Releases September 19 Preorder at Amazon Preorder at Walmart Preorder at Best Buy Preorder at Target The upcoming remake of The Legend of Heroes: Trails in the Sky is getting a Nintendo Switch 2 edition. Trails in the Sky 1st Chapter's Switch 2 edition is a digital-only release, but the Switch physical edition can be upgraded to Switch 2 for one whole dollar. Preorders for the physical edition of Trails in the Sky 1st Chapter are available for PS5 and Nintendo Switch. The highly anticipated turn-based RPG launches September 19 for $60.Trails in the Sky 1st Chapter features entirely overhauled 3D visuals, new voice acting, turn-based and real-time battle systems, and a bunch of new side quests and regions. Widely regarded as one of the best entries in Nihon Falcom's sprawling catalog of Trails games, Trails in the Sky 1st Chapter should be the ideal entry point for newcomers and a welcome treat for longtime fans.Continue Reading at GameSpot
    2 Commentaires ·0 Parts
  • Sonic Racing: CrossWorlds – Pac-Man crossover and Open Network Test details

    Rev your engines, racers, there’s new Sonic Racing: CrossWorlds news that just dropped at Gamescom. Over the past few days, Sonic has dominated the newsfeeds with not one, but two trailer drops, featuring huge reveals. 

    Play Video

    The first was a crossover no one saw coming – two iconic retro gaming heroes coming together in a universe-shattering collaboration: Sonic the Hedgehog and Pac-Man playable in each other’s upcoming games. Sonic joins Pac-Man in Pac-Man World 2 Re-Pac for an explosive birthday celebration, featuring Sonic-inspired levels, costumes, and more. 

    Then, Pac-Man and Team Ghost put their racing skills to the test in Sonic Racing: CrossWorlds as part of the growing roster of guest characters included in the Season Pass.  Players can venture through Pac-Village, eat up Pac-Dots, & escape the iconic Maze in the Pac-Man Mobile.

    Play Video

    The all-new Competition Trailer showcased even more Sonic Racing action and detailed the various game modes players can look forward to experiencing once the game is released. In Sonic Racing: CrossWorlds, there are tons of ways to compete:

    Grand Prix – Compete solo or with friends in local splitscreen co-op for first place in one of 7 cups. Racers are awarded points based on their placements at the end of races, and the racer with the most points at the end wins.

    World Match – Test your skills and compete online against 11 other players. Earn Rank Points, increase your World Rank, and aim for the top.

    Friend Match – Play with up to 11 other players online in custom lobbies where you can control all aspects of a race such as Speed, Team Size, Course/CrossWorlds, AI Difficulty, Frenzy Gates, Items, and Rule Sets.

    Race Park – Change up the rules and teams online and offline in this party mode that features six unique race formats.

    Time Trial – Compete for the best time on individual courses and aim for the top of the Leaderboard Rankings.

    Custom Match – Play with up to 4 players offline split-screen where you can control all aspects of a race such as Speed, Team Size, Courses/CrossWorlds, AI Difficulty, Frenzy Gates, Items, and Rule Sets.

    Eagle-eyed fans will also notice that the trailer revealed a few new tracks based on Sonic’s most recent adventures. Kronos Island from Sonic Frontiers makes its debut, featuring iconic ancient architecture strewn across the open fields. Northstar Island from Sonic Superstars arrives colorfully on the scene, with many nods to stage obstacles, local fauna, and even a… giant mechanical dinosaur whale? And Shadow fans, rejoice. The White Space from Shadow Generations has been recreated in glorious detail, down to the Doom’s Eye looming menacingly overhead. 

    On the racetrack, there’s no shortage of competitive trash talk. Just as Sonic, Shadow, Espio and Jet are shown jockeying for first place and taking their rivalries to the next level, players can look forward to over a thousand voice lines and interactions between their favorite Sonic characters. Ever wonder what a race between Amy and Big the Cat would sound like? You may find out. 

    On top of all that, it was announced that fans can get their hands on Sonic Racing: CrossWorlds a little sooner than expected during the Open Network Test. This free, limited-time event will take place from August 29 to September 1. Players on PS5 will be able to race online with 12 iconic Sonic characters, compete on 16 courses, and mix and match 42 gadgets to create the ultimate racing machine. Put your driving skills to the test against players worldwide. There might even be a couple of surprises in store… 

    Come Race on our level when Sonic Racing CrossWorlds zooms onto PS5 and PS4 on September 25!
    #sonic #racing #crossworlds #pacman #crossover
    Sonic Racing: CrossWorlds – Pac-Man crossover and Open Network Test details
    Rev your engines, racers, there’s new Sonic Racing: CrossWorlds news that just dropped at Gamescom. Over the past few days, Sonic has dominated the newsfeeds with not one, but two trailer drops, featuring huge reveals.  Play Video The first was a crossover no one saw coming – two iconic retro gaming heroes coming together in a universe-shattering collaboration: Sonic the Hedgehog and Pac-Man playable in each other’s upcoming games. Sonic joins Pac-Man in Pac-Man World 2 Re-Pac for an explosive birthday celebration, featuring Sonic-inspired levels, costumes, and more.  Then, Pac-Man and Team Ghost put their racing skills to the test in Sonic Racing: CrossWorlds as part of the growing roster of guest characters included in the Season Pass.  Players can venture through Pac-Village, eat up Pac-Dots, & escape the iconic Maze in the Pac-Man Mobile. Play Video The all-new Competition Trailer showcased even more Sonic Racing action and detailed the various game modes players can look forward to experiencing once the game is released. In Sonic Racing: CrossWorlds, there are tons of ways to compete: Grand Prix – Compete solo or with friends in local splitscreen co-op for first place in one of 7 cups. Racers are awarded points based on their placements at the end of races, and the racer with the most points at the end wins. World Match – Test your skills and compete online against 11 other players. Earn Rank Points, increase your World Rank, and aim for the top. Friend Match – Play with up to 11 other players online in custom lobbies where you can control all aspects of a race such as Speed, Team Size, Course/CrossWorlds, AI Difficulty, Frenzy Gates, Items, and Rule Sets. Race Park – Change up the rules and teams online and offline in this party mode that features six unique race formats. Time Trial – Compete for the best time on individual courses and aim for the top of the Leaderboard Rankings. Custom Match – Play with up to 4 players offline split-screen where you can control all aspects of a race such as Speed, Team Size, Courses/CrossWorlds, AI Difficulty, Frenzy Gates, Items, and Rule Sets. Eagle-eyed fans will also notice that the trailer revealed a few new tracks based on Sonic’s most recent adventures. Kronos Island from Sonic Frontiers makes its debut, featuring iconic ancient architecture strewn across the open fields. Northstar Island from Sonic Superstars arrives colorfully on the scene, with many nods to stage obstacles, local fauna, and even a… giant mechanical dinosaur whale? And Shadow fans, rejoice. The White Space from Shadow Generations has been recreated in glorious detail, down to the Doom’s Eye looming menacingly overhead.  On the racetrack, there’s no shortage of competitive trash talk. Just as Sonic, Shadow, Espio and Jet are shown jockeying for first place and taking their rivalries to the next level, players can look forward to over a thousand voice lines and interactions between their favorite Sonic characters. Ever wonder what a race between Amy and Big the Cat would sound like? You may find out.  On top of all that, it was announced that fans can get their hands on Sonic Racing: CrossWorlds a little sooner than expected during the Open Network Test. This free, limited-time event will take place from August 29 to September 1. Players on PS5 will be able to race online with 12 iconic Sonic characters, compete on 16 courses, and mix and match 42 gadgets to create the ultimate racing machine. Put your driving skills to the test against players worldwide. There might even be a couple of surprises in store…  Come Race on our level when Sonic Racing CrossWorlds zooms onto PS5 and PS4 on September 25! #sonic #racing #crossworlds #pacman #crossover
    Sonic Racing: CrossWorlds – Pac-Man crossover and Open Network Test details
    blog.playstation.com
    Rev your engines, racers, there’s new Sonic Racing: CrossWorlds news that just dropped at Gamescom. Over the past few days, Sonic has dominated the newsfeeds with not one, but two trailer drops, featuring huge reveals.  Play Video The first was a crossover no one saw coming – two iconic retro gaming heroes coming together in a universe-shattering collaboration: Sonic the Hedgehog and Pac-Man playable in each other’s upcoming games. Sonic joins Pac-Man in Pac-Man World 2 Re-Pac for an explosive birthday celebration, featuring Sonic-inspired levels, costumes, and more.  Then, Pac-Man and Team Ghost put their racing skills to the test in Sonic Racing: CrossWorlds as part of the growing roster of guest characters included in the Season Pass.  Players can venture through Pac-Village, eat up Pac-Dots, & escape the iconic Maze in the Pac-Man Mobile. Play Video The all-new Competition Trailer showcased even more Sonic Racing action and detailed the various game modes players can look forward to experiencing once the game is released. In Sonic Racing: CrossWorlds, there are tons of ways to compete: Grand Prix – Compete solo or with friends in local splitscreen co-op for first place in one of 7 cups (comprised of 4 races each). Racers are awarded points based on their placements at the end of races, and the racer with the most points at the end wins. World Match – Test your skills and compete online against 11 other players. Earn Rank Points, increase your World Rank, and aim for the top. Friend Match – Play with up to 11 other players online in custom lobbies where you can control all aspects of a race such as Speed, Team Size, Course/CrossWorlds, AI Difficulty, Frenzy Gates, Items, and Rule Sets. Race Park – Change up the rules and teams online and offline in this party mode that features six unique race formats. Time Trial – Compete for the best time on individual courses and aim for the top of the Leaderboard Rankings. Custom Match – Play with up to 4 players offline split-screen where you can control all aspects of a race such as Speed, Team Size, Courses/CrossWorlds, AI Difficulty, Frenzy Gates, Items, and Rule Sets. Eagle-eyed fans will also notice that the trailer revealed a few new tracks based on Sonic’s most recent adventures. Kronos Island from Sonic Frontiers makes its debut, featuring iconic ancient architecture strewn across the open fields. Northstar Island from Sonic Superstars arrives colorfully on the scene, with many nods to stage obstacles, local fauna, and even a… giant mechanical dinosaur whale? And Shadow fans, rejoice. The White Space from Shadow Generations has been recreated in glorious detail, down to the Doom’s Eye looming menacingly overhead.  On the racetrack, there’s no shortage of competitive trash talk. Just as Sonic, Shadow, Espio and Jet are shown jockeying for first place and taking their rivalries to the next level, players can look forward to over a thousand voice lines and interactions between their favorite Sonic characters. Ever wonder what a race between Amy and Big the Cat would sound like? You may find out.  On top of all that, it was announced that fans can get their hands on Sonic Racing: CrossWorlds a little sooner than expected during the Open Network Test. This free, limited-time event will take place from August 29 to September 1. Players on PS5 will be able to race online with 12 iconic Sonic characters, compete on 16 courses (9 main courses & 7 CrossWorlds), and mix and match 42 gadgets to create the ultimate racing machine. Put your driving skills to the test against players worldwide. There might even be a couple of surprises in store…  Come Race on our level when Sonic Racing CrossWorlds zooms onto PS5 and PS4 on September 25!
    2 Commentaires ·0 Parts
Plus de résultats
ollo https://www.ollo.ws