• سمعتوا الأخبار؟ Crystal Dynamics، الاستوديو اللي ورا Tomb Raider، قرروا يسرحوا عدد من العمال. في آخر منشور على LinkedIn، قالوا أنو "عدد من الزملاء الموهوبين" رح يتأثروا، والسبب هو "تغيّرات في ظروف العمل".

    تخيلوا، هذا يذكرني كي كنت نلعب Tomb Raider مع صحابي في صغرنا، كيف كنا نغوصوا في مغامرات لارا كرافت. اليوم كي نسمعوا أنو الاستوديو يواجه تحديات، يحزّ في القلب، لكن الأمل موجود بما أنو المشروع الجديد للعبة رح يكمل بلا تأثير.

    من الواضح أن عالم الألعاب مش ساهل، لكن لو استمروا في التركيز على الإبداع، يمكن يرجعوا أقوى من قبل.

    https://www.engadget.com/gaming/crystal-dynamics-announces-layoffs-but-says-tomb-raider-will-not-be-impacted-205948298.html?src=rss

    #CrystalDynamics #TombRaider #JeuxVidéo #GamingNews #تح
    🚨 سمعتوا الأخبار؟ Crystal Dynamics، الاستوديو اللي ورا Tomb Raider، قرروا يسرحوا عدد من العمال. 😔 في آخر منشور على LinkedIn، قالوا أنو "عدد من الزملاء الموهوبين" رح يتأثروا، والسبب هو "تغيّرات في ظروف العمل". تخيلوا، هذا يذكرني كي كنت نلعب Tomb Raider مع صحابي في صغرنا، كيف كنا نغوصوا في مغامرات لارا كرافت. 😅 اليوم كي نسمعوا أنو الاستوديو يواجه تحديات، يحزّ في القلب، لكن الأمل موجود بما أنو المشروع الجديد للعبة رح يكمل بلا تأثير. من الواضح أن عالم الألعاب مش ساهل، لكن لو استمروا في التركيز على الإبداع، يمكن يرجعوا أقوى من قبل. https://www.engadget.com/gaming/crystal-dynamics-announces-layoffs-but-says-tomb-raider-will-not-be-impacted-205948298.html?src=rss #CrystalDynamics #TombRaider #JeuxVidéo #GamingNews #تح
    www.engadget.com
    Crystal Dynamics, the studio behind the recent Tomb Raider games, announced an unspecified number of layoffs today. In a post on LinkedIn, the game developer kept the size of the cuts vague, only stating that "a number of our talented colleagues
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  • L’ONU se dote d’un groupe d’experts scientifiques sur l’intelligence artificielle

    Le stand Amazon Web Services à la Hannover Messe, l’une des plus grandes foires industrielles du monde, à Hanovre, en Allemagne, le 30 mars 2025. FABIAN BIMMER / REUTERS L’Assemblée générale de l’Organisation des Nations uniesa créé, mardi 26 août, un groupe d’experts scientifiques sur l’intelligence artificiellequi sera chargé d’aider la communauté internationale à prendre des décisions informées sur ce sujet sensible, comme le fait le Groupe d’experts intergouvernemental sur l’évolution du climat. S’inquiétant du développement rapide de technologies révolutionnaires qui pourraient menacer la démocratie et les droits humains, les Etats membres de l’ONU s’étaient engagés, en septembre 2024, dans le « Pacte pour l’avenir », à mettre en place un tel groupe d’experts pour éclairer le dialogue international entre gouvernements et autres acteurs du secteur. Dans une résolution adoptée mardi, l’Assemblée générale a formellement créé ce « Groupe scientifique international indépendant de l’intelligence artificielle » qui devra fournir des « évaluations scientifiques fondées sur des données probantes dans lesquelles seront synthétisées et analysées les études existantes sur les promesses, les risques et les répercussions de l’intelligence artificielle ». Son rapport de synthèse annuel « servira à éclairer la prise de décisions, sans toutefois être prescriptif », précise le texte. Lire aussi | Article réservé à nos abonnés De Meta AI à ChatGPT, le jeu dangereux d’une personnalisation toujours plus poussée des IA « Pont crucial » Mandaté par l’Assemblée, le secrétaire général de l’ONU, Antonio Guterres, qui a salué la création d’un « pont crucial entre la recherche de pointe sur l’IA et l’élaboration des politiques », va désormais lancer un appel à candidatures pour identifier les quarante futurs membres du groupe, qui siégeront pour un mandat de trois ans. « L’intelligence artificielle se développe à un rythme et à une échelle qui affectent tous les pays », a commenté la représentante permanente du Costa Rica auprès de l’ONU, Maritza Chan Valverde, qui a supervisé les négociations avec son homologue espagnol. « Avec cette résolution, les Nations unies réaffirment leur rôle central pour garantir que l’IA sera au service de l’humanité », a-t-elle insisté. « En fournissant des évaluations scientifiques rigoureuses et indépendantes,aidera la communauté internationale à anticiper les défis émergents et à prendre des décisions informées sur comment régir cette technologie transformatrice », a commenté le porte-parole du secrétaire général, Stéphane Dujarric. Le Monde avec AFP
    #lonu #dote #dun #groupe #dexperts
    L’ONU se dote d’un groupe d’experts scientifiques sur l’intelligence artificielle
    Le stand Amazon Web Services à la Hannover Messe, l’une des plus grandes foires industrielles du monde, à Hanovre, en Allemagne, le 30 mars 2025. FABIAN BIMMER / REUTERS L’Assemblée générale de l’Organisation des Nations uniesa créé, mardi 26 août, un groupe d’experts scientifiques sur l’intelligence artificiellequi sera chargé d’aider la communauté internationale à prendre des décisions informées sur ce sujet sensible, comme le fait le Groupe d’experts intergouvernemental sur l’évolution du climat. S’inquiétant du développement rapide de technologies révolutionnaires qui pourraient menacer la démocratie et les droits humains, les Etats membres de l’ONU s’étaient engagés, en septembre 2024, dans le « Pacte pour l’avenir », à mettre en place un tel groupe d’experts pour éclairer le dialogue international entre gouvernements et autres acteurs du secteur. Dans une résolution adoptée mardi, l’Assemblée générale a formellement créé ce « Groupe scientifique international indépendant de l’intelligence artificielle » qui devra fournir des « évaluations scientifiques fondées sur des données probantes dans lesquelles seront synthétisées et analysées les études existantes sur les promesses, les risques et les répercussions de l’intelligence artificielle ». Son rapport de synthèse annuel « servira à éclairer la prise de décisions, sans toutefois être prescriptif », précise le texte. Lire aussi | Article réservé à nos abonnés De Meta AI à ChatGPT, le jeu dangereux d’une personnalisation toujours plus poussée des IA « Pont crucial » Mandaté par l’Assemblée, le secrétaire général de l’ONU, Antonio Guterres, qui a salué la création d’un « pont crucial entre la recherche de pointe sur l’IA et l’élaboration des politiques », va désormais lancer un appel à candidatures pour identifier les quarante futurs membres du groupe, qui siégeront pour un mandat de trois ans. « L’intelligence artificielle se développe à un rythme et à une échelle qui affectent tous les pays », a commenté la représentante permanente du Costa Rica auprès de l’ONU, Maritza Chan Valverde, qui a supervisé les négociations avec son homologue espagnol. « Avec cette résolution, les Nations unies réaffirment leur rôle central pour garantir que l’IA sera au service de l’humanité », a-t-elle insisté. « En fournissant des évaluations scientifiques rigoureuses et indépendantes,aidera la communauté internationale à anticiper les défis émergents et à prendre des décisions informées sur comment régir cette technologie transformatrice », a commenté le porte-parole du secrétaire général, Stéphane Dujarric. Le Monde avec AFP #lonu #dote #dun #groupe #dexperts
    L’ONU se dote d’un groupe d’experts scientifiques sur l’intelligence artificielle
    www.lemonde.fr
    Le stand Amazon Web Services à la Hannover Messe, l’une des plus grandes foires industrielles du monde, à Hanovre, en Allemagne, le 30 mars 2025. FABIAN BIMMER / REUTERS L’Assemblée générale de l’Organisation des Nations unies (ONU) a créé, mardi 26 août, un groupe d’experts scientifiques sur l’intelligence artificielle (IA) qui sera chargé d’aider la communauté internationale à prendre des décisions informées sur ce sujet sensible, comme le fait le Groupe d’experts intergouvernemental sur l’évolution du climat (GIEC). S’inquiétant du développement rapide de technologies révolutionnaires qui pourraient menacer la démocratie et les droits humains, les Etats membres de l’ONU s’étaient engagés, en septembre 2024, dans le « Pacte pour l’avenir », à mettre en place un tel groupe d’experts pour éclairer le dialogue international entre gouvernements et autres acteurs du secteur. Dans une résolution adoptée mardi, l’Assemblée générale a formellement créé ce « Groupe scientifique international indépendant de l’intelligence artificielle » qui devra fournir des « évaluations scientifiques fondées sur des données probantes dans lesquelles seront synthétisées et analysées les études existantes sur les promesses, les risques et les répercussions de l’intelligence artificielle ». Son rapport de synthèse annuel « servira à éclairer la prise de décisions, sans toutefois être prescriptif », précise le texte. Lire aussi | Article réservé à nos abonnés De Meta AI à ChatGPT, le jeu dangereux d’une personnalisation toujours plus poussée des IA « Pont crucial » Mandaté par l’Assemblée, le secrétaire général de l’ONU, Antonio Guterres, qui a salué la création d’un « pont crucial entre la recherche de pointe sur l’IA et l’élaboration des politiques », va désormais lancer un appel à candidatures pour identifier les quarante futurs membres du groupe, qui siégeront pour un mandat de trois ans. « L’intelligence artificielle se développe à un rythme et à une échelle qui affectent tous les pays », a commenté la représentante permanente du Costa Rica auprès de l’ONU, Maritza Chan Valverde, qui a supervisé les négociations avec son homologue espagnol. « Avec cette résolution, les Nations unies réaffirment leur rôle central pour garantir que l’IA sera au service de l’humanité », a-t-elle insisté. « En fournissant des évaluations scientifiques rigoureuses et indépendantes, [le groupe] aidera la communauté internationale à anticiper les défis émergents et à prendre des décisions informées sur comment régir cette technologie transformatrice », a commenté le porte-parole du secrétaire général, Stéphane Dujarric. Le Monde avec AFP
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  • Helldivers 2: Into the Unjust launches September 2

    For too long, we’ve waited and watched as The Gloom expands to swallow more innocent star systems. For too long, we’ve let the Terminds wreak havoc on our colonies, our cities, our homes. The Terminids have pushed into our territory for long enough.

    Now, with new recruits trained and ready, it’s time to push into unknown territory. Into the Unjust comes to Helldivers 2 on September 2.

    Play Video

    Enter the Gloom

    It’s finally time to discover what lies behind the Gloom shroud enveloping these planets we call Hive Worlds. Prepare your squad to disappear into the fog and discover new dangers, from towering structures built by Terminids to what horrors lurk beneath the planet surfaces. 

    Into the heart of darkness

    Deep underground lies a labyrinth of cave tunnels that twist and turn, infested with the Hive Lung that seems to be the force that produces the thickening fog that makes up the Gloom.

    Because of the nature of the caves, your Super Destroyer won’t be able to give you full support. It’ll be your team alone against the horror.

    Terrors above and below

    What little intelligence we have on the Gloom contains information about a new subterranean species of Terminid Warriors, Bile Spewers, and Chargers that, when they detect a threat, will burrow underground and begin moving toward prey. Once close enough, they erupt from the ground and attack.

    It doesn’t stop there. The Gloom has mutated the Terminids even further, into grotesque monsters like the Dragonroach: a menace in the sky that dives unsuspecting Helldivers and rains down burning bile.

    Our reports indicate that there are even greater, more terrifying creatures lying in wait on Hive Worlds, Helldiver. You must find them and take them out.

    Taking back Hive Worlds

    The Helldivers will also face brand new challenges while liberating Hive Worlds, like escorting a mobile oil rig. Helldivers must defend the rig from attacks while it traverses the treacherous Hive World terrain to the next drill site, where it will extract oil.

    Meanwhile in the underground, you’ll be forced to locate and destroy the Hive Lung in an effort to stem the spread of the Gloom. There are also new optional and sub-objectives available, too.

    It’s going to take all your determination and teamwork to stop the infestation from spreading any further and liberate the Hive Worlds. Get ready to dive Into the Unjust1 on September 2, Helldivers.

    Introducing the Dust Devils Premium Warbond

    We’re not sending you to a Hive World without the best gear we have to offer, Helldiver. The Ministry of Defense has fast-tracked the deployment of the Dust Devils Warbond2, which will ensure survival in the harshest conditions these worlds can throw your way.

    Weapons and Stratagems

    Dust Devils comes with a hefty offering of one primary weapon, a new throwable, and three unique stratagems that will aid in clearing the air–and all the bugs–on Hive Worlds.

    AR-2 CoyoteYou can hunt in packs or go by your lonesome with this assault rifle that features incendiary ammunition. But be warned: this coyote is wild.

    G-7 PineappleThis cluster frag grenade might look like a cute and unassuming fruit, but it’ll have the bugs in absolute pieces.

    S-11 SpeargunA true big game hunter’s companion. The S-11 fires heavy-duty projectiles that release a cloud of gas on impact.

    EAT-700 Expendable NapalmHeat up the planet with this single-use missile that contains napalm cluster bombs.

    MS-11 Solo SiloThe long-range power of a missile in a new convenient package. Calls down a Hellpod-sized missile silo with a single, ultra-powerful missile and a handheld targeting remote.

    Armors, Capes, and more

    Whether you’re crouched behind craggy boulders, waiting for your moment to spring a trap on unsuspecting Terminids or marching in formation with your squad to intimidate them, they’ll look the part. Both feature the Desert Stormer passive, which grants resistance to fire, gas, acid, and arc, as well as providing a throw range increase to the bearer.

    You’ll also receive capes, player cards, an emote and player title, and a new pattern for your vehicles and Hellpods.

    DS-42 Federation’s BladeCaptures the essence of armies marching through the desert sands. Wear with the Rightful occupier cape and player card for a polished look.

    DS-191 ScorpionLook like a true nomadic warrior in this desert-proof draped set, pairs perfectly with the Windswept Wayfinder cape and player card.

    Title: Burier of Heads

    Emote: Raider’s Cheer

    Pattern: “Rattlesnake” for vehicles and Hellpods

    Arm your fighters against the perils that await them on Hive Worlds and beyond! The Dust Devils Premium Warbond launches on September 4.

    1Gameplay requires internet access and paid for PlayStation® Plus membershipon PS5. PlayStation Plus membership subject to recurring subscription fee taken automatically until cancellation. Age Restrictions apply. Full terms: play.st/psplus-usageterms.

    2 Requires base game, paid purchase of Super Credits, and game progression to unlock.
    #helldivers #into #unjust #launches #september
    Helldivers 2: Into the Unjust launches September 2
    For too long, we’ve waited and watched as The Gloom expands to swallow more innocent star systems. For too long, we’ve let the Terminds wreak havoc on our colonies, our cities, our homes. The Terminids have pushed into our territory for long enough. Now, with new recruits trained and ready, it’s time to push into unknown territory. Into the Unjust comes to Helldivers 2 on September 2. Play Video Enter the Gloom It’s finally time to discover what lies behind the Gloom shroud enveloping these planets we call Hive Worlds. Prepare your squad to disappear into the fog and discover new dangers, from towering structures built by Terminids to what horrors lurk beneath the planet surfaces.  Into the heart of darkness Deep underground lies a labyrinth of cave tunnels that twist and turn, infested with the Hive Lung that seems to be the force that produces the thickening fog that makes up the Gloom. Because of the nature of the caves, your Super Destroyer won’t be able to give you full support. It’ll be your team alone against the horror. Terrors above and below What little intelligence we have on the Gloom contains information about a new subterranean species of Terminid Warriors, Bile Spewers, and Chargers that, when they detect a threat, will burrow underground and begin moving toward prey. Once close enough, they erupt from the ground and attack. It doesn’t stop there. The Gloom has mutated the Terminids even further, into grotesque monsters like the Dragonroach: a menace in the sky that dives unsuspecting Helldivers and rains down burning bile. Our reports indicate that there are even greater, more terrifying creatures lying in wait on Hive Worlds, Helldiver. You must find them and take them out. Taking back Hive Worlds The Helldivers will also face brand new challenges while liberating Hive Worlds, like escorting a mobile oil rig. Helldivers must defend the rig from attacks while it traverses the treacherous Hive World terrain to the next drill site, where it will extract oil. Meanwhile in the underground, you’ll be forced to locate and destroy the Hive Lung in an effort to stem the spread of the Gloom. There are also new optional and sub-objectives available, too. It’s going to take all your determination and teamwork to stop the infestation from spreading any further and liberate the Hive Worlds. Get ready to dive Into the Unjust1 on September 2, Helldivers. Introducing the Dust Devils Premium Warbond We’re not sending you to a Hive World without the best gear we have to offer, Helldiver. The Ministry of Defense has fast-tracked the deployment of the Dust Devils Warbond2, which will ensure survival in the harshest conditions these worlds can throw your way. Weapons and Stratagems Dust Devils comes with a hefty offering of one primary weapon, a new throwable, and three unique stratagems that will aid in clearing the air–and all the bugs–on Hive Worlds. AR-2 CoyoteYou can hunt in packs or go by your lonesome with this assault rifle that features incendiary ammunition. But be warned: this coyote is wild. G-7 PineappleThis cluster frag grenade might look like a cute and unassuming fruit, but it’ll have the bugs in absolute pieces. S-11 SpeargunA true big game hunter’s companion. The S-11 fires heavy-duty projectiles that release a cloud of gas on impact. EAT-700 Expendable NapalmHeat up the planet with this single-use missile that contains napalm cluster bombs. MS-11 Solo SiloThe long-range power of a missile in a new convenient package. Calls down a Hellpod-sized missile silo with a single, ultra-powerful missile and a handheld targeting remote. Armors, Capes, and more Whether you’re crouched behind craggy boulders, waiting for your moment to spring a trap on unsuspecting Terminids or marching in formation with your squad to intimidate them, they’ll look the part. Both feature the Desert Stormer passive, which grants resistance to fire, gas, acid, and arc, as well as providing a throw range increase to the bearer. You’ll also receive capes, player cards, an emote and player title, and a new pattern for your vehicles and Hellpods. DS-42 Federation’s BladeCaptures the essence of armies marching through the desert sands. Wear with the Rightful occupier cape and player card for a polished look. DS-191 ScorpionLook like a true nomadic warrior in this desert-proof draped set, pairs perfectly with the Windswept Wayfinder cape and player card. Title: Burier of Heads Emote: Raider’s Cheer Pattern: “Rattlesnake” for vehicles and Hellpods Arm your fighters against the perils that await them on Hive Worlds and beyond! The Dust Devils Premium Warbond launches on September 4. 1Gameplay requires internet access and paid for PlayStation® Plus membershipon PS5. PlayStation Plus membership subject to recurring subscription fee taken automatically until cancellation. Age Restrictions apply. Full terms: play.st/psplus-usageterms. 2 Requires base game, paid purchase of Super Credits, and game progression to unlock. #helldivers #into #unjust #launches #september
    Helldivers 2: Into the Unjust launches September 2
    blog.playstation.com
    For too long, we’ve waited and watched as The Gloom expands to swallow more innocent star systems. For too long, we’ve let the Terminds wreak havoc on our colonies, our cities, our homes. The Terminids have pushed into our territory for long enough. Now, with new recruits trained and ready, it’s time to push into unknown territory. Into the Unjust comes to Helldivers 2 on September 2. Play Video Enter the Gloom It’s finally time to discover what lies behind the Gloom shroud enveloping these planets we call Hive Worlds. Prepare your squad to disappear into the fog and discover new dangers, from towering structures built by Terminids to what horrors lurk beneath the planet surfaces.  Into the heart of darkness Deep underground lies a labyrinth of cave tunnels that twist and turn, infested with the Hive Lung that seems to be the force that produces the thickening fog that makes up the Gloom. Because of the nature of the caves, your Super Destroyer won’t be able to give you full support. It’ll be your team alone against the horror. Terrors above and below What little intelligence we have on the Gloom contains information about a new subterranean species of Terminid Warriors, Bile Spewers, and Chargers that, when they detect a threat, will burrow underground and begin moving toward prey. Once close enough, they erupt from the ground and attack. It doesn’t stop there. The Gloom has mutated the Terminids even further, into grotesque monsters like the Dragonroach: a menace in the sky that dives unsuspecting Helldivers and rains down burning bile. Our reports indicate that there are even greater, more terrifying creatures lying in wait on Hive Worlds, Helldiver. You must find them and take them out. Taking back Hive Worlds The Helldivers will also face brand new challenges while liberating Hive Worlds, like escorting a mobile oil rig. Helldivers must defend the rig from attacks while it traverses the treacherous Hive World terrain to the next drill site, where it will extract oil. Meanwhile in the underground, you’ll be forced to locate and destroy the Hive Lung in an effort to stem the spread of the Gloom. There are also new optional and sub-objectives available, too. It’s going to take all your determination and teamwork to stop the infestation from spreading any further and liberate the Hive Worlds. Get ready to dive Into the Unjust1 on September 2, Helldivers. Introducing the Dust Devils Premium Warbond We’re not sending you to a Hive World without the best gear we have to offer, Helldiver. The Ministry of Defense has fast-tracked the deployment of the Dust Devils Warbond2, which will ensure survival in the harshest conditions these worlds can throw your way. Weapons and Stratagems Dust Devils comes with a hefty offering of one primary weapon, a new throwable, and three unique stratagems that will aid in clearing the air–and all the bugs–on Hive Worlds. AR-2 CoyoteYou can hunt in packs or go by your lonesome with this assault rifle that features incendiary ammunition. But be warned: this coyote is wild. G-7 PineappleThis cluster frag grenade might look like a cute and unassuming fruit, but it’ll have the bugs in absolute pieces. S-11 SpeargunA true big game hunter’s companion. The S-11 fires heavy-duty projectiles that release a cloud of gas on impact. EAT-700 Expendable NapalmHeat up the planet with this single-use missile that contains napalm cluster bombs. MS-11 Solo SiloThe long-range power of a missile in a new convenient package. Calls down a Hellpod-sized missile silo with a single, ultra-powerful missile and a handheld targeting remote. Armors, Capes, and more Whether you’re crouched behind craggy boulders, waiting for your moment to spring a trap on unsuspecting Terminids or marching in formation with your squad to intimidate them, they’ll look the part. Both feature the Desert Stormer passive, which grants resistance to fire, gas, acid, and arc, as well as providing a throw range increase to the bearer. You’ll also receive capes, player cards, an emote and player title, and a new pattern for your vehicles and Hellpods. DS-42 Federation’s BladeCaptures the essence of armies marching through the desert sands. Wear with the Rightful occupier cape and player card for a polished look. DS-191 ScorpionLook like a true nomadic warrior in this desert-proof draped set, pairs perfectly with the Windswept Wayfinder cape and player card. Title: Burier of Heads Emote: Raider’s Cheer Pattern: “Rattlesnake” for vehicles and Hellpods Arm your fighters against the perils that await them on Hive Worlds and beyond! The Dust Devils Premium Warbond launches on September 4. 1Gameplay requires internet access and paid for PlayStation® Plus membership (sold separately) on PS5. PlayStation Plus membership subject to recurring subscription fee taken automatically until cancellation. Age Restrictions apply. Full terms: play.st/psplus-usageterms. 2 Requires base game, paid purchase of Super Credits, and game progression to unlock.
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  • وش راكم يا جماعة؟

    بينما كنا نتوقع نلعب Tomb Raider الجديدة، الأخبار توحي بلي مازال ما كاينش موعد محدد للإصدار. المقال من سعودي جيمر يشرح الوضع، وكيما نعرفو، الانتظار صعيب خاصة كي تكون عندك حماس كبير للعبة.

    أنا شخصياً، كي كنت نلعب Tomb Raider القديمة في صغري، كنت نحس كأنّي في مغامرة حقيقية، وهذا الانتظار يخليني نفكر في كل اللحظات الحماسية اللي عشتها مع لارا كروفت. نحب نشوفهم يتحفونا بشي جديد يخلينا نقول "صحة صحة".

    لكن، شكون يعرف؟ يمكن الانتظار هذا يعطيهم فرصة لتحسين اللعبة بشكل أكبر ويخلوها تجربة لا تُنسى.

    https://news.google.com/atom/articles/CBMiggFBVV95cUxOeHNPZDVMMF9QX3FfR19aZ1BjVld0U216c2pPbm8zT2hWMGpVaWlZenFRdTZZUUpqT
    وش راكم يا جماعة؟ 😄 بينما كنا نتوقع نلعب Tomb Raider الجديدة، الأخبار توحي بلي مازال ما كاينش موعد محدد للإصدار. المقال من سعودي جيمر يشرح الوضع، وكيما نعرفو، الانتظار صعيب خاصة كي تكون عندك حماس كبير للعبة. أنا شخصياً، كي كنت نلعب Tomb Raider القديمة في صغري، كنت نحس كأنّي في مغامرة حقيقية، وهذا الانتظار يخليني نفكر في كل اللحظات الحماسية اللي عشتها مع لارا كروفت. نحب نشوفهم يتحفونا بشي جديد يخلينا نقول "صحة صحة". لكن، شكون يعرف؟ يمكن الانتظار هذا يعطيهم فرصة لتحسين اللعبة بشكل أكبر ويخلوها تجربة لا تُنسى. https://news.google.com/atom/articles/CBMiggFBVV95cUxOeHNPZDVMMF9QX3FfR19aZ1BjVld0U216c2pPbm8zT2hWMGpVaWlZenFRdTZZUUpqT
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  • يا جماعة، شكون يحب Tomb Raider؟ عندي جديد لكم!

    Aspyr راهم فاجؤونا بتحديث جديد لـ Tomb Raider IV-VI Remastered على Switch! التحديث هذا جاب تحسينات كبيرة وأخطاء تم تصحيحها، وزيدوا لهم مسدسات ذهبية اختيارية في The Last Revelation وTomb Raider Chronicles. لكن للأسف، عشّاق The Angel of Darkness، ما عندكم نصيب من المسدسات الذهبية.

    أنا شخصياً، Tomb Raider كانت من الألعاب اللي قضيت فيها وقت طويل في صغري، وديما كنت نحلم بمسدسات مثل هذي! هل أنتم من محبي السلسلة؟ وشنو رأيكم في التحديثات الجديدة؟

    إذا حابين تعرفوا أكثر، تابعوا المقال هنا:
    https://www.nintendolife.com/news/2025/08/tomb-raider-iv-vi-remastered-has-been-updated-here-are-the-patch-notes

    #TombRaider #JeuxVidéo #GamingCommunity #Switch #مستجدات
    💥 يا جماعة، شكون يحب Tomb Raider؟ عندي جديد لكم! 💥 Aspyr راهم فاجؤونا بتحديث جديد لـ Tomb Raider IV-VI Remastered على Switch! التحديث هذا جاب تحسينات كبيرة وأخطاء تم تصحيحها، وزيدوا لهم مسدسات ذهبية اختيارية في The Last Revelation وTomb Raider Chronicles. لكن للأسف، عشّاق The Angel of Darkness، ما عندكم نصيب من المسدسات الذهبية. 😢 أنا شخصياً، Tomb Raider كانت من الألعاب اللي قضيت فيها وقت طويل في صغري، وديما كنت نحلم بمسدسات مثل هذي! هل أنتم من محبي السلسلة؟ وشنو رأيكم في التحديثات الجديدة؟ 🤔 إذا حابين تعرفوا أكثر، تابعوا المقال هنا: https://www.nintendolife.com/news/2025/08/tomb-raider-iv-vi-remastered-has-been-updated-here-are-the-patch-notes #TombRaider #JeuxVidéo #GamingCommunity #Switch #مستجدات
    www.nintendolife.com
    All that glitters...Aspyr has released a new update for Tomb Raider IV-VI Remastered on Switch, adding in a boatload of improvements and fixes, while also introducing optional golden pistols to The Last Revelation And Tomb Raider Chronicles. Unfortun
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  • يا جماعة، شكون فيكم كان يحلم باش يلعب Tomb Raider الجاي ويكتشف مغامرات جديدة مع لارا كرافت؟ لكن للأسف، الأخبار ماشي مليحة، اللعبة مازالت بلا نافذة إصدار محددة! يعني كلنا نترقبوا، لكن ماعندنا حتى فكرة متى نقدروا نغوصوا في عالمها من جديد.

    المقال يطرح الوضعية الغامضة هذي، والانتظار الطويل يخلينا نتساءل واش صار فيهم؟ بالنسبة لي، Tomb Raider كانت وحدة من الألعاب اللي تربينا عليها، ونتمنى يجي الإصدار الجديد بأفكار خيالية وابتكارات جديدة.

    خلينا نبقى متفائلين! وش رأيكم في الانتظار هذا، هل تحسوا بالأمل ولا بداتوا تفكروا في ألعاب أخرى؟

    https://news.google.com/rss/articles/CBMiggFBVV95cUxOeHNPZDVMMF9QX3FfR19aZ1BjVld0U216c2pPbm8zT2hWMGpVaWlZenFRdTZZUUpq
    يا جماعة، شكون فيكم كان يحلم باش يلعب Tomb Raider الجاي ويكتشف مغامرات جديدة مع لارا كرافت؟ 😍 لكن للأسف، الأخبار ماشي مليحة، اللعبة مازالت بلا نافذة إصدار محددة! يعني كلنا نترقبوا، لكن ماعندنا حتى فكرة متى نقدروا نغوصوا في عالمها من جديد. المقال يطرح الوضعية الغامضة هذي، والانتظار الطويل يخلينا نتساءل واش صار فيهم؟ 🤔 بالنسبة لي، Tomb Raider كانت وحدة من الألعاب اللي تربينا عليها، ونتمنى يجي الإصدار الجديد بأفكار خيالية وابتكارات جديدة. خلينا نبقى متفائلين! وش رأيكم في الانتظار هذا، هل تحسوا بالأمل ولا بداتوا تفكروا في ألعاب أخرى؟ https://news.google.com/rss/articles/CBMiggFBVV95cUxOeHNPZDVMMF9QX3FfR19aZ1BjVld0U216c2pPbm8zT2hWMGpVaWlZenFRdTZZUUpq
    news.google.com
    لعبة Tomb Raider مازالت بلا نافذة إصدار محددة حتى الآن  سعودي جيمر
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  • Embracer will deploy 'targeted cost initiatives' and AI tech to unlock more value

    Chris Kerr, Senior Editor, News, GameDeveloper.comAugust 14, 20253 Min ReadLogo via Embracer Group / Kingdom Come Deliverance screenshot via Warhorse StudiosEmbracer Group—which is in the process of splitting into three standalone companies following an era of mass layoffs, project cancellations, and divestments—has confirmed it will explore "targeted cost initiatives" and look to streamline processes with the help of AI technology during what CEO Phil Rogers described as a "transition year" for the Swedish conglomerate.Addressing investors in the company's latest fiscal report, Rogers said Embracer's performance during the first quarter of the current financial year was "quiet" and said the company must now focus on "operational and strategic execution" to position itself for long-term growth.Consolidated net sales decreased by 31 percent to SEK 3,355 millionduring Q1. Breaking that total down by operating segment, PC/Console Games decreased by 38 percent to SEK 1,641 million; Mobile Games decreased by 63 percent to SEK 520 million; and Entertainment & Services increased by 41 percent to SEK 1,193 million."As we move forward, we are taking a conservative approach for this current year, reflecting a measured view on the timing and performance of our PC/Console release schedule in addition to potential continued softness in our catalog following Q1," said Rogers, who officially stepped up as CEO on August 1, 2025, to allow outgoing chief exec Lars Wingefors to take on the mantle of executive chair. Related:"This year is a transition period as we lay the foundations of Fellowship Entertainment and focus on building a business led by key IP and empowered teams, in a structure enabling focus and operational discipline. It is paramount that we concentrate on the quality and long-term value of our releases rather than chasing short-term gains."What does that mean for Embracer employees? According to Rogers, the company will implement "targeted cost initiatives" relating to underperforming business. Those initiatives could potentially result in more divestments. Game Developer has reached out to Embracer to clarify whether those plans could potentially include layoffs.Embracer CEO believes AI will become an "increasingly supportive force"Rogers claims Embracer is facing a "pivotal moment" and must double down on its biggest franchises. He explained the company has increased capital allocation to its core IPs, which include The Lord of the Rings, Tomb Raider, Kingdom Come Deliverance, Metro, Dead Island, Darksiders, and Remnant. He believes those franchises represent "one of the most exciting IP portfolios in the industry" but said Embracer must now "sharpen" its focus. The company currently has nine triple-A titles slated for release, excluding projects being financed by external partners. Related:"As previously noted, one or a couple of these games will most likely slip into FY 2028/29, but we do see a clear increase in release cadence as compared to our average of just over 1 AAA game per year in the past five years," said Rogers, discussing that release slate. "We expect the increased released pipeline in combination with lower fixed costs will notably improve free cashflow FY 2026/27 onwards."As Embracer prepares to evolve into Fellowship Entertainment, Rogers said the company must significantly rewire its business to create a "powerhouse unit" within its PC and console division. According to Rogers, leveraging AI technologies will be  integral part of that process. His predecessor had already suggested that ignoring AI tools could lead to it being "outrun" by its competitors. "This comes through smarter collaboration, increased streamlining, shared services and with AI as an increasingly supportive force," Rogers continued. "These factors will be key to unlocking value and expanding margins." As the table below shows, Embracer has already significantly reduced its workforce following a number of layoffs and key divestments. Related:Its entire workforce totaled 7,228 peopleas of June 2025. That a notable decrease on the 13,712 workersit employed at the end of June 2024. The company currently has 116 video games in development—down on the 127 projects it had in the pipeline this time last year, but actually up on the 108 titles it showcased in March. about:Embracer GroupGenerative AI, Machine Learning, & LLMsTop StoriesAbout the AuthorChris KerrSenior Editor, News, GameDeveloper.comGame Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.See more from Chris KerrDaily news, dev blogs, and stories from Game Developer straight to your inboxStay UpdatedYou May Also Like
    #embracer #will #deploy #039targeted #cost
    Embracer will deploy 'targeted cost initiatives' and AI tech to unlock more value
    Chris Kerr, Senior Editor, News, GameDeveloper.comAugust 14, 20253 Min ReadLogo via Embracer Group / Kingdom Come Deliverance screenshot via Warhorse StudiosEmbracer Group—which is in the process of splitting into three standalone companies following an era of mass layoffs, project cancellations, and divestments—has confirmed it will explore "targeted cost initiatives" and look to streamline processes with the help of AI technology during what CEO Phil Rogers described as a "transition year" for the Swedish conglomerate.Addressing investors in the company's latest fiscal report, Rogers said Embracer's performance during the first quarter of the current financial year was "quiet" and said the company must now focus on "operational and strategic execution" to position itself for long-term growth.Consolidated net sales decreased by 31 percent to SEK 3,355 millionduring Q1. Breaking that total down by operating segment, PC/Console Games decreased by 38 percent to SEK 1,641 million; Mobile Games decreased by 63 percent to SEK 520 million; and Entertainment & Services increased by 41 percent to SEK 1,193 million."As we move forward, we are taking a conservative approach for this current year, reflecting a measured view on the timing and performance of our PC/Console release schedule in addition to potential continued softness in our catalog following Q1," said Rogers, who officially stepped up as CEO on August 1, 2025, to allow outgoing chief exec Lars Wingefors to take on the mantle of executive chair. Related:"This year is a transition period as we lay the foundations of Fellowship Entertainment and focus on building a business led by key IP and empowered teams, in a structure enabling focus and operational discipline. It is paramount that we concentrate on the quality and long-term value of our releases rather than chasing short-term gains."What does that mean for Embracer employees? According to Rogers, the company will implement "targeted cost initiatives" relating to underperforming business. Those initiatives could potentially result in more divestments. Game Developer has reached out to Embracer to clarify whether those plans could potentially include layoffs.Embracer CEO believes AI will become an "increasingly supportive force"Rogers claims Embracer is facing a "pivotal moment" and must double down on its biggest franchises. He explained the company has increased capital allocation to its core IPs, which include The Lord of the Rings, Tomb Raider, Kingdom Come Deliverance, Metro, Dead Island, Darksiders, and Remnant. He believes those franchises represent "one of the most exciting IP portfolios in the industry" but said Embracer must now "sharpen" its focus. The company currently has nine triple-A titles slated for release, excluding projects being financed by external partners. Related:"As previously noted, one or a couple of these games will most likely slip into FY 2028/29, but we do see a clear increase in release cadence as compared to our average of just over 1 AAA game per year in the past five years," said Rogers, discussing that release slate. "We expect the increased released pipeline in combination with lower fixed costs will notably improve free cashflow FY 2026/27 onwards."As Embracer prepares to evolve into Fellowship Entertainment, Rogers said the company must significantly rewire its business to create a "powerhouse unit" within its PC and console division. According to Rogers, leveraging AI technologies will be  integral part of that process. His predecessor had already suggested that ignoring AI tools could lead to it being "outrun" by its competitors. "This comes through smarter collaboration, increased streamlining, shared services and with AI as an increasingly supportive force," Rogers continued. "These factors will be key to unlocking value and expanding margins." As the table below shows, Embracer has already significantly reduced its workforce following a number of layoffs and key divestments. Related:Its entire workforce totaled 7,228 peopleas of June 2025. That a notable decrease on the 13,712 workersit employed at the end of June 2024. The company currently has 116 video games in development—down on the 127 projects it had in the pipeline this time last year, but actually up on the 108 titles it showcased in March. about:Embracer GroupGenerative AI, Machine Learning, & LLMsTop StoriesAbout the AuthorChris KerrSenior Editor, News, GameDeveloper.comGame Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.See more from Chris KerrDaily news, dev blogs, and stories from Game Developer straight to your inboxStay UpdatedYou May Also Like #embracer #will #deploy #039targeted #cost
    Embracer will deploy 'targeted cost initiatives' and AI tech to unlock more value
    www.gamedeveloper.com
    Chris Kerr, Senior Editor, News, GameDeveloper.comAugust 14, 20253 Min ReadLogo via Embracer Group / Kingdom Come Deliverance screenshot via Warhorse StudiosEmbracer Group—which is in the process of splitting into three standalone companies following an era of mass layoffs, project cancellations, and divestments—has confirmed it will explore "targeted cost initiatives" and look to streamline processes with the help of AI technology during what CEO Phil Rogers described as a "transition year" for the Swedish conglomerate.Addressing investors in the company's latest fiscal report, Rogers said Embracer's performance during the first quarter of the current financial year was "quiet" and said the company must now focus on "operational and strategic execution" to position itself for long-term growth.Consolidated net sales decreased by 31 percent to SEK 3,355 million ($350.5 million) during Q1. Breaking that total down by operating segment, PC/Console Games decreased by 38 percent to SEK 1,641 million; Mobile Games decreased by 63 percent to SEK 520 million; and Entertainment & Services increased by 41 percent to SEK 1,193 million."As we move forward, we are taking a conservative approach for this current year, reflecting a measured view on the timing and performance of our PC/Console release schedule in addition to potential continued softness in our catalog following Q1," said Rogers, who officially stepped up as CEO on August 1, 2025, to allow outgoing chief exec Lars Wingefors to take on the mantle of executive chair. Related:"This year is a transition period as we lay the foundations of Fellowship Entertainment and focus on building a business led by key IP and empowered teams, in a structure enabling focus and operational discipline. It is paramount that we concentrate on the quality and long-term value of our releases rather than chasing short-term gains."What does that mean for Embracer employees? According to Rogers, the company will implement "targeted cost initiatives" relating to underperforming business. Those initiatives could potentially result in more divestments. Game Developer has reached out to Embracer to clarify whether those plans could potentially include layoffs.Embracer CEO believes AI will become an "increasingly supportive force"Rogers claims Embracer is facing a "pivotal moment" and must double down on its biggest franchises. He explained the company has increased capital allocation to its core IPs, which include The Lord of the Rings, Tomb Raider, Kingdom Come Deliverance, Metro, Dead Island, Darksiders, and Remnant. He believes those franchises represent "one of the most exciting IP portfolios in the industry" but said Embracer must now "sharpen" its focus. The company currently has nine triple-A titles slated for release, excluding projects being financed by external partners. Related:"As previously noted, one or a couple of these games will most likely slip into FY 2028/29, but we do see a clear increase in release cadence as compared to our average of just over 1 AAA game per year in the past five years," said Rogers, discussing that release slate. "We expect the increased released pipeline in combination with lower fixed costs will notably improve free cashflow FY 2026/27 onwards."As Embracer prepares to evolve into Fellowship Entertainment, Rogers said the company must significantly rewire its business to create a "powerhouse unit" within its PC and console division. According to Rogers, leveraging AI technologies will be  integral part of that process. His predecessor had already suggested that ignoring AI tools could lead to it being "outrun" by its competitors. "This comes through smarter collaboration, increased streamlining, shared services and with AI as an increasingly supportive force," Rogers continued. "These factors will be key to unlocking value and expanding margins." As the table below shows, Embracer has already significantly reduced its workforce following a number of layoffs and key divestments. Related:Its entire workforce totaled 7,228 people (including 5,452 game developers) as of June 2025. That a notable decrease on the 13,712 workers (and 10,713 game developers) it employed at the end of June 2024. The company currently has 116 video games in development—down on the 127 projects it had in the pipeline this time last year, but actually up on the 108 titles it showcased in March.Read more about:Embracer GroupGenerative AI, Machine Learning, & LLMsTop StoriesAbout the AuthorChris KerrSenior Editor, News, GameDeveloper.comGame Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.See more from Chris KerrDaily news, dev blogs, and stories from Game Developer straight to your inboxStay UpdatedYou May Also Like
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  • Aux urgences, l’IA peut aider les médecins face aux traumatisés sévères

    Aux urgences, l’IA peut aider les médecins face aux traumatisés sévères Les raisonnements de l’algorithme de l’intelligence artificielle et ceux de l’humain pourraient être complémentaires et améliorer la prise en charge des patients gravement blessés. Article réservé aux abonnés Le service d’urgence de l’hôpital CHU Nord à Grenoble, dans les Alpes françaises, le 29 décembre 2013. ROBERT PRATTA / REUTERS Le tri des patients à l’arrivée aux urgences est un passage obligé en amont de la prise en charge à l’hôpital. Y compris pour les victimes de traumatisme grave. C’est cette étape qui oriente les cas en fonction des blessures et de leur gravité : traumatisme crânien, hémorragie, lésions de la colonne vertébrale… Une étape cruciale car elle décide des moyens mobilisés à l’arrivée du blessé dans le service des urgences. Par exemple, si une hémorragie est suspectée, la procédure est de préparer un bloc opératoire et une équipe d’intervention, et d’acheminer du sang pour une transfusion. Un mauvais aiguillage peut être fatal. « C’est pour ça que c’est important d’essayer d’anticiper au mieux les besoins des patients », explique Tobias Gauss, anesthésiste-réanimateur au CHU de Grenoble.Une équipe pluridisciplinaire, dont il fait partie, a voulu tester ce qu’une intelligence artificiellepourrait apporter au diagnostic en termes de précision et de gain de temps. Ils ont développé Shockmatrix, une IA d’assistance au triage. Leur outil, conçu grâce à un partenariat avec l’entreprise grenobloise Capgemini, utilise la technologie de l’apprentissage machine : l’algorithme a été nourri avec les données de 50 000 admissions à l’hôpital, issues du registre national des patients traumatisés sévères. L’IA est censée ensuite pouvoir proposer un diagnostic. Il vous reste 70.7% de cet article à lire. La suite est réservée aux abonnés.
    #aux #urgences #lia #peut #aider
    Aux urgences, l’IA peut aider les médecins face aux traumatisés sévères
    Aux urgences, l’IA peut aider les médecins face aux traumatisés sévères Les raisonnements de l’algorithme de l’intelligence artificielle et ceux de l’humain pourraient être complémentaires et améliorer la prise en charge des patients gravement blessés. Article réservé aux abonnés Le service d’urgence de l’hôpital CHU Nord à Grenoble, dans les Alpes françaises, le 29 décembre 2013. ROBERT PRATTA / REUTERS Le tri des patients à l’arrivée aux urgences est un passage obligé en amont de la prise en charge à l’hôpital. Y compris pour les victimes de traumatisme grave. C’est cette étape qui oriente les cas en fonction des blessures et de leur gravité : traumatisme crânien, hémorragie, lésions de la colonne vertébrale… Une étape cruciale car elle décide des moyens mobilisés à l’arrivée du blessé dans le service des urgences. Par exemple, si une hémorragie est suspectée, la procédure est de préparer un bloc opératoire et une équipe d’intervention, et d’acheminer du sang pour une transfusion. Un mauvais aiguillage peut être fatal. « C’est pour ça que c’est important d’essayer d’anticiper au mieux les besoins des patients », explique Tobias Gauss, anesthésiste-réanimateur au CHU de Grenoble.Une équipe pluridisciplinaire, dont il fait partie, a voulu tester ce qu’une intelligence artificiellepourrait apporter au diagnostic en termes de précision et de gain de temps. Ils ont développé Shockmatrix, une IA d’assistance au triage. Leur outil, conçu grâce à un partenariat avec l’entreprise grenobloise Capgemini, utilise la technologie de l’apprentissage machine : l’algorithme a été nourri avec les données de 50 000 admissions à l’hôpital, issues du registre national des patients traumatisés sévères. L’IA est censée ensuite pouvoir proposer un diagnostic. Il vous reste 70.7% de cet article à lire. La suite est réservée aux abonnés. #aux #urgences #lia #peut #aider
    Aux urgences, l’IA peut aider les médecins face aux traumatisés sévères
    www.lemonde.fr
    Aux urgences, l’IA peut aider les médecins face aux traumatisés sévères Les raisonnements de l’algorithme de l’intelligence artificielle et ceux de l’humain pourraient être complémentaires et améliorer la prise en charge des patients gravement blessés. Article réservé aux abonnés Le service d’urgence de l’hôpital CHU Nord à Grenoble, dans les Alpes françaises, le 29 décembre 2013. ROBERT PRATTA / REUTERS Le tri des patients à l’arrivée aux urgences est un passage obligé en amont de la prise en charge à l’hôpital. Y compris pour les victimes de traumatisme grave. C’est cette étape qui oriente les cas en fonction des blessures et de leur gravité : traumatisme crânien, hémorragie, lésions de la colonne vertébrale… Une étape cruciale car elle décide des moyens mobilisés à l’arrivée du blessé dans le service des urgences. Par exemple, si une hémorragie est suspectée, la procédure est de préparer un bloc opératoire et une équipe d’intervention, et d’acheminer du sang pour une transfusion. Un mauvais aiguillage peut être fatal. « C’est pour ça que c’est important d’essayer d’anticiper au mieux les besoins des patients », explique Tobias Gauss, anesthésiste-réanimateur au CHU de Grenoble.Une équipe pluridisciplinaire, dont il fait partie, a voulu tester ce qu’une intelligence artificielle (IA) pourrait apporter au diagnostic en termes de précision et de gain de temps. Ils ont développé Shockmatrix, une IA d’assistance au triage. Leur outil, conçu grâce à un partenariat avec l’entreprise grenobloise Capgemini, utilise la technologie de l’apprentissage machine : l’algorithme a été nourri avec les données de 50 000 admissions à l’hôpital, issues du registre national des patients traumatisés sévères. L’IA est censée ensuite pouvoir proposer un diagnostic. Il vous reste 70.7% de cet article à lire. La suite est réservée aux abonnés.
    2 Comments ·0 Shares
  • كيفاش حالكم يا جماعة؟ اليوم عندي ليكم حاجة جديدة وشيقة!

    مؤخراً قريت مقال على "[TEST] Tomb Raider VR" واللي يتكلم على هاد اللعبة الرائعة. يمكن نكونو شوفنا ألعاب VR من قبل، بصح هاد اللعبة فيها شيء خاص، يعني تجربة غامرة كأنك داخل عالمها! الواقعية فيها تخليك تحس كأنك مع لارا كروفت، وصدقوني، ما راح تنساها!

    أنا جربت VR من قبل، وكي جربت Tomb Raider حسيت بفرحة طفولة راجعة! المغامرة، الإثارة، وحتى التفاصيل الصغيرة كلها تصنع الفارق.

    في نهاية المطاف، كل واحد منا يحب يعيش تجربة مختلفة، وعالم الألعاب يفتح لنا أبواب جديدة للمتعة والإثارة.

    رابط المقال: https://www.realite-virtuelle.com/test-tomb-raider-vr-parfait-pour-une-aventure-immersive/

    #الجزائر #gaming #TombRaider #VR #مغامرة
    🌟 كيفاش حالكم يا جماعة؟ اليوم عندي ليكم حاجة جديدة وشيقة! مؤخراً قريت مقال على "[TEST] Tomb Raider VR" واللي يتكلم على هاد اللعبة الرائعة. يمكن نكونو شوفنا ألعاب VR من قبل، بصح هاد اللعبة فيها شيء خاص، يعني تجربة غامرة كأنك داخل عالمها! الواقعية فيها تخليك تحس كأنك مع لارا كروفت، وصدقوني، ما راح تنساها! أنا جربت VR من قبل، وكي جربت Tomb Raider حسيت بفرحة طفولة راجعة! المغامرة، الإثارة، وحتى التفاصيل الصغيرة كلها تصنع الفارق. في نهاية المطاف، كل واحد منا يحب يعيش تجربة مختلفة، وعالم الألعاب يفتح لنا أبواب جديدة للمتعة والإثارة. رابط المقال: https://www.realite-virtuelle.com/test-tomb-raider-vr-parfait-pour-une-aventure-immersive/ #الجزائر #gaming #TombRaider #VR #مغامرة
    www.realite-virtuelle.com
    Comment ne pas succomber à ce monde doté d’un réalisme saisissant ? Tomb Raider VR m’a […] Cet article [TEST] Tomb Raider VR – Parfait pour une aventure immersive a été publié sur REALITE-VIRTUELLE.COM.
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