• واش راكم يا أصدقاء؟ تبعوا معايا هاذ الأخبار المفرحة في عالم الألعاب!

    إيلي سمعوا باللعبة الجديدة من IllFonic حول Halloween، يلزمكم تعرفوا بلي راهم يطلقوا حملة لعبة فردية مصممة باش تخليك أحسن Michael Myers في الوضع المتعدد اللاعبين! هاذي الميزة الجديدة يقدرو فيها اللاعبين يكتشفوا أحداث ليلة الرعب في 1963، ويتعلموا كيفاش يكونوا مختلطة مع هاذ الوحش الأسطوري.

    زيدو نقولكم، هاذ الفيلم كان من أول الأفلام الي شفتها صغير، وديما كان يخلي في قلبي رعب ومتعة. بلي فيها ناس من طراز عالي مثل John Carpenter، حتى تعاونو في تطوير اللعبة، هذا يحمّسني بزاااف!

    اذكروا هاذ التاريخ في بالكم، وكونوا جاهزين لتجربة فريدة.

    https://gameinformer.com/gamescom-2025/2025/08/25/everything-we-learned-about-single-player-and-multiplayer-in-illfonics
    #HalloweenGame #Ill
    🎃 واش راكم يا أصدقاء؟ تبعوا معايا هاذ الأخبار المفرحة في عالم الألعاب! إيلي سمعوا باللعبة الجديدة من IllFonic حول Halloween، يلزمكم تعرفوا بلي راهم يطلقوا حملة لعبة فردية مصممة باش تخليك أحسن Michael Myers في الوضع المتعدد اللاعبين! هاذي الميزة الجديدة يقدرو فيها اللاعبين يكتشفوا أحداث ليلة الرعب في 1963، ويتعلموا كيفاش يكونوا مختلطة مع هاذ الوحش الأسطوري. زيدو نقولكم، هاذ الفيلم كان من أول الأفلام الي شفتها صغير، وديما كان يخلي في قلبي رعب ومتعة. بلي فيها ناس من طراز عالي مثل John Carpenter، حتى تعاونو في تطوير اللعبة، هذا يحمّسني بزاااف! اذكروا هاذ التاريخ في بالكم، وكونوا جاهزين لتجربة فريدة. https://gameinformer.com/gamescom-2025/2025/08/25/everything-we-learned-about-single-player-and-multiplayer-in-illfonics #HalloweenGame #Ill
    IllFonic's Halloween Game Has A Single-Player Campaign Designed To Make You The Best Michael Myers For Multiplayer
    gameinformer.com
    October 31st, 1963. The date of the most horrific night in Haddonfield, Illinois, history. The day Michael Myers escaped the asylum and became infamous with the holiday that is Halloween. I'll n
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  • John Wick: Ballerina 4K Steelbook Edition Preorders Restocked For $30 At Walmart

    Ballerina: World of John Wick - Limited Edition Steelbook| Exclusive to Walmart / Restocked August 27 Preorder at Walmart The retailer-exclusive Steelbook Editions of Ballerina: From the World of John Wick have been difficult to find in stock at Walmart and Amazon since preorders first opened in early June. But with only two weeks until the John Wick spin-off pirouettes onto 4K Blu-ray, Walmart has restocked its exclusive collectible edition. Walmart's Ballerina Limited Edition Steelbook is available to preorder for only ahead of its September 9 release.Ballerina on 4K Blu-ray:Walmart's Steelbook Edition -- | In stockAmazon's Steelbook Edition -- | Sold outStandard Edition --The Amazon-exclusive Ballerina Steelbook was actually back in stock for a very brief window while we were writing this story, but it sold out again. We'd still recommend checking the store page to see if it returns. Tastes differ, but the design of Walmart's exclusive looks cooler, in part because it has a picture frame-inspired slipcover.Continue Reading at GameSpot
    #john #wick #ballerina #steelbook #edition
    John Wick: Ballerina 4K Steelbook Edition Preorders Restocked For $30 At Walmart
    Ballerina: World of John Wick - Limited Edition Steelbook| Exclusive to Walmart / Restocked August 27 Preorder at Walmart The retailer-exclusive Steelbook Editions of Ballerina: From the World of John Wick have been difficult to find in stock at Walmart and Amazon since preorders first opened in early June. But with only two weeks until the John Wick spin-off pirouettes onto 4K Blu-ray, Walmart has restocked its exclusive collectible edition. Walmart's Ballerina Limited Edition Steelbook is available to preorder for only ahead of its September 9 release.Ballerina on 4K Blu-ray:Walmart's Steelbook Edition -- | In stockAmazon's Steelbook Edition -- | Sold outStandard Edition --The Amazon-exclusive Ballerina Steelbook was actually back in stock for a very brief window while we were writing this story, but it sold out again. We'd still recommend checking the store page to see if it returns. Tastes differ, but the design of Walmart's exclusive looks cooler, in part because it has a picture frame-inspired slipcover.Continue Reading at GameSpot #john #wick #ballerina #steelbook #edition
    John Wick: Ballerina 4K Steelbook Edition Preorders Restocked For $30 At Walmart
    www.gamespot.com
    Ballerina: World of John Wick - Limited Edition Steelbook (4K Blu-ray) $30 | Exclusive to Walmart / Restocked August 27 Preorder at Walmart The retailer-exclusive Steelbook Editions of Ballerina: From the World of John Wick have been difficult to find in stock at Walmart and Amazon since preorders first opened in early June. But with only two weeks until the John Wick spin-off pirouettes onto 4K Blu-ray, Walmart has restocked its exclusive collectible edition. Walmart's Ballerina Limited Edition Steelbook is available to preorder for only $30 ahead of its September 9 release.Ballerina on 4K Blu-ray:Walmart's Steelbook Edition -- $30 | In stockAmazon's Steelbook Edition -- $34.35 | Sold outStandard Edition -- $28 ($43)The Amazon-exclusive Ballerina Steelbook was actually back in stock for a very brief window while we were writing this story, but it sold out again. We'd still recommend checking the store page to see if it returns. Tastes differ, but the design of Walmart's exclusive looks cooler, in part because it has a picture frame-inspired slipcover.Continue Reading at GameSpot
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  • EA and Full Circle Reveal September 16 Early Access Release Date for skate.

    August 26, 2025

    Get Ready to Explore San Vansterdam, an Ever-Evolving Skateboarding Sandbox, and Experience the Best Skateboarding Gameplay in the Franchise

    Watch the skate. Early Access Release Date Trailer HERE.
    REDWOOD CITY, Calif.----
    Today, Electronic Arts Inc.and Full Circle announced that skate., the next chapter of the award-winning skateboarding video game franchise, will launch into Early Access on September 16 for PlayStation® 5, Xbox Series X|S, PlayStation® 4, Xbox One, and PC via Steam, Epic Games Store and EA app. skate. is free-to-download, cross-platform,* and cross-progression,* making it as accessible as possible for both longtime skate. franchise fans, and newcomers alike.Set in the vibrant city of San Vansterdam, skate. is a multiplayer skateboarding destination offering a massive open world where players discover unique skate spots, land insane tricks and connect - or compete - with friends online. With four unique neighborhoods - Hedgemont, Gullcrest, Market Mile and Brickswich - each offering its own distinct vibe and challenges, the city is a huge playground for skaters. From parks and plazas to rooftops and massive ramps, every corner is packed with skateable spots, including the House of Rolling Reverence, a former church transformed into a trick haven for skaters.At the core of skate. is the restored and improved Flick-It System, brought back to life through the Frostbite™ Engine to deliver the best skateboarding experience we have ever offered. With unparalleled precision and control, Flick-It brings the magic of the franchise back to life for a new generation of players. skate. also“skate. is not just a return, it’s a complete evolution of the franchise that’s built to last," said Mike McCartney, Executive Producer of skate. “Our goal with skate. is to capture the freedom, creative expression and community of skateboarding, and share it with as many people as possible. From day one, our priority has been to honor the legacy of the franchise while pushing it into a bold new future - one built in partnership with our players.”In skate., players can discover new ways to explore and get vertical with new off-board controls, giving them total freedom to roam, climb and find epic new spots. Additional features like Quick Drop allow players to place ramps, rails, benches and more anywhere in the world to fine-tune their perfect spot. skate. offers players the ability to find their own fun with endless activities, including rotating world map challenges - such as Line Challenges, Own The Spot and Sessions - as well as high-energy Throwdowns with friends. The new Spectate mode lets players instantly find the action and use Spectaport to jump straight into any live session.Collaborative development with skate. fans and the community have always been a priority throughout our development process. Player feedback has been welcome all throughout playtesting and something Full Circle will continue to look at during the game’s Early Access period. During Early Access, players can expect to see new content every season, offering fresh challenges, cosmetics, music, world updates, and new events each season.“Community is the heart of skateboarding, and it’s the heart of skate.,” said Jeff Seamster, Head of Creative on skate. “From day one, we’ve aimed to create an open, welcoming space shaped by players. We’ve built this game alongside our community - listening, learning and evolving together. Whether you’re a seasoned skater or just dropped in, skate. is a place to express yourself, connect and grow. No gatekeepers, no barriers - just a city built for skating and a community that keeps it alive. Early Access is a huge milestone in that journey, and we’re hyped to keep growing San Vansterdam with our crew around the world.”skate. launches into Early Access on September 16 on PlayStation® 5, Xbox Series X|S, PlayStation® 4, Xbox One & PC via Steam, Epic Games Store and EA app. Stay tuned - there’s much more to come from skate.For more information on skate., visit: & restrictions apply. See for details.PRESS ASSETS ARE AVAILABLE AT EAPressPortal.comAbout Electronic ArtsElectronic Artsis a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.In fiscal year 2025, EA posted GAAP net revenue of approximately billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS FC™, Battlefield™, Apex Legends™, The Sims™, EA SPORTS™ Madden NFL, EA SPORTS™ College Football, Need for Speed™, Dragon Age™, Titanfall™, Plants vs. Zombies™ and EA SPORTS F1®. More information about EA is available at www.ea.com/news.EA, EA SPORTS, EA SPORTS FC, Battlefield, Need for Speed, Apex Legends, The Sims, Dragon Age, Titanfall, and Plants vs. Zombies are trademarks of Electronic Arts Inc. John Madden, NFL, and F1 are the property of their respective owners and used with permission.

    Jino Talens
    Integrated Comms Director
    jtalens@ea.com
    Source: Electronic Arts Inc.

    Multimedia Files:
    #full #circle #reveal #september #early
    EA and Full Circle Reveal September 16 Early Access Release Date for skate.
    August 26, 2025 Get Ready to Explore San Vansterdam, an Ever-Evolving Skateboarding Sandbox, and Experience the Best Skateboarding Gameplay in the Franchise Watch the skate. Early Access Release Date Trailer HERE. REDWOOD CITY, Calif.---- Today, Electronic Arts Inc.and Full Circle announced that skate., the next chapter of the award-winning skateboarding video game franchise, will launch into Early Access on September 16 for PlayStation® 5, Xbox Series X|S, PlayStation® 4, Xbox One, and PC via Steam, Epic Games Store and EA app. skate. is free-to-download, cross-platform,* and cross-progression,* making it as accessible as possible for both longtime skate. franchise fans, and newcomers alike.Set in the vibrant city of San Vansterdam, skate. is a multiplayer skateboarding destination offering a massive open world where players discover unique skate spots, land insane tricks and connect - or compete - with friends online. With four unique neighborhoods - Hedgemont, Gullcrest, Market Mile and Brickswich - each offering its own distinct vibe and challenges, the city is a huge playground for skaters. From parks and plazas to rooftops and massive ramps, every corner is packed with skateable spots, including the House of Rolling Reverence, a former church transformed into a trick haven for skaters.At the core of skate. is the restored and improved Flick-It System, brought back to life through the Frostbite™ Engine to deliver the best skateboarding experience we have ever offered. With unparalleled precision and control, Flick-It brings the magic of the franchise back to life for a new generation of players. skate. also“skate. is not just a return, it’s a complete evolution of the franchise that’s built to last," said Mike McCartney, Executive Producer of skate. “Our goal with skate. is to capture the freedom, creative expression and community of skateboarding, and share it with as many people as possible. From day one, our priority has been to honor the legacy of the franchise while pushing it into a bold new future - one built in partnership with our players.”In skate., players can discover new ways to explore and get vertical with new off-board controls, giving them total freedom to roam, climb and find epic new spots. Additional features like Quick Drop allow players to place ramps, rails, benches and more anywhere in the world to fine-tune their perfect spot. skate. offers players the ability to find their own fun with endless activities, including rotating world map challenges - such as Line Challenges, Own The Spot and Sessions - as well as high-energy Throwdowns with friends. The new Spectate mode lets players instantly find the action and use Spectaport to jump straight into any live session.Collaborative development with skate. fans and the community have always been a priority throughout our development process. Player feedback has been welcome all throughout playtesting and something Full Circle will continue to look at during the game’s Early Access period. During Early Access, players can expect to see new content every season, offering fresh challenges, cosmetics, music, world updates, and new events each season.“Community is the heart of skateboarding, and it’s the heart of skate.,” said Jeff Seamster, Head of Creative on skate. “From day one, we’ve aimed to create an open, welcoming space shaped by players. We’ve built this game alongside our community - listening, learning and evolving together. Whether you’re a seasoned skater or just dropped in, skate. is a place to express yourself, connect and grow. No gatekeepers, no barriers - just a city built for skating and a community that keeps it alive. Early Access is a huge milestone in that journey, and we’re hyped to keep growing San Vansterdam with our crew around the world.”skate. launches into Early Access on September 16 on PlayStation® 5, Xbox Series X|S, PlayStation® 4, Xbox One & PC via Steam, Epic Games Store and EA app. Stay tuned - there’s much more to come from skate.For more information on skate., visit: & restrictions apply. See for details.PRESS ASSETS ARE AVAILABLE AT EAPressPortal.comAbout Electronic ArtsElectronic Artsis a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.In fiscal year 2025, EA posted GAAP net revenue of approximately billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS FC™, Battlefield™, Apex Legends™, The Sims™, EA SPORTS™ Madden NFL, EA SPORTS™ College Football, Need for Speed™, Dragon Age™, Titanfall™, Plants vs. Zombies™ and EA SPORTS F1®. More information about EA is available at www.ea.com/news.EA, EA SPORTS, EA SPORTS FC, Battlefield, Need for Speed, Apex Legends, The Sims, Dragon Age, Titanfall, and Plants vs. Zombies are trademarks of Electronic Arts Inc. John Madden, NFL, and F1 are the property of their respective owners and used with permission. Jino Talens Integrated Comms Director jtalens@ea.com Source: Electronic Arts Inc. Multimedia Files: #full #circle #reveal #september #early
    EA and Full Circle Reveal September 16 Early Access Release Date for skate.
    news.ea.com
    August 26, 2025 Get Ready to Explore San Vansterdam, an Ever-Evolving Skateboarding Sandbox, and Experience the Best Skateboarding Gameplay in the Franchise Watch the skate. Early Access Release Date Trailer HERE. REDWOOD CITY, Calif.--(BUSINESS WIRE)-- Today, Electronic Arts Inc. (NASDAQ: EA) and Full Circle announced that skate., the next chapter of the award-winning skateboarding video game franchise, will launch into Early Access on September 16 for PlayStation® 5, Xbox Series X|S, PlayStation® 4, Xbox One, and PC via Steam, Epic Games Store and EA app. skate. is free-to-download, cross-platform,* and cross-progression,* making it as accessible as possible for both longtime skate. franchise fans, and newcomers alike.Set in the vibrant city of San Vansterdam, skate. is a multiplayer skateboarding destination offering a massive open world where players discover unique skate spots, land insane tricks and connect - or compete - with friends online. With four unique neighborhoods - Hedgemont, Gullcrest, Market Mile and Brickswich - each offering its own distinct vibe and challenges, the city is a huge playground for skaters. From parks and plazas to rooftops and massive ramps, every corner is packed with skateable spots, including the House of Rolling Reverence, a former church transformed into a trick haven for skaters.At the core of skate. is the restored and improved Flick-It System, brought back to life through the Frostbite™ Engine to deliver the best skateboarding experience we have ever offered. With unparalleled precision and control, Flick-It brings the magic of the franchise back to life for a new generation of players. skate. also“skate. is not just a return, it’s a complete evolution of the franchise that’s built to last," said Mike McCartney, Executive Producer of skate. “Our goal with skate. is to capture the freedom, creative expression and community of skateboarding, and share it with as many people as possible. From day one, our priority has been to honor the legacy of the franchise while pushing it into a bold new future - one built in partnership with our players.”In skate., players can discover new ways to explore and get vertical with new off-board controls, giving them total freedom to roam, climb and find epic new spots. Additional features like Quick Drop allow players to place ramps, rails, benches and more anywhere in the world to fine-tune their perfect spot. skate. offers players the ability to find their own fun with endless activities, including rotating world map challenges - such as Line Challenges, Own The Spot and Sessions - as well as high-energy Throwdowns with friends. The new Spectate mode lets players instantly find the action and use Spectaport to jump straight into any live session.Collaborative development with skate. fans and the community have always been a priority throughout our development process. Player feedback has been welcome all throughout playtesting and something Full Circle will continue to look at during the game’s Early Access period. During Early Access, players can expect to see new content every season, offering fresh challenges, cosmetics, music, world updates, and new events each season.“Community is the heart of skateboarding, and it’s the heart of skate.,” said Jeff Seamster, Head of Creative on skate. “From day one, we’ve aimed to create an open, welcoming space shaped by players. We’ve built this game alongside our community - listening, learning and evolving together. Whether you’re a seasoned skater or just dropped in, skate. is a place to express yourself, connect and grow. No gatekeepers, no barriers - just a city built for skating and a community that keeps it alive. Early Access is a huge milestone in that journey, and we’re hyped to keep growing San Vansterdam with our crew around the world.”skate. launches into Early Access on September 16 on PlayStation® 5, Xbox Series X|S, PlayStation® 4, Xbox One & PC via Steam, Epic Games Store and EA app. Stay tuned - there’s much more to come from skate.For more information on skate., visit: https://www.ea.com/games/skate/skate.*Conditions & restrictions apply. See https://go.ea.com/skate-cross-play for details.PRESS ASSETS ARE AVAILABLE AT EAPressPortal.comAbout Electronic ArtsElectronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.In fiscal year 2025, EA posted GAAP net revenue of approximately $7.5 billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS FC™, Battlefield™, Apex Legends™, The Sims™, EA SPORTS™ Madden NFL, EA SPORTS™ College Football, Need for Speed™, Dragon Age™, Titanfall™, Plants vs. Zombies™ and EA SPORTS F1®. More information about EA is available at www.ea.com/news.EA, EA SPORTS, EA SPORTS FC, Battlefield, Need for Speed, Apex Legends, The Sims, Dragon Age, Titanfall, and Plants vs. Zombies are trademarks of Electronic Arts Inc. John Madden, NFL, and F1 are the property of their respective owners and used with permission. Jino Talens Integrated Comms Director jtalens@ea.com Source: Electronic Arts Inc. Multimedia Files:
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  • واش راكم يا أصدقاء؟ اليوم جبتلكم حاجة تشد الانتباه! "RoundUp 041 - Wes Johnson Spilled My Beer" هو عنوان المقال الجديد اللي يحكي على عالم الألعاب بطريقة مميزة وعفوية.

    فيه كلش من مقابلات مع شخصيات مشهورة كيما Wes Johnson وMatthew Mercer، بالإضافة لمشاهدات على ألعاب Gameboy Colour وGuinness Gaming Records. بصراحة، كل ما نسمع عن هذي المواضيع، نرجع لزمن الطفولة ونتمنى لو نعيد تجربة الألعاب القديمة مع الأصحاب.

    شخصياً، كلما نتذكر الألعاب القديمة، نحس بالحنين ونتمنى نلعبها من جديد. كأنها عودة للذكريات الجميلة.

    خليني نقول لك، حياتنا مليانة بلحظات رائعة، والألعاب تقدر تعيدنا لتلك اللحظات مرة أخرى.

    https://www.retrogamingroundup.com/shownotes/2011/roundup041_2011.11.php
    #ألعاب #Gaming #Nostalgia #RetroGaming #ذكريات
    واش راكم يا أصدقاء؟ 👾 اليوم جبتلكم حاجة تشد الانتباه! "RoundUp 041 - Wes Johnson Spilled My Beer" هو عنوان المقال الجديد اللي يحكي على عالم الألعاب بطريقة مميزة وعفوية. 🎮 فيه كلش من مقابلات مع شخصيات مشهورة كيما Wes Johnson وMatthew Mercer، بالإضافة لمشاهدات على ألعاب Gameboy Colour وGuinness Gaming Records. بصراحة، كل ما نسمع عن هذي المواضيع، نرجع لزمن الطفولة ونتمنى لو نعيد تجربة الألعاب القديمة مع الأصحاب. 🤩 شخصياً، كلما نتذكر الألعاب القديمة، نحس بالحنين ونتمنى نلعبها من جديد. كأنها عودة للذكريات الجميلة. خليني نقول لك، حياتنا مليانة بلحظات رائعة، والألعاب تقدر تعيدنا لتلك اللحظات مرة أخرى. https://www.retrogamingroundup.com/shownotes/2011/roundup041_2011.11.php #ألعاب #Gaming #Nostalgia #RetroGaming #ذكريات
    www.retrogamingroundup.com
    Editorial: The Game Room Pt3 - (00:00) Hardware Flashback - (10:50) Retro Regurge - (31:13) Guinness Gaming Records - (44:23) Wes Johnson & Matthew Mercer Interview - (46:57) Top Ten Gameboy Colour Games - (132:23) Gaming Trivia - (
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  • NVIDIA Jetson Thor Unlocks Real-Time Reasoning for General Robotics and Physical AI

    Robots around the world are about to get a lot smarter as physical AI developers plug in NVIDIA Jetson Thor modules — new robotics computers that can serve as the brains for robotic systems across research and industry.
    Robots demand rich sensor data and low-latency AI processing. Running real-time robotic applications requires significant AI compute and memory to handle concurrent data streams from multiple sensors. Jetson Thor, now in general availability, delivers 7.5x more AI compute, 3.1x more CPU performance and 2x more memory than its predecessor, the NVIDIA Jetson Orin, to make this possible on device.
    This performance leap will enable roboticists to process high-speed sensor data and perform visual reasoning at the edge — workflows that were previously too slow to run in dynamic real-world environments. This opens new possibilities for multimodal AI applications such as humanoid robotics.

    Agility Robotics, a leader in humanoid robotics, has integrated NVIDIA Jetson into the fifth generation of its robot, Digit — and plans to adopt Jetson Thor as the onboard compute platform for the sixth generation of Digit. This transition will enhance Digit’s real-time perception and decision-making capabilities, supporting increasingly complex AI skills and behaviors. Digit is commercially deployed and performs logistics tasks such as stacking, loading and palletizing in warehouse and manufacturing environments.
    “The powerful edge processing offered by Jetson Thor will take Digit to the next level — enhancing its real-time responsiveness and expanding its abilities to a broader, more complex set of skills,” said Peggy Johnson, CEO of Agility Robotics. “With Jetson Thor, we can deliver the latest physical AI advancements to optimize operations across our customers’ warehouses and factories.”
    Boston Dynamics — which has been building some of the industry’s most advanced robots for over 30 years — is integrating Jetson Thor into its humanoid robot Atlas, enabling Atlas to harness formerly server-level compute, AI workload acceleration, high-bandwidth data processing and significant memory on device.
    Beyond humanoids, Jetson Thor will accelerate various robotic applications — such as surgical assistants, smart tractors, delivery robots, industrial manipulators and visual AI agents — with real-time inference on device for larger, more complex AI models.
    A Giant Leap for Real-Time Robot Reasoning
    Jetson Thor is built for generative reasoning models. It enables the next generation of physical AI agents — powered by large transformer models, vision language models and vision language action models — to run in real time at the edge while minimizing cloud dependency.
    Optimized with the Jetson software stack to enable the low latency and high performance required in real-world applications, Jetson Thor supports all popular generative AI frameworks and AI reasoning models with unmatched real-time performance. These include Cosmos Reason, DeepSeek, Llama, Gemini and Qwen models, as well as domain-specific models for robotics like Isaac GR00T N1.5, enabling any developer to easily experiment and run inference locally.
    NVIDIA Jetson Thor opens new capabilities for real-time reasoning with multi-sensor input. Further performance improvement is expected with FP4 and speculative decoding optimization.
    With NVIDIA CUDA ecosystem support through its lifecycle, Jetson Thor is expected to deliver even better throughput and faster responses with future software releases.
    Jetson Thor modules also run the full NVIDIA AI software stack to accelerate virtually every physical AI workflow with platforms including NVIDIA Isaac for robotics, NVIDIA Metropolis for video analytics AI agents and NVIDIA Holoscan for sensor processing.
    With these software tools, developers can easily build and deploy applications, such as visual AI agents that can analyze live camera streams to monitor worker safety, humanoid robots capable of manipulation tasks in unstructured environments and smart operating rooms that guide surgeons based on data from multi-camera streams.
    Jetson Thor Set to Advance Research Innovation 
    Research labs at Stanford University, Carnegie Mellon University and the University of Zurich are tapping Jetson Thor to push the boundaries of perception, planning and navigation models for a host of potential applications.
    At Carnegie Mellon’s Robotics Institute, a research team uses NVIDIA Jetson to power autonomous robots that can navigate complex, unstructured environments to conduct medical triage as well as search and rescue.
    “We can only do as much as the compute available allows,” said Sebastian Scherer, an associate research professor at the university and head of the AirLab. “Years ago, there was a big disconnect between computer vision and robotics because computer vision workloads were too slow for real-time decision-making — but now, models and computing have gotten fast enough so robots can handle much more nuanced tasks.”
    Scherer anticipates that by upgrading from his team’s existing NVIDIA Jetson AGX Orin systems to Jetson AGX Thor developer kit, they’ll improve the performance of AI models including their award-winning MAC-VO model for robot perception at the edge, boost their sensor-fusion capabilities and be able to experiment with robot fleets.
    Wield the Strength of Jetson Thor
    The Jetson Thor family includes a developer kit and production modules. The developer kit includes a Jetson T5000 module, a reference carrier board with abundant connectivity, an active heatsink with a fan and a power supply.
    NVIDIA Jetson AGX Thor Developer Kit
    The Jetson ecosystem supports a variety of application requirements, high-speed industrial automation protocols and sensor interfaces, accelerating time to market for enterprise developers. Hardware partners including Advantech, Aetina, ConnectTech, MiiVii and TZTEK are building production-ready Jetson Thor systems with flexible I/O and custom configurations in various form factors.
    Sensor and Actuator companies including Analog Devices, Inc., e-con Systems,  Infineon, Leopard Imaging, RealSense and Sensing are using NVIDIA Holoscan Sensor Bridge — a platform that simplifies sensor fusion and data streaming — to connect sensor data from cameras, radar, lidar and more directly to GPU memory on Jetson Thor with ultralow latency.
    Thousands of software companies can now elevate their traditional vision AI and robotics applications with multi-AI agent workflows running on Jetson Thor. Leading adopters include Openzeka, Rebotnix, Solomon and Vaidio.
    More than 2 million developers use NVIDIA technologies to accelerate robotics workflows. Get started with Jetson Thor by reading the NVIDIA Technical Blog and watching the developer kit walkthrough.

    To get hands-on experience with Jetson Thor, sign up to participate in upcoming hackathons with Seeed Studio and LeRobot by Hugging Face.
    The NVIDIA Jetson AGX Thor developer kit is available now starting at NVIDIA Jetson T5000 modules are available starting at for 1,000 units. Buy now from authorized NVIDIA partners.
    NVIDIA today also announced that the NVIDIA DRIVE AGX Thor developer kit, which provides a platform for developing autonomous vehicles and mobility solutions, is available for preorder. Deliveries are slated to start in September.
    #nvidia #jetson #thor #unlocks #realtime
    NVIDIA Jetson Thor Unlocks Real-Time Reasoning for General Robotics and Physical AI
    Robots around the world are about to get a lot smarter as physical AI developers plug in NVIDIA Jetson Thor modules — new robotics computers that can serve as the brains for robotic systems across research and industry. Robots demand rich sensor data and low-latency AI processing. Running real-time robotic applications requires significant AI compute and memory to handle concurrent data streams from multiple sensors. Jetson Thor, now in general availability, delivers 7.5x more AI compute, 3.1x more CPU performance and 2x more memory than its predecessor, the NVIDIA Jetson Orin, to make this possible on device. This performance leap will enable roboticists to process high-speed sensor data and perform visual reasoning at the edge — workflows that were previously too slow to run in dynamic real-world environments. This opens new possibilities for multimodal AI applications such as humanoid robotics. Agility Robotics, a leader in humanoid robotics, has integrated NVIDIA Jetson into the fifth generation of its robot, Digit — and plans to adopt Jetson Thor as the onboard compute platform for the sixth generation of Digit. This transition will enhance Digit’s real-time perception and decision-making capabilities, supporting increasingly complex AI skills and behaviors. Digit is commercially deployed and performs logistics tasks such as stacking, loading and palletizing in warehouse and manufacturing environments. “The powerful edge processing offered by Jetson Thor will take Digit to the next level — enhancing its real-time responsiveness and expanding its abilities to a broader, more complex set of skills,” said Peggy Johnson, CEO of Agility Robotics. “With Jetson Thor, we can deliver the latest physical AI advancements to optimize operations across our customers’ warehouses and factories.” Boston Dynamics — which has been building some of the industry’s most advanced robots for over 30 years — is integrating Jetson Thor into its humanoid robot Atlas, enabling Atlas to harness formerly server-level compute, AI workload acceleration, high-bandwidth data processing and significant memory on device. Beyond humanoids, Jetson Thor will accelerate various robotic applications — such as surgical assistants, smart tractors, delivery robots, industrial manipulators and visual AI agents — with real-time inference on device for larger, more complex AI models. A Giant Leap for Real-Time Robot Reasoning Jetson Thor is built for generative reasoning models. It enables the next generation of physical AI agents — powered by large transformer models, vision language models and vision language action models — to run in real time at the edge while minimizing cloud dependency. Optimized with the Jetson software stack to enable the low latency and high performance required in real-world applications, Jetson Thor supports all popular generative AI frameworks and AI reasoning models with unmatched real-time performance. These include Cosmos Reason, DeepSeek, Llama, Gemini and Qwen models, as well as domain-specific models for robotics like Isaac GR00T N1.5, enabling any developer to easily experiment and run inference locally. NVIDIA Jetson Thor opens new capabilities for real-time reasoning with multi-sensor input. Further performance improvement is expected with FP4 and speculative decoding optimization. With NVIDIA CUDA ecosystem support through its lifecycle, Jetson Thor is expected to deliver even better throughput and faster responses with future software releases. Jetson Thor modules also run the full NVIDIA AI software stack to accelerate virtually every physical AI workflow with platforms including NVIDIA Isaac for robotics, NVIDIA Metropolis for video analytics AI agents and NVIDIA Holoscan for sensor processing. With these software tools, developers can easily build and deploy applications, such as visual AI agents that can analyze live camera streams to monitor worker safety, humanoid robots capable of manipulation tasks in unstructured environments and smart operating rooms that guide surgeons based on data from multi-camera streams. Jetson Thor Set to Advance Research Innovation  Research labs at Stanford University, Carnegie Mellon University and the University of Zurich are tapping Jetson Thor to push the boundaries of perception, planning and navigation models for a host of potential applications. At Carnegie Mellon’s Robotics Institute, a research team uses NVIDIA Jetson to power autonomous robots that can navigate complex, unstructured environments to conduct medical triage as well as search and rescue. “We can only do as much as the compute available allows,” said Sebastian Scherer, an associate research professor at the university and head of the AirLab. “Years ago, there was a big disconnect between computer vision and robotics because computer vision workloads were too slow for real-time decision-making — but now, models and computing have gotten fast enough so robots can handle much more nuanced tasks.” Scherer anticipates that by upgrading from his team’s existing NVIDIA Jetson AGX Orin systems to Jetson AGX Thor developer kit, they’ll improve the performance of AI models including their award-winning MAC-VO model for robot perception at the edge, boost their sensor-fusion capabilities and be able to experiment with robot fleets. Wield the Strength of Jetson Thor The Jetson Thor family includes a developer kit and production modules. The developer kit includes a Jetson T5000 module, a reference carrier board with abundant connectivity, an active heatsink with a fan and a power supply. NVIDIA Jetson AGX Thor Developer Kit The Jetson ecosystem supports a variety of application requirements, high-speed industrial automation protocols and sensor interfaces, accelerating time to market for enterprise developers. Hardware partners including Advantech, Aetina, ConnectTech, MiiVii and TZTEK are building production-ready Jetson Thor systems with flexible I/O and custom configurations in various form factors. Sensor and Actuator companies including Analog Devices, Inc., e-con Systems,  Infineon, Leopard Imaging, RealSense and Sensing are using NVIDIA Holoscan Sensor Bridge — a platform that simplifies sensor fusion and data streaming — to connect sensor data from cameras, radar, lidar and more directly to GPU memory on Jetson Thor with ultralow latency. Thousands of software companies can now elevate their traditional vision AI and robotics applications with multi-AI agent workflows running on Jetson Thor. Leading adopters include Openzeka, Rebotnix, Solomon and Vaidio. More than 2 million developers use NVIDIA technologies to accelerate robotics workflows. Get started with Jetson Thor by reading the NVIDIA Technical Blog and watching the developer kit walkthrough. To get hands-on experience with Jetson Thor, sign up to participate in upcoming hackathons with Seeed Studio and LeRobot by Hugging Face. The NVIDIA Jetson AGX Thor developer kit is available now starting at NVIDIA Jetson T5000 modules are available starting at for 1,000 units. Buy now from authorized NVIDIA partners. NVIDIA today also announced that the NVIDIA DRIVE AGX Thor developer kit, which provides a platform for developing autonomous vehicles and mobility solutions, is available for preorder. Deliveries are slated to start in September. #nvidia #jetson #thor #unlocks #realtime
    NVIDIA Jetson Thor Unlocks Real-Time Reasoning for General Robotics and Physical AI
    blogs.nvidia.com
    Robots around the world are about to get a lot smarter as physical AI developers plug in NVIDIA Jetson Thor modules — new robotics computers that can serve as the brains for robotic systems across research and industry. Robots demand rich sensor data and low-latency AI processing. Running real-time robotic applications requires significant AI compute and memory to handle concurrent data streams from multiple sensors. Jetson Thor, now in general availability, delivers 7.5x more AI compute, 3.1x more CPU performance and 2x more memory than its predecessor, the NVIDIA Jetson Orin, to make this possible on device. This performance leap will enable roboticists to process high-speed sensor data and perform visual reasoning at the edge — workflows that were previously too slow to run in dynamic real-world environments. This opens new possibilities for multimodal AI applications such as humanoid robotics. Agility Robotics, a leader in humanoid robotics, has integrated NVIDIA Jetson into the fifth generation of its robot, Digit — and plans to adopt Jetson Thor as the onboard compute platform for the sixth generation of Digit. This transition will enhance Digit’s real-time perception and decision-making capabilities, supporting increasingly complex AI skills and behaviors. Digit is commercially deployed and performs logistics tasks such as stacking, loading and palletizing in warehouse and manufacturing environments. “The powerful edge processing offered by Jetson Thor will take Digit to the next level — enhancing its real-time responsiveness and expanding its abilities to a broader, more complex set of skills,” said Peggy Johnson, CEO of Agility Robotics. “With Jetson Thor, we can deliver the latest physical AI advancements to optimize operations across our customers’ warehouses and factories.” Boston Dynamics — which has been building some of the industry’s most advanced robots for over 30 years — is integrating Jetson Thor into its humanoid robot Atlas, enabling Atlas to harness formerly server-level compute, AI workload acceleration, high-bandwidth data processing and significant memory on device. Beyond humanoids, Jetson Thor will accelerate various robotic applications — such as surgical assistants, smart tractors, delivery robots, industrial manipulators and visual AI agents — with real-time inference on device for larger, more complex AI models. A Giant Leap for Real-Time Robot Reasoning Jetson Thor is built for generative reasoning models. It enables the next generation of physical AI agents — powered by large transformer models, vision language models and vision language action models — to run in real time at the edge while minimizing cloud dependency. Optimized with the Jetson software stack to enable the low latency and high performance required in real-world applications, Jetson Thor supports all popular generative AI frameworks and AI reasoning models with unmatched real-time performance. These include Cosmos Reason, DeepSeek, Llama, Gemini and Qwen models, as well as domain-specific models for robotics like Isaac GR00T N1.5, enabling any developer to easily experiment and run inference locally. NVIDIA Jetson Thor opens new capabilities for real-time reasoning with multi-sensor input. Further performance improvement is expected with FP4 and speculative decoding optimization. With NVIDIA CUDA ecosystem support through its lifecycle, Jetson Thor is expected to deliver even better throughput and faster responses with future software releases. Jetson Thor modules also run the full NVIDIA AI software stack to accelerate virtually every physical AI workflow with platforms including NVIDIA Isaac for robotics, NVIDIA Metropolis for video analytics AI agents and NVIDIA Holoscan for sensor processing. With these software tools, developers can easily build and deploy applications, such as visual AI agents that can analyze live camera streams to monitor worker safety, humanoid robots capable of manipulation tasks in unstructured environments and smart operating rooms that guide surgeons based on data from multi-camera streams. Jetson Thor Set to Advance Research Innovation  Research labs at Stanford University, Carnegie Mellon University and the University of Zurich are tapping Jetson Thor to push the boundaries of perception, planning and navigation models for a host of potential applications. At Carnegie Mellon’s Robotics Institute, a research team uses NVIDIA Jetson to power autonomous robots that can navigate complex, unstructured environments to conduct medical triage as well as search and rescue. “We can only do as much as the compute available allows,” said Sebastian Scherer, an associate research professor at the university and head of the AirLab. “Years ago, there was a big disconnect between computer vision and robotics because computer vision workloads were too slow for real-time decision-making — but now, models and computing have gotten fast enough so robots can handle much more nuanced tasks.” Scherer anticipates that by upgrading from his team’s existing NVIDIA Jetson AGX Orin systems to Jetson AGX Thor developer kit, they’ll improve the performance of AI models including their award-winning MAC-VO model for robot perception at the edge, boost their sensor-fusion capabilities and be able to experiment with robot fleets. Wield the Strength of Jetson Thor The Jetson Thor family includes a developer kit and production modules. The developer kit includes a Jetson T5000 module, a reference carrier board with abundant connectivity, an active heatsink with a fan and a power supply. NVIDIA Jetson AGX Thor Developer Kit The Jetson ecosystem supports a variety of application requirements, high-speed industrial automation protocols and sensor interfaces, accelerating time to market for enterprise developers. Hardware partners including Advantech, Aetina, ConnectTech, MiiVii and TZTEK are building production-ready Jetson Thor systems with flexible I/O and custom configurations in various form factors. Sensor and Actuator companies including Analog Devices, Inc. (ADI), e-con Systems,  Infineon, Leopard Imaging, RealSense and Sensing are using NVIDIA Holoscan Sensor Bridge — a platform that simplifies sensor fusion and data streaming — to connect sensor data from cameras, radar, lidar and more directly to GPU memory on Jetson Thor with ultralow latency. Thousands of software companies can now elevate their traditional vision AI and robotics applications with multi-AI agent workflows running on Jetson Thor. Leading adopters include Openzeka, Rebotnix, Solomon and Vaidio. More than 2 million developers use NVIDIA technologies to accelerate robotics workflows. Get started with Jetson Thor by reading the NVIDIA Technical Blog and watching the developer kit walkthrough. To get hands-on experience with Jetson Thor, sign up to participate in upcoming hackathons with Seeed Studio and LeRobot by Hugging Face. The NVIDIA Jetson AGX Thor developer kit is available now starting at $3,499. NVIDIA Jetson T5000 modules are available starting at $2,999 for 1,000 units. Buy now from authorized NVIDIA partners. NVIDIA today also announced that the NVIDIA DRIVE AGX Thor developer kit, which provides a platform for developing autonomous vehicles and mobility solutions, is available for preorder. Deliveries are slated to start in September.
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  • Report: Nintendo reportedly withholds Switch 2 dev kits, directs devs toward OG Switch development instead

    Developers large and small are reportedly having a hard time getting their hands on development kits for the Nintendo Switch 2. That news comes from the newly-independent Digital Foundry, which discussed the topic on this week's DF Directly Weekly livestream. During the stream, senior staff writer and video editor John Linneman explained that during the team's visit to Gamescom, they spoke with "a lot of developers" that said they're unable to get Switch 2 development kits."So many of them said the same thing," Linneman said in response to a question from the livestream chat. "They want to ship on the Switch 2. They would love to do Switch 2 versions, but they can't get the hardware." Some of these developers told Digital Foundry that they were told to ship their games on the original Nintendo Switch and rely on the Switch 2's backward compatibility features to be accessible on the new console. As of June 5 2025, the vast majority of Nintendo Switch games are playable on the Nintendo Switch 2. However, developing natively for the Switch 2 would help developers optimize their game for the new console's beefier hardware.Writer and video producer Oliver Mackenzie affirmed Linneman's report, saying that there have been "some weird exclusions with some big developers struggling to get kits for games."Related:"There were some weird inclusions as well," he added, explaining that while it's "nice" to see some independent developers have received kits, some triple-A developers aren't "necessarily in the pipeline.".Game Developer has reached out to Nintendo for comment and will update this story when a response is issued.
    #report #nintendo #reportedly #withholds #switch
    Report: Nintendo reportedly withholds Switch 2 dev kits, directs devs toward OG Switch development instead
    Developers large and small are reportedly having a hard time getting their hands on development kits for the Nintendo Switch 2. That news comes from the newly-independent Digital Foundry, which discussed the topic on this week's DF Directly Weekly livestream. During the stream, senior staff writer and video editor John Linneman explained that during the team's visit to Gamescom, they spoke with "a lot of developers" that said they're unable to get Switch 2 development kits."So many of them said the same thing," Linneman said in response to a question from the livestream chat. "They want to ship on the Switch 2. They would love to do Switch 2 versions, but they can't get the hardware." Some of these developers told Digital Foundry that they were told to ship their games on the original Nintendo Switch and rely on the Switch 2's backward compatibility features to be accessible on the new console. As of June 5 2025, the vast majority of Nintendo Switch games are playable on the Nintendo Switch 2. However, developing natively for the Switch 2 would help developers optimize their game for the new console's beefier hardware.Writer and video producer Oliver Mackenzie affirmed Linneman's report, saying that there have been "some weird exclusions with some big developers struggling to get kits for games."Related:"There were some weird inclusions as well," he added, explaining that while it's "nice" to see some independent developers have received kits, some triple-A developers aren't "necessarily in the pipeline.".Game Developer has reached out to Nintendo for comment and will update this story when a response is issued. #report #nintendo #reportedly #withholds #switch
    Report: Nintendo reportedly withholds Switch 2 dev kits, directs devs toward OG Switch development instead
    www.gamedeveloper.com
    Developers large and small are reportedly having a hard time getting their hands on development kits for the Nintendo Switch 2. That news comes from the newly-independent Digital Foundry, which discussed the topic on this week's DF Directly Weekly livestream. During the stream, senior staff writer and video editor John Linneman explained that during the team's visit to Gamescom, they spoke with "a lot of developers" that said they're unable to get Switch 2 development kits."So many of them said the same thing," Linneman said in response to a question from the livestream chat. "They want to ship on the Switch 2. They would love to do Switch 2 versions [of their games], but they can't get the hardware." Some of these developers told Digital Foundry that they were told to ship their games on the original Nintendo Switch and rely on the Switch 2's backward compatibility features to be accessible on the new console. As of June 5 2025, the vast majority of Nintendo Switch games are playable on the Nintendo Switch 2 (the major exceptions being the ones relying on custom hardware). However, developing natively for the Switch 2 would help developers optimize their game for the new console's beefier hardware.Writer and video producer Oliver Mackenzie affirmed Linneman's report, saying that there have been "some weird exclusions with some big developers struggling to get kits for games."Related:"There were some weird inclusions as well," he added, explaining that while it's "nice" to see some independent developers have received kits, some triple-A developers aren't "necessarily in the pipeline." (he cited Campfire and No Man's Sky developer Hello Games as an example).Game Developer has reached out to Nintendo for comment and will update this story when a response is issued.
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  • John Wick Director Is Excited About Gears Of War Movie And Making His First War Film

    John Wick and Deadpool 2 director David Leitch's Gears of War movie is progressing forward, with producer Kelly McCormick saying there is a "lot of energy" around getting the movie made due in part to the fact that a new game, Gears of War: E-Day, is coming out in 2026.McCormick clarified, though, that the Gears of War movie for Netflix will not be ready in time for the game's release date, whenever in 2026 that may be. "We won't hit that release date, but maybe something that feels relevant to the release of the new game," she told The Hollywood Reporter.McCormick and Leitch are married and run the production company 87North together. She added that Leitch is excited to make the Gears of War movie because it's a genre he hasn't done before: war. It's also "a bit of sci-fi" that Leitch will get to make "in his own way," McCormick said.Continue Reading at GameSpot
    #john #wick #director #excited #about
    John Wick Director Is Excited About Gears Of War Movie And Making His First War Film
    John Wick and Deadpool 2 director David Leitch's Gears of War movie is progressing forward, with producer Kelly McCormick saying there is a "lot of energy" around getting the movie made due in part to the fact that a new game, Gears of War: E-Day, is coming out in 2026.McCormick clarified, though, that the Gears of War movie for Netflix will not be ready in time for the game's release date, whenever in 2026 that may be. "We won't hit that release date, but maybe something that feels relevant to the release of the new game," she told The Hollywood Reporter.McCormick and Leitch are married and run the production company 87North together. She added that Leitch is excited to make the Gears of War movie because it's a genre he hasn't done before: war. It's also "a bit of sci-fi" that Leitch will get to make "in his own way," McCormick said.Continue Reading at GameSpot #john #wick #director #excited #about
    John Wick Director Is Excited About Gears Of War Movie And Making His First War Film
    www.gamespot.com
    John Wick and Deadpool 2 director David Leitch's Gears of War movie is progressing forward, with producer Kelly McCormick saying there is a "lot of energy" around getting the movie made due in part to the fact that a new game, Gears of War: E-Day, is coming out in 2026.McCormick clarified, though, that the Gears of War movie for Netflix will not be ready in time for the game's release date, whenever in 2026 that may be. "We won't hit that release date, but maybe something that feels relevant to the release of the new game," she told The Hollywood Reporter.McCormick and Leitch are married and run the production company 87North together. She added that Leitch is excited to make the Gears of War movie because it's a genre he hasn't done before: war. It's also "a bit of sci-fi" that Leitch will get to make "in his own way," McCormick said.Continue Reading at GameSpot
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  • يا جماعة، عندي خبر عجيب!

    LIS Technologies Inc. عيّنت جون أولفير كمدير تحليل السلامة المتكاملة، وهو واحد من الخبراء المعروفين في مجاله. الشركة هذي متخصصة في تكنولوجيا الليزر، وراها تقنيات متطورة في تخصيب اليورانيوم. يعني، في تطورات كبيرة قادمة!

    شوف، توظيف شخص مثل جون يعكس التزام الشركة بالابتكار والسلامة، وهذا شيء مهم بشكل خاص في مجال التكنولوجيا الحساسة. أنا شخصياً أؤمن بأن القيادة الصحيحة تقدر تغيّر قواعد اللعبة!

    لازم نبقى نشوفو كيف هذا التعيين رح يأثر على مستقبل التكنولوجيا في بلادنا. كلنا متحمسين لمتابعة التطورات الجديدة!

    https://www.globenewswire.com/news-release/2025/08/22/3138058/0/en/LIS-Technologies-Inc-Appoints-Subject-Matter-Expert-John-Olvera-as-its-Integrated-Safety-Analysis-Manager.html

    #تكنولوجيا #LaserTech #Innovation #سلامة #الولايات_المتحدة
    🎉 يا جماعة، عندي خبر عجيب! LIS Technologies Inc. عيّنت جون أولفير كمدير تحليل السلامة المتكاملة، وهو واحد من الخبراء المعروفين في مجاله. الشركة هذي متخصصة في تكنولوجيا الليزر، وراها تقنيات متطورة في تخصيب اليورانيوم. يعني، في تطورات كبيرة قادمة! 🚀 شوف، توظيف شخص مثل جون يعكس التزام الشركة بالابتكار والسلامة، وهذا شيء مهم بشكل خاص في مجال التكنولوجيا الحساسة. أنا شخصياً أؤمن بأن القيادة الصحيحة تقدر تغيّر قواعد اللعبة! لازم نبقى نشوفو كيف هذا التعيين رح يأثر على مستقبل التكنولوجيا في بلادنا. كلنا متحمسين لمتابعة التطورات الجديدة! https://www.globenewswire.com/news-release/2025/08/22/3138058/0/en/LIS-Technologies-Inc-Appoints-Subject-Matter-Expert-John-Olvera-as-its-Integrated-Safety-Analysis-Manager.html #تكنولوجيا #LaserTech #Innovation #سلامة #الولايات_المتحدة
    www.globenewswire.com
    Oak Ridge, Tennessee, Aug. 22, 2025 (GLOBE NEWSWIRE) -- LIS Technologies Inc. (“LIST” or “the Company”), a proprietary developer of advanced laser technology and the only USA-origin and patented laser uranium enrichment company, today announced tha
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  • واش راكم يا جماعة؟ عندي لكم خبر يفرح القلب لعشاق ألعاب Splinter Cell! قريبا، راح نشوف Sam Fisher بطريقة جديدة في المسلسل المتحرك "Splinter Cell: Deathwatch" على Netflix، واللي راح ينزل في 14 أكتوبر.

    المسلسل من كتابة Derek Kolstad، كاتب John Wick، وبصوت Liev Schreiber اللي راح يرجع لينا بشخصية Sam Fisher، هذي المرة كاين شخصية جديدة معاه اسمها Zinnia McKenna. تقدروا تتخيلوا كيف راح يكون العمل مليء بالإثارة والتشويق، خاصةً مع الكاميرات الليلية اللي راح تسمعوا صوتها في التريلر!

    أنا بصراحة متحمس بزاف لهذا المسلسل، لأنه يوحي بعودة قوية لشخصية محبوبة، ومع تطور الرسوم المتحركة، نقدر نتوقع حاجة خارقة. إن شاء الله تكون المتعة موجودة!

    شوفوا الرابط لمزيد من التفاصيل:
    https://www.engadget.com/entertainment/streaming/netflixs-splinter-cell-deathwatch-animated-series
    واش راكم يا جماعة؟ 😄 عندي لكم خبر يفرح القلب لعشاق ألعاب Splinter Cell! قريبا، راح نشوف Sam Fisher بطريقة جديدة في المسلسل المتحرك "Splinter Cell: Deathwatch" على Netflix، واللي راح ينزل في 14 أكتوبر. المسلسل من كتابة Derek Kolstad، كاتب John Wick، وبصوت Liev Schreiber اللي راح يرجع لينا بشخصية Sam Fisher، هذي المرة كاين شخصية جديدة معاه اسمها Zinnia McKenna. تقدروا تتخيلوا كيف راح يكون العمل مليء بالإثارة والتشويق، خاصةً مع الكاميرات الليلية اللي راح تسمعوا صوتها في التريلر! أنا بصراحة متحمس بزاف لهذا المسلسل، لأنه يوحي بعودة قوية لشخصية محبوبة، ومع تطور الرسوم المتحركة، نقدر نتوقع حاجة خارقة. إن شاء الله تكون المتعة موجودة! شوفوا الرابط لمزيد من التفاصيل: https://www.engadget.com/entertainment/streaming/netflixs-splinter-cell-deathwatch-animated-series
    www.engadget.com
    Ubisoft still isn’t giving us a new Splinter Cell game, but Sam Fisher fans are at least getting an animated TV adaptation very soon. At this week’s Anime NYC convention, Netflix revealed a new teaser trailer for the upcoming Splinter Cell: Deathwatc
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  • يا جماعة، هل أنتو مستعدين للعودة لعالم Peacemaker؟! الموسم الثاني انطلق، وفيه روابط قوية مع الحلقة الأولى من الموسم الأول!

    في المقال الجديد، نتحدث عن كيف أن Peacemaker (جون سينا) ما زال يحاول يقرب من Harcourt (جنيفر هولاند) لكن للأسف، كل مرة يضرب فشلة! هذا الموضوع يتكرر خلال العرض، ويعكس التوتر اللي بين الشخصيات.

    شخصياً، أحببت كيف أنهم يعكسوا معاناة البحث عن الحب حتى في أحلك الظروف. يذكروني بتجارب في حياتنا اليومية، وين كل واحد يحاول يوصل للآخر بطريقة ما، حتى لو كانت الأمور مش سهلة.

    أقرأ المقال واستمتع بتحليل عميق للموسم الثاني، لأنه فعلاً يستحق المتابعة.
    https://www.polygon.com/peacemaker-season-2-episode-1-recap-analysis-explained-john-cena/
    #Peacemaker #جون_سينا #حب #تحليل #مسلسلات
    🔥 يا جماعة، هل أنتو مستعدين للعودة لعالم Peacemaker؟! الموسم الثاني انطلق، وفيه روابط قوية مع الحلقة الأولى من الموسم الأول! 🎉 في المقال الجديد، نتحدث عن كيف أن Peacemaker (جون سينا) ما زال يحاول يقرب من Harcourt (جنيفر هولاند) لكن للأسف، كل مرة يضرب فشلة! 😅 هذا الموضوع يتكرر خلال العرض، ويعكس التوتر اللي بين الشخصيات. شخصياً، أحببت كيف أنهم يعكسوا معاناة البحث عن الحب حتى في أحلك الظروف. يذكروني بتجارب في حياتنا اليومية، وين كل واحد يحاول يوصل للآخر بطريقة ما، حتى لو كانت الأمور مش سهلة. أقرأ المقال واستمتع بتحليل عميق للموسم الثاني، لأنه فعلاً يستحق المتابعة. https://www.polygon.com/peacemaker-season-2-episode-1-recap-analysis-explained-john-cena/ #Peacemaker #جون_سينا #حب #تحليل #مسلسلات
    Peacemaker's season 2 premiere has strong links with season 1's pilot
    www.polygon.com
    Peacemaker (John Cena) keeps courting Harcourt (Jennifer Holland) and striking out — and what happens next is a theme throughout the show.
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  • شفتو؟ John Carpenter's Toxic Commando رجع من الموت!

    بعد أكثر من عامين من الانتظار، اللعبة اللي كنا نترقبوها، طلعت لنا بجديد، ومعاها فيديو gameplay شهي. اللعبة هذي راح تكون co-op zombie shooter، وواش راح تعيشو فيها من تشويق وخوف؟ "الحياة قصيرة، العب أكثر".

    صراحة، كي سمعت بالخبر، فرحت بزاف! تذكروا كيف كنا نتجمع ونلعب مع الأصحاب؟ إن شاء الله هذي اللعبة تجيب لنا نفس اللحظات الممتعة.

    ما تنسوش تطلعو على التفاصيل الكاملة في المقال!

    https://www.pushsquare.com/news/2025/08/john-carpenters-toxic-commando-is-back-from-the-dead-with-bloodthirsty-gameplay-trailer

    #ToxicCommando #ZombieShooter #GamerAlgeria #CoopGaming #JohnCarpenter
    🔥 شفتو؟ John Carpenter's Toxic Commando رجع من الموت! 🎮💀 بعد أكثر من عامين من الانتظار، اللعبة اللي كنا نترقبوها، طلعت لنا بجديد، ومعاها فيديو gameplay شهي. اللعبة هذي راح تكون co-op zombie shooter، وواش راح تعيشو فيها من تشويق وخوف؟ 😱 "الحياة قصيرة، العب أكثر". صراحة، كي سمعت بالخبر، فرحت بزاف! تذكروا كيف كنا نتجمع ونلعب مع الأصحاب؟ إن شاء الله هذي اللعبة تجيب لنا نفس اللحظات الممتعة. ما تنسوش تطلعو على التفاصيل الكاملة في المقال! https://www.pushsquare.com/news/2025/08/john-carpenters-toxic-commando-is-back-from-the-dead-with-bloodthirsty-gameplay-trailer #ToxicCommando #ZombieShooter #GamerAlgeria #CoopGaming #JohnCarpenter
    www.pushsquare.com
    It lives.Not seen since its announcement over two years ago, John Carpenter's Toxic Commando reemerges with a brand new gameplay trailer, as well as a release window.Here's a taste of what this co-op zombie shooter is all about:Read the full article
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  • واش راكم يا جماعة! اليوم حاب نحكي معاكم على موضوع مهم يخص التصميم ومشاريع تعكس تراثنا.

    "Godwin Austen Johnson" مؤسسة بريطانية عندها أكثر من 30 سنة في تطوير البيئة المعمارية في الشرق الأوسط، وكيما يقولوا، تجمع بين الماضي والمستقبل. كيفاش يقدرو يدمجو بين التقاليد والمعاصرة في تصاميمهم؟ هاد الشي يخليني نفكر في المشاريع اللي نشوفها يومياً، واش كنا نقدروا نعيدو النظر في حياتنا اليومية بطريقة مميزة؟

    شخصياً، دايماً كنت نشوف التصميم كفن يعكس الهوية والثقافة. من خلال المشاريع المبتكرة هادي، نقدروا نشوفو كيفاش التصميم يقدر يغير حياتنا للأفضل.

    خلونا نواصلو التفكير في كيفاش نقدروا نقدمو لمستقبل أفضل بينما نحافظو على قيمنا وتراثنا.

    https://www.archdaily.com/1032970/godwin-austen-johnson-designs-projects-that-transform-daily-life-while-honoring-the-past

    #تصميم #Architecture #Her
    🌟 واش راكم يا جماعة! اليوم حاب نحكي معاكم على موضوع مهم يخص التصميم ومشاريع تعكس تراثنا. "Godwin Austen Johnson" مؤسسة بريطانية عندها أكثر من 30 سنة في تطوير البيئة المعمارية في الشرق الأوسط، وكيما يقولوا، تجمع بين الماضي والمستقبل. كيفاش يقدرو يدمجو بين التقاليد والمعاصرة في تصاميمهم؟ هاد الشي يخليني نفكر في المشاريع اللي نشوفها يومياً، واش كنا نقدروا نعيدو النظر في حياتنا اليومية بطريقة مميزة؟ شخصياً، دايماً كنت نشوف التصميم كفن يعكس الهوية والثقافة. من خلال المشاريع المبتكرة هادي، نقدروا نشوفو كيفاش التصميم يقدر يغير حياتنا للأفضل. خلونا نواصلو التفكير في كيفاش نقدروا نقدمو لمستقبل أفضل بينما نحافظو على قيمنا وتراثنا. https://www.archdaily.com/1032970/godwin-austen-johnson-designs-projects-that-transform-daily-life-while-honoring-the-past #تصميم #Architecture #Her
    www.archdaily.com
    Established in the UAE in 1989 by Chairman Brian Johnson and now led by Managing Director Jason Burnside, Godwin Austen Johnson draws on a British design lineage dating back to 1847 and has contributed to the development of the Middle East's
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