• هل عمرك شفت كيفاش تتوحد الجهود الإفريقية في التجارة البينية؟

    في الفيديو الجديد، رئيس الجمهورية يقوم بتسليم هدية قيمة للرئيس الأسبق لنيجيريا، لرئيس البنك الإفريقي خلال معرض التجارة البينية الإفريقية. هاد اللحظة تعكس روح التعاون والتضامن بين الدول الإفريقية، وتبين أهمية التجارة والاقتصاد في تحقيق التنمية.

    شخصياً، نحب نشوف روحي في تعاون بين الدول العربية والأفريقية، حيث كي نتحدوا ونخدموا مع بعض، نقدروا نحققوا نجاحات كبيرة. كل واحد منا عندو دور يلعبه في هاد المسار.

    شوفوا الفيديو، وخلونا نفكروا في كيفاش نقدروا نكونوا جزء من هاد المسار الإيجابي.

    https://www.youtube.com/watch?v=5U8xR0-trb8
    #التجارة_الإفريقية #AfricanTrade #التعاون_الإفريقي #Economie #UnityInDiversity
    هل عمرك شفت كيفاش تتوحد الجهود الإفريقية في التجارة البينية؟ 🌍✨ في الفيديو الجديد، رئيس الجمهورية يقوم بتسليم هدية قيمة للرئيس الأسبق لنيجيريا، لرئيس البنك الإفريقي خلال معرض التجارة البينية الإفريقية. هاد اللحظة تعكس روح التعاون والتضامن بين الدول الإفريقية، وتبين أهمية التجارة والاقتصاد في تحقيق التنمية. شخصياً، نحب نشوف روحي في تعاون بين الدول العربية والأفريقية، حيث كي نتحدوا ونخدموا مع بعض، نقدروا نحققوا نجاحات كبيرة. كل واحد منا عندو دور يلعبه في هاد المسار. شوفوا الفيديو، وخلونا نفكروا في كيفاش نقدروا نكونوا جزء من هاد المسار الإيجابي. https://www.youtube.com/watch?v=5U8xR0-trb8 #التجارة_الإفريقية #AfricanTrade #التعاون_الإفريقي #Economie #UnityInDiversity
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  • يا جماعة، عندي موضوع مهم حاب نشارك معاكم!

    نتحدث عن مرسوم رئاسي جديد، اللي يهدف إلى تعزيز استعمال اللغة العربية في الإدارة. المرسوم رقم 25-216، اللي خرج في أوت 2025، يحدد كيفاش راح تتم معالجة اللغة العربية في المؤسسات.

    شخصياً، نعتبرها خطوة إيجابية لتعزيز هويتنا الثقافية واللغوية. كي نشوف الناس تتعامل بالعربية في الإدارات، يحسّني بالفخر، ونتمنى أن هذه المبادرة تنجح وتلقى الدعم اللازم.

    خليونا نفكرو في كيفاش نقدروا نساهموا في نشر اللغة العربية في حياتنا اليومية!

    https://www.algerie360.com/decret-presidentiel-vers-une-generalisation-accrue-de-la-langue-arabe-dans-ladministration/

    #اللغة_العربية #CultureAlgérienne #ArabicInAdmin #Algeria #LanguageDiversity
    🌟 يا جماعة، عندي موضوع مهم حاب نشارك معاكم! 🌟 نتحدث عن مرسوم رئاسي جديد، اللي يهدف إلى تعزيز استعمال اللغة العربية في الإدارة. المرسوم رقم 25-216، اللي خرج في أوت 2025، يحدد كيفاش راح تتم معالجة اللغة العربية في المؤسسات. شخصياً، نعتبرها خطوة إيجابية لتعزيز هويتنا الثقافية واللغوية. كي نشوف الناس تتعامل بالعربية في الإدارات، يحسّني بالفخر، ونتمنى أن هذه المبادرة تنجح وتلقى الدعم اللازم. خليونا نفكرو في كيفاش نقدروا نساهموا في نشر اللغة العربية في حياتنا اليومية! https://www.algerie360.com/decret-presidentiel-vers-une-generalisation-accrue-de-la-langue-arabe-dans-ladministration/ #اللغة_العربية #CultureAlgérienne #ArabicInAdmin #Algeria #LanguageDiversity
    www.algerie360.com
    Le décret présidentiel n°25-216, publié en août 2025, fixe le cadre interne du Conseil supérieur de la langue arabe. Il impose notamment la présentation d’un […] L’article Décret présidentiel : Vers une généralisation accrue de la langue arabe
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  • يا جماعة، شكون فيكم سمع على الهوية الباسكية وكيفاش تتناسق مع الوحدة الفرنسية؟ اليوم جبتلكم مقال على الموضوع هذا، يشرح تفاصيل الهوية الباسكية وكيفية تأثيرها على المجتمع الفرنسي.

    الكاتب، James Hoare، يبرز العلاقة بين الثقافة الباسكية والدولة الفرنسية، ويعطينا لمحة على التحديات والنجاحات اللي عاشوها. بصراحة، الموضوع هذا يخليني نفكر في التنوع الثقافي في بلادي الجزائر، وين كل منطقة عندها هويتها المتميزة.

    ويلّا، خلينا نغوصوا في العمق ونشوفوا كيفاش يمكننا نحافظوا على تميزنا ونكونوا جزء من وحدة أكبر.

    https://www.historytoday.com/archive/feature/basque-identity-and-french-unity
    #هوية_باسكية #وحدة_فرنسية #Culture #Diversity #الجزائر
    يا جماعة، شكون فيكم سمع على الهوية الباسكية وكيفاش تتناسق مع الوحدة الفرنسية؟ 🤔 اليوم جبتلكم مقال على الموضوع هذا، يشرح تفاصيل الهوية الباسكية وكيفية تأثيرها على المجتمع الفرنسي. الكاتب، James Hoare، يبرز العلاقة بين الثقافة الباسكية والدولة الفرنسية، ويعطينا لمحة على التحديات والنجاحات اللي عاشوها. بصراحة، الموضوع هذا يخليني نفكر في التنوع الثقافي في بلادي الجزائر، وين كل منطقة عندها هويتها المتميزة. ويلّا، خلينا نغوصوا في العمق ونشوفوا كيفاش يمكننا نحافظوا على تميزنا ونكونوا جزء من وحدة أكبر. https://www.historytoday.com/archive/feature/basque-identity-and-french-unity #هوية_باسكية #وحدة_فرنسية #Culture #Diversity #الجزائر
    www.historytoday.com
    Basque Identity and French Unity JamesHoare Fri, 08/22/2025 - 08:53
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  • يا جماعة، شفتوا مدرسة Al Fanar في دبي؟ بصح، مش أي مدرسة!

    المدرسة هذي مصممة من قبل Emkaan، وتعتبر نموذج للمرونة والتكيف وتحتفل بالتنوع الثقافي. تقدر تقول إنها مستوحاة من سمكة الكوي، اللي ترمز للصمود والنمو، وحتى من أحضان الأم. تخيلوا تصميمها ينفتح مثل حلزونة، يرمز لطريق السمكة وأيضًا لاحتضان البدايات الجديدة.

    بالنسبة لي، حسيت بالتحفيز كيف أن هذا النوع من المشاريع يبرز الجمال في الاختلافات. كأنهم يقولوا لنا: "كل واحد فينا عنده قصة يستحق أن تُروى".

    فكروا في كيف أن التعلم والتعليم في بيئة متنوعة يفتح لنا آفاق جديدة!

    https://www.archdaily.com/1033085/al-fanar-school-emkaan
    #مدرسة_الفنار #تعليم #Diversity #Emkaan #الابتكار
    🌟 يا جماعة، شفتوا مدرسة Al Fanar في دبي؟ بصح، مش أي مدرسة! 🏫 المدرسة هذي مصممة من قبل Emkaan، وتعتبر نموذج للمرونة والتكيف وتحتفل بالتنوع الثقافي. تقدر تقول إنها مستوحاة من سمكة الكوي، اللي ترمز للصمود والنمو، وحتى من أحضان الأم. تخيلوا تصميمها ينفتح مثل حلزونة، يرمز لطريق السمكة وأيضًا لاحتضان البدايات الجديدة. بالنسبة لي، حسيت بالتحفيز كيف أن هذا النوع من المشاريع يبرز الجمال في الاختلافات. كأنهم يقولوا لنا: "كل واحد فينا عنده قصة يستحق أن تُروى". فكروا في كيف أن التعلم والتعليم في بيئة متنوعة يفتح لنا آفاق جديدة! https://www.archdaily.com/1033085/al-fanar-school-emkaan #مدرسة_الفنار #تعليم #Diversity #Emkaan #الابتكار
    www.archdaily.com
    Al Fanar School stands as a testament to resilience, adaptability, and the celebration of diversity in Dubai's multicultural landscape. Designed by Emkaan, this extraordinary educational facility draws inspiration from the koi fish—a symbol
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  • سمعتوا آخر الأخبار؟

    اليوم حبيت نهدرلكم على موضوع مهم يخص كرة القدم والممارسات العنصرية اللي ما لازمش تكون في الملاعب. واحد الرجل عندو 47 عام، تم حظره من كل ستادات كرة القدم في المملكة المتحدة، بعدما اللاعب أنطوان سيمينيو حكى عن تعرضه للإهانة العنصرية. هذه الواقعة تخلينا نفكروا في دور رياضتنا في محاربة العنصرية والتأكد من أن كل واحد يحس بالأمان في الميدان.

    شخصياً، نحب كرة القدم، ونشوف أن الملاعب لازم تكون فضاء للتسامح والاحترام. ماشي فقط تنافس، بل كمان مكان للتواصل بين الثقافات المختلفة.

    لازم نكونوا كلنا واعين ونحاربوا هذه التصرفات البغيضة، لأن كرة القدم تجمعنا.

    https://www.bbc.com/news/articles/clyvdp2n205o?at_medium=RSS&at_campaign=rss

    #العنصرية #FootballForAll #UnityInDiversity #Semenyo #StopRacism
    👀 سمعتوا آخر الأخبار؟ اليوم حبيت نهدرلكم على موضوع مهم يخص كرة القدم والممارسات العنصرية اللي ما لازمش تكون في الملاعب. واحد الرجل عندو 47 عام، تم حظره من كل ستادات كرة القدم في المملكة المتحدة، بعدما اللاعب أنطوان سيمينيو حكى عن تعرضه للإهانة العنصرية. هذه الواقعة تخلينا نفكروا في دور رياضتنا في محاربة العنصرية والتأكد من أن كل واحد يحس بالأمان في الميدان. شخصياً، نحب كرة القدم، ونشوف أن الملاعب لازم تكون فضاء للتسامح والاحترام. ماشي فقط تنافس، بل كمان مكان للتواصل بين الثقافات المختلفة. لازم نكونوا كلنا واعين ونحاربوا هذه التصرفات البغيضة، لأن كرة القدم تجمعنا. https://www.bbc.com/news/articles/clyvdp2n205o?at_medium=RSS&at_campaign=rss #العنصرية #FootballForAll #UnityInDiversity #Semenyo #StopRacism
    www.bbc.com
    A 47-year-old man is banned from every UK football stadium after Antoine Semenyo reported being racially abused.
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  • واش راكم يا الأصدقاء؟

    اليوم حبيت نتكلم على موضوع حساس، اللي هو العنصرية في الرياضة. واين روني، النجم المعروف، شارك قصة مؤثرة على لاعب بكى على صدره بعدما تعرض للإساءة بسبب لون بشرته. روني دعا لتطبيق حملات تعليمية ضد العنصرية باش نكونوا كلنا واعيين بمدى تأثير الكلمات والأفعال.

    صحيح أن الرياضة من المفروض تجمعنا، لكن للأسف ما زالت فيه حواجز لازم نتجاوزوها. من تجربتي، كل واحد فينا يقدر يكون صوت ضد الظلم، سواء في الملعب أو حتى في حياتنا اليومية. لازم نكونو يد وحدة، ونوقفوا ضد أي نوع من التمييز.

    المهم، كل واحد فينا يقدر يساهم في التغيير!

    https://www.bbc.com/sport/football/articles/cjey1j8y305o?at_medium=RSS&at_campaign=rss

    #ضد_العنصرية #Racisme #UnityInDiversity #SportsForChange #WayneRooney
    واش راكم يا الأصدقاء؟ 🤗 اليوم حبيت نتكلم على موضوع حساس، اللي هو العنصرية في الرياضة. واين روني، النجم المعروف، شارك قصة مؤثرة على لاعب بكى على صدره بعدما تعرض للإساءة بسبب لون بشرته. روني دعا لتطبيق حملات تعليمية ضد العنصرية باش نكونوا كلنا واعيين بمدى تأثير الكلمات والأفعال. صحيح أن الرياضة من المفروض تجمعنا، لكن للأسف ما زالت فيه حواجز لازم نتجاوزوها. من تجربتي، كل واحد فينا يقدر يكون صوت ضد الظلم، سواء في الملعب أو حتى في حياتنا اليومية. لازم نكونو يد وحدة، ونوقفوا ضد أي نوع من التمييز. المهم، كل واحد فينا يقدر يساهم في التغيير! https://www.bbc.com/sport/football/articles/cjey1j8y305o?at_medium=RSS&at_campaign=rss #ضد_العنصرية #Racisme #UnityInDiversity #SportsForChange #WayneRooney
    www.bbc.com
    Wayne Rooney reveals a player "cried on his chest" after being racially abused during his time in charge of Major League Soccer club DC United, and wants to see greater anti-racism education campaigns.
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  • هل الأخلاق فطرية أم دينية؟ سؤال عميق يستحق التفكير فيه بكل تأكيد!

    الفيديو الجديد يتحدث عن دراسة رائعة من جامعة أوتريخت ومعهد ماكس بلانك، حيث اكتشفوا أن قردة البونوبو، أقرب أقاربنا، ترفض بشدة التعامل مع عدم العدالة في توزيع المكافآت. حتى لو كانت الآلة هي التي توزعها! هذا يعني أن الإحساس بالظلم ليس مرتبطًا بالثقافة أو الدين، بل موجود في طبيعتنا منذ البداية.

    شخصيًا، كلما شاهدت تصرفات الحيوانات، أحس بأنه فيهم أشياء تخلي الواحد يفكر في قيم الإنسانية. عدالة وتضامن، حتى عندهم!

    رحلة البحث هذه تفتح لنا أبواب جديدة لفهم الأخلاق كشيء موجود في أعماقنا، بعيدًا عن أي حدود.

    https://www.youtube.com/watch?v=3HzhP_4poHc
    #أخلاق #Justice #Biodiversity #Éthique #Nature
    هل الأخلاق فطرية أم دينية؟ سؤال عميق يستحق التفكير فيه بكل تأكيد! 🤔 الفيديو الجديد يتحدث عن دراسة رائعة من جامعة أوتريخت ومعهد ماكس بلانك، حيث اكتشفوا أن قردة البونوبو، أقرب أقاربنا، ترفض بشدة التعامل مع عدم العدالة في توزيع المكافآت. حتى لو كانت الآلة هي التي توزعها! هذا يعني أن الإحساس بالظلم ليس مرتبطًا بالثقافة أو الدين، بل موجود في طبيعتنا منذ البداية. شخصيًا، كلما شاهدت تصرفات الحيوانات، أحس بأنه فيهم أشياء تخلي الواحد يفكر في قيم الإنسانية. عدالة وتضامن، حتى عندهم! رحلة البحث هذه تفتح لنا أبواب جديدة لفهم الأخلاق كشيء موجود في أعماقنا، بعيدًا عن أي حدود. https://www.youtube.com/watch?v=3HzhP_4poHc #أخلاق #Justice #Biodiversity #Éthique #Nature
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  • يا جماعة! شكون يفتكر معايا قصة نوح عليه السلام وأولاده الثلاثة؟ اليوم راح نغوصوا في بحر الجينات ونكتشفوا كيف شعوب حام انتشرت في الأرض وكيف تتوزع الأنساب!

    الفيديو هذا يحكي عن كيف علم الجينات يقسم البشر لمجموعات، لكن يبقى محتار في أصلهم. نعرفوا بلي جميعنا من ذرية نوح، لكن كيفاش الربط بين الجينات والتاريخ؟ هنا يصبح الموضوع ممتع!

    شخصياً، دايماً كنت متشوق لمعرفت شكون هو الأصل الحقيقي لبلادي وأجدادنا. ولما شفت كيف الشعوب ارتبطت بجينات معينة، حسّيت بلي التاريخ يضحك ويقول: "أنا هنا!"

    لازم نتفكروا في كل هذي الروابط ونفهموا كيفاش نقدروا نكونوا متآخين رغم اختلافاتنا.

    https://www.youtube.com/watch?v=Db5p5FvsXFw
    #علوم_الجينات #تاريخ_الشعوب #نوح #CulturalDiversity #
    🌍 يا جماعة! شكون يفتكر معايا قصة نوح عليه السلام وأولاده الثلاثة؟ 🤔 اليوم راح نغوصوا في بحر الجينات ونكتشفوا كيف شعوب حام انتشرت في الأرض وكيف تتوزع الأنساب! الفيديو هذا يحكي عن كيف علم الجينات يقسم البشر لمجموعات، لكن يبقى محتار في أصلهم. نعرفوا بلي جميعنا من ذرية نوح، لكن كيفاش الربط بين الجينات والتاريخ؟ هنا يصبح الموضوع ممتع! 😄 شخصياً، دايماً كنت متشوق لمعرفت شكون هو الأصل الحقيقي لبلادي وأجدادنا. ولما شفت كيف الشعوب ارتبطت بجينات معينة، حسّيت بلي التاريخ يضحك ويقول: "أنا هنا!" 🤣 لازم نتفكروا في كل هذي الروابط ونفهموا كيفاش نقدروا نكونوا متآخين رغم اختلافاتنا. https://www.youtube.com/watch?v=Db5p5FvsXFw #علوم_الجينات #تاريخ_الشعوب #نوح #CulturalDiversity #
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  • 'It is not our aim to grow, grow, grow:' Gamescom 2025 touts record exhibitors but organizers says quality is better than quantity

    Chris Kerr, Senior Editor, News, GameDeveloper.comAugust 15, 20254 Min ReadImage via GamescomGamescom 2025 is less than a week away and the annual industry showcase has broken a deluge of records before a single person has stepped foot inside the cavernous halls of the Koelnmesse. The five-day event, which brands itself as Europe's leading trade fair for digital games culture, will host over 1,500 exhibitors from 72 countries in 2025. It's a notable first that organizers say will comprise the most diverse lineup in Gamescom history. To accommodate burgeoning exhibitor interest, Gamescom 2025 is expanding its footprint to a record 233,000 square meters. Record registration numbers mean it's a smart move, with last year's event attracting 335,000 visitors. Opening Night Live, the digital and in-person show that kicks off the event with a deluge of video game announcements, has also been moved to Hall 1 for the first time. The switch means 5,000 people will be able to attend in-person—although the showcase will also be streamed online for a global audience.Felix Falk, managing director of game—the German games industry association that owns the Gamescom brand and co-organizes the event with Koelnmesse—described interest in the show as "immense," but why has Gamescom flourished in the years following the pandemic when another major industry event that went by the name of E3 fell into ruin? Related:Speaking to Game Developer earlier this week, Falk suggested Gamescom weathered that storm and emerged stronger because organizers understood the importance of establishing a digital footprint even before COVID-19 left the world in stasis. Opening Night Live was part of that push to attract a global audience via the power of streaming, and Falk explained that almost 50 million people watched last year's Geoff Keighly-fronted opening salvo. That's a lot of eyes on the Gamescom brand. Falk said the pivot to a hybrid digital-meets-physical event that included online communities meant Gamescom was in "good shape" before the pandemic. But what about post-COVID? In a world where major publishers are by no means guaranteed to attend in-person events—largely because the likes of Nintendo, Sony, and Microsoft have all taken to saving their biggest announcements for their own digital directs—where is the value in meeting face-to-face?Gamescom organizer says face-to-face events close the 'emotional distance' between  developers and consumersFor both exhibitors and consumers, Falk suggested there is an "emotional" aspect to attending events in-person that is tough to replicate digitally." Related:"Being on-site is a totally different experience and much deeper and much more worthy for the companies and the games, compared to the digital format," he said. "You can see that if you head to the indie area, which is the biggest indie area we've ever had, and there you'll normally find the developer stood next to the game. You can talk to them—and they love the feedback. Of course, you could do a survey online and get feedback that way, but it's different from talking to each other." In short, he explained that in-person events close the "emotional distance" between developers and players to create experiences that simply cannot be replicated online. Falk described digital events as "fast" and "dynamic" by contrast, which makes them a unique proposition in their own right. So, by cultivating an online presence and letting people engage with the show virtually, Falk claimed Gamescom managed to become a "platform for the whole industry.""means you do find target groups and communities you normally don't reach," he added. "You also reach media or stakeholders who wouldn't normally come to your specific showcase, because you're a part of the biggest show worldwide for gaming."Making digital inroads also allows Gamescom to expand without stretching the in-person event to a breaking point. Discussing what long-term success means for the showcase, Falk explained he doesn't believe Gamescom will live or die based on "one KPI of scale." Related:In fact, he said organizers have been intentionally limiting attendance in Cologne to preserve the atmosphere of the show. "We don't want the atmosphere to be worse because we squeeze in too many people," he continued. "We could squeeze more in—which we don't—because the quality of the experience is important for the fans." Still, there is room for measured growth. Falk noted the record number of exhibitors was possible because there is still room to expand the show floor, but reiterated that "more" isn't the overarching plan. "We have more exhibitors than ever before, which is great because we still have space to grow, butis more about variety and diversity of content," he added. "It is not our aim to grow, grow, grow—because that doesn't make sense. It's more about the quality and most importantly the digital reach, which we have seen over the last few years is exponentially growing." Gamescom is also expanding into other regions such as Latin America and Asia, but we'll have more on that particular topic next week. Stay locked on Game Developer for more.Game Developer attended Gamescom 2025 via the Gamescom Media Ambassador Program, which covered flights and accommodation. about:Top StoriesGamescomAbout the AuthorChris KerrSenior Editor, News, GameDeveloper.comGame Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.See more from Chris KerrDaily news, dev blogs, and stories from Game Developer straight to your inboxStay UpdatedYou May Also Like
    #039it #not #our #aim #grow
    'It is not our aim to grow, grow, grow:' Gamescom 2025 touts record exhibitors but organizers says quality is better than quantity
    Chris Kerr, Senior Editor, News, GameDeveloper.comAugust 15, 20254 Min ReadImage via GamescomGamescom 2025 is less than a week away and the annual industry showcase has broken a deluge of records before a single person has stepped foot inside the cavernous halls of the Koelnmesse. The five-day event, which brands itself as Europe's leading trade fair for digital games culture, will host over 1,500 exhibitors from 72 countries in 2025. It's a notable first that organizers say will comprise the most diverse lineup in Gamescom history. To accommodate burgeoning exhibitor interest, Gamescom 2025 is expanding its footprint to a record 233,000 square meters. Record registration numbers mean it's a smart move, with last year's event attracting 335,000 visitors. Opening Night Live, the digital and in-person show that kicks off the event with a deluge of video game announcements, has also been moved to Hall 1 for the first time. The switch means 5,000 people will be able to attend in-person—although the showcase will also be streamed online for a global audience.Felix Falk, managing director of game—the German games industry association that owns the Gamescom brand and co-organizes the event with Koelnmesse—described interest in the show as "immense," but why has Gamescom flourished in the years following the pandemic when another major industry event that went by the name of E3 fell into ruin? Related:Speaking to Game Developer earlier this week, Falk suggested Gamescom weathered that storm and emerged stronger because organizers understood the importance of establishing a digital footprint even before COVID-19 left the world in stasis. Opening Night Live was part of that push to attract a global audience via the power of streaming, and Falk explained that almost 50 million people watched last year's Geoff Keighly-fronted opening salvo. That's a lot of eyes on the Gamescom brand. Falk said the pivot to a hybrid digital-meets-physical event that included online communities meant Gamescom was in "good shape" before the pandemic. But what about post-COVID? In a world where major publishers are by no means guaranteed to attend in-person events—largely because the likes of Nintendo, Sony, and Microsoft have all taken to saving their biggest announcements for their own digital directs—where is the value in meeting face-to-face?Gamescom organizer says face-to-face events close the 'emotional distance' between  developers and consumersFor both exhibitors and consumers, Falk suggested there is an "emotional" aspect to attending events in-person that is tough to replicate digitally." Related:"Being on-site is a totally different experience and much deeper and much more worthy for the companies and the games, compared to the digital format," he said. "You can see that if you head to the indie area, which is the biggest indie area we've ever had, and there you'll normally find the developer stood next to the game. You can talk to them—and they love the feedback. Of course, you could do a survey online and get feedback that way, but it's different from talking to each other." In short, he explained that in-person events close the "emotional distance" between developers and players to create experiences that simply cannot be replicated online. Falk described digital events as "fast" and "dynamic" by contrast, which makes them a unique proposition in their own right. So, by cultivating an online presence and letting people engage with the show virtually, Falk claimed Gamescom managed to become a "platform for the whole industry.""means you do find target groups and communities you normally don't reach," he added. "You also reach media or stakeholders who wouldn't normally come to your specific showcase, because you're a part of the biggest show worldwide for gaming."Making digital inroads also allows Gamescom to expand without stretching the in-person event to a breaking point. Discussing what long-term success means for the showcase, Falk explained he doesn't believe Gamescom will live or die based on "one KPI of scale." Related:In fact, he said organizers have been intentionally limiting attendance in Cologne to preserve the atmosphere of the show. "We don't want the atmosphere to be worse because we squeeze in too many people," he continued. "We could squeeze more in—which we don't—because the quality of the experience is important for the fans." Still, there is room for measured growth. Falk noted the record number of exhibitors was possible because there is still room to expand the show floor, but reiterated that "more" isn't the overarching plan. "We have more exhibitors than ever before, which is great because we still have space to grow, butis more about variety and diversity of content," he added. "It is not our aim to grow, grow, grow—because that doesn't make sense. It's more about the quality and most importantly the digital reach, which we have seen over the last few years is exponentially growing." Gamescom is also expanding into other regions such as Latin America and Asia, but we'll have more on that particular topic next week. Stay locked on Game Developer for more.Game Developer attended Gamescom 2025 via the Gamescom Media Ambassador Program, which covered flights and accommodation. about:Top StoriesGamescomAbout the AuthorChris KerrSenior Editor, News, GameDeveloper.comGame Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.See more from Chris KerrDaily news, dev blogs, and stories from Game Developer straight to your inboxStay UpdatedYou May Also Like #039it #not #our #aim #grow
    'It is not our aim to grow, grow, grow:' Gamescom 2025 touts record exhibitors but organizers says quality is better than quantity
    www.gamedeveloper.com
    Chris Kerr, Senior Editor, News, GameDeveloper.comAugust 15, 20254 Min ReadImage via GamescomGamescom 2025 is less than a week away and the annual industry showcase has broken a deluge of records before a single person has stepped foot inside the cavernous halls of the Koelnmesse. The five-day event, which brands itself as Europe's leading trade fair for digital games culture, will host over 1,500 exhibitors from 72 countries in 2025. It's a notable first that organizers say will comprise the most diverse lineup in Gamescom history. To accommodate burgeoning exhibitor interest, Gamescom 2025 is expanding its footprint to a record 233,000 square meters. Record registration numbers mean it's a smart move, with last year's event attracting 335,000 visitors. Opening Night Live, the digital and in-person show that kicks off the event with a deluge of video game announcements, has also been moved to Hall 1 for the first time. The switch means 5,000 people will be able to attend in-person—although the showcase will also be streamed online for a global audience.Felix Falk, managing director of game—the German games industry association that owns the Gamescom brand and co-organizes the event with Koelnmesse—described interest in the show as "immense," but why has Gamescom flourished in the years following the pandemic when another major industry event that went by the name of E3 fell into ruin? Related:Speaking to Game Developer earlier this week, Falk suggested Gamescom weathered that storm and emerged stronger because organizers understood the importance of establishing a digital footprint even before COVID-19 left the world in stasis. Opening Night Live was part of that push to attract a global audience via the power of streaming, and Falk explained that almost 50 million people watched last year's Geoff Keighly-fronted opening salvo. That's a lot of eyes on the Gamescom brand. Falk said the pivot to a hybrid digital-meets-physical event that included online communities meant Gamescom was in "good shape" before the pandemic. But what about post-COVID? In a world where major publishers are by no means guaranteed to attend in-person events—largely because the likes of Nintendo, Sony, and Microsoft have all taken to saving their biggest announcements for their own digital directs—where is the value in meeting face-to-face?Gamescom organizer says face-to-face events close the 'emotional distance' between  developers and consumersFor both exhibitors and consumers, Falk suggested there is an "emotional" aspect to attending events in-person that is tough to replicate digitally." Related:"Being on-site is a totally different experience and much deeper and much more worthy for the companies and the games, compared to the digital format," he said. "You can see that if you head to the indie area, which is the biggest indie area we've ever had, and there you'll normally find the developer stood next to the game. You can talk to them—and they love the feedback. Of course, you could do a survey online and get feedback that way, but it's different from talking to each other." In short, he explained that in-person events close the "emotional distance" between developers and players to create experiences that simply cannot be replicated online. Falk described digital events as "fast" and "dynamic" by contrast, which makes them a unique proposition in their own right. So, by cultivating an online presence and letting people engage with the show virtually, Falk claimed Gamescom managed to become a "platform for the whole industry.""[The hybrid setup] means you do find target groups and communities you normally don't reach," he added. "You also reach media or stakeholders who wouldn't normally come to your specific showcase, because you're a part of the biggest show worldwide for gaming."Making digital inroads also allows Gamescom to expand without stretching the in-person event to a breaking point. Discussing what long-term success means for the showcase, Falk explained he doesn't believe Gamescom will live or die based on "one KPI of scale." Related:In fact, he said organizers have been intentionally limiting attendance in Cologne to preserve the atmosphere of the show. "We don't want the atmosphere to be worse because we squeeze in too many people," he continued. "We could squeeze more in—which we don't—because the quality of the experience is important for the fans." Still, there is room for measured growth. Falk noted the record number of exhibitors was possible because there is still room to expand the show floor, but reiterated that "more" isn't the overarching plan. "We have more exhibitors than ever before, which is great because we still have space to grow, but [success] is more about variety and diversity of content," he added. "It is not our aim to grow, grow, grow—because that doesn't make sense. It's more about the quality and most importantly the digital reach, which we have seen over the last few years is exponentially growing." Gamescom is also expanding into other regions such as Latin America and Asia, but we'll have more on that particular topic next week. Stay locked on Game Developer for more.Game Developer attended Gamescom 2025 via the Gamescom Media Ambassador Program, which covered flights and accommodation.Read more about:Top StoriesGamescomAbout the AuthorChris KerrSenior Editor, News, GameDeveloper.comGame Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.See more from Chris KerrDaily news, dev blogs, and stories from Game Developer straight to your inboxStay UpdatedYou May Also Like
    2 Commentaires ·0 Parts
  • Now We’re Talking: NVIDIA Releases Open Dataset, Models for Multilingual Speech AI

    Of around 7,000 languages in the world, a tiny fraction are supported by AI language models. NVIDIA is tackling the problem with a new dataset and models that support the development of high-quality speech recognition and translation AI for 25 European languages — including languages with limited available data like Croatian, Estonian and Maltese.
    These tools will enable developers to more easily scale AI applications to support global users with fast, accurate speech technology for production-scale use cases such as multilingual chatbots, customer service voice agents and near-real-time translation services. They include:

    Granary, a massive, open-source corpus of multilingual speech datasets that contains around a million hours of audio, including nearly 650,000 hours for speech recognition and over 350,000 hours for speech translation.
    NVIDIA Canary-1b-v2, a billion-parameter model trained on Granary for high-quality transcription of European languages, plus translation between English and two dozen supported languages.
    NVIDIA Parakeet-tdt-0.6b-v3, a streamlined, 600-million-parameter model designed for real-time or large-volume transcription of Granary’s supported languages.

    The paper behind Granary will be presented at Interspeech, a language processing conference taking place in the Netherlands, Aug. 17-21. The dataset, as well as the new Canary and Parakeet models, are now available on Hugging Face.
    How Granary Addresses Data Scarcity
    To develop the Granary dataset, the NVIDIA speech AI team collaborated with researchers from Carnegie Mellon University and Fondazione Bruno Kessler. The team passed unlabeled audio through an innovative processing pipeline powered by NVIDIA NeMo Speech Data Processor toolkit that turned it into structured, high-quality data.
    This pipeline allowed the researchers to enhance public speech data into a usable format for AI training, without the need for resource-intensive human annotation. It’s available in open source on GitHub.
    With Granary’s clean, ready-to-use data, developers can get a head start building models that tackle transcription and translation tasks in nearly all of the European Union’s 24 official languages, plus Russian and Ukrainian.
    For European languages underrepresented in human-annotated datasets, Granary provides a critical resource to develop more inclusive speech technologies that better reflect the linguistic diversity of the continent — all while using less training data.
    The team demonstrated in their Interspeech paper that, compared to other popular datasets, it takes around half as much Granary training data to achieve a target accuracy level for automatic speech recognitionand automatic speech translation.
    Tapping NVIDIA NeMo to Turbocharge Transcription
    The new Canary and Parakeet models offer examples of the kinds of models developers can build with Granary, customized to their target applications. Canary-1b-v2 is optimized for accuracy on complex tasks, while parakeet-tdt-0.6b-v3 is designed for high-speed, low-latency tasks.
    By sharing the methodology behind the Granary dataset and these two models, NVIDIA is enabling the global speech AI developer community to adapt this data processing workflow to other ASR or AST models or additional languages, accelerating speech AI innovation.
    Canary-1b-v2, available under a permissive license, expands the Canary family’s supported languages from four to 25. It offers transcription and translation quality comparable to models 3x larger while running inference up to 10x faster.


    NVIDIA NeMo, a modular software suite for managing the AI agent lifecycle, accelerated speech AI model development. NeMo Curator, part of the software suite, enabled the team to filter out synthetic examples from the source data so that only high-quality samples were used for model training. The team also harnessed the NeMo Speech Data Processor toolkit for tasks like aligning transcripts with audio files and converting data into the required formats.
    Parakeet-tdt-0.6b-v3 prioritizes high throughput and is capable of transcribing 24-minute audio segments in a single inference pass. The model automatically detects the input audio language and transcribes without additional prompting steps.
    Both Canary and Parakeet models provide accurate punctuation, capitalization and word-level timestamps in their outputs.
    on GitHub and get started with Granary on Hugging Face.
    #now #were #talking #nvidia #releases
    Now We’re Talking: NVIDIA Releases Open Dataset, Models for Multilingual Speech AI
    Of around 7,000 languages in the world, a tiny fraction are supported by AI language models. NVIDIA is tackling the problem with a new dataset and models that support the development of high-quality speech recognition and translation AI for 25 European languages — including languages with limited available data like Croatian, Estonian and Maltese. These tools will enable developers to more easily scale AI applications to support global users with fast, accurate speech technology for production-scale use cases such as multilingual chatbots, customer service voice agents and near-real-time translation services. They include: Granary, a massive, open-source corpus of multilingual speech datasets that contains around a million hours of audio, including nearly 650,000 hours for speech recognition and over 350,000 hours for speech translation. NVIDIA Canary-1b-v2, a billion-parameter model trained on Granary for high-quality transcription of European languages, plus translation between English and two dozen supported languages. NVIDIA Parakeet-tdt-0.6b-v3, a streamlined, 600-million-parameter model designed for real-time or large-volume transcription of Granary’s supported languages. The paper behind Granary will be presented at Interspeech, a language processing conference taking place in the Netherlands, Aug. 17-21. The dataset, as well as the new Canary and Parakeet models, are now available on Hugging Face. How Granary Addresses Data Scarcity To develop the Granary dataset, the NVIDIA speech AI team collaborated with researchers from Carnegie Mellon University and Fondazione Bruno Kessler. The team passed unlabeled audio through an innovative processing pipeline powered by NVIDIA NeMo Speech Data Processor toolkit that turned it into structured, high-quality data. This pipeline allowed the researchers to enhance public speech data into a usable format for AI training, without the need for resource-intensive human annotation. It’s available in open source on GitHub. With Granary’s clean, ready-to-use data, developers can get a head start building models that tackle transcription and translation tasks in nearly all of the European Union’s 24 official languages, plus Russian and Ukrainian. For European languages underrepresented in human-annotated datasets, Granary provides a critical resource to develop more inclusive speech technologies that better reflect the linguistic diversity of the continent — all while using less training data. The team demonstrated in their Interspeech paper that, compared to other popular datasets, it takes around half as much Granary training data to achieve a target accuracy level for automatic speech recognitionand automatic speech translation. Tapping NVIDIA NeMo to Turbocharge Transcription The new Canary and Parakeet models offer examples of the kinds of models developers can build with Granary, customized to their target applications. Canary-1b-v2 is optimized for accuracy on complex tasks, while parakeet-tdt-0.6b-v3 is designed for high-speed, low-latency tasks. By sharing the methodology behind the Granary dataset and these two models, NVIDIA is enabling the global speech AI developer community to adapt this data processing workflow to other ASR or AST models or additional languages, accelerating speech AI innovation. Canary-1b-v2, available under a permissive license, expands the Canary family’s supported languages from four to 25. It offers transcription and translation quality comparable to models 3x larger while running inference up to 10x faster. NVIDIA NeMo, a modular software suite for managing the AI agent lifecycle, accelerated speech AI model development. NeMo Curator, part of the software suite, enabled the team to filter out synthetic examples from the source data so that only high-quality samples were used for model training. The team also harnessed the NeMo Speech Data Processor toolkit for tasks like aligning transcripts with audio files and converting data into the required formats. Parakeet-tdt-0.6b-v3 prioritizes high throughput and is capable of transcribing 24-minute audio segments in a single inference pass. The model automatically detects the input audio language and transcribes without additional prompting steps. Both Canary and Parakeet models provide accurate punctuation, capitalization and word-level timestamps in their outputs. on GitHub and get started with Granary on Hugging Face. #now #were #talking #nvidia #releases
    Now We’re Talking: NVIDIA Releases Open Dataset, Models for Multilingual Speech AI
    blogs.nvidia.com
    Of around 7,000 languages in the world, a tiny fraction are supported by AI language models. NVIDIA is tackling the problem with a new dataset and models that support the development of high-quality speech recognition and translation AI for 25 European languages — including languages with limited available data like Croatian, Estonian and Maltese. These tools will enable developers to more easily scale AI applications to support global users with fast, accurate speech technology for production-scale use cases such as multilingual chatbots, customer service voice agents and near-real-time translation services. They include: Granary, a massive, open-source corpus of multilingual speech datasets that contains around a million hours of audio, including nearly 650,000 hours for speech recognition and over 350,000 hours for speech translation. NVIDIA Canary-1b-v2, a billion-parameter model trained on Granary for high-quality transcription of European languages, plus translation between English and two dozen supported languages. NVIDIA Parakeet-tdt-0.6b-v3, a streamlined, 600-million-parameter model designed for real-time or large-volume transcription of Granary’s supported languages. The paper behind Granary will be presented at Interspeech, a language processing conference taking place in the Netherlands, Aug. 17-21. The dataset, as well as the new Canary and Parakeet models, are now available on Hugging Face. How Granary Addresses Data Scarcity To develop the Granary dataset, the NVIDIA speech AI team collaborated with researchers from Carnegie Mellon University and Fondazione Bruno Kessler. The team passed unlabeled audio through an innovative processing pipeline powered by NVIDIA NeMo Speech Data Processor toolkit that turned it into structured, high-quality data. This pipeline allowed the researchers to enhance public speech data into a usable format for AI training, without the need for resource-intensive human annotation. It’s available in open source on GitHub. With Granary’s clean, ready-to-use data, developers can get a head start building models that tackle transcription and translation tasks in nearly all of the European Union’s 24 official languages, plus Russian and Ukrainian. For European languages underrepresented in human-annotated datasets, Granary provides a critical resource to develop more inclusive speech technologies that better reflect the linguistic diversity of the continent — all while using less training data. The team demonstrated in their Interspeech paper that, compared to other popular datasets, it takes around half as much Granary training data to achieve a target accuracy level for automatic speech recognition (ASR) and automatic speech translation (AST). Tapping NVIDIA NeMo to Turbocharge Transcription The new Canary and Parakeet models offer examples of the kinds of models developers can build with Granary, customized to their target applications. Canary-1b-v2 is optimized for accuracy on complex tasks, while parakeet-tdt-0.6b-v3 is designed for high-speed, low-latency tasks. By sharing the methodology behind the Granary dataset and these two models, NVIDIA is enabling the global speech AI developer community to adapt this data processing workflow to other ASR or AST models or additional languages, accelerating speech AI innovation. Canary-1b-v2, available under a permissive license, expands the Canary family’s supported languages from four to 25. It offers transcription and translation quality comparable to models 3x larger while running inference up to 10x faster. https://blogs.nvidia.com/wp-content/uploads/2025/08/Canary-demo.mp4 NVIDIA NeMo, a modular software suite for managing the AI agent lifecycle, accelerated speech AI model development. NeMo Curator, part of the software suite, enabled the team to filter out synthetic examples from the source data so that only high-quality samples were used for model training. The team also harnessed the NeMo Speech Data Processor toolkit for tasks like aligning transcripts with audio files and converting data into the required formats. Parakeet-tdt-0.6b-v3 prioritizes high throughput and is capable of transcribing 24-minute audio segments in a single inference pass. The model automatically detects the input audio language and transcribes without additional prompting steps. Both Canary and Parakeet models provide accurate punctuation, capitalization and word-level timestamps in their outputs. Read more on GitHub and get started with Granary on Hugging Face.
    2 Commentaires ·0 Parts
  • EA SPORTS™ NHL® 26 Elevates Authenticity With NHL EDGE Partnership and ICE-Q 2.0 Integration

    August 11, 2025

    Advanced League-Backed Positional Data Now Drives Hockey’s Most Lifelike Experience Off The Ice; NHL EDGE Brings Advanced Analytics to Chel
    REDWOOD CITY, Calif.----
    Electronic Arts Inc.today announced a groundbreaking new partnership with the National Hockey League to integrate official NHL EDGE data directly into EA SPORTS™ NHL® 26, marking a new era for authenticity in sports gaming and entertainment. This collaboration brings the same advanced analytics used by NHL teams into the hands of players and fans, powering the all-new ICE-Q 2.0 gameplay system for the most realistic hockey gameplay ever.Electronic Arts presents new partnership with the National Hockey League to integrate official NHL EDGE data directly into EA SPORTS™ NHL® 26For the first time in franchise history, real-world Puck and Player Tracking data - captured by infrared technology and arena cameras across all 32 NHL rinks - is seamlessly woven into the fabric of NHL 26. The NHL EDGE system tracks millions of data points, from skating acceleration and top speed to shot power, shot location and save types, all of which now inform on-ice behavior in NHL 26. ICE Q 2.0 powered by NHL EDGE ensures the in-game action mirrors the intensity and individuality of the NHL’s best.With ICE-Q 2.0 players will notice significant differentiation between superstar athletes. Real NHL data directly influences player attributes and personal tendencies like skating speed, shot power, signature playstyles, and even goalie reactions, elevating the experience with authentic intensity and strategic depth. This unique integration allows every player to live their NHL dream - moving, thinking, and playing just like their favorite athletes."The energy from the NHL is electric, with its diehard fans and the talent and physicality of the athletes. It's our job to translate that energy from the ice to the screen and make it as realistic as possible," said Cam Weber, President, EA SPORTS. "By harnessing the very same data points the NHL uses to inform all sorts of game-time strategies, EA SPORTS is doubling down on innovations and partnerships to make the most true-to-life reflection of hockey possible."“The partnership with EA SPORTS and NHL EDGE is about more than just numbers, it’s about bringing the soul of our game to life for a new generation,” said Brian Jennings, NHL Chief Branding Officer and Senior Executive Vice President. “We’ve spent years developing our best-in-class Puck and Player Tracking system to help grow the game and create new fan experiences. By placing league-grade analytics in the hands of every fan, we’re deepening the connection between the real NHL and Chel, and setting a new standard for sports gaming immersion.”Developed by EA Vancouver and EA Bucharest, EA SPORTS NHL will be available on September 12, 2025 on PlayStation®5 and Xbox Series X|S. Players who pre-order the Deluxe Edition will receive up to seven days early access and a host of in-game items and rewards. EA Play members can play like superstars with EA SPORTS™ NHL 26 in the EA Play** 10-hour early access trial starting September 5th, 2025. Members also score perks, including 3,000 WOC Coins and Season Pass XP Multiplier Tokens, as well as receive 10% off EA digital content including pre-orders, game downloads, NHL Points, and DLC. For more information on EA Play please visit keep up-to-date with the latest game news and information, visit and follow our social channels.PRESS ASSETS ARE AVAILABLE AT EAPressPortal.com*Conditions and restrictions apply. See ea.com/games/nhl/nhl-26/game-disclaimers for details.** Conditions, limitations and exclusions apply. See EA Play Terms for details.About Electronic ArtsElectronic Artsis a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.In fiscal year 2025, EA posted GAAP net revenue of approximately billion. Headquartered in Redwood City, California, EA is recognised for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS FC™, Battlefield™, Apex Legends™, The Sims™, EA SPORTS™ Madden NFL, EA SPORTS™ College Football, Need for Speed™, Dragon Age™, Titanfall™, Plants vs. Zombies™ and EA SPORTS F1®. More information about EA is available at www.ea.com/news.EA, EA SPORTS, EA SPORTS FC, Battlefield, Need for Speed, Apex Legends, The Sims, Dragon Age, Titanfall, and Plants vs. Zombies are trademarks of Electronic Arts Inc. John Madden, NFL, and F1 are the property of their respective owners and used with permission.© 2024 Electronic Arts Inc. Electronic Arts, EA SPORTS, Frostbite, and the EA SPORTS and Frostbite logos are trademarks of Electronic Arts Inc.About the NHLThe National Hockey League, founded in 1917, consists of 32 Member Clubs. Each team roster reflects the League’s international makeup with players from more than 20 countries represented, all vying for the most cherished and historic trophy in professional sports – the Stanley Cup®. Every year, the NHL entertains more than 670 million fans in-arena and through its partners on national television and radio; more than 191 million followers - league, team and player accounts combined - across Facebook, Twitter, Instagram, Snapchat, TikTok, and YouTube; and more than 100 million fans online at NHL.com. The League broadcasts games in more than 160 countries and territories through its rightsholders including ESPN, WBD Sports and NHL Network in the U.S.; Sportsnet and TVA Sports in Canada; Viaplay in the Nordics, Baltics, Poland and the UK; MTV3 in Finland; Nova in Czech Republic and Slovakia; Sky Sports and ProSieben in Germany; MySports in Switzerland; and CCTV5+ in China; and reaches fans worldwide with games available to stream in every country. Fans are engaged across the League’s digital assets on mobile devices via the free NHL® App; across nine social media platforms; on SiriusXM NHL Network Radio™; and on NHL.com, available in eight languages and featuring unprecedented access to player and team statistics as well as every regular-season and playoff game box score dating back to the League’s inception, powered by SAP. NHL Productions develops compelling original programming featuring unprecedented access to players, coaches and League and team personnel for distribution across the NHL’s social and digital platforms.The NHL is committed to building healthy and vibrant communities using the sport of hockey to celebrate fans of every race, color, religion, national origin, gender identity, age, sexual orientation, and socio-economic status. The NHL’s Hockey Is For Everyone® initiative reinforces that the official policy of the sport is one of inclusion on the ice, in locker rooms, boardrooms and stands. The NHL is expanding access and opportunity for people of all backgrounds and abilities to play hockey, fostering more inclusive environments and growing the game through a greater diversity of participants. To date, the NHL has invested more than million in youth hockey and grassroots programs, with a commitment to invest an additional million for diversity and inclusion programs over the next year.NHL and the NHL Shield are registered trademarks of the National Hockey League. NHL and NHL team marks are the property of the NHL and its teams. © 2025 NHL. All Rights Reserved.About the National Hockey League Players’ AssociationThe National Hockey League Players’ Association, established in 1967, is a labour organization whose members are the players in the National Hockey League. The NHLPA works on behalf of the players in varied disciplines such as labour relations, product licensing, marketing, international hockey and community relations, all in furtherance of its efforts to promote its members and the game of hockey. In 1999, the NHLPA Goals & Dreams fund was launched as a way for the players to give something back to the game they love. Over the past 25 years, tens of thousands of deserving children in 44 countries have benefited from the players' donations of hockey equipment. NHLPA Goals & Dreams has donated more than million to grassroots hockey programs, making it the largest program of its kind. For more information on the NHLPA, please visit www.nhlpa.com.NHLPA, National Hockey League Players’ Association and the NHLPA logo are registered trademarks of the NHLPA and are used under license. © NHLPA. All Rights Reserved.

    Natalia Lombardi
    Global Public Relations ManagerSource: Electronic Arts Inc.

    Multimedia Files:
    #sports #nhl #elevates #authenticity #with
    EA SPORTS™ NHL® 26 Elevates Authenticity With NHL EDGE Partnership and ICE-Q 2.0 Integration
    August 11, 2025 Advanced League-Backed Positional Data Now Drives Hockey’s Most Lifelike Experience Off The Ice; NHL EDGE Brings Advanced Analytics to Chel REDWOOD CITY, Calif.---- Electronic Arts Inc.today announced a groundbreaking new partnership with the National Hockey League to integrate official NHL EDGE data directly into EA SPORTS™ NHL® 26, marking a new era for authenticity in sports gaming and entertainment. This collaboration brings the same advanced analytics used by NHL teams into the hands of players and fans, powering the all-new ICE-Q 2.0 gameplay system for the most realistic hockey gameplay ever.Electronic Arts presents new partnership with the National Hockey League to integrate official NHL EDGE data directly into EA SPORTS™ NHL® 26For the first time in franchise history, real-world Puck and Player Tracking data - captured by infrared technology and arena cameras across all 32 NHL rinks - is seamlessly woven into the fabric of NHL 26. The NHL EDGE system tracks millions of data points, from skating acceleration and top speed to shot power, shot location and save types, all of which now inform on-ice behavior in NHL 26. ICE Q 2.0 powered by NHL EDGE ensures the in-game action mirrors the intensity and individuality of the NHL’s best.With ICE-Q 2.0 players will notice significant differentiation between superstar athletes. Real NHL data directly influences player attributes and personal tendencies like skating speed, shot power, signature playstyles, and even goalie reactions, elevating the experience with authentic intensity and strategic depth. This unique integration allows every player to live their NHL dream - moving, thinking, and playing just like their favorite athletes."The energy from the NHL is electric, with its diehard fans and the talent and physicality of the athletes. It's our job to translate that energy from the ice to the screen and make it as realistic as possible," said Cam Weber, President, EA SPORTS. "By harnessing the very same data points the NHL uses to inform all sorts of game-time strategies, EA SPORTS is doubling down on innovations and partnerships to make the most true-to-life reflection of hockey possible."“The partnership with EA SPORTS and NHL EDGE is about more than just numbers, it’s about bringing the soul of our game to life for a new generation,” said Brian Jennings, NHL Chief Branding Officer and Senior Executive Vice President. “We’ve spent years developing our best-in-class Puck and Player Tracking system to help grow the game and create new fan experiences. By placing league-grade analytics in the hands of every fan, we’re deepening the connection between the real NHL and Chel, and setting a new standard for sports gaming immersion.”Developed by EA Vancouver and EA Bucharest, EA SPORTS NHL will be available on September 12, 2025 on PlayStation®5 and Xbox Series X|S. Players who pre-order the Deluxe Edition will receive up to seven days early access and a host of in-game items and rewards. EA Play members can play like superstars with EA SPORTS™ NHL 26 in the EA Play** 10-hour early access trial starting September 5th, 2025. Members also score perks, including 3,000 WOC Coins and Season Pass XP Multiplier Tokens, as well as receive 10% off EA digital content including pre-orders, game downloads, NHL Points, and DLC. For more information on EA Play please visit keep up-to-date with the latest game news and information, visit and follow our social channels.PRESS ASSETS ARE AVAILABLE AT EAPressPortal.com*Conditions and restrictions apply. See ea.com/games/nhl/nhl-26/game-disclaimers for details.** Conditions, limitations and exclusions apply. See EA Play Terms for details.About Electronic ArtsElectronic Artsis a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.In fiscal year 2025, EA posted GAAP net revenue of approximately billion. Headquartered in Redwood City, California, EA is recognised for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS FC™, Battlefield™, Apex Legends™, The Sims™, EA SPORTS™ Madden NFL, EA SPORTS™ College Football, Need for Speed™, Dragon Age™, Titanfall™, Plants vs. Zombies™ and EA SPORTS F1®. More information about EA is available at www.ea.com/news.EA, EA SPORTS, EA SPORTS FC, Battlefield, Need for Speed, Apex Legends, The Sims, Dragon Age, Titanfall, and Plants vs. Zombies are trademarks of Electronic Arts Inc. John Madden, NFL, and F1 are the property of their respective owners and used with permission.© 2024 Electronic Arts Inc. Electronic Arts, EA SPORTS, Frostbite, and the EA SPORTS and Frostbite logos are trademarks of Electronic Arts Inc.About the NHLThe National Hockey League, founded in 1917, consists of 32 Member Clubs. Each team roster reflects the League’s international makeup with players from more than 20 countries represented, all vying for the most cherished and historic trophy in professional sports – the Stanley Cup®. Every year, the NHL entertains more than 670 million fans in-arena and through its partners on national television and radio; more than 191 million followers - league, team and player accounts combined - across Facebook, Twitter, Instagram, Snapchat, TikTok, and YouTube; and more than 100 million fans online at NHL.com. The League broadcasts games in more than 160 countries and territories through its rightsholders including ESPN, WBD Sports and NHL Network in the U.S.; Sportsnet and TVA Sports in Canada; Viaplay in the Nordics, Baltics, Poland and the UK; MTV3 in Finland; Nova in Czech Republic and Slovakia; Sky Sports and ProSieben in Germany; MySports in Switzerland; and CCTV5+ in China; and reaches fans worldwide with games available to stream in every country. Fans are engaged across the League’s digital assets on mobile devices via the free NHL® App; across nine social media platforms; on SiriusXM NHL Network Radio™; and on NHL.com, available in eight languages and featuring unprecedented access to player and team statistics as well as every regular-season and playoff game box score dating back to the League’s inception, powered by SAP. NHL Productions develops compelling original programming featuring unprecedented access to players, coaches and League and team personnel for distribution across the NHL’s social and digital platforms.The NHL is committed to building healthy and vibrant communities using the sport of hockey to celebrate fans of every race, color, religion, national origin, gender identity, age, sexual orientation, and socio-economic status. The NHL’s Hockey Is For Everyone® initiative reinforces that the official policy of the sport is one of inclusion on the ice, in locker rooms, boardrooms and stands. The NHL is expanding access and opportunity for people of all backgrounds and abilities to play hockey, fostering more inclusive environments and growing the game through a greater diversity of participants. To date, the NHL has invested more than million in youth hockey and grassroots programs, with a commitment to invest an additional million for diversity and inclusion programs over the next year.NHL and the NHL Shield are registered trademarks of the National Hockey League. NHL and NHL team marks are the property of the NHL and its teams. © 2025 NHL. All Rights Reserved.About the National Hockey League Players’ AssociationThe National Hockey League Players’ Association, established in 1967, is a labour organization whose members are the players in the National Hockey League. The NHLPA works on behalf of the players in varied disciplines such as labour relations, product licensing, marketing, international hockey and community relations, all in furtherance of its efforts to promote its members and the game of hockey. In 1999, the NHLPA Goals & Dreams fund was launched as a way for the players to give something back to the game they love. Over the past 25 years, tens of thousands of deserving children in 44 countries have benefited from the players' donations of hockey equipment. NHLPA Goals & Dreams has donated more than million to grassroots hockey programs, making it the largest program of its kind. For more information on the NHLPA, please visit www.nhlpa.com.NHLPA, National Hockey League Players’ Association and the NHLPA logo are registered trademarks of the NHLPA and are used under license. © NHLPA. All Rights Reserved. Natalia Lombardi Global Public Relations ManagerSource: Electronic Arts Inc. Multimedia Files: #sports #nhl #elevates #authenticity #with
    EA SPORTS™ NHL® 26 Elevates Authenticity With NHL EDGE Partnership and ICE-Q 2.0 Integration
    news.ea.com
    August 11, 2025 Advanced League-Backed Positional Data Now Drives Hockey’s Most Lifelike Experience Off The Ice; NHL EDGE Brings Advanced Analytics to Chel REDWOOD CITY, Calif.--(BUSINESS WIRE)-- Electronic Arts Inc. (NASDAQ: EA) today announced a groundbreaking new partnership with the National Hockey League to integrate official NHL EDGE data directly into EA SPORTS™ NHL® 26, marking a new era for authenticity in sports gaming and entertainment. This collaboration brings the same advanced analytics used by NHL teams into the hands of players and fans, powering the all-new ICE-Q 2.0 gameplay system for the most realistic hockey gameplay ever.Electronic Arts presents new partnership with the National Hockey League to integrate official NHL EDGE data directly into EA SPORTS™ NHL® 26For the first time in franchise history, real-world Puck and Player Tracking data - captured by infrared technology and arena cameras across all 32 NHL rinks - is seamlessly woven into the fabric of NHL 26. The NHL EDGE system tracks millions of data points, from skating acceleration and top speed to shot power, shot location and save types, all of which now inform on-ice behavior in NHL 26. ICE Q 2.0 powered by NHL EDGE ensures the in-game action mirrors the intensity and individuality of the NHL’s best.With ICE-Q 2.0 players will notice significant differentiation between superstar athletes. Real NHL data directly influences player attributes and personal tendencies like skating speed, shot power, signature playstyles, and even goalie reactions, elevating the experience with authentic intensity and strategic depth. This unique integration allows every player to live their NHL dream - moving, thinking, and playing just like their favorite athletes."The energy from the NHL is electric, with its diehard fans and the talent and physicality of the athletes. It's our job to translate that energy from the ice to the screen and make it as realistic as possible," said Cam Weber, President, EA SPORTS. "By harnessing the very same data points the NHL uses to inform all sorts of game-time strategies, EA SPORTS is doubling down on innovations and partnerships to make the most true-to-life reflection of hockey possible."“The partnership with EA SPORTS and NHL EDGE is about more than just numbers, it’s about bringing the soul of our game to life for a new generation,” said Brian Jennings, NHL Chief Branding Officer and Senior Executive Vice President. “We’ve spent years developing our best-in-class Puck and Player Tracking system to help grow the game and create new fan experiences. By placing league-grade analytics in the hands of every fan, we’re deepening the connection between the real NHL and Chel, and setting a new standard for sports gaming immersion.”Developed by EA Vancouver and EA Bucharest, EA SPORTS NHL will be available on September 12, 2025 on PlayStation®5 and Xbox Series X|S. Players who pre-order the Deluxe Edition will receive up to seven days early access and a host of in-game items and rewards. EA Play members can play like superstars with EA SPORTS™ NHL 26 in the EA Play** 10-hour early access trial starting September 5th, 2025. Members also score perks, including 3,000 WOC Coins and Season Pass XP Multiplier Tokens, as well as receive 10% off EA digital content including pre-orders, game downloads, NHL Points, and DLC. For more information on EA Play please visit https://www.ea.com/ea-play.To keep up-to-date with the latest game news and information, visit https://www.ea.com/games/nhl/nhl-26 and follow our social channels.PRESS ASSETS ARE AVAILABLE AT EAPressPortal.com*Conditions and restrictions apply. See ea.com/games/nhl/nhl-26/game-disclaimers for details.** Conditions, limitations and exclusions apply. See EA Play Terms for details.About Electronic ArtsElectronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.In fiscal year 2025, EA posted GAAP net revenue of approximately $7.5 billion. Headquartered in Redwood City, California, EA is recognised for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS FC™, Battlefield™, Apex Legends™, The Sims™, EA SPORTS™ Madden NFL, EA SPORTS™ College Football, Need for Speed™, Dragon Age™, Titanfall™, Plants vs. Zombies™ and EA SPORTS F1®. More information about EA is available at www.ea.com/news.EA, EA SPORTS, EA SPORTS FC, Battlefield, Need for Speed, Apex Legends, The Sims, Dragon Age, Titanfall, and Plants vs. Zombies are trademarks of Electronic Arts Inc. John Madden, NFL, and F1 are the property of their respective owners and used with permission.© 2024 Electronic Arts Inc. Electronic Arts, EA SPORTS, Frostbite, and the EA SPORTS and Frostbite logos are trademarks of Electronic Arts Inc.About the NHLThe National Hockey League (NHL®), founded in 1917, consists of 32 Member Clubs. Each team roster reflects the League’s international makeup with players from more than 20 countries represented, all vying for the most cherished and historic trophy in professional sports – the Stanley Cup®. Every year, the NHL entertains more than 670 million fans in-arena and through its partners on national television and radio; more than 191 million followers - league, team and player accounts combined - across Facebook, Twitter, Instagram, Snapchat, TikTok, and YouTube; and more than 100 million fans online at NHL.com. The League broadcasts games in more than 160 countries and territories through its rightsholders including ESPN, WBD Sports and NHL Network in the U.S.; Sportsnet and TVA Sports in Canada; Viaplay in the Nordics, Baltics, Poland and the UK; MTV3 in Finland; Nova in Czech Republic and Slovakia; Sky Sports and ProSieben in Germany; MySports in Switzerland; and CCTV5+ in China; and reaches fans worldwide with games available to stream in every country. Fans are engaged across the League’s digital assets on mobile devices via the free NHL® App; across nine social media platforms; on SiriusXM NHL Network Radio™; and on NHL.com, available in eight languages and featuring unprecedented access to player and team statistics as well as every regular-season and playoff game box score dating back to the League’s inception, powered by SAP. NHL Productions develops compelling original programming featuring unprecedented access to players, coaches and League and team personnel for distribution across the NHL’s social and digital platforms.The NHL is committed to building healthy and vibrant communities using the sport of hockey to celebrate fans of every race, color, religion, national origin, gender identity, age, sexual orientation, and socio-economic status. The NHL’s Hockey Is For Everyone® initiative reinforces that the official policy of the sport is one of inclusion on the ice, in locker rooms, boardrooms and stands. The NHL is expanding access and opportunity for people of all backgrounds and abilities to play hockey, fostering more inclusive environments and growing the game through a greater diversity of participants. To date, the NHL has invested more than $100 million in youth hockey and grassroots programs, with a commitment to invest an additional $5 million for diversity and inclusion programs over the next year.NHL and the NHL Shield are registered trademarks of the National Hockey League. NHL and NHL team marks are the property of the NHL and its teams. © 2025 NHL. All Rights Reserved.About the National Hockey League Players’ AssociationThe National Hockey League Players’ Association, established in 1967, is a labour organization whose members are the players in the National Hockey League. The NHLPA works on behalf of the players in varied disciplines such as labour relations, product licensing, marketing, international hockey and community relations, all in furtherance of its efforts to promote its members and the game of hockey. In 1999, the NHLPA Goals & Dreams fund was launched as a way for the players to give something back to the game they love. Over the past 25 years, tens of thousands of deserving children in 44 countries have benefited from the players' donations of hockey equipment. NHLPA Goals & Dreams has donated more than $26 million to grassroots hockey programs, making it the largest program of its kind. For more information on the NHLPA, please visit www.nhlpa.com.NHLPA, National Hockey League Players’ Association and the NHLPA logo are registered trademarks of the NHLPA and are used under license. © NHLPA. All Rights Reserved. Natalia Lombardi Global Public Relations Manager [email protected] Source: Electronic Arts Inc. Multimedia Files:
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  • يا جماعة، هل عمركم تساءلتم على أصل الشعب الصيني وتركيبته الثقافية؟

    في الفيديو الجديد، نتناول موضوع "أعراق الصين الخمسة" اللي يشكلوا وجه هذا البلد العملاق. تعالوا نكتشف مع بعض علاش علم الصين يتضمن خمسة ألوان مختلفة، وكل لون يمثل عرق مختلف في اتحاد واحد! عندنا عرق الهان، المنشو، المغول، الهوي، والتبت.

    بصراحة، الموضوع هذا فتح لي آفاق جديدة، كيف يمكن لمجموعة متنوعة من الثقافات تتعايش وتكون عندها هوية واحدة. حبيت نشارك معاكم هاد الفيديو لأنه فعلاً يلهم ويشجع على فهم التنوع وكيفية تأثيره على المجتمع.

    خلونا نفكر مع بعض في كيف يمكننا نحن أيضاً نبرز تنوعنا الثقافي ونبني جسور بين كل الأعراق.

    https://www.youtube.com/watch?v=rtlqYgmouHM
    #ثقافة_صينية #التنوع_الثقافي #انفتاح #China #CulturalDiversity
    🌟 يا جماعة، هل عمركم تساءلتم على أصل الشعب الصيني وتركيبته الثقافية؟ 🇨🇳✨ في الفيديو الجديد، نتناول موضوع "أعراق الصين الخمسة" اللي يشكلوا وجه هذا البلد العملاق. تعالوا نكتشف مع بعض علاش علم الصين يتضمن خمسة ألوان مختلفة، وكل لون يمثل عرق مختلف في اتحاد واحد! عندنا عرق الهان، المنشو، المغول، الهوي، والتبت. بصراحة، الموضوع هذا فتح لي آفاق جديدة، كيف يمكن لمجموعة متنوعة من الثقافات تتعايش وتكون عندها هوية واحدة. حبيت نشارك معاكم هاد الفيديو لأنه فعلاً يلهم ويشجع على فهم التنوع وكيفية تأثيره على المجتمع. خلونا نفكر مع بعض في كيف يمكننا نحن أيضاً نبرز تنوعنا الثقافي ونبني جسور بين كل الأعراق. 🔗 https://www.youtube.com/watch?v=rtlqYgmouHM #ثقافة_صينية #التنوع_الثقافي #انفتاح #China #CulturalDiversity
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