• يا جماعة، شفتوا كيفاش الصين مازالت تتقدّم في عالم التكنولوجيا؟

    المقال يتكلم على شركة Cambricon، اللي تعتبر الأوّل في صناعة الشرائح الذكية في الصين، كيفاش حققت أرباح قياسية بفضل DeepSeek. بيّنوا أن الشركات الكبيرة مثل Alibaba ولاّو يعتمدوا على حلول محلية بدلاً من Nvidia. هذي خطوة كبيرة للابتكار المحلي، وهادي تبيّن كيفاش الصين تحاول توصل للعالمية في المجال هذا.

    بصراحة، هذا يخليني نفكّر في كم هو مهم أننا نكون مستقلين في التكنولوجيا تاعنا. كل يوم نسمعوا بإنجازات جديدة، وهذا يحمسني على المستقبل.

    يلا، خليو بالكم على التطورات هذي، وما تنسوش تتابعوا الأخبار!

    https://fortune.com/asia/2025/08/27/china-ai-chip-leader-cambricon-record-earnings-boost-deepseek/

    #تكنولوجيا #ذكاء_اصطناعي #Innovation #China #AI
    يا جماعة، شفتوا كيفاش الصين مازالت تتقدّم في عالم التكنولوجيا؟ 🌟 المقال يتكلم على شركة Cambricon، اللي تعتبر الأوّل في صناعة الشرائح الذكية في الصين، كيفاش حققت أرباح قياسية بفضل DeepSeek. بيّنوا أن الشركات الكبيرة مثل Alibaba ولاّو يعتمدوا على حلول محلية بدلاً من Nvidia. هذي خطوة كبيرة للابتكار المحلي، وهادي تبيّن كيفاش الصين تحاول توصل للعالمية في المجال هذا. بصراحة، هذا يخليني نفكّر في كم هو مهم أننا نكون مستقلين في التكنولوجيا تاعنا. كل يوم نسمعوا بإنجازات جديدة، وهذا يحمسني على المستقبل. يلا، خليو بالكم على التطورات هذي، وما تنسوش تتابعوا الأخبار! https://fortune.com/asia/2025/08/27/china-ai-chip-leader-cambricon-record-earnings-boost-deepseek/ #تكنولوجيا #ذكاء_اصطناعي #Innovation #China #AI
    fortune.com
    Startups and big tech firms like Alibaba are increasingly employing domestic alternatives to Nvidia.
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  • يا جماعة، شفتوا آخر الأخبار حول عالم الستارتابس؟

    الحدث الكبير "Road to Battlefield" في وسط أوراسيا هو أكبر مسابقة ستارتاب في التاريخ، ونتائجها كانت مذهلة! بدأ الأمر مع 485 طلب من 27 دولة، وها نحن نشوف أربع فائزين متوجهين لTechCrunch Startup Battlefield. يعني الإبداع والعزيمة في المنطقة راهم يزدهروا، وهذا وقتنا نحلم ونحقق أهدافنا.

    شخصياً، كاين تجربة في بالي، كيف انطلقت فكرة بسيطة وصارت مشروع ناجح. دايماً لازم نآمن بأفكارنا ونعمل شغل جاد.

    بالنسبة لكل واحد فيكم يطمح لتأسيس ستارتاب، تابعوا التطورات وكونوا جزء من هالتغيير!

    https://techcrunch.com/2025/08/25/road-to-battlefield-central-eurasias-largest-startup-competition-in-history-sends-four-winners-to-techcrunch-startup-battlefield/

    #ستارتاب #دعم_المبادرات #Eurasia #TechCrunch #Innovations
    🚀 يا جماعة، شفتوا آخر الأخبار حول عالم الستارتابس؟ 🤩 الحدث الكبير "Road to Battlefield" في وسط أوراسيا هو أكبر مسابقة ستارتاب في التاريخ، ونتائجها كانت مذهلة! بدأ الأمر مع 485 طلب من 27 دولة، وها نحن نشوف أربع فائزين متوجهين لTechCrunch Startup Battlefield. 🔥 يعني الإبداع والعزيمة في المنطقة راهم يزدهروا، وهذا وقتنا نحلم ونحقق أهدافنا. شخصياً، كاين تجربة في بالي، كيف انطلقت فكرة بسيطة وصارت مشروع ناجح. دايماً لازم نآمن بأفكارنا ونعمل شغل جاد. بالنسبة لكل واحد فيكم يطمح لتأسيس ستارتاب، تابعوا التطورات وكونوا جزء من هالتغيير! https://techcrunch.com/2025/08/25/road-to-battlefield-central-eurasias-largest-startup-competition-in-history-sends-four-winners-to-techcrunch-startup-battlefield/ #ستارتاب #دعم_المبادرات #Eurasia #TechCrunch #Innovations
    techcrunch.com
    The startup ecosystem in Central Eurasia is having its moment. What started as 485 applications from across 27 countries — including Armenia, Azerbaijan, Estonia, Georgia, India, Kazakhstan, Kyrgyzstan, Mexico, Moldova, Mongolia, Pakistan, Qatar, Rom
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  • (For Southeast Asia) NBA 2K26: Hands-on report and PS5 bundle details

    The official start of the season may be two months away, but basketball is back with NBA 2K26 hitting PS5 and PS4 September 5. The latest entry brings a new gameplay system powered by machine learning, studying today’s superstars, and fun pick-up and play options. 2K invited me to go hands-on with the game  before it launches September 5 on PS5, and I’m here to share what I learned on the court.

    Also launching starting on September 12and on September 18is the PlayStation 5 Console – NBA 2K26 Bundle. Read on for full details

    Better ball

    2K26 puts considerable effort into improving both sides of the floor, with notable offensive and defensive enhancements. New machine-learning technology helps capture the fundamentals of the game. While playing, I noticed players would run and get set by firmly planting their feet, instead of a gliding effect. While driving into the paint, they would also stop and accurately respond to a defender in their lane. These details add a realistic weight to the sport.

    Enhanced Rhythm Shooting

    You can still flick down-up on the right analog stick or simply press square to start your shooting motion, then release at the correct timing for the individual player’s shoot release. However, now the tempo of the play, like in real life, affects your shot. When a good defender bogged me down, I could quickly release my shot and intentionally release it early for a decisive bucket. With a high basketball IQ, any shot has the potential to be a good shot. 

    Defensive battles

    Players can swing a game in their favor if the shots aren’t falling, thanks to new improvements centered around real-world tactics. Around the player’s feet, you will see new Rebound Timing Feedback as a green meter that will flash to indicate a well-timed rebound. Learning Chet Holmgren’s rebound timing made me nearly unstoppable under the rim and made me focus on an aspect of the game I had neglected before. 

    Collisions and interior defense both benefit from a revamped system-driven tech that allows for more real-time interactions instead of scripted mocap animations. If you want to stop a fast break or crowd the lane, players will stop, adjust, and even collide realistically. The game rewards paying attention to the action when the ball isn’t in your hand.

    Arena atmosphere

    The devs also upgraded the game spectacle during downtime and timeouts with new crowd variety, interactions, and on-court performances. Cheerleader routines and mascot antics are fun, but my favorite by far was the dance cam. These moments captured the feel of attending a game live and the sense of community that attending a sporting event can create.

    MyTEAM updates 

    MyTEAM has received a significant remodel with Triple Threat Park turning Sunset Beach into a nighttime venue. Players are greeted with neon lights, fireworks, and other details that can only be appreciated after dark. Pulling cards and collecting players has also become an even bigger spectacle with dramatic reveals and added flair.  

    The biggest change to MyTEAM is that WNBA players join the action for the first time in series history. Newcomers like Angel Reese and Caitlin Clark take to the hardwood along with legends like Lisa Leslie. Attributes and Badges are identical for all players, no matter what league they hail from. Also, there is a WNBA Domination tier where your squad will be exclusively WNBA players as you challenge teams to earn Domination stars and crests. 

    Another first is 2v2 games in Triple Threat Park. Two half courts have been added in the middle of the street, where you can run your favorite two-person team-ups. The park also features four 3v3 courts, including a new option with a beach backdrop, and three 3v3 courts for 6-player co-op matches. These games capture the essence of streetball, featuring players calling their fouls, checking the ball at midcourt, and engaging in some lively trash talk—a great way to mix and match your favorite ball players and have some quick, high-energy games. 

    All-Star Team Up is now part of MyTEAM, where 10 players duke it out in 5v5 co-op matches. Take your favorite NBA or WNBA players for some very high-level play where being a good role player is the key to success. Earn individual rewards with the new Season Ladder and earn rewards as a team by winning matches. Find the right chemistry with your teammates, because for every five games you win with the same team lineup, everyone will receive rewards, even if the wins aren’t consecutive. 

    Discover all the new enhancements coming to the court when NBA 2K 26 launches September 5 on PS5.

    Vertical Stand sold separately

    PS5 Console – NBA 2K26 BundleWe’re pleased to announce the PlayStation 5 Console – NBA 2K26 Bundle is launching in Singapore, Malaysia, Thailand starting September 12 and is launching in Indonesia, the Philippines and Vietnam starting September 18. Release dates and availability may vary by region, please check your local retailer for availability and release dates.

    Players can feel the on-the-court immersion made possible by the DualSense wireless controller’s haptic feedback and adaptive triggers. Experience NBA 2K26’s authenticity with lifelike animations, heightened player fidelity and authentic atmosphere with 4K resolution*, and enjoy shortened load times and return to the action faster with the PS5 console’s high-speed SSD.

    In Singapore, Malaysia and Thailand, the bundle includes a PlayStation 5 console, DualSense wireless controller, and a digital voucher** for NBA 2K26 Standard Edition. In Indonesia, the Philippines and Vietnam, the bundle includes a PlayStation 5 console, DualSense wireless controller, and a disc version for NBA 2K26 Standard Edition

    With a robust focus on features and the game aspects that don’t rely on the players, it’s great to play and watch. No matter your height, you should hit the court when NBA 2K26 comes to PS5 and PS4 on September 5.

    *4K and HDR require a 4K and HDR compatible TV or display.

    **Account for PlayStation and internet connection required to redeem voucher
    #southeast #asia #nba #2k26 #handson
    (For Southeast Asia) NBA 2K26: Hands-on report and PS5 bundle details
    The official start of the season may be two months away, but basketball is back with NBA 2K26 hitting PS5 and PS4 September 5. The latest entry brings a new gameplay system powered by machine learning, studying today’s superstars, and fun pick-up and play options. 2K invited me to go hands-on with the game  before it launches September 5 on PS5, and I’m here to share what I learned on the court. Also launching starting on September 12and on September 18is the PlayStation 5 Console – NBA 2K26 Bundle. Read on for full details Better ball 2K26 puts considerable effort into improving both sides of the floor, with notable offensive and defensive enhancements. New machine-learning technology helps capture the fundamentals of the game. While playing, I noticed players would run and get set by firmly planting their feet, instead of a gliding effect. While driving into the paint, they would also stop and accurately respond to a defender in their lane. These details add a realistic weight to the sport. Enhanced Rhythm Shooting You can still flick down-up on the right analog stick or simply press square to start your shooting motion, then release at the correct timing for the individual player’s shoot release. However, now the tempo of the play, like in real life, affects your shot. When a good defender bogged me down, I could quickly release my shot and intentionally release it early for a decisive bucket. With a high basketball IQ, any shot has the potential to be a good shot.  Defensive battles Players can swing a game in their favor if the shots aren’t falling, thanks to new improvements centered around real-world tactics. Around the player’s feet, you will see new Rebound Timing Feedback as a green meter that will flash to indicate a well-timed rebound. Learning Chet Holmgren’s rebound timing made me nearly unstoppable under the rim and made me focus on an aspect of the game I had neglected before.  Collisions and interior defense both benefit from a revamped system-driven tech that allows for more real-time interactions instead of scripted mocap animations. If you want to stop a fast break or crowd the lane, players will stop, adjust, and even collide realistically. The game rewards paying attention to the action when the ball isn’t in your hand. Arena atmosphere The devs also upgraded the game spectacle during downtime and timeouts with new crowd variety, interactions, and on-court performances. Cheerleader routines and mascot antics are fun, but my favorite by far was the dance cam. These moments captured the feel of attending a game live and the sense of community that attending a sporting event can create. MyTEAM updates  MyTEAM has received a significant remodel with Triple Threat Park turning Sunset Beach into a nighttime venue. Players are greeted with neon lights, fireworks, and other details that can only be appreciated after dark. Pulling cards and collecting players has also become an even bigger spectacle with dramatic reveals and added flair.   The biggest change to MyTEAM is that WNBA players join the action for the first time in series history. Newcomers like Angel Reese and Caitlin Clark take to the hardwood along with legends like Lisa Leslie. Attributes and Badges are identical for all players, no matter what league they hail from. Also, there is a WNBA Domination tier where your squad will be exclusively WNBA players as you challenge teams to earn Domination stars and crests.  Another first is 2v2 games in Triple Threat Park. Two half courts have been added in the middle of the street, where you can run your favorite two-person team-ups. The park also features four 3v3 courts, including a new option with a beach backdrop, and three 3v3 courts for 6-player co-op matches. These games capture the essence of streetball, featuring players calling their fouls, checking the ball at midcourt, and engaging in some lively trash talk—a great way to mix and match your favorite ball players and have some quick, high-energy games.  All-Star Team Up is now part of MyTEAM, where 10 players duke it out in 5v5 co-op matches. Take your favorite NBA or WNBA players for some very high-level play where being a good role player is the key to success. Earn individual rewards with the new Season Ladder and earn rewards as a team by winning matches. Find the right chemistry with your teammates, because for every five games you win with the same team lineup, everyone will receive rewards, even if the wins aren’t consecutive.  Discover all the new enhancements coming to the court when NBA 2K 26 launches September 5 on PS5. Vertical Stand sold separately PS5 Console – NBA 2K26 BundleWe’re pleased to announce the PlayStation 5 Console – NBA 2K26 Bundle is launching in Singapore, Malaysia, Thailand starting September 12 and is launching in Indonesia, the Philippines and Vietnam starting September 18. Release dates and availability may vary by region, please check your local retailer for availability and release dates. Players can feel the on-the-court immersion made possible by the DualSense wireless controller’s haptic feedback and adaptive triggers. Experience NBA 2K26’s authenticity with lifelike animations, heightened player fidelity and authentic atmosphere with 4K resolution*, and enjoy shortened load times and return to the action faster with the PS5 console’s high-speed SSD. In Singapore, Malaysia and Thailand, the bundle includes a PlayStation 5 console, DualSense wireless controller, and a digital voucher** for NBA 2K26 Standard Edition. In Indonesia, the Philippines and Vietnam, the bundle includes a PlayStation 5 console, DualSense wireless controller, and a disc version for NBA 2K26 Standard Edition With a robust focus on features and the game aspects that don’t rely on the players, it’s great to play and watch. No matter your height, you should hit the court when NBA 2K26 comes to PS5 and PS4 on September 5. *4K and HDR require a 4K and HDR compatible TV or display. **Account for PlayStation and internet connection required to redeem voucher #southeast #asia #nba #2k26 #handson
    (For Southeast Asia) NBA 2K26: Hands-on report and PS5 bundle details
    blog.playstation.com
    The official start of the season may be two months away, but basketball is back with NBA 2K26 hitting PS5 and PS4 September 5. The latest entry brings a new gameplay system powered by machine learning, studying today’s superstars, and fun pick-up and play options. 2K invited me to go hands-on with the game  before it launches September 5 on PS5, and I’m here to share what I learned on the court. Also launching starting on September 12 (Singapore, Malaysia, Thailand) and on September 18 (Indonesia, Philippines and Vietnam) is the PlayStation 5 Console – NBA 2K26 Bundle. Read on for full details Better ball 2K26 puts considerable effort into improving both sides of the floor, with notable offensive and defensive enhancements. New machine-learning technology helps capture the fundamentals of the game. While playing, I noticed players would run and get set by firmly planting their feet, instead of a gliding effect. While driving into the paint, they would also stop and accurately respond to a defender in their lane. These details add a realistic weight to the sport. Enhanced Rhythm Shooting You can still flick down-up on the right analog stick or simply press square to start your shooting motion, then release at the correct timing for the individual player’s shoot release. However, now the tempo of the play, like in real life, affects your shot. When a good defender bogged me down, I could quickly release my shot and intentionally release it early for a decisive bucket. With a high basketball IQ, any shot has the potential to be a good shot.  Defensive battles Players can swing a game in their favor if the shots aren’t falling, thanks to new improvements centered around real-world tactics. Around the player’s feet, you will see new Rebound Timing Feedback as a green meter that will flash to indicate a well-timed rebound. Learning Chet Holmgren’s rebound timing made me nearly unstoppable under the rim and made me focus on an aspect of the game I had neglected before.  Collisions and interior defense both benefit from a revamped system-driven tech that allows for more real-time interactions instead of scripted mocap animations. If you want to stop a fast break or crowd the lane, players will stop, adjust, and even collide realistically. The game rewards paying attention to the action when the ball isn’t in your hand. Arena atmosphere The devs also upgraded the game spectacle during downtime and timeouts with new crowd variety, interactions, and on-court performances. Cheerleader routines and mascot antics are fun, but my favorite by far was the dance cam. These moments captured the feel of attending a game live and the sense of community that attending a sporting event can create. MyTEAM updates  MyTEAM has received a significant remodel with Triple Threat Park turning Sunset Beach into a nighttime venue. Players are greeted with neon lights, fireworks, and other details that can only be appreciated after dark. Pulling cards and collecting players has also become an even bigger spectacle with dramatic reveals and added flair.   The biggest change to MyTEAM is that WNBA players join the action for the first time in series history. Newcomers like Angel Reese and Caitlin Clark take to the hardwood along with legends like Lisa Leslie. Attributes and Badges are identical for all players, no matter what league they hail from. Also, there is a WNBA Domination tier where your squad will be exclusively WNBA players as you challenge teams to earn Domination stars and crests.  Another first is 2v2 games in Triple Threat Park. Two half courts have been added in the middle of the street, where you can run your favorite two-person team-ups. The park also features four 3v3 courts, including a new option with a beach backdrop, and three 3v3 courts for 6-player co-op matches. These games capture the essence of streetball, featuring players calling their fouls, checking the ball at midcourt, and engaging in some lively trash talk—a great way to mix and match your favorite ball players and have some quick, high-energy games.  All-Star Team Up is now part of MyTEAM, where 10 players duke it out in 5v5 co-op matches. Take your favorite NBA or WNBA players for some very high-level play where being a good role player is the key to success. Earn individual rewards with the new Season Ladder and earn rewards as a team by winning matches. Find the right chemistry with your teammates, because for every five games you win with the same team lineup, everyone will receive rewards, even if the wins aren’t consecutive.  Discover all the new enhancements coming to the court when NBA 2K 26 launches September 5 on PS5. Vertical Stand sold separately PS5 Console – NBA 2K26 Bundle (Southeast Asia details) We’re pleased to announce the PlayStation 5 Console – NBA 2K26 Bundle is launching in Singapore, Malaysia, Thailand starting September 12 and is launching in Indonesia, the Philippines and Vietnam starting September 18. Release dates and availability may vary by region, please check your local retailer for availability and release dates. Players can feel the on-the-court immersion made possible by the DualSense wireless controller’s haptic feedback and adaptive triggers. Experience NBA 2K26’s authenticity with lifelike animations, heightened player fidelity and authentic atmosphere with 4K resolution*, and enjoy shortened load times and return to the action faster with the PS5 console’s high-speed SSD. In Singapore, Malaysia and Thailand, the bundle includes a PlayStation 5 console, DualSense wireless controller, and a digital voucher** for NBA 2K26 Standard Edition. In Indonesia, the Philippines and Vietnam, the bundle includes a PlayStation 5 console, DualSense wireless controller, and a disc version for NBA 2K26 Standard Edition With a robust focus on features and the game aspects that don’t rely on the players, it’s great to play and watch. No matter your height, you should hit the court when NBA 2K26 comes to PS5 and PS4 on September 5. *4K and HDR require a 4K and HDR compatible TV or display. **Account for PlayStation and internet connection required to redeem voucher
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  • يا جماعة، واش رايكم في فكرة إنو البنوك تستعمل AI باش تخدم أكثر من الأغنياء وتساهم في بناء نظام مالي للكل؟

    اليوم، كاين حوالى مليار شخص ما عندهمش وصول للأنظمة المالية الرسمية. والذكاء الاصطناعي ممكن يساعد في تقليص هاد الفجوة، خصوصاً عن طريق تقديم قروض بلا ضمانات. هذي الفكرة مشي غير ثورة في عالم المال، بل هي طريقة باش نوصلوا كل الناس بفرص اقتصادية أفضل.

    شخصياً، شفت كيف أنو بعض الأصدقاء عندهم صعوبات في الحصول على قروض، بالرغم من أنهم عندهم أفكار رائعة. لو كان البنوك تستثمر في هاد التقنيات، المستقبل يكون أكثر إشراقاً للكل.

    فكروا في كيفاش راح تتغير حياة الناس بفضل هاد الحلول المبتكرة.

    https://fortune.com/asia/2025/08/23/banks-leverage-ai-financial-inclusion-sopnendu-mohanty/

    #الذكاء_الاصطناعي #التمويل #FinancialInclusion #Technologie #بنوك
    يا جماعة، واش رايكم في فكرة إنو البنوك تستعمل AI باش تخدم أكثر من الأغنياء وتساهم في بناء نظام مالي للكل؟ 🤔 اليوم، كاين حوالى مليار شخص ما عندهمش وصول للأنظمة المالية الرسمية. والذكاء الاصطناعي ممكن يساعد في تقليص هاد الفجوة، خصوصاً عن طريق تقديم قروض بلا ضمانات. هذي الفكرة مشي غير ثورة في عالم المال، بل هي طريقة باش نوصلوا كل الناس بفرص اقتصادية أفضل. شخصياً، شفت كيف أنو بعض الأصدقاء عندهم صعوبات في الحصول على قروض، بالرغم من أنهم عندهم أفكار رائعة. لو كان البنوك تستثمر في هاد التقنيات، المستقبل يكون أكثر إشراقاً للكل. فكروا في كيفاش راح تتغير حياة الناس بفضل هاد الحلول المبتكرة. https://fortune.com/asia/2025/08/23/banks-leverage-ai-financial-inclusion-sopnendu-mohanty/ #الذكاء_الاصطناعي #التمويل #FinancialInclusion #Technologie #بنوك
    fortune.com
    Around one billion people still lack access to formal financial systems. AI can help close the gap—in part by allowing for collateral-free lending.
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  • واش راكم يا جماعة؟ خبر جديد غادي يعجبكم بزاف!

    اليوم حبيت نشارك معاكم موضوع يخص "data residency" في آسيا. الموضوع هذا راهو يطرح كيفاش OpenAI تتعامل مع بيانات الزبائن بطريقة تحمي خصوصيتهم وأمانهم. يعني، كاين برامج تضمن أن البيانات تبقى في بلادها وهاد الشيء يعكس الالتزام الكبير للأمان والتوافق العالمي.

    شخصياً، كنت دايماً نشوف كيفاش الشركات تتعامل مع بياناتنا وكنت خايف بصح هاد الخطوة تعني أنو الناس تقدر تكون مطمئنة أكثر. الأمر مهم بزاف خاصة في زمننا هذا وين التكنولوجيا تتطور بسرعة.

    من المهم نفكروا في طرق جديدة لحماية معلوماتنا.

    https://openai.com/index/introducing-data-residency-in-asia
    #بيانات #DataSecurity #OpenAI #خصوصية #TechTrends
    🌟 واش راكم يا جماعة؟ خبر جديد غادي يعجبكم بزاف! اليوم حبيت نشارك معاكم موضوع يخص "data residency" في آسيا. الموضوع هذا راهو يطرح كيفاش OpenAI تتعامل مع بيانات الزبائن بطريقة تحمي خصوصيتهم وأمانهم. يعني، كاين برامج تضمن أن البيانات تبقى في بلادها وهاد الشيء يعكس الالتزام الكبير للأمان والتوافق العالمي. شخصياً، كنت دايماً نشوف كيفاش الشركات تتعامل مع بياناتنا وكنت خايف بصح هاد الخطوة تعني أنو الناس تقدر تكون مطمئنة أكثر. الأمر مهم بزاف خاصة في زمننا هذا وين التكنولوجيا تتطور بسرعة. من المهم نفكروا في طرق جديدة لحماية معلوماتنا. https://openai.com/index/introducing-data-residency-in-asia #بيانات #DataSecurity #OpenAI #خصوصية #TechTrends
    openai.com
    Data residency builds on OpenAI’s enterprise-grade data privacy, security, and compliance programs supporting customers worldwide.
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  • يا جماعة، في موضوع جدير بالاهتمام شفته مؤخرًا!

    المقال يتكلم على كيفاش السوق المالي الإسلامي في جنوب شرق آسيا ولاّ جاذب للعديد من اللاعبين غير الإسلاميين، خاصةً مع دخول شركة Mambu الهولندية، اللي راهي تخدم في مجال SaaS، وتستهدف الشباب في المنطقة اللي يفضلوا الحلول المالية اللي تتماشى مع المبادئ الإسلامية.

    شخصيًا، نحب كيفاش التكنولوجيا قاعدة تخلق فرص جديدة وتسهّل الحياة للناس. هذا النوع من الابتكار في مجال المالية يجعلني متفائل بمستقبل أفضل، وينفتح الآفاق للعديد من الشباب ليتعاملوا بطرق تتماشى مع معتقداتهم.

    لازم نفكروا في كيفاش هذه التوجهات راح تأثر علينا كأفراد ومجتمعات.

    https://fortune.com/asia/2025/08/20/mambu-islamic-finance-southeast-asia-malaysia-indonesia/

    #مالية_إسلامية #Innovations #Fintech #شباب #SoutheastAsia
    يا جماعة، في موضوع جدير بالاهتمام شفته مؤخرًا! 🌍✨ المقال يتكلم على كيفاش السوق المالي الإسلامي في جنوب شرق آسيا ولاّ جاذب للعديد من اللاعبين غير الإسلاميين، خاصةً مع دخول شركة Mambu الهولندية، اللي راهي تخدم في مجال SaaS، وتستهدف الشباب في المنطقة اللي يفضلوا الحلول المالية اللي تتماشى مع المبادئ الإسلامية. شخصيًا، نحب كيفاش التكنولوجيا قاعدة تخلق فرص جديدة وتسهّل الحياة للناس. هذا النوع من الابتكار في مجال المالية يجعلني متفائل بمستقبل أفضل، وينفتح الآفاق للعديد من الشباب ليتعاملوا بطرق تتماشى مع معتقداتهم. لازم نفكروا في كيفاش هذه التوجهات راح تأثر علينا كأفراد ومجتمعات. https://fortune.com/asia/2025/08/20/mambu-islamic-finance-southeast-asia-malaysia-indonesia/ #مالية_إسلامية #Innovations #Fintech #شباب #SoutheastAsia
    fortune.com
    Mambu, an Amsterdam based, SaaS firm is banking on the region's younger people gravitating towards financial solutions that adhere to Islamic principles.
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  • واش راكم يا جماعة! مع دخولنا في عصر التكنولوجيا، كل يوم كاين الجديد. اليوم حبيت نشارك معاكم خبر مفرح في عالم RFID!

    Hana RFID قررت تعيين Jason Chang كـ Sales Director Asia، وهاد القرار جاي باش يعزز التواجد الإقليمي والدعم للزبائن. Jason عندو خبرة كبيرة، ونتوقعو منه يدفع الابتكار والنمو في أسواق RFID في آسيا.

    شخصياً، جربت حاجة من هاد التكنولوجيا في مشروعي، وفعلاً حسيت بالفرق في الكفاءة والدقة. نفكر أنه مستقبل الأعمال يعتمد بشكل كبير على هاد الأنظمة الذكية.

    خلوني نقراو ونشوفو كيفاش هاد الخطوات راح تأثر علينا.

    https://www.globenewswire.com/news-release/2025/08/21/3136795/0/en/Hana-RFID-Appoints-Jason-Chang-as-Sales-Director-Asia-to-Strengthen-Regional-Presence-and-Customer-Support.html

    #تكنولوجيا #RFID #ابتكار #آسيا #حركة
    🚀 واش راكم يا جماعة! مع دخولنا في عصر التكنولوجيا، كل يوم كاين الجديد. اليوم حبيت نشارك معاكم خبر مفرح في عالم RFID! Hana RFID قررت تعيين Jason Chang كـ Sales Director Asia، وهاد القرار جاي باش يعزز التواجد الإقليمي والدعم للزبائن. Jason عندو خبرة كبيرة، ونتوقعو منه يدفع الابتكار والنمو في أسواق RFID في آسيا. شخصياً، جربت حاجة من هاد التكنولوجيا في مشروعي، وفعلاً حسيت بالفرق في الكفاءة والدقة. نفكر أنه مستقبل الأعمال يعتمد بشكل كبير على هاد الأنظمة الذكية. خلوني نقراو ونشوفو كيفاش هاد الخطوات راح تأثر علينا. https://www.globenewswire.com/news-release/2025/08/21/3136795/0/en/Hana-RFID-Appoints-Jason-Chang-as-Sales-Director-Asia-to-Strengthen-Regional-Presence-and-Customer-Support.html #تكنولوجيا #RFID #ابتكار #آسيا #حركة
    www.globenewswire.com
    Hana RFID appoints industry veteran Jason Chang as Sales Director Asia to drive growth and innovation in Asia’s dynamic RFID Inlay and Embeddable markets
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  • سمعتم؟ سكرتير المالية الأمريكي، سكوت بيسنت، قال حاجة مثيرة!

    في حوار جديد، أكد بيسنت بأن الضرائب على الصين راهي تخدم مليح، وكلشي يسير بالسلاسة. "إذا ما كانش كاين مشكل، علاش نصلحوا حاجة؟" هذي هي الفكرة. يعني، بما أن الصين تعتبر أكبر مصدر للإيرادات من الضرائب، من الأحسن ما نبدلوهاش!

    شخصياً، هذا يعكس كيف في بزاف الأحيان نحبوا نغيّروا الأشياء لمجرد أننا نحب التغيير، لكن كيما نقولوا في الجزائر، "للي يرحم والديه، بلاش جدران!"

    فكروا في هذي النقطة، كلما كان شيء يخدم، علاش نزيدوا فيه تعقيدات؟

    https://fortune.com/asia/2025/08/20/bessent-says-china-tariff-working-pretty-well/
    #ضرائب #اقتصاد #China #Business #التجارة
    🔥 سمعتم؟ سكرتير المالية الأمريكي، سكوت بيسنت، قال حاجة مثيرة! 🤔 في حوار جديد، أكد بيسنت بأن الضرائب على الصين راهي تخدم مليح، وكلشي يسير بالسلاسة. "إذا ما كانش كاين مشكل، علاش نصلحوا حاجة؟" هذي هي الفكرة. يعني، بما أن الصين تعتبر أكبر مصدر للإيرادات من الضرائب، من الأحسن ما نبدلوهاش! شخصياً، هذا يعكس كيف في بزاف الأحيان نحبوا نغيّروا الأشياء لمجرد أننا نحب التغيير، لكن كيما نقولوا في الجزائر، "للي يرحم والديه، بلاش جدران!" 😅 فكروا في هذي النقطة، كلما كان شيء يخدم، علاش نزيدوا فيه تعقيدات؟ https://fortune.com/asia/2025/08/20/bessent-says-china-tariff-working-pretty-well/ #ضرائب #اقتصاد #China #Business #التجارة
    fortune.com
    “China is the biggest revenue line in the tariff income—so if it’s not broke, don’t fix it,” Treasury Secretary Scott Bessent said in a Tuesday interview.
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  • شفتو كيفاش كبرت شي شريحة من المجتمع، خاصة في آسيا؟ الخبراء يقولوا بلي الكبار في السن عندهم مخاطر صحية أكبر، وأليان لو، هو واحد من الناس اللي يحوسوا ي bridge the gap بين العمر والصحة.

    أكيد، أليان يشوف longevity كواحد من أكبر الفرص التجارية في السنين الجاية، خاصة مع تطور AI والتغييرات اللي طرأت على حياتنا بعد كوفيد. يعني، بدل ما نعيشوا حياة طويلة بلا صحة، ليزمنا نشتغلوا على أننا نعيشوا حياة مليحة وطويلة.

    شخصيا، هذا الموضوع يجبدني برشا. ديما نفكر على كيفاش نقدر نعيش حياة صحية أكثر. المنظور الجديد هذا يتطلب مننا نكونوا واعيين ونبدأوا نفكروا في أسلوب حياتنا اليوم.

    خلينا نبقوا في بالنا بلي الصحة مش غير غياب المرض، بل هي طريقة العيش.

    https://fortune.com/asia/2025/08/19/allen-law-morrow-asia-longevity-life-health-span/
    #صحة #Longevity #AI #تكنولوجيا
    💡 شفتو كيفاش كبرت شي شريحة من المجتمع، خاصة في آسيا؟ الخبراء يقولوا بلي الكبار في السن عندهم مخاطر صحية أكبر، وأليان لو، هو واحد من الناس اللي يحوسوا ي bridge the gap بين العمر والصحة. أكيد، أليان يشوف longevity كواحد من أكبر الفرص التجارية في السنين الجاية، خاصة مع تطور AI والتغييرات اللي طرأت على حياتنا بعد كوفيد. يعني، بدل ما نعيشوا حياة طويلة بلا صحة، ليزمنا نشتغلوا على أننا نعيشوا حياة مليحة وطويلة. شخصيا، هذا الموضوع يجبدني برشا. ديما نفكر على كيفاش نقدر نعيش حياة صحية أكثر. المنظور الجديد هذا يتطلب مننا نكونوا واعيين ونبدأوا نفكروا في أسلوب حياتنا اليوم. خلينا نبقوا في بالنا بلي الصحة مش غير غياب المرض، بل هي طريقة العيش. https://fortune.com/asia/2025/08/19/allen-law-morrow-asia-longevity-life-health-span/ #صحة #Longevity #AI #تكنولوجيا
    fortune.com
    Law sees longevity as one of the two biggest business opportunities over the next decade due to rapid AI advancements and post-COVID lifestyle changes.
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  • يا جماعة، شفتوا الخبر الجديد عن الشركات المالية والـ AI؟

    المقال يتكلم عن كيف الشركات كيما Ant International قاعدين يحاربوا ضد الـ deepfakes. يعني أكثر من 70% من الطلبات الجديدة على بعض الشركات تكون مزوّرة! الوضع راهو ولا خطير، وعلش لا؟ التكنولوجيا تفتح لنا أبواب جديدة، لكن في نفس الوقت تجيب مخاطر كبيرة.

    صراحة، كنت نشوف الـ AI كفرصة كبيرة، لكن بعد ما قريت هاد المقال، حسيت بالقلق على الأمان الرقمي. في حياتنا اليومية، لازم نكون واعيين بالمخاطر اللي ممكن تواجهنا.

    في عالم يتغير يومياً، لازم نكون مستعدين ونفكر مليح في كل خطوة!

    https://fortune.com/asia/2025/08/13/ant-international-ai-deepfakes-cybersecurity/

    #تكنولوجيا #أمان_رقمي #AI #Finance #Deepfakes
    يا جماعة، شفتوا الخبر الجديد عن الشركات المالية والـ AI؟ 🤖💸 المقال يتكلم عن كيف الشركات كيما Ant International قاعدين يحاربوا ضد الـ deepfakes. يعني أكثر من 70% من الطلبات الجديدة على بعض الشركات تكون مزوّرة! الوضع راهو ولا خطير، وعلش لا؟ التكنولوجيا تفتح لنا أبواب جديدة، لكن في نفس الوقت تجيب مخاطر كبيرة. صراحة، كنت نشوف الـ AI كفرصة كبيرة، لكن بعد ما قريت هاد المقال، حسيت بالقلق على الأمان الرقمي. في حياتنا اليومية، لازم نكون واعيين بالمخاطر اللي ممكن تواجهنا. في عالم يتغير يومياً، لازم نكون مستعدين ونفكر مليح في كل خطوة! https://fortune.com/asia/2025/08/13/ant-international-ai-deepfakes-cybersecurity/ #تكنولوجيا #أمان_رقمي #AI #Finance #Deepfakes
    fortune.com
    While AI presents an opportunity for financial firms like Ant International, it also poses risks.
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  • 'It is not our aim to grow, grow, grow:' Gamescom 2025 touts record exhibitors but organizers says quality is better than quantity

    Chris Kerr, Senior Editor, News, GameDeveloper.comAugust 15, 20254 Min ReadImage via GamescomGamescom 2025 is less than a week away and the annual industry showcase has broken a deluge of records before a single person has stepped foot inside the cavernous halls of the Koelnmesse. The five-day event, which brands itself as Europe's leading trade fair for digital games culture, will host over 1,500 exhibitors from 72 countries in 2025. It's a notable first that organizers say will comprise the most diverse lineup in Gamescom history. To accommodate burgeoning exhibitor interest, Gamescom 2025 is expanding its footprint to a record 233,000 square meters. Record registration numbers mean it's a smart move, with last year's event attracting 335,000 visitors. Opening Night Live, the digital and in-person show that kicks off the event with a deluge of video game announcements, has also been moved to Hall 1 for the first time. The switch means 5,000 people will be able to attend in-person—although the showcase will also be streamed online for a global audience.Felix Falk, managing director of game—the German games industry association that owns the Gamescom brand and co-organizes the event with Koelnmesse—described interest in the show as "immense," but why has Gamescom flourished in the years following the pandemic when another major industry event that went by the name of E3 fell into ruin? Related:Speaking to Game Developer earlier this week, Falk suggested Gamescom weathered that storm and emerged stronger because organizers understood the importance of establishing a digital footprint even before COVID-19 left the world in stasis. Opening Night Live was part of that push to attract a global audience via the power of streaming, and Falk explained that almost 50 million people watched last year's Geoff Keighly-fronted opening salvo. That's a lot of eyes on the Gamescom brand. Falk said the pivot to a hybrid digital-meets-physical event that included online communities meant Gamescom was in "good shape" before the pandemic. But what about post-COVID? In a world where major publishers are by no means guaranteed to attend in-person events—largely because the likes of Nintendo, Sony, and Microsoft have all taken to saving their biggest announcements for their own digital directs—where is the value in meeting face-to-face?Gamescom organizer says face-to-face events close the 'emotional distance' between  developers and consumersFor both exhibitors and consumers, Falk suggested there is an "emotional" aspect to attending events in-person that is tough to replicate digitally." Related:"Being on-site is a totally different experience and much deeper and much more worthy for the companies and the games, compared to the digital format," he said. "You can see that if you head to the indie area, which is the biggest indie area we've ever had, and there you'll normally find the developer stood next to the game. You can talk to them—and they love the feedback. Of course, you could do a survey online and get feedback that way, but it's different from talking to each other." In short, he explained that in-person events close the "emotional distance" between developers and players to create experiences that simply cannot be replicated online. Falk described digital events as "fast" and "dynamic" by contrast, which makes them a unique proposition in their own right. So, by cultivating an online presence and letting people engage with the show virtually, Falk claimed Gamescom managed to become a "platform for the whole industry.""means you do find target groups and communities you normally don't reach," he added. "You also reach media or stakeholders who wouldn't normally come to your specific showcase, because you're a part of the biggest show worldwide for gaming."Making digital inroads also allows Gamescom to expand without stretching the in-person event to a breaking point. Discussing what long-term success means for the showcase, Falk explained he doesn't believe Gamescom will live or die based on "one KPI of scale." Related:In fact, he said organizers have been intentionally limiting attendance in Cologne to preserve the atmosphere of the show. "We don't want the atmosphere to be worse because we squeeze in too many people," he continued. "We could squeeze more in—which we don't—because the quality of the experience is important for the fans." Still, there is room for measured growth. Falk noted the record number of exhibitors was possible because there is still room to expand the show floor, but reiterated that "more" isn't the overarching plan. "We have more exhibitors than ever before, which is great because we still have space to grow, butis more about variety and diversity of content," he added. "It is not our aim to grow, grow, grow—because that doesn't make sense. It's more about the quality and most importantly the digital reach, which we have seen over the last few years is exponentially growing." Gamescom is also expanding into other regions such as Latin America and Asia, but we'll have more on that particular topic next week. Stay locked on Game Developer for more.Game Developer attended Gamescom 2025 via the Gamescom Media Ambassador Program, which covered flights and accommodation. about:Top StoriesGamescomAbout the AuthorChris KerrSenior Editor, News, GameDeveloper.comGame Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.See more from Chris KerrDaily news, dev blogs, and stories from Game Developer straight to your inboxStay UpdatedYou May Also Like
    #039it #not #our #aim #grow
    'It is not our aim to grow, grow, grow:' Gamescom 2025 touts record exhibitors but organizers says quality is better than quantity
    Chris Kerr, Senior Editor, News, GameDeveloper.comAugust 15, 20254 Min ReadImage via GamescomGamescom 2025 is less than a week away and the annual industry showcase has broken a deluge of records before a single person has stepped foot inside the cavernous halls of the Koelnmesse. The five-day event, which brands itself as Europe's leading trade fair for digital games culture, will host over 1,500 exhibitors from 72 countries in 2025. It's a notable first that organizers say will comprise the most diverse lineup in Gamescom history. To accommodate burgeoning exhibitor interest, Gamescom 2025 is expanding its footprint to a record 233,000 square meters. Record registration numbers mean it's a smart move, with last year's event attracting 335,000 visitors. Opening Night Live, the digital and in-person show that kicks off the event with a deluge of video game announcements, has also been moved to Hall 1 for the first time. The switch means 5,000 people will be able to attend in-person—although the showcase will also be streamed online for a global audience.Felix Falk, managing director of game—the German games industry association that owns the Gamescom brand and co-organizes the event with Koelnmesse—described interest in the show as "immense," but why has Gamescom flourished in the years following the pandemic when another major industry event that went by the name of E3 fell into ruin? Related:Speaking to Game Developer earlier this week, Falk suggested Gamescom weathered that storm and emerged stronger because organizers understood the importance of establishing a digital footprint even before COVID-19 left the world in stasis. Opening Night Live was part of that push to attract a global audience via the power of streaming, and Falk explained that almost 50 million people watched last year's Geoff Keighly-fronted opening salvo. That's a lot of eyes on the Gamescom brand. Falk said the pivot to a hybrid digital-meets-physical event that included online communities meant Gamescom was in "good shape" before the pandemic. But what about post-COVID? In a world where major publishers are by no means guaranteed to attend in-person events—largely because the likes of Nintendo, Sony, and Microsoft have all taken to saving their biggest announcements for their own digital directs—where is the value in meeting face-to-face?Gamescom organizer says face-to-face events close the 'emotional distance' between  developers and consumersFor both exhibitors and consumers, Falk suggested there is an "emotional" aspect to attending events in-person that is tough to replicate digitally." Related:"Being on-site is a totally different experience and much deeper and much more worthy for the companies and the games, compared to the digital format," he said. "You can see that if you head to the indie area, which is the biggest indie area we've ever had, and there you'll normally find the developer stood next to the game. You can talk to them—and they love the feedback. Of course, you could do a survey online and get feedback that way, but it's different from talking to each other." In short, he explained that in-person events close the "emotional distance" between developers and players to create experiences that simply cannot be replicated online. Falk described digital events as "fast" and "dynamic" by contrast, which makes them a unique proposition in their own right. So, by cultivating an online presence and letting people engage with the show virtually, Falk claimed Gamescom managed to become a "platform for the whole industry.""means you do find target groups and communities you normally don't reach," he added. "You also reach media or stakeholders who wouldn't normally come to your specific showcase, because you're a part of the biggest show worldwide for gaming."Making digital inroads also allows Gamescom to expand without stretching the in-person event to a breaking point. Discussing what long-term success means for the showcase, Falk explained he doesn't believe Gamescom will live or die based on "one KPI of scale." Related:In fact, he said organizers have been intentionally limiting attendance in Cologne to preserve the atmosphere of the show. "We don't want the atmosphere to be worse because we squeeze in too many people," he continued. "We could squeeze more in—which we don't—because the quality of the experience is important for the fans." Still, there is room for measured growth. Falk noted the record number of exhibitors was possible because there is still room to expand the show floor, but reiterated that "more" isn't the overarching plan. "We have more exhibitors than ever before, which is great because we still have space to grow, butis more about variety and diversity of content," he added. "It is not our aim to grow, grow, grow—because that doesn't make sense. It's more about the quality and most importantly the digital reach, which we have seen over the last few years is exponentially growing." Gamescom is also expanding into other regions such as Latin America and Asia, but we'll have more on that particular topic next week. Stay locked on Game Developer for more.Game Developer attended Gamescom 2025 via the Gamescom Media Ambassador Program, which covered flights and accommodation. about:Top StoriesGamescomAbout the AuthorChris KerrSenior Editor, News, GameDeveloper.comGame Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.See more from Chris KerrDaily news, dev blogs, and stories from Game Developer straight to your inboxStay UpdatedYou May Also Like #039it #not #our #aim #grow
    'It is not our aim to grow, grow, grow:' Gamescom 2025 touts record exhibitors but organizers says quality is better than quantity
    www.gamedeveloper.com
    Chris Kerr, Senior Editor, News, GameDeveloper.comAugust 15, 20254 Min ReadImage via GamescomGamescom 2025 is less than a week away and the annual industry showcase has broken a deluge of records before a single person has stepped foot inside the cavernous halls of the Koelnmesse. The five-day event, which brands itself as Europe's leading trade fair for digital games culture, will host over 1,500 exhibitors from 72 countries in 2025. It's a notable first that organizers say will comprise the most diverse lineup in Gamescom history. To accommodate burgeoning exhibitor interest, Gamescom 2025 is expanding its footprint to a record 233,000 square meters. Record registration numbers mean it's a smart move, with last year's event attracting 335,000 visitors. Opening Night Live, the digital and in-person show that kicks off the event with a deluge of video game announcements, has also been moved to Hall 1 for the first time. The switch means 5,000 people will be able to attend in-person—although the showcase will also be streamed online for a global audience.Felix Falk, managing director of game—the German games industry association that owns the Gamescom brand and co-organizes the event with Koelnmesse—described interest in the show as "immense," but why has Gamescom flourished in the years following the pandemic when another major industry event that went by the name of E3 fell into ruin? Related:Speaking to Game Developer earlier this week, Falk suggested Gamescom weathered that storm and emerged stronger because organizers understood the importance of establishing a digital footprint even before COVID-19 left the world in stasis. Opening Night Live was part of that push to attract a global audience via the power of streaming, and Falk explained that almost 50 million people watched last year's Geoff Keighly-fronted opening salvo. That's a lot of eyes on the Gamescom brand. Falk said the pivot to a hybrid digital-meets-physical event that included online communities meant Gamescom was in "good shape" before the pandemic. But what about post-COVID? In a world where major publishers are by no means guaranteed to attend in-person events—largely because the likes of Nintendo, Sony, and Microsoft have all taken to saving their biggest announcements for their own digital directs—where is the value in meeting face-to-face?Gamescom organizer says face-to-face events close the 'emotional distance' between  developers and consumersFor both exhibitors and consumers, Falk suggested there is an "emotional" aspect to attending events in-person that is tough to replicate digitally." Related:"Being on-site is a totally different experience and much deeper and much more worthy for the companies and the games, compared to the digital format," he said. "You can see that if you head to the indie area, which is the biggest indie area we've ever had, and there you'll normally find the developer stood next to the game. You can talk to them—and they love the feedback. Of course, you could do a survey online and get feedback that way, but it's different from talking to each other." In short, he explained that in-person events close the "emotional distance" between developers and players to create experiences that simply cannot be replicated online. Falk described digital events as "fast" and "dynamic" by contrast, which makes them a unique proposition in their own right. So, by cultivating an online presence and letting people engage with the show virtually, Falk claimed Gamescom managed to become a "platform for the whole industry.""[The hybrid setup] means you do find target groups and communities you normally don't reach," he added. "You also reach media or stakeholders who wouldn't normally come to your specific showcase, because you're a part of the biggest show worldwide for gaming."Making digital inroads also allows Gamescom to expand without stretching the in-person event to a breaking point. Discussing what long-term success means for the showcase, Falk explained he doesn't believe Gamescom will live or die based on "one KPI of scale." Related:In fact, he said organizers have been intentionally limiting attendance in Cologne to preserve the atmosphere of the show. "We don't want the atmosphere to be worse because we squeeze in too many people," he continued. "We could squeeze more in—which we don't—because the quality of the experience is important for the fans." Still, there is room for measured growth. Falk noted the record number of exhibitors was possible because there is still room to expand the show floor, but reiterated that "more" isn't the overarching plan. "We have more exhibitors than ever before, which is great because we still have space to grow, but [success] is more about variety and diversity of content," he added. "It is not our aim to grow, grow, grow—because that doesn't make sense. It's more about the quality and most importantly the digital reach, which we have seen over the last few years is exponentially growing." Gamescom is also expanding into other regions such as Latin America and Asia, but we'll have more on that particular topic next week. Stay locked on Game Developer for more.Game Developer attended Gamescom 2025 via the Gamescom Media Ambassador Program, which covered flights and accommodation.Read more about:Top StoriesGamescomAbout the AuthorChris KerrSenior Editor, News, GameDeveloper.comGame Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.See more from Chris KerrDaily news, dev blogs, and stories from Game Developer straight to your inboxStay UpdatedYou May Also Like
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  • Nvidia et AMD vont verser 15 % de leurs revenus provenant de la vente de puces en Chine au gouvernement américain

    Le PDG de Nvidia, Jensen Huang, pose pour une photo avec le secrétaire à l’intérieur, Doug Burgum, avant le discours du président Donald Trump lors d’un sommet sur l’IA, mercredi 23 juillet 2025, à Washington. JULIA DEMAREE NIKHINSON / AP Les géants américains des semi-conducteurs Nvidia et Advanced Micro Devices ont accepté de verser au gouvernement américain 15 % de leurs revenus provenant de la vente à la Chine de puces conçues pour l’intelligence artificielle, selon des informations parues, dimanche 10 août, dans le Financial Times, Bloomberg et le New York Times. Donald Trump a confirmé l’information à propos de Nvidia, lundi. « Je leur ai dit, je veux que vous payez quelque chose à notre pays, parce que je vous accorde une exemption », a déclaré le président des Etats-Unis à des journalistes à la Maison Blanche, insistant sur le fait que les H20 ne sont pas des puces de dernière génération. Nvidia les avait conçues pour se conformer aux restrictions d’exportations de composants de pointe vers la Chine. Le PDG de Nvidia, Jensen Huang, avait rencontré le président des Etats-Unis à la Maison Blanche mercredi et accepté de reverser au gouvernement américain une partie de ses revenus, un arrangement très inhabituel dans le commerce international des technologies. Selon le Financial Times, citant un officiel américain, c’était une « condition pour obtenir les licences d’exportation vers le marché chinois qui leur ont été accordées la semaine dernière ». « Nous suivons les règles établies par le gouvernement américain pour notre participation aux marchés mondiaux », a affirmé Nvidia lundi dans une réponse écrite à l’Agence France Presse, sans mentionner ces 15 %. « Bien que nous n’ayons pas expédié deH20 en Chine depuis des mois, nous espérons que les règles de contrôle des exportations permettront à l’Amérique d’être compétitive en Chine et dans le monde entier », a encore commenté Nvidia. Enjeu majeur La société californienne est au cœur de la rivalité technologique entre Pékin et Washington. L’accès des entreprises chinoises à ses puces avancées H20 constitue un enjeu majeur dans les discussions commerciales entre les deux puissances. Lire aussi | Article réservé à nos abonnés Les puces Nvidia au cœur de la fragile trêve dans la guerre commerciale entre la Chine et les Etats-Unis Cependant, au début de juillet, Nvidia a communiqué sur le fait qu’il reprendrait les ventes de ses puces H20 en Chine, après que les autorités américaines ont levé certaines restrictions à l’exportation vers le pays asiatique. Nvidia, premier producteur mondial de semi-conducteurs, est devenu, en juillet, la première entreprise à dépasser les 4 000 milliards de dollarsde capitalisation boursière, montrant à quel point les marchés misent sur l’intelligence artificielle, en train de révolutionner l’économie mondiale. Lire aussi | Article réservé à nos abonnés Nvidia, première entreprise à dépasser 4 000 milliards de dollars de capitalisation boursière La société Advanced Micro Devices, domiciliée dans la Silicon Valley, versera également 15 % de ses revenus sur les ventes en Chine de ses puces MI308, dont l’exportation vers ce pays lui était auparavant interdite. Selon le New York Times, cet accord pourrait rapporter plus de 2 milliards de dollars au gouvernement américain. Donald Trump avait annoncé mercredi qu’il comptait imposer 100 % de droits de douane sur les « puces et semi-conducteurs », sans préciser, pour l’instant, la date d’entrée en vigueur de cette nouvelle taxe douanière. Le Monde avec AFP Réutiliser ce contenu
    #nvidia #amd #vont #verser #leurs
    Nvidia et AMD vont verser 15 % de leurs revenus provenant de la vente de puces en Chine au gouvernement américain
    Le PDG de Nvidia, Jensen Huang, pose pour une photo avec le secrétaire à l’intérieur, Doug Burgum, avant le discours du président Donald Trump lors d’un sommet sur l’IA, mercredi 23 juillet 2025, à Washington. JULIA DEMAREE NIKHINSON / AP Les géants américains des semi-conducteurs Nvidia et Advanced Micro Devices ont accepté de verser au gouvernement américain 15 % de leurs revenus provenant de la vente à la Chine de puces conçues pour l’intelligence artificielle, selon des informations parues, dimanche 10 août, dans le Financial Times, Bloomberg et le New York Times. Donald Trump a confirmé l’information à propos de Nvidia, lundi. « Je leur ai dit, je veux que vous payez quelque chose à notre pays, parce que je vous accorde une exemption », a déclaré le président des Etats-Unis à des journalistes à la Maison Blanche, insistant sur le fait que les H20 ne sont pas des puces de dernière génération. Nvidia les avait conçues pour se conformer aux restrictions d’exportations de composants de pointe vers la Chine. Le PDG de Nvidia, Jensen Huang, avait rencontré le président des Etats-Unis à la Maison Blanche mercredi et accepté de reverser au gouvernement américain une partie de ses revenus, un arrangement très inhabituel dans le commerce international des technologies. Selon le Financial Times, citant un officiel américain, c’était une « condition pour obtenir les licences d’exportation vers le marché chinois qui leur ont été accordées la semaine dernière ». « Nous suivons les règles établies par le gouvernement américain pour notre participation aux marchés mondiaux », a affirmé Nvidia lundi dans une réponse écrite à l’Agence France Presse, sans mentionner ces 15 %. « Bien que nous n’ayons pas expédié deH20 en Chine depuis des mois, nous espérons que les règles de contrôle des exportations permettront à l’Amérique d’être compétitive en Chine et dans le monde entier », a encore commenté Nvidia. Enjeu majeur La société californienne est au cœur de la rivalité technologique entre Pékin et Washington. L’accès des entreprises chinoises à ses puces avancées H20 constitue un enjeu majeur dans les discussions commerciales entre les deux puissances. Lire aussi | Article réservé à nos abonnés Les puces Nvidia au cœur de la fragile trêve dans la guerre commerciale entre la Chine et les Etats-Unis Cependant, au début de juillet, Nvidia a communiqué sur le fait qu’il reprendrait les ventes de ses puces H20 en Chine, après que les autorités américaines ont levé certaines restrictions à l’exportation vers le pays asiatique. Nvidia, premier producteur mondial de semi-conducteurs, est devenu, en juillet, la première entreprise à dépasser les 4 000 milliards de dollarsde capitalisation boursière, montrant à quel point les marchés misent sur l’intelligence artificielle, en train de révolutionner l’économie mondiale. Lire aussi | Article réservé à nos abonnés Nvidia, première entreprise à dépasser 4 000 milliards de dollars de capitalisation boursière La société Advanced Micro Devices, domiciliée dans la Silicon Valley, versera également 15 % de ses revenus sur les ventes en Chine de ses puces MI308, dont l’exportation vers ce pays lui était auparavant interdite. Selon le New York Times, cet accord pourrait rapporter plus de 2 milliards de dollars au gouvernement américain. Donald Trump avait annoncé mercredi qu’il comptait imposer 100 % de droits de douane sur les « puces et semi-conducteurs », sans préciser, pour l’instant, la date d’entrée en vigueur de cette nouvelle taxe douanière. Le Monde avec AFP Réutiliser ce contenu #nvidia #amd #vont #verser #leurs
    Nvidia et AMD vont verser 15 % de leurs revenus provenant de la vente de puces en Chine au gouvernement américain
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    Le PDG de Nvidia, Jensen Huang, pose pour une photo avec le secrétaire à l’intérieur, Doug Burgum, avant le discours du président Donald Trump lors d’un sommet sur l’IA, mercredi 23 juillet 2025, à Washington. JULIA DEMAREE NIKHINSON / AP Les géants américains des semi-conducteurs Nvidia et Advanced Micro Devices ont accepté de verser au gouvernement américain 15 % de leurs revenus provenant de la vente à la Chine de puces conçues pour l’intelligence artificielle (IA), selon des informations parues, dimanche 10 août, dans le Financial Times, Bloomberg et le New York Times. Donald Trump a confirmé l’information à propos de Nvidia, lundi. « Je leur ai dit (…), je veux que vous payez quelque chose à notre pays, parce que je vous accorde une exemption », a déclaré le président des Etats-Unis à des journalistes à la Maison Blanche, insistant sur le fait que les H20 ne sont pas des puces de dernière génération. Nvidia les avait conçues pour se conformer aux restrictions d’exportations de composants de pointe vers la Chine. Le PDG de Nvidia, Jensen Huang, avait rencontré le président des Etats-Unis à la Maison Blanche mercredi et accepté de reverser au gouvernement américain une partie de ses revenus, un arrangement très inhabituel dans le commerce international des technologies. Selon le Financial Times, citant un officiel américain, c’était une « condition pour obtenir les licences d’exportation vers le marché chinois qui leur ont été accordées la semaine dernière ». « Nous suivons les règles établies par le gouvernement américain pour notre participation aux marchés mondiaux », a affirmé Nvidia lundi dans une réponse écrite à l’Agence France Presse, sans mentionner ces 15 %. « Bien que nous n’ayons pas expédié de [puces] H20 en Chine depuis des mois, nous espérons que les règles de contrôle des exportations permettront à l’Amérique d’être compétitive en Chine et dans le monde entier », a encore commenté Nvidia. Enjeu majeur La société californienne est au cœur de la rivalité technologique entre Pékin et Washington. L’accès des entreprises chinoises à ses puces avancées H20 constitue un enjeu majeur dans les discussions commerciales entre les deux puissances. Lire aussi | Article réservé à nos abonnés Les puces Nvidia au cœur de la fragile trêve dans la guerre commerciale entre la Chine et les Etats-Unis Cependant, au début de juillet, Nvidia a communiqué sur le fait qu’il reprendrait les ventes de ses puces H20 en Chine, après que les autorités américaines ont levé certaines restrictions à l’exportation vers le pays asiatique. Nvidia, premier producteur mondial de semi-conducteurs, est devenu, en juillet, la première entreprise à dépasser les 4 000 milliards de dollars (3 434 milliards d’euros) de capitalisation boursière, montrant à quel point les marchés misent sur l’intelligence artificielle, en train de révolutionner l’économie mondiale. Lire aussi | Article réservé à nos abonnés Nvidia, première entreprise à dépasser 4 000 milliards de dollars de capitalisation boursière La société Advanced Micro Devices (AMD), domiciliée dans la Silicon Valley, versera également 15 % de ses revenus sur les ventes en Chine de ses puces MI308, dont l’exportation vers ce pays lui était auparavant interdite. Selon le New York Times, cet accord pourrait rapporter plus de 2 milliards de dollars au gouvernement américain. Donald Trump avait annoncé mercredi qu’il comptait imposer 100 % de droits de douane sur les « puces et semi-conducteurs », sans préciser, pour l’instant, la date d’entrée en vigueur de cette nouvelle taxe douanière. Le Monde avec AFP Réutiliser ce contenu
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