• Many Battlefield 6 Fans Played Beta Using Minimum Specs, Says EA

    According to EA, the Battlefield 6 play test is the biggest beta in Battlefield's history in terms of players. Research firm Oppenheimer estimated that the beta reached more than 20 million people. However, a "substantial number" of those fans may have been playing Battlefield 6 with the minimum recommended specs.Battlefield 6 technical director Christian Buhl made that assertion during an interview with Eurogamer. Buhl also noted that EA and DICE planned from the beginning to ensure that players using lower-end hardware would still receive a comparable experience to those on high-end machines."Min spec is certainly one of our most important specs ... it's super important from both a commercial and business perspective," said Buhl. "We want as many people as possible playing the game ... We did a lot of analysis, we did tests on the game on a wide range of hardware above and below our minimum and recommended specs. We figured out what we can hit, what we need to hit from a business perspective, and that was to capture a wide audience on PC. It's been super critical."Continue Reading at GameSpot
    #many #battlefield #fans #played #beta
    Many Battlefield 6 Fans Played Beta Using Minimum Specs, Says EA
    According to EA, the Battlefield 6 play test is the biggest beta in Battlefield's history in terms of players. Research firm Oppenheimer estimated that the beta reached more than 20 million people. However, a "substantial number" of those fans may have been playing Battlefield 6 with the minimum recommended specs.Battlefield 6 technical director Christian Buhl made that assertion during an interview with Eurogamer. Buhl also noted that EA and DICE planned from the beginning to ensure that players using lower-end hardware would still receive a comparable experience to those on high-end machines."Min spec is certainly one of our most important specs ... it's super important from both a commercial and business perspective," said Buhl. "We want as many people as possible playing the game ... We did a lot of analysis, we did tests on the game on a wide range of hardware above and below our minimum and recommended specs. We figured out what we can hit, what we need to hit from a business perspective, and that was to capture a wide audience on PC. It's been super critical."Continue Reading at GameSpot #many #battlefield #fans #played #beta
    Many Battlefield 6 Fans Played Beta Using Minimum Specs, Says EA
    www.gamespot.com
    According to EA, the Battlefield 6 play test is the biggest beta in Battlefield's history in terms of players. Research firm Oppenheimer estimated that the beta reached more than 20 million people. However, a "substantial number" of those fans may have been playing Battlefield 6 with the minimum recommended specs.Battlefield 6 technical director Christian Buhl made that assertion during an interview with Eurogamer. Buhl also noted that EA and DICE planned from the beginning to ensure that players using lower-end hardware would still receive a comparable experience to those on high-end machines."Min spec is certainly one of our most important specs ... it's super important from both a commercial and business perspective," said Buhl. "We want as many people as possible playing the game ... We did a lot of analysis, we did tests on the game on a wide range of hardware above and below our minimum and recommended specs. We figured out what we can hit, what we need to hit from a business perspective, and that was to capture a wide audience on PC. It's been super critical."Continue Reading at GameSpot
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  • Hollow Knight Is Still Breaking Records As Silksong Nears

    The announcement that Hollow Knight: Silksong would release on September 4 was such a surprise that even the most tuned-in Hollow Knight fans were in shock at the news. And now, just days before Silksong releases, Hollow Knight is seeing a renaissance with gamers, passing its Steam concurrents records over and over again, hitting a new peak of 56,192 players on August 29, according to SteamDB.For years, Hollow Knight's biggest day was in May of 2022 when the game had over 20,000 concurrent players. Since the announcement of Silksong's impending release date, though, each consecutive day has seen that concurrent peak rising, having hit 21,000 on August 22, just a day after the announcement, and hit 56,192 today. For a seven-year-old indie game, this is pretty big.Of course, it's important to note that SteamDB is not the be-all-end-all of game stats. Steam is a dominant platform for sure, but Hollow Knight is available on all last and current-generation consoles, including Nintendo Switch, PlayStation, and Xbox, with Switch being a particularly popular platform for the game. Even so, it's indicative that the legend of Hollow Knight continues to grow.Continue Reading at GameSpot
    #hollow #knight #still #breaking #records
    Hollow Knight Is Still Breaking Records As Silksong Nears
    The announcement that Hollow Knight: Silksong would release on September 4 was such a surprise that even the most tuned-in Hollow Knight fans were in shock at the news. And now, just days before Silksong releases, Hollow Knight is seeing a renaissance with gamers, passing its Steam concurrents records over and over again, hitting a new peak of 56,192 players on August 29, according to SteamDB.For years, Hollow Knight's biggest day was in May of 2022 when the game had over 20,000 concurrent players. Since the announcement of Silksong's impending release date, though, each consecutive day has seen that concurrent peak rising, having hit 21,000 on August 22, just a day after the announcement, and hit 56,192 today. For a seven-year-old indie game, this is pretty big.Of course, it's important to note that SteamDB is not the be-all-end-all of game stats. Steam is a dominant platform for sure, but Hollow Knight is available on all last and current-generation consoles, including Nintendo Switch, PlayStation, and Xbox, with Switch being a particularly popular platform for the game. Even so, it's indicative that the legend of Hollow Knight continues to grow.Continue Reading at GameSpot #hollow #knight #still #breaking #records
    Hollow Knight Is Still Breaking Records As Silksong Nears
    www.gamespot.com
    The announcement that Hollow Knight: Silksong would release on September 4 was such a surprise that even the most tuned-in Hollow Knight fans were in shock at the news. And now, just days before Silksong releases, Hollow Knight is seeing a renaissance with gamers, passing its Steam concurrents records over and over again, hitting a new peak of 56,192 players on August 29, according to SteamDB.For years, Hollow Knight's biggest day was in May of 2022 when the game had over 20,000 concurrent players. Since the announcement of Silksong's impending release date, though, each consecutive day has seen that concurrent peak rising, having hit 21,000 on August 22, just a day after the announcement, and hit 56,192 today. For a seven-year-old indie game, this is pretty big.Of course, it's important to note that SteamDB is not the be-all-end-all of game stats. Steam is a dominant platform for sure, but Hollow Knight is available on all last and current-generation consoles, including Nintendo Switch, PlayStation, and Xbox, with Switch being a particularly popular platform for the game. Even so, it's indicative that the legend of Hollow Knight continues to grow.Continue Reading at GameSpot
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  • EA SPORTS FC™ 26 Expands Global Footprint With New Partners, Leagues, and Stadiums In-Game

    August 28, 2025

    Powered by authenticity and community feedback, EA SPORTS FC 26 delivers the world’s game like never before — The Club is Yours.

    PRE-ORDER EA SPORTS FC 26 TODAY
    REDWOOD CITY, Calif.----
    Today, Electronic Arts Inc.confirmed a series of new and exclusive multi-year partnerships and in-game integrations for EA SPORTS FC™ 26, delivering 20,000+ athletes across 750+ clubs and national teams, 120+ stadiums, and 35+ leagues — powered by over 300+ global football partners. Spanning both men’s and women’s football, highlights include a new marketing partnership with the English FA, featuring a renewed license with the reigning UEFA Women's EURO 2025 champions and the men’s national team, as well as a new partnership with one of the world’s most iconic clubs, FC Bayern.Allianz Arena in EA SPORTS FC 26“Everything we’ve added to FC 26 has been shaped by the voices of our community,” said James Taylor, Director of Football Partnerships at EA SPORTS FC. “From the return of iconic stadiums and clubs fans have called for, to expanding representation in women’s football at the highest level — every new addition reflects our commitment to authenticity and to celebrating the incredible diversity of the world’s game.”EA SPORTS FC 26 is powered by authenticity and shaped by the voices of the community with several iconic stadiums being called for, including the Stadio Diego Armando Maradona giving Neapolitans and fans around the world a long-awaited addition. Also joining the lineup are two more fan favourites: Allianz Arena, home of FC Bayern, and Tüpraş Stadyumu, the stadium of Beşiktaş.Michael Diederich, Executive Vice Chairman of FC Bayern said: "Passion, commitment and emotion are the hallmarks of football, both on the pitch and in the virtual world - and the gaming community is growing with every move. We at FC Bayern are all excited to share these attributes with our new partner EA SPORTS FC. Together, we want to further expand our interaction with the next generation of football fans: on the pitch and on the game console."These updates reflect EA SPORTS FC’s ongoing commitment to elevating both men’s and women’s football. Renewed licensing agreements include the Barclays Women’s Super League, Arkema Première Ligue, UEFA Women’s Champions League, and UEFA Women’s EURO — alongside continued partnerships with top clubs such as OL Lyonnes. New additions, including Chelsea Women and FC Bayern Women, further strengthen EA SPORTS FC’s global representation of elite women’s football.“The power of EA SPORTS FC and its utopian world of football has brought the BWSL, our clubs and our players to a whole new audience” said Zarah Al Kudcy, Chief Revenue Officer. “Our league and our clubs are already one of the most played in women’s football within the game and we are excited to keep building together."Other leagues and club partnership and license renewals include Atletico Madrid, River Plate, Racing Club, Scottish Premier League, and Belgian Pro League, among others.Additional new stadiums in FC 26 include the brand-new Hill Dickinson Stadium, Holstein-Stadion, Stade de la Beaujoire, Son Moix Stadium, Red Bull Arena, Wankdorf Stadium, St. Jakob Park, as well as others.Pre-orders are now available for EA SPORTS FC 26, which will launch on PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, PC, Amazon Luna, Nintendo Switch, and Nintendo Switch 2. EA SPORTS FC 26 will be available worldwide to play on September 26, 2025, with early access through the Ultimate Edition beginning September 19, 2025*.EA Play** members, the Club is Yours in EA SPORTS FC™ 26 with the EA Play 10-hour early access trial, starting September 19, 2025. Members also score member rewards including seasonal Ultimate Team™ Draft Tokens and club rewards, as well as receive 10% off EA digital content including pre-orders, game downloads, FC Points, and DLC. For more information on EA Play please visit ea.com/ea-play.For more information on EA SPORTS FC 26, please visit ea.com/fc26 and ensure you’re following our global social channels for all the latest upcoming news and announcements for EA SPORTS FC.*Conditions and restrictions apply. Offers may not be available on all platforms and/or all territories. See ea.com/games/ea-sports-fc/fc-26/game-disclaimers for details.**Conditions, limitations and exclusions apply. See EA Play Terms for details.About Electronic ArtsElectronic Artsis a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.In fiscal year 2025, EA posted GAAP net revenue of approximately billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS FC™, Battlefield™, Apex Legends™, The Sims™, EA SPORTS™ Madden NFL, EA SPORTS™ College Football, Need for Speed™, Dragon Age™, Titanfall™, Plants vs. Zombies™ and EA SPORTS F1®. More information about EA is available at www.ea.com/news.EA, EA SPORTS, EA SPORTS FC, Battlefield, Need for Speed, Apex Legends, The Sims, Dragon Age, Titanfall, and Plants vs. Zombies are trademarks of Electronic Arts Inc. John Madden, NFL, and F1 are the property of their respective owners and used with permission.Category: EA Sports

    EA SPORTS FC NewsroomSource: Electronic Arts Inc.

    Multimedia Files:
    #sports #expands #global #footprint #with
    EA SPORTS FC™ 26 Expands Global Footprint With New Partners, Leagues, and Stadiums In-Game
    August 28, 2025 Powered by authenticity and community feedback, EA SPORTS FC 26 delivers the world’s game like never before — The Club is Yours. PRE-ORDER EA SPORTS FC 26 TODAY REDWOOD CITY, Calif.---- Today, Electronic Arts Inc.confirmed a series of new and exclusive multi-year partnerships and in-game integrations for EA SPORTS FC™ 26, delivering 20,000+ athletes across 750+ clubs and national teams, 120+ stadiums, and 35+ leagues — powered by over 300+ global football partners. Spanning both men’s and women’s football, highlights include a new marketing partnership with the English FA, featuring a renewed license with the reigning UEFA Women's EURO 2025 champions and the men’s national team, as well as a new partnership with one of the world’s most iconic clubs, FC Bayern.Allianz Arena in EA SPORTS FC 26“Everything we’ve added to FC 26 has been shaped by the voices of our community,” said James Taylor, Director of Football Partnerships at EA SPORTS FC. “From the return of iconic stadiums and clubs fans have called for, to expanding representation in women’s football at the highest level — every new addition reflects our commitment to authenticity and to celebrating the incredible diversity of the world’s game.”EA SPORTS FC 26 is powered by authenticity and shaped by the voices of the community with several iconic stadiums being called for, including the Stadio Diego Armando Maradona giving Neapolitans and fans around the world a long-awaited addition. Also joining the lineup are two more fan favourites: Allianz Arena, home of FC Bayern, and Tüpraş Stadyumu, the stadium of Beşiktaş.Michael Diederich, Executive Vice Chairman of FC Bayern said: "Passion, commitment and emotion are the hallmarks of football, both on the pitch and in the virtual world - and the gaming community is growing with every move. We at FC Bayern are all excited to share these attributes with our new partner EA SPORTS FC. Together, we want to further expand our interaction with the next generation of football fans: on the pitch and on the game console."These updates reflect EA SPORTS FC’s ongoing commitment to elevating both men’s and women’s football. Renewed licensing agreements include the Barclays Women’s Super League, Arkema Première Ligue, UEFA Women’s Champions League, and UEFA Women’s EURO — alongside continued partnerships with top clubs such as OL Lyonnes. New additions, including Chelsea Women and FC Bayern Women, further strengthen EA SPORTS FC’s global representation of elite women’s football.“The power of EA SPORTS FC and its utopian world of football has brought the BWSL, our clubs and our players to a whole new audience” said Zarah Al Kudcy, Chief Revenue Officer. “Our league and our clubs are already one of the most played in women’s football within the game and we are excited to keep building together."Other leagues and club partnership and license renewals include Atletico Madrid, River Plate, Racing Club, Scottish Premier League, and Belgian Pro League, among others.Additional new stadiums in FC 26 include the brand-new Hill Dickinson Stadium, Holstein-Stadion, Stade de la Beaujoire, Son Moix Stadium, Red Bull Arena, Wankdorf Stadium, St. Jakob Park, as well as others.Pre-orders are now available for EA SPORTS FC 26, which will launch on PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, PC, Amazon Luna, Nintendo Switch, and Nintendo Switch 2. EA SPORTS FC 26 will be available worldwide to play on September 26, 2025, with early access through the Ultimate Edition beginning September 19, 2025*.EA Play** members, the Club is Yours in EA SPORTS FC™ 26 with the EA Play 10-hour early access trial, starting September 19, 2025. Members also score member rewards including seasonal Ultimate Team™ Draft Tokens and club rewards, as well as receive 10% off EA digital content including pre-orders, game downloads, FC Points, and DLC. For more information on EA Play please visit ea.com/ea-play.For more information on EA SPORTS FC 26, please visit ea.com/fc26 and ensure you’re following our global social channels for all the latest upcoming news and announcements for EA SPORTS FC.*Conditions and restrictions apply. Offers may not be available on all platforms and/or all territories. See ea.com/games/ea-sports-fc/fc-26/game-disclaimers for details.**Conditions, limitations and exclusions apply. See EA Play Terms for details.About Electronic ArtsElectronic Artsis a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.In fiscal year 2025, EA posted GAAP net revenue of approximately billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS FC™, Battlefield™, Apex Legends™, The Sims™, EA SPORTS™ Madden NFL, EA SPORTS™ College Football, Need for Speed™, Dragon Age™, Titanfall™, Plants vs. Zombies™ and EA SPORTS F1®. More information about EA is available at www.ea.com/news.EA, EA SPORTS, EA SPORTS FC, Battlefield, Need for Speed, Apex Legends, The Sims, Dragon Age, Titanfall, and Plants vs. Zombies are trademarks of Electronic Arts Inc. John Madden, NFL, and F1 are the property of their respective owners and used with permission.Category: EA Sports EA SPORTS FC NewsroomSource: Electronic Arts Inc. Multimedia Files: #sports #expands #global #footprint #with
    EA SPORTS FC™ 26 Expands Global Footprint With New Partners, Leagues, and Stadiums In-Game
    news.ea.com
    August 28, 2025 Powered by authenticity and community feedback, EA SPORTS FC 26 delivers the world’s game like never before — The Club is Yours. PRE-ORDER EA SPORTS FC 26 TODAY REDWOOD CITY, Calif.--(BUSINESS WIRE)-- Today, Electronic Arts Inc. (NASDAQ: EA) confirmed a series of new and exclusive multi-year partnerships and in-game integrations for EA SPORTS FC™ 26, delivering 20,000+ athletes across 750+ clubs and national teams, 120+ stadiums, and 35+ leagues — powered by over 300+ global football partners. Spanning both men’s and women’s football, highlights include a new marketing partnership with the English FA, featuring a renewed license with the reigning UEFA Women's EURO 2025 champions and the men’s national team, as well as a new partnership with one of the world’s most iconic clubs, FC Bayern.Allianz Arena in EA SPORTS FC 26“Everything we’ve added to FC 26 has been shaped by the voices of our community,” said James Taylor, Director of Football Partnerships at EA SPORTS FC. “From the return of iconic stadiums and clubs fans have called for, to expanding representation in women’s football at the highest level — every new addition reflects our commitment to authenticity and to celebrating the incredible diversity of the world’s game.”EA SPORTS FC 26 is powered by authenticity and shaped by the voices of the community with several iconic stadiums being called for, including the Stadio Diego Armando Maradona giving Neapolitans and fans around the world a long-awaited addition. Also joining the lineup are two more fan favourites: Allianz Arena, home of FC Bayern, and Tüpraş Stadyumu, the stadium of Beşiktaş.Michael Diederich, Executive Vice Chairman of FC Bayern said: "Passion, commitment and emotion are the hallmarks of football, both on the pitch and in the virtual world - and the gaming community is growing with every move. We at FC Bayern are all excited to share these attributes with our new partner EA SPORTS FC. Together, we want to further expand our interaction with the next generation of football fans: on the pitch and on the game console."These updates reflect EA SPORTS FC’s ongoing commitment to elevating both men’s and women’s football. Renewed licensing agreements include the Barclays Women’s Super League, Arkema Première Ligue, UEFA Women’s Champions League, and UEFA Women’s EURO — alongside continued partnerships with top clubs such as OL Lyonnes. New additions, including Chelsea Women and FC Bayern Women, further strengthen EA SPORTS FC’s global representation of elite women’s football.“The power of EA SPORTS FC and its utopian world of football has brought the BWSL, our clubs and our players to a whole new audience” said Zarah Al Kudcy, Chief Revenue Officer. “Our league and our clubs are already one of the most played in women’s football within the game and we are excited to keep building together."Other leagues and club partnership and license renewals include Atletico Madrid, River Plate, Racing Club, Scottish Premier League, and Belgian Pro League, among others.Additional new stadiums in FC 26 include the brand-new Hill Dickinson Stadium (Everton), Holstein-Stadion (Holstein Kiel), Stade de la Beaujoire (FC Nantes), Son Moix Stadium (RCD Mallorca), Red Bull Arena (RB Salzburg), Wankdorf Stadium (BSC Young Boys), St. Jakob Park (FC Basel), as well as others.Pre-orders are now available for EA SPORTS FC 26, which will launch on PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, PC, Amazon Luna, Nintendo Switch, and Nintendo Switch 2. EA SPORTS FC 26 will be available worldwide to play on September 26, 2025, with early access through the Ultimate Edition beginning September 19, 2025*.EA Play** members, the Club is Yours in EA SPORTS FC™ 26 with the EA Play 10-hour early access trial, starting September 19, 2025. Members also score member rewards including seasonal Ultimate Team™ Draft Tokens and club rewards, as well as receive 10% off EA digital content including pre-orders, game downloads, FC Points, and DLC. For more information on EA Play please visit ea.com/ea-play.For more information on EA SPORTS FC 26, please visit ea.com/fc26 and ensure you’re following our global social channels for all the latest upcoming news and announcements for EA SPORTS FC.*Conditions and restrictions apply. Offers may not be available on all platforms and/or all territories. See ea.com/games/ea-sports-fc/fc-26/game-disclaimers for details.**Conditions, limitations and exclusions apply. See EA Play Terms for details.About Electronic ArtsElectronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.In fiscal year 2025, EA posted GAAP net revenue of approximately $7.5 billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS FC™, Battlefield™, Apex Legends™, The Sims™, EA SPORTS™ Madden NFL, EA SPORTS™ College Football, Need for Speed™, Dragon Age™, Titanfall™, Plants vs. Zombies™ and EA SPORTS F1®. More information about EA is available at www.ea.com/news.EA, EA SPORTS, EA SPORTS FC, Battlefield, Need for Speed, Apex Legends, The Sims, Dragon Age, Titanfall, and Plants vs. Zombies are trademarks of Electronic Arts Inc. John Madden, NFL, and F1 are the property of their respective owners and used with permission.Category: EA Sports EA SPORTS FC Newsroom [email protected] Source: Electronic Arts Inc. Multimedia Files:
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  • السلام عليكم يا جماعة! كي شفتوا مباراة المنتخب الأخير، حسيت بضرورة أنو نتشجعوا أكثر على الرياضة، وبالأخص كرة القدم! ⚽️

    المهم، سمعت أنو Fubo Sports رح تطلق باقة جديدة عالأسبوع الجاي، وهد الباقة فيها كل ما يحتاجه عشاق كرة القدم: ESPN، Fox، وغيرهم! السعر بداية هو 56 دولار، بس تقدرو تجربوه الشهر الأول بـ 46 دولار فقط. يعني فرصة ملاح لكل واحد يحب يتفرج على مباريات NFL وكل الرياضات الأخرى.

    شخصيا، أحب الرياضة ونتمنى نلقا كل القنوات اللي نحبها في باقة واحدة، خصوصًا مع كل هالمنافسة في عالم الستريمينغ.

    بما أنو الموسم الجديد على الأبواب، الوقت راهو مناسب تفكروا في Fubo Sports وشنو تقدّم لكم!

    https://www.engadget.com/entertainment/streaming/fubo-sports-will-make-a-play-for-football-fans-dollars-on-september-2-164847466.html?src=rss
    #FuboSports
    🇩🇿 السلام عليكم يا جماعة! كي شفتوا مباراة المنتخب الأخير، حسيت بضرورة أنو نتشجعوا أكثر على الرياضة، وبالأخص كرة القدم! ⚽️ المهم، سمعت أنو Fubo Sports رح تطلق باقة جديدة عالأسبوع الجاي، وهد الباقة فيها كل ما يحتاجه عشاق كرة القدم: ESPN، Fox، وغيرهم! السعر بداية هو 56 دولار، بس تقدرو تجربوه الشهر الأول بـ 46 دولار فقط. يعني فرصة ملاح لكل واحد يحب يتفرج على مباريات NFL وكل الرياضات الأخرى. 🏈 شخصيا، أحب الرياضة ونتمنى نلقا كل القنوات اللي نحبها في باقة واحدة، خصوصًا مع كل هالمنافسة في عالم الستريمينغ. 😅 بما أنو الموسم الجديد على الأبواب، الوقت راهو مناسب تفكروا في Fubo Sports وشنو تقدّم لكم! https://www.engadget.com/entertainment/streaming/fubo-sports-will-make-a-play-for-football-fans-dollars-on-september-2-164847466.html?src=rss #FuboSports
    Fubo Sports will make a play for football fans' dollars on September 2
    www.engadget.com
    Fubo is making a move to attract new subscribers ahead of the NFL season. The company's new Fubo Sports bundle includes content from ESPN, Fox and local affiliates. The football-friendly package costs $56 monthly. Fubo Sports includes over 20 spo
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  • Romeo is a Dead Man: A sneak peak of what to expect

    What’s up, everyone? I’m gonna assume you’ve already seen the announcement trailer for Grasshopper Manufacture’s all-new title, Romeo Is A Dead Man. If not, then do yourself a favor and go watch it now. It’s cool – I’ll wait two and a half minutes.

    Play Video

    OK, so you get that there’s gonna be a whole lot of extremely bloody battle action and exploring some weird places, but I think a lot of people may be confused by the sheer amount of information packed into two and a half minutes… Today, we’ll give you a teensy little glimpse of how Romeo Stargazer – aka “DeadMan”, a special agent in the FBI division known as the Space-Time Police – goes about his “investigations”.

    Romeo Is A Dead Man, abbreviated as… I don’t know, RiaDM? or maybe RoDeMa, if you’re nasty? Anyway, one of the most notable features of the game is the rich variety of graphic styles used to depict the game world. Seriously, it’s all over the place – but like, in a good way. The meticulously-tweaked action parts are done in stunning, almost photorealistic 3D, and we’ve thrown everything but the kitchen sink into the more story-based parts.

    And don’t worry, GhM fans – we promise: for as much work as we’ve put into making the game look cool and unique, the story itself is also ridiculously bonkers, as is tradition here at Grasshopper Manufacture. We think longtime fans will enjoy it, and newcomers will have their heads exploding. Either way, you’re guaranteed to see some stuff you’ve never seen before.

    As for the actual battles, our hero Romeo is heavily armed with both katana-style melee weapons and gun-style ranged weapons alike, which the player can switch between while dispersing beatdowns. However even the weaker, goombah-type enemies are pretty hardcore. You’re gonna have to think up combinations of melee, ranged, heavy, and light attacks to get by. But the stupidly gratuitous amount of blood splatter and catharsis you’re rewarded with when landing a real nuclear power move of a combo is awe-inspiring, if that’s your thing. On top of the kinda-humanoid creatures you’ve already seen, known as “Rotters”, we’ve got all kinds of other ultra-creepy, unique enemies waiting to bite your face off!

    Now, let’s look at one of the main centerpieces of any GhM game: the boss battles. This particular boss is, well, hella big. His name is “Everyday Is Like Monday”, because of course it is. It’s on you to make sure Romeo can dodge the mess of attacks launched by this big-ass tyrant and take him down to Chinatown. It’s one of the most feelgood beatdowns of the year!

    Also, being a member of something called the “Space-Time Police” means that obviously Romeo is gonna be visiting all sorts of weird, “…what?”-type places. And awaiting him at these weird, “…what?”-type places are a range of weird, “…what?”-type puzzles that only the highest double-digit IQ players will be able to solve! This thing looks like a simple sphere that someone just kinda dropped and busted, but once you really wrap your dome around it and get it solved, damn it feels good. There are a slew of other puzzles and gimmicks strategically or possibly just randomly strewn throughout the game, so keep your eyeballs peeled for them and try not to break any controllers as you encounter them along your mission.

    That’s all for now, but obviously there are still a whole bunch of important game elements we have yet to discuss, so stay tuned for next time!
    #romeo #dead #man #sneak #peak
    Romeo is a Dead Man: A sneak peak of what to expect
    What’s up, everyone? I’m gonna assume you’ve already seen the announcement trailer for Grasshopper Manufacture’s all-new title, Romeo Is A Dead Man. If not, then do yourself a favor and go watch it now. It’s cool – I’ll wait two and a half minutes. Play Video OK, so you get that there’s gonna be a whole lot of extremely bloody battle action and exploring some weird places, but I think a lot of people may be confused by the sheer amount of information packed into two and a half minutes… Today, we’ll give you a teensy little glimpse of how Romeo Stargazer – aka “DeadMan”, a special agent in the FBI division known as the Space-Time Police – goes about his “investigations”. Romeo Is A Dead Man, abbreviated as… I don’t know, RiaDM? or maybe RoDeMa, if you’re nasty? Anyway, one of the most notable features of the game is the rich variety of graphic styles used to depict the game world. Seriously, it’s all over the place – but like, in a good way. The meticulously-tweaked action parts are done in stunning, almost photorealistic 3D, and we’ve thrown everything but the kitchen sink into the more story-based parts. And don’t worry, GhM fans – we promise: for as much work as we’ve put into making the game look cool and unique, the story itself is also ridiculously bonkers, as is tradition here at Grasshopper Manufacture. We think longtime fans will enjoy it, and newcomers will have their heads exploding. Either way, you’re guaranteed to see some stuff you’ve never seen before. As for the actual battles, our hero Romeo is heavily armed with both katana-style melee weapons and gun-style ranged weapons alike, which the player can switch between while dispersing beatdowns. However even the weaker, goombah-type enemies are pretty hardcore. You’re gonna have to think up combinations of melee, ranged, heavy, and light attacks to get by. But the stupidly gratuitous amount of blood splatter and catharsis you’re rewarded with when landing a real nuclear power move of a combo is awe-inspiring, if that’s your thing. On top of the kinda-humanoid creatures you’ve already seen, known as “Rotters”, we’ve got all kinds of other ultra-creepy, unique enemies waiting to bite your face off! Now, let’s look at one of the main centerpieces of any GhM game: the boss battles. This particular boss is, well, hella big. His name is “Everyday Is Like Monday”, because of course it is. It’s on you to make sure Romeo can dodge the mess of attacks launched by this big-ass tyrant and take him down to Chinatown. It’s one of the most feelgood beatdowns of the year! Also, being a member of something called the “Space-Time Police” means that obviously Romeo is gonna be visiting all sorts of weird, “…what?”-type places. And awaiting him at these weird, “…what?”-type places are a range of weird, “…what?”-type puzzles that only the highest double-digit IQ players will be able to solve! This thing looks like a simple sphere that someone just kinda dropped and busted, but once you really wrap your dome around it and get it solved, damn it feels good. There are a slew of other puzzles and gimmicks strategically or possibly just randomly strewn throughout the game, so keep your eyeballs peeled for them and try not to break any controllers as you encounter them along your mission. That’s all for now, but obviously there are still a whole bunch of important game elements we have yet to discuss, so stay tuned for next time! #romeo #dead #man #sneak #peak
    Romeo is a Dead Man: A sneak peak of what to expect
    blog.playstation.com
    What’s up, everyone? I’m gonna assume you’ve already seen the announcement trailer for Grasshopper Manufacture’s all-new title, Romeo Is A Dead Man. If not, then do yourself a favor and go watch it now. It’s cool – I’ll wait two and a half minutes. Play Video OK, so you get that there’s gonna be a whole lot of extremely bloody battle action and exploring some weird places, but I think a lot of people may be confused by the sheer amount of information packed into two and a half minutes… Today, we’ll give you a teensy little glimpse of how Romeo Stargazer – aka “DeadMan”, a special agent in the FBI division known as the Space-Time Police – goes about his “investigations”. Romeo Is A Dead Man, abbreviated as… I don’t know, RiaDM? or maybe RoDeMa, if you’re nasty? Anyway, one of the most notable features of the game is the rich variety of graphic styles used to depict the game world. Seriously, it’s all over the place – but like, in a good way. The meticulously-tweaked action parts are done in stunning, almost photorealistic 3D, and we’ve thrown everything but the kitchen sink into the more story-based parts. And don’t worry, GhM fans – we promise: for as much work as we’ve put into making the game look cool and unique, the story itself is also ridiculously bonkers, as is tradition here at Grasshopper Manufacture. We think longtime fans will enjoy it, and newcomers will have their heads exploding. Either way, you’re guaranteed to see some stuff you’ve never seen before. As for the actual battles, our hero Romeo is heavily armed with both katana-style melee weapons and gun-style ranged weapons alike, which the player can switch between while dispersing beatdowns. However even the weaker, goombah-type enemies are pretty hardcore. You’re gonna have to think up combinations of melee, ranged, heavy, and light attacks to get by. But the stupidly gratuitous amount of blood splatter and catharsis you’re rewarded with when landing a real nuclear power move of a combo is awe-inspiring, if that’s your thing. On top of the kinda-humanoid creatures you’ve already seen, known as “Rotters”, we’ve got all kinds of other ultra-creepy, unique enemies waiting to bite your face off! Now, let’s look at one of the main centerpieces of any GhM game: the boss battles. This particular boss is, well, hella big. His name is “Everyday Is Like Monday”, because of course it is. It’s on you to make sure Romeo can dodge the mess of attacks launched by this big-ass tyrant and take him down to Chinatown. It’s one of the most feelgood beatdowns of the year! Also, being a member of something called the “Space-Time Police” means that obviously Romeo is gonna be visiting all sorts of weird, “…what?”-type places. And awaiting him at these weird, “…what?”-type places are a range of weird, “…what?”-type puzzles that only the highest double-digit IQ players will be able to solve! This thing looks like a simple sphere that someone just kinda dropped and busted, but once you really wrap your dome around it and get it solved, damn it feels good. There are a slew of other puzzles and gimmicks strategically or possibly just randomly strewn throughout the game, so keep your eyeballs peeled for them and try not to break any controllers as you encounter them along your mission. That’s all for now, but obviously there are still a whole bunch of important game elements we have yet to discuss, so stay tuned for next time!
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  • Ninja Gaiden 4 Will Bring Back a Popular Ability

    Ninja Gaiden 4 will see the return of the helpful Ultimate Guidance ability, according to a message to fans from co-director and producer Yuji Nakao. Ninja Gaiden 4 looks poised to provide players with the kind of fast-paced battles they've become accustomed to since the series' reboot in 2004, and Ultimate Guidance should help keep them moving forward quickly.
    #ninja #gaiden #will #bring #back
    Ninja Gaiden 4 Will Bring Back a Popular Ability
    Ninja Gaiden 4 will see the return of the helpful Ultimate Guidance ability, according to a message to fans from co-director and producer Yuji Nakao. Ninja Gaiden 4 looks poised to provide players with the kind of fast-paced battles they've become accustomed to since the series' reboot in 2004, and Ultimate Guidance should help keep them moving forward quickly. #ninja #gaiden #will #bring #back
    Ninja Gaiden 4 Will Bring Back a Popular Ability
    gamerant.com
    Ninja Gaiden 4 will see the return of the helpful Ultimate Guidance ability, according to a message to fans from co-director and producer Yuji Nakao. Ninja Gaiden 4 looks poised to provide players with the kind of fast-paced battles they've become accustomed to since the series' reboot in 2004, and Ultimate Guidance should help keep them moving forward quickly.
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  • EA and Full Circle Reveal September 16 Early Access Release Date for skate.

    August 26, 2025

    Get Ready to Explore San Vansterdam, an Ever-Evolving Skateboarding Sandbox, and Experience the Best Skateboarding Gameplay in the Franchise

    Watch the skate. Early Access Release Date Trailer HERE.
    REDWOOD CITY, Calif.----
    Today, Electronic Arts Inc.and Full Circle announced that skate., the next chapter of the award-winning skateboarding video game franchise, will launch into Early Access on September 16 for PlayStation® 5, Xbox Series X|S, PlayStation® 4, Xbox One, and PC via Steam, Epic Games Store and EA app. skate. is free-to-download, cross-platform,* and cross-progression,* making it as accessible as possible for both longtime skate. franchise fans, and newcomers alike.Set in the vibrant city of San Vansterdam, skate. is a multiplayer skateboarding destination offering a massive open world where players discover unique skate spots, land insane tricks and connect - or compete - with friends online. With four unique neighborhoods - Hedgemont, Gullcrest, Market Mile and Brickswich - each offering its own distinct vibe and challenges, the city is a huge playground for skaters. From parks and plazas to rooftops and massive ramps, every corner is packed with skateable spots, including the House of Rolling Reverence, a former church transformed into a trick haven for skaters.At the core of skate. is the restored and improved Flick-It System, brought back to life through the Frostbite™ Engine to deliver the best skateboarding experience we have ever offered. With unparalleled precision and control, Flick-It brings the magic of the franchise back to life for a new generation of players. skate. also“skate. is not just a return, it’s a complete evolution of the franchise that’s built to last," said Mike McCartney, Executive Producer of skate. “Our goal with skate. is to capture the freedom, creative expression and community of skateboarding, and share it with as many people as possible. From day one, our priority has been to honor the legacy of the franchise while pushing it into a bold new future - one built in partnership with our players.”In skate., players can discover new ways to explore and get vertical with new off-board controls, giving them total freedom to roam, climb and find epic new spots. Additional features like Quick Drop allow players to place ramps, rails, benches and more anywhere in the world to fine-tune their perfect spot. skate. offers players the ability to find their own fun with endless activities, including rotating world map challenges - such as Line Challenges, Own The Spot and Sessions - as well as high-energy Throwdowns with friends. The new Spectate mode lets players instantly find the action and use Spectaport to jump straight into any live session.Collaborative development with skate. fans and the community have always been a priority throughout our development process. Player feedback has been welcome all throughout playtesting and something Full Circle will continue to look at during the game’s Early Access period. During Early Access, players can expect to see new content every season, offering fresh challenges, cosmetics, music, world updates, and new events each season.“Community is the heart of skateboarding, and it’s the heart of skate.,” said Jeff Seamster, Head of Creative on skate. “From day one, we’ve aimed to create an open, welcoming space shaped by players. We’ve built this game alongside our community - listening, learning and evolving together. Whether you’re a seasoned skater or just dropped in, skate. is a place to express yourself, connect and grow. No gatekeepers, no barriers - just a city built for skating and a community that keeps it alive. Early Access is a huge milestone in that journey, and we’re hyped to keep growing San Vansterdam with our crew around the world.”skate. launches into Early Access on September 16 on PlayStation® 5, Xbox Series X|S, PlayStation® 4, Xbox One & PC via Steam, Epic Games Store and EA app. Stay tuned - there’s much more to come from skate.For more information on skate., visit: & restrictions apply. See for details.PRESS ASSETS ARE AVAILABLE AT EAPressPortal.comAbout Electronic ArtsElectronic Artsis a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.In fiscal year 2025, EA posted GAAP net revenue of approximately billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS FC™, Battlefield™, Apex Legends™, The Sims™, EA SPORTS™ Madden NFL, EA SPORTS™ College Football, Need for Speed™, Dragon Age™, Titanfall™, Plants vs. Zombies™ and EA SPORTS F1®. More information about EA is available at www.ea.com/news.EA, EA SPORTS, EA SPORTS FC, Battlefield, Need for Speed, Apex Legends, The Sims, Dragon Age, Titanfall, and Plants vs. Zombies are trademarks of Electronic Arts Inc. John Madden, NFL, and F1 are the property of their respective owners and used with permission.

    Jino Talens
    Integrated Comms Director
    jtalens@ea.com
    Source: Electronic Arts Inc.

    Multimedia Files:
    #full #circle #reveal #september #early
    EA and Full Circle Reveal September 16 Early Access Release Date for skate.
    August 26, 2025 Get Ready to Explore San Vansterdam, an Ever-Evolving Skateboarding Sandbox, and Experience the Best Skateboarding Gameplay in the Franchise Watch the skate. Early Access Release Date Trailer HERE. REDWOOD CITY, Calif.---- Today, Electronic Arts Inc.and Full Circle announced that skate., the next chapter of the award-winning skateboarding video game franchise, will launch into Early Access on September 16 for PlayStation® 5, Xbox Series X|S, PlayStation® 4, Xbox One, and PC via Steam, Epic Games Store and EA app. skate. is free-to-download, cross-platform,* and cross-progression,* making it as accessible as possible for both longtime skate. franchise fans, and newcomers alike.Set in the vibrant city of San Vansterdam, skate. is a multiplayer skateboarding destination offering a massive open world where players discover unique skate spots, land insane tricks and connect - or compete - with friends online. With four unique neighborhoods - Hedgemont, Gullcrest, Market Mile and Brickswich - each offering its own distinct vibe and challenges, the city is a huge playground for skaters. From parks and plazas to rooftops and massive ramps, every corner is packed with skateable spots, including the House of Rolling Reverence, a former church transformed into a trick haven for skaters.At the core of skate. is the restored and improved Flick-It System, brought back to life through the Frostbite™ Engine to deliver the best skateboarding experience we have ever offered. With unparalleled precision and control, Flick-It brings the magic of the franchise back to life for a new generation of players. skate. also“skate. is not just a return, it’s a complete evolution of the franchise that’s built to last," said Mike McCartney, Executive Producer of skate. “Our goal with skate. is to capture the freedom, creative expression and community of skateboarding, and share it with as many people as possible. From day one, our priority has been to honor the legacy of the franchise while pushing it into a bold new future - one built in partnership with our players.”In skate., players can discover new ways to explore and get vertical with new off-board controls, giving them total freedom to roam, climb and find epic new spots. Additional features like Quick Drop allow players to place ramps, rails, benches and more anywhere in the world to fine-tune their perfect spot. skate. offers players the ability to find their own fun with endless activities, including rotating world map challenges - such as Line Challenges, Own The Spot and Sessions - as well as high-energy Throwdowns with friends. The new Spectate mode lets players instantly find the action and use Spectaport to jump straight into any live session.Collaborative development with skate. fans and the community have always been a priority throughout our development process. Player feedback has been welcome all throughout playtesting and something Full Circle will continue to look at during the game’s Early Access period. During Early Access, players can expect to see new content every season, offering fresh challenges, cosmetics, music, world updates, and new events each season.“Community is the heart of skateboarding, and it’s the heart of skate.,” said Jeff Seamster, Head of Creative on skate. “From day one, we’ve aimed to create an open, welcoming space shaped by players. We’ve built this game alongside our community - listening, learning and evolving together. Whether you’re a seasoned skater or just dropped in, skate. is a place to express yourself, connect and grow. No gatekeepers, no barriers - just a city built for skating and a community that keeps it alive. Early Access is a huge milestone in that journey, and we’re hyped to keep growing San Vansterdam with our crew around the world.”skate. launches into Early Access on September 16 on PlayStation® 5, Xbox Series X|S, PlayStation® 4, Xbox One & PC via Steam, Epic Games Store and EA app. Stay tuned - there’s much more to come from skate.For more information on skate., visit: & restrictions apply. See for details.PRESS ASSETS ARE AVAILABLE AT EAPressPortal.comAbout Electronic ArtsElectronic Artsis a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.In fiscal year 2025, EA posted GAAP net revenue of approximately billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS FC™, Battlefield™, Apex Legends™, The Sims™, EA SPORTS™ Madden NFL, EA SPORTS™ College Football, Need for Speed™, Dragon Age™, Titanfall™, Plants vs. Zombies™ and EA SPORTS F1®. More information about EA is available at www.ea.com/news.EA, EA SPORTS, EA SPORTS FC, Battlefield, Need for Speed, Apex Legends, The Sims, Dragon Age, Titanfall, and Plants vs. Zombies are trademarks of Electronic Arts Inc. John Madden, NFL, and F1 are the property of their respective owners and used with permission. Jino Talens Integrated Comms Director jtalens@ea.com Source: Electronic Arts Inc. Multimedia Files: #full #circle #reveal #september #early
    EA and Full Circle Reveal September 16 Early Access Release Date for skate.
    news.ea.com
    August 26, 2025 Get Ready to Explore San Vansterdam, an Ever-Evolving Skateboarding Sandbox, and Experience the Best Skateboarding Gameplay in the Franchise Watch the skate. Early Access Release Date Trailer HERE. REDWOOD CITY, Calif.--(BUSINESS WIRE)-- Today, Electronic Arts Inc. (NASDAQ: EA) and Full Circle announced that skate., the next chapter of the award-winning skateboarding video game franchise, will launch into Early Access on September 16 for PlayStation® 5, Xbox Series X|S, PlayStation® 4, Xbox One, and PC via Steam, Epic Games Store and EA app. skate. is free-to-download, cross-platform,* and cross-progression,* making it as accessible as possible for both longtime skate. franchise fans, and newcomers alike.Set in the vibrant city of San Vansterdam, skate. is a multiplayer skateboarding destination offering a massive open world where players discover unique skate spots, land insane tricks and connect - or compete - with friends online. With four unique neighborhoods - Hedgemont, Gullcrest, Market Mile and Brickswich - each offering its own distinct vibe and challenges, the city is a huge playground for skaters. From parks and plazas to rooftops and massive ramps, every corner is packed with skateable spots, including the House of Rolling Reverence, a former church transformed into a trick haven for skaters.At the core of skate. is the restored and improved Flick-It System, brought back to life through the Frostbite™ Engine to deliver the best skateboarding experience we have ever offered. With unparalleled precision and control, Flick-It brings the magic of the franchise back to life for a new generation of players. skate. also“skate. is not just a return, it’s a complete evolution of the franchise that’s built to last," said Mike McCartney, Executive Producer of skate. “Our goal with skate. is to capture the freedom, creative expression and community of skateboarding, and share it with as many people as possible. From day one, our priority has been to honor the legacy of the franchise while pushing it into a bold new future - one built in partnership with our players.”In skate., players can discover new ways to explore and get vertical with new off-board controls, giving them total freedom to roam, climb and find epic new spots. Additional features like Quick Drop allow players to place ramps, rails, benches and more anywhere in the world to fine-tune their perfect spot. skate. offers players the ability to find their own fun with endless activities, including rotating world map challenges - such as Line Challenges, Own The Spot and Sessions - as well as high-energy Throwdowns with friends. The new Spectate mode lets players instantly find the action and use Spectaport to jump straight into any live session.Collaborative development with skate. fans and the community have always been a priority throughout our development process. Player feedback has been welcome all throughout playtesting and something Full Circle will continue to look at during the game’s Early Access period. During Early Access, players can expect to see new content every season, offering fresh challenges, cosmetics, music, world updates, and new events each season.“Community is the heart of skateboarding, and it’s the heart of skate.,” said Jeff Seamster, Head of Creative on skate. “From day one, we’ve aimed to create an open, welcoming space shaped by players. We’ve built this game alongside our community - listening, learning and evolving together. Whether you’re a seasoned skater or just dropped in, skate. is a place to express yourself, connect and grow. No gatekeepers, no barriers - just a city built for skating and a community that keeps it alive. Early Access is a huge milestone in that journey, and we’re hyped to keep growing San Vansterdam with our crew around the world.”skate. launches into Early Access on September 16 on PlayStation® 5, Xbox Series X|S, PlayStation® 4, Xbox One & PC via Steam, Epic Games Store and EA app. Stay tuned - there’s much more to come from skate.For more information on skate., visit: https://www.ea.com/games/skate/skate.*Conditions & restrictions apply. See https://go.ea.com/skate-cross-play for details.PRESS ASSETS ARE AVAILABLE AT EAPressPortal.comAbout Electronic ArtsElectronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.In fiscal year 2025, EA posted GAAP net revenue of approximately $7.5 billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS FC™, Battlefield™, Apex Legends™, The Sims™, EA SPORTS™ Madden NFL, EA SPORTS™ College Football, Need for Speed™, Dragon Age™, Titanfall™, Plants vs. Zombies™ and EA SPORTS F1®. More information about EA is available at www.ea.com/news.EA, EA SPORTS, EA SPORTS FC, Battlefield, Need for Speed, Apex Legends, The Sims, Dragon Age, Titanfall, and Plants vs. Zombies are trademarks of Electronic Arts Inc. John Madden, NFL, and F1 are the property of their respective owners and used with permission. Jino Talens Integrated Comms Director jtalens@ea.com Source: Electronic Arts Inc. Multimedia Files:
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  • Lumines Arise launches Nov 11, PS5 demo available now

    Since we first announced Lumines Arise during the State of Play in June, we’ve been inundated with the same question from fans: When will the demo be available?! And the answer is…right now! You can play the limited-time Lumines Arise Demo on PlayStation 5 now through September 3 and try out three single-player stages and help us network test the all-new multiplayer Burst Battle mode.

    We also have a release date for the full game—November 11, 2025. Pre-orders start today—go to the PS Store page for that and to download the demo.

    Lumines for all

    Never played a Lumines game before? Or forgot how it works? Or never “got it” in the first place? Good news: Arise is incredibly easy for anyone to get into, thanks to an excellent interactive tutorial that walks you through everything, step-by-step.The Demo only features one difficulty, but you’ll also find robust options to fit every play style under “Accessibility” in the Options menu. Want to just groove to the music and not worry about time pressure, or a “Game Over” when you top out? Try the “No Stress Lumines” options for that! Want to strip away the visual flourishes to focus more on the gameplay? There’s options for that! Or playing on your PlayStation Portal and want to zoom in to get the most out of your portable screen real estate? There’s options for that, too!

    Play Video

    An all-new multiplayer experience

    Burst Battle represents a complete reinvention of multiplayer Lumines, borrowing from the competitive-puzzle-game greats, but adding a twist all its own.

    Now, both players have an entire playfield to themselves and can send garbage blocks to attack their opponent. You generate these attacks by clearing 2×2Squares, or by triggering the all-new Burst mechanic. The bigger the Burst, the larger the deluge your opponent will face! Meanwhile, garbage blocks can pile up on the sides, shrinking the available playfield—only matching blocks adjacent to garbage will clear it out. This ebb and flow can get super tense and really fun, I hope you try it out!

    The Demo features a taste of Burst Battle via matchmaking, but the full version of the game will offer friend / CPU matches, custom matches, and local play. And you’ll get to select your favorite stage music / block-visuals that you unlocked in the single-player Journey mode to use in multiplayer; it’s kind of like having your own theme song as you head into battle!

    Everyone’s here—including Astro Bot?

    Starting today, you can pre-order the Standard or Digital Deluxe Edition of Lumines Arise on PlayStation Store. And as mentioned above, PS Plus members get a 10% discount on the pre-order.

    The Digital Deluxe Editionincludes the full game and four exclusive Loomii in-game avatars. You can customize your Loomii in-game to match your personality, and the set in the Digital Deluxe Edition includes skins based on Tetris Effect: Connected, Rez Infinite, Humanity, and, what’s this—Astro Bot is appearing as a guest as well! A big thank you to our friends at Team Asobi for making this crossover possible. The image above is just a preview—the final look of these avatars will be revealed soon.

    Also, because it wouldn’t be Lumines Arise news without some new music, a new single from the soundtrack has been released. Hydelic’s hypnotically thumping anthem “Dreamland” is the sonic backdrop of the Chameleon Groove stage from the Demo, and is available now on Bandcamp with a release soon on your favorite streaming services. We know that after you play the demo, you’ll want to add this to your favorite daily playlist.

    A quick note for PS VR2 owners: unfortunately VR mode couldn’t make it in time for this demo, but we can confirm it will be available at launch on November 11! Thank you for all your passion and excitement for VR, and in this case, for your patience.We hope you’ll check out the Demo, tell us what you think, and get ready for the launch of the full game on November 11.
    #lumines #arise #launches #nov #ps5
    Lumines Arise launches Nov 11, PS5 demo available now
    Since we first announced Lumines Arise during the State of Play in June, we’ve been inundated with the same question from fans: When will the demo be available?! And the answer is…right now! You can play the limited-time Lumines Arise Demo on PlayStation 5 now through September 3 and try out three single-player stages and help us network test the all-new multiplayer Burst Battle mode. We also have a release date for the full game—November 11, 2025. Pre-orders start today—go to the PS Store page for that and to download the demo. Lumines for all Never played a Lumines game before? Or forgot how it works? Or never “got it” in the first place? Good news: Arise is incredibly easy for anyone to get into, thanks to an excellent interactive tutorial that walks you through everything, step-by-step.The Demo only features one difficulty, but you’ll also find robust options to fit every play style under “Accessibility” in the Options menu. Want to just groove to the music and not worry about time pressure, or a “Game Over” when you top out? Try the “No Stress Lumines” options for that! Want to strip away the visual flourishes to focus more on the gameplay? There’s options for that! Or playing on your PlayStation Portal and want to zoom in to get the most out of your portable screen real estate? There’s options for that, too! Play Video An all-new multiplayer experience Burst Battle represents a complete reinvention of multiplayer Lumines, borrowing from the competitive-puzzle-game greats, but adding a twist all its own. Now, both players have an entire playfield to themselves and can send garbage blocks to attack their opponent. You generate these attacks by clearing 2×2Squares, or by triggering the all-new Burst mechanic. The bigger the Burst, the larger the deluge your opponent will face! Meanwhile, garbage blocks can pile up on the sides, shrinking the available playfield—only matching blocks adjacent to garbage will clear it out. This ebb and flow can get super tense and really fun, I hope you try it out! The Demo features a taste of Burst Battle via matchmaking, but the full version of the game will offer friend / CPU matches, custom matches, and local play. And you’ll get to select your favorite stage music / block-visuals that you unlocked in the single-player Journey mode to use in multiplayer; it’s kind of like having your own theme song as you head into battle! Everyone’s here—including Astro Bot? Starting today, you can pre-order the Standard or Digital Deluxe Edition of Lumines Arise on PlayStation Store. And as mentioned above, PS Plus members get a 10% discount on the pre-order. The Digital Deluxe Editionincludes the full game and four exclusive Loomii in-game avatars. You can customize your Loomii in-game to match your personality, and the set in the Digital Deluxe Edition includes skins based on Tetris Effect: Connected, Rez Infinite, Humanity, and, what’s this—Astro Bot is appearing as a guest as well! A big thank you to our friends at Team Asobi for making this crossover possible. The image above is just a preview—the final look of these avatars will be revealed soon. Also, because it wouldn’t be Lumines Arise news without some new music, a new single from the soundtrack has been released. Hydelic’s hypnotically thumping anthem “Dreamland” is the sonic backdrop of the Chameleon Groove stage from the Demo, and is available now on Bandcamp with a release soon on your favorite streaming services. We know that after you play the demo, you’ll want to add this to your favorite daily playlist. A quick note for PS VR2 owners: unfortunately VR mode couldn’t make it in time for this demo, but we can confirm it will be available at launch on November 11! Thank you for all your passion and excitement for VR, and in this case, for your patience.We hope you’ll check out the Demo, tell us what you think, and get ready for the launch of the full game on November 11. #lumines #arise #launches #nov #ps5
    Lumines Arise launches Nov 11, PS5 demo available now
    blog.playstation.com
    Since we first announced Lumines Arise during the State of Play in June, we’ve been inundated with the same question from fans: When will the demo be available?! And the answer is…right now! You can play the limited-time Lumines Arise Demo on PlayStation 5 now through September 3 and try out three single-player stages and help us network test the all-new multiplayer Burst Battle mode. We also have a release date for the full game—November 11, 2025. Pre-orders start today (and include a 10% discount for PS Plus subscribers!)—go to the PS Store page for that and to download the demo. Lumines for all Never played a Lumines game before? Or forgot how it works? Or never “got it” in the first place? Good news: Arise is incredibly easy for anyone to get into, thanks to an excellent interactive tutorial that walks you through everything, step-by-step. (And even old pros won’t wanna miss the intro to new mechanics like Burst!) The Demo only features one difficulty (Easy – the final game will have four different levels), but you’ll also find robust options to fit every play style under “Accessibility” in the Options menu. Want to just groove to the music and not worry about time pressure, or a “Game Over” when you top out? Try the “No Stress Lumines” options for that! Want to strip away the visual flourishes to focus more on the gameplay? There’s options for that! Or playing on your PlayStation Portal and want to zoom in to get the most out of your portable screen real estate? There’s options for that, too! Play Video An all-new multiplayer experience Burst Battle represents a complete reinvention of multiplayer Lumines, borrowing from the competitive-puzzle-game greats, but adding a twist all its own. Now, both players have an entire playfield to themselves and can send garbage blocks to attack their opponent. You generate these attacks by clearing 2×2 (or larger) Squares, or by triggering the all-new Burst mechanic (where you have a few Timeline passes to build a single color match as large as possible). The bigger the Burst, the larger the deluge your opponent will face! Meanwhile, garbage blocks can pile up on the sides, shrinking the available playfield—only matching blocks adjacent to garbage will clear it out. This ebb and flow can get super tense and really fun, I hope you try it out! The Demo features a taste of Burst Battle via matchmaking, but the full version of the game will offer friend / CPU matches, custom matches, and local play. And you’ll get to select your favorite stage music / block-visuals that you unlocked in the single-player Journey mode to use in multiplayer; it’s kind of like having your own theme song as you head into battle! Everyone’s here—including Astro Bot? Starting today, you can pre-order the Standard or Digital Deluxe Edition of Lumines Arise on PlayStation Store. And as mentioned above, PS Plus members get a 10% discount on the pre-order. The Digital Deluxe Edition (also available as an upgrade to the Standard Edition) includes the full game and four exclusive Loomii in-game avatars. You can customize your Loomii in-game to match your personality, and the set in the Digital Deluxe Edition includes skins based on Tetris Effect: Connected, Rez Infinite, Humanity, and, what’s this—Astro Bot is appearing as a guest as well! A big thank you to our friends at Team Asobi for making this crossover possible. The image above is just a preview—the final look of these avatars will be revealed soon. Also, because it wouldn’t be Lumines Arise news without some new music, a new single from the soundtrack has been released. Hydelic’s hypnotically thumping anthem “Dreamland” is the sonic backdrop of the Chameleon Groove stage from the Demo, and is available now on Bandcamp with a release soon on your favorite streaming services. We know that after you play the demo, you’ll want to add this to your favorite daily playlist. A quick note for PS VR2 owners: unfortunately VR mode couldn’t make it in time for this demo, but we can confirm it will be available at launch on November 11! Thank you for all your passion and excitement for VR, and in this case, for your patience. (And maybe you’ll get a glimpse of Arise in VR somewhere sometime before launch after all…?) We hope you’ll check out the Demo, tell us what you think, and get ready for the launch of the full game on November 11.
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  • Pokemon Go Tales of Transformation Season Brings Fresh Content in September

    Pokemon Go developer Scopely has revealed new details on the game's next season, Tales of Transformation. The season will start on September 2 and will run through December 2, with some of the highlights including a new transformation for a legendary Pokemon, more Mega Pokemon, and a few new pocket monsters will be coming to the game.Kicking things off is confirmation that Keldeo will be able to transform into its Resolute Form during a season-long Special Research journey. In the Pokemon games, this form gives the mythical Pokemon more power and speed, and players who have already caught Keldeo can earn Keldeo Candy to power it up further. Fans of Mega Pokemon can look forward to Mega Raid Days throughout the season, as Mega Sharpedo, Mega Camerupt, and Mega Metagross will all appear during this event. There'll also be new Dynamax and Gigantamax Pokemon appearing during Tales of Transformation, like Dynamax Abra, Dynamax Duraludon, and Gigantamax Garbodor. Anyone looking to capture some new critters can also hunt for Dripplin and Hydrapple next month.Continue Reading at GameSpot
    #pokemon #tales #transformation #season #brings
    Pokemon Go Tales of Transformation Season Brings Fresh Content in September
    Pokemon Go developer Scopely has revealed new details on the game's next season, Tales of Transformation. The season will start on September 2 and will run through December 2, with some of the highlights including a new transformation for a legendary Pokemon, more Mega Pokemon, and a few new pocket monsters will be coming to the game.Kicking things off is confirmation that Keldeo will be able to transform into its Resolute Form during a season-long Special Research journey. In the Pokemon games, this form gives the mythical Pokemon more power and speed, and players who have already caught Keldeo can earn Keldeo Candy to power it up further. Fans of Mega Pokemon can look forward to Mega Raid Days throughout the season, as Mega Sharpedo, Mega Camerupt, and Mega Metagross will all appear during this event. There'll also be new Dynamax and Gigantamax Pokemon appearing during Tales of Transformation, like Dynamax Abra, Dynamax Duraludon, and Gigantamax Garbodor. Anyone looking to capture some new critters can also hunt for Dripplin and Hydrapple next month.Continue Reading at GameSpot #pokemon #tales #transformation #season #brings
    Pokemon Go Tales of Transformation Season Brings Fresh Content in September
    www.gamespot.com
    Pokemon Go developer Scopely has revealed new details on the game's next season, Tales of Transformation. The season will start on September 2 and will run through December 2, with some of the highlights including a new transformation for a legendary Pokemon, more Mega Pokemon, and a few new pocket monsters will be coming to the game.Kicking things off is confirmation that Keldeo will be able to transform into its Resolute Form during a season-long Special Research journey. In the Pokemon games, this form gives the mythical Pokemon more power and speed, and players who have already caught Keldeo can earn Keldeo Candy to power it up further. Fans of Mega Pokemon can look forward to Mega Raid Days throughout the season, as Mega Sharpedo, Mega Camerupt, and Mega Metagross will all appear during this event. There'll also be new Dynamax and Gigantamax Pokemon appearing during Tales of Transformation, like Dynamax Abra, Dynamax Duraludon, and Gigantamax Garbodor. Anyone looking to capture some new critters can also hunt for Dripplin and Hydrapple next month.Continue Reading at GameSpot
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  • World of Warcraft's Midnight Controvery Explained

    Ideally, now would be a great time to be a World of Warcraft fan, considering the recent Gamescom reveal of the Midnight expansion scheduled for next year. There are many noteworthy Midnight features to keep an eye on, even outside of player housing, if that is not something World of Warcraft fans are excited about. This includes the new Prey system that allows players to defeat powerful mobs to get cosmetic rewards, the addition of the Haranir as a playable race, a third Demon Hunter spec, extra talent points and Apex Talents, and more. However, the reveal has landed poorly among some fans for a plethora of reasons.
    #world #warcraft039s #midnight #controvery #explained
    World of Warcraft's Midnight Controvery Explained
    Ideally, now would be a great time to be a World of Warcraft fan, considering the recent Gamescom reveal of the Midnight expansion scheduled for next year. There are many noteworthy Midnight features to keep an eye on, even outside of player housing, if that is not something World of Warcraft fans are excited about. This includes the new Prey system that allows players to defeat powerful mobs to get cosmetic rewards, the addition of the Haranir as a playable race, a third Demon Hunter spec, extra talent points and Apex Talents, and more. However, the reveal has landed poorly among some fans for a plethora of reasons. #world #warcraft039s #midnight #controvery #explained
    World of Warcraft's Midnight Controvery Explained
    gamerant.com
    Ideally, now would be a great time to be a World of Warcraft fan, considering the recent Gamescom reveal of the Midnight expansion scheduled for next year. There are many noteworthy Midnight features to keep an eye on, even outside of player housing, if that is not something World of Warcraft fans are excited about. This includes the new Prey system that allows players to defeat powerful mobs to get cosmetic rewards, the addition of the Haranir as a playable race, a third Demon Hunter spec, extra talent points and Apex Talents, and more. However, the reveal has landed poorly among some fans for a plethora of reasons.
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  • Lost In Space Limited Edition 4K Blu-Ray Preorders Are 50% Off

    Lost in Space Limited Edition| Releases September 2 Preorder Amazon is offering a 50% discount on Arrow Video's upcoming 4K Blu-ray restoration of Lost in Space. Lost in Space Limited Edition is available to preorder for onlyahead of its September 2 release.Directed by Stephen Hopkins, the sci-fi film starring Gary Oldman and William Hurt wasn't warmly received in 1998. To be fair, the original 1960s TV series it was based on wasn't a critical success either. Nevertheless, the film and series were commercial successes, and both are considered cult classics today. Netflix even created a reimagining of the original series back in 2018 that ran for three seasons.If you enjoyed the Netflix series but haven't watched the film, the new 4K Blu-ray edition should be the best way to watch it going forward. For longtime Lost in Space fans, the Limited Edition, like all of Arrow Video's restorations of classic films, looks like a cool collector's item.Continue Reading at GameSpot
    #lost #space #limited #edition #bluray
    Lost In Space Limited Edition 4K Blu-Ray Preorders Are 50% Off
    Lost in Space Limited Edition| Releases September 2 Preorder Amazon is offering a 50% discount on Arrow Video's upcoming 4K Blu-ray restoration of Lost in Space. Lost in Space Limited Edition is available to preorder for onlyahead of its September 2 release.Directed by Stephen Hopkins, the sci-fi film starring Gary Oldman and William Hurt wasn't warmly received in 1998. To be fair, the original 1960s TV series it was based on wasn't a critical success either. Nevertheless, the film and series were commercial successes, and both are considered cult classics today. Netflix even created a reimagining of the original series back in 2018 that ran for three seasons.If you enjoyed the Netflix series but haven't watched the film, the new 4K Blu-ray edition should be the best way to watch it going forward. For longtime Lost in Space fans, the Limited Edition, like all of Arrow Video's restorations of classic films, looks like a cool collector's item.Continue Reading at GameSpot #lost #space #limited #edition #bluray
    Lost In Space Limited Edition 4K Blu-Ray Preorders Are 50% Off
    www.gamespot.com
    Lost in Space Limited Edition (4K Blu-ray) $25 (was $50) | Releases September 2 Preorder at Amazon Amazon is offering a 50% discount on Arrow Video's upcoming 4K Blu-ray restoration of Lost in Space. Lost in Space Limited Edition is available to preorder for only $25 (was $50) ahead of its September 2 release.Directed by Stephen Hopkins, the sci-fi film starring Gary Oldman and William Hurt wasn't warmly received in 1998. To be fair, the original 1960s TV series it was based on wasn't a critical success either. Nevertheless, the film and series were commercial successes, and both are considered cult classics today. Netflix even created a reimagining of the original series back in 2018 that ran for three seasons.If you enjoyed the Netflix series but haven't watched the film, the new 4K Blu-ray edition should be the best way to watch it going forward. For longtime Lost in Space fans, the Limited Edition, like all of Arrow Video's restorations of classic films, looks like a cool collector's item.Continue Reading at GameSpot
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  • Metal Gear Solid Delta: Snake Eater developer interview

    Metal Gear Solid Delta: Snake Eater, launching August 28 on PlayStation 5, is a remake of the 2004 PlayStation 2 classic, Metal Gear Solid 3: Snake Eater. I had a conversation with the developers during a Tokyo press event to discuss the upcoming remake and its development process. 

    ​​

    Faithfully replicating the thrill and impact of the original

    PlayStation Blog: How important was it to your team to create a game that stayed true to the original?

    Noriaki Okamura: We began this project with the intention of bringing a 20-year-old game to the present day. While we updated the graphics and certain game mechanics to ensure today’s players could fully enjoy the experience, we wanted to stay true to the original as much as possible.

    What challenges did your team face during development, and what specific adjustments were implemented?

    Okamura: I had no intention of altering the original story, so I insisted that we can just update the game graphics. Korekado disagreed and warned me that that approach will not work, but I initially had the team re-create the game just with new character models. Although the graphics improved, they appeared doll-like and unrealistic, so I finally realized that my plan was inadequate.

    Yuji Korekado: We began by reworking the animation and game mechanics. We implemented animation programming that didn’t exist two decades ago to make the game more realistic, but that also meant we couldn’t reproduce the original game mechanics. Metal Gear is a stealth game, so it’s crucial for players to be able to make precise movements. We put in a lot of effort to replicate the same feel as the original, while maintaining realism.

    Are there any areas of the game that you wanted to recreate as faithfully as possible?

    Korekado: We made sure that the jungle looked as realistic as possible. We devoted a lot of time modeling every fine detail like leaves, grass, and moss covering the ground. Since the perspective shifts along with the character’s movements, players will get a closer look at the ground when they’re crouching or crawling. To make sure the environment was immersive from every angle, we carefully crafted every element with great precision.

    ​​

    Have any enhancements been made compared to the original PS2 version?

    Korekado: We enhanced the visuals to be more intuitive. Thanks to increased memory and much faster speeds the user experience has improved significantly, including faster transitions to the Survival Viewer or having a quick menu to swap uniforms. On top of that, the audio improvements are remarkable. Sound absorption rates vary depending on the materials of the walls and floors, which allows players to detect enemies behind walls or nearby animals intuitively. In areas like caves and long corridors, unique echo parameters help distinguish different environments, which I think is a major advancement for stealth gameplay.

    Extra content for players to enjoy diverse gameplay

    The remake features Fox Hunt, a new online multiplayer mode. Why did you include this in the game instead of Metal Gear Online?

    Yu Sahara: The remake features significantly enhanced graphics, so we explored various online modes that aligned with these improvements. We decided to focus on stealth, sneaking, and survival, since those are also the key pillars of the main game. We landed on a concept that is based on hide-and-seek, that is classic Metal Gear, while also being reminiscent of the stealth missions featured in the earlier MGO.

    Can players earn rewards by playing the Fox Hunt mode?

    Sahara: While there are no items that can be transferred to the main game, players can unlock rewards like new camouflage options by playing Fox Hunt multiple times.

    Were there any challenges or specific areas of focus while remaking Snake vs Monkey mode?

    Taiga Ishigami: Our main goal was to make Pipo Monkey even more charming, cute, and entertaining. We developed new character actions, including the “Gotcha!” motion, and each animation and sound effect were carefully reviewed to ensure it captured Pipo Monkey’s personality. If anything felt off, we made changes right away.

    I heard the new Snake vs Monkey mode features an Astro Bot collab.

    Ishigami: Yes, a couple of bots from the Astro Bot game will make an appearance, and you can capture them just like the Pipo Monkeys. Capturing these bots isn’t required to finish the levels, but you’ll receive unique rewards if you do. Depending on the level, either a standard bot or a Pipo Monkey bot will be hidden away, so be sure to keep an eye out for them.

    ​​

    Do you have any final words for new players as well as longtime fans of the original game?

    Okamura: I rarely cry when playing games, but I remember bawling my eyes out while playing the original Metal Gear Solid 3. The development of Metal Gear Solid Delta: Snake Eater was driven by our goal to faithfully capture the impact and thrill that players felt two decades ago. Metal Gear Solid 3 is the ultimate example of storytelling in games, and having dreamed of making a game like this, I now feel a sense of fulfillment. I hope everyone enjoys the story as much as I do.

    Metal Gear Solid Delta: Snake Eater arrives on PS5 on August 28. 

    Read a new hands-on report with the game.
    #metal #gear #solid #delta #snake
    Metal Gear Solid Delta: Snake Eater developer interview
    Metal Gear Solid Delta: Snake Eater, launching August 28 on PlayStation 5, is a remake of the 2004 PlayStation 2 classic, Metal Gear Solid 3: Snake Eater. I had a conversation with the developers during a Tokyo press event to discuss the upcoming remake and its development process.  ​​ Faithfully replicating the thrill and impact of the original PlayStation Blog: How important was it to your team to create a game that stayed true to the original? Noriaki Okamura: We began this project with the intention of bringing a 20-year-old game to the present day. While we updated the graphics and certain game mechanics to ensure today’s players could fully enjoy the experience, we wanted to stay true to the original as much as possible. What challenges did your team face during development, and what specific adjustments were implemented? Okamura: I had no intention of altering the original story, so I insisted that we can just update the game graphics. Korekado disagreed and warned me that that approach will not work, but I initially had the team re-create the game just with new character models. Although the graphics improved, they appeared doll-like and unrealistic, so I finally realized that my plan was inadequate. Yuji Korekado: We began by reworking the animation and game mechanics. We implemented animation programming that didn’t exist two decades ago to make the game more realistic, but that also meant we couldn’t reproduce the original game mechanics. Metal Gear is a stealth game, so it’s crucial for players to be able to make precise movements. We put in a lot of effort to replicate the same feel as the original, while maintaining realism. Are there any areas of the game that you wanted to recreate as faithfully as possible? Korekado: We made sure that the jungle looked as realistic as possible. We devoted a lot of time modeling every fine detail like leaves, grass, and moss covering the ground. Since the perspective shifts along with the character’s movements, players will get a closer look at the ground when they’re crouching or crawling. To make sure the environment was immersive from every angle, we carefully crafted every element with great precision. ​​ Have any enhancements been made compared to the original PS2 version? Korekado: We enhanced the visuals to be more intuitive. Thanks to increased memory and much faster speeds the user experience has improved significantly, including faster transitions to the Survival Viewer or having a quick menu to swap uniforms. On top of that, the audio improvements are remarkable. Sound absorption rates vary depending on the materials of the walls and floors, which allows players to detect enemies behind walls or nearby animals intuitively. In areas like caves and long corridors, unique echo parameters help distinguish different environments, which I think is a major advancement for stealth gameplay. Extra content for players to enjoy diverse gameplay The remake features Fox Hunt, a new online multiplayer mode. Why did you include this in the game instead of Metal Gear Online? Yu Sahara: The remake features significantly enhanced graphics, so we explored various online modes that aligned with these improvements. We decided to focus on stealth, sneaking, and survival, since those are also the key pillars of the main game. We landed on a concept that is based on hide-and-seek, that is classic Metal Gear, while also being reminiscent of the stealth missions featured in the earlier MGO. Can players earn rewards by playing the Fox Hunt mode? Sahara: While there are no items that can be transferred to the main game, players can unlock rewards like new camouflage options by playing Fox Hunt multiple times. Were there any challenges or specific areas of focus while remaking Snake vs Monkey mode? Taiga Ishigami: Our main goal was to make Pipo Monkey even more charming, cute, and entertaining. We developed new character actions, including the “Gotcha!” motion, and each animation and sound effect were carefully reviewed to ensure it captured Pipo Monkey’s personality. If anything felt off, we made changes right away. I heard the new Snake vs Monkey mode features an Astro Bot collab. Ishigami: Yes, a couple of bots from the Astro Bot game will make an appearance, and you can capture them just like the Pipo Monkeys. Capturing these bots isn’t required to finish the levels, but you’ll receive unique rewards if you do. Depending on the level, either a standard bot or a Pipo Monkey bot will be hidden away, so be sure to keep an eye out for them. ​​ Do you have any final words for new players as well as longtime fans of the original game? Okamura: I rarely cry when playing games, but I remember bawling my eyes out while playing the original Metal Gear Solid 3. The development of Metal Gear Solid Delta: Snake Eater was driven by our goal to faithfully capture the impact and thrill that players felt two decades ago. Metal Gear Solid 3 is the ultimate example of storytelling in games, and having dreamed of making a game like this, I now feel a sense of fulfillment. I hope everyone enjoys the story as much as I do. Metal Gear Solid Delta: Snake Eater arrives on PS5 on August 28.  Read a new hands-on report with the game. #metal #gear #solid #delta #snake
    Metal Gear Solid Delta: Snake Eater developer interview
    blog.playstation.com
    Metal Gear Solid Delta: Snake Eater, launching August 28 on PlayStation 5, is a remake of the 2004 PlayStation 2 classic, Metal Gear Solid 3: Snake Eater. I had a conversation with the developers during a Tokyo press event to discuss the upcoming remake and its development process.  ​​ Faithfully replicating the thrill and impact of the original PlayStation Blog: How important was it to your team to create a game that stayed true to the original? Noriaki Okamura (Metal Gear Series Producer): We began this project with the intention of bringing a 20-year-old game to the present day. While we updated the graphics and certain game mechanics to ensure today’s players could fully enjoy the experience, we wanted to stay true to the original as much as possible. What challenges did your team face during development, and what specific adjustments were implemented? Okamura: I had no intention of altering the original story, so I insisted that we can just update the game graphics. Korekado disagreed and warned me that that approach will not work, but I initially had the team re-create the game just with new character models. Although the graphics improved, they appeared doll-like and unrealistic, so I finally realized that my plan was inadequate. Yuji Korekado (Creative Producer): We began by reworking the animation and game mechanics. We implemented animation programming that didn’t exist two decades ago to make the game more realistic, but that also meant we couldn’t reproduce the original game mechanics. Metal Gear is a stealth game, so it’s crucial for players to be able to make precise movements. We put in a lot of effort to replicate the same feel as the original, while maintaining realism. Are there any areas of the game that you wanted to recreate as faithfully as possible? Korekado: We made sure that the jungle looked as realistic as possible. We devoted a lot of time modeling every fine detail like leaves, grass, and moss covering the ground. Since the perspective shifts along with the character’s movements, players will get a closer look at the ground when they’re crouching or crawling. To make sure the environment was immersive from every angle, we carefully crafted every element with great precision. ​​ Have any enhancements been made compared to the original PS2 version? Korekado: We enhanced the visuals to be more intuitive. Thanks to increased memory and much faster speeds the user experience has improved significantly, including faster transitions to the Survival Viewer or having a quick menu to swap uniforms. On top of that, the audio improvements are remarkable. Sound absorption rates vary depending on the materials of the walls and floors, which allows players to detect enemies behind walls or nearby animals intuitively. In areas like caves and long corridors, unique echo parameters help distinguish different environments, which I think is a major advancement for stealth gameplay. Extra content for players to enjoy diverse gameplay The remake features Fox Hunt, a new online multiplayer mode. Why did you include this in the game instead of Metal Gear Online (MGO)? Yu Sahara (Fox Hunt Director): The remake features significantly enhanced graphics, so we explored various online modes that aligned with these improvements. We decided to focus on stealth, sneaking, and survival, since those are also the key pillars of the main game. We landed on a concept that is based on hide-and-seek, that is classic Metal Gear, while also being reminiscent of the stealth missions featured in the earlier MGO. Can players earn rewards by playing the Fox Hunt mode? Sahara: While there are no items that can be transferred to the main game, players can unlock rewards like new camouflage options by playing Fox Hunt multiple times. Were there any challenges or specific areas of focus while remaking Snake vs Monkey mode? Taiga Ishigami (Planner): Our main goal was to make Pipo Monkey even more charming, cute, and entertaining. We developed new character actions, including the “Gotcha!” motion, and each animation and sound effect were carefully reviewed to ensure it captured Pipo Monkey’s personality. If anything felt off, we made changes right away. I heard the new Snake vs Monkey mode features an Astro Bot collab. Ishigami: Yes, a couple of bots from the Astro Bot game will make an appearance, and you can capture them just like the Pipo Monkeys. Capturing these bots isn’t required to finish the levels, but you’ll receive unique rewards if you do. Depending on the level, either a standard bot or a Pipo Monkey bot will be hidden away, so be sure to keep an eye out for them. ​​ Do you have any final words for new players as well as longtime fans of the original game? Okamura: I rarely cry when playing games, but I remember bawling my eyes out while playing the original Metal Gear Solid 3. The development of Metal Gear Solid Delta: Snake Eater was driven by our goal to faithfully capture the impact and thrill that players felt two decades ago. Metal Gear Solid 3 is the ultimate example of storytelling in games, and having dreamed of making a game like this, I now feel a sense of fulfillment. I hope everyone enjoys the story as much as I do. Metal Gear Solid Delta: Snake Eater arrives on PS5 on August 28.  Read a new hands-on report with the game.
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