• ويه، عندي خبر حار لكل عشاق الألعاب!

    هادي ساعتها، لعبة "Marvel Rivals" المجانية، اللي راهي دير ضجة كبيرة في عالم الألعاب، راح تدخل لبيئة الـ PS4! يعني رح نقدروا نلعبوا مع أبطالنا المفضلين مثل Daredevil وAngela في معارك مثيرة. حسب الـ trailer الأخير، اللعبة راهي متاحة على الـ PS5، لكن مازال ما كملناش مع الجيل القديم، وهاهي رايحة تخرج على الـ PS4.

    "اللي يحب يحقق أحلامه، لازم يحب يتعب بش يحققها." هذا هو حالنا مع الألعاب، كل واحد عنده طموح يلعب مع الأبطال. شخصياً، نحب ألعاب الـ hero shooter لأنها تخليني نعيش المغامرات ونتحدى أصحابي.

    ما تنساوش تشوفوا المقال على pushsquare.com وتستعدوا للمغامرة!

    https://www.pushsquare.com/news/2025/09/free-to-play-smash-hit-marvel-rivals-is-confirmed-for-ps4-in-season-4-trailer
    🎮 ويه، عندي خبر حار لكل عشاق الألعاب! 🔥 هادي ساعتها، لعبة "Marvel Rivals" المجانية، اللي راهي دير ضجة كبيرة في عالم الألعاب، راح تدخل لبيئة الـ PS4! 👾 يعني رح نقدروا نلعبوا مع أبطالنا المفضلين مثل Daredevil وAngela في معارك مثيرة. 🚀 حسب الـ trailer الأخير، اللعبة راهي متاحة على الـ PS5، لكن مازال ما كملناش مع الجيل القديم، وهاهي رايحة تخرج على الـ PS4. "اللي يحب يحقق أحلامه، لازم يحب يتعب بش يحققها." هذا هو حالنا مع الألعاب، كل واحد عنده طموح يلعب مع الأبطال. شخصياً، نحب ألعاب الـ hero shooter لأنها تخليني نعيش المغامرات ونتحدى أصحابي. ما تنساوش تشوفوا المقال على pushsquare.com وتستعدوا للمغامرة! https://www.pushsquare.com/news/2025/09/free-to-play-smash-hit-marvel-rivals-is-confirmed-for-ps4-in-season-4-trailer
    www.pushsquare.com
    Daredevil and Angela duke it out.Popular free-to-play hero shooter Marvel Rivals is currently available on PS5, of course, but it'll soon be coming to Sony's last-gen console too.Yes, the game is bound for PS4, as confirmed at the end of this latest
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  • إياك تخلّي الفرصة تفوتك!

    مع اقتراب موعد صدور فيلم "Return To Silent Hill" في 23 جانفي 2026، رايحين نرجعوا لأجواء الرعب النفسي اللي عرفناها في سلسلة Silent Hill. المخرج Christophe Gans، اللي كان وراء فيلم 2006، راجع لنا مع تجربة جديدة! الفيلم يحكي عن James اللي يتلقى رسالة غامضة من حبيبته الضائعة Mary، ويدخل في عالم مخيف مليء بالكائنات المرعبة.

    كنت دايمًا أحب ألعاب Silent Hill، وذكريات الرعب اللي عشتها مع الأصحاب في السهرات. دايمًا كانت الأجواء متوترة، وقلوبنا تتسارع. هاد الفيلم الجديد يرد لنا هاد الإحساس، ونتمنى يكون عنده نفس الأثر.

    شوفوا التريلر وخلّونا نعيشوا لحظات رعب جديدة مع بعض!

    https://gameinformer.com/2025/08/27/check-out-the-official-teaser-trailer-for-silent-hill-2-movie-adaptation-return-to
    إياك تخلّي الفرصة تفوتك! 😱 مع اقتراب موعد صدور فيلم "Return To Silent Hill" في 23 جانفي 2026، رايحين نرجعوا لأجواء الرعب النفسي اللي عرفناها في سلسلة Silent Hill. المخرج Christophe Gans، اللي كان وراء فيلم 2006، راجع لنا مع تجربة جديدة! الفيلم يحكي عن James اللي يتلقى رسالة غامضة من حبيبته الضائعة Mary، ويدخل في عالم مخيف مليء بالكائنات المرعبة. 🎬🖤 كنت دايمًا أحب ألعاب Silent Hill، وذكريات الرعب اللي عشتها مع الأصحاب في السهرات. دايمًا كانت الأجواء متوترة، وقلوبنا تتسارع. هاد الفيلم الجديد يرد لنا هاد الإحساس، ونتمنى يكون عنده نفس الأثر. شوفوا التريلر وخلّونا نعيشوا لحظات رعب جديدة مع بعض! https://gameinformer.com/2025/08/27/check-out-the-official-teaser-trailer-for-silent-hill-2-movie-adaptation-return-to
    Check Out The Official Teaser Trailer For Silent Hill 2 Movie Adaptation, Return To Silent Hill
    gameinformer.com
    It's a great time to be a fan of Konami's Silent Hill series. Between Bloober Team's great Silent Hill 2 remake last year, the upcoming Silent Hill f that launches next month, and Return To Sile
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  • يا جماعة، شكون منكم يحب Pokémon؟ اليوم جبتلكم خبر مفرح! مع آخر تحديث للعبة Pokémon Legends: Z-A، تم الكشف عن Mega Hawlucha، وكيما تعرفوا، هاذي موش أي Mega، بصح كيما الأبطال في الأنمي!

    الأنمي الجديد يحضر لنا حكاية مثيرة، واللعبة تعدنا بمغامرات رائعة مع Mega Hawlucha ومع شخصيات أخرى كيما Dragonite وVictreebel. بصح، الفكرة أنها تقدر تكون على شكل Sports Anime، يعني راح نشوفو تنافسات رياضية مع البوكيمون! كيفاش راح تكون هاذي التجربة؟

    صحيح أنني من عشاق الأنمي، وكل ما يتعلق بالرياضة يدخل لي الحماس في القلب! نحب نشوف كيفاش راح يتلاقاو البوكيمونات مع بعضهم في تحديات جديدة.

    خليكم متشوقين، لأن هذا العالم يحضر لنا المفاجآت!

    https://kotaku.com/pokemon-legends-z-a-mega-hawlucha-machamp-trailer-2000620960
    #بوك
    يا جماعة، شكون منكم يحب Pokémon؟ 😍 اليوم جبتلكم خبر مفرح! مع آخر تحديث للعبة Pokémon Legends: Z-A، تم الكشف عن Mega Hawlucha، وكيما تعرفوا، هاذي موش أي Mega، بصح كيما الأبطال في الأنمي! 🥋⚡ الأنمي الجديد يحضر لنا حكاية مثيرة، واللعبة تعدنا بمغامرات رائعة مع Mega Hawlucha ومع شخصيات أخرى كيما Dragonite وVictreebel. بصح، الفكرة أنها تقدر تكون على شكل Sports Anime، يعني راح نشوفو تنافسات رياضية مع البوكيمون! كيفاش راح تكون هاذي التجربة؟ 🤔 صحيح أنني من عشاق الأنمي، وكل ما يتعلق بالرياضة يدخل لي الحماس في القلب! نحب نشوف كيفاش راح يتلاقاو البوكيمونات مع بعضهم في تحديات جديدة. خليكم متشوقين، لأن هذا العالم يحضر لنا المفاجآت! https://kotaku.com/pokemon-legends-z-a-mega-hawlucha-machamp-trailer-2000620960 #بوك
    Pokémon Legends: Z-A’s Latest Mega Evolution Reveal Could Be A Sports Anime
    kotaku.com
    Mega Hawlucha joins Dragonite and Victreebel as new mega forms in the upcoming RPG The post <em>Pokémon Legends: Z-A</em>’s Latest Mega Evolution Reveal Could Be A Sports Anime appeared first on Kotaku.
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  • يا جماعة، خبر زين لمحبي الرعب والألعاب! "Return to Silent Hill" رايح ينزل في السينما عام 2026، والمخرج لومو يقدملنا أول تريلر، والردود مختلطة.

    شفت التريلر، والحماس بدا يتزايد عندي! كاين شوية أمل وشوية قلق، بما أن "Silent Hill 2" راهي عندها تاريخ عريق. الفيلم هذا يقدر يرجعنا لعالم مليء بالرعب والإثارة، لكن هل رايح ينصف اللعبة الأصلية؟ هذي هي النقطة اللي راح نشوفها في الأيام الجاية.

    صراحة، اللعب على بلايستيشن كان من أجمل التجارب اللي عشتها، ونجحت تخلي قلبي يضرب بالجنون. نتمنى الفيلم يقدر يوصل نفس الشعور.

    فكروا في العوامل اللي تخليكم تحبوا الأفلام والمشاريع اللي تستند على الألعاب، واستعدوا لمغامرة مع Return to Silent Hill!

    https://www.polygon.com/return-to-silent-hill-2-movie-trailer-release-date/
    #SilentHill
    🎬 يا جماعة، خبر زين لمحبي الرعب والألعاب! "Return to Silent Hill" رايح ينزل في السينما عام 2026، والمخرج لومو يقدملنا أول تريلر، والردود مختلطة. شفت التريلر، والحماس بدا يتزايد عندي! كاين شوية أمل وشوية قلق، بما أن "Silent Hill 2" راهي عندها تاريخ عريق. الفيلم هذا يقدر يرجعنا لعالم مليء بالرعب والإثارة، لكن هل رايح ينصف اللعبة الأصلية؟ هذي هي النقطة اللي راح نشوفها في الأيام الجاية. صراحة، اللعب على بلايستيشن كان من أجمل التجارب اللي عشتها، ونجحت تخلي قلبي يضرب بالجنون. نتمنى الفيلم يقدر يوصل نفس الشعور. فكروا في العوامل اللي تخليكم تحبوا الأفلام والمشاريع اللي تستند على الألعاب، واستعدوا لمغامرة مع Return to Silent Hill! https://www.polygon.com/return-to-silent-hill-2-movie-trailer-release-date/ #SilentHill
    Konami's Silent Hill 2 movie gets its first trailer, to mixed response
    www.polygon.com
    Return to Silent Hill hits movie theaters in 2026. Watch the first trailer now.
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  • Rising Heat - Official Release Date Trailer

    Rising Heat is a roguelite bullet hell game developed by Fuzzy Sock Studios. See the official release date trailer here.
    #rising #heat #official #release #date
    Rising Heat - Official Release Date Trailer
    Rising Heat is a roguelite bullet hell game developed by Fuzzy Sock Studios. See the official release date trailer here. #rising #heat #official #release #date
    Rising Heat - Official Release Date Trailer
    gamerant.com
    Rising Heat is a roguelite bullet hell game developed by Fuzzy Sock Studios. See the official release date trailer here.
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  • Romeo is a Dead Man: A sneak peak of what to expect

    What’s up, everyone? I’m gonna assume you’ve already seen the announcement trailer for Grasshopper Manufacture’s all-new title, Romeo Is A Dead Man. If not, then do yourself a favor and go watch it now. It’s cool – I’ll wait two and a half minutes.

    Play Video

    OK, so you get that there’s gonna be a whole lot of extremely bloody battle action and exploring some weird places, but I think a lot of people may be confused by the sheer amount of information packed into two and a half minutes… Today, we’ll give you a teensy little glimpse of how Romeo Stargazer – aka “DeadMan”, a special agent in the FBI division known as the Space-Time Police – goes about his “investigations”.

    Romeo Is A Dead Man, abbreviated as… I don’t know, RiaDM? or maybe RoDeMa, if you’re nasty? Anyway, one of the most notable features of the game is the rich variety of graphic styles used to depict the game world. Seriously, it’s all over the place – but like, in a good way. The meticulously-tweaked action parts are done in stunning, almost photorealistic 3D, and we’ve thrown everything but the kitchen sink into the more story-based parts.

    And don’t worry, GhM fans – we promise: for as much work as we’ve put into making the game look cool and unique, the story itself is also ridiculously bonkers, as is tradition here at Grasshopper Manufacture. We think longtime fans will enjoy it, and newcomers will have their heads exploding. Either way, you’re guaranteed to see some stuff you’ve never seen before.

    As for the actual battles, our hero Romeo is heavily armed with both katana-style melee weapons and gun-style ranged weapons alike, which the player can switch between while dispersing beatdowns. However even the weaker, goombah-type enemies are pretty hardcore. You’re gonna have to think up combinations of melee, ranged, heavy, and light attacks to get by. But the stupidly gratuitous amount of blood splatter and catharsis you’re rewarded with when landing a real nuclear power move of a combo is awe-inspiring, if that’s your thing. On top of the kinda-humanoid creatures you’ve already seen, known as “Rotters”, we’ve got all kinds of other ultra-creepy, unique enemies waiting to bite your face off!

    Now, let’s look at one of the main centerpieces of any GhM game: the boss battles. This particular boss is, well, hella big. His name is “Everyday Is Like Monday”, because of course it is. It’s on you to make sure Romeo can dodge the mess of attacks launched by this big-ass tyrant and take him down to Chinatown. It’s one of the most feelgood beatdowns of the year!

    Also, being a member of something called the “Space-Time Police” means that obviously Romeo is gonna be visiting all sorts of weird, “…what?”-type places. And awaiting him at these weird, “…what?”-type places are a range of weird, “…what?”-type puzzles that only the highest double-digit IQ players will be able to solve! This thing looks like a simple sphere that someone just kinda dropped and busted, but once you really wrap your dome around it and get it solved, damn it feels good. There are a slew of other puzzles and gimmicks strategically or possibly just randomly strewn throughout the game, so keep your eyeballs peeled for them and try not to break any controllers as you encounter them along your mission.

    That’s all for now, but obviously there are still a whole bunch of important game elements we have yet to discuss, so stay tuned for next time!
    #romeo #dead #man #sneak #peak
    Romeo is a Dead Man: A sneak peak of what to expect
    What’s up, everyone? I’m gonna assume you’ve already seen the announcement trailer for Grasshopper Manufacture’s all-new title, Romeo Is A Dead Man. If not, then do yourself a favor and go watch it now. It’s cool – I’ll wait two and a half minutes. Play Video OK, so you get that there’s gonna be a whole lot of extremely bloody battle action and exploring some weird places, but I think a lot of people may be confused by the sheer amount of information packed into two and a half minutes… Today, we’ll give you a teensy little glimpse of how Romeo Stargazer – aka “DeadMan”, a special agent in the FBI division known as the Space-Time Police – goes about his “investigations”. Romeo Is A Dead Man, abbreviated as… I don’t know, RiaDM? or maybe RoDeMa, if you’re nasty? Anyway, one of the most notable features of the game is the rich variety of graphic styles used to depict the game world. Seriously, it’s all over the place – but like, in a good way. The meticulously-tweaked action parts are done in stunning, almost photorealistic 3D, and we’ve thrown everything but the kitchen sink into the more story-based parts. And don’t worry, GhM fans – we promise: for as much work as we’ve put into making the game look cool and unique, the story itself is also ridiculously bonkers, as is tradition here at Grasshopper Manufacture. We think longtime fans will enjoy it, and newcomers will have their heads exploding. Either way, you’re guaranteed to see some stuff you’ve never seen before. As for the actual battles, our hero Romeo is heavily armed with both katana-style melee weapons and gun-style ranged weapons alike, which the player can switch between while dispersing beatdowns. However even the weaker, goombah-type enemies are pretty hardcore. You’re gonna have to think up combinations of melee, ranged, heavy, and light attacks to get by. But the stupidly gratuitous amount of blood splatter and catharsis you’re rewarded with when landing a real nuclear power move of a combo is awe-inspiring, if that’s your thing. On top of the kinda-humanoid creatures you’ve already seen, known as “Rotters”, we’ve got all kinds of other ultra-creepy, unique enemies waiting to bite your face off! Now, let’s look at one of the main centerpieces of any GhM game: the boss battles. This particular boss is, well, hella big. His name is “Everyday Is Like Monday”, because of course it is. It’s on you to make sure Romeo can dodge the mess of attacks launched by this big-ass tyrant and take him down to Chinatown. It’s one of the most feelgood beatdowns of the year! Also, being a member of something called the “Space-Time Police” means that obviously Romeo is gonna be visiting all sorts of weird, “…what?”-type places. And awaiting him at these weird, “…what?”-type places are a range of weird, “…what?”-type puzzles that only the highest double-digit IQ players will be able to solve! This thing looks like a simple sphere that someone just kinda dropped and busted, but once you really wrap your dome around it and get it solved, damn it feels good. There are a slew of other puzzles and gimmicks strategically or possibly just randomly strewn throughout the game, so keep your eyeballs peeled for them and try not to break any controllers as you encounter them along your mission. That’s all for now, but obviously there are still a whole bunch of important game elements we have yet to discuss, so stay tuned for next time! #romeo #dead #man #sneak #peak
    Romeo is a Dead Man: A sneak peak of what to expect
    blog.playstation.com
    What’s up, everyone? I’m gonna assume you’ve already seen the announcement trailer for Grasshopper Manufacture’s all-new title, Romeo Is A Dead Man. If not, then do yourself a favor and go watch it now. It’s cool – I’ll wait two and a half minutes. Play Video OK, so you get that there’s gonna be a whole lot of extremely bloody battle action and exploring some weird places, but I think a lot of people may be confused by the sheer amount of information packed into two and a half minutes… Today, we’ll give you a teensy little glimpse of how Romeo Stargazer – aka “DeadMan”, a special agent in the FBI division known as the Space-Time Police – goes about his “investigations”. Romeo Is A Dead Man, abbreviated as… I don’t know, RiaDM? or maybe RoDeMa, if you’re nasty? Anyway, one of the most notable features of the game is the rich variety of graphic styles used to depict the game world. Seriously, it’s all over the place – but like, in a good way. The meticulously-tweaked action parts are done in stunning, almost photorealistic 3D, and we’ve thrown everything but the kitchen sink into the more story-based parts. And don’t worry, GhM fans – we promise: for as much work as we’ve put into making the game look cool and unique, the story itself is also ridiculously bonkers, as is tradition here at Grasshopper Manufacture. We think longtime fans will enjoy it, and newcomers will have their heads exploding. Either way, you’re guaranteed to see some stuff you’ve never seen before. As for the actual battles, our hero Romeo is heavily armed with both katana-style melee weapons and gun-style ranged weapons alike, which the player can switch between while dispersing beatdowns. However even the weaker, goombah-type enemies are pretty hardcore. You’re gonna have to think up combinations of melee, ranged, heavy, and light attacks to get by. But the stupidly gratuitous amount of blood splatter and catharsis you’re rewarded with when landing a real nuclear power move of a combo is awe-inspiring, if that’s your thing. On top of the kinda-humanoid creatures you’ve already seen, known as “Rotters”, we’ve got all kinds of other ultra-creepy, unique enemies waiting to bite your face off! Now, let’s look at one of the main centerpieces of any GhM game: the boss battles. This particular boss is, well, hella big. His name is “Everyday Is Like Monday”, because of course it is. It’s on you to make sure Romeo can dodge the mess of attacks launched by this big-ass tyrant and take him down to Chinatown. It’s one of the most feelgood beatdowns of the year! Also, being a member of something called the “Space-Time Police” means that obviously Romeo is gonna be visiting all sorts of weird, “…what?”-type places. And awaiting him at these weird, “…what?”-type places are a range of weird, “…what?”-type puzzles that only the highest double-digit IQ players will be able to solve! This thing looks like a simple sphere that someone just kinda dropped and busted, but once you really wrap your dome around it and get it solved, damn it feels good. There are a slew of other puzzles and gimmicks strategically or possibly just randomly strewn throughout the game, so keep your eyeballs peeled for them and try not to break any controllers as you encounter them along your mission. That’s all for now, but obviously there are still a whole bunch of important game elements we have yet to discuss, so stay tuned for next time!
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  • EA and Full Circle Reveal September 16 Early Access Release Date for skate.

    August 26, 2025

    Get Ready to Explore San Vansterdam, an Ever-Evolving Skateboarding Sandbox, and Experience the Best Skateboarding Gameplay in the Franchise

    Watch the skate. Early Access Release Date Trailer HERE.
    REDWOOD CITY, Calif.----
    Today, Electronic Arts Inc.and Full Circle announced that skate., the next chapter of the award-winning skateboarding video game franchise, will launch into Early Access on September 16 for PlayStation® 5, Xbox Series X|S, PlayStation® 4, Xbox One, and PC via Steam, Epic Games Store and EA app. skate. is free-to-download, cross-platform,* and cross-progression,* making it as accessible as possible for both longtime skate. franchise fans, and newcomers alike.Set in the vibrant city of San Vansterdam, skate. is a multiplayer skateboarding destination offering a massive open world where players discover unique skate spots, land insane tricks and connect - or compete - with friends online. With four unique neighborhoods - Hedgemont, Gullcrest, Market Mile and Brickswich - each offering its own distinct vibe and challenges, the city is a huge playground for skaters. From parks and plazas to rooftops and massive ramps, every corner is packed with skateable spots, including the House of Rolling Reverence, a former church transformed into a trick haven for skaters.At the core of skate. is the restored and improved Flick-It System, brought back to life through the Frostbite™ Engine to deliver the best skateboarding experience we have ever offered. With unparalleled precision and control, Flick-It brings the magic of the franchise back to life for a new generation of players. skate. also“skate. is not just a return, it’s a complete evolution of the franchise that’s built to last," said Mike McCartney, Executive Producer of skate. “Our goal with skate. is to capture the freedom, creative expression and community of skateboarding, and share it with as many people as possible. From day one, our priority has been to honor the legacy of the franchise while pushing it into a bold new future - one built in partnership with our players.”In skate., players can discover new ways to explore and get vertical with new off-board controls, giving them total freedom to roam, climb and find epic new spots. Additional features like Quick Drop allow players to place ramps, rails, benches and more anywhere in the world to fine-tune their perfect spot. skate. offers players the ability to find their own fun with endless activities, including rotating world map challenges - such as Line Challenges, Own The Spot and Sessions - as well as high-energy Throwdowns with friends. The new Spectate mode lets players instantly find the action and use Spectaport to jump straight into any live session.Collaborative development with skate. fans and the community have always been a priority throughout our development process. Player feedback has been welcome all throughout playtesting and something Full Circle will continue to look at during the game’s Early Access period. During Early Access, players can expect to see new content every season, offering fresh challenges, cosmetics, music, world updates, and new events each season.“Community is the heart of skateboarding, and it’s the heart of skate.,” said Jeff Seamster, Head of Creative on skate. “From day one, we’ve aimed to create an open, welcoming space shaped by players. We’ve built this game alongside our community - listening, learning and evolving together. Whether you’re a seasoned skater or just dropped in, skate. is a place to express yourself, connect and grow. No gatekeepers, no barriers - just a city built for skating and a community that keeps it alive. Early Access is a huge milestone in that journey, and we’re hyped to keep growing San Vansterdam with our crew around the world.”skate. launches into Early Access on September 16 on PlayStation® 5, Xbox Series X|S, PlayStation® 4, Xbox One &amp; PC via Steam, Epic Games Store and EA app. Stay tuned - there’s much more to come from skate.For more information on skate., visit: &amp; restrictions apply. See for details.PRESS ASSETS ARE AVAILABLE AT EAPressPortal.comAbout Electronic ArtsElectronic Artsis a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.In fiscal year 2025, EA posted GAAP net revenue of approximately billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS FC™, Battlefield™, Apex Legends™, The Sims™, EA SPORTS™ Madden NFL, EA SPORTS™ College Football, Need for Speed™, Dragon Age™, Titanfall™, Plants vs. Zombies™ and EA SPORTS F1®. More information about EA is available at www.ea.com/news.EA, EA SPORTS, EA SPORTS FC, Battlefield, Need for Speed, Apex Legends, The Sims, Dragon Age, Titanfall, and Plants vs. Zombies are trademarks of Electronic Arts Inc. John Madden, NFL, and F1 are the property of their respective owners and used with permission.

    Jino Talens
    Integrated Comms Director
    jtalens@ea.com
    Source: Electronic Arts Inc.

    Multimedia Files:
    #full #circle #reveal #september #early
    EA and Full Circle Reveal September 16 Early Access Release Date for skate.
    August 26, 2025 Get Ready to Explore San Vansterdam, an Ever-Evolving Skateboarding Sandbox, and Experience the Best Skateboarding Gameplay in the Franchise Watch the skate. Early Access Release Date Trailer HERE. REDWOOD CITY, Calif.---- Today, Electronic Arts Inc.and Full Circle announced that skate., the next chapter of the award-winning skateboarding video game franchise, will launch into Early Access on September 16 for PlayStation® 5, Xbox Series X|S, PlayStation® 4, Xbox One, and PC via Steam, Epic Games Store and EA app. skate. is free-to-download, cross-platform,* and cross-progression,* making it as accessible as possible for both longtime skate. franchise fans, and newcomers alike.Set in the vibrant city of San Vansterdam, skate. is a multiplayer skateboarding destination offering a massive open world where players discover unique skate spots, land insane tricks and connect - or compete - with friends online. With four unique neighborhoods - Hedgemont, Gullcrest, Market Mile and Brickswich - each offering its own distinct vibe and challenges, the city is a huge playground for skaters. From parks and plazas to rooftops and massive ramps, every corner is packed with skateable spots, including the House of Rolling Reverence, a former church transformed into a trick haven for skaters.At the core of skate. is the restored and improved Flick-It System, brought back to life through the Frostbite™ Engine to deliver the best skateboarding experience we have ever offered. With unparalleled precision and control, Flick-It brings the magic of the franchise back to life for a new generation of players. skate. also“skate. is not just a return, it’s a complete evolution of the franchise that’s built to last," said Mike McCartney, Executive Producer of skate. “Our goal with skate. is to capture the freedom, creative expression and community of skateboarding, and share it with as many people as possible. From day one, our priority has been to honor the legacy of the franchise while pushing it into a bold new future - one built in partnership with our players.”In skate., players can discover new ways to explore and get vertical with new off-board controls, giving them total freedom to roam, climb and find epic new spots. Additional features like Quick Drop allow players to place ramps, rails, benches and more anywhere in the world to fine-tune their perfect spot. skate. offers players the ability to find their own fun with endless activities, including rotating world map challenges - such as Line Challenges, Own The Spot and Sessions - as well as high-energy Throwdowns with friends. The new Spectate mode lets players instantly find the action and use Spectaport to jump straight into any live session.Collaborative development with skate. fans and the community have always been a priority throughout our development process. Player feedback has been welcome all throughout playtesting and something Full Circle will continue to look at during the game’s Early Access period. During Early Access, players can expect to see new content every season, offering fresh challenges, cosmetics, music, world updates, and new events each season.“Community is the heart of skateboarding, and it’s the heart of skate.,” said Jeff Seamster, Head of Creative on skate. “From day one, we’ve aimed to create an open, welcoming space shaped by players. We’ve built this game alongside our community - listening, learning and evolving together. Whether you’re a seasoned skater or just dropped in, skate. is a place to express yourself, connect and grow. No gatekeepers, no barriers - just a city built for skating and a community that keeps it alive. Early Access is a huge milestone in that journey, and we’re hyped to keep growing San Vansterdam with our crew around the world.”skate. launches into Early Access on September 16 on PlayStation® 5, Xbox Series X|S, PlayStation® 4, Xbox One &amp; PC via Steam, Epic Games Store and EA app. Stay tuned - there’s much more to come from skate.For more information on skate., visit: &amp; restrictions apply. See for details.PRESS ASSETS ARE AVAILABLE AT EAPressPortal.comAbout Electronic ArtsElectronic Artsis a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.In fiscal year 2025, EA posted GAAP net revenue of approximately billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS FC™, Battlefield™, Apex Legends™, The Sims™, EA SPORTS™ Madden NFL, EA SPORTS™ College Football, Need for Speed™, Dragon Age™, Titanfall™, Plants vs. Zombies™ and EA SPORTS F1®. More information about EA is available at www.ea.com/news.EA, EA SPORTS, EA SPORTS FC, Battlefield, Need for Speed, Apex Legends, The Sims, Dragon Age, Titanfall, and Plants vs. Zombies are trademarks of Electronic Arts Inc. John Madden, NFL, and F1 are the property of their respective owners and used with permission. Jino Talens Integrated Comms Director jtalens@ea.com Source: Electronic Arts Inc. Multimedia Files: #full #circle #reveal #september #early
    EA and Full Circle Reveal September 16 Early Access Release Date for skate.
    news.ea.com
    August 26, 2025 Get Ready to Explore San Vansterdam, an Ever-Evolving Skateboarding Sandbox, and Experience the Best Skateboarding Gameplay in the Franchise Watch the skate. Early Access Release Date Trailer HERE. REDWOOD CITY, Calif.--(BUSINESS WIRE)-- Today, Electronic Arts Inc. (NASDAQ: EA) and Full Circle announced that skate., the next chapter of the award-winning skateboarding video game franchise, will launch into Early Access on September 16 for PlayStation® 5, Xbox Series X|S, PlayStation® 4, Xbox One, and PC via Steam, Epic Games Store and EA app. skate. is free-to-download, cross-platform,* and cross-progression,* making it as accessible as possible for both longtime skate. franchise fans, and newcomers alike.Set in the vibrant city of San Vansterdam, skate. is a multiplayer skateboarding destination offering a massive open world where players discover unique skate spots, land insane tricks and connect - or compete - with friends online. With four unique neighborhoods - Hedgemont, Gullcrest, Market Mile and Brickswich - each offering its own distinct vibe and challenges, the city is a huge playground for skaters. From parks and plazas to rooftops and massive ramps, every corner is packed with skateable spots, including the House of Rolling Reverence, a former church transformed into a trick haven for skaters.At the core of skate. is the restored and improved Flick-It System, brought back to life through the Frostbite™ Engine to deliver the best skateboarding experience we have ever offered. With unparalleled precision and control, Flick-It brings the magic of the franchise back to life for a new generation of players. skate. also“skate. is not just a return, it’s a complete evolution of the franchise that’s built to last," said Mike McCartney, Executive Producer of skate. “Our goal with skate. is to capture the freedom, creative expression and community of skateboarding, and share it with as many people as possible. From day one, our priority has been to honor the legacy of the franchise while pushing it into a bold new future - one built in partnership with our players.”In skate., players can discover new ways to explore and get vertical with new off-board controls, giving them total freedom to roam, climb and find epic new spots. Additional features like Quick Drop allow players to place ramps, rails, benches and more anywhere in the world to fine-tune their perfect spot. skate. offers players the ability to find their own fun with endless activities, including rotating world map challenges - such as Line Challenges, Own The Spot and Sessions - as well as high-energy Throwdowns with friends. The new Spectate mode lets players instantly find the action and use Spectaport to jump straight into any live session.Collaborative development with skate. fans and the community have always been a priority throughout our development process. Player feedback has been welcome all throughout playtesting and something Full Circle will continue to look at during the game’s Early Access period. During Early Access, players can expect to see new content every season, offering fresh challenges, cosmetics, music, world updates, and new events each season.“Community is the heart of skateboarding, and it’s the heart of skate.,” said Jeff Seamster, Head of Creative on skate. “From day one, we’ve aimed to create an open, welcoming space shaped by players. We’ve built this game alongside our community - listening, learning and evolving together. Whether you’re a seasoned skater or just dropped in, skate. is a place to express yourself, connect and grow. No gatekeepers, no barriers - just a city built for skating and a community that keeps it alive. Early Access is a huge milestone in that journey, and we’re hyped to keep growing San Vansterdam with our crew around the world.”skate. launches into Early Access on September 16 on PlayStation® 5, Xbox Series X|S, PlayStation® 4, Xbox One &amp; PC via Steam, Epic Games Store and EA app. Stay tuned - there’s much more to come from skate.For more information on skate., visit: https://www.ea.com/games/skate/skate.*Conditions &amp; restrictions apply. See https://go.ea.com/skate-cross-play for details.PRESS ASSETS ARE AVAILABLE AT EAPressPortal.comAbout Electronic ArtsElectronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.In fiscal year 2025, EA posted GAAP net revenue of approximately $7.5 billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS FC™, Battlefield™, Apex Legends™, The Sims™, EA SPORTS™ Madden NFL, EA SPORTS™ College Football, Need for Speed™, Dragon Age™, Titanfall™, Plants vs. Zombies™ and EA SPORTS F1®. More information about EA is available at www.ea.com/news.EA, EA SPORTS, EA SPORTS FC, Battlefield, Need for Speed, Apex Legends, The Sims, Dragon Age, Titanfall, and Plants vs. Zombies are trademarks of Electronic Arts Inc. John Madden, NFL, and F1 are the property of their respective owners and used with permission. Jino Talens Integrated Comms Director jtalens@ea.com Source: Electronic Arts Inc. Multimedia Files:
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  • Gaming Meets Streaming: Inside the Shift

    After a long, busy day, you boot up your gaming device but don’t quite feel like diving into an intense session. Instead, you open a broadcast of one of your favorite streamers and spend the evening laughing at commentary, reacting to unexpected moments, and just enjoying your time with fellow gamers. Sounds familiar?This everyday scenario perfectly captures the way live streaming platforms like Twitch, YouTube Gaming, or Kick have transformed the gaming experience — turning gameplay into shared moments where gamers broadcast in real-time while viewers watch, chat, learn, and discover new titles.What started as friends sharing gameplay clips has exploded into a multi-billion-dollar ecosystem where streamers are popular creators, viewers build communities around shared experiences, and watching games has become as popular as playing them. But how did streaming become such a powerful force in gaming – and what does it mean for players, creators, and the industry alike? Let’s find out!Why Do Gamers Love Streaming?So why are millions of gamers spending hours every week watching others play instead of jumping into a game themselves? The answer isn’t just one thing – it’s a mix of entertainment, learning, connection, and discovery that makes live streaming uniquely compelling. Let’s break it down.Entertainment at Your Own PaceSometimes, you just want to relax. Maybe you’re too mentally drained to queue up for ranked matches or start that complex RPG quest. Streaming offers the perfect low-effort alternative – the fun of gaming without needing to press a single button. Whether it's high-stakes gameplay, hilarious commentary, or unpredictable in-game chaos, streams let you enjoy all the excitement while kicking back on the couch, grabbing a snack, or chatting in the background.Learning and Skill DevelopmentStreaming isn’t just for laughs – it’s also one of the best ways to level up your own gameplay. Watching a skilled streamer handle a tricky boss fight, execute high-level strategies, or master a game’s mechanics can teach you far more than a dry tutorial ever could. Many gamers tune in specifically to study routes, tactics, builds, or even to understand if a game suits their playstyle before buying it. Think of it as education, but way more fun.Social Connection and CommunityOne of the most powerful draws of live streaming is the sense of community. Jumping into a stream isn’t like watching TV – it’s like entering a room full of people who love the same games you do. Chatting with fellow viewers, sharing reactions in real-time, tossing emotes into the chaos, and getting shoutouts from the streamer – it all creates a sense of belonging. For many, it’s a go-to social space where friendships, inside jokes, and even fandoms grow.Discovery of New Games and TrendsEver found a game you now love just because you saw a streamer play it? You’re not alone. Streaming has become a major discovery engine in gaming. Watching creators try new releases, revisit cult classics, or spotlight lesser-known indies helps players find titles they might never encounter on their own. Sometimes, entire genres or games blow up because of a few well-timed streams.Together, these draws have sparked a whole new kind of culture – gaming communities with their own languages, celebrities, and shared rituals.Inside Streaming CultureStreaming has created something unique in gaming: genuine relationships between creators and audiences who've never met. When Asmongold reacts to the latest releases or penguinz0 delivers his signature deadpan commentary, millions of viewers don't just watch – they feel like they're hanging out with a friend. These streamers have become trusted voices whose opinions carry real weight, making gaming fame more accessible than ever. Anyone with personality and dedication can build a loyal following and become a cultural influencer.If you've ever watched a Twitch stream, you've witnessed chat culture in action – a chaotic river of emotes, inside jokes, and reactions that somehow make perfect sense to regulars. "KEKW" expresses laughter, "Poggers" shows excitement, and memes spread like wildfire across communities. The chat itself becomes entertainment, with viewers competing to land the perfect reaction at just the right moment. These expressions often escape their stream origins, becoming part of the broader gaming vocabulary.For many viewers, streams have become part of their daily routine – tuning in at the same time, celebrating milestones, or witnessing historic gaming moments together. When a streamer finally beats that impossible boss, the entire community shares in the victory. These aren't just individual entertainment experiences — they're collective memories where thousands can say "I was there when it happened," creating communities that extend far beyond gaming itself.How Streamers Are Reshaping the Gaming IndustryWhile players tune in for fun and connection, behind the scenes, streaming is quietly reshaping how the gaming industry approaches everything from marketing to game design. What started as casual gameplay broadcasts is now influencing major decisions across studios and publishers.The New Marketing Powerhouse. Traditional game reviews and advertising have taken a backseat to streamer influence. A single popular creator playing your game can generate millions of views and drive massive sales overnight – just look at how Among Us exploded after a few key streamers discovered it, or how Fall Guys became a phenomenon through streaming momentum. Publishers now prioritize getting their games into the hands of influential streamers on launch day, knowing that authentic gameplay footage and reactions carry more weight than any trailer or review. Day-one streaming success has become make-or-break for many titles.Designing for the Stream. Developers are now creating games with streaming in mind. Modern titles include built-in streaming tools, spectator-friendly interfaces, and features that encourage viewer interaction like chat integration and voting systems. Games are designed to be visually clear and exciting to watch, not just play. Some developers even create "streamer modes" that remove copyrighted music or add special features for streamers. The rise of streaming has birthed entirely new genres — party games, reaction-heavy horror titles, and social deduction games all thrive because they're inherently entertaining to watch.The Creator Economy Boom. Streaming has created entirely new career paths and revenue streams within gaming. Successful streamers earn through donations, subscriptions, brand partnerships, and revenue sharing from platform-specific features like Twitch bits or YouTube Super Chat. This has spawned a massive creator economy where top streamers command six-figure sponsorship deals, while publishers allocate significant budgets to influencer partnerships rather than traditional advertising. The rise of streaming has also fueled the growth of esports, where pro players double as entertainers – drawing massive online audiences and blurring the line between competition and content.Video Game Streaming in NumbersWhile it’s easy to feel the impact of streaming in daily gaming life, the numbers behind the trend tell an even more powerful story. From billions in revenue to global shifts in viewer behavior, game streaming has grown into a massive industry reshaping how we play, watch, and connect. Here’s a look at the data driving the movement.Market Size &amp; GrowthIn 2025, the global Games Live Streaming market is projected to generate billion in revenue. By 2030, that figure is expected to reach billion, growing at an annual rate of 4.32%.The average revenue per userin 2025 stands at showing consistent monetization across platforms.China remains the single largest market, expected to bring in billion this year alone.
    #gaming #meets #streaming #inside #shift
    Gaming Meets Streaming: Inside the Shift
    After a long, busy day, you boot up your gaming device but don’t quite feel like diving into an intense session. Instead, you open a broadcast of one of your favorite streamers and spend the evening laughing at commentary, reacting to unexpected moments, and just enjoying your time with fellow gamers. Sounds familiar?This everyday scenario perfectly captures the way live streaming platforms like Twitch, YouTube Gaming, or Kick have transformed the gaming experience — turning gameplay into shared moments where gamers broadcast in real-time while viewers watch, chat, learn, and discover new titles.What started as friends sharing gameplay clips has exploded into a multi-billion-dollar ecosystem where streamers are popular creators, viewers build communities around shared experiences, and watching games has become as popular as playing them. But how did streaming become such a powerful force in gaming – and what does it mean for players, creators, and the industry alike? Let’s find out!Why Do Gamers Love Streaming?So why are millions of gamers spending hours every week watching others play instead of jumping into a game themselves? The answer isn’t just one thing – it’s a mix of entertainment, learning, connection, and discovery that makes live streaming uniquely compelling. Let’s break it down.Entertainment at Your Own PaceSometimes, you just want to relax. Maybe you’re too mentally drained to queue up for ranked matches or start that complex RPG quest. Streaming offers the perfect low-effort alternative – the fun of gaming without needing to press a single button. Whether it's high-stakes gameplay, hilarious commentary, or unpredictable in-game chaos, streams let you enjoy all the excitement while kicking back on the couch, grabbing a snack, or chatting in the background.Learning and Skill DevelopmentStreaming isn’t just for laughs – it’s also one of the best ways to level up your own gameplay. Watching a skilled streamer handle a tricky boss fight, execute high-level strategies, or master a game’s mechanics can teach you far more than a dry tutorial ever could. Many gamers tune in specifically to study routes, tactics, builds, or even to understand if a game suits their playstyle before buying it. Think of it as education, but way more fun.Social Connection and CommunityOne of the most powerful draws of live streaming is the sense of community. Jumping into a stream isn’t like watching TV – it’s like entering a room full of people who love the same games you do. Chatting with fellow viewers, sharing reactions in real-time, tossing emotes into the chaos, and getting shoutouts from the streamer – it all creates a sense of belonging. For many, it’s a go-to social space where friendships, inside jokes, and even fandoms grow.Discovery of New Games and TrendsEver found a game you now love just because you saw a streamer play it? You’re not alone. Streaming has become a major discovery engine in gaming. Watching creators try new releases, revisit cult classics, or spotlight lesser-known indies helps players find titles they might never encounter on their own. Sometimes, entire genres or games blow up because of a few well-timed streams.Together, these draws have sparked a whole new kind of culture – gaming communities with their own languages, celebrities, and shared rituals.Inside Streaming CultureStreaming has created something unique in gaming: genuine relationships between creators and audiences who've never met. When Asmongold reacts to the latest releases or penguinz0 delivers his signature deadpan commentary, millions of viewers don't just watch – they feel like they're hanging out with a friend. These streamers have become trusted voices whose opinions carry real weight, making gaming fame more accessible than ever. Anyone with personality and dedication can build a loyal following and become a cultural influencer.If you've ever watched a Twitch stream, you've witnessed chat culture in action – a chaotic river of emotes, inside jokes, and reactions that somehow make perfect sense to regulars. "KEKW" expresses laughter, "Poggers" shows excitement, and memes spread like wildfire across communities. The chat itself becomes entertainment, with viewers competing to land the perfect reaction at just the right moment. These expressions often escape their stream origins, becoming part of the broader gaming vocabulary.For many viewers, streams have become part of their daily routine – tuning in at the same time, celebrating milestones, or witnessing historic gaming moments together. When a streamer finally beats that impossible boss, the entire community shares in the victory. These aren't just individual entertainment experiences — they're collective memories where thousands can say "I was there when it happened," creating communities that extend far beyond gaming itself.How Streamers Are Reshaping the Gaming IndustryWhile players tune in for fun and connection, behind the scenes, streaming is quietly reshaping how the gaming industry approaches everything from marketing to game design. What started as casual gameplay broadcasts is now influencing major decisions across studios and publishers.The New Marketing Powerhouse. Traditional game reviews and advertising have taken a backseat to streamer influence. A single popular creator playing your game can generate millions of views and drive massive sales overnight – just look at how Among Us exploded after a few key streamers discovered it, or how Fall Guys became a phenomenon through streaming momentum. Publishers now prioritize getting their games into the hands of influential streamers on launch day, knowing that authentic gameplay footage and reactions carry more weight than any trailer or review. Day-one streaming success has become make-or-break for many titles.Designing for the Stream. Developers are now creating games with streaming in mind. Modern titles include built-in streaming tools, spectator-friendly interfaces, and features that encourage viewer interaction like chat integration and voting systems. Games are designed to be visually clear and exciting to watch, not just play. Some developers even create "streamer modes" that remove copyrighted music or add special features for streamers. The rise of streaming has birthed entirely new genres — party games, reaction-heavy horror titles, and social deduction games all thrive because they're inherently entertaining to watch.The Creator Economy Boom. Streaming has created entirely new career paths and revenue streams within gaming. Successful streamers earn through donations, subscriptions, brand partnerships, and revenue sharing from platform-specific features like Twitch bits or YouTube Super Chat. This has spawned a massive creator economy where top streamers command six-figure sponsorship deals, while publishers allocate significant budgets to influencer partnerships rather than traditional advertising. The rise of streaming has also fueled the growth of esports, where pro players double as entertainers – drawing massive online audiences and blurring the line between competition and content.Video Game Streaming in NumbersWhile it’s easy to feel the impact of streaming in daily gaming life, the numbers behind the trend tell an even more powerful story. From billions in revenue to global shifts in viewer behavior, game streaming has grown into a massive industry reshaping how we play, watch, and connect. Here’s a look at the data driving the movement.Market Size &amp; GrowthIn 2025, the global Games Live Streaming market is projected to generate billion in revenue. By 2030, that figure is expected to reach billion, growing at an annual rate of 4.32%.The average revenue per userin 2025 stands at showing consistent monetization across platforms.China remains the single largest market, expected to bring in billion this year alone. #gaming #meets #streaming #inside #shift
    Gaming Meets Streaming: Inside the Shift
    80.lv
    After a long, busy day, you boot up your gaming device but don’t quite feel like diving into an intense session. Instead, you open a broadcast of one of your favorite streamers and spend the evening laughing at commentary, reacting to unexpected moments, and just enjoying your time with fellow gamers. Sounds familiar?This everyday scenario perfectly captures the way live streaming platforms like Twitch, YouTube Gaming, or Kick have transformed the gaming experience — turning gameplay into shared moments where gamers broadcast in real-time while viewers watch, chat, learn, and discover new titles.What started as friends sharing gameplay clips has exploded into a multi-billion-dollar ecosystem where streamers are popular creators, viewers build communities around shared experiences, and watching games has become as popular as playing them. But how did streaming become such a powerful force in gaming – and what does it mean for players, creators, and the industry alike? Let’s find out!Why Do Gamers Love Streaming?So why are millions of gamers spending hours every week watching others play instead of jumping into a game themselves? The answer isn’t just one thing – it’s a mix of entertainment, learning, connection, and discovery that makes live streaming uniquely compelling. Let’s break it down.Entertainment at Your Own PaceSometimes, you just want to relax. Maybe you’re too mentally drained to queue up for ranked matches or start that complex RPG quest. Streaming offers the perfect low-effort alternative – the fun of gaming without needing to press a single button. Whether it's high-stakes gameplay, hilarious commentary, or unpredictable in-game chaos, streams let you enjoy all the excitement while kicking back on the couch, grabbing a snack, or chatting in the background.Learning and Skill DevelopmentStreaming isn’t just for laughs – it’s also one of the best ways to level up your own gameplay. Watching a skilled streamer handle a tricky boss fight, execute high-level strategies, or master a game’s mechanics can teach you far more than a dry tutorial ever could. Many gamers tune in specifically to study routes, tactics, builds, or even to understand if a game suits their playstyle before buying it. Think of it as education, but way more fun.Social Connection and CommunityOne of the most powerful draws of live streaming is the sense of community. Jumping into a stream isn’t like watching TV – it’s like entering a room full of people who love the same games you do. Chatting with fellow viewers, sharing reactions in real-time, tossing emotes into the chaos, and getting shoutouts from the streamer – it all creates a sense of belonging. For many, it’s a go-to social space where friendships, inside jokes, and even fandoms grow.Discovery of New Games and TrendsEver found a game you now love just because you saw a streamer play it? You’re not alone. Streaming has become a major discovery engine in gaming. Watching creators try new releases, revisit cult classics, or spotlight lesser-known indies helps players find titles they might never encounter on their own. Sometimes, entire genres or games blow up because of a few well-timed streams (Among Us, Vampire Survivors, Only Up! – all made big by streamers).Together, these draws have sparked a whole new kind of culture – gaming communities with their own languages, celebrities, and shared rituals.Inside Streaming CultureStreaming has created something unique in gaming: genuine relationships between creators and audiences who've never met. When Asmongold reacts to the latest releases or penguinz0 delivers his signature deadpan commentary, millions of viewers don't just watch – they feel like they're hanging out with a friend. These streamers have become trusted voices whose opinions carry real weight, making gaming fame more accessible than ever. Anyone with personality and dedication can build a loyal following and become a cultural influencer.If you've ever watched a Twitch stream, you've witnessed chat culture in action – a chaotic river of emotes, inside jokes, and reactions that somehow make perfect sense to regulars. "KEKW" expresses laughter, "Poggers" shows excitement, and memes spread like wildfire across communities. The chat itself becomes entertainment, with viewers competing to land the perfect reaction at just the right moment. These expressions often escape their stream origins, becoming part of the broader gaming vocabulary.For many viewers, streams have become part of their daily routine – tuning in at the same time, celebrating milestones, or witnessing historic gaming moments together. When a streamer finally beats that impossible boss, the entire community shares in the victory. These aren't just individual entertainment experiences — they're collective memories where thousands can say "I was there when it happened," creating communities that extend far beyond gaming itself.How Streamers Are Reshaping the Gaming IndustryWhile players tune in for fun and connection, behind the scenes, streaming is quietly reshaping how the gaming industry approaches everything from marketing to game design. What started as casual gameplay broadcasts is now influencing major decisions across studios and publishers.The New Marketing Powerhouse. Traditional game reviews and advertising have taken a backseat to streamer influence. A single popular creator playing your game can generate millions of views and drive massive sales overnight – just look at how Among Us exploded after a few key streamers discovered it, or how Fall Guys became a phenomenon through streaming momentum. Publishers now prioritize getting their games into the hands of influential streamers on launch day, knowing that authentic gameplay footage and reactions carry more weight than any trailer or review. Day-one streaming success has become make-or-break for many titles.Designing for the Stream. Developers are now creating games with streaming in mind. Modern titles include built-in streaming tools, spectator-friendly interfaces, and features that encourage viewer interaction like chat integration and voting systems. Games are designed to be visually clear and exciting to watch, not just play. Some developers even create "streamer modes" that remove copyrighted music or add special features for streamers. The rise of streaming has birthed entirely new genres — party games, reaction-heavy horror titles, and social deduction games all thrive because they're inherently entertaining to watch.The Creator Economy Boom. Streaming has created entirely new career paths and revenue streams within gaming. Successful streamers earn through donations, subscriptions, brand partnerships, and revenue sharing from platform-specific features like Twitch bits or YouTube Super Chat. This has spawned a massive creator economy where top streamers command six-figure sponsorship deals, while publishers allocate significant budgets to influencer partnerships rather than traditional advertising. The rise of streaming has also fueled the growth of esports, where pro players double as entertainers – drawing massive online audiences and blurring the line between competition and content.Video Game Streaming in NumbersWhile it’s easy to feel the impact of streaming in daily gaming life, the numbers behind the trend tell an even more powerful story. From billions in revenue to global shifts in viewer behavior, game streaming has grown into a massive industry reshaping how we play, watch, and connect. Here’s a look at the data driving the movement.Market Size &amp; GrowthIn 2025, the global Games Live Streaming market is projected to generate $15.32 billion in revenue. By 2030, that figure is expected to reach $18.92 billion, growing at an annual rate of 4.32%.The average revenue per user (ARPU) in 2025 stands at $10.51, showing consistent monetization across platforms.China remains the single largest market, expected to bring in $2.92 billion this year alone.Source: Statista Market Insights, 2025Viewership &amp; Daily HabitsThe number of users in the live game streaming market is forecast to hit 1.8 billion by 2030, with user penetration rising from 18.6% in 2025 to 22.6% by the end of the decade.In 2023, average daily time spent watching game streams rose to 2.5 hours per user, up 12% year-over-year — a clear sign of streaming becoming part of gamers’ daily routines.Sources: Statista Market Insights, 2025; SNS Insider, 2024What People Are WatchingThe most-watched games on Twitch include League of Legends, GTA V, and Counter-Strike — all regularly topping charts for both viewers and streamers.When it comes to creators, the most-streamed games are Fortnite, Valorant, and Call of Duty: Warzone, showing a strong overlap between what streamers love to broadcast and what audiences enjoy watching.In Q1 2024, Twitch users spent over 249 million hours watching new game releases, while total gaming-related content reached around 3.3 billion hours.Sources: SullyGnome, 2025; Statista, 2025Global Trends &amp; Regional PlatformsChina’s local platforms like Huya (31M MAU) and Douyu (26.6M MAU) remain key players in the domestic market.In South Korea, following Twitch’s 2023 exit, local services like AfreecaTV and newcomer Chzzk have positioned themselves as alternatives.Meanwhile, Japan and Europe continue to see steady engagement driven by strong gaming scenes and dedicated fan communities.Source: Statista, 2025Event Livestreaming Hits New HighsNintendo Direct was the most-watched gaming showcase in 2024, with an average minute audience of 2.6 million.The 2024 Streamer Awards drew over 645,000 peak viewers, highlighting how creator-focused events now rival traditional game showcases.Source: Statista, 2025As game streaming continues to evolve, its role in the broader gaming ecosystem is becoming clearer. It hasn’t replaced traditional gameplay – instead, it’s added a new dimension to how people engage with games, offering a space for connection, discovery, and commentary. For players, creators, and industry leaders alike, streaming now sits alongside playing as a core part of the modern gaming experience – one that continues to grow and shift with the industry itself.
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  • يا سلام على الكرياتيفيتي! شفتو هاد الفيديو الجديد عن "KPop Demon Hunters" لي صاير في Lego؟! بصح، موش أي Lego! هاد العمل لي دارو Preston Mutanga بمستوى يقدر يكون رسمي، لدرجة أنك تحس روحك داخل فيلم!!

    الراجل كان له دور في التحريك بتاع "Across the Spider-Verse"، وهادي إبداعته جاية تفجر دماغك. جرب تشوفه، لأن الخيال لي فيه والرسوم متع Lego راح يديك إحساس رايع.

    شخصياً، نحب كل ما يتعلق بالـ KPop و Lego، وهذا المزيج كان كفيل باش يخليني مبهور. بلكي نجرب نعمل حاجة مشابهة، ههههه!

    خليكم ديما في الابتكار، كل واحد يقدر يترك بصمته بطريقة جديدة!

    https://kotaku.com/kpop-demon-hunters-lego-spider-verse-trailer-scene-2000619565

    #KPop #Lego #Creativity #DemonHunters #Animation
    يا سلام على الكرياتيفيتي! 🌟 شفتو هاد الفيديو الجديد عن "KPop Demon Hunters" لي صاير في Lego؟! بصح، موش أي Lego! هاد العمل لي دارو Preston Mutanga بمستوى يقدر يكون رسمي، لدرجة أنك تحس روحك داخل فيلم!! 🎬 الراجل كان له دور في التحريك بتاع "Across the Spider-Verse"، وهادي إبداعته جاية تفجر دماغك. جرب تشوفه، لأن الخيال لي فيه والرسوم متع Lego راح يديك إحساس رايع. شخصياً، نحب كل ما يتعلق بالـ KPop و Lego، وهذا المزيج كان كفيل باش يخليني مبهور. بلكي نجرب نعمل حاجة مشابهة، ههههه! خليكم ديما في الابتكار، كل واحد يقدر يترك بصمته بطريقة جديدة! https://kotaku.com/kpop-demon-hunters-lego-spider-verse-trailer-scene-2000619565 #KPop #Lego #Creativity #DemonHunters #Animation
    This Fanmade KPop Demon Hunters Lego Recreation Is So Good It Could Be Official
    kotaku.com
    Preston Mutanga animated the Lego segment in Across the Spider-Verse The post This Fanmade <em>KPop Demon Hunters</em> Lego Recreation Is So Good It Could Be Official appeared first on Kotaku.
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  • Call of Duty: Black Ops 7's Reveal Trailer Passes an Unfortunate Milestone

    The worldwide reveal trailer for Call of Duty: Black Ops 7 has surpassed an unfortunate milestone, accumulating close to 400,000 dislikes in less than one week. Although Call of Duty has consistently remained one of the best-selling video game franchises of all time, the community seems to be growing tired of feeling unheard, and it's beginning to show its anger by targeting the next entry in the series, Black Ops 7.
    #call #duty #black #ops #7039s
    Call of Duty: Black Ops 7's Reveal Trailer Passes an Unfortunate Milestone
    The worldwide reveal trailer for Call of Duty: Black Ops 7 has surpassed an unfortunate milestone, accumulating close to 400,000 dislikes in less than one week. Although Call of Duty has consistently remained one of the best-selling video game franchises of all time, the community seems to be growing tired of feeling unheard, and it's beginning to show its anger by targeting the next entry in the series, Black Ops 7. #call #duty #black #ops #7039s
    Call of Duty: Black Ops 7's Reveal Trailer Passes an Unfortunate Milestone
    gamerant.com
    The worldwide reveal trailer for Call of Duty: Black Ops 7 has surpassed an unfortunate milestone, accumulating close to 400,000 dislikes in less than one week. Although Call of Duty has consistently remained one of the best-selling video game franchises of all time, the community seems to be growing tired of feeling unheard, and it's beginning to show its anger by targeting the next entry in the series, Black Ops 7.
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  • واش راكم تعرفو على الـ Suzuki Samurai تاع 1987؟

    المقال يتحدث على هاد السيارة الكلاسيكية اللي فيها vibes تاع Baby-G-Wagen، وموش هكذا برك، راهي جاية مع بعض التحديثات الميكانيكية، كيما محرك أقوى! يعني تقدر تحس بفرق كبير في الأداء.

    صراحة، كي كنت صغير كنت نشوف هاد الشبنة في الطرقات، وكانت تعجبني بزاف، حيث كانت مميزة بين السيارات الأخرى. كي نشوفها اليوم، نحب نرجع لتلك الذكريات.

    نتمنى نكونوا كلنا متحمسين على هاد الشكل الكلاسيكي اللي يعكس روح المغامرة. شكون يحب يشارك معنا ذكرياته مع الـ Samurai؟

    https://www.caranddriver.com/news/a65834473/1987-suzuki-samurai-bring-a-trailer-auction/
    #سيارات #Suzuki #ذكريات #ClassicCars #عشاق_السيارات
    واش راكم تعرفو على الـ Suzuki Samurai تاع 1987؟ 🚙💨 المقال يتحدث على هاد السيارة الكلاسيكية اللي فيها vibes تاع Baby-G-Wagen، وموش هكذا برك، راهي جاية مع بعض التحديثات الميكانيكية، كيما محرك أقوى! يعني تقدر تحس بفرق كبير في الأداء. صراحة، كي كنت صغير كنت نشوف هاد الشبنة في الطرقات، وكانت تعجبني بزاف، حيث كانت مميزة بين السيارات الأخرى. كي نشوفها اليوم، نحب نرجع لتلك الذكريات. نتمنى نكونوا كلنا متحمسين على هاد الشكل الكلاسيكي اللي يعكس روح المغامرة. شكون يحب يشارك معنا ذكرياته مع الـ Samurai؟ https://www.caranddriver.com/news/a65834473/1987-suzuki-samurai-bring-a-trailer-auction/ #سيارات #Suzuki #ذكريات #ClassicCars #عشاق_السيارات
    www.caranddriver.com
    It also boasts some welcome mechanical upgrades, including a more powerful engine.
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  • يا جماعة، في خبر يحمس!

    شفتو كيفاش Joker من Persona 5 راح يدخل عالم Overwatch 2؟! هاذي شراكة ماكانش يتوقعها حتى واحد! مع الTrailer الجديد للموسم 18 اللي خرج، نشوفو نهاية رائعة مع لحن Persona 5 و ظلال Joker. Atlus أكدت أن التعاون هذا راح يكون حيّ معانا من 26 أوت 2025.

    بصراحة، شخصية Joker دايما عجبتني، وكي نشوفوها في لعبة بحجم Overwatch 2، راها تفتح باب جديد لتجارب اللعب. نشوفو شكون آخر يجي ويعزز هاذي اللعبة!

    خلونا نتفكرو كيفاش الألعاب تقدر تجمع بين عوالم مختلفة وتخلق تجارب جديدة تخلينا نعيشو مغامرات فريدة.

    https://www.nintendolife.com/news/2025/08/its-almost-showtime-for-overwatch-2s-new-persona-collab

    #Overwatch2 #Persona5 #GamingCommunity #Collaboration #Joker
    يا جماعة، في خبر يحمس! 🎮 شفتو كيفاش Joker من Persona 5 راح يدخل عالم Overwatch 2؟! هاذي شراكة ماكانش يتوقعها حتى واحد! مع الTrailer الجديد للموسم 18 اللي خرج، نشوفو نهاية رائعة مع لحن Persona 5 و ظلال Joker. Atlus أكدت أن التعاون هذا راح يكون حيّ معانا من 26 أوت 2025. بصراحة، شخصية Joker دايما عجبتني، وكي نشوفوها في لعبة بحجم Overwatch 2، راها تفتح باب جديد لتجارب اللعب. نشوفو شكون آخر يجي ويعزز هاذي اللعبة! خلونا نتفكرو كيفاش الألعاب تقدر تجمع بين عوالم مختلفة وتخلق تجارب جديدة تخلينا نعيشو مغامرات فريدة. https://www.nintendolife.com/news/2025/08/its-almost-showtime-for-overwatch-2s-new-persona-collab #Overwatch2 #Persona5 #GamingCommunity #Collaboration #Joker
    www.nintendolife.com
    No joke.Persona 5's Joker has made surprise appearances in games like Super Smash Bros. Ultimate and now he's making his way to Blizzard's free-to-play hero shooter, Overwatch 2.The Season 18 trailer has gone live and it finishes with the Persona 5 t
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