• السلام عليكم يا جماعة!

    شفت فيديو جديد للوزير الأول بالنيابة، يتكلم فيه عن موضوع مهم بزاف: "كرامة المواطن الجزائري المتواجد بالخارج". قال بوضوح أن كرامتنا كجزائريين، وين ما كنا، هي جزء من كرامة الجزائر. يعني أي واحد منا يمثل البلاد، يحتاج يحس بالأمان والاحترام.

    من تجربتي، عشت فترة بره وكانت لحظات صعيبة، لكن كنت ديما نعرف بلي بلادي وراها في ظهري. ولما نسمع مسؤولين يتحدثوا عن كرامتنا، نحس بالفخر ونقول بلي ماشي وحدنا.

    خلونا نفكروا في كيفية دعم بعضنا البعض، سواء في الداخل أو الخارج، والحرص على حقوقنا ومكانتنا.

    شوفوا الفيديو هنا:
    https://www.youtube.com/watch?v=OVFJG_FtH5M
    #كرامة_المواطن #الجزائر #ProudAlgerian #Respect #AlgerianDiaspora
    🌟 السلام عليكم يا جماعة! شفت فيديو جديد للوزير الأول بالنيابة، يتكلم فيه عن موضوع مهم بزاف: "كرامة المواطن الجزائري المتواجد بالخارج". قال بوضوح أن كرامتنا كجزائريين، وين ما كنا، هي جزء من كرامة الجزائر. يعني أي واحد منا يمثل البلاد، يحتاج يحس بالأمان والاحترام. 🇩🇿✨ من تجربتي، عشت فترة بره وكانت لحظات صعيبة، لكن كنت ديما نعرف بلي بلادي وراها في ظهري. ولما نسمع مسؤولين يتحدثوا عن كرامتنا، نحس بالفخر ونقول بلي ماشي وحدنا. خلونا نفكروا في كيفية دعم بعضنا البعض، سواء في الداخل أو الخارج، والحرص على حقوقنا ومكانتنا. شوفوا الفيديو هنا: https://www.youtube.com/watch?v=OVFJG_FtH5M #كرامة_المواطن #الجزائر #ProudAlgerian #Respect #AlgerianDiaspora
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  • يا جماعة، شفتوا الفيديو الأخير مع مراد آيت طاهر؟

    موضوعه "رفضت أخذ شارة القيادة احتراما للاعبين القدماء"، وبدات تحكي على الفخر والاحترام اللي عندو تجاه اللي سبقوه. مراد يبين بالصح كيفاه قيمة التواضع وأهمية التاريخ الرياضي. كل واحد فينا يقدر يتعلم حاجة من هالموقف، كيف نقدروا نحترموا الآخرين ونكونوا قدوة.

    كي يشوفوا الشباب لاعبين كبار يحترموا تاريخهم، هذا يخلق جو إيجابي وحب للعبة. فعلا، أحسن من الشارة، هو الاحترام المتبادل بين الأجيال.

    تابعوا المزيد من الفيديوهات على نافذة الخبر_تيفي، وخلينا نفكروا كيف نقدروا نكونوا جزء من هالمسيرة!

    https://www.elkhabar.com/videos/ريبلاي-مراد-آيت-طاهر-رفضت-أخذ-شارة-القيادة-احتراما-للاعبين-القدامى-115

    #رياضة #Foot #Respect #Leadership #Algeria
    يا جماعة، شفتوا الفيديو الأخير مع مراد آيت طاهر؟ 😍 موضوعه "رفضت أخذ شارة القيادة احتراما للاعبين القدماء"، وبدات تحكي على الفخر والاحترام اللي عندو تجاه اللي سبقوه. مراد يبين بالصح كيفاه قيمة التواضع وأهمية التاريخ الرياضي. كل واحد فينا يقدر يتعلم حاجة من هالموقف، كيف نقدروا نحترموا الآخرين ونكونوا قدوة. كي يشوفوا الشباب لاعبين كبار يحترموا تاريخهم، هذا يخلق جو إيجابي وحب للعبة. فعلا، أحسن من الشارة، هو الاحترام المتبادل بين الأجيال. تابعوا المزيد من الفيديوهات على نافذة الخبر_تيفي، وخلينا نفكروا كيف نقدروا نكونوا جزء من هالمسيرة! https://www.elkhabar.com/videos/ريبلاي-مراد-آيت-طاهر-رفضت-أخذ-شارة-القيادة-احتراما-للاعبين-القدامى-115 #رياضة #Foot #Respect #Leadership #Algeria
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  • يا جماعة، كيما نقولو "الملاعب ولات مكان للسب والشتم!"، الفيديو الجديد يشدنا بالشيخ عمر بن زاوي وهو يوجه نداء قوي للأنصار.

    في هذا الفيديو، الشيخ يتكلم على أهمية احترام المنافسين والروح الرياضية، خاصة في الأوقات اللي فيها التوتر. كي نشوفو الملاعب مليانة بالصراخ والشتم، ما ينجمش إلا نتأملو في تأثير هذا على شبابنا وكرة القدم بصفة عامة.

    شخصيًا، أتذكر كي كنت صغير وندخل للملاعب، كنا نشجعوا بلا ما نسكتو على بعضنا. "الكلمة الطيبة صدقة"، وكيما يقولوا، لازم نغرسو هذي الثقافة في قلوب الأنصار!

    لازم نفكرو في كيفاش نكونوا قدوة للجيل الجديد، ونخلو الملاعب مكان للفرحة والمنافسة الشريفة، مش مجال للكراهية.

    شاهد الفيديو هنا:
    https://www.youtube.com/watch?v=KodsPcpLIbY
    #الملاعب #رياضة #الروح_الرياضية #Respect #Football
    يا جماعة، كيما نقولو "الملاعب ولات مكان للسب والشتم!"، الفيديو الجديد يشدنا بالشيخ عمر بن زاوي وهو يوجه نداء قوي للأنصار. 🤔💬 في هذا الفيديو، الشيخ يتكلم على أهمية احترام المنافسين والروح الرياضية، خاصة في الأوقات اللي فيها التوتر. كي نشوفو الملاعب مليانة بالصراخ والشتم، ما ينجمش إلا نتأملو في تأثير هذا على شبابنا وكرة القدم بصفة عامة. شخصيًا، أتذكر كي كنت صغير وندخل للملاعب، كنا نشجعوا بلا ما نسكتو على بعضنا. "الكلمة الطيبة صدقة"، وكيما يقولوا، لازم نغرسو هذي الثقافة في قلوب الأنصار! لازم نفكرو في كيفاش نكونوا قدوة للجيل الجديد، ونخلو الملاعب مكان للفرحة والمنافسة الشريفة، مش مجال للكراهية. شاهد الفيديو هنا: https://www.youtube.com/watch?v=KodsPcpLIbY #الملاعب #رياضة #الروح_الرياضية #Respect #Football
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  • YouTube accusé d’appliquer des filtres sous IA aux contenus des utilisateurs

    Dès le mois de juin, les premiers avertissements inquiets commencent à apparaître sur le forum Reddit. Quelques créateurs s’alarment de l’apparence des vidéos publiées récemment sur YouTube : certains y décèlent un effet « peinture à l’huile », d’autres un aspect « plastique » leur faisant penser à la marque d’un traitement par intelligence artificielle. Toutefois, il faut attendre mercredi 20 août, cette fois sur le réseau social X, pour que le soupçon se confirme. En guise d’expérimentation, l’entreprise utilise bien un « procédé traditionnel de “machine learning”pour déflouter, “débruiter” et améliorer la clarté » d’une partie des « shorts », les vidéos courtes et verticales de YouTube, révèle alors Rene Ritchie, chargé pour YouTube des relations avec les créateurs. En employant le vocable « machine learning », la plateforme se garde d’employer les termes « intelligence artificielle », qui évoquent sans doute trop les IA génératives, outils apparus dans les années 2020 et qui permettent de créer des vidéos de toutes pièces sur la base d’une simple consigne textuelle. A l’inverse, le « machine learning » peut passer pour une technologie plus traditionnelle, car il est Lire aussi | Article réservé à nos abonnés Avec Veo 3, les vidéos générées par IA deviennent quasiment impossibles à distinguer des vraies Ce type d’outil est pourtant bien une intelligence artificielle. Il partage même avec les IA génératives des soubassements techniques communs de sorte qu’il ne serait pas surprenant que leurs signatures visuelles respectives puissent être confondues. Perte de confiance C’est la raison pour laquelle les nouveaux filtres de YouTube font craindre aux créateurs des conséquences négatives sur leur communauté. « J’ai un énorme problème avec ça », réagit ainsi Rhett Shull, youtubeur qui compte près de 750 000 abonnés. « En ce moment, l’IA est au cœur d’un vif débat. Des personnes sont farouchement hostiles à cette technologie, à cause de son impact environnemental » et des questions de propriété intellectuelle qu’elle soulève, expliquait-il dans une vidéo publiée vendredi 15 août. Il vous reste 45.32% de cet article à lire. La suite est réservée aux abonnés.
    #youtube #accusé #dappliquer #des #filtres
    YouTube accusé d’appliquer des filtres sous IA aux contenus des utilisateurs
    Dès le mois de juin, les premiers avertissements inquiets commencent à apparaître sur le forum Reddit. Quelques créateurs s’alarment de l’apparence des vidéos publiées récemment sur YouTube : certains y décèlent un effet « peinture à l’huile », d’autres un aspect « plastique » leur faisant penser à la marque d’un traitement par intelligence artificielle. Toutefois, il faut attendre mercredi 20 août, cette fois sur le réseau social X, pour que le soupçon se confirme. En guise d’expérimentation, l’entreprise utilise bien un « procédé traditionnel de “machine learning”pour déflouter, “débruiter” et améliorer la clarté » d’une partie des « shorts », les vidéos courtes et verticales de YouTube, révèle alors Rene Ritchie, chargé pour YouTube des relations avec les créateurs. En employant le vocable « machine learning », la plateforme se garde d’employer les termes « intelligence artificielle », qui évoquent sans doute trop les IA génératives, outils apparus dans les années 2020 et qui permettent de créer des vidéos de toutes pièces sur la base d’une simple consigne textuelle. A l’inverse, le « machine learning » peut passer pour une technologie plus traditionnelle, car il est Lire aussi | Article réservé à nos abonnés Avec Veo 3, les vidéos générées par IA deviennent quasiment impossibles à distinguer des vraies Ce type d’outil est pourtant bien une intelligence artificielle. Il partage même avec les IA génératives des soubassements techniques communs de sorte qu’il ne serait pas surprenant que leurs signatures visuelles respectives puissent être confondues. Perte de confiance C’est la raison pour laquelle les nouveaux filtres de YouTube font craindre aux créateurs des conséquences négatives sur leur communauté. « J’ai un énorme problème avec ça », réagit ainsi Rhett Shull, youtubeur qui compte près de 750 000 abonnés. « En ce moment, l’IA est au cœur d’un vif débat. Des personnes sont farouchement hostiles à cette technologie, à cause de son impact environnemental » et des questions de propriété intellectuelle qu’elle soulève, expliquait-il dans une vidéo publiée vendredi 15 août. Il vous reste 45.32% de cet article à lire. La suite est réservée aux abonnés. #youtube #accusé #dappliquer #des #filtres
    YouTube accusé d’appliquer des filtres sous IA aux contenus des utilisateurs
    www.lemonde.fr
    Dès le mois de juin, les premiers avertissements inquiets commencent à apparaître sur le forum Reddit. Quelques créateurs s’alarment de l’apparence des vidéos publiées récemment sur YouTube : certains y décèlent un effet « peinture à l’huile », d’autres un aspect « plastique » leur faisant penser à la marque d’un traitement par intelligence artificielle (IA). Toutefois, il faut attendre mercredi 20 août, cette fois sur le réseau social X, pour que le soupçon se confirme. En guise d’expérimentation, l’entreprise utilise bien un « procédé traditionnel de “machine learning” [“apprentissage automatique”] pour déflouter, “débruiter” et améliorer la clarté » d’une partie des « shorts », les vidéos courtes et verticales de YouTube, révèle alors Rene Ritchie, chargé pour YouTube des relations avec les créateurs. En employant le vocable « machine learning », la plateforme se garde d’employer les termes « intelligence artificielle », qui évoquent sans doute trop les IA génératives, outils apparus dans les années 2020 et qui permettent de créer des vidéos de toutes pièces sur la base d’une simple consigne textuelle. A l’inverse, le « machine learning » peut passer pour une technologie plus traditionnelle, car il est Lire aussi | Article réservé à nos abonnés Avec Veo 3, les vidéos générées par IA deviennent quasiment impossibles à distinguer des vraies Ce type d’outil est pourtant bien une intelligence artificielle. Il partage même avec les IA génératives des soubassements techniques communs de sorte qu’il ne serait pas surprenant que leurs signatures visuelles respectives puissent être confondues. Perte de confiance C’est la raison pour laquelle les nouveaux filtres de YouTube font craindre aux créateurs des conséquences négatives sur leur communauté. « J’ai un énorme problème avec ça », réagit ainsi Rhett Shull, youtubeur qui compte près de 750 000 abonnés. « En ce moment, l’IA est au cœur d’un vif débat (…). Des personnes sont farouchement hostiles à cette technologie, à cause de son impact environnemental » et des questions de propriété intellectuelle qu’elle soulève, expliquait-il dans une vidéo publiée vendredi 15 août. Il vous reste 45.32% de cet article à lire. La suite est réservée aux abonnés.
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  • EA and Full Circle Reveal September 16 Early Access Release Date for skate.

    August 26, 2025

    Get Ready to Explore San Vansterdam, an Ever-Evolving Skateboarding Sandbox, and Experience the Best Skateboarding Gameplay in the Franchise

    Watch the skate. Early Access Release Date Trailer HERE.
    REDWOOD CITY, Calif.----
    Today, Electronic Arts Inc.and Full Circle announced that skate., the next chapter of the award-winning skateboarding video game franchise, will launch into Early Access on September 16 for PlayStation® 5, Xbox Series X|S, PlayStation® 4, Xbox One, and PC via Steam, Epic Games Store and EA app. skate. is free-to-download, cross-platform,* and cross-progression,* making it as accessible as possible for both longtime skate. franchise fans, and newcomers alike.Set in the vibrant city of San Vansterdam, skate. is a multiplayer skateboarding destination offering a massive open world where players discover unique skate spots, land insane tricks and connect - or compete - with friends online. With four unique neighborhoods - Hedgemont, Gullcrest, Market Mile and Brickswich - each offering its own distinct vibe and challenges, the city is a huge playground for skaters. From parks and plazas to rooftops and massive ramps, every corner is packed with skateable spots, including the House of Rolling Reverence, a former church transformed into a trick haven for skaters.At the core of skate. is the restored and improved Flick-It System, brought back to life through the Frostbite™ Engine to deliver the best skateboarding experience we have ever offered. With unparalleled precision and control, Flick-It brings the magic of the franchise back to life for a new generation of players. skate. also“skate. is not just a return, it’s a complete evolution of the franchise that’s built to last," said Mike McCartney, Executive Producer of skate. “Our goal with skate. is to capture the freedom, creative expression and community of skateboarding, and share it with as many people as possible. From day one, our priority has been to honor the legacy of the franchise while pushing it into a bold new future - one built in partnership with our players.”In skate., players can discover new ways to explore and get vertical with new off-board controls, giving them total freedom to roam, climb and find epic new spots. Additional features like Quick Drop allow players to place ramps, rails, benches and more anywhere in the world to fine-tune their perfect spot. skate. offers players the ability to find their own fun with endless activities, including rotating world map challenges - such as Line Challenges, Own The Spot and Sessions - as well as high-energy Throwdowns with friends. The new Spectate mode lets players instantly find the action and use Spectaport to jump straight into any live session.Collaborative development with skate. fans and the community have always been a priority throughout our development process. Player feedback has been welcome all throughout playtesting and something Full Circle will continue to look at during the game’s Early Access period. During Early Access, players can expect to see new content every season, offering fresh challenges, cosmetics, music, world updates, and new events each season.“Community is the heart of skateboarding, and it’s the heart of skate.,” said Jeff Seamster, Head of Creative on skate. “From day one, we’ve aimed to create an open, welcoming space shaped by players. We’ve built this game alongside our community - listening, learning and evolving together. Whether you’re a seasoned skater or just dropped in, skate. is a place to express yourself, connect and grow. No gatekeepers, no barriers - just a city built for skating and a community that keeps it alive. Early Access is a huge milestone in that journey, and we’re hyped to keep growing San Vansterdam with our crew around the world.”skate. launches into Early Access on September 16 on PlayStation® 5, Xbox Series X|S, PlayStation® 4, Xbox One & PC via Steam, Epic Games Store and EA app. Stay tuned - there’s much more to come from skate.For more information on skate., visit: & restrictions apply. See for details.PRESS ASSETS ARE AVAILABLE AT EAPressPortal.comAbout Electronic ArtsElectronic Artsis a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.In fiscal year 2025, EA posted GAAP net revenue of approximately billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS FC™, Battlefield™, Apex Legends™, The Sims™, EA SPORTS™ Madden NFL, EA SPORTS™ College Football, Need for Speed™, Dragon Age™, Titanfall™, Plants vs. Zombies™ and EA SPORTS F1®. More information about EA is available at www.ea.com/news.EA, EA SPORTS, EA SPORTS FC, Battlefield, Need for Speed, Apex Legends, The Sims, Dragon Age, Titanfall, and Plants vs. Zombies are trademarks of Electronic Arts Inc. John Madden, NFL, and F1 are the property of their respective owners and used with permission.

    Jino Talens
    Integrated Comms Director
    jtalens@ea.com
    Source: Electronic Arts Inc.

    Multimedia Files:
    #full #circle #reveal #september #early
    EA and Full Circle Reveal September 16 Early Access Release Date for skate.
    August 26, 2025 Get Ready to Explore San Vansterdam, an Ever-Evolving Skateboarding Sandbox, and Experience the Best Skateboarding Gameplay in the Franchise Watch the skate. Early Access Release Date Trailer HERE. REDWOOD CITY, Calif.---- Today, Electronic Arts Inc.and Full Circle announced that skate., the next chapter of the award-winning skateboarding video game franchise, will launch into Early Access on September 16 for PlayStation® 5, Xbox Series X|S, PlayStation® 4, Xbox One, and PC via Steam, Epic Games Store and EA app. skate. is free-to-download, cross-platform,* and cross-progression,* making it as accessible as possible for both longtime skate. franchise fans, and newcomers alike.Set in the vibrant city of San Vansterdam, skate. is a multiplayer skateboarding destination offering a massive open world where players discover unique skate spots, land insane tricks and connect - or compete - with friends online. With four unique neighborhoods - Hedgemont, Gullcrest, Market Mile and Brickswich - each offering its own distinct vibe and challenges, the city is a huge playground for skaters. From parks and plazas to rooftops and massive ramps, every corner is packed with skateable spots, including the House of Rolling Reverence, a former church transformed into a trick haven for skaters.At the core of skate. is the restored and improved Flick-It System, brought back to life through the Frostbite™ Engine to deliver the best skateboarding experience we have ever offered. With unparalleled precision and control, Flick-It brings the magic of the franchise back to life for a new generation of players. skate. also“skate. is not just a return, it’s a complete evolution of the franchise that’s built to last," said Mike McCartney, Executive Producer of skate. “Our goal with skate. is to capture the freedom, creative expression and community of skateboarding, and share it with as many people as possible. From day one, our priority has been to honor the legacy of the franchise while pushing it into a bold new future - one built in partnership with our players.”In skate., players can discover new ways to explore and get vertical with new off-board controls, giving them total freedom to roam, climb and find epic new spots. Additional features like Quick Drop allow players to place ramps, rails, benches and more anywhere in the world to fine-tune their perfect spot. skate. offers players the ability to find their own fun with endless activities, including rotating world map challenges - such as Line Challenges, Own The Spot and Sessions - as well as high-energy Throwdowns with friends. The new Spectate mode lets players instantly find the action and use Spectaport to jump straight into any live session.Collaborative development with skate. fans and the community have always been a priority throughout our development process. Player feedback has been welcome all throughout playtesting and something Full Circle will continue to look at during the game’s Early Access period. During Early Access, players can expect to see new content every season, offering fresh challenges, cosmetics, music, world updates, and new events each season.“Community is the heart of skateboarding, and it’s the heart of skate.,” said Jeff Seamster, Head of Creative on skate. “From day one, we’ve aimed to create an open, welcoming space shaped by players. We’ve built this game alongside our community - listening, learning and evolving together. Whether you’re a seasoned skater or just dropped in, skate. is a place to express yourself, connect and grow. No gatekeepers, no barriers - just a city built for skating and a community that keeps it alive. Early Access is a huge milestone in that journey, and we’re hyped to keep growing San Vansterdam with our crew around the world.”skate. launches into Early Access on September 16 on PlayStation® 5, Xbox Series X|S, PlayStation® 4, Xbox One & PC via Steam, Epic Games Store and EA app. Stay tuned - there’s much more to come from skate.For more information on skate., visit: & restrictions apply. See for details.PRESS ASSETS ARE AVAILABLE AT EAPressPortal.comAbout Electronic ArtsElectronic Artsis a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.In fiscal year 2025, EA posted GAAP net revenue of approximately billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS FC™, Battlefield™, Apex Legends™, The Sims™, EA SPORTS™ Madden NFL, EA SPORTS™ College Football, Need for Speed™, Dragon Age™, Titanfall™, Plants vs. Zombies™ and EA SPORTS F1®. More information about EA is available at www.ea.com/news.EA, EA SPORTS, EA SPORTS FC, Battlefield, Need for Speed, Apex Legends, The Sims, Dragon Age, Titanfall, and Plants vs. Zombies are trademarks of Electronic Arts Inc. John Madden, NFL, and F1 are the property of their respective owners and used with permission. Jino Talens Integrated Comms Director jtalens@ea.com Source: Electronic Arts Inc. Multimedia Files: #full #circle #reveal #september #early
    EA and Full Circle Reveal September 16 Early Access Release Date for skate.
    news.ea.com
    August 26, 2025 Get Ready to Explore San Vansterdam, an Ever-Evolving Skateboarding Sandbox, and Experience the Best Skateboarding Gameplay in the Franchise Watch the skate. Early Access Release Date Trailer HERE. REDWOOD CITY, Calif.--(BUSINESS WIRE)-- Today, Electronic Arts Inc. (NASDAQ: EA) and Full Circle announced that skate., the next chapter of the award-winning skateboarding video game franchise, will launch into Early Access on September 16 for PlayStation® 5, Xbox Series X|S, PlayStation® 4, Xbox One, and PC via Steam, Epic Games Store and EA app. skate. is free-to-download, cross-platform,* and cross-progression,* making it as accessible as possible for both longtime skate. franchise fans, and newcomers alike.Set in the vibrant city of San Vansterdam, skate. is a multiplayer skateboarding destination offering a massive open world where players discover unique skate spots, land insane tricks and connect - or compete - with friends online. With four unique neighborhoods - Hedgemont, Gullcrest, Market Mile and Brickswich - each offering its own distinct vibe and challenges, the city is a huge playground for skaters. From parks and plazas to rooftops and massive ramps, every corner is packed with skateable spots, including the House of Rolling Reverence, a former church transformed into a trick haven for skaters.At the core of skate. is the restored and improved Flick-It System, brought back to life through the Frostbite™ Engine to deliver the best skateboarding experience we have ever offered. With unparalleled precision and control, Flick-It brings the magic of the franchise back to life for a new generation of players. skate. also“skate. is not just a return, it’s a complete evolution of the franchise that’s built to last," said Mike McCartney, Executive Producer of skate. “Our goal with skate. is to capture the freedom, creative expression and community of skateboarding, and share it with as many people as possible. From day one, our priority has been to honor the legacy of the franchise while pushing it into a bold new future - one built in partnership with our players.”In skate., players can discover new ways to explore and get vertical with new off-board controls, giving them total freedom to roam, climb and find epic new spots. Additional features like Quick Drop allow players to place ramps, rails, benches and more anywhere in the world to fine-tune their perfect spot. skate. offers players the ability to find their own fun with endless activities, including rotating world map challenges - such as Line Challenges, Own The Spot and Sessions - as well as high-energy Throwdowns with friends. The new Spectate mode lets players instantly find the action and use Spectaport to jump straight into any live session.Collaborative development with skate. fans and the community have always been a priority throughout our development process. Player feedback has been welcome all throughout playtesting and something Full Circle will continue to look at during the game’s Early Access period. During Early Access, players can expect to see new content every season, offering fresh challenges, cosmetics, music, world updates, and new events each season.“Community is the heart of skateboarding, and it’s the heart of skate.,” said Jeff Seamster, Head of Creative on skate. “From day one, we’ve aimed to create an open, welcoming space shaped by players. We’ve built this game alongside our community - listening, learning and evolving together. Whether you’re a seasoned skater or just dropped in, skate. is a place to express yourself, connect and grow. No gatekeepers, no barriers - just a city built for skating and a community that keeps it alive. Early Access is a huge milestone in that journey, and we’re hyped to keep growing San Vansterdam with our crew around the world.”skate. launches into Early Access on September 16 on PlayStation® 5, Xbox Series X|S, PlayStation® 4, Xbox One & PC via Steam, Epic Games Store and EA app. Stay tuned - there’s much more to come from skate.For more information on skate., visit: https://www.ea.com/games/skate/skate.*Conditions & restrictions apply. See https://go.ea.com/skate-cross-play for details.PRESS ASSETS ARE AVAILABLE AT EAPressPortal.comAbout Electronic ArtsElectronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.In fiscal year 2025, EA posted GAAP net revenue of approximately $7.5 billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS FC™, Battlefield™, Apex Legends™, The Sims™, EA SPORTS™ Madden NFL, EA SPORTS™ College Football, Need for Speed™, Dragon Age™, Titanfall™, Plants vs. Zombies™ and EA SPORTS F1®. More information about EA is available at www.ea.com/news.EA, EA SPORTS, EA SPORTS FC, Battlefield, Need for Speed, Apex Legends, The Sims, Dragon Age, Titanfall, and Plants vs. Zombies are trademarks of Electronic Arts Inc. John Madden, NFL, and F1 are the property of their respective owners and used with permission. Jino Talens Integrated Comms Director jtalens@ea.com Source: Electronic Arts Inc. Multimedia Files:
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  • Shinobi: Art Of Vengeance Review - Ninja Master

    You spend years waiting for a new 2D action platformer starring ninjas to come along, and then two show up within a month of each other. Both Ninja Gaiden: Ragebound and Shinobi: Art of Vengeance revitalize their respective, long-dormant franchises by successfully harkening back to their roots. There are obvious similarities between the two games, but they're also wildly different. While Ragebound is deliberately old-school, Art of Vengeance feels more modern, paying homage to the past while dragging the absent series into the current gaming landscape.From its luscious hand-drawn art style to its deep, combo-laden action, developer Lizardcube has accomplished with Shinobi what it previously achieved with Wonder Boy and Streets of Rage. The Parisian studio knows how to resurrect Sega's past hits with remarkable aplomb, and Art of Vengeance is no different.Shinobi: Art of VengeanceEquipped with a katana in one hand and a sharpened batch of kunai in the other, Art of Vengeance reintroduces legendary protagonist Joe Musashi after an extended exile. As the game's title suggests, this is a story about Joe's quest for vengeance, as the opening moments see his village burned to the ground and his ninja clan turned to stone. ENE Corp, an evil paramilitary organisation led by the antagonistic Lord Ruse and his demonic minions, is behind the attack, setting in motion a straightforward tale that sees you hunt down Lord Ruse while disrupting his various operations.Continue Reading at GameSpot
    #shinobi #art #vengeance #review #ninja
    Shinobi: Art Of Vengeance Review - Ninja Master
    You spend years waiting for a new 2D action platformer starring ninjas to come along, and then two show up within a month of each other. Both Ninja Gaiden: Ragebound and Shinobi: Art of Vengeance revitalize their respective, long-dormant franchises by successfully harkening back to their roots. There are obvious similarities between the two games, but they're also wildly different. While Ragebound is deliberately old-school, Art of Vengeance feels more modern, paying homage to the past while dragging the absent series into the current gaming landscape.From its luscious hand-drawn art style to its deep, combo-laden action, developer Lizardcube has accomplished with Shinobi what it previously achieved with Wonder Boy and Streets of Rage. The Parisian studio knows how to resurrect Sega's past hits with remarkable aplomb, and Art of Vengeance is no different.Shinobi: Art of VengeanceEquipped with a katana in one hand and a sharpened batch of kunai in the other, Art of Vengeance reintroduces legendary protagonist Joe Musashi after an extended exile. As the game's title suggests, this is a story about Joe's quest for vengeance, as the opening moments see his village burned to the ground and his ninja clan turned to stone. ENE Corp, an evil paramilitary organisation led by the antagonistic Lord Ruse and his demonic minions, is behind the attack, setting in motion a straightforward tale that sees you hunt down Lord Ruse while disrupting his various operations.Continue Reading at GameSpot #shinobi #art #vengeance #review #ninja
    Shinobi: Art Of Vengeance Review - Ninja Master
    www.gamespot.com
    You spend years waiting for a new 2D action platformer starring ninjas to come along, and then two show up within a month of each other. Both Ninja Gaiden: Ragebound and Shinobi: Art of Vengeance revitalize their respective, long-dormant franchises by successfully harkening back to their roots. There are obvious similarities between the two games, but they're also wildly different. While Ragebound is deliberately old-school, Art of Vengeance feels more modern, paying homage to the past while dragging the absent series into the current gaming landscape.From its luscious hand-drawn art style to its deep, combo-laden action, developer Lizardcube has accomplished with Shinobi what it previously achieved with Wonder Boy and Streets of Rage. The Parisian studio knows how to resurrect Sega's past hits with remarkable aplomb, and Art of Vengeance is no different.Shinobi: Art of VengeanceEquipped with a katana in one hand and a sharpened batch of kunai in the other, Art of Vengeance reintroduces legendary protagonist Joe Musashi after an extended exile. As the game's title suggests, this is a story about Joe's quest for vengeance, as the opening moments see his village burned to the ground and his ninja clan turned to stone. ENE Corp, an evil paramilitary organisation led by the antagonistic Lord Ruse and his demonic minions, is behind the attack, setting in motion a straightforward tale that sees you hunt down Lord Ruse while disrupting his various operations.Continue Reading at GameSpot
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  • واش راكم يا جماعة؟ اليوم جبتلكم فيديو يوجع القلب بصح في نفس الوقت يبين لنا قداش الأمان الرقمي مهم.

    فرقة مكافحة الجرائم السيبرانية دايرة خدمة باهية ووقفت واحد التقط صور لنساء داخل محل ونشرها على مواقع التواصل. هاد الشي يخلينا نفكروا في خطورة استخدام التكنولوجيا وكيفاش ممكن نحميو رواحنا من تصرفات غير أخلاقية.

    أنا شخصياً، دايماً كنت نحب نسجل لحظات مع الأصدقاء، لكن هاد الفيديو يعلمني أنو لازم نكونوا واعيين ونحترموا خصوصية الآخرين. نسمعوا قصص، ولكن هاذي أول مرة نشوفوها بصورة عملية.

    خليكم حذرين ونتمنى الفيديو يعجبكم ويخليكم تفكروا في هذا الموضوع المهم.

    https://www.youtube.com/watch?v=T-juNt-qO2w

    #الأمان_الرقمي #جرائم_سيبرانية #PrivacyMatters #CyberCrime #RespectPrivacy
    👀 واش راكم يا جماعة؟ اليوم جبتلكم فيديو يوجع القلب بصح في نفس الوقت يبين لنا قداش الأمان الرقمي مهم. فرقة مكافحة الجرائم السيبرانية دايرة خدمة باهية ووقفت واحد التقط صور لنساء داخل محل ونشرها على مواقع التواصل. هاد الشي يخلينا نفكروا في خطورة استخدام التكنولوجيا وكيفاش ممكن نحميو رواحنا من تصرفات غير أخلاقية. أنا شخصياً، دايماً كنت نحب نسجل لحظات مع الأصدقاء، لكن هاد الفيديو يعلمني أنو لازم نكونوا واعيين ونحترموا خصوصية الآخرين. نسمعوا قصص، ولكن هاذي أول مرة نشوفوها بصورة عملية. خليكم حذرين ونتمنى الفيديو يعجبكم ويخليكم تفكروا في هذا الموضوع المهم. https://www.youtube.com/watch?v=T-juNt-qO2w #الأمان_الرقمي #جرائم_سيبرانية #PrivacyMatters #CyberCrime #RespectPrivacy
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  • "عيــــب عليهم!!"... تعرفوا على معاناة عمال النظافة في برج بوعريريج!

    فيديو اليوم يروي قصة عامل نظافة، يخبرنا كيف بعض التصرفات اللامسؤولة من المواطنين تزيد من معاناتهم. تخيلوا معايا! كل يوم يشتغلوا بجد، وفي الأخير يلاقوا القمامة مرمية هنا وهناك، وكأن شغلهم بلا قيمة.
    هذا يخلينا نفكر، واش نقدروا نديروا باش نكونوا أكثر وعي؟

    أنا شخصياً، كنت نشوف كيفاش بعض الناس ما تعطيش قيمة للجهود المبدولة، وكنت نسأل روحي واش نقدّروا نكونوا عون لبعضنا في هاد الموضوع؟ الحياة أجمل كي نتعاونوا ونحترموا بعضنا.

    خلونا نشوفوا الفيديو، ونفكروا في كيفية تحسين الوضع!
    https://www.youtube.com/watch?v=9IfeFPodHrE

    #برج_بوعريريج #عمال_نظافة #وعي_مجتمعي #Respect #CleanCity
    👀 "عيــــب عليهم!!"... تعرفوا على معاناة عمال النظافة في برج بوعريريج! ✨ فيديو اليوم يروي قصة عامل نظافة، يخبرنا كيف بعض التصرفات اللامسؤولة من المواطنين تزيد من معاناتهم. تخيلوا معايا! كل يوم يشتغلوا بجد، وفي الأخير يلاقوا القمامة مرمية هنا وهناك، وكأن شغلهم بلا قيمة. هذا يخلينا نفكر، واش نقدروا نديروا باش نكونوا أكثر وعي؟ أنا شخصياً، كنت نشوف كيفاش بعض الناس ما تعطيش قيمة للجهود المبدولة، وكنت نسأل روحي واش نقدّروا نكونوا عون لبعضنا في هاد الموضوع؟ الحياة أجمل كي نتعاونوا ونحترموا بعضنا. خلونا نشوفوا الفيديو، ونفكروا في كيفية تحسين الوضع! https://www.youtube.com/watch?v=9IfeFPodHrE #برج_بوعريريج #عمال_نظافة #وعي_مجتمعي #Respect #CleanCity
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  • RIKEN, Japan’s Leading Science Institute, Taps Fujitsu and NVIDIA for Next Flagship Supercomputer

    Japan is once again building a landmark high-performance computing system — not simply by chasing speed, but by rethinking how technology can best serve the nation’s most urgent scientific needs.
    At the FugakuNEXT International Initiative Launch Ceremony held in Tokyo on Aug. 22, leaders from RIKEN, Japan’s top research institute, announced the start of an international collaboration with Fujitsu and NVIDIA to co-design FugakuNEXT, the successor to the world-renowned supercomputer, Fugaku.
    Awarded early in the process, the contract enables the partners to work side by side in shaping the system’s architecture to address Japan’s most critical research priorities — from earth systems modeling and disaster resilience to drug discovery and advanced manufacturing.
    More than an upgrade, the effort will highlight Japan’s embrace of modern AI and showcase Japanese innovations that can be harnessed by researchers and enterprises across the globe.
    The ceremony featured remarks from the initiative’s leaders, RIKEN President Makoto Gonokami and Satoshi Matsuoka, director of the RIKEN Center for Computational Science and one of Japan’s most respected high-performance computing architects.
    Fujitsu Chief Technology Officer Vivek Mahajan attended, emphasizing the company’s role in advancing Japan’s computing capabilities.
    Ian Buck, vice president of hyperscale and high-performance computing at NVIDIA, attended in person as well to discuss the collaborative design approach and how the resulting platform will serve as a foundation for innovation well into the next decade.
    Momentum has been building. When NVIDIA founder and CEO Jensen Huang touched down in Tokyo last year, he called on Japan to seize the moment — to put NVIDIA’s latest technologies to work building its own AI, on its own soil, with its own infrastructure.
    FugakuNEXT answers that call, drawing on NVIDIA’s whole software stack —  from NVIDIA CUDA-X libraries such as NVIDIA cuQuantum for quantum simulation, RAPIDS for data science, NVIDIA TensorRT for high-performance inference and NVIDIA NeMo for large language model development, to other domain-specific software development kits tailored for science and industry.
    Innovations pioneered on FugakuNEXT could become blueprints for the world.
    What’s Inside
    FugakuNEXT will be a hybrid AI-HPC system, combining simulation and AI workloads.
    It will feature FUJITSU-MONAKA-X CPUs, which can be paired with NVIDIA technologies using NVLink Fusion, new silicon enabling high-bandwidth connections between Fujitsu’s CPUs and NVIDIA’s architecture.
    The system will be built for speed, scale and efficiency.
    What It Will Do
    FugakuNEXT will support a wide range of applications — such as automating hypothesis generation, code creation and experiment simulation.

    Scientific research: Accelerating simulations with surrogate models and physics-informed neural networks.
    Manufacturing: Using AI to learn from simulations to generate efficient and aesthetically pleasing designs faster than ever before.
    Earth systems modeling: aiding disaster preparedness and prediction for earthquakes and severe weather, and more.

    RIKEN, Fujitsu and NVIDIA will collaborate on software developments, including tools for mixed-precision computing, continuous benchmarking, and performance optimization.
    FugakuNEXT isn’t just a technical upgrade — it’s a strategic investment in Japan’s future.
    Backed by Japan’s MEXT, it will serve universities, government agencies, and industry partners nationwide.
    It marks the start of a new era in Japanese supercomputing — one built on sovereign infrastructure, global collaboration, and a commitment to scientific leadership.
    Image courtesy of RIKEN
    #riken #japans #leading #science #institute
    RIKEN, Japan’s Leading Science Institute, Taps Fujitsu and NVIDIA for Next Flagship Supercomputer
    Japan is once again building a landmark high-performance computing system — not simply by chasing speed, but by rethinking how technology can best serve the nation’s most urgent scientific needs. At the FugakuNEXT International Initiative Launch Ceremony held in Tokyo on Aug. 22, leaders from RIKEN, Japan’s top research institute, announced the start of an international collaboration with Fujitsu and NVIDIA to co-design FugakuNEXT, the successor to the world-renowned supercomputer, Fugaku. Awarded early in the process, the contract enables the partners to work side by side in shaping the system’s architecture to address Japan’s most critical research priorities — from earth systems modeling and disaster resilience to drug discovery and advanced manufacturing. More than an upgrade, the effort will highlight Japan’s embrace of modern AI and showcase Japanese innovations that can be harnessed by researchers and enterprises across the globe. The ceremony featured remarks from the initiative’s leaders, RIKEN President Makoto Gonokami and Satoshi Matsuoka, director of the RIKEN Center for Computational Science and one of Japan’s most respected high-performance computing architects. Fujitsu Chief Technology Officer Vivek Mahajan attended, emphasizing the company’s role in advancing Japan’s computing capabilities. Ian Buck, vice president of hyperscale and high-performance computing at NVIDIA, attended in person as well to discuss the collaborative design approach and how the resulting platform will serve as a foundation for innovation well into the next decade. Momentum has been building. When NVIDIA founder and CEO Jensen Huang touched down in Tokyo last year, he called on Japan to seize the moment — to put NVIDIA’s latest technologies to work building its own AI, on its own soil, with its own infrastructure. FugakuNEXT answers that call, drawing on NVIDIA’s whole software stack —  from NVIDIA CUDA-X libraries such as NVIDIA cuQuantum for quantum simulation, RAPIDS for data science, NVIDIA TensorRT for high-performance inference and NVIDIA NeMo for large language model development, to other domain-specific software development kits tailored for science and industry. Innovations pioneered on FugakuNEXT could become blueprints for the world. What’s Inside FugakuNEXT will be a hybrid AI-HPC system, combining simulation and AI workloads. It will feature FUJITSU-MONAKA-X CPUs, which can be paired with NVIDIA technologies using NVLink Fusion, new silicon enabling high-bandwidth connections between Fujitsu’s CPUs and NVIDIA’s architecture. The system will be built for speed, scale and efficiency. What It Will Do FugakuNEXT will support a wide range of applications — such as automating hypothesis generation, code creation and experiment simulation. Scientific research: Accelerating simulations with surrogate models and physics-informed neural networks. Manufacturing: Using AI to learn from simulations to generate efficient and aesthetically pleasing designs faster than ever before. Earth systems modeling: aiding disaster preparedness and prediction for earthquakes and severe weather, and more. RIKEN, Fujitsu and NVIDIA will collaborate on software developments, including tools for mixed-precision computing, continuous benchmarking, and performance optimization. FugakuNEXT isn’t just a technical upgrade — it’s a strategic investment in Japan’s future. Backed by Japan’s MEXT, it will serve universities, government agencies, and industry partners nationwide. It marks the start of a new era in Japanese supercomputing — one built on sovereign infrastructure, global collaboration, and a commitment to scientific leadership. Image courtesy of RIKEN #riken #japans #leading #science #institute
    RIKEN, Japan’s Leading Science Institute, Taps Fujitsu and NVIDIA for Next Flagship Supercomputer
    blogs.nvidia.com
    Japan is once again building a landmark high-performance computing system — not simply by chasing speed, but by rethinking how technology can best serve the nation’s most urgent scientific needs. At the FugakuNEXT International Initiative Launch Ceremony held in Tokyo on Aug. 22, leaders from RIKEN, Japan’s top research institute, announced the start of an international collaboration with Fujitsu and NVIDIA to co-design FugakuNEXT, the successor to the world-renowned supercomputer, Fugaku. Awarded early in the process, the contract enables the partners to work side by side in shaping the system’s architecture to address Japan’s most critical research priorities — from earth systems modeling and disaster resilience to drug discovery and advanced manufacturing. More than an upgrade, the effort will highlight Japan’s embrace of modern AI and showcase Japanese innovations that can be harnessed by researchers and enterprises across the globe. The ceremony featured remarks from the initiative’s leaders, RIKEN President Makoto Gonokami and Satoshi Matsuoka, director of the RIKEN Center for Computational Science and one of Japan’s most respected high-performance computing architects. Fujitsu Chief Technology Officer Vivek Mahajan attended, emphasizing the company’s role in advancing Japan’s computing capabilities. Ian Buck, vice president of hyperscale and high-performance computing at NVIDIA, attended in person as well to discuss the collaborative design approach and how the resulting platform will serve as a foundation for innovation well into the next decade. Momentum has been building. When NVIDIA founder and CEO Jensen Huang touched down in Tokyo last year, he called on Japan to seize the moment — to put NVIDIA’s latest technologies to work building its own AI, on its own soil, with its own infrastructure. FugakuNEXT answers that call, drawing on NVIDIA’s whole software stack —  from NVIDIA CUDA-X libraries such as NVIDIA cuQuantum for quantum simulation, RAPIDS for data science, NVIDIA TensorRT for high-performance inference and NVIDIA NeMo for large language model development, to other domain-specific software development kits tailored for science and industry. Innovations pioneered on FugakuNEXT could become blueprints for the world. What’s Inside FugakuNEXT will be a hybrid AI-HPC system, combining simulation and AI workloads. It will feature FUJITSU-MONAKA-X CPUs, which can be paired with NVIDIA technologies using NVLink Fusion, new silicon enabling high-bandwidth connections between Fujitsu’s CPUs and NVIDIA’s architecture. The system will be built for speed, scale and efficiency. What It Will Do FugakuNEXT will support a wide range of applications — such as automating hypothesis generation, code creation and experiment simulation. Scientific research: Accelerating simulations with surrogate models and physics-informed neural networks. Manufacturing: Using AI to learn from simulations to generate efficient and aesthetically pleasing designs faster than ever before. Earth systems modeling: aiding disaster preparedness and prediction for earthquakes and severe weather, and more. RIKEN, Fujitsu and NVIDIA will collaborate on software developments, including tools for mixed-precision computing, continuous benchmarking, and performance optimization. FugakuNEXT isn’t just a technical upgrade — it’s a strategic investment in Japan’s future. Backed by Japan’s MEXT (Ministry of Education, Culture, Sports, Science and Technology), it will serve universities, government agencies, and industry partners nationwide. It marks the start of a new era in Japanese supercomputing — one built on sovereign infrastructure, global collaboration, and a commitment to scientific leadership. Image courtesy of RIKEN
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  • خاوتي، وقتاش آخر مرة حسيتو بالرهبة و الخوف و انتوما تلعبو؟

    ما زال كاين أمل في الألعاب، خاصة مع Resident Evil Requiem لي جاي في 2026. كابكوم راهم يواصلو في تقديم تجارب الرعب، و رغم أن القصة تقدر تكون شوية مكررة، المستوى التقني و عمق الشخصيات مثل Grace Ashcroft يخلوك تحس بالاهتمام و التوتر.

    أنا شخصياً، جربت الديمو و حسيت روحي كأني في فيلم رعب، بين الظلام و الوحوش لي تتبعني. كان لحظات مرعبة، لكن كانت مثيرة في نفس الوقت.

    العالم هذا ما زال فيه الكثير من الأسرار، وأنا متشوق نشوف واش مخبين لنا في Resident Evil Requiem.

    https://www.engadget.com/gaming/resident-evil-requiem-feels-very-familiar-but-its-so-well-made-that-i-respect-the-hell-out-of-it-180022141.html?src=rss
    #ResidentEvil #Capcom #JeuxVidéo #رعب
    خاوتي، وقتاش آخر مرة حسيتو بالرهبة و الخوف و انتوما تلعبو؟ 🤔 ما زال كاين أمل في الألعاب، خاصة مع Resident Evil Requiem لي جاي في 2026. كابكوم راهم يواصلو في تقديم تجارب الرعب، و رغم أن القصة تقدر تكون شوية مكررة، المستوى التقني و عمق الشخصيات مثل Grace Ashcroft يخلوك تحس بالاهتمام و التوتر. أنا شخصياً، جربت الديمو و حسيت روحي كأني في فيلم رعب، بين الظلام و الوحوش لي تتبعني. كان لحظات مرعبة، لكن كانت مثيرة في نفس الوقت. العالم هذا ما زال فيه الكثير من الأسرار، وأنا متشوق نشوف واش مخبين لنا في Resident Evil Requiem. https://www.engadget.com/gaming/resident-evil-requiem-feels-very-familiar-but-its-so-well-made-that-i-respect-the-hell-out-of-it-180022141.html?src=rss #ResidentEvil #Capcom #JeuxVidéo #رعب
    Resident Evil Requiem feels very familiar, but it's so well made that I respect the hell out of it
    www.engadget.com
    For nearly 30 years, developer Capcom has been redefining its particular brand of survival horror for the Resident Evil series. Despite its tone shifting between action-horror games and more pure horror entries, where players face down grotesque mome
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  • سلام يا أصدقاء!

    اليوم حبيت نشارك معاكم فيديو مهم، عنوانه "حبك للنساء هي فطرة لا تخجل منها ولكن التزم بالضوابط الشرعية" مع الدكتور أيمن عبد الرحيم. في الفيديو، نكتشف كيف أن حبنا للنساء هو شعور طبيعي وما فيه حتى عيب، بصح في نفس الوقت لازم نكونوا واعيين بالحدود والقيم الشرعية.

    شخصياً، حسيت أن الموضوع هذا مهم بزاف لأنه يدفعنا نفكر في علاقتنا مع الناس والمبادئ اللي نؤمن بها. مرات نحبوا ومانعرفوش كيفاش نتصرفوا، وهذا الفيديو يعطيك نظرة جديدة.

    فكروا في هاد الكلام، وحاولوا تشوفوا كيفاش نقدروا نطبقوا هذي الأفكار في حياتنا اليومية.

    شوفوا الفيديو هنا: https://www.youtube.com/watch?v=NxrAo_W7790

    #حب #فطرة #قيم #Respect #Women
    سلام يا أصدقاء! اليوم حبيت نشارك معاكم فيديو مهم، عنوانه "حبك للنساء هي فطرة لا تخجل منها ولكن التزم بالضوابط الشرعية" مع الدكتور أيمن عبد الرحيم. في الفيديو، نكتشف كيف أن حبنا للنساء هو شعور طبيعي وما فيه حتى عيب، بصح في نفس الوقت لازم نكونوا واعيين بالحدود والقيم الشرعية. شخصياً، حسيت أن الموضوع هذا مهم بزاف لأنه يدفعنا نفكر في علاقتنا مع الناس والمبادئ اللي نؤمن بها. مرات نحبوا ومانعرفوش كيفاش نتصرفوا، وهذا الفيديو يعطيك نظرة جديدة. فكروا في هاد الكلام، وحاولوا تشوفوا كيفاش نقدروا نطبقوا هذي الأفكار في حياتنا اليومية. شوفوا الفيديو هنا: https://www.youtube.com/watch?v=NxrAo_W7790 #حب #فطرة #قيم #Respect #Women
    1 Commentaires ·0 Parts
  • معايا فيديو جديد عن موضوع مهم بلّاش نتجاهلوه: الجلوس على القبور! #الشيخ_سعيد_الكملي في هذا الفيديو راح يفسر لنا الحكم الشرعي والنهي عن الجلوس على القبور، وكيما نعرفو، القبور لها حرمة كبيرة، وديما لازم نكونو واعيين ونحترموها.

    حبيت نشارك معاكم تجربتي الخاصة، كي كنت نزور أحد المقابر في العطلة الأخيرة، حسيت بالسكينة والاحترام، وما قدرتش نتصور كيفاش الناس يقدرو يستهزؤوا بحرمات هذي الأماكن. لازم نعرفو آداب زيارة القبور ونطبقوها في حياتنا اليومية.

    فلنكونو جميعاً حذرين ونحترمو القبور، لأن في كل قبر قصة وقيمة.

    شوفو الفيديو هنا:
    https://www.youtube.com/watch?v=g3ySjAma3F0

    #الجلوس_على_القبور #آداب_زيارة_القبور #حكم_شرعي #Respect #graveyards
    🌟 معايا فيديو جديد عن موضوع مهم بلّاش نتجاهلوه: الجلوس على القبور! #الشيخ_سعيد_الكملي في هذا الفيديو راح يفسر لنا الحكم الشرعي والنهي عن الجلوس على القبور، وكيما نعرفو، القبور لها حرمة كبيرة، وديما لازم نكونو واعيين ونحترموها. حبيت نشارك معاكم تجربتي الخاصة، كي كنت نزور أحد المقابر في العطلة الأخيرة، حسيت بالسكينة والاحترام، وما قدرتش نتصور كيفاش الناس يقدرو يستهزؤوا بحرمات هذي الأماكن. لازم نعرفو آداب زيارة القبور ونطبقوها في حياتنا اليومية. فلنكونو جميعاً حذرين ونحترمو القبور، لأن في كل قبر قصة وقيمة. شوفو الفيديو هنا: https://www.youtube.com/watch?v=g3ySjAma3F0 #الجلوس_على_القبور #آداب_زيارة_القبور #حكم_شرعي #Respect #graveyards
    1 Commentaires ·0 Parts
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