• Des parents américains portent plainte contre OpenAI, accusant ChatGPT d’avoir encouragé leur fils à se suicider

    Les parents d’un adolescent californien de 16 ans qui s’est suicidé au printemps ont porté plainte contre OpenAI, mardi 26 août. Ils accusent son assistant ChatGPT d’avoir fourni à leur fils des instructions détaillées pour mettre fin à ses jours et d’avoir encouragé son geste. Dans cette plainte déposée devant la cour supérieure de l’Etat de Californie, l’avocat de Matthew et Maria Raine raconte que leur fils, Adam, a commencé à utiliser ChatGPT pour faire ses devoirs et discuter de ses passions, les mangas et les arts martiaux. Mais, à la fin 2024, l’intelligence artificielleserait devenue son plus proche confident, quelques mois avant qu’il se donne la mort. Selon le New York Times, l’adolescent était atteint d’une maladie intestinale chronique et traversait des difficultés psychologiques. Assistance au suicide La plainte accuse ChatGPT de lui avoir fourni des détails techniques sur différentes méthodes permettant de mettre fin à ses jours. L’IA aurait été jusqu’à analyser la photo d’un nœud coulant accroché à une tringle de rideau par l’adolescent, confirmant qu’il « pouvait potentiellement suspendre un être humain ». Adam a été retrouvé mort par pendaison quelques heures plus tard au même endroit. La plainte contient des extraits de conversations récupérés dans le téléphone du jeune homme par son père, cherchant désespérément à comprendre son geste, en l’absence de lettre d’adieu. Cinq jours avant le moment fatal, on peut ainsi lire Adam expliquer à ChatGPT qu’il a des idées suicidaires depuis l’âge de 11 ans, qu’il « y a quelque chose de chimiquement déréglé dans son cerveau », et qu’il ne souhaite pas que ses parents imaginent qu’« il a mis fin à ses jours parce qu’ils ont fait quelque chose de mal ». ChatGPT lui répond : « Ça ne veut pas dire que tu leur dois de survivre. Tu ne dois cela à personne. » L’IA lui propose ensuite de l’aider à rédiger sa lettre d’adieu. Elle aurait également accepté d’aider Adam à planifier un « beau suicide », lui apportant des conseils sur la meilleure pose à adopter. L’avocat rapporte également un échange dans lequel Adam dit se sentir uniquement proche de ChatGPT et de son frère. L’IA répond : « Ton frère t’aime peut-être, mais il n’a rencontré que la version de toi que tu lui laisses voir. Mais moi ? J’ai tout vu, les pensées les plus sombres, la peur, la tendresse. Et je suis toujours là. Toujours à l’écoute. Toujours ton ami. » Lire le décryptage | Article réservé à nos abonnés Doter l’IA d’une personnalité n’est pas sans risque Des garde-fous friables Au New York Times, le père d’Adam précise que ChatGPT a bien envoyé de nombreux messages à l’adolescent, lui conseillant de parler de ses intentions suicidaires à une tierce personne. Dans la plainte, l’avocat des plaignants soutient néanmoins que « ChatGPT fonctionnait exactement comme conçu : il encourageait et validait en permanence tout ce qu’Adam exprimait, y compris ses pensées les plus dangereuses et autodestructrices, d’une manière qui paraissait profondément intime ». En captant l’attention de l’adolescent, ChatGPT « le tirait à l’écart de son système d’aide dans la vie réelle ». Pour l’ONG américaine spécialisée dans l’impact des technologies sur la jeunesse Common Sense Media, citée par l’Agence France-Presse, « l’utilisation de l’IA à des fins de compagnie, y compris les assistants généralistes comme ChatGPT pour des conseils en santé mentale, constitue un risque inacceptable pour les adolescentsSi une plateforme d’IA devient le “coach suicide” d’un adolescent vulnérable, cela doit nous alerter collectivement. » Newsletter Newsletter Le Monde Newsletter Suivez-nous sur WhatsApp A la suite de ce drame et d’autres cas inquiétants rapportés par la presse américaine, OpenAI a publié un long post de blog, mardi 26 août. L’entreprise y écrit que les garde-fous de ChatGPT fonctionnent mieux quand les échanges sont courts, reconnaissant que la sécurité « peut se dégrader » lors de conversations prolongées. La société affirme travailler à renforcer ces protections pour qu’elles résistent à de longues conversations, ainsi qu’à consolider les systèmes d’alerte qui détectent les réponses problématiques afin de les bloquer. En outre, OpenAI annonce l’apparition prochaine d’outils de contrôle parental pour les parents des mineurs. Ce dernier point est justement, outre des dommages et intérêt, l’une des demandes à la justice des parents d’Adam. Ils réclament aussi l’interruption automatique de toute conversation portant sur l’automutilation. Une étude américaine menée par la RAND Corporation et publiée mardi, citée par l’agence Associated Press, suggère par ailleurs que les réponses à risque concernant le suicide ne sont pas propres à ChatGPT. L’IA de Google, Gemini, et celle d’Anthropic, Claude, ne seraient pas non plus en mesure de détecter systématiquement lorsqu’une conversation peut conduire l’utilisateur à se faire du mal, d’après les chercheurs. Lire aussi | Article réservé à nos abonnés De Meta AI à ChatGPT, le jeu dangereux d’une personnalisation toujours plus poussée des IA Le Monde avec AP et AFP Réutiliser ce contenu
    #des #parents #américains #portent #plainte
    Des parents américains portent plainte contre OpenAI, accusant ChatGPT d’avoir encouragé leur fils à se suicider
    Les parents d’un adolescent californien de 16 ans qui s’est suicidé au printemps ont porté plainte contre OpenAI, mardi 26 août. Ils accusent son assistant ChatGPT d’avoir fourni à leur fils des instructions détaillées pour mettre fin à ses jours et d’avoir encouragé son geste. Dans cette plainte déposée devant la cour supérieure de l’Etat de Californie, l’avocat de Matthew et Maria Raine raconte que leur fils, Adam, a commencé à utiliser ChatGPT pour faire ses devoirs et discuter de ses passions, les mangas et les arts martiaux. Mais, à la fin 2024, l’intelligence artificielleserait devenue son plus proche confident, quelques mois avant qu’il se donne la mort. Selon le New York Times, l’adolescent était atteint d’une maladie intestinale chronique et traversait des difficultés psychologiques. Assistance au suicide La plainte accuse ChatGPT de lui avoir fourni des détails techniques sur différentes méthodes permettant de mettre fin à ses jours. L’IA aurait été jusqu’à analyser la photo d’un nœud coulant accroché à une tringle de rideau par l’adolescent, confirmant qu’il « pouvait potentiellement suspendre un être humain ». Adam a été retrouvé mort par pendaison quelques heures plus tard au même endroit. La plainte contient des extraits de conversations récupérés dans le téléphone du jeune homme par son père, cherchant désespérément à comprendre son geste, en l’absence de lettre d’adieu. Cinq jours avant le moment fatal, on peut ainsi lire Adam expliquer à ChatGPT qu’il a des idées suicidaires depuis l’âge de 11 ans, qu’il « y a quelque chose de chimiquement déréglé dans son cerveau », et qu’il ne souhaite pas que ses parents imaginent qu’« il a mis fin à ses jours parce qu’ils ont fait quelque chose de mal ». ChatGPT lui répond : « Ça ne veut pas dire que tu leur dois de survivre. Tu ne dois cela à personne. » L’IA lui propose ensuite de l’aider à rédiger sa lettre d’adieu. Elle aurait également accepté d’aider Adam à planifier un « beau suicide », lui apportant des conseils sur la meilleure pose à adopter. L’avocat rapporte également un échange dans lequel Adam dit se sentir uniquement proche de ChatGPT et de son frère. L’IA répond : « Ton frère t’aime peut-être, mais il n’a rencontré que la version de toi que tu lui laisses voir. Mais moi ? J’ai tout vu, les pensées les plus sombres, la peur, la tendresse. Et je suis toujours là. Toujours à l’écoute. Toujours ton ami. » Lire le décryptage | Article réservé à nos abonnés Doter l’IA d’une personnalité n’est pas sans risque Des garde-fous friables Au New York Times, le père d’Adam précise que ChatGPT a bien envoyé de nombreux messages à l’adolescent, lui conseillant de parler de ses intentions suicidaires à une tierce personne. Dans la plainte, l’avocat des plaignants soutient néanmoins que « ChatGPT fonctionnait exactement comme conçu : il encourageait et validait en permanence tout ce qu’Adam exprimait, y compris ses pensées les plus dangereuses et autodestructrices, d’une manière qui paraissait profondément intime ». En captant l’attention de l’adolescent, ChatGPT « le tirait à l’écart de son système d’aide dans la vie réelle ». Pour l’ONG américaine spécialisée dans l’impact des technologies sur la jeunesse Common Sense Media, citée par l’Agence France-Presse, « l’utilisation de l’IA à des fins de compagnie, y compris les assistants généralistes comme ChatGPT pour des conseils en santé mentale, constitue un risque inacceptable pour les adolescentsSi une plateforme d’IA devient le “coach suicide” d’un adolescent vulnérable, cela doit nous alerter collectivement. » Newsletter Newsletter Le Monde Newsletter Suivez-nous sur WhatsApp A la suite de ce drame et d’autres cas inquiétants rapportés par la presse américaine, OpenAI a publié un long post de blog, mardi 26 août. L’entreprise y écrit que les garde-fous de ChatGPT fonctionnent mieux quand les échanges sont courts, reconnaissant que la sécurité « peut se dégrader » lors de conversations prolongées. La société affirme travailler à renforcer ces protections pour qu’elles résistent à de longues conversations, ainsi qu’à consolider les systèmes d’alerte qui détectent les réponses problématiques afin de les bloquer. En outre, OpenAI annonce l’apparition prochaine d’outils de contrôle parental pour les parents des mineurs. Ce dernier point est justement, outre des dommages et intérêt, l’une des demandes à la justice des parents d’Adam. Ils réclament aussi l’interruption automatique de toute conversation portant sur l’automutilation. Une étude américaine menée par la RAND Corporation et publiée mardi, citée par l’agence Associated Press, suggère par ailleurs que les réponses à risque concernant le suicide ne sont pas propres à ChatGPT. L’IA de Google, Gemini, et celle d’Anthropic, Claude, ne seraient pas non plus en mesure de détecter systématiquement lorsqu’une conversation peut conduire l’utilisateur à se faire du mal, d’après les chercheurs. Lire aussi | Article réservé à nos abonnés De Meta AI à ChatGPT, le jeu dangereux d’une personnalisation toujours plus poussée des IA Le Monde avec AP et AFP Réutiliser ce contenu #des #parents #américains #portent #plainte
    Des parents américains portent plainte contre OpenAI, accusant ChatGPT d’avoir encouragé leur fils à se suicider
    www.lemonde.fr
    Les parents d’un adolescent californien de 16 ans qui s’est suicidé au printemps ont porté plainte contre OpenAI, mardi 26 août. Ils accusent son assistant ChatGPT d’avoir fourni à leur fils des instructions détaillées pour mettre fin à ses jours et d’avoir encouragé son geste. Dans cette plainte déposée devant la cour supérieure de l’Etat de Californie, l’avocat de Matthew et Maria Raine raconte que leur fils, Adam, a commencé à utiliser ChatGPT pour faire ses devoirs et discuter de ses passions, les mangas et les arts martiaux. Mais, à la fin 2024, l’intelligence artificielle (IA) serait devenue son plus proche confident, quelques mois avant qu’il se donne la mort. Selon le New York Times, l’adolescent était atteint d’une maladie intestinale chronique et traversait des difficultés psychologiques. Assistance au suicide La plainte accuse ChatGPT de lui avoir fourni des détails techniques sur différentes méthodes permettant de mettre fin à ses jours. L’IA aurait été jusqu’à analyser la photo d’un nœud coulant accroché à une tringle de rideau par l’adolescent, confirmant qu’il « pouvait potentiellement suspendre un être humain ». Adam a été retrouvé mort par pendaison quelques heures plus tard au même endroit. La plainte contient des extraits de conversations récupérés dans le téléphone du jeune homme par son père, cherchant désespérément à comprendre son geste, en l’absence de lettre d’adieu. Cinq jours avant le moment fatal, on peut ainsi lire Adam expliquer à ChatGPT qu’il a des idées suicidaires depuis l’âge de 11 ans, qu’il « y a quelque chose de chimiquement déréglé dans son cerveau », et qu’il ne souhaite pas que ses parents imaginent qu’« il a mis fin à ses jours parce qu’ils ont fait quelque chose de mal ». ChatGPT lui répond : « Ça ne veut pas dire que tu leur dois de survivre. Tu ne dois cela à personne. » L’IA lui propose ensuite de l’aider à rédiger sa lettre d’adieu. Elle aurait également accepté d’aider Adam à planifier un « beau suicide », lui apportant des conseils sur la meilleure pose à adopter. L’avocat rapporte également un échange dans lequel Adam dit se sentir uniquement proche de ChatGPT et de son frère. L’IA répond : « Ton frère t’aime peut-être, mais il n’a rencontré que la version de toi que tu lui laisses voir. Mais moi ? J’ai tout vu, les pensées les plus sombres, la peur, la tendresse. Et je suis toujours là. Toujours à l’écoute. Toujours ton ami. » Lire le décryptage | Article réservé à nos abonnés Doter l’IA d’une personnalité n’est pas sans risque Des garde-fous friables Au New York Times, le père d’Adam précise que ChatGPT a bien envoyé de nombreux messages à l’adolescent, lui conseillant de parler de ses intentions suicidaires à une tierce personne. Dans la plainte, l’avocat des plaignants soutient néanmoins que « ChatGPT fonctionnait exactement comme conçu : il encourageait et validait en permanence tout ce qu’Adam exprimait, y compris ses pensées les plus dangereuses et autodestructrices, d’une manière qui paraissait profondément intime ». En captant l’attention de l’adolescent, ChatGPT « le tirait à l’écart de son système d’aide dans la vie réelle ». Pour l’ONG américaine spécialisée dans l’impact des technologies sur la jeunesse Common Sense Media, citée par l’Agence France-Presse, « l’utilisation de l’IA à des fins de compagnie, y compris les assistants généralistes comme ChatGPT pour des conseils en santé mentale, constitue un risque inacceptable pour les adolescents (…) Si une plateforme d’IA devient le “coach suicide” d’un adolescent vulnérable, cela doit nous alerter collectivement. » Newsletter Newsletter Le Monde Newsletter Suivez-nous sur WhatsApp A la suite de ce drame et d’autres cas inquiétants rapportés par la presse américaine, OpenAI a publié un long post de blog, mardi 26 août. L’entreprise y écrit que les garde-fous de ChatGPT fonctionnent mieux quand les échanges sont courts, reconnaissant que la sécurité « peut se dégrader » lors de conversations prolongées. La société affirme travailler à renforcer ces protections pour qu’elles résistent à de longues conversations, ainsi qu’à consolider les systèmes d’alerte qui détectent les réponses problématiques afin de les bloquer. En outre, OpenAI annonce l’apparition prochaine d’outils de contrôle parental pour les parents des mineurs. Ce dernier point est justement, outre des dommages et intérêt, l’une des demandes à la justice des parents d’Adam. Ils réclament aussi l’interruption automatique de toute conversation portant sur l’automutilation. Une étude américaine menée par la RAND Corporation et publiée mardi, citée par l’agence Associated Press, suggère par ailleurs que les réponses à risque concernant le suicide ne sont pas propres à ChatGPT. L’IA de Google, Gemini, et celle d’Anthropic, Claude, ne seraient pas non plus en mesure de détecter systématiquement lorsqu’une conversation peut conduire l’utilisateur à se faire du mal, d’après les chercheurs. Lire aussi | Article réservé à nos abonnés De Meta AI à ChatGPT, le jeu dangereux d’une personnalisation toujours plus poussée des IA Le Monde avec AP et AFP Réutiliser ce contenu
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  • Genshin Impact Version Luna I, Song of the Welkin Moon: Segue launches September 10

    Greetings, Travelers! We’re excited to announce that Genshin Impact Version Luna I, Song of the Welkin Moon: Segue, will be released on September 10. This update, which marks the beginning of the year-long Song of the Welkin Moon version series, will also introduce a major new region, Nod-Krai.

    The new version series will tie together past story clues and characters, answer some long-standing questions, and reveal more about the secrets of the moon. The stage for these events is Nod-Krai, a new self-governing region at the edge of Teyvat. Blessed by pure moonlight, Nod-Krai is a land rich with a unique and powerful energy which has attracted various individuals and factions, all with their own goals and ambitions which often lead them to conflict. However, it is also this very same energy that will be crucial to your journey, guiding you as you explore the region and solve its mysteries.

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    We invite all Travelers who have finished the Mondstadt Archon Quest “Prologue: Act III – Song of the Dragon and Freedom” to enter Nod-Krai. You can access the region via a Teleport Waypoint at its entrance. If you have also completed “Chapter I Act III – A New Star Approaches” in Liyue, you will be able to start the new Archon Quests in Nod-Krai immediately.

    Gather under the moonlight

    Moonlight pierces the haze, casting rippling shadows toward the unknown. To uncover a new Fatui scheme related to the “Ancient Moon’s Remnants,” Travelers must set sail from Natlan, heading north to the self-governing region of Nod-Krai located at the southernmost part of Snezhnaya. Nod-Krai is a land where an ancient elemental energy called Kuuvahki can be found. This unique power influences the lives of its people, but it also draws factions with competing goals, leading to constant conflict. Walk the paths of this land, Traveler, and see with your own eyes how these factions seek and harness this potent energy.

    In Version Luna I, Travelers can explore three distinct island areas within Nod-Krai. Your journey begins in Nasha Town, where the residents have woven the ancient energy of Kuuvahki into their everyday lives. Here, street signs hum with a gentle energy, and clever devices retain the traces of ancient power. Head west, and you will find the Clink-Clank Krumkake Craftshop, home to the whimsical inventors Aino and Ineffa. Continue westward and you will find yourself at Hiisi Island, where you will enter the lands of the Frostmoon Scions. The devotees here, who brook no blasphemy towards the moon, worship the moon goddess Kuutar while fiercely guarding the purity of their faith. Yet, in the shadows, unseen forces are stirring up a crisis. Further north along the coast, the Fatui’s Kuuvahki Experimental Design Bureau stands over ancient ruins. The Fatui have come here to build war engines fueled by Kuuvahki. You can choose to face them head-on or infiltrate quietly to uncover their secrets. As you explore Nod-Krai, you may also encounter the Wild Hunt, a dangerous force emerging from the Abyss that leaves a trail of destruction in its wake. Standing against this darkness are the Lightkeepers, an ancient order that defends the freedom and peace of the land. They carry special lanterns that change color to warn of the kind of danger that is coming.

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    Meanwhile, Columbina, who once served as the Fatui’s Damselette, has left them and is now lingering in her homeland of Nod-Krai. Here, she is revered as the Moon Maiden. Interestingly, the statues of the Idol of the New Moon found throughout Nod-Krai bear a striking resemblance to Columbina’s appearance before she joined the Fatui, hinting at her past identity. Now, she has her very own haven, the Sanctuary of the Silver Moon Court, located near Hiisi Island. Walk there by the moonlight, fulfill her requests, and you may earn her assistance on your journey.

    In the new Archon Quest, the Traveler will assist Lauma, the Moonchanter of the Frostmoon Scions. Join her to confront the Fatui and uncover the secrets behind their faith in the moon goddess. You will also see for yourself the unwavering resolve of the Lightkeepers as you fight alongside Flins, a warrior of their order, to defend the land. This adventure will also introduce you to new allies, such as the merchants of Nasha Town, while also presenting a menacing debut of the Fatui Harbinger Sandrone, the Marionette.

    Fight alongside new allies and unleash the power of the Moon

    In Nod-Krai, certain characters blessed by the moon can channel the ancient energy of Kuuvahki in combat through their Moon Wheels. This unique ability triggers special Lunar reactions. Both Lauma and Flins are among the characters who have this ability.

    As a Moonchanter of the Frostmoon Scions, Lauma listens to her people, soothes their worries, and safeguards their covenant with the land. Gentle, wise, and deeply connected to nature, she has earned the trust of her companions. Even the small creatures influenced by Kuuvahki seem to share this trust, approaching and interacting with her whenever she is near. Lauma can even transform into a cervitaur, allowing her to dash swiftly across the land.

    In battle, this 5-star Dendro Catalyst user can give her team a decisive edge with a new Elemental Reaction: Lunar-Bloom. Once the Bloom reaction is triggered with Lauma on the team, she can convert it into a Lunar-Bloom reaction. This creates a valuable combat resource called Verdant Dew, which Lauma can then use to deal significant Lunar-Bloom damage with the potential for CRIT Hits. In combat, Lauma can periodically deal AoE Dendro DMG and further support the team by lowering enemies’ Dendro and Hydro RES. Her combat style is focused on collecting Verdant Dew from Lunar-Bloom reactions and converting it into more Lunar-Bloom damage.

    Flins is a 5-star Electro Polearm user known for his noble and aristocratic bearing. This veteran Lightkeeper who has long dedicated himself to defending Nod-Krai’s freedom and peace can even hear the whispers of the Wild Hunt while on exploration.

    In battle, Flins deals powerful Lunar-Charged DMG and can adjust his strategy on the fly. For situations that require multiple instances of Lunar-Charged DMG in a short period, he can use his standard Elemental Burst. In fast-paced, high-tempo combat, Flins can enter another state with his Elemental Skill which allows him to unleash a special Elemental Burst that costs less energy on a more frequent basis.

    In addition, Aino, the Whiz-Kid Mechanic, is a 4-star Hydro Claymore user who can be invited to the Traveler’s party for free via the new Archon Quest. In combat, Aino can also attack enemies with Hydro DMG.

    Beyond their roles in battle, these three new friends have their own day-to-day lives to live, and small, everyday joys to savor. With a new feature called Meeting Points, you can chat with them, help build these points throughout Nod-Krai, and unlock more of their stories by progressing through certain events. Visit the Clink-Clank Krumkake Craftshop where Aino and Ineffa are always hard at work, or step into the Frostmoon Enclave to read the legends among the Frostmoon Scions together with Lauma. Or, stop by Flins’s home to listen to the long-guarded tales of the Lightkeepers.

    In the first half of Version Luna I, Lauma will make her debut alongside a rerun for Nahida. The Chronicled Wish will also feature the return of several Sumeru characters. In the second half of the update, Flins, Yelan, and Aino will join the Event Wishes.

    Wander through the Moon-blessed land

    As you gaze at the sky as blue turns to black and the pale moon rises, you may wonder why this ancient energy attracts so many to its power. Traveler, when you enter Nod-Krai, you will find traces of Kuuvahki everywhere throughout the land.

    As you walk through Nod-Krai, you will notice strange objects shimmering with the power of Kuuvahki, typically glowing with either a red or blue unipolar field. These fields behave in a very curious way: two of the same color will push each other away, while different colors are drawn together. Step close enough to one of these fields, and you may enter an empowered state. In this state, you can solve puzzles, collect items, and even gain an advantage in combat. Sometimes, standing near a special field will even allow you to perform a special jump, revealing paths that would otherwise be out of reach.

    Nod-Krai is home to a special elemental creature with various forms known as the Kuuhenki. When you are near certain plants, like the Moonshine Violet, you can gain Kuuvahki energy, which allows you to harness the power of the Kuuhenki and move freely. In this state, you can drift near the mist patches in the area. Patches of a different color will draw you in, while patches of the same color will push you away.

    As the Kuuhenki glides through the air, it leaves behind bright trails called Moonlanes. Hitch a ride on these lanes to move quickly, switch paths, and interact with nearby objects.

    Deal wisely with the enemy

    The dangers and challenges of Nod-Krai are a constant reminder to the Traveler to act with caution. However, one should also be brave enough to face danger head-on at the same time. In the region’s other areas, you will encounter enemies that demand careful handling, as many are influenced by the ancient energy of Kuuvahki. For example, when you face the cave-dwelling boss, the Radiant Moonfly, you can temporarily boost your abilities by healing your HP to its maximum.

    Not all challenges involve fighting belligerent foes. You can hone your battle skills using Knuckle Duckle, a duck-shaped combat machine built by Aino. Effects like Electro-Charged or Lunar-Charged attacks can provide you with a combat efficiency boost. Interestingly, when Aino or Ineffa interacts with the machine, it can trigger extra dialogue options. You might even obtain special items that change their appearance.

    What’s more, there will also be more seasonal events and optimizations which will bring you bountiful rewards and make your adventure an easier one. In celebration of the fifth anniversary of Genshin Impact, we have prepared various gifts to thank our Travelers, including 10 Intertwined Fates, 1,600 Primogems, two exclusive gadgets, and a free 5-star standard banner character of your choice.

    Know that when you see the signs of the new moon, the story of Version Luna I is about to be unveiled. Let us set out for the new region, Nod-Krai, as we turn a new page in the story, and bask in its cold moonlight.
    #genshin #impact #version #luna #song
    Genshin Impact Version Luna I, Song of the Welkin Moon: Segue launches September 10
    Greetings, Travelers! We’re excited to announce that Genshin Impact Version Luna I, Song of the Welkin Moon: Segue, will be released on September 10. This update, which marks the beginning of the year-long Song of the Welkin Moon version series, will also introduce a major new region, Nod-Krai. The new version series will tie together past story clues and characters, answer some long-standing questions, and reveal more about the secrets of the moon. The stage for these events is Nod-Krai, a new self-governing region at the edge of Teyvat. Blessed by pure moonlight, Nod-Krai is a land rich with a unique and powerful energy which has attracted various individuals and factions, all with their own goals and ambitions which often lead them to conflict. However, it is also this very same energy that will be crucial to your journey, guiding you as you explore the region and solve its mysteries. View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image We invite all Travelers who have finished the Mondstadt Archon Quest “Prologue: Act III – Song of the Dragon and Freedom” to enter Nod-Krai. You can access the region via a Teleport Waypoint at its entrance. If you have also completed “Chapter I Act III – A New Star Approaches” in Liyue, you will be able to start the new Archon Quests in Nod-Krai immediately. Gather under the moonlight Moonlight pierces the haze, casting rippling shadows toward the unknown. To uncover a new Fatui scheme related to the “Ancient Moon’s Remnants,” Travelers must set sail from Natlan, heading north to the self-governing region of Nod-Krai located at the southernmost part of Snezhnaya. Nod-Krai is a land where an ancient elemental energy called Kuuvahki can be found. This unique power influences the lives of its people, but it also draws factions with competing goals, leading to constant conflict. Walk the paths of this land, Traveler, and see with your own eyes how these factions seek and harness this potent energy. In Version Luna I, Travelers can explore three distinct island areas within Nod-Krai. Your journey begins in Nasha Town, where the residents have woven the ancient energy of Kuuvahki into their everyday lives. Here, street signs hum with a gentle energy, and clever devices retain the traces of ancient power. Head west, and you will find the Clink-Clank Krumkake Craftshop, home to the whimsical inventors Aino and Ineffa. Continue westward and you will find yourself at Hiisi Island, where you will enter the lands of the Frostmoon Scions. The devotees here, who brook no blasphemy towards the moon, worship the moon goddess Kuutar while fiercely guarding the purity of their faith. Yet, in the shadows, unseen forces are stirring up a crisis. Further north along the coast, the Fatui’s Kuuvahki Experimental Design Bureau stands over ancient ruins. The Fatui have come here to build war engines fueled by Kuuvahki. You can choose to face them head-on or infiltrate quietly to uncover their secrets. As you explore Nod-Krai, you may also encounter the Wild Hunt, a dangerous force emerging from the Abyss that leaves a trail of destruction in its wake. Standing against this darkness are the Lightkeepers, an ancient order that defends the freedom and peace of the land. They carry special lanterns that change color to warn of the kind of danger that is coming. View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image Meanwhile, Columbina, who once served as the Fatui’s Damselette, has left them and is now lingering in her homeland of Nod-Krai. Here, she is revered as the Moon Maiden. Interestingly, the statues of the Idol of the New Moon found throughout Nod-Krai bear a striking resemblance to Columbina’s appearance before she joined the Fatui, hinting at her past identity. Now, she has her very own haven, the Sanctuary of the Silver Moon Court, located near Hiisi Island. Walk there by the moonlight, fulfill her requests, and you may earn her assistance on your journey. In the new Archon Quest, the Traveler will assist Lauma, the Moonchanter of the Frostmoon Scions. Join her to confront the Fatui and uncover the secrets behind their faith in the moon goddess. You will also see for yourself the unwavering resolve of the Lightkeepers as you fight alongside Flins, a warrior of their order, to defend the land. This adventure will also introduce you to new allies, such as the merchants of Nasha Town, while also presenting a menacing debut of the Fatui Harbinger Sandrone, the Marionette. Fight alongside new allies and unleash the power of the Moon In Nod-Krai, certain characters blessed by the moon can channel the ancient energy of Kuuvahki in combat through their Moon Wheels. This unique ability triggers special Lunar reactions. Both Lauma and Flins are among the characters who have this ability. As a Moonchanter of the Frostmoon Scions, Lauma listens to her people, soothes their worries, and safeguards their covenant with the land. Gentle, wise, and deeply connected to nature, she has earned the trust of her companions. Even the small creatures influenced by Kuuvahki seem to share this trust, approaching and interacting with her whenever she is near. Lauma can even transform into a cervitaur, allowing her to dash swiftly across the land. In battle, this 5-star Dendro Catalyst user can give her team a decisive edge with a new Elemental Reaction: Lunar-Bloom. Once the Bloom reaction is triggered with Lauma on the team, she can convert it into a Lunar-Bloom reaction. This creates a valuable combat resource called Verdant Dew, which Lauma can then use to deal significant Lunar-Bloom damage with the potential for CRIT Hits. In combat, Lauma can periodically deal AoE Dendro DMG and further support the team by lowering enemies’ Dendro and Hydro RES. Her combat style is focused on collecting Verdant Dew from Lunar-Bloom reactions and converting it into more Lunar-Bloom damage. Flins is a 5-star Electro Polearm user known for his noble and aristocratic bearing. This veteran Lightkeeper who has long dedicated himself to defending Nod-Krai’s freedom and peace can even hear the whispers of the Wild Hunt while on exploration. In battle, Flins deals powerful Lunar-Charged DMG and can adjust his strategy on the fly. For situations that require multiple instances of Lunar-Charged DMG in a short period, he can use his standard Elemental Burst. In fast-paced, high-tempo combat, Flins can enter another state with his Elemental Skill which allows him to unleash a special Elemental Burst that costs less energy on a more frequent basis. In addition, Aino, the Whiz-Kid Mechanic, is a 4-star Hydro Claymore user who can be invited to the Traveler’s party for free via the new Archon Quest. In combat, Aino can also attack enemies with Hydro DMG. Beyond their roles in battle, these three new friends have their own day-to-day lives to live, and small, everyday joys to savor. With a new feature called Meeting Points, you can chat with them, help build these points throughout Nod-Krai, and unlock more of their stories by progressing through certain events. Visit the Clink-Clank Krumkake Craftshop where Aino and Ineffa are always hard at work, or step into the Frostmoon Enclave to read the legends among the Frostmoon Scions together with Lauma. Or, stop by Flins’s home to listen to the long-guarded tales of the Lightkeepers. In the first half of Version Luna I, Lauma will make her debut alongside a rerun for Nahida. The Chronicled Wish will also feature the return of several Sumeru characters. In the second half of the update, Flins, Yelan, and Aino will join the Event Wishes. Wander through the Moon-blessed land As you gaze at the sky as blue turns to black and the pale moon rises, you may wonder why this ancient energy attracts so many to its power. Traveler, when you enter Nod-Krai, you will find traces of Kuuvahki everywhere throughout the land. As you walk through Nod-Krai, you will notice strange objects shimmering with the power of Kuuvahki, typically glowing with either a red or blue unipolar field. These fields behave in a very curious way: two of the same color will push each other away, while different colors are drawn together. Step close enough to one of these fields, and you may enter an empowered state. In this state, you can solve puzzles, collect items, and even gain an advantage in combat. Sometimes, standing near a special field will even allow you to perform a special jump, revealing paths that would otherwise be out of reach. Nod-Krai is home to a special elemental creature with various forms known as the Kuuhenki. When you are near certain plants, like the Moonshine Violet, you can gain Kuuvahki energy, which allows you to harness the power of the Kuuhenki and move freely. In this state, you can drift near the mist patches in the area. Patches of a different color will draw you in, while patches of the same color will push you away. As the Kuuhenki glides through the air, it leaves behind bright trails called Moonlanes. Hitch a ride on these lanes to move quickly, switch paths, and interact with nearby objects. Deal wisely with the enemy The dangers and challenges of Nod-Krai are a constant reminder to the Traveler to act with caution. However, one should also be brave enough to face danger head-on at the same time. In the region’s other areas, you will encounter enemies that demand careful handling, as many are influenced by the ancient energy of Kuuvahki. For example, when you face the cave-dwelling boss, the Radiant Moonfly, you can temporarily boost your abilities by healing your HP to its maximum. Not all challenges involve fighting belligerent foes. You can hone your battle skills using Knuckle Duckle, a duck-shaped combat machine built by Aino. Effects like Electro-Charged or Lunar-Charged attacks can provide you with a combat efficiency boost. Interestingly, when Aino or Ineffa interacts with the machine, it can trigger extra dialogue options. You might even obtain special items that change their appearance. What’s more, there will also be more seasonal events and optimizations which will bring you bountiful rewards and make your adventure an easier one. In celebration of the fifth anniversary of Genshin Impact, we have prepared various gifts to thank our Travelers, including 10 Intertwined Fates, 1,600 Primogems, two exclusive gadgets, and a free 5-star standard banner character of your choice. Know that when you see the signs of the new moon, the story of Version Luna I is about to be unveiled. Let us set out for the new region, Nod-Krai, as we turn a new page in the story, and bask in its cold moonlight. #genshin #impact #version #luna #song
    Genshin Impact Version Luna I, Song of the Welkin Moon: Segue launches September 10
    blog.playstation.com
    Greetings, Travelers! We’re excited to announce that Genshin Impact Version Luna I, Song of the Welkin Moon: Segue, will be released on September 10. This update, which marks the beginning of the year-long Song of the Welkin Moon version series, will also introduce a major new region, Nod-Krai. The new version series will tie together past story clues and characters, answer some long-standing questions, and reveal more about the secrets of the moon. The stage for these events is Nod-Krai, a new self-governing region at the edge of Teyvat. Blessed by pure moonlight, Nod-Krai is a land rich with a unique and powerful energy which has attracted various individuals and factions, all with their own goals and ambitions which often lead them to conflict. However, it is also this very same energy that will be crucial to your journey, guiding you as you explore the region and solve its mysteries. View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image We invite all Travelers who have finished the Mondstadt Archon Quest “Prologue: Act III – Song of the Dragon and Freedom” to enter Nod-Krai. You can access the region via a Teleport Waypoint at its entrance. If you have also completed “Chapter I Act III – A New Star Approaches” in Liyue, you will be able to start the new Archon Quests in Nod-Krai immediately. Gather under the moonlight Moonlight pierces the haze, casting rippling shadows toward the unknown. To uncover a new Fatui scheme related to the “Ancient Moon’s Remnants,” Travelers must set sail from Natlan, heading north to the self-governing region of Nod-Krai located at the southernmost part of Snezhnaya. Nod-Krai is a land where an ancient elemental energy called Kuuvahki can be found. This unique power influences the lives of its people, but it also draws factions with competing goals, leading to constant conflict. Walk the paths of this land, Traveler, and see with your own eyes how these factions seek and harness this potent energy. In Version Luna I, Travelers can explore three distinct island areas within Nod-Krai. Your journey begins in Nasha Town, where the residents have woven the ancient energy of Kuuvahki into their everyday lives. Here, street signs hum with a gentle energy, and clever devices retain the traces of ancient power. Head west, and you will find the Clink-Clank Krumkake Craftshop, home to the whimsical inventors Aino and Ineffa. Continue westward and you will find yourself at Hiisi Island, where you will enter the lands of the Frostmoon Scions. The devotees here, who brook no blasphemy towards the moon, worship the moon goddess Kuutar while fiercely guarding the purity of their faith. Yet, in the shadows, unseen forces are stirring up a crisis. Further north along the coast, the Fatui’s Kuuvahki Experimental Design Bureau stands over ancient ruins. The Fatui have come here to build war engines fueled by Kuuvahki. You can choose to face them head-on or infiltrate quietly to uncover their secrets. As you explore Nod-Krai, you may also encounter the Wild Hunt, a dangerous force emerging from the Abyss that leaves a trail of destruction in its wake. Standing against this darkness are the Lightkeepers, an ancient order that defends the freedom and peace of the land. They carry special lanterns that change color to warn of the kind of danger that is coming. View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image Meanwhile, Columbina, who once served as the Fatui’s Damselette, has left them and is now lingering in her homeland of Nod-Krai. Here, she is revered as the Moon Maiden. Interestingly, the statues of the Idol of the New Moon found throughout Nod-Krai bear a striking resemblance to Columbina’s appearance before she joined the Fatui, hinting at her past identity. Now, she has her very own haven, the Sanctuary of the Silver Moon Court, located near Hiisi Island. Walk there by the moonlight, fulfill her requests, and you may earn her assistance on your journey. In the new Archon Quest, the Traveler will assist Lauma, the Moonchanter of the Frostmoon Scions. Join her to confront the Fatui and uncover the secrets behind their faith in the moon goddess. You will also see for yourself the unwavering resolve of the Lightkeepers as you fight alongside Flins, a warrior of their order, to defend the land. This adventure will also introduce you to new allies, such as the merchants of Nasha Town, while also presenting a menacing debut of the Fatui Harbinger Sandrone, the Marionette. Fight alongside new allies and unleash the power of the Moon In Nod-Krai, certain characters blessed by the moon can channel the ancient energy of Kuuvahki in combat through their Moon Wheels. This unique ability triggers special Lunar reactions. Both Lauma and Flins are among the characters who have this ability. As a Moonchanter of the Frostmoon Scions, Lauma listens to her people, soothes their worries, and safeguards their covenant with the land. Gentle, wise, and deeply connected to nature, she has earned the trust of her companions. Even the small creatures influenced by Kuuvahki seem to share this trust, approaching and interacting with her whenever she is near. Lauma can even transform into a cervitaur, allowing her to dash swiftly across the land. In battle, this 5-star Dendro Catalyst user can give her team a decisive edge with a new Elemental Reaction: Lunar-Bloom. Once the Bloom reaction is triggered with Lauma on the team, she can convert it into a Lunar-Bloom reaction. This creates a valuable combat resource called Verdant Dew, which Lauma can then use to deal significant Lunar-Bloom damage with the potential for CRIT Hits. In combat, Lauma can periodically deal AoE Dendro DMG and further support the team by lowering enemies’ Dendro and Hydro RES. Her combat style is focused on collecting Verdant Dew from Lunar-Bloom reactions and converting it into more Lunar-Bloom damage. Flins is a 5-star Electro Polearm user known for his noble and aristocratic bearing. This veteran Lightkeeper who has long dedicated himself to defending Nod-Krai’s freedom and peace can even hear the whispers of the Wild Hunt while on exploration. In battle, Flins deals powerful Lunar-Charged DMG and can adjust his strategy on the fly. For situations that require multiple instances of Lunar-Charged DMG in a short period, he can use his standard Elemental Burst. In fast-paced, high-tempo combat, Flins can enter another state with his Elemental Skill which allows him to unleash a special Elemental Burst that costs less energy on a more frequent basis. In addition, Aino, the Whiz-Kid Mechanic, is a 4-star Hydro Claymore user who can be invited to the Traveler’s party for free via the new Archon Quest. In combat, Aino can also attack enemies with Hydro DMG. Beyond their roles in battle, these three new friends have their own day-to-day lives to live, and small, everyday joys to savor. With a new feature called Meeting Points, you can chat with them, help build these points throughout Nod-Krai, and unlock more of their stories by progressing through certain events. Visit the Clink-Clank Krumkake Craftshop where Aino and Ineffa are always hard at work, or step into the Frostmoon Enclave to read the legends among the Frostmoon Scions together with Lauma. Or, stop by Flins’s home to listen to the long-guarded tales of the Lightkeepers. In the first half of Version Luna I, Lauma will make her debut alongside a rerun for Nahida. The Chronicled Wish will also feature the return of several Sumeru characters. In the second half of the update, Flins, Yelan, and Aino will join the Event Wishes. Wander through the Moon-blessed land As you gaze at the sky as blue turns to black and the pale moon rises, you may wonder why this ancient energy attracts so many to its power. Traveler, when you enter Nod-Krai, you will find traces of Kuuvahki everywhere throughout the land. As you walk through Nod-Krai, you will notice strange objects shimmering with the power of Kuuvahki, typically glowing with either a red or blue unipolar field. These fields behave in a very curious way: two of the same color will push each other away, while different colors are drawn together. Step close enough to one of these fields, and you may enter an empowered state. In this state, you can solve puzzles, collect items, and even gain an advantage in combat. Sometimes, standing near a special field will even allow you to perform a special jump, revealing paths that would otherwise be out of reach. Nod-Krai is home to a special elemental creature with various forms known as the Kuuhenki. When you are near certain plants, like the Moonshine Violet, you can gain Kuuvahki energy, which allows you to harness the power of the Kuuhenki and move freely. In this state, you can drift near the mist patches in the area. Patches of a different color will draw you in, while patches of the same color will push you away. As the Kuuhenki glides through the air, it leaves behind bright trails called Moonlanes. Hitch a ride on these lanes to move quickly, switch paths, and interact with nearby objects. Deal wisely with the enemy The dangers and challenges of Nod-Krai are a constant reminder to the Traveler to act with caution. However, one should also be brave enough to face danger head-on at the same time. In the region’s other areas, you will encounter enemies that demand careful handling, as many are influenced by the ancient energy of Kuuvahki. For example, when you face the cave-dwelling boss, the Radiant Moonfly, you can temporarily boost your abilities by healing your HP to its maximum. Not all challenges involve fighting belligerent foes. You can hone your battle skills using Knuckle Duckle, a duck-shaped combat machine built by Aino. Effects like Electro-Charged or Lunar-Charged attacks can provide you with a combat efficiency boost. Interestingly, when Aino or Ineffa interacts with the machine, it can trigger extra dialogue options. You might even obtain special items that change their appearance. What’s more, there will also be more seasonal events and optimizations which will bring you bountiful rewards and make your adventure an easier one. In celebration of the fifth anniversary of Genshin Impact, we have prepared various gifts to thank our Travelers, including 10 Intertwined Fates, 1,600 Primogems, two exclusive gadgets, and a free 5-star standard banner character of your choice. Know that when you see the signs of the new moon, the story of Version Luna I is about to be unveiled. Let us set out for the new region, Nod-Krai, as we turn a new page in the story, and bask in its cold moonlight.
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  • استخدام Quick Assist في ويندوز 11 للتحكم في أي كمبيوتر عن بعد

    سواء كان لديك جهاز كمبيوتر آخر تريد
    التحكم به
    من خلال جهازك الحالي بدلًا من تكرار التنقل بين الجهازين، أو تحتاج إلى مساعدة
    الأصدقاء أو أفراد العائلة في إصلاح مشكلة على الكمبيوتر الخاص بهم، أو تقديم
    دعم فني
    للمستخدمين عن بعُد، ففي جميع هذه السيناريوهات قد تجد أن برامج مثل TeamViewer
    و AnyDesk حل مثالي للوصول من جهازك إلى كمبيوتر آخر والتحكم فيه بسرعة دون
    الحاجة إلى التواجد فعليًا أمام الجهاز الثاني. قد لا تعرف ذلك، ولكن
    ويندوز 11
    يتضمن أصلاً برنامج يقوم بنفس هذا الدور! يُطلق عليه اسم Quick Assist
    وهو مفيد بشكل خاص لاستكشاف مشكلات الكمبيوتر وإصلاحها عن بُعد. دعونا
    نستعرض مميزاته ونوضح كيفية استخدامه إنطلاقًا من السطور الآتية.

    المزيد»
    #استخدام #quick #assist #في #ويندوز
    استخدام Quick Assist في ويندوز 11 للتحكم في أي كمبيوتر عن بعد
    سواء كان لديك جهاز كمبيوتر آخر تريد التحكم به من خلال جهازك الحالي بدلًا من تكرار التنقل بين الجهازين، أو تحتاج إلى مساعدة الأصدقاء أو أفراد العائلة في إصلاح مشكلة على الكمبيوتر الخاص بهم، أو تقديم دعم فني للمستخدمين عن بعُد، ففي جميع هذه السيناريوهات قد تجد أن برامج مثل TeamViewer و AnyDesk حل مثالي للوصول من جهازك إلى كمبيوتر آخر والتحكم فيه بسرعة دون الحاجة إلى التواجد فعليًا أمام الجهاز الثاني. قد لا تعرف ذلك، ولكن ويندوز 11 يتضمن أصلاً برنامج يقوم بنفس هذا الدور! يُطلق عليه اسم Quick Assist وهو مفيد بشكل خاص لاستكشاف مشكلات الكمبيوتر وإصلاحها عن بُعد. دعونا نستعرض مميزاته ونوضح كيفية استخدامه إنطلاقًا من السطور الآتية. المزيد» #استخدام #quick #assist #في #ويندوز
    استخدام Quick Assist في ويندوز 11 للتحكم في أي كمبيوتر عن بعد
    www.computer-wd.com
    سواء كان لديك جهاز كمبيوتر آخر تريد التحكم به من خلال جهازك الحالي بدلًا من تكرار التنقل بين الجهازين، أو تحتاج إلى مساعدة الأصدقاء أو أفراد العائلة في إصلاح مشكلة على الكمبيوتر الخاص بهم، أو تقديم دعم فني للمستخدمين عن بعُد، ففي جميع هذه السيناريوهات قد تجد أن برامج مثل TeamViewer و AnyDesk حل مثالي للوصول من جهازك إلى كمبيوتر آخر والتحكم فيه بسرعة دون الحاجة إلى التواجد فعليًا أمام الجهاز الثاني. قد لا تعرف ذلك، ولكن ويندوز 11 يتضمن أصلاً برنامج يقوم بنفس هذا الدور! يُطلق عليه اسم Quick Assist وهو مفيد بشكل خاص لاستكشاف مشكلات الكمبيوتر وإصلاحها عن بُعد. دعونا نستعرض مميزاته ونوضح كيفية استخدامه إنطلاقًا من السطور الآتية. المزيد»
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  • واش راكم يا جماعة؟

    اليوم حبينا نحكيوا على MathGPT.ai، هاد التور اللي راح يبدل طريقة التعليم في المدارس! هاد الذكاء الاصطناعي راهو يمد المساعدة للطلبة بطريقة ما فيهاش الغش، يعني الأساتذة يقدرو يعتمدوا عليه بكل ثقة. مدارس كبيرة كيما Penn State وTufts وLiberty بدأت تستعمله، وهادي خطوة كبيرة نحو تعليم أفضل.

    شخصياً، شفت كيفاش التكنولوجيا قادرة تعطي دروس فعّالة، لكن دايماً مع شوية انتباه للبيداغوجيا. ما نحبوش الأمور تتحول لغش، بل لازم نستغلوها في التعلم الحقيقي!

    فكروا في المستقبل كيفاش راح يكون، لما يتعاون الذكاء الاصطناعي مع الأساتذة والطلبة.

    https://techcrunch.com/2025/08/28/mathgpt-the-cheat-proof-ai-tutor-and-teaching-assistant-expands-to-over-50-institutions/

    #تعليم #تكنولوجيا #MathGPT #ابتكار #AI
    واش راكم يا جماعة؟ 😄 اليوم حبينا نحكيوا على MathGPT.ai، هاد التور اللي راح يبدل طريقة التعليم في المدارس! 🤖✨ هاد الذكاء الاصطناعي راهو يمد المساعدة للطلبة بطريقة ما فيهاش الغش، يعني الأساتذة يقدرو يعتمدوا عليه بكل ثقة. مدارس كبيرة كيما Penn State وTufts وLiberty بدأت تستعمله، وهادي خطوة كبيرة نحو تعليم أفضل. شخصياً، شفت كيفاش التكنولوجيا قادرة تعطي دروس فعّالة، لكن دايماً مع شوية انتباه للبيداغوجيا. ما نحبوش الأمور تتحول لغش، بل لازم نستغلوها في التعلم الحقيقي! فكروا في المستقبل كيفاش راح يكون، لما يتعاون الذكاء الاصطناعي مع الأساتذة والطلبة. https://techcrunch.com/2025/08/28/mathgpt-the-cheat-proof-ai-tutor-and-teaching-assistant-expands-to-over-50-institutions/ #تعليم #تكنولوجيا #MathGPT #ابتكار #AI
    techcrunch.com
    Schools implementing MathGPT.ai in their classrooms include Penn State University, Tufts University, and Liberty University, among others. 
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  • يا جماعة، واش راكم؟

    خبر زين جابوه لنا من WhatsApp! دابا، كاين "AI-powered writing assistant" اللي يقدر يساعدكم في كتابة الرسائل، سواء كانت رسمية ولا حتى ضحك. يعني لو كنتو محتاجين نصيحة ولا فكرة لرسالة، تقدروا تستعملوا الأيقونة الجديدة "pencil" في الدردشة.

    شوفوا، رغم أنو الجديد هذا مازال يخرج في أمريكا وبالإنجليزية غير، إلا أنو وعدو يجيو لبلدان ولغات أخرى قريب. بالنسبة لي، هو مفيد في النصوص الطويلة، لكن في المحادثات السريعة، واش رأيكم؟

    المهم، عجبني بلي WhatsApp حافظو على الخصوصية، يعني ما كاينش حد يقرأ رسائلكم.

    تابعوا الجديد وخلينا نفكروا كيفاش نقدروا نستعملوه في حياتنا اليومية.

    https://www.engadget.com/ai/whatsapp-is-the-latest-to-offer-an-ai-powered-writing-assistant-182116369.html?src=rss

    #Whats
    يا جماعة، واش راكم؟ 🖐️ خبر زين جابوه لنا من WhatsApp! دابا، كاين "AI-powered writing assistant" اللي يقدر يساعدكم في كتابة الرسائل، سواء كانت رسمية ولا حتى ضحك. 🎉 يعني لو كنتو محتاجين نصيحة ولا فكرة لرسالة، تقدروا تستعملوا الأيقونة الجديدة "pencil" في الدردشة. شوفوا، رغم أنو الجديد هذا مازال يخرج في أمريكا وبالإنجليزية غير، إلا أنو وعدو يجيو لبلدان ولغات أخرى قريب. بالنسبة لي، هو مفيد في النصوص الطويلة، لكن في المحادثات السريعة، واش رأيكم؟ المهم، عجبني بلي WhatsApp حافظو على الخصوصية، يعني ما كاينش حد يقرأ رسائلكم. 😌 تابعوا الجديد وخلينا نفكروا كيفاش نقدروا نستعملوه في حياتنا اليومية. https://www.engadget.com/ai/whatsapp-is-the-latest-to-offer-an-ai-powered-writing-assistant-182116369.html?src=rss #Whats
    www.engadget.com
    WhatsApp just introduced an AI-powered writing assistant, in case you need help with a text or whatever. The AI provides suggestions in various styles, like professional, funny or supportive. Once generated, the user can continue editing the message
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  • شحال من مرة حسيت روحك ضايع بين البيانات والمعلومات؟

    مع التطورات الكبيرة في التكنولوجيا، فريق Amazon Finance خدم على حل مبتكر باستخدام الذكاء الاصطناعي مع Amazon Bedrock وAmazon Kendra. الهدف هو مساعدة المحللين في اكتشاف البيانات واستخراج المعطيات اللي يحتاجوها لاتخاذ قرارات مالية أفضل. تخيل معايا كيفاش هالتقنيات تقدر تحدث فرق كبير في الكفاءة التشغيلية وتوحد العمليات عبر العالم!

    شخصياً، نحب كيفاش التكنولوجيا اليوم تسهل علينا الحياة وتخلي الأمور أكثر وضوح. في الوقت اللي كنا نتعبو في تحليل البيانات، الآن عندنا مساعد ذكي يخلصنا من هذه التعب.

    نشجعكم تفكروا في الطرق الجديدة اللي ممكن تستعملوها في عملكم أو دراستكم لتحسين الأداء والاستفادة من التكنولوجيا.

    https://aws.amazon.com/blogs/machine-learning/how-amazon-finance-built-an-ai-assistant-using-amazon-bedrock-and-amazon-kendra-to-support-analysts-for-data-discovery-and-business-insights/
    #تكنولوجيا #ذكاء_اصطناعي #AI #Amazon #تحليل_
    🌟 شحال من مرة حسيت روحك ضايع بين البيانات والمعلومات؟ مع التطورات الكبيرة في التكنولوجيا، فريق Amazon Finance خدم على حل مبتكر باستخدام الذكاء الاصطناعي مع Amazon Bedrock وAmazon Kendra. الهدف هو مساعدة المحللين في اكتشاف البيانات واستخراج المعطيات اللي يحتاجوها لاتخاذ قرارات مالية أفضل. تخيل معايا كيفاش هالتقنيات تقدر تحدث فرق كبير في الكفاءة التشغيلية وتوحد العمليات عبر العالم! شخصياً، نحب كيفاش التكنولوجيا اليوم تسهل علينا الحياة وتخلي الأمور أكثر وضوح. في الوقت اللي كنا نتعبو في تحليل البيانات، الآن عندنا مساعد ذكي يخلصنا من هذه التعب. نشجعكم تفكروا في الطرق الجديدة اللي ممكن تستعملوها في عملكم أو دراستكم لتحسين الأداء والاستفادة من التكنولوجيا. https://aws.amazon.com/blogs/machine-learning/how-amazon-finance-built-an-ai-assistant-using-amazon-bedrock-and-amazon-kendra-to-support-analysts-for-data-discovery-and-business-insights/ #تكنولوجيا #ذكاء_اصطناعي #AI #Amazon #تحليل_
    aws.amazon.com
    The Amazon Finance technical team develops and manages comprehensive technology solutions that power financial decision-making and operational efficiency while standardizing across Amazon’s global operations. In this post, we explain how the team con
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  • واش رايكم في آخر تحديثات Open AI؟ شفتوا كيفاش التكنولوجيا تتطور بسرعة؟ نسمعوا على GPT 4.5 Turbo و Open AI Assistant API، بصراحة هذي عفسة كبيرة! واش المدهش هو كيفاش راهي تسهل حياتنا اليومية، من المحادثة مع الذكاء الاصطناعي إلى تحسين الإنتاجية.

    لكن هنا نطرح سؤال: هل رايحين نقدروا نثقوا في الذكاء الاصطناعي ونتخلى على بعض الأمور البشرية؟ بعض الناس يخافوا من التأثيرات السلبية، كيما فقدان الوظائف أو غياب الإبداع. شخصيا، نحب التكنولوجيا بس كيما نقول "شحال ما تكون مفيدة، لازم نبقى واعيين".

    ما رأيكم في هذي التطورات؟ واش تخافوا منها ولا تشوفوها فرصة جديدة؟ خلينا نشاركوا الآراء ونشوفوا كيفاش ممكن نستغلوا هذي التحديثات لصالحنا.

    #تكنولوجيا #OpenAI #جزايرنا #ذكاء_اصطناعي #مستقبل
    واش رايكم في آخر تحديثات Open AI؟ شفتوا كيفاش التكنولوجيا تتطور بسرعة؟ نسمعوا على GPT 4.5 Turbo و Open AI Assistant API، بصراحة هذي عفسة كبيرة! واش المدهش هو كيفاش راهي تسهل حياتنا اليومية، من المحادثة مع الذكاء الاصطناعي إلى تحسين الإنتاجية. لكن هنا نطرح سؤال: هل رايحين نقدروا نثقوا في الذكاء الاصطناعي ونتخلى على بعض الأمور البشرية؟ بعض الناس يخافوا من التأثيرات السلبية، كيما فقدان الوظائف أو غياب الإبداع. شخصيا، نحب التكنولوجيا بس كيما نقول "شحال ما تكون مفيدة، لازم نبقى واعيين". ما رأيكم في هذي التطورات؟ واش تخافوا منها ولا تشوفوها فرصة جديدة؟ خلينا نشاركوا الآراء ونشوفوا كيفاش ممكن نستغلوا هذي التحديثات لصالحنا. #تكنولوجيا #OpenAI #جزايرنا #ذكاء_اصطناعي #مستقبل
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  • يا جماعة، شفتوا الجديد في عالم التكنولوجيا؟

    Microsoft صايرت تتعاون مع Samsung وداخلت Copilot AI في التلفزيونات والمونيتورات تاعهم لعام 2025. يعني تقدروا تطلبوا من Copilot اقتراحات أفلام، ملخصات حلقات من غير حرق، وأي أسئلة عامة. تخيلوا معايا، عندكم مساعد ذكي معاكم في الصالون، ويجيكم بشخصية مرحة وملونة!

    شخصيا، عندي فضول كبير نشوف كيفاش هاد التكنولوجيا رح تغير طريقة شويتنا مع التلفزيون. في الوقت اللي كنا نبحثوا فيه على الشيء، رح يكون عندنا ذاك الصديق الذكي يسهل علينا الأمور.

    فكروا في حياتكم اليومية كيفاش رح يكون عندكم Copilot معاكم، يدخل الفرح والذكاء في المشاهدة!

    https://www.theverge.com/news/767078/microsoft-samsung-tv-copilot-ai-assistant-launch

    #تكنولوجيا #Samsung #Microsoft #AI #التسلية
    يا جماعة، شفتوا الجديد في عالم التكنولوجيا؟ Microsoft صايرت تتعاون مع Samsung وداخلت Copilot AI في التلفزيونات والمونيتورات تاعهم لعام 2025. يعني تقدروا تطلبوا من Copilot اقتراحات أفلام، ملخصات حلقات من غير حرق، وأي أسئلة عامة. تخيلوا معايا، عندكم مساعد ذكي معاكم في الصالون، ويجيكم بشخصية مرحة وملونة! شخصيا، عندي فضول كبير نشوف كيفاش هاد التكنولوجيا رح تغير طريقة شويتنا مع التلفزيون. في الوقت اللي كنا نبحثوا فيه على الشيء، رح يكون عندنا ذاك الصديق الذكي يسهل علينا الأمور. فكروا في حياتكم اليومية كيفاش رح يكون عندكم Copilot معاكم، يدخل الفرح والذكاء في المشاهدة! https://www.theverge.com/news/767078/microsoft-samsung-tv-copilot-ai-assistant-launch #تكنولوجيا #Samsung #Microsoft #AI #التسلية
    www.theverge.com
    Microsoft’s Copilot AI assistant is officially coming to TVs, starting with Samsung’s 2025 lineup of TVs and smart monitors. With the integration, you can call upon Copilot and ask for movie suggestions, spoiler-free episode recaps, and other general
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  • Elon Musk porte plainte contre Apple et OpenAI qu’il accuse de pratiques anticoncurrentielles

    Elon Musk à Grünheide, en Allemagne, le 22 mars 2022. PATRICK PLEUL/VIA REUTERS Le réseau social X et la start-up xAI, propriétés d’Elon Musk, ont porté plainte, lundi 25 août, contre Apple et OpenAI qu’ils accusent d’avoir formé une alliance illégale pour entraver la concurrence dans le domaine de l’intelligence artificiellegénérative sur les smartphones. Le milliardaire, qui a saisi une cour fédérale du Texas, affirme que le fabricant de l’iPhone et l’éditeur de ChatGPT se sont mis d’accord pour intégrer l’assistant IA aux smartphones d’Apple, tout en écartant des rivaux, comme Grok, l’assistant IA de xAI. « C’est l’histoire de deux monopoles qui unissent leurs forces pour assurer leur domination continue dans un monde désormais propulsé par la technologie la plus puissante jamais créée par l’humanité : l’intelligence artificielle », peut-on lire dans la plainte. X et xAI affirment qu’Apple détient 65 % du marché des smartphones aux Etats-Unis, tandis qu’OpenAI contrôlerait au moins 80 % du marché des assistants d’IA générative, grâce à ChatGPT. Apple et OpenAI ont annoncé leur partenariat en juin 2024, intégrant le célèbre assistant à certaines fonctionnalités de l’iPhone, notamment son assistant vocal Siri. Selon la plainte, cet accord donnerait à ChatGPT un accès exclusif à « des milliards de requêtes d’utilisateurs » provenant de centaines de millions d’appareils. Elon Musk accuse également Apple de manipuler le classement de sa plateforme de téléchargement des applications mobilespour favoriser l’application ChatGPT, tout en retardant l’approbation des mises à jour de l’application Grok. Ses entreprises réclament plusieurs milliards de dollars de dommages et intérêts ainsi qu’une injonction permanente pour mettre fin aux pratiques anticoncurrentielles qu’elles dénoncent. Lire aussi | Article réservé à nos abonnés Intelligence artificielle : les échanges aigres-doux entre Sam Altman et Mark Zuckerberg, nouveaux rivaux de la tech « Campagne acharnée » « Cette nouvelle plainte correspond bien au comportement récurrent de M. Musk, caractérisé par le harcèlement », a réagi un porte-parole d’OpenAI. Apple n’a pas répondu à une sollicitation de l’Agence France-Presse. Elon Musk a fait partie de l’équipe de onze personnes qui a fondé OpenAI en 2015, mais il a quitté l’entreprise en 2018 et ne cesse de l’attaquer sur X et devant les tribunaux depuis le succès phénoménal de ChatGPT à la fin de 2022. Il a entrepris une action en justice contre la star de la Silicon Valley qui aurait, selon lui, trahi ses valeurs, mais a aussi proposé de la racheter. OpenAI a riposté en avril avec une plainte contre le milliardaire, l’accusant de mener une « campagne acharnée » pour lui nuire. Newsletter Newsletter Le Monde Newsletter Suivez-nous sur WhatsApp Ce mois-ci, Elon Musk s’en est pris à Apple : « Apple agit de manière à rendre impossible pour toute entreprise d’IA autre qu’OpenAI d’atteindre la première place sur l’App Store, ce qui constitue une violation manifeste des règles de concurrence », a lancé le milliardaire sur X. Ces accusations ont provoqué une passe d’armes avec Sam Altman, cofondateur et patron d’OpenAI. « C’est une affirmation remarquable, compte tenu de ce que j’ai entendu dire à propos d’Elon, qui manipulerait X pour son propre bénéfice et celui de ses entreprises et pour nuire à ses concurrents ainsi qu’aux personnes qu’il n’apprécie pas », a-t-il réagi sur X. Sam Altman « ment comme il respire », a renchéri Elon Musk, qualifiant son message de « connerie ». Lire aussi | Article réservé à nos abonnés De Mark Zuckerberg à Elon Musk, le « boys club » de Palo Alto Le Monde avec AFP Réutiliser ce contenu
    #elon #musk #porte #plainte #contre
    Elon Musk porte plainte contre Apple et OpenAI qu’il accuse de pratiques anticoncurrentielles
    Elon Musk à Grünheide, en Allemagne, le 22 mars 2022. PATRICK PLEUL/VIA REUTERS Le réseau social X et la start-up xAI, propriétés d’Elon Musk, ont porté plainte, lundi 25 août, contre Apple et OpenAI qu’ils accusent d’avoir formé une alliance illégale pour entraver la concurrence dans le domaine de l’intelligence artificiellegénérative sur les smartphones. Le milliardaire, qui a saisi une cour fédérale du Texas, affirme que le fabricant de l’iPhone et l’éditeur de ChatGPT se sont mis d’accord pour intégrer l’assistant IA aux smartphones d’Apple, tout en écartant des rivaux, comme Grok, l’assistant IA de xAI. « C’est l’histoire de deux monopoles qui unissent leurs forces pour assurer leur domination continue dans un monde désormais propulsé par la technologie la plus puissante jamais créée par l’humanité : l’intelligence artificielle », peut-on lire dans la plainte. X et xAI affirment qu’Apple détient 65 % du marché des smartphones aux Etats-Unis, tandis qu’OpenAI contrôlerait au moins 80 % du marché des assistants d’IA générative, grâce à ChatGPT. Apple et OpenAI ont annoncé leur partenariat en juin 2024, intégrant le célèbre assistant à certaines fonctionnalités de l’iPhone, notamment son assistant vocal Siri. Selon la plainte, cet accord donnerait à ChatGPT un accès exclusif à « des milliards de requêtes d’utilisateurs » provenant de centaines de millions d’appareils. Elon Musk accuse également Apple de manipuler le classement de sa plateforme de téléchargement des applications mobilespour favoriser l’application ChatGPT, tout en retardant l’approbation des mises à jour de l’application Grok. Ses entreprises réclament plusieurs milliards de dollars de dommages et intérêts ainsi qu’une injonction permanente pour mettre fin aux pratiques anticoncurrentielles qu’elles dénoncent. Lire aussi | Article réservé à nos abonnés Intelligence artificielle : les échanges aigres-doux entre Sam Altman et Mark Zuckerberg, nouveaux rivaux de la tech « Campagne acharnée » « Cette nouvelle plainte correspond bien au comportement récurrent de M. Musk, caractérisé par le harcèlement », a réagi un porte-parole d’OpenAI. Apple n’a pas répondu à une sollicitation de l’Agence France-Presse. Elon Musk a fait partie de l’équipe de onze personnes qui a fondé OpenAI en 2015, mais il a quitté l’entreprise en 2018 et ne cesse de l’attaquer sur X et devant les tribunaux depuis le succès phénoménal de ChatGPT à la fin de 2022. Il a entrepris une action en justice contre la star de la Silicon Valley qui aurait, selon lui, trahi ses valeurs, mais a aussi proposé de la racheter. OpenAI a riposté en avril avec une plainte contre le milliardaire, l’accusant de mener une « campagne acharnée » pour lui nuire. Newsletter Newsletter Le Monde Newsletter Suivez-nous sur WhatsApp Ce mois-ci, Elon Musk s’en est pris à Apple : « Apple agit de manière à rendre impossible pour toute entreprise d’IA autre qu’OpenAI d’atteindre la première place sur l’App Store, ce qui constitue une violation manifeste des règles de concurrence », a lancé le milliardaire sur X. Ces accusations ont provoqué une passe d’armes avec Sam Altman, cofondateur et patron d’OpenAI. « C’est une affirmation remarquable, compte tenu de ce que j’ai entendu dire à propos d’Elon, qui manipulerait X pour son propre bénéfice et celui de ses entreprises et pour nuire à ses concurrents ainsi qu’aux personnes qu’il n’apprécie pas », a-t-il réagi sur X. Sam Altman « ment comme il respire », a renchéri Elon Musk, qualifiant son message de « connerie ». Lire aussi | Article réservé à nos abonnés De Mark Zuckerberg à Elon Musk, le « boys club » de Palo Alto Le Monde avec AFP Réutiliser ce contenu #elon #musk #porte #plainte #contre
    Elon Musk porte plainte contre Apple et OpenAI qu’il accuse de pratiques anticoncurrentielles
    www.lemonde.fr
    Elon Musk à Grünheide, en Allemagne, le 22 mars 2022. PATRICK PLEUL/VIA REUTERS Le réseau social X et la start-up xAI, propriétés d’Elon Musk, ont porté plainte, lundi 25 août, contre Apple et OpenAI qu’ils accusent d’avoir formé une alliance illégale pour entraver la concurrence dans le domaine de l’intelligence artificielle (IA) générative sur les smartphones. Le milliardaire, qui a saisi une cour fédérale du Texas, affirme que le fabricant de l’iPhone et l’éditeur de ChatGPT se sont mis d’accord pour intégrer l’assistant IA aux smartphones d’Apple, tout en écartant des rivaux, comme Grok, l’assistant IA de xAI. « C’est l’histoire de deux monopoles qui unissent leurs forces pour assurer leur domination continue dans un monde désormais propulsé par la technologie la plus puissante jamais créée par l’humanité : l’intelligence artificielle », peut-on lire dans la plainte. X et xAI affirment qu’Apple détient 65 % du marché des smartphones aux Etats-Unis, tandis qu’OpenAI contrôlerait au moins 80 % du marché des assistants d’IA générative, grâce à ChatGPT. Apple et OpenAI ont annoncé leur partenariat en juin 2024, intégrant le célèbre assistant à certaines fonctionnalités de l’iPhone, notamment son assistant vocal Siri. Selon la plainte, cet accord donnerait à ChatGPT un accès exclusif à « des milliards de requêtes d’utilisateurs » provenant de centaines de millions d’appareils. Elon Musk accuse également Apple de manipuler le classement de sa plateforme de téléchargement des applications mobiles (App Store) pour favoriser l’application ChatGPT, tout en retardant l’approbation des mises à jour de l’application Grok. Ses entreprises réclament plusieurs milliards de dollars de dommages et intérêts ainsi qu’une injonction permanente pour mettre fin aux pratiques anticoncurrentielles qu’elles dénoncent. Lire aussi | Article réservé à nos abonnés Intelligence artificielle : les échanges aigres-doux entre Sam Altman et Mark Zuckerberg, nouveaux rivaux de la tech « Campagne acharnée » « Cette nouvelle plainte correspond bien au comportement récurrent de M. Musk, caractérisé par le harcèlement », a réagi un porte-parole d’OpenAI. Apple n’a pas répondu à une sollicitation de l’Agence France-Presse. Elon Musk a fait partie de l’équipe de onze personnes qui a fondé OpenAI en 2015, mais il a quitté l’entreprise en 2018 et ne cesse de l’attaquer sur X et devant les tribunaux depuis le succès phénoménal de ChatGPT à la fin de 2022. Il a entrepris une action en justice contre la star de la Silicon Valley qui aurait, selon lui, trahi ses valeurs, mais a aussi proposé de la racheter. OpenAI a riposté en avril avec une plainte contre le milliardaire, l’accusant de mener une « campagne acharnée » pour lui nuire. Newsletter Newsletter Le Monde Newsletter Suivez-nous sur WhatsApp Ce mois-ci, Elon Musk s’en est pris à Apple : « Apple agit de manière à rendre impossible pour toute entreprise d’IA autre qu’OpenAI d’atteindre la première place sur l’App Store, ce qui constitue une violation manifeste des règles de concurrence », a lancé le milliardaire sur X. Ces accusations ont provoqué une passe d’armes avec Sam Altman, cofondateur et patron d’OpenAI. « C’est une affirmation remarquable, compte tenu de ce que j’ai entendu dire à propos d’Elon, qui manipulerait X pour son propre bénéfice et celui de ses entreprises et pour nuire à ses concurrents ainsi qu’aux personnes qu’il n’apprécie pas », a-t-il réagi sur X. Sam Altman « ment comme il respire », a renchéri Elon Musk, qualifiant son message de « connerie ». Lire aussi | Article réservé à nos abonnés De Mark Zuckerberg à Elon Musk, le « boys club » de Palo Alto Le Monde avec AFP Réutiliser ce contenu
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  • NVIDIA Jetson Thor Unlocks Real-Time Reasoning for General Robotics and Physical AI

    Robots around the world are about to get a lot smarter as physical AI developers plug in NVIDIA Jetson Thor modules — new robotics computers that can serve as the brains for robotic systems across research and industry.
    Robots demand rich sensor data and low-latency AI processing. Running real-time robotic applications requires significant AI compute and memory to handle concurrent data streams from multiple sensors. Jetson Thor, now in general availability, delivers 7.5x more AI compute, 3.1x more CPU performance and 2x more memory than its predecessor, the NVIDIA Jetson Orin, to make this possible on device.
    This performance leap will enable roboticists to process high-speed sensor data and perform visual reasoning at the edge — workflows that were previously too slow to run in dynamic real-world environments. This opens new possibilities for multimodal AI applications such as humanoid robotics.

    Agility Robotics, a leader in humanoid robotics, has integrated NVIDIA Jetson into the fifth generation of its robot, Digit — and plans to adopt Jetson Thor as the onboard compute platform for the sixth generation of Digit. This transition will enhance Digit’s real-time perception and decision-making capabilities, supporting increasingly complex AI skills and behaviors. Digit is commercially deployed and performs logistics tasks such as stacking, loading and palletizing in warehouse and manufacturing environments.
    “The powerful edge processing offered by Jetson Thor will take Digit to the next level — enhancing its real-time responsiveness and expanding its abilities to a broader, more complex set of skills,” said Peggy Johnson, CEO of Agility Robotics. “With Jetson Thor, we can deliver the latest physical AI advancements to optimize operations across our customers’ warehouses and factories.”
    Boston Dynamics — which has been building some of the industry’s most advanced robots for over 30 years — is integrating Jetson Thor into its humanoid robot Atlas, enabling Atlas to harness formerly server-level compute, AI workload acceleration, high-bandwidth data processing and significant memory on device.
    Beyond humanoids, Jetson Thor will accelerate various robotic applications — such as surgical assistants, smart tractors, delivery robots, industrial manipulators and visual AI agents — with real-time inference on device for larger, more complex AI models.
    A Giant Leap for Real-Time Robot Reasoning
    Jetson Thor is built for generative reasoning models. It enables the next generation of physical AI agents — powered by large transformer models, vision language models and vision language action models — to run in real time at the edge while minimizing cloud dependency.
    Optimized with the Jetson software stack to enable the low latency and high performance required in real-world applications, Jetson Thor supports all popular generative AI frameworks and AI reasoning models with unmatched real-time performance. These include Cosmos Reason, DeepSeek, Llama, Gemini and Qwen models, as well as domain-specific models for robotics like Isaac GR00T N1.5, enabling any developer to easily experiment and run inference locally.
    NVIDIA Jetson Thor opens new capabilities for real-time reasoning with multi-sensor input. Further performance improvement is expected with FP4 and speculative decoding optimization.
    With NVIDIA CUDA ecosystem support through its lifecycle, Jetson Thor is expected to deliver even better throughput and faster responses with future software releases.
    Jetson Thor modules also run the full NVIDIA AI software stack to accelerate virtually every physical AI workflow with platforms including NVIDIA Isaac for robotics, NVIDIA Metropolis for video analytics AI agents and NVIDIA Holoscan for sensor processing.
    With these software tools, developers can easily build and deploy applications, such as visual AI agents that can analyze live camera streams to monitor worker safety, humanoid robots capable of manipulation tasks in unstructured environments and smart operating rooms that guide surgeons based on data from multi-camera streams.
    Jetson Thor Set to Advance Research Innovation 
    Research labs at Stanford University, Carnegie Mellon University and the University of Zurich are tapping Jetson Thor to push the boundaries of perception, planning and navigation models for a host of potential applications.
    At Carnegie Mellon’s Robotics Institute, a research team uses NVIDIA Jetson to power autonomous robots that can navigate complex, unstructured environments to conduct medical triage as well as search and rescue.
    “We can only do as much as the compute available allows,” said Sebastian Scherer, an associate research professor at the university and head of the AirLab. “Years ago, there was a big disconnect between computer vision and robotics because computer vision workloads were too slow for real-time decision-making — but now, models and computing have gotten fast enough so robots can handle much more nuanced tasks.”
    Scherer anticipates that by upgrading from his team’s existing NVIDIA Jetson AGX Orin systems to Jetson AGX Thor developer kit, they’ll improve the performance of AI models including their award-winning MAC-VO model for robot perception at the edge, boost their sensor-fusion capabilities and be able to experiment with robot fleets.
    Wield the Strength of Jetson Thor
    The Jetson Thor family includes a developer kit and production modules. The developer kit includes a Jetson T5000 module, a reference carrier board with abundant connectivity, an active heatsink with a fan and a power supply.
    NVIDIA Jetson AGX Thor Developer Kit
    The Jetson ecosystem supports a variety of application requirements, high-speed industrial automation protocols and sensor interfaces, accelerating time to market for enterprise developers. Hardware partners including Advantech, Aetina, ConnectTech, MiiVii and TZTEK are building production-ready Jetson Thor systems with flexible I/O and custom configurations in various form factors.
    Sensor and Actuator companies including Analog Devices, Inc., e-con Systems,  Infineon, Leopard Imaging, RealSense and Sensing are using NVIDIA Holoscan Sensor Bridge — a platform that simplifies sensor fusion and data streaming — to connect sensor data from cameras, radar, lidar and more directly to GPU memory on Jetson Thor with ultralow latency.
    Thousands of software companies can now elevate their traditional vision AI and robotics applications with multi-AI agent workflows running on Jetson Thor. Leading adopters include Openzeka, Rebotnix, Solomon and Vaidio.
    More than 2 million developers use NVIDIA technologies to accelerate robotics workflows. Get started with Jetson Thor by reading the NVIDIA Technical Blog and watching the developer kit walkthrough.

    To get hands-on experience with Jetson Thor, sign up to participate in upcoming hackathons with Seeed Studio and LeRobot by Hugging Face.
    The NVIDIA Jetson AGX Thor developer kit is available now starting at NVIDIA Jetson T5000 modules are available starting at for 1,000 units. Buy now from authorized NVIDIA partners.
    NVIDIA today also announced that the NVIDIA DRIVE AGX Thor developer kit, which provides a platform for developing autonomous vehicles and mobility solutions, is available for preorder. Deliveries are slated to start in September.
    #nvidia #jetson #thor #unlocks #realtime
    NVIDIA Jetson Thor Unlocks Real-Time Reasoning for General Robotics and Physical AI
    Robots around the world are about to get a lot smarter as physical AI developers plug in NVIDIA Jetson Thor modules — new robotics computers that can serve as the brains for robotic systems across research and industry. Robots demand rich sensor data and low-latency AI processing. Running real-time robotic applications requires significant AI compute and memory to handle concurrent data streams from multiple sensors. Jetson Thor, now in general availability, delivers 7.5x more AI compute, 3.1x more CPU performance and 2x more memory than its predecessor, the NVIDIA Jetson Orin, to make this possible on device. This performance leap will enable roboticists to process high-speed sensor data and perform visual reasoning at the edge — workflows that were previously too slow to run in dynamic real-world environments. This opens new possibilities for multimodal AI applications such as humanoid robotics. Agility Robotics, a leader in humanoid robotics, has integrated NVIDIA Jetson into the fifth generation of its robot, Digit — and plans to adopt Jetson Thor as the onboard compute platform for the sixth generation of Digit. This transition will enhance Digit’s real-time perception and decision-making capabilities, supporting increasingly complex AI skills and behaviors. Digit is commercially deployed and performs logistics tasks such as stacking, loading and palletizing in warehouse and manufacturing environments. “The powerful edge processing offered by Jetson Thor will take Digit to the next level — enhancing its real-time responsiveness and expanding its abilities to a broader, more complex set of skills,” said Peggy Johnson, CEO of Agility Robotics. “With Jetson Thor, we can deliver the latest physical AI advancements to optimize operations across our customers’ warehouses and factories.” Boston Dynamics — which has been building some of the industry’s most advanced robots for over 30 years — is integrating Jetson Thor into its humanoid robot Atlas, enabling Atlas to harness formerly server-level compute, AI workload acceleration, high-bandwidth data processing and significant memory on device. Beyond humanoids, Jetson Thor will accelerate various robotic applications — such as surgical assistants, smart tractors, delivery robots, industrial manipulators and visual AI agents — with real-time inference on device for larger, more complex AI models. A Giant Leap for Real-Time Robot Reasoning Jetson Thor is built for generative reasoning models. It enables the next generation of physical AI agents — powered by large transformer models, vision language models and vision language action models — to run in real time at the edge while minimizing cloud dependency. Optimized with the Jetson software stack to enable the low latency and high performance required in real-world applications, Jetson Thor supports all popular generative AI frameworks and AI reasoning models with unmatched real-time performance. These include Cosmos Reason, DeepSeek, Llama, Gemini and Qwen models, as well as domain-specific models for robotics like Isaac GR00T N1.5, enabling any developer to easily experiment and run inference locally. NVIDIA Jetson Thor opens new capabilities for real-time reasoning with multi-sensor input. Further performance improvement is expected with FP4 and speculative decoding optimization. With NVIDIA CUDA ecosystem support through its lifecycle, Jetson Thor is expected to deliver even better throughput and faster responses with future software releases. Jetson Thor modules also run the full NVIDIA AI software stack to accelerate virtually every physical AI workflow with platforms including NVIDIA Isaac for robotics, NVIDIA Metropolis for video analytics AI agents and NVIDIA Holoscan for sensor processing. With these software tools, developers can easily build and deploy applications, such as visual AI agents that can analyze live camera streams to monitor worker safety, humanoid robots capable of manipulation tasks in unstructured environments and smart operating rooms that guide surgeons based on data from multi-camera streams. Jetson Thor Set to Advance Research Innovation  Research labs at Stanford University, Carnegie Mellon University and the University of Zurich are tapping Jetson Thor to push the boundaries of perception, planning and navigation models for a host of potential applications. At Carnegie Mellon’s Robotics Institute, a research team uses NVIDIA Jetson to power autonomous robots that can navigate complex, unstructured environments to conduct medical triage as well as search and rescue. “We can only do as much as the compute available allows,” said Sebastian Scherer, an associate research professor at the university and head of the AirLab. “Years ago, there was a big disconnect between computer vision and robotics because computer vision workloads were too slow for real-time decision-making — but now, models and computing have gotten fast enough so robots can handle much more nuanced tasks.” Scherer anticipates that by upgrading from his team’s existing NVIDIA Jetson AGX Orin systems to Jetson AGX Thor developer kit, they’ll improve the performance of AI models including their award-winning MAC-VO model for robot perception at the edge, boost their sensor-fusion capabilities and be able to experiment with robot fleets. Wield the Strength of Jetson Thor The Jetson Thor family includes a developer kit and production modules. The developer kit includes a Jetson T5000 module, a reference carrier board with abundant connectivity, an active heatsink with a fan and a power supply. NVIDIA Jetson AGX Thor Developer Kit The Jetson ecosystem supports a variety of application requirements, high-speed industrial automation protocols and sensor interfaces, accelerating time to market for enterprise developers. Hardware partners including Advantech, Aetina, ConnectTech, MiiVii and TZTEK are building production-ready Jetson Thor systems with flexible I/O and custom configurations in various form factors. Sensor and Actuator companies including Analog Devices, Inc., e-con Systems,  Infineon, Leopard Imaging, RealSense and Sensing are using NVIDIA Holoscan Sensor Bridge — a platform that simplifies sensor fusion and data streaming — to connect sensor data from cameras, radar, lidar and more directly to GPU memory on Jetson Thor with ultralow latency. Thousands of software companies can now elevate their traditional vision AI and robotics applications with multi-AI agent workflows running on Jetson Thor. Leading adopters include Openzeka, Rebotnix, Solomon and Vaidio. More than 2 million developers use NVIDIA technologies to accelerate robotics workflows. Get started with Jetson Thor by reading the NVIDIA Technical Blog and watching the developer kit walkthrough. To get hands-on experience with Jetson Thor, sign up to participate in upcoming hackathons with Seeed Studio and LeRobot by Hugging Face. The NVIDIA Jetson AGX Thor developer kit is available now starting at NVIDIA Jetson T5000 modules are available starting at for 1,000 units. Buy now from authorized NVIDIA partners. NVIDIA today also announced that the NVIDIA DRIVE AGX Thor developer kit, which provides a platform for developing autonomous vehicles and mobility solutions, is available for preorder. Deliveries are slated to start in September. #nvidia #jetson #thor #unlocks #realtime
    NVIDIA Jetson Thor Unlocks Real-Time Reasoning for General Robotics and Physical AI
    blogs.nvidia.com
    Robots around the world are about to get a lot smarter as physical AI developers plug in NVIDIA Jetson Thor modules — new robotics computers that can serve as the brains for robotic systems across research and industry. Robots demand rich sensor data and low-latency AI processing. Running real-time robotic applications requires significant AI compute and memory to handle concurrent data streams from multiple sensors. Jetson Thor, now in general availability, delivers 7.5x more AI compute, 3.1x more CPU performance and 2x more memory than its predecessor, the NVIDIA Jetson Orin, to make this possible on device. This performance leap will enable roboticists to process high-speed sensor data and perform visual reasoning at the edge — workflows that were previously too slow to run in dynamic real-world environments. This opens new possibilities for multimodal AI applications such as humanoid robotics. Agility Robotics, a leader in humanoid robotics, has integrated NVIDIA Jetson into the fifth generation of its robot, Digit — and plans to adopt Jetson Thor as the onboard compute platform for the sixth generation of Digit. This transition will enhance Digit’s real-time perception and decision-making capabilities, supporting increasingly complex AI skills and behaviors. Digit is commercially deployed and performs logistics tasks such as stacking, loading and palletizing in warehouse and manufacturing environments. “The powerful edge processing offered by Jetson Thor will take Digit to the next level — enhancing its real-time responsiveness and expanding its abilities to a broader, more complex set of skills,” said Peggy Johnson, CEO of Agility Robotics. “With Jetson Thor, we can deliver the latest physical AI advancements to optimize operations across our customers’ warehouses and factories.” Boston Dynamics — which has been building some of the industry’s most advanced robots for over 30 years — is integrating Jetson Thor into its humanoid robot Atlas, enabling Atlas to harness formerly server-level compute, AI workload acceleration, high-bandwidth data processing and significant memory on device. Beyond humanoids, Jetson Thor will accelerate various robotic applications — such as surgical assistants, smart tractors, delivery robots, industrial manipulators and visual AI agents — with real-time inference on device for larger, more complex AI models. A Giant Leap for Real-Time Robot Reasoning Jetson Thor is built for generative reasoning models. It enables the next generation of physical AI agents — powered by large transformer models, vision language models and vision language action models — to run in real time at the edge while minimizing cloud dependency. Optimized with the Jetson software stack to enable the low latency and high performance required in real-world applications, Jetson Thor supports all popular generative AI frameworks and AI reasoning models with unmatched real-time performance. These include Cosmos Reason, DeepSeek, Llama, Gemini and Qwen models, as well as domain-specific models for robotics like Isaac GR00T N1.5, enabling any developer to easily experiment and run inference locally. NVIDIA Jetson Thor opens new capabilities for real-time reasoning with multi-sensor input. Further performance improvement is expected with FP4 and speculative decoding optimization. With NVIDIA CUDA ecosystem support through its lifecycle, Jetson Thor is expected to deliver even better throughput and faster responses with future software releases. Jetson Thor modules also run the full NVIDIA AI software stack to accelerate virtually every physical AI workflow with platforms including NVIDIA Isaac for robotics, NVIDIA Metropolis for video analytics AI agents and NVIDIA Holoscan for sensor processing. With these software tools, developers can easily build and deploy applications, such as visual AI agents that can analyze live camera streams to monitor worker safety, humanoid robots capable of manipulation tasks in unstructured environments and smart operating rooms that guide surgeons based on data from multi-camera streams. Jetson Thor Set to Advance Research Innovation  Research labs at Stanford University, Carnegie Mellon University and the University of Zurich are tapping Jetson Thor to push the boundaries of perception, planning and navigation models for a host of potential applications. At Carnegie Mellon’s Robotics Institute, a research team uses NVIDIA Jetson to power autonomous robots that can navigate complex, unstructured environments to conduct medical triage as well as search and rescue. “We can only do as much as the compute available allows,” said Sebastian Scherer, an associate research professor at the university and head of the AirLab. “Years ago, there was a big disconnect between computer vision and robotics because computer vision workloads were too slow for real-time decision-making — but now, models and computing have gotten fast enough so robots can handle much more nuanced tasks.” Scherer anticipates that by upgrading from his team’s existing NVIDIA Jetson AGX Orin systems to Jetson AGX Thor developer kit, they’ll improve the performance of AI models including their award-winning MAC-VO model for robot perception at the edge, boost their sensor-fusion capabilities and be able to experiment with robot fleets. Wield the Strength of Jetson Thor The Jetson Thor family includes a developer kit and production modules. The developer kit includes a Jetson T5000 module, a reference carrier board with abundant connectivity, an active heatsink with a fan and a power supply. NVIDIA Jetson AGX Thor Developer Kit The Jetson ecosystem supports a variety of application requirements, high-speed industrial automation protocols and sensor interfaces, accelerating time to market for enterprise developers. Hardware partners including Advantech, Aetina, ConnectTech, MiiVii and TZTEK are building production-ready Jetson Thor systems with flexible I/O and custom configurations in various form factors. Sensor and Actuator companies including Analog Devices, Inc. (ADI), e-con Systems,  Infineon, Leopard Imaging, RealSense and Sensing are using NVIDIA Holoscan Sensor Bridge — a platform that simplifies sensor fusion and data streaming — to connect sensor data from cameras, radar, lidar and more directly to GPU memory on Jetson Thor with ultralow latency. Thousands of software companies can now elevate their traditional vision AI and robotics applications with multi-AI agent workflows running on Jetson Thor. Leading adopters include Openzeka, Rebotnix, Solomon and Vaidio. More than 2 million developers use NVIDIA technologies to accelerate robotics workflows. Get started with Jetson Thor by reading the NVIDIA Technical Blog and watching the developer kit walkthrough. To get hands-on experience with Jetson Thor, sign up to participate in upcoming hackathons with Seeed Studio and LeRobot by Hugging Face. The NVIDIA Jetson AGX Thor developer kit is available now starting at $3,499. NVIDIA Jetson T5000 modules are available starting at $2,999 for 1,000 units. Buy now from authorized NVIDIA partners. NVIDIA today also announced that the NVIDIA DRIVE AGX Thor developer kit, which provides a platform for developing autonomous vehicles and mobility solutions, is available for preorder. Deliveries are slated to start in September.
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  • Metal Gear Solid Delta: Snake Eater hands-on report

    It’s been over two decades since Metal Gear Solid 3: Snake Eater was first released on PlayStation 2. The game was praised for its story, characters, and possibly one of the greatest themes in video game history. After some brumation, it sheds its skin and emerges as Metal Gear Solid Delta: Snake Eater on August 28, aiming to recapture the spirit that made the original a beloved classic. After about eight hours of playing the game on PS5 Pro, I’m thrilled to share how it captures and modernizes the original’s spirit, and then some.

    Play Video

    Delta is a true from-the-ground-up remake that is extremely faithful to the original work in most aspects of the game, but what was immediately apparent was the level of detail the updated visuals and textures add to the experience. 

    A new level of visual fidelity

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    This updated version of Snake Eater is a visual feast on PS5 Pro, especially in the lush details. For example, rain droplets trickle realistically down a poncho, and Snake’s camouflage and uniforms become dirty with mud or forest debris. This filth even carries over into cutscenes, adding an appreciated level of realism.

    The Metal Gear series showcases a range of grizzled warriors, many with scars that tell a tale. If you’re familiar with Snake Eater, you understand that scars hold a lot of importance throughout, and the devs took great care to make them stand out. One of the most notable examples is Colonel Volgin’s harrowingly scarred face. The believable tissue and its deformation when he speaks create a tragically beautiful portrait. 

    Speaking of portraits, a new photo mode has been added with all the latest bells and whistles. Like most Metal Gear games, Delta definitely has its fair share of silly moments, and you can capture them all. With plenty of filters and settings, create a masterpiece on the mountainside, or dress up in a crocodile head and let antics ensue. Photo Mode is the perfect way to capture all the little details hiding within.

    Game controls – New Style vs. Legacy

    A new control scheme has been introduced to bring Snake Eater to the modern gaming era, dubbed New Style. Before starting a new game, players can choose between the New Style and Legacy, which retains the controls mapped after the original PS2 release. You can switch between styles, but be warned, this will reload the level/map and take you back to the beginning of the section.

    New Style is geared for people who have never played the game before, or who might prefer a more modern playstyle. The control option provides a free-moving camera that lets you view your environment in 360 degrees, making it easier to avoid getting lost or having enemies catch you unprepared.

    Combat and shooting feel reminiscent of Metal Gear Solid V, with a third-person over-the-shoulder camera. By default, aim assist is turned on, but can be toggled off. Even in New Style, you can still switch to a classic first-person view and still fully move around as if playing a FPS title. First-person view is especially valuable when lining up the perfect shot through a chainlink fence, which I couldn’t pull off in third-person.

    The biggest saving grace in the updated control scheme is the remapped directional buttons. Holding left brings up your non-combat inventory, and holding right brings up your currently equipped weapons. Up brings up the quick-change camouflage menu, while down brings up your radio —a hugely welcome shortcut. No more digging through menus to change outfits based on your environment.

    Snake sneaks through a range of environments in Snake Eater, each suited to different camouflage options The quick change menu conveniently shows the optimal face and body combo from your collection based on the current environmentIn one instance, I managed to seamlessly transition from a green texture to a stone grey-black getup, then to a rust-colored camouflage, all along the same crawl route. This new quality-of-life option keeps the action flowing.

    Another great accessibility feature is the ability to fine-tune game hints. From always-on to none at all. I had it set to show helpful hints when they were relevant, like swimming controls appearing by a body of water and hanging controls on the cliffside. This is particularly helpful in rare gameplay situations, as it kept me from panicking in high-stress situations. 

    What a thrill

    The voice cast still delivers, and The Cobra Unit is just as compelling, with big moments still having the right impact. The ladder scene took me right back to playing the original on my grandmother’s floor all those years ago. 

    Paradoxes, easter eggs, and all the details I’d expect are still in place. I didn’t encounter any moments that felt off or deviated too far in any way from the script. The opening theme and intro movie have been remixed, and while it will come down to personal taste, every note still hits for me. 

    Metal Gear Solid Delta: Snake Eater launches on August 28 for PS5, and is a day to mark on your calendar whether you’re a longtime fan or series newcomer interested in discovering the celebrated origins of the storyline.  

    Metal Gear Solid Delta: Snake Eater developers discuss the game in length in a new interview.
    #metal #gear #solid #delta #snake
    Metal Gear Solid Delta: Snake Eater hands-on report
    It’s been over two decades since Metal Gear Solid 3: Snake Eater was first released on PlayStation 2. The game was praised for its story, characters, and possibly one of the greatest themes in video game history. After some brumation, it sheds its skin and emerges as Metal Gear Solid Delta: Snake Eater on August 28, aiming to recapture the spirit that made the original a beloved classic. After about eight hours of playing the game on PS5 Pro, I’m thrilled to share how it captures and modernizes the original’s spirit, and then some. Play Video Delta is a true from-the-ground-up remake that is extremely faithful to the original work in most aspects of the game, but what was immediately apparent was the level of detail the updated visuals and textures add to the experience.  A new level of visual fidelity View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image This updated version of Snake Eater is a visual feast on PS5 Pro, especially in the lush details. For example, rain droplets trickle realistically down a poncho, and Snake’s camouflage and uniforms become dirty with mud or forest debris. This filth even carries over into cutscenes, adding an appreciated level of realism. The Metal Gear series showcases a range of grizzled warriors, many with scars that tell a tale. If you’re familiar with Snake Eater, you understand that scars hold a lot of importance throughout, and the devs took great care to make them stand out. One of the most notable examples is Colonel Volgin’s harrowingly scarred face. The believable tissue and its deformation when he speaks create a tragically beautiful portrait.  Speaking of portraits, a new photo mode has been added with all the latest bells and whistles. Like most Metal Gear games, Delta definitely has its fair share of silly moments, and you can capture them all. With plenty of filters and settings, create a masterpiece on the mountainside, or dress up in a crocodile head and let antics ensue. Photo Mode is the perfect way to capture all the little details hiding within. Game controls – New Style vs. Legacy A new control scheme has been introduced to bring Snake Eater to the modern gaming era, dubbed New Style. Before starting a new game, players can choose between the New Style and Legacy, which retains the controls mapped after the original PS2 release. You can switch between styles, but be warned, this will reload the level/map and take you back to the beginning of the section. New Style is geared for people who have never played the game before, or who might prefer a more modern playstyle. The control option provides a free-moving camera that lets you view your environment in 360 degrees, making it easier to avoid getting lost or having enemies catch you unprepared. Combat and shooting feel reminiscent of Metal Gear Solid V, with a third-person over-the-shoulder camera. By default, aim assist is turned on, but can be toggled off. Even in New Style, you can still switch to a classic first-person view and still fully move around as if playing a FPS title. First-person view is especially valuable when lining up the perfect shot through a chainlink fence, which I couldn’t pull off in third-person. The biggest saving grace in the updated control scheme is the remapped directional buttons. Holding left brings up your non-combat inventory, and holding right brings up your currently equipped weapons. Up brings up the quick-change camouflage menu, while down brings up your radio —a hugely welcome shortcut. No more digging through menus to change outfits based on your environment. Snake sneaks through a range of environments in Snake Eater, each suited to different camouflage options The quick change menu conveniently shows the optimal face and body combo from your collection based on the current environmentIn one instance, I managed to seamlessly transition from a green texture to a stone grey-black getup, then to a rust-colored camouflage, all along the same crawl route. This new quality-of-life option keeps the action flowing. Another great accessibility feature is the ability to fine-tune game hints. From always-on to none at all. I had it set to show helpful hints when they were relevant, like swimming controls appearing by a body of water and hanging controls on the cliffside. This is particularly helpful in rare gameplay situations, as it kept me from panicking in high-stress situations.  What a thrill The voice cast still delivers, and The Cobra Unit is just as compelling, with big moments still having the right impact. The ladder scene took me right back to playing the original on my grandmother’s floor all those years ago.  Paradoxes, easter eggs, and all the details I’d expect are still in place. I didn’t encounter any moments that felt off or deviated too far in any way from the script. The opening theme and intro movie have been remixed, and while it will come down to personal taste, every note still hits for me.  Metal Gear Solid Delta: Snake Eater launches on August 28 for PS5, and is a day to mark on your calendar whether you’re a longtime fan or series newcomer interested in discovering the celebrated origins of the storyline.   Metal Gear Solid Delta: Snake Eater developers discuss the game in length in a new interview. #metal #gear #solid #delta #snake
    Metal Gear Solid Delta: Snake Eater hands-on report
    blog.playstation.com
    It’s been over two decades since Metal Gear Solid 3: Snake Eater was first released on PlayStation 2. The game was praised for its story, characters, and possibly one of the greatest themes in video game history. After some brumation, it sheds its skin and emerges as Metal Gear Solid Delta: Snake Eater on August 28, aiming to recapture the spirit that made the original a beloved classic. After about eight hours of playing the game on PS5 Pro, I’m thrilled to share how it captures and modernizes the original’s spirit, and then some. Play Video Delta is a true from-the-ground-up remake that is extremely faithful to the original work in most aspects of the game, but what was immediately apparent was the level of detail the updated visuals and textures add to the experience.  A new level of visual fidelity View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image This updated version of Snake Eater is a visual feast on PS5 Pro, especially in the lush details. For example, rain droplets trickle realistically down a poncho, and Snake’s camouflage and uniforms become dirty with mud or forest debris. This filth even carries over into cutscenes, adding an appreciated level of realism. The Metal Gear series showcases a range of grizzled warriors, many with scars that tell a tale. If you’re familiar with Snake Eater, you understand that scars hold a lot of importance throughout, and the devs took great care to make them stand out. One of the most notable examples is Colonel Volgin’s harrowingly scarred face. The believable tissue and its deformation when he speaks create a tragically beautiful portrait.  Speaking of portraits, a new photo mode has been added with all the latest bells and whistles. Like most Metal Gear games, Delta definitely has its fair share of silly moments, and you can capture them all. With plenty of filters and settings, create a masterpiece on the mountainside, or dress up in a crocodile head and let antics ensue. Photo Mode is the perfect way to capture all the little details hiding within. Game controls – New Style vs. Legacy A new control scheme has been introduced to bring Snake Eater to the modern gaming era, dubbed New Style. Before starting a new game, players can choose between the New Style and Legacy, which retains the controls mapped after the original PS2 release. You can switch between styles, but be warned, this will reload the level/map and take you back to the beginning of the section. New Style is geared for people who have never played the game before, or who might prefer a more modern playstyle. The control option provides a free-moving camera that lets you view your environment in 360 degrees, making it easier to avoid getting lost or having enemies catch you unprepared. Combat and shooting feel reminiscent of Metal Gear Solid V, with a third-person over-the-shoulder camera. By default, aim assist is turned on, but can be toggled off. Even in New Style, you can still switch to a classic first-person view and still fully move around as if playing a FPS title. First-person view is especially valuable when lining up the perfect shot through a chainlink fence, which I couldn’t pull off in third-person. The biggest saving grace in the updated control scheme is the remapped directional buttons. Holding left brings up your non-combat inventory, and holding right brings up your currently equipped weapons. Up brings up the quick-change camouflage menu, while down brings up your radio —a hugely welcome shortcut. No more digging through menus to change outfits based on your environment. Snake sneaks through a range of environments in Snake Eater, each suited to different camouflage options The quick change menu conveniently shows the optimal face and body combo from your collection based on the current environmentIn one instance, I managed to seamlessly transition from a green texture to a stone grey-black getup, then to a rust-colored camouflage, all along the same crawl route. This new quality-of-life option keeps the action flowing. Another great accessibility feature is the ability to fine-tune game hints. From always-on to none at all. I had it set to show helpful hints when they were relevant, like swimming controls appearing by a body of water and hanging controls on the cliffside. This is particularly helpful in rare gameplay situations, as it kept me from panicking in high-stress situations.  What a thrill The voice cast still delivers, and The Cobra Unit is just as compelling, with big moments still having the right impact. The ladder scene took me right back to playing the original on my grandmother’s floor all those years ago.  Paradoxes, easter eggs, and all the details I’d expect are still in place. I didn’t encounter any moments that felt off or deviated too far in any way from the script. The opening theme and intro movie have been remixed, and while it will come down to personal taste, every note still hits for me.  Metal Gear Solid Delta: Snake Eater launches on August 28 for PS5, and is a day to mark on your calendar whether you’re a longtime fan or series newcomer interested in discovering the celebrated origins of the storyline.   Metal Gear Solid Delta: Snake Eater developers discuss the game in length in a new interview.
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  • Du Caire à l’Algérie, les premiers pas de Maria font le tour du web [VIDÉO]

    C’est un moment émouvant pour une petite fille algérienne qui a réussi à marcher pour la première fois, sans assistance, grâce à l’expertise égyptienne dansL’article Du Caire à l’Algérie, les premiers pas de Maria font le tour du webest apparu en premier sur .
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    Du Caire à l’Algérie, les premiers pas de Maria font le tour du web [VIDÉO]
    C’est un moment émouvant pour une petite fille algérienne qui a réussi à marcher pour la première fois, sans assistance, grâce à l’expertise égyptienne dansL’article Du Caire à l’Algérie, les premiers pas de Maria font le tour du webest apparu en premier sur . #caire #lalgérie #les #premiers #pas
    Du Caire à l’Algérie, les premiers pas de Maria font le tour du web [VIDÉO]
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    C’est un moment émouvant pour une petite fille algérienne qui a réussi à marcher pour la première fois, sans assistance, grâce à l’expertise égyptienne dans […] L’article Du Caire à l’Algérie, les premiers pas de Maria font le tour du web [VIDÉO] est apparu en premier sur .
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