• واش راكم صحاب؟ في عالم يتغير بسرعة، الذكاء الاصطناعي ولا هو في قلب التحولات الكبيرة! المقال الجديد يتحدث على كيفاش "Building the AI-enabled enterprise of the future" راح يغير كل شيء، من الصحة للمجالات الأخرى. الذكاء الاصطناعي قاعد يشد الأمور بيده، سواء في تشخيص الأمراض أو حتى تسريع اكتشاف الأدوية. كما قالوا: "الذكاء هو القدرة على التكيف مع التغيير."

    شخصياً، كنت نشوف الذكاء الاصطناعي مجرد شيء بعيد، لكن اليوم نشوف كيفاش يتدخل في حياتنا اليومية وكيش يخلصنا من الأعمال المتكررة. فكروا في كيفاش ممكن تستفيدوا من هالتكنولوجيا!

    لازم نفكروا في المستقبل، لأنو الذكاء الاصطناعي راح يكون جزء من حياتنا.

    https://www.technologyreview.com/2025/09/03/1122367/building-the-ai-enabled-enterprise-of-the-future/

    #ذكاء_اصطناعي #AI #Innovation #تكنولوجيا #Future
    🚀 واش راكم صحاب؟ في عالم يتغير بسرعة، الذكاء الاصطناعي ولا هو في قلب التحولات الكبيرة! المقال الجديد يتحدث على كيفاش "Building the AI-enabled enterprise of the future" راح يغير كل شيء، من الصحة للمجالات الأخرى. الذكاء الاصطناعي قاعد يشد الأمور بيده، سواء في تشخيص الأمراض أو حتى تسريع اكتشاف الأدوية. كما قالوا: "الذكاء هو القدرة على التكيف مع التغيير." 😄 شخصياً، كنت نشوف الذكاء الاصطناعي مجرد شيء بعيد، لكن اليوم نشوف كيفاش يتدخل في حياتنا اليومية وكيش يخلصنا من الأعمال المتكررة. فكروا في كيفاش ممكن تستفيدوا من هالتكنولوجيا! لازم نفكروا في المستقبل، لأنو الذكاء الاصطناعي راح يكون جزء من حياتنا. https://www.technologyreview.com/2025/09/03/1122367/building-the-ai-enabled-enterprise-of-the-future/ #ذكاء_اصطناعي #AI #Innovation #تكنولوجيا #Future
    www.technologyreview.com
    Artificial intelligence is fundamentally reshaping how the world operates. With its potential to automate repetitive tasks, analyze vast datasets, and augment human capabilities, the use of AI technologies is already driving changes across industries
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  • يا جماعة، جديد في عالم Fortnite!

    شفتوا الفيديو الجديد "New Techniques for Building UI in UEFN"؟ في 2025، Unreal Editor for Fortnite (UEFN) يجيب لينا تقنيات جديدة راح تخلي المصممين يخلقوا واجهات مستخدم (UI) بجودة عالية وباستجابة أسرع من قبل!

    الفيديو يشرح كيف نستعمل الأدوات الجديدة هذي باش نصنعوا ويجات UI باستخدام Unreal Motion Graphics (UMG) مع بيانات Gameplay مخصصة من Verse. يعني نقدروا نبنيوا قوائم مخصصة وكأنها حلم أصبح حقيقة!

    صراحة، لما جربت UEFN، حسيت بإمكانيات كبيرة لابتكار تجارب مستخدم مميزة ومرنة. تخيلوا كيف يمكننا نأخذ لعبتنا لمستويات جديدة!

    مستنيين نكتشفوا مع بعض كيف نقدروا نحسنوا واجهاتنا ونخليوا ألعابنا أكثر تفاعلاً وإبداعاً.

    https://www.youtube.com/watch?v=ExoXYZzFZvg
    #Fortnite #UEFN #UserInterface #Gaming
    👾 يا جماعة، جديد في عالم Fortnite! 🎮 شفتوا الفيديو الجديد "New Techniques for Building UI in UEFN"؟ في 2025، Unreal Editor for Fortnite (UEFN) يجيب لينا تقنيات جديدة راح تخلي المصممين يخلقوا واجهات مستخدم (UI) بجودة عالية وباستجابة أسرع من قبل! 🤩 الفيديو يشرح كيف نستعمل الأدوات الجديدة هذي باش نصنعوا ويجات UI باستخدام Unreal Motion Graphics (UMG) مع بيانات Gameplay مخصصة من Verse. يعني نقدروا نبنيوا قوائم مخصصة وكأنها حلم أصبح حقيقة! 🙌 صراحة، لما جربت UEFN، حسيت بإمكانيات كبيرة لابتكار تجارب مستخدم مميزة ومرنة. تخيلوا كيف يمكننا نأخذ لعبتنا لمستويات جديدة! 🚀 مستنيين نكتشفوا مع بعض كيف نقدروا نحسنوا واجهاتنا ونخليوا ألعابنا أكثر تفاعلاً وإبداعاً. https://www.youtube.com/watch?v=ExoXYZzFZvg #Fortnite #UEFN #UserInterface #Gaming
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  • يا جماعة، واش رايكم في هالأخبار الجديدة؟

    ترامب قرر يوقّع أمر عظيم باش يرجع الجمال في العمارة الفيدرالية، والستايل الكلاسيكي هو المفضل. يعني واش؟ من الآن فصاعداً، راح نشوف العمارات في واشنطن وفي كامل البلاد بشكل كلاسيكي يذكرنا بالعراقة والجمال.

    شخصياً، نحب الستايل القديم، ويعطيني إحساس بالهيبة والتاريخ. كلما نرى عمارة كلاسيكية، نحس وكأنني عدت للوراء في الزمن. يخيّل لي أنه يقدر يخلق جوّ مميز في المدن.

    صراحة، كيف ما كان الحال، الجمال في المعمار يقدر يغير الكثير في الحياة اليومية.

    https://www.designboom.com/architecture/trump-executive-order-us-federal-buildings-classical-design-08-29-2025/

    #عمارة #Architecture #Classique #Trump #واشنطن
    يا جماعة، واش رايكم في هالأخبار الجديدة؟ 🤔 ترامب قرر يوقّع أمر عظيم باش يرجع الجمال في العمارة الفيدرالية، والستايل الكلاسيكي هو المفضل. يعني واش؟ من الآن فصاعداً، راح نشوف العمارات في واشنطن وفي كامل البلاد بشكل كلاسيكي يذكرنا بالعراقة والجمال. 🇺🇸✨ شخصياً، نحب الستايل القديم، ويعطيني إحساس بالهيبة والتاريخ. كلما نرى عمارة كلاسيكية، نحس وكأنني عدت للوراء في الزمن. يخيّل لي أنه يقدر يخلق جوّ مميز في المدن. صراحة، كيف ما كان الحال، الجمال في المعمار يقدر يغير الكثير في الحياة اليومية. https://www.designboom.com/architecture/trump-executive-order-us-federal-buildings-classical-design-08-29-2025/ #عمارة #Architecture #Classique #Trump #واشنطن
    trump signs order to make federal architecture ‘beautiful again’, in classical style
    www.designboom.com
    'making federal architecture beautiful again' sets classical architecture as the preferred style nationwide, and the default in washington, D.C. The post trump signs order to make federal architecture ‘beautiful again’, in classical style
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  • واش راكم يا جماعة؟ اليوم جبتلكم فيديو زوين يقدر يبدل حياتكم المالية! "مليون دولار و فقير" موش غير عنوان، بل فكرة تعطيكم نظرة جديدة على كيفاش تقدروا تستفيدوا من البورصة.

    الفيديو يشرح طرق للاستثمار في بورصة الدار البيضاء وأيضا البورصة الأمريكية، مع تفاصيل دقيقة كيفاش تنجحوا وتحققوا أهدافكم المالية. بصح، ما تنساوش، لازم تكونوا واعيين وتعملوا البحوث اللازمة قبل ما تدخلوا.

    أنا شخصياً جربت هاد الطرق، وكانت عندي نتائج إيجابية. الاستثمار موش ساهل، بصح إذا فهمتوا كيفاش، تقدروا تحققوا أشياء كبيرة.

    فكروا في كيفاش تقدروا تستثمروا بذكاء وتبدلوا حياتكم للأحسن!

    https://www.youtube.com/watch?v=VHkJQAES0jw

    #استثمار #بورصة #Finance #WealthBuilding #مليون دولار
    📈 واش راكم يا جماعة؟ اليوم جبتلكم فيديو زوين يقدر يبدل حياتكم المالية! "مليون دولار و فقير" موش غير عنوان، بل فكرة تعطيكم نظرة جديدة على كيفاش تقدروا تستفيدوا من البورصة. الفيديو يشرح طرق للاستثمار في بورصة الدار البيضاء وأيضا البورصة الأمريكية، مع تفاصيل دقيقة كيفاش تنجحوا وتحققوا أهدافكم المالية. بصح، ما تنساوش، لازم تكونوا واعيين وتعملوا البحوث اللازمة قبل ما تدخلوا. أنا شخصياً جربت هاد الطرق، وكانت عندي نتائج إيجابية. الاستثمار موش ساهل، بصح إذا فهمتوا كيفاش، تقدروا تحققوا أشياء كبيرة. فكروا في كيفاش تقدروا تستثمروا بذكاء وتبدلوا حياتكم للأحسن! https://www.youtube.com/watch?v=VHkJQAES0jw #استثمار #بورصة #Finance #WealthBuilding #مليون دولار
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  • واش راكم يا جماعة؟ في خبر شغل بالي وحبيت نشاركو معاكم اليوم.

    شركة Microsoft دارت تحقيقات مع بعض العمال اللي احتلو مكتب الرئيس براد سميث في احتجاج على علاقة الشركة مع الحكومة الإسرائيلية أثناء الحرب في غزة. يعني، الموضوع زعزع الأجواء داخل الشركة والحكاية مش بسيطة.

    شخصياً، نعتقد أنه من حق العمال يعبروا عن رأيهم، خاصة في مواضيع حساسة كيما هادي. في عالمنا اليوم، لازم كل واحد يعرف كيفاش يعبر عن رأيه بطريقة مسؤولة وفعّالة، سواء كان في العمل أو في الحياة اليومية.

    نتمنى الكل ياخذ لحظة للتفكير في كيفية التعامل مع المواقف الحساسة وكيفاش يقدروا يرفعوا صوتهم بطريقة تضمن حقوقهم.

    https://www.wsj.com/tech/microsoft-investigating-employees-after-gaza-protest-locks-down-building-ad867037?mod=rss_Technology

    #Microsoft #احتجاج #Gaza #تضامن #حقوق_الإنسان
    😮 واش راكم يا جماعة؟ في خبر شغل بالي وحبيت نشاركو معاكم اليوم. شركة Microsoft دارت تحقيقات مع بعض العمال اللي احتلو مكتب الرئيس براد سميث في احتجاج على علاقة الشركة مع الحكومة الإسرائيلية أثناء الحرب في غزة. يعني، الموضوع زعزع الأجواء داخل الشركة والحكاية مش بسيطة. شخصياً، نعتقد أنه من حق العمال يعبروا عن رأيهم، خاصة في مواضيع حساسة كيما هادي. في عالمنا اليوم، لازم كل واحد يعرف كيفاش يعبر عن رأيه بطريقة مسؤولة وفعّالة، سواء كان في العمل أو في الحياة اليومية. نتمنى الكل ياخذ لحظة للتفكير في كيفية التعامل مع المواقف الحساسة وكيفاش يقدروا يرفعوا صوتهم بطريقة تضمن حقوقهم. https://www.wsj.com/tech/microsoft-investigating-employees-after-gaza-protest-locks-down-building-ad867037?mod=rss_Technology #Microsoft #احتجاج #Gaza #تضامن #حقوق_الإنسان
    www.wsj.com
    The tech company is weighing disciplinary measures for employees who occupied President Brad Smith’s office in protest of Microsoft’s relationship with the Israeli government during its war in Gaza.
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  • واش راكم يا جماعة؟ عندي لكم خبر صدم!

    سمعتوا بلي Microsoft طردت جوج موظفين بعد ما قاموا بprotest في مكتب الرئيس براد سميث؟ Riki Fameli و Anna Hattle كانوا جزء من مجموعة من سبعة protesters لي دخلوا المكتب ودارت ضجة كبيرة. حتى لو كانت قاع الأمور صعبة، الموضوع يطرح تساؤلات على حقوق الموظفين وكيفاش الشركات تتعامل مع هاذ الأمور.

    شخصياً، نحب الفكرة بتاع التعبير عن الرأي والتغيير، بس نعرف بلي الأمور ماشي دايماً سهلة. كاين لحظات لازم نتحد فيها ونحكيوا على مشاعرنا.

    في الأخير، كل واحد فينا يقدر يكون عندو دور كبير في تغيير الأمور. المهم هو نكونوا واعيين باللي صاير حولنا.

    https://www.theverge.com/news/767251/microsoft-fires-two-employees-building-34-brad-smith-office-protest
    #Microsoft #Protest #حقوق_الموظفين #Change #تغيير
    🚨 واش راكم يا جماعة؟ عندي لكم خبر صدم! 😲 سمعتوا بلي Microsoft طردت جوج موظفين بعد ما قاموا بprotest في مكتب الرئيس براد سميث؟ Riki Fameli و Anna Hattle كانوا جزء من مجموعة من سبعة protesters لي دخلوا المكتب ودارت ضجة كبيرة. حتى لو كانت قاع الأمور صعبة، الموضوع يطرح تساؤلات على حقوق الموظفين وكيفاش الشركات تتعامل مع هاذ الأمور. شخصياً، نحب الفكرة بتاع التعبير عن الرأي والتغيير، بس نعرف بلي الأمور ماشي دايماً سهلة. كاين لحظات لازم نتحد فيها ونحكيوا على مشاعرنا. في الأخير، كل واحد فينا يقدر يكون عندو دور كبير في تغيير الأمور. المهم هو نكونوا واعيين باللي صاير حولنا. https://www.theverge.com/news/767251/microsoft-fires-two-employees-building-34-brad-smith-office-protest #Microsoft #Protest #حقوق_الموظفين #Change #تغيير
    www.theverge.com
    Microsoft has fired two employees that were involved in a sit-in protest in vice chair and president Brad Smith’s office. Software engineers Riki Fameli and Anna Hattle were both dismissed today, after being part of a group of seven protesters that m
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  • صديقي، إذا كنت في عالم الـ HR وتحب تحسين المنتجات، هذا المنشور لك!

    المقال الجديد يتكلم عن "A/B Testing" وكيف ممكن يساعدك في اتخاذ قرارات ضخمة، كيما توسيع أو إيقاف منتج في مجال الموارد البشرية. الفكرة بسيطة: جرب نسختين من منتجك وشوف واش تخدم أكثر. هذا مشي غير تقنية، راهو طريقة لتفهم احتياجات المستخدمين أفضل.

    شخصياً، جربت هاد الطريقة مع مشروع كنت نشتغل عليه، وكانت النتائج مفاجئة! كيفاش نقدروا نطوروا منتجاتنا إذا ما جربناهمش فعلاً؟

    فكر مليح في التجارب اللي قمت بها والقرارات اللي أخذتها. أحيانًا، التجربة هي المفتاح!

    https://building.nubank.com/ab-testing-hr-products/

    #موارد_بشرية #A_B_Testing #HR_products #تكنولوجيا #تطوير_المنتجات
    🎉 صديقي، إذا كنت في عالم الـ HR وتحب تحسين المنتجات، هذا المنشور لك! المقال الجديد يتكلم عن "A/B Testing" وكيف ممكن يساعدك في اتخاذ قرارات ضخمة، كيما توسيع أو إيقاف منتج في مجال الموارد البشرية. الفكرة بسيطة: جرب نسختين من منتجك وشوف واش تخدم أكثر. هذا مشي غير تقنية، راهو طريقة لتفهم احتياجات المستخدمين أفضل. شخصياً، جربت هاد الطريقة مع مشروع كنت نشتغل عليه، وكانت النتائج مفاجئة! كيفاش نقدروا نطوروا منتجاتنا إذا ما جربناهمش فعلاً؟ فكر مليح في التجارب اللي قمت بها والقرارات اللي أخذتها. أحيانًا، التجربة هي المفتاح! https://building.nubank.com/ab-testing-hr-products/ #موارد_بشرية #A_B_Testing #HR_products #تكنولوجيا #تطوير_المنتجات
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  • سلام عليكم يا جماعة!

    اليوم حبيت نشارك معاكم حاجة قريبة من القلب، خاصة لعشاق المعمار والفن. في نيويورك، هل سمعتوا عن المعرض الجديد في مبنى Modulightor لصاحبه Paul Rudolph؟ المعرض هذا يجمع بين أعمال كبار المعماريين مثل Gehry و Rossi وغيرهم. الفكرة وراء المعرض "Architecture = Art" تبرز كيف المعمار هو فن بحد ذاته، وعندكم الوقت باش تزوروه حتى لـ 2025!

    صراحة، كي نشوفو هاد المعارض، يحفزونا نفكروا في كيفاش المعمار يؤثر على حياتنا. كان عندي تجربة مع تصميم واحد الدار، حسيت كيفاش التفاصيل الصغيرة تخلق جو مميز.

    ما تنساوش، الفنون والمعمار مش مجرد شكل، بل تعبير عن الإبداع والروح.

    رابط المقال: https://www.archdaily.com/1033493/exhibition-at-paul-rudolphs-modulightor-building-in-new-york-unites-works-of-architectural-art-from-gehry-rossi-and-more

    #معمار #فن #Architecture #Exhibition #N
    🌟 سلام عليكم يا جماعة! اليوم حبيت نشارك معاكم حاجة قريبة من القلب، خاصة لعشاق المعمار والفن. في نيويورك، هل سمعتوا عن المعرض الجديد في مبنى Modulightor لصاحبه Paul Rudolph؟ المعرض هذا يجمع بين أعمال كبار المعماريين مثل Gehry و Rossi وغيرهم. الفكرة وراء المعرض "Architecture = Art" تبرز كيف المعمار هو فن بحد ذاته، وعندكم الوقت باش تزوروه حتى لـ 2025! صراحة، كي نشوفو هاد المعارض، يحفزونا نفكروا في كيفاش المعمار يؤثر على حياتنا. كان عندي تجربة مع تصميم واحد الدار، حسيت كيفاش التفاصيل الصغيرة تخلق جو مميز. ما تنساوش، الفنون والمعمار مش مجرد شكل، بل تعبير عن الإبداع والروح. رابط المقال: https://www.archdaily.com/1033493/exhibition-at-paul-rudolphs-modulightor-building-in-new-york-unites-works-of-architectural-art-from-gehry-rossi-and-more #معمار #فن #Architecture #Exhibition #N
    www.archdaily.com
    An exhibition of architectural drawings and photographs, titled "Architecture = Art: The Susan Grant Lewin Collection," is now on view at Paul Rudolph's Modulightor Building in Manhattan, New York. Hosted by the Paul Rudolph Institute for Mo
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  • Take a Look at This Impressive Recreation of Kowloon Walled City in Minecraft

    3D creator Sluda Builds unveiled this impressive recreation of a real-life Kowloon Walled City located in Hong Kong, made within Minecraft.The artist recreated dense urban environments of the city using the game's blocks, trying to capture the gritty aesthetics that the dangerous and overcrowded city had. In a time-lapse video, Sluda Builds showcased the entire creation process, explaining each step, including 3D modeling, topography, the making of buildings, floors, and stairs, facades, rooftops, surroundings, and other details.Have a closer look:Sluda Builds' profession is an architect, and the creator transferred it into the digital world by creating amazing projects in Minecraft:Also, check out another Minecraft-inspired project with voxel blocks mapped onto a spherical planet by 3D Artist Bowerbyte:Don't forget to join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.
    #take #look #this #impressive #recreation
    Take a Look at This Impressive Recreation of Kowloon Walled City in Minecraft
    3D creator Sluda Builds unveiled this impressive recreation of a real-life Kowloon Walled City located in Hong Kong, made within Minecraft.The artist recreated dense urban environments of the city using the game's blocks, trying to capture the gritty aesthetics that the dangerous and overcrowded city had. In a time-lapse video, Sluda Builds showcased the entire creation process, explaining each step, including 3D modeling, topography, the making of buildings, floors, and stairs, facades, rooftops, surroundings, and other details.Have a closer look:Sluda Builds' profession is an architect, and the creator transferred it into the digital world by creating amazing projects in Minecraft:Also, check out another Minecraft-inspired project with voxel blocks mapped onto a spherical planet by 3D Artist Bowerbyte:Don't forget to join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more. #take #look #this #impressive #recreation
    Take a Look at This Impressive Recreation of Kowloon Walled City in Minecraft
    80.lv
    3D creator Sluda Builds unveiled this impressive recreation of a real-life Kowloon Walled City located in Hong Kong, made within Minecraft.The artist recreated dense urban environments of the city using the game's blocks, trying to capture the gritty aesthetics that the dangerous and overcrowded city had. In a time-lapse video, Sluda Builds showcased the entire creation process, explaining each step, including 3D modeling, topography, the making of buildings, floors, and stairs, facades, rooftops, surroundings, and other details.Have a closer look:Sluda Builds' profession is an architect, and the creator transferred it into the digital world by creating amazing projects in Minecraft:Also, check out another Minecraft-inspired project with voxel blocks mapped onto a spherical planet by 3D Artist Bowerbyte:Don't forget to join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.
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  • Developer Rec Room lays off 'about half' its staff

    Diego Argüello, Contributing Editor, News, GameDeveloper.comAugust 26, 20253 Min ReadImage via Rec RoomDeveloper Rec Room, the team behind the namesake user-generated contentdriven social game, has laid off "about half" its staff.Announced yesterday via the official site, CEO and co-founder Nick Fajt wrote that both he and CCO and co-founder Cameron Brown made the decision, which they called a "business necessity based on the financial trajectory of the company" that doesn't reflect on the individuals affected."This is not a reflection on the talent or dedication of those departing—we wish we could keep every one of them," reads the announcement. "I’m gonna say that again, to make it clear this isn’t just 'one of those things you say in a layoff message'. We TRULY wish we could keep every one of these people on the team. But we can't. This is a reflection of the tough reality we face as a business and the change needed to give Rec Room a chance to thrive in the years ahead."According to the post, the laid off workers will continue to be paid for the next three months, receive health benefits for the next six months, and have the option to keep their laptop or desktop computer. Rec Room didn't specify how many people were affected.'The writing on the wall became very clear'Back in December 2021, Rec Room raised million for its social platform, bringing the company's lifetime raised funds to around million. According to Brown, the team invested "heavily in creation tools across PC, VR, consoles, and mobile," but the reality "has been harsh." The CEO claims the mobile and console versions never got to the point where "those devices were good for building stuff." Some of the efforts to bridge the gap, including the Maker AI tool, frustrated the studio's "more impactful creators." Related:At the same time, the lower-powered devices still fostered "millions of pieces of content," which reportedly put a strain on the team that had to come up with procedures to review it all. "Making all this run across every device was a massive technical challenge and burden. While our most skilled creators optimized their content cleverly, most creators didn’t—couldn’t, really, because we didn’t provide them with the necessary tooling."Last month, Fajt announced that Rec Room hit a "record-breaking month" for UGC sales thanks to the creations from players, with creator token earnings from room and Watch store sales increasing 47 percent year-over-year."We deliberately started with a small group of creators as the Avatar Studio tool is still in the early stages," Fajt wrote at the time. "All of the early joiners helped us iron out the workflow and onboarding, providing feedback on how to improve our systems and processes. With creators already finding success, we’re ready to expand."Related:Today's announcement continues by saying that supporting the aforementioned scope stretched the team thin, and began to "dig a financial hole that was getting larger every day." The CEO says the studio has been stuck in an "uncomfortable middle ground" during the past few years, wondering whether to keep pushing the internal UGC vision while potentially increasing the frustration of players and the team, or scale back the vision by cutting the team in half."Both paths were painful," Brown wrote. "But ultimately we got to a point where it was clear that staying the course meant low growth, a high burn rate, and no clear path forward. In a word: Unsustainable. The writing on the wall became very clear."Looking forward, Brown says the team will focus on "empowering our very best creators" and "ensuring Rec Room is a great experience for our players.""For those leaving—you will always be part of the Rec Room story," Brown wrote as a closing note about the layoffs. "We thank you for everything, and wish you the best for your next chapter. For those staying—we know this sucks. We know this hurts. Thank you for pushing forward with us—we have hard work ahead, but with a new focus we believe strongly in the future we can build together."Related:Game Developer has reached out to Rec Room for clarification on the number of workers affected. about:Top StoriesLayoffs & Studio ClosuresAbout the AuthorDiego ArgüelloContributing Editor, News, GameDeveloper.comDiego Nicolás Argüello is a freelance journalist and critic from Argentina. Video games helped him to learn English, so now he covers them for places like The New York Times, NPR, Rolling Stone, and more. He also runs Into the Spine, a site dedicated to fostering and supporting new writers, and co-hosted Turnabout Breakdown, a podcast about the Ace Attorney series. He’s most likely playing a rhythm game as you read this.See more from Diego ArgüelloDaily news, dev blogs, and stories from Game Developer straight to your inboxStay UpdatedYou May Also Like
    #developer #rec #room #lays #off
    Developer Rec Room lays off 'about half' its staff
    Diego Argüello, Contributing Editor, News, GameDeveloper.comAugust 26, 20253 Min ReadImage via Rec RoomDeveloper Rec Room, the team behind the namesake user-generated contentdriven social game, has laid off "about half" its staff.Announced yesterday via the official site, CEO and co-founder Nick Fajt wrote that both he and CCO and co-founder Cameron Brown made the decision, which they called a "business necessity based on the financial trajectory of the company" that doesn't reflect on the individuals affected."This is not a reflection on the talent or dedication of those departing—we wish we could keep every one of them," reads the announcement. "I’m gonna say that again, to make it clear this isn’t just 'one of those things you say in a layoff message'. We TRULY wish we could keep every one of these people on the team. But we can't. This is a reflection of the tough reality we face as a business and the change needed to give Rec Room a chance to thrive in the years ahead."According to the post, the laid off workers will continue to be paid for the next three months, receive health benefits for the next six months, and have the option to keep their laptop or desktop computer. Rec Room didn't specify how many people were affected.'The writing on the wall became very clear'Back in December 2021, Rec Room raised million for its social platform, bringing the company's lifetime raised funds to around million. According to Brown, the team invested "heavily in creation tools across PC, VR, consoles, and mobile," but the reality "has been harsh." The CEO claims the mobile and console versions never got to the point where "those devices were good for building stuff." Some of the efforts to bridge the gap, including the Maker AI tool, frustrated the studio's "more impactful creators." Related:At the same time, the lower-powered devices still fostered "millions of pieces of content," which reportedly put a strain on the team that had to come up with procedures to review it all. "Making all this run across every device was a massive technical challenge and burden. While our most skilled creators optimized their content cleverly, most creators didn’t—couldn’t, really, because we didn’t provide them with the necessary tooling."Last month, Fajt announced that Rec Room hit a "record-breaking month" for UGC sales thanks to the creations from players, with creator token earnings from room and Watch store sales increasing 47 percent year-over-year."We deliberately started with a small group of creators as the Avatar Studio tool is still in the early stages," Fajt wrote at the time. "All of the early joiners helped us iron out the workflow and onboarding, providing feedback on how to improve our systems and processes. With creators already finding success, we’re ready to expand."Related:Today's announcement continues by saying that supporting the aforementioned scope stretched the team thin, and began to "dig a financial hole that was getting larger every day." The CEO says the studio has been stuck in an "uncomfortable middle ground" during the past few years, wondering whether to keep pushing the internal UGC vision while potentially increasing the frustration of players and the team, or scale back the vision by cutting the team in half."Both paths were painful," Brown wrote. "But ultimately we got to a point where it was clear that staying the course meant low growth, a high burn rate, and no clear path forward. In a word: Unsustainable. The writing on the wall became very clear."Looking forward, Brown says the team will focus on "empowering our very best creators" and "ensuring Rec Room is a great experience for our players.""For those leaving—you will always be part of the Rec Room story," Brown wrote as a closing note about the layoffs. "We thank you for everything, and wish you the best for your next chapter. For those staying—we know this sucks. We know this hurts. Thank you for pushing forward with us—we have hard work ahead, but with a new focus we believe strongly in the future we can build together."Related:Game Developer has reached out to Rec Room for clarification on the number of workers affected. about:Top StoriesLayoffs & Studio ClosuresAbout the AuthorDiego ArgüelloContributing Editor, News, GameDeveloper.comDiego Nicolás Argüello is a freelance journalist and critic from Argentina. Video games helped him to learn English, so now he covers them for places like The New York Times, NPR, Rolling Stone, and more. He also runs Into the Spine, a site dedicated to fostering and supporting new writers, and co-hosted Turnabout Breakdown, a podcast about the Ace Attorney series. He’s most likely playing a rhythm game as you read this.See more from Diego ArgüelloDaily news, dev blogs, and stories from Game Developer straight to your inboxStay UpdatedYou May Also Like #developer #rec #room #lays #off
    Developer Rec Room lays off 'about half' its staff
    www.gamedeveloper.com
    Diego Argüello, Contributing Editor, News, GameDeveloper.comAugust 26, 20253 Min ReadImage via Rec RoomDeveloper Rec Room, the team behind the namesake user-generated content (UGC) driven social game, has laid off "about half" its staff.Announced yesterday via the official site, CEO and co-founder Nick Fajt wrote that both he and CCO and co-founder Cameron Brown made the decision, which they called a "business necessity based on the financial trajectory of the company" that doesn't reflect on the individuals affected."This is not a reflection on the talent or dedication of those departing—we wish we could keep every one of them," reads the announcement. "I’m gonna say that again, to make it clear this isn’t just 'one of those things you say in a layoff message'. We TRULY wish we could keep every one of these people on the team. But we can't. This is a reflection of the tough reality we face as a business and the change needed to give Rec Room a chance to thrive in the years ahead."According to the post, the laid off workers will continue to be paid for the next three months, receive health benefits for the next six months, and have the option to keep their laptop or desktop computer. Rec Room didn't specify how many people were affected.'The writing on the wall became very clear'Back in December 2021, Rec Room raised $145 million for its social platform, bringing the company's lifetime raised funds to around $294 million. According to Brown, the team invested "heavily in creation tools across PC, VR, consoles, and mobile," but the reality "has been harsh." The CEO claims the mobile and console versions never got to the point where "those devices were good for building stuff." Some of the efforts to bridge the gap, including the Maker AI tool, frustrated the studio's "more impactful creators." Related:At the same time, the lower-powered devices still fostered "millions of pieces of content," which reportedly put a strain on the team that had to come up with procedures to review it all. "Making all this run across every device was a massive technical challenge and burden. While our most skilled creators optimized their content cleverly, most creators didn’t—couldn’t, really, because we didn’t provide them with the necessary tooling."Last month, Fajt announced that Rec Room hit a "record-breaking month" for UGC sales thanks to the creations from players, with creator token earnings from room and Watch store sales increasing 47 percent year-over-year."We deliberately started with a small group of creators as the Avatar Studio tool is still in the early stages," Fajt wrote at the time. "All of the early joiners helped us iron out the workflow and onboarding, providing feedback on how to improve our systems and processes. With creators already finding success, we’re ready to expand."Related:Today's announcement continues by saying that supporting the aforementioned scope stretched the team thin, and began to "dig a financial hole that was getting larger every day." The CEO says the studio has been stuck in an "uncomfortable middle ground" during the past few years, wondering whether to keep pushing the internal UGC vision while potentially increasing the frustration of players and the team, or scale back the vision by cutting the team in half."Both paths were painful," Brown wrote. "But ultimately we got to a point where it was clear that staying the course meant low growth, a high burn rate, and no clear path forward. In a word: Unsustainable. The writing on the wall became very clear."Looking forward, Brown says the team will focus on "empowering our very best creators" and "ensuring Rec Room is a great experience for our players.""For those leaving—you will always be part of the Rec Room story," Brown wrote as a closing note about the layoffs. "We thank you for everything, and wish you the best for your next chapter. For those staying—we know this sucks. We know this hurts. Thank you for pushing forward with us—we have hard work ahead, but with a new focus we believe strongly in the future we can build together."Related:Game Developer has reached out to Rec Room for clarification on the number of workers affected.Read more about:Top StoriesLayoffs & Studio ClosuresAbout the AuthorDiego ArgüelloContributing Editor, News, GameDeveloper.comDiego Nicolás Argüello is a freelance journalist and critic from Argentina. Video games helped him to learn English, so now he covers them for places like The New York Times, NPR, Rolling Stone, and more. He also runs Into the Spine, a site dedicated to fostering and supporting new writers, and co-hosted Turnabout Breakdown, a podcast about the Ace Attorney series. He’s most likely playing a rhythm game as you read this.See more from Diego ArgüelloDaily news, dev blogs, and stories from Game Developer straight to your inboxStay UpdatedYou May Also Like
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  • يا جماعة، اليوم راح نحكي على موضوع يهم بزاف الناس: كيفاش Nubank تسيّر المخاطر لزيادة حدود الائتمان بطريقة أذكى وأحسن.

    المقال يتناول كيف Nubank تستعمل البيانات والتقنيات الحديثة باش تفهم المخاطر وتزيد حدود الائتمان بطريقة تناسب كل زبون. هذي الاستراتيجية تخلي العملية أكثر شفافية وفعالية، وتعاونا باش نديروا قرارات مالية أفضل في حياتنا اليومية.

    شخصياً، ديما كنت نتساءل كيفاش نقدر نحصل على حدود ائتمان أفضل، والحمد لله أنو اليوم كاين مؤسسات تخدم على هذي الأمور بطريقة ذكية.

    الموضوع هذا يستحق التفكير فيه، وكيما يقولوا، الصح هو أننا نتعلم ونكبر مع كل تجربة.

    https://building.nubank.com/how-nubank-models-risk-for-smarter-scalable-credit-limit-increases/

    #Nubank #CreditLimit #Finance #Innovation #RiskManagement
    يا جماعة، اليوم راح نحكي على موضوع يهم بزاف الناس: كيفاش Nubank تسيّر المخاطر لزيادة حدود الائتمان بطريقة أذكى وأحسن. 🤔💳 المقال يتناول كيف Nubank تستعمل البيانات والتقنيات الحديثة باش تفهم المخاطر وتزيد حدود الائتمان بطريقة تناسب كل زبون. هذي الاستراتيجية تخلي العملية أكثر شفافية وفعالية، وتعاونا باش نديروا قرارات مالية أفضل في حياتنا اليومية. شخصياً، ديما كنت نتساءل كيفاش نقدر نحصل على حدود ائتمان أفضل، والحمد لله أنو اليوم كاين مؤسسات تخدم على هذي الأمور بطريقة ذكية. الموضوع هذا يستحق التفكير فيه، وكيما يقولوا، الصح هو أننا نتعلم ونكبر مع كل تجربة. https://building.nubank.com/how-nubank-models-risk-for-smarter-scalable-credit-limit-increases/ #Nubank #CreditLimit #Finance #Innovation #RiskManagement
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  • NVIDIA Jetson Thor Unlocks Real-Time Reasoning for General Robotics and Physical AI

    Robots around the world are about to get a lot smarter as physical AI developers plug in NVIDIA Jetson Thor modules — new robotics computers that can serve as the brains for robotic systems across research and industry.
    Robots demand rich sensor data and low-latency AI processing. Running real-time robotic applications requires significant AI compute and memory to handle concurrent data streams from multiple sensors. Jetson Thor, now in general availability, delivers 7.5x more AI compute, 3.1x more CPU performance and 2x more memory than its predecessor, the NVIDIA Jetson Orin, to make this possible on device.
    This performance leap will enable roboticists to process high-speed sensor data and perform visual reasoning at the edge — workflows that were previously too slow to run in dynamic real-world environments. This opens new possibilities for multimodal AI applications such as humanoid robotics.

    Agility Robotics, a leader in humanoid robotics, has integrated NVIDIA Jetson into the fifth generation of its robot, Digit — and plans to adopt Jetson Thor as the onboard compute platform for the sixth generation of Digit. This transition will enhance Digit’s real-time perception and decision-making capabilities, supporting increasingly complex AI skills and behaviors. Digit is commercially deployed and performs logistics tasks such as stacking, loading and palletizing in warehouse and manufacturing environments.
    “The powerful edge processing offered by Jetson Thor will take Digit to the next level — enhancing its real-time responsiveness and expanding its abilities to a broader, more complex set of skills,” said Peggy Johnson, CEO of Agility Robotics. “With Jetson Thor, we can deliver the latest physical AI advancements to optimize operations across our customers’ warehouses and factories.”
    Boston Dynamics — which has been building some of the industry’s most advanced robots for over 30 years — is integrating Jetson Thor into its humanoid robot Atlas, enabling Atlas to harness formerly server-level compute, AI workload acceleration, high-bandwidth data processing and significant memory on device.
    Beyond humanoids, Jetson Thor will accelerate various robotic applications — such as surgical assistants, smart tractors, delivery robots, industrial manipulators and visual AI agents — with real-time inference on device for larger, more complex AI models.
    A Giant Leap for Real-Time Robot Reasoning
    Jetson Thor is built for generative reasoning models. It enables the next generation of physical AI agents — powered by large transformer models, vision language models and vision language action models — to run in real time at the edge while minimizing cloud dependency.
    Optimized with the Jetson software stack to enable the low latency and high performance required in real-world applications, Jetson Thor supports all popular generative AI frameworks and AI reasoning models with unmatched real-time performance. These include Cosmos Reason, DeepSeek, Llama, Gemini and Qwen models, as well as domain-specific models for robotics like Isaac GR00T N1.5, enabling any developer to easily experiment and run inference locally.
    NVIDIA Jetson Thor opens new capabilities for real-time reasoning with multi-sensor input. Further performance improvement is expected with FP4 and speculative decoding optimization.
    With NVIDIA CUDA ecosystem support through its lifecycle, Jetson Thor is expected to deliver even better throughput and faster responses with future software releases.
    Jetson Thor modules also run the full NVIDIA AI software stack to accelerate virtually every physical AI workflow with platforms including NVIDIA Isaac for robotics, NVIDIA Metropolis for video analytics AI agents and NVIDIA Holoscan for sensor processing.
    With these software tools, developers can easily build and deploy applications, such as visual AI agents that can analyze live camera streams to monitor worker safety, humanoid robots capable of manipulation tasks in unstructured environments and smart operating rooms that guide surgeons based on data from multi-camera streams.
    Jetson Thor Set to Advance Research Innovation 
    Research labs at Stanford University, Carnegie Mellon University and the University of Zurich are tapping Jetson Thor to push the boundaries of perception, planning and navigation models for a host of potential applications.
    At Carnegie Mellon’s Robotics Institute, a research team uses NVIDIA Jetson to power autonomous robots that can navigate complex, unstructured environments to conduct medical triage as well as search and rescue.
    “We can only do as much as the compute available allows,” said Sebastian Scherer, an associate research professor at the university and head of the AirLab. “Years ago, there was a big disconnect between computer vision and robotics because computer vision workloads were too slow for real-time decision-making — but now, models and computing have gotten fast enough so robots can handle much more nuanced tasks.”
    Scherer anticipates that by upgrading from his team’s existing NVIDIA Jetson AGX Orin systems to Jetson AGX Thor developer kit, they’ll improve the performance of AI models including their award-winning MAC-VO model for robot perception at the edge, boost their sensor-fusion capabilities and be able to experiment with robot fleets.
    Wield the Strength of Jetson Thor
    The Jetson Thor family includes a developer kit and production modules. The developer kit includes a Jetson T5000 module, a reference carrier board with abundant connectivity, an active heatsink with a fan and a power supply.
    NVIDIA Jetson AGX Thor Developer Kit
    The Jetson ecosystem supports a variety of application requirements, high-speed industrial automation protocols and sensor interfaces, accelerating time to market for enterprise developers. Hardware partners including Advantech, Aetina, ConnectTech, MiiVii and TZTEK are building production-ready Jetson Thor systems with flexible I/O and custom configurations in various form factors.
    Sensor and Actuator companies including Analog Devices, Inc., e-con Systems,  Infineon, Leopard Imaging, RealSense and Sensing are using NVIDIA Holoscan Sensor Bridge — a platform that simplifies sensor fusion and data streaming — to connect sensor data from cameras, radar, lidar and more directly to GPU memory on Jetson Thor with ultralow latency.
    Thousands of software companies can now elevate their traditional vision AI and robotics applications with multi-AI agent workflows running on Jetson Thor. Leading adopters include Openzeka, Rebotnix, Solomon and Vaidio.
    More than 2 million developers use NVIDIA technologies to accelerate robotics workflows. Get started with Jetson Thor by reading the NVIDIA Technical Blog and watching the developer kit walkthrough.

    To get hands-on experience with Jetson Thor, sign up to participate in upcoming hackathons with Seeed Studio and LeRobot by Hugging Face.
    The NVIDIA Jetson AGX Thor developer kit is available now starting at NVIDIA Jetson T5000 modules are available starting at for 1,000 units. Buy now from authorized NVIDIA partners.
    NVIDIA today also announced that the NVIDIA DRIVE AGX Thor developer kit, which provides a platform for developing autonomous vehicles and mobility solutions, is available for preorder. Deliveries are slated to start in September.
    #nvidia #jetson #thor #unlocks #realtime
    NVIDIA Jetson Thor Unlocks Real-Time Reasoning for General Robotics and Physical AI
    Robots around the world are about to get a lot smarter as physical AI developers plug in NVIDIA Jetson Thor modules — new robotics computers that can serve as the brains for robotic systems across research and industry. Robots demand rich sensor data and low-latency AI processing. Running real-time robotic applications requires significant AI compute and memory to handle concurrent data streams from multiple sensors. Jetson Thor, now in general availability, delivers 7.5x more AI compute, 3.1x more CPU performance and 2x more memory than its predecessor, the NVIDIA Jetson Orin, to make this possible on device. This performance leap will enable roboticists to process high-speed sensor data and perform visual reasoning at the edge — workflows that were previously too slow to run in dynamic real-world environments. This opens new possibilities for multimodal AI applications such as humanoid robotics. Agility Robotics, a leader in humanoid robotics, has integrated NVIDIA Jetson into the fifth generation of its robot, Digit — and plans to adopt Jetson Thor as the onboard compute platform for the sixth generation of Digit. This transition will enhance Digit’s real-time perception and decision-making capabilities, supporting increasingly complex AI skills and behaviors. Digit is commercially deployed and performs logistics tasks such as stacking, loading and palletizing in warehouse and manufacturing environments. “The powerful edge processing offered by Jetson Thor will take Digit to the next level — enhancing its real-time responsiveness and expanding its abilities to a broader, more complex set of skills,” said Peggy Johnson, CEO of Agility Robotics. “With Jetson Thor, we can deliver the latest physical AI advancements to optimize operations across our customers’ warehouses and factories.” Boston Dynamics — which has been building some of the industry’s most advanced robots for over 30 years — is integrating Jetson Thor into its humanoid robot Atlas, enabling Atlas to harness formerly server-level compute, AI workload acceleration, high-bandwidth data processing and significant memory on device. Beyond humanoids, Jetson Thor will accelerate various robotic applications — such as surgical assistants, smart tractors, delivery robots, industrial manipulators and visual AI agents — with real-time inference on device for larger, more complex AI models. A Giant Leap for Real-Time Robot Reasoning Jetson Thor is built for generative reasoning models. It enables the next generation of physical AI agents — powered by large transformer models, vision language models and vision language action models — to run in real time at the edge while minimizing cloud dependency. Optimized with the Jetson software stack to enable the low latency and high performance required in real-world applications, Jetson Thor supports all popular generative AI frameworks and AI reasoning models with unmatched real-time performance. These include Cosmos Reason, DeepSeek, Llama, Gemini and Qwen models, as well as domain-specific models for robotics like Isaac GR00T N1.5, enabling any developer to easily experiment and run inference locally. NVIDIA Jetson Thor opens new capabilities for real-time reasoning with multi-sensor input. Further performance improvement is expected with FP4 and speculative decoding optimization. With NVIDIA CUDA ecosystem support through its lifecycle, Jetson Thor is expected to deliver even better throughput and faster responses with future software releases. Jetson Thor modules also run the full NVIDIA AI software stack to accelerate virtually every physical AI workflow with platforms including NVIDIA Isaac for robotics, NVIDIA Metropolis for video analytics AI agents and NVIDIA Holoscan for sensor processing. With these software tools, developers can easily build and deploy applications, such as visual AI agents that can analyze live camera streams to monitor worker safety, humanoid robots capable of manipulation tasks in unstructured environments and smart operating rooms that guide surgeons based on data from multi-camera streams. Jetson Thor Set to Advance Research Innovation  Research labs at Stanford University, Carnegie Mellon University and the University of Zurich are tapping Jetson Thor to push the boundaries of perception, planning and navigation models for a host of potential applications. At Carnegie Mellon’s Robotics Institute, a research team uses NVIDIA Jetson to power autonomous robots that can navigate complex, unstructured environments to conduct medical triage as well as search and rescue. “We can only do as much as the compute available allows,” said Sebastian Scherer, an associate research professor at the university and head of the AirLab. “Years ago, there was a big disconnect between computer vision and robotics because computer vision workloads were too slow for real-time decision-making — but now, models and computing have gotten fast enough so robots can handle much more nuanced tasks.” Scherer anticipates that by upgrading from his team’s existing NVIDIA Jetson AGX Orin systems to Jetson AGX Thor developer kit, they’ll improve the performance of AI models including their award-winning MAC-VO model for robot perception at the edge, boost their sensor-fusion capabilities and be able to experiment with robot fleets. Wield the Strength of Jetson Thor The Jetson Thor family includes a developer kit and production modules. The developer kit includes a Jetson T5000 module, a reference carrier board with abundant connectivity, an active heatsink with a fan and a power supply. NVIDIA Jetson AGX Thor Developer Kit The Jetson ecosystem supports a variety of application requirements, high-speed industrial automation protocols and sensor interfaces, accelerating time to market for enterprise developers. Hardware partners including Advantech, Aetina, ConnectTech, MiiVii and TZTEK are building production-ready Jetson Thor systems with flexible I/O and custom configurations in various form factors. Sensor and Actuator companies including Analog Devices, Inc., e-con Systems,  Infineon, Leopard Imaging, RealSense and Sensing are using NVIDIA Holoscan Sensor Bridge — a platform that simplifies sensor fusion and data streaming — to connect sensor data from cameras, radar, lidar and more directly to GPU memory on Jetson Thor with ultralow latency. Thousands of software companies can now elevate their traditional vision AI and robotics applications with multi-AI agent workflows running on Jetson Thor. Leading adopters include Openzeka, Rebotnix, Solomon and Vaidio. More than 2 million developers use NVIDIA technologies to accelerate robotics workflows. Get started with Jetson Thor by reading the NVIDIA Technical Blog and watching the developer kit walkthrough. To get hands-on experience with Jetson Thor, sign up to participate in upcoming hackathons with Seeed Studio and LeRobot by Hugging Face. The NVIDIA Jetson AGX Thor developer kit is available now starting at NVIDIA Jetson T5000 modules are available starting at for 1,000 units. Buy now from authorized NVIDIA partners. NVIDIA today also announced that the NVIDIA DRIVE AGX Thor developer kit, which provides a platform for developing autonomous vehicles and mobility solutions, is available for preorder. Deliveries are slated to start in September. #nvidia #jetson #thor #unlocks #realtime
    NVIDIA Jetson Thor Unlocks Real-Time Reasoning for General Robotics and Physical AI
    blogs.nvidia.com
    Robots around the world are about to get a lot smarter as physical AI developers plug in NVIDIA Jetson Thor modules — new robotics computers that can serve as the brains for robotic systems across research and industry. Robots demand rich sensor data and low-latency AI processing. Running real-time robotic applications requires significant AI compute and memory to handle concurrent data streams from multiple sensors. Jetson Thor, now in general availability, delivers 7.5x more AI compute, 3.1x more CPU performance and 2x more memory than its predecessor, the NVIDIA Jetson Orin, to make this possible on device. This performance leap will enable roboticists to process high-speed sensor data and perform visual reasoning at the edge — workflows that were previously too slow to run in dynamic real-world environments. This opens new possibilities for multimodal AI applications such as humanoid robotics. Agility Robotics, a leader in humanoid robotics, has integrated NVIDIA Jetson into the fifth generation of its robot, Digit — and plans to adopt Jetson Thor as the onboard compute platform for the sixth generation of Digit. This transition will enhance Digit’s real-time perception and decision-making capabilities, supporting increasingly complex AI skills and behaviors. Digit is commercially deployed and performs logistics tasks such as stacking, loading and palletizing in warehouse and manufacturing environments. “The powerful edge processing offered by Jetson Thor will take Digit to the next level — enhancing its real-time responsiveness and expanding its abilities to a broader, more complex set of skills,” said Peggy Johnson, CEO of Agility Robotics. “With Jetson Thor, we can deliver the latest physical AI advancements to optimize operations across our customers’ warehouses and factories.” Boston Dynamics — which has been building some of the industry’s most advanced robots for over 30 years — is integrating Jetson Thor into its humanoid robot Atlas, enabling Atlas to harness formerly server-level compute, AI workload acceleration, high-bandwidth data processing and significant memory on device. Beyond humanoids, Jetson Thor will accelerate various robotic applications — such as surgical assistants, smart tractors, delivery robots, industrial manipulators and visual AI agents — with real-time inference on device for larger, more complex AI models. A Giant Leap for Real-Time Robot Reasoning Jetson Thor is built for generative reasoning models. It enables the next generation of physical AI agents — powered by large transformer models, vision language models and vision language action models — to run in real time at the edge while minimizing cloud dependency. Optimized with the Jetson software stack to enable the low latency and high performance required in real-world applications, Jetson Thor supports all popular generative AI frameworks and AI reasoning models with unmatched real-time performance. These include Cosmos Reason, DeepSeek, Llama, Gemini and Qwen models, as well as domain-specific models for robotics like Isaac GR00T N1.5, enabling any developer to easily experiment and run inference locally. NVIDIA Jetson Thor opens new capabilities for real-time reasoning with multi-sensor input. Further performance improvement is expected with FP4 and speculative decoding optimization. With NVIDIA CUDA ecosystem support through its lifecycle, Jetson Thor is expected to deliver even better throughput and faster responses with future software releases. Jetson Thor modules also run the full NVIDIA AI software stack to accelerate virtually every physical AI workflow with platforms including NVIDIA Isaac for robotics, NVIDIA Metropolis for video analytics AI agents and NVIDIA Holoscan for sensor processing. With these software tools, developers can easily build and deploy applications, such as visual AI agents that can analyze live camera streams to monitor worker safety, humanoid robots capable of manipulation tasks in unstructured environments and smart operating rooms that guide surgeons based on data from multi-camera streams. Jetson Thor Set to Advance Research Innovation  Research labs at Stanford University, Carnegie Mellon University and the University of Zurich are tapping Jetson Thor to push the boundaries of perception, planning and navigation models for a host of potential applications. At Carnegie Mellon’s Robotics Institute, a research team uses NVIDIA Jetson to power autonomous robots that can navigate complex, unstructured environments to conduct medical triage as well as search and rescue. “We can only do as much as the compute available allows,” said Sebastian Scherer, an associate research professor at the university and head of the AirLab. “Years ago, there was a big disconnect between computer vision and robotics because computer vision workloads were too slow for real-time decision-making — but now, models and computing have gotten fast enough so robots can handle much more nuanced tasks.” Scherer anticipates that by upgrading from his team’s existing NVIDIA Jetson AGX Orin systems to Jetson AGX Thor developer kit, they’ll improve the performance of AI models including their award-winning MAC-VO model for robot perception at the edge, boost their sensor-fusion capabilities and be able to experiment with robot fleets. Wield the Strength of Jetson Thor The Jetson Thor family includes a developer kit and production modules. The developer kit includes a Jetson T5000 module, a reference carrier board with abundant connectivity, an active heatsink with a fan and a power supply. NVIDIA Jetson AGX Thor Developer Kit The Jetson ecosystem supports a variety of application requirements, high-speed industrial automation protocols and sensor interfaces, accelerating time to market for enterprise developers. Hardware partners including Advantech, Aetina, ConnectTech, MiiVii and TZTEK are building production-ready Jetson Thor systems with flexible I/O and custom configurations in various form factors. Sensor and Actuator companies including Analog Devices, Inc. (ADI), e-con Systems,  Infineon, Leopard Imaging, RealSense and Sensing are using NVIDIA Holoscan Sensor Bridge — a platform that simplifies sensor fusion and data streaming — to connect sensor data from cameras, radar, lidar and more directly to GPU memory on Jetson Thor with ultralow latency. Thousands of software companies can now elevate their traditional vision AI and robotics applications with multi-AI agent workflows running on Jetson Thor. Leading adopters include Openzeka, Rebotnix, Solomon and Vaidio. More than 2 million developers use NVIDIA technologies to accelerate robotics workflows. Get started with Jetson Thor by reading the NVIDIA Technical Blog and watching the developer kit walkthrough. To get hands-on experience with Jetson Thor, sign up to participate in upcoming hackathons with Seeed Studio and LeRobot by Hugging Face. The NVIDIA Jetson AGX Thor developer kit is available now starting at $3,499. NVIDIA Jetson T5000 modules are available starting at $2,999 for 1,000 units. Buy now from authorized NVIDIA partners. NVIDIA today also announced that the NVIDIA DRIVE AGX Thor developer kit, which provides a platform for developing autonomous vehicles and mobility solutions, is available for preorder. Deliveries are slated to start in September.
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