• هل فكرت يومًا في كيفاش تحافظ على البيكسل تاعك في حالة ممتازة؟

    اليوم راح نحكي لكم عن "Pixel Care Plus" من Google، لي جابوه كبديل لبرنامج "Preferred Care". المزايا؟ خدمة مجانية لإصلاح الشاشة والبطارية! والثمن، راهو قريب من الأول، يعني 8 دولارات في الشهر أو 159 دولار في عامين بالنسبة لـ Pixel 9. إذا كنت من محبي Pixel 10 Pro Fold، راح تدفع 18 دولار في الشهر أو 339 دولار على عامين.

    شخصيًا، أنا نحب كيفاش Google تحرص على راحة زبائنها، خاصةً لي عندهم بيكسل. كان عندي تجربة مع تكسير الشاشة، وتجربة الإصلاح كانت مريحة جداً.

    إفكروا في كيفاه تقدروا تحافظوا على جهازيكم بلا ما تخافوا من التكاليف.

    https://www.theverge.com/news/767711/google-pixel-care-plus-free-screen-and-battery-repair
    #PixelCare #GoogleSupport #تكنولوجيا #حماية_الجهاز #SmartphoneCare
    🚀 هل فكرت يومًا في كيفاش تحافظ على البيكسل تاعك في حالة ممتازة؟ اليوم راح نحكي لكم عن "Pixel Care Plus" من Google، لي جابوه كبديل لبرنامج "Preferred Care". المزايا؟ خدمة مجانية لإصلاح الشاشة والبطارية! 👏 والثمن، راهو قريب من الأول، يعني 8 دولارات في الشهر أو 159 دولار في عامين بالنسبة لـ Pixel 9. إذا كنت من محبي Pixel 10 Pro Fold، راح تدفع 18 دولار في الشهر أو 339 دولار على عامين. شخصيًا، أنا نحب كيفاش Google تحرص على راحة زبائنها، خاصةً لي عندهم بيكسل. كان عندي تجربة مع تكسير الشاشة، وتجربة الإصلاح كانت مريحة جداً. 😅 إفكروا في كيفاه تقدروا تحافظوا على جهازيكم بلا ما تخافوا من التكاليف. https://www.theverge.com/news/767711/google-pixel-care-plus-free-screen-and-battery-repair #PixelCare #GoogleSupport #تكنولوجيا #حماية_الجهاز #SmartphoneCare
    www.theverge.com
    Google is phasing out its Preferred Care extended warranty plan for the Pixel Care Plus program. Pricing between the two is pretty similar. You’ll still pay $8 per-month, or $159 for a two-year plan on a Pixel 9. For a Pixel 10 Pro Fold, that jumps u
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  • يا جماعة، شفتو أحدث هاتف من Honor؟ Magic V5! بصح واش نقولو، هاد الهاتف لدرجة خفّتو تحسّو خفّيف بزاف!

    المقال يتكلم على كيفاش الـ V5 طاح في قلوب الكل بفضل تصميمه الرقيق، لكن في نفس الوقت قلقني على متانته. صحيح أنه مصنوع من مواد قوية، بصح راني مقترح نصيحة: خذوا كفر لحماية هاد الجمال! الهاتف يجي مع عتاد قوي ويعطي عمر بطارية خيالي، بصح التغييرات ما كانتش كبيرة بزاف مقارنة مع V3.

    أنا شخصياً، كلي فضول نجربو في المستقبل، خاصة مع نسخة الألوان المختلفة! يبدو أن Honor حابة تتنافس مع العمالقة في السوق، وربي يوفقهم.

    https://www.engadget.com/mobile/smartphones/honors-magic-v5-foldable-almost-feels-too-thin-143022082.html?src=rss

    #Honor #MagicV5 #تكنولوجيا #Smartphone #Innovation
    💥 يا جماعة، شفتو أحدث هاتف من Honor؟ Magic V5! بصح واش نقولو، هاد الهاتف لدرجة خفّتو تحسّو خفّيف بزاف! 😅 المقال يتكلم على كيفاش الـ V5 طاح في قلوب الكل بفضل تصميمه الرقيق، لكن في نفس الوقت قلقني على متانته. صحيح أنه مصنوع من مواد قوية، بصح راني مقترح نصيحة: خذوا كفر لحماية هاد الجمال! 😂 الهاتف يجي مع عتاد قوي ويعطي عمر بطارية خيالي، بصح التغييرات ما كانتش كبيرة بزاف مقارنة مع V3. أنا شخصياً، كلي فضول نجربو في المستقبل، خاصة مع نسخة الألوان المختلفة! يبدو أن Honor حابة تتنافس مع العمالقة في السوق، وربي يوفقهم. https://www.engadget.com/mobile/smartphones/honors-magic-v5-foldable-almost-feels-too-thin-143022082.html?src=rss #Honor #MagicV5 #تكنولوجيا #Smartphone #Innovation
    www.engadget.com
    As soon as I picked up Honor’s Magic V5, I was a little concerned about its durability. The fourth generation of Honor’s Android foldable may not be massively thinner than its predecessor, but it sure feels like it. Yes, it’s built with aerospace-gra
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  • يا جماعة، عندي خبر يحمس كل عاشق للتكنولوجيا! سامسونج خرجت علينا بآخر إبداعاتها، الـ Galaxy Z Fold 7، بشاشة 8 بوصة وكاميرا 200 ميجابكسل!

    في مقال جديد، نتحدث عن هذا الهاتف المذهل، ونشوف إذا كان يستحق الشراء ولا لا. وكيما هو معروف، سامسونج ما تهدرش في الميزات، فثلاثي الطي سيكون عنده ميزات تخلي تجربتك فريدة.

    شخصياً، عندي تجربة مع الهواتف القابلة للطي، ونقدر نقول إنو يفتح لك آفاق جديدة في الاستخدام اليومي. المزيج بين الكبير والصغير يعطيك حرية غير محدودة.

    فكروا في المزايا الجديدة هذي، وخلوا العقول تتفاعل مع التكنولوجيا!

    https://news.google.com/rss/articles/CBMiwgJBVV95cUxNSDFhY1YwVGszdUZreFB2TjZXUU9qU1Y2c09jb2JfTkZzZEl
    🌟 يا جماعة، عندي خبر يحمس كل عاشق للتكنولوجيا! سامسونج خرجت علينا بآخر إبداعاتها، الـ Galaxy Z Fold 7، بشاشة 8 بوصة وكاميرا 200 ميجابكسل! 😍 في مقال جديد، نتحدث عن هذا الهاتف المذهل، ونشوف إذا كان يستحق الشراء ولا لا. وكيما هو معروف، سامسونج ما تهدرش في الميزات، فثلاثي الطي سيكون عنده ميزات تخلي تجربتك فريدة. 🇩🇿📱 شخصياً، عندي تجربة مع الهواتف القابلة للطي، ونقدر نقول إنو يفتح لك آفاق جديدة في الاستخدام اليومي. المزيج بين الكبير والصغير يعطيك حرية غير محدودة. ✨ فكروا في المزايا الجديدة هذي، وخلوا العقول تتفاعل مع التكنولوجيا! https://news.google.com/rss/articles/CBMiwgJBVV95cUxNSDFhY1YwVGszdUZreFB2TjZXUU9qU1Y2c09jb2JfTkZzZEl
    news.google.com
    سامسونج تزيح الستار عن Galaxy Z Fold 7| بشاشة 8 بوصة وكاميرا 200 ميجابكسل - هل يستحق الشراء؟  خاص عن مصرهاتف "سامسونغ" ثلاثي الطي سيتفوق على "Z Fold 7" في ميزة مهمة  العربية4 حيل مخفية في Galaxy Z Flip 7 لتجعل تجربتك أفضل &nb
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  • يا جماعة، عندي خبر مفرح لعشاق التكنولوجيا!

    سمعتوا عن هاتف "سامسونغ" الجديد اللي راح يجي ثلاثي الطي؟! يبدو أنه راح يتفوق على "Z Fold 7" في ميزة مهمة، وتفاصيل الموضوع مثيرة. المقال يتحدث عن كيفية تحسين تجربة الاستخدام وفتح أفكار جديدة في مجال الهواتف القابلة للطي، ويبدو أن "سامسونغ" حابة تكون في الصدارة.

    بالنسبة لي، أنا شخصيًا عندي شغف كبير بالأجهزة الحديثة، وكل مرة نشوف تقنيات جديدة، نحس أنه عالم التكنولوجيا يتطور بسرعة. عجبني كيف وصلنا لدرجة أن الهواتف صارت قابلة للطي، ونتمنى نشوف أكثر من هذا.

    فكروا في المستقبل وكيف راح تتغير حياتنا مع هالتقنيات الجديدة!

    https://news.google.com/atom/articles/CBMivANBVV95cUxNdFpSQWN2Z1o5eGlmNjJsaktFbURCTkV4cmo2ZjZlVkpIX25WUlpWWVUtVzhQVFJObGliVEwxV
    يا جماعة، عندي خبر مفرح لعشاق التكنولوجيا! 📱✨ سمعتوا عن هاتف "سامسونغ" الجديد اللي راح يجي ثلاثي الطي؟! يبدو أنه راح يتفوق على "Z Fold 7" في ميزة مهمة، وتفاصيل الموضوع مثيرة. المقال يتحدث عن كيفية تحسين تجربة الاستخدام وفتح أفكار جديدة في مجال الهواتف القابلة للطي، ويبدو أن "سامسونغ" حابة تكون في الصدارة. بالنسبة لي، أنا شخصيًا عندي شغف كبير بالأجهزة الحديثة، وكل مرة نشوف تقنيات جديدة، نحس أنه عالم التكنولوجيا يتطور بسرعة. عجبني كيف وصلنا لدرجة أن الهواتف صارت قابلة للطي، ونتمنى نشوف أكثر من هذا. فكروا في المستقبل وكيف راح تتغير حياتنا مع هالتقنيات الجديدة! https://news.google.com/atom/articles/CBMivANBVV95cUxNdFpSQWN2Z1o5eGlmNjJsaktFbURCTkV4cmo2ZjZlVkpIX25WUlpWWVUtVzhQVFJObGliVEwxV
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  • يا جماعة، هل عرفتو أن "Infinity Nikki" راح تجيب لنا تحديث كبير جديد؟! هالخبر طلعلي كي كنت نشوف في القهوة مع الأصدقاء وكنا نحكيوا عن ألعابنا المفضلة!

    المطورين في Infold Games جايين بتحديث ثاني هالشهر، بعد "Blue Tears Season" اللي فات، تقدروا تتوقعوا "Danqing Season" قريباً. اللعبة هذي تحفة، تتيح لك تنغمس في عالم مفتوح وتبدع في تصميم الأزياء.

    شخصياً، أنا متحمس بزاف للتحديثات هذي، كل مرة يضيفوا فيها عناصر جديدة تخلي اللعبة أكثر إثارة. كاين حاجة مميزة في تجربة تصميم الأزياء واللعب مع الأصدقاء، تحس بإنك في عالم فني خاص.

    ما تنساوش تشوفوا تفاصيل التحديث الجديد، راح يجيب معاه مفاجآت مبهرة!

    https://www.vg247.com/infinity-nikki-update-1-8-danqing-season
    #InfinityNikki #تحديث #الـGaming #DanqingSeason #ألعاب
    🎉 يا جماعة، هل عرفتو أن "Infinity Nikki" راح تجيب لنا تحديث كبير جديد؟! 📅 هالخبر طلعلي كي كنت نشوف في القهوة مع الأصدقاء وكنا نحكيوا عن ألعابنا المفضلة! المطورين في Infold Games جايين بتحديث ثاني هالشهر، بعد "Blue Tears Season" اللي فات، تقدروا تتوقعوا "Danqing Season" قريباً. اللعبة هذي تحفة، تتيح لك تنغمس في عالم مفتوح وتبدع في تصميم الأزياء. 🔮✨ شخصياً، أنا متحمس بزاف للتحديثات هذي، كل مرة يضيفوا فيها عناصر جديدة تخلي اللعبة أكثر إثارة. كاين حاجة مميزة في تجربة تصميم الأزياء واللعب مع الأصدقاء، تحس بإنك في عالم فني خاص. ما تنساوش تشوفوا تفاصيل التحديث الجديد، راح يجيب معاه مفاجآت مبهرة! https://www.vg247.com/infinity-nikki-update-1-8-danqing-season #InfinityNikki #تحديث #الـGaming #DanqingSeason #ألعاب
    Infinity Nikki is about to get another big update that's very inky
    www.vg247.com
    Infold Games is about to deliver another Infinity Nikki update, the second one to arrive this month in the free-to-play, open-world adventure dress up game. After Blue Tears Season in early July, soon arrives Danqing Season. Read more
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  • Tencent claims its new AI tool will reduce art production timeframes from days to minutes

    Chris Kerr, Senior Editor, News, GameDeveloper.comAugust 22, 20252 Min ReadImage via Tencent Tencent debuted a new AI creation tool called VISVISE at Gamescom 2025 that it claims will accelerate video game art production by automating repetitive tasks. The Chinese conglomerate billed VISVISE as an end-to-end AI game creation suit that will "dramatically cut down game art design time from days or even months, down to minutes." "With capabilities spanning animation and modeling to the creation of intelligent NPCs, or managing digital assets, VISVISE provides game developers and designers with a complete AIGC-powered toolset to accelerate workflows," it added. Tencent said the tool will specifically allow developers to rapidly skin and animate characters in a matter of minutes—a process it claims usually takes up to three-and-a-half days. In addition, the company claimed skeletal animations can be produced in just 10 seconds with VISVISE. Tencent said that process usually takes between three and seven days. "This results in an eightfold improvement in character skinning throughput and transforms animation into a fully automated process of 'keyframe generation + intelligent in-betweening,'" it continued. Tencent claims it doesn't want VISVISE to replace 'human ingenuity'Tencent Games VISVISE expert Zijiao Zeng delivered a keynote at Devcomand shared more details on VISVISE's two key core technologies: VISVISE GoSkinning and VISVISE MotionBlink. Related:GoSkinning works by leveraging a universal AI model to automatically adapt to different skeletal structures. Tencent told Game Developer the tool is based on an AI model developed in-house. The company explained GoSkinning achieves around 85 percent automation and uses a two-step process of bone chain prediction and weight refinement, while its proprietary 'Skirt AI' addresses "complex garment deformation issues." MotionBlink, meanwhile, uses a self-regressive diffusion architecture to rapidly generate keyframes combined with pre-trained CVAE and contrastive learning to produce smooth motion transitions that Tencent claims will rival optimal motion capture and eliminate common issues such as foot sliding and jitter. VISVISE tools have already been integrated into the development of over 90 titles, including PUBG Mobile. Addressing the widespread concerns surrounding AI technology and automation, Tencent said it doesn't envision a future in which VISVIE replaces workers and instead explained it views the technology as a "supporting tool." "VISVISE is designed to automate repetitive tasks with human oversight, enabling creative teams to focus on core artistic and design elements that define a great game," a Tencent spokesperson told Game Developer. "Human ingenuity, intuition and connection continue to be pillars of our industry's success, and the keys to developing engaging, emotionally resonant games. With AI, we hope to accelerate creativity, building a collaborative environment where we can continue to create, play and sell quality games."Related:Game Developer attended Gamescom 2025 via the Gamescom Media Ambassador Program, which covered flights and accommodation. about:GamescomAbout the AuthorChris KerrSenior Editor, News, GameDeveloper.comGame Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.See more from Chris KerrDaily news, dev blogs, and stories from Game Developer straight to your inboxStay UpdatedYou May Also Like
    #tencent #claims #its #new #tool
    Tencent claims its new AI tool will reduce art production timeframes from days to minutes
    Chris Kerr, Senior Editor, News, GameDeveloper.comAugust 22, 20252 Min ReadImage via Tencent Tencent debuted a new AI creation tool called VISVISE at Gamescom 2025 that it claims will accelerate video game art production by automating repetitive tasks. The Chinese conglomerate billed VISVISE as an end-to-end AI game creation suit that will "dramatically cut down game art design time from days or even months, down to minutes." "With capabilities spanning animation and modeling to the creation of intelligent NPCs, or managing digital assets, VISVISE provides game developers and designers with a complete AIGC-powered toolset to accelerate workflows," it added. Tencent said the tool will specifically allow developers to rapidly skin and animate characters in a matter of minutes—a process it claims usually takes up to three-and-a-half days. In addition, the company claimed skeletal animations can be produced in just 10 seconds with VISVISE. Tencent said that process usually takes between three and seven days. "This results in an eightfold improvement in character skinning throughput and transforms animation into a fully automated process of 'keyframe generation + intelligent in-betweening,'" it continued. Tencent claims it doesn't want VISVISE to replace 'human ingenuity'Tencent Games VISVISE expert Zijiao Zeng delivered a keynote at Devcomand shared more details on VISVISE's two key core technologies: VISVISE GoSkinning and VISVISE MotionBlink. Related:GoSkinning works by leveraging a universal AI model to automatically adapt to different skeletal structures. Tencent told Game Developer the tool is based on an AI model developed in-house. The company explained GoSkinning achieves around 85 percent automation and uses a two-step process of bone chain prediction and weight refinement, while its proprietary 'Skirt AI' addresses "complex garment deformation issues." MotionBlink, meanwhile, uses a self-regressive diffusion architecture to rapidly generate keyframes combined with pre-trained CVAE and contrastive learning to produce smooth motion transitions that Tencent claims will rival optimal motion capture and eliminate common issues such as foot sliding and jitter. VISVISE tools have already been integrated into the development of over 90 titles, including PUBG Mobile. Addressing the widespread concerns surrounding AI technology and automation, Tencent said it doesn't envision a future in which VISVIE replaces workers and instead explained it views the technology as a "supporting tool." "VISVISE is designed to automate repetitive tasks with human oversight, enabling creative teams to focus on core artistic and design elements that define a great game," a Tencent spokesperson told Game Developer. "Human ingenuity, intuition and connection continue to be pillars of our industry's success, and the keys to developing engaging, emotionally resonant games. With AI, we hope to accelerate creativity, building a collaborative environment where we can continue to create, play and sell quality games."Related:Game Developer attended Gamescom 2025 via the Gamescom Media Ambassador Program, which covered flights and accommodation. about:GamescomAbout the AuthorChris KerrSenior Editor, News, GameDeveloper.comGame Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.See more from Chris KerrDaily news, dev blogs, and stories from Game Developer straight to your inboxStay UpdatedYou May Also Like #tencent #claims #its #new #tool
    Tencent claims its new AI tool will reduce art production timeframes from days to minutes
    www.gamedeveloper.com
    Chris Kerr, Senior Editor, News, GameDeveloper.comAugust 22, 20252 Min ReadImage via Tencent Tencent debuted a new AI creation tool called VISVISE at Gamescom 2025 that it claims will accelerate video game art production by automating repetitive tasks. The Chinese conglomerate billed VISVISE as an end-to-end AI game creation suit that will "dramatically cut down game art design time from days or even months, down to minutes." "With capabilities spanning animation and modeling to the creation of intelligent NPCs, or managing digital assets, VISVISE provides game developers and designers with a complete AIGC-powered toolset to accelerate workflows," it added. Tencent said the tool will specifically allow developers to rapidly skin and animate characters in a matter of minutes—a process it claims usually takes up to three-and-a-half days. In addition, the company claimed skeletal animations can be produced in just 10 seconds with VISVISE. Tencent said that process usually takes between three and seven days. "This results in an eightfold improvement in character skinning throughput and transforms animation into a fully automated process of 'keyframe generation + intelligent in-betweening,'" it continued. Tencent claims it doesn't want VISVISE to replace 'human ingenuity'Tencent Games VISVISE expert Zijiao Zeng delivered a keynote at Devcom (soon to be rebranded as Gamescom Dev) and shared more details on VISVISE's two key core technologies: VISVISE GoSkinning and VISVISE MotionBlink. Related:GoSkinning works by leveraging a universal AI model to automatically adapt to different skeletal structures. Tencent told Game Developer the tool is based on an AI model developed in-house. The company explained GoSkinning achieves around 85 percent automation and uses a two-step process of bone chain prediction and weight refinement, while its proprietary 'Skirt AI' addresses "complex garment deformation issues." MotionBlink, meanwhile, uses a self-regressive diffusion architecture to rapidly generate keyframes combined with pre-trained CVAE and contrastive learning to produce smooth motion transitions that Tencent claims will rival optimal motion capture and eliminate common issues such as foot sliding and jitter. VISVISE tools have already been integrated into the development of over 90 titles, including PUBG Mobile. Addressing the widespread concerns surrounding AI technology and automation, Tencent said it doesn't envision a future in which VISVIE replaces workers and instead explained it views the technology as a "supporting tool." "VISVISE is designed to automate repetitive tasks with human oversight, enabling creative teams to focus on core artistic and design elements that define a great game," a Tencent spokesperson told Game Developer. "Human ingenuity, intuition and connection continue to be pillars of our industry's success, and the keys to developing engaging, emotionally resonant games. With AI, we hope to accelerate creativity, building a collaborative environment where we can continue to create, play and sell quality games."Related:Game Developer attended Gamescom 2025 via the Gamescom Media Ambassador Program, which covered flights and accommodation.Read more about:GamescomAbout the AuthorChris KerrSenior Editor, News, GameDeveloper.comGame Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.See more from Chris KerrDaily news, dev blogs, and stories from Game Developer straight to your inboxStay UpdatedYou May Also Like
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  • هاتف Google Pixel 10 يقدّم مكالمات واتساب صوتية ومرئية عبر الأقمار الصناعية

    كشفت جوجل منذ أيام قليلة عن هواتفها الجديدة: Pixel 10 وPixel 10 Pro وPixel 10 Pro XL وPixel 10 Pro Fold. لكن ما لم تعلنه الشركة وقتها هو ميزة غير مسبوقة، حتى كشفت عنها اليوم رسميًا.الميزة الجديدة تتمثل في دعم هذه الهواتف لإجراء مكالمات واتساب الصوتية والمرئية عبر اتصال الأقمار الصناعية، لتكون سلسلة Pixel 10 أول من يقدّم هذه الإمكانية.وأوضحت جوجل أن الميزة ستبدأ في العمل اعتبارًا من 28 أغسطس، كما جاء في منشور على منصة X.ومع ذلك، توجد بعض الشروط التي يجب الانتباه لها. فالميزة ستتطلب أن يكون المستخدم على شبكة أحد مزوّدي الخدمة المشاركين في هذا البرنامج، وقد تفرض شركات الاتصالات رسومًا إضافية مقابل استخدام هذه الخاصية.ومن المتوقع أن تكشف شركات الاتصالات عن مزيد من التفاصيل خلال الأيام القليلة المقبلة مع اقتراب موعد الإطلاق.المصدر
    #هاتف #google #pixel #يقدم #مكالمات
    هاتف Google Pixel 10 يقدّم مكالمات واتساب صوتية ومرئية عبر الأقمار الصناعية
    كشفت جوجل منذ أيام قليلة عن هواتفها الجديدة: Pixel 10 وPixel 10 Pro وPixel 10 Pro XL وPixel 10 Pro Fold. لكن ما لم تعلنه الشركة وقتها هو ميزة غير مسبوقة، حتى كشفت عنها اليوم رسميًا.الميزة الجديدة تتمثل في دعم هذه الهواتف لإجراء مكالمات واتساب الصوتية والمرئية عبر اتصال الأقمار الصناعية، لتكون سلسلة Pixel 10 أول من يقدّم هذه الإمكانية.وأوضحت جوجل أن الميزة ستبدأ في العمل اعتبارًا من 28 أغسطس، كما جاء في منشور على منصة X.ومع ذلك، توجد بعض الشروط التي يجب الانتباه لها. فالميزة ستتطلب أن يكون المستخدم على شبكة أحد مزوّدي الخدمة المشاركين في هذا البرنامج، وقد تفرض شركات الاتصالات رسومًا إضافية مقابل استخدام هذه الخاصية.ومن المتوقع أن تكشف شركات الاتصالات عن مزيد من التفاصيل خلال الأيام القليلة المقبلة مع اقتراب موعد الإطلاق.المصدر #هاتف #google #pixel #يقدم #مكالمات
    هاتف Google Pixel 10 يقدّم مكالمات واتساب صوتية ومرئية عبر الأقمار الصناعية
    www.unlimit-tech.com
    كشفت جوجل منذ أيام قليلة عن هواتفها الجديدة: Pixel 10 وPixel 10 Pro وPixel 10 Pro XL وPixel 10 Pro Fold. لكن ما لم تعلنه الشركة وقتها هو ميزة غير مسبوقة، حتى كشفت عنها اليوم رسميًا.الميزة الجديدة تتمثل في دعم هذه الهواتف لإجراء مكالمات واتساب الصوتية والمرئية عبر اتصال الأقمار الصناعية، لتكون سلسلة Pixel 10 أول من يقدّم هذه الإمكانية.وأوضحت جوجل أن الميزة ستبدأ في العمل اعتبارًا من 28 أغسطس، كما جاء في منشور على منصة X.ومع ذلك، توجد بعض الشروط التي يجب الانتباه لها. فالميزة ستتطلب أن يكون المستخدم على شبكة أحد مزوّدي الخدمة المشاركين في هذا البرنامج، وقد تفرض شركات الاتصالات رسومًا إضافية مقابل استخدام هذه الخاصية.ومن المتوقع أن تكشف شركات الاتصالات عن مزيد من التفاصيل خلال الأيام القليلة المقبلة مع اقتراب موعد الإطلاق.المصدر
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  • All The Gamescom Awards 2025 Winners

    Gamescom 2025 is wrapping up this weekend, but the winners of the annual Gamescom Awards have already been named. This year's biggest winner was Resident Evil Requiem, which took home four awards, including Best Sony PlayStation Game.There were some surprises along the way--including the winner of the inaugural Best Nintendo Switch 2 Game--and there were surprise winners among the indie titles like Windup's Hela, which won two awards against stiff competition from more established games like Donkey Kong Bananza.To be considered for Gamescom Awards, publishers pay to nominate their games in one or more categories. However, the actual awards are chosen by a jury that evaluates each title across multiple criteria, including graphics, gameplay, and innovation.This year's Gamescom opening night had a number of new announcements and trailers, and there may be more to come in the show's remaining two days.For now, we've put together a complete list of the 2025 Gamescom Awards with all categories and nominees. The winners are listed in bold. Best VisualsBorderlands 4 - Gearbox Software / 2KBye Sweet Carole – Little SewingMachine / Maximum EntertainmentCrimson Desert – Pearl AbyssMIO: Memories In Orbit – Douze Dixièmes / Focus EntertainmentWINNER: Resident Evil Requiem – Capcom Entertainment Best AudioCairn – The Game BakersLittle Nightmares 3 – Supermassive Games / Bandai Namco EntertainmentPhantom Blade Zero – S-GameWINNER: Resident Evil Requiem – Capcom EntertainmentRockbeasts – Lichthund / Team17 Best GameplayWINNER: Donkey Kong Bananza – NintendoHela – Windup / Knights PeakMario Kart World – NintendoPVKK – Bippinbits / Kepler InteractiveResident Evil Requiem – Capcom Entertainment Most EntertainingDispatch – AdHoc StudioDonkey Kong Bananza – NintendoGrounded 2 – Obsidian Entertainment / Xbox Game StudiosWINNER: Hela – Windup / Knights PeakMario Kart World – Nintendo Most EpicCrimson Desert – Pearl AbyssDune: Awakening – FuncomWINNER: Resident Evil Requiem – Capcom EntertainmentSuper Meat Boy 3D – Sluggerfly, Team Meat / HeadupWarhammer 40,000: Space Marine 2 – Saber Interactive / Focus Entertainment Most WholesomeWINNER: Hela – Windup / Knights PeakIs This Seat Taken? – Poti Poti Studio / Wholesome Games PresentsStar Birds – Toukana InteractiveTiny Bookshop – neoludic games / Skystone Games, 2P GamesWinter Burrow – Pine Creek Games / Noodlecake Games for ImpactCairn – The Game BakersForever Skies – Far From HomeHollow Home – Twigames / GalaktusMonowave – Studio BBBWINNER: Tiny Bookshop – neoludic games / Skystone Games, 2P Games Best Microsoft Xbox GameBorderlands 4 – Gearbox Software / 2KCrimson Desert – Pearl AbyssWINNER: Grounded 2 – Obsidian Entertainment / Xbox Game StudiosLittle Nightmares 3 – Supermassive Games / Bandai Namco EntertainmentNinja Gaiden 4 – PlatinumGames, Team Ninja / Xbox Game Studios Best PC GameWINNER: Anno 117: Pax Romana – Ubisoft Mainz / UbisoftBorderlands 4 – Gearbox Software / 2KPVKK – Bippinbits / Kepler InteractiveTowa and the Guardians of the Sacred Tree – Brownies inc. / Bandai Namco EntertainmentWorld of Warcraft – Blizzard Entertainment / Activision Blizzard Best Sony PlayStation GameBorderlands 4 – Gearbox Software / 2KCrimson Desert – Pearl AbyssCronos: The New Dawn – Bloober TeamPragmata – Capcom EntertainmentWINNER: Resident Evil Requiem – Capcom Entertainment Best Nintendo Switch 2 GameDonkey Kong Bananza – NintendoWINNER: Mario Kart World – NintendoMetroid Prime 4: Beyond – NintendoTowa and the Guardians of the Sacred Tree – Brownies Inc. / Bandai Namco EntertainmentWinter Burrow – Pine Creek Games / Noodlecake Best Mobile GameArknights: Endfield – Hypergryph / GryphlineDungeon Clawler – Stray Fawn / Stray Fawn Publishing, PlayworksGenshin Impact – HoYoverseWINNER: Love and Deepspace – Papergames / Infold GamesServant of the Lake – Rusty Lake
    #all #gamescom #awards #winners
    All The Gamescom Awards 2025 Winners
    Gamescom 2025 is wrapping up this weekend, but the winners of the annual Gamescom Awards have already been named. This year's biggest winner was Resident Evil Requiem, which took home four awards, including Best Sony PlayStation Game.There were some surprises along the way--including the winner of the inaugural Best Nintendo Switch 2 Game--and there were surprise winners among the indie titles like Windup's Hela, which won two awards against stiff competition from more established games like Donkey Kong Bananza.To be considered for Gamescom Awards, publishers pay to nominate their games in one or more categories. However, the actual awards are chosen by a jury that evaluates each title across multiple criteria, including graphics, gameplay, and innovation.This year's Gamescom opening night had a number of new announcements and trailers, and there may be more to come in the show's remaining two days.For now, we've put together a complete list of the 2025 Gamescom Awards with all categories and nominees. The winners are listed in bold. Best VisualsBorderlands 4 - Gearbox Software / 2KBye Sweet Carole – Little SewingMachine / Maximum EntertainmentCrimson Desert – Pearl AbyssMIO: Memories In Orbit – Douze Dixièmes / Focus EntertainmentWINNER: Resident Evil Requiem – Capcom Entertainment Best AudioCairn – The Game BakersLittle Nightmares 3 – Supermassive Games / Bandai Namco EntertainmentPhantom Blade Zero – S-GameWINNER: Resident Evil Requiem – Capcom EntertainmentRockbeasts – Lichthund / Team17 Best GameplayWINNER: Donkey Kong Bananza – NintendoHela – Windup / Knights PeakMario Kart World – NintendoPVKK – Bippinbits / Kepler InteractiveResident Evil Requiem – Capcom Entertainment Most EntertainingDispatch – AdHoc StudioDonkey Kong Bananza – NintendoGrounded 2 – Obsidian Entertainment / Xbox Game StudiosWINNER: Hela – Windup / Knights PeakMario Kart World – Nintendo Most EpicCrimson Desert – Pearl AbyssDune: Awakening – FuncomWINNER: Resident Evil Requiem – Capcom EntertainmentSuper Meat Boy 3D – Sluggerfly, Team Meat / HeadupWarhammer 40,000: Space Marine 2 – Saber Interactive / Focus Entertainment Most WholesomeWINNER: Hela – Windup / Knights PeakIs This Seat Taken? – Poti Poti Studio / Wholesome Games PresentsStar Birds – Toukana InteractiveTiny Bookshop – neoludic games / Skystone Games, 2P GamesWinter Burrow – Pine Creek Games / Noodlecake Games for ImpactCairn – The Game BakersForever Skies – Far From HomeHollow Home – Twigames / GalaktusMonowave – Studio BBBWINNER: Tiny Bookshop – neoludic games / Skystone Games, 2P Games Best Microsoft Xbox GameBorderlands 4 – Gearbox Software / 2KCrimson Desert – Pearl AbyssWINNER: Grounded 2 – Obsidian Entertainment / Xbox Game StudiosLittle Nightmares 3 – Supermassive Games / Bandai Namco EntertainmentNinja Gaiden 4 – PlatinumGames, Team Ninja / Xbox Game Studios Best PC GameWINNER: Anno 117: Pax Romana – Ubisoft Mainz / UbisoftBorderlands 4 – Gearbox Software / 2KPVKK – Bippinbits / Kepler InteractiveTowa and the Guardians of the Sacred Tree – Brownies inc. / Bandai Namco EntertainmentWorld of Warcraft – Blizzard Entertainment / Activision Blizzard Best Sony PlayStation GameBorderlands 4 – Gearbox Software / 2KCrimson Desert – Pearl AbyssCronos: The New Dawn – Bloober TeamPragmata – Capcom EntertainmentWINNER: Resident Evil Requiem – Capcom Entertainment Best Nintendo Switch 2 GameDonkey Kong Bananza – NintendoWINNER: Mario Kart World – NintendoMetroid Prime 4: Beyond – NintendoTowa and the Guardians of the Sacred Tree – Brownies Inc. / Bandai Namco EntertainmentWinter Burrow – Pine Creek Games / Noodlecake Best Mobile GameArknights: Endfield – Hypergryph / GryphlineDungeon Clawler – Stray Fawn / Stray Fawn Publishing, PlayworksGenshin Impact – HoYoverseWINNER: Love and Deepspace – Papergames / Infold GamesServant of the Lake – Rusty Lake #all #gamescom #awards #winners
    All The Gamescom Awards 2025 Winners
    www.gamespot.com
    Gamescom 2025 is wrapping up this weekend, but the winners of the annual Gamescom Awards have already been named. This year's biggest winner was Resident Evil Requiem, which took home four awards, including Best Sony PlayStation Game.There were some surprises along the way--including the winner of the inaugural Best Nintendo Switch 2 Game--and there were surprise winners among the indie titles like Windup's Hela, which won two awards against stiff competition from more established games like Donkey Kong Bananza.To be considered for Gamescom Awards, publishers pay to nominate their games in one or more categories. However, the actual awards are chosen by a jury that evaluates each title across multiple criteria, including graphics, gameplay, and innovation.This year's Gamescom opening night had a number of new announcements and trailers, and there may be more to come in the show's remaining two days.For now, we've put together a complete list of the 2025 Gamescom Awards with all categories and nominees. The winners are listed in bold. Best VisualsBorderlands 4 - Gearbox Software / 2KBye Sweet Carole – Little SewingMachine / Maximum EntertainmentCrimson Desert – Pearl AbyssMIO: Memories In Orbit – Douze Dixièmes / Focus EntertainmentWINNER: Resident Evil Requiem – Capcom Entertainment Best AudioCairn – The Game BakersLittle Nightmares 3 – Supermassive Games / Bandai Namco EntertainmentPhantom Blade Zero – S-GameWINNER: Resident Evil Requiem – Capcom EntertainmentRockbeasts – Lichthund / Team17 Best GameplayWINNER: Donkey Kong Bananza – NintendoHela – Windup / Knights PeakMario Kart World – NintendoPVKK – Bippinbits / Kepler InteractiveResident Evil Requiem – Capcom Entertainment Most EntertainingDispatch – AdHoc StudioDonkey Kong Bananza – NintendoGrounded 2 – Obsidian Entertainment / Xbox Game StudiosWINNER: Hela – Windup / Knights PeakMario Kart World – Nintendo Most EpicCrimson Desert – Pearl AbyssDune: Awakening – FuncomWINNER: Resident Evil Requiem – Capcom EntertainmentSuper Meat Boy 3D – Sluggerfly, Team Meat / HeadupWarhammer 40,000: Space Marine 2 – Saber Interactive / Focus Entertainment Most WholesomeWINNER: Hela – Windup / Knights PeakIs This Seat Taken? – Poti Poti Studio / Wholesome Games PresentsStar Birds – Toukana InteractiveTiny Bookshop – neoludic games / Skystone Games, 2P GamesWinter Burrow – Pine Creek Games / Noodlecake Games for ImpactCairn – The Game BakersForever Skies – Far From HomeHollow Home – Twigames / GalaktusMonowave – Studio BBBWINNER: Tiny Bookshop – neoludic games / Skystone Games, 2P Games Best Microsoft Xbox GameBorderlands 4 – Gearbox Software / 2KCrimson Desert – Pearl AbyssWINNER: Grounded 2 – Obsidian Entertainment / Xbox Game StudiosLittle Nightmares 3 – Supermassive Games / Bandai Namco EntertainmentNinja Gaiden 4 – PlatinumGames, Team Ninja / Xbox Game Studios Best PC GameWINNER: Anno 117: Pax Romana – Ubisoft Mainz / UbisoftBorderlands 4 – Gearbox Software / 2KPVKK – Bippinbits / Kepler InteractiveTowa and the Guardians of the Sacred Tree – Brownies inc. / Bandai Namco EntertainmentWorld of Warcraft – Blizzard Entertainment / Activision Blizzard Best Sony PlayStation GameBorderlands 4 – Gearbox Software / 2KCrimson Desert – Pearl AbyssCronos: The New Dawn – Bloober TeamPragmata – Capcom EntertainmentWINNER: Resident Evil Requiem – Capcom Entertainment Best Nintendo Switch 2 GameDonkey Kong Bananza – NintendoWINNER: Mario Kart World – NintendoMetroid Prime 4: Beyond – NintendoTowa and the Guardians of the Sacred Tree – Brownies Inc. / Bandai Namco EntertainmentWinter Burrow – Pine Creek Games / Noodlecake Best Mobile GameArknights: Endfield – Hypergryph / GryphlineDungeon Clawler – Stray Fawn / Stray Fawn Publishing, PlayworksGenshin Impact – HoYoverseWINNER: Love and Deepspace – Papergames / Infold GamesServant of the Lake – Rusty Lake
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  • أجهزة Pixel 10 تدعم Qi2 مع مغناطيس مدمج: تعرف على الإكسسوارات الرسمية

    كشفت جوجل اليوم عن عائلة Pixel 10، حيث تدعم جميع الأجهزة الأربعة تقنية Qi2 مع مغناطيس مدمج، على غرار هواتف iPhone. كما أعلنت الشركة عن بعض الإكسسوارات الرسمية، جميعها تحمل علامة Pixelsnap التجارية كما أشارت التسريبات السابقة.يأتي شاحن Pixelsnap كخيار شحن لاسلكي يمكن شراؤه منفصلًا بسعر 39.99 دولار أو مع قاعدة مقابل 69.99 دولار. ويدعم الشحن السريع حتى 25 واط لهاتف Pixel 10 Pro XL، بينما يصل إلى 15 واط لأجهزة Pixel 10 و10 Pro و10 Pro Fold.إذا اخترت الإصدار المزود بالقاعدة، يمكن فصل وحدة الشحن نفسها عن القاعدة لشحن الهاتف أثناء التنقل. وتعمل القاعدة أيضًا مع Pixel 10 Pro Fold أثناء فتحه بالكامل.وعند وضع أي من الهواتف على القاعدة والشحن، تعرض الشاشة محافظ شاشة، وصورك المفضلة، بالإضافة إلى إمكانية الاطلاع على الطقس والتحكم في أجهزة المنزل الذكي.أما حاملة Pixelsnap Ring بسعر 29.99 دولار، فهي كما يوحي اسمها، تثبت الهاتف بسهولة وتدعم مشاهدة الأفلام أو مكالمات الفيديو. وتتميز ببطانة ناعمة من المايكروفايبر لتسهيل الدوران لأي زاوية عرض، كما أنها نحيفة بما يكفي لتناسب الجيب أو الحقيبة.تتوفر أيضًا أغلفة Pixel 10 الجديدة متوافقة مع Pixelsnap، ما يتيح شحن الهاتف أو تركيب الإكسسوارات المغناطيسية دون إزالة الغطاء.وتتوفر أغلفة Pixel 10 و10 Pro بالألوان الأبيض، الأخضر، الأسود، الخزفي، الأزرق الغامق، الأزرق الفاتح، والأصفر الفاتح، بينما تأتي أغلفة Pixel 10 Pro XL بالألوان الأبيض، الأخضر، الأسود، والخزفي، وأغلفة Pixel 10 Pro Fold بالألوان الأبيض، الأخضر، والأسود.جميع هذه الإكسسوارات متاحة الآن للطلب المسبق من متجر جوجل، على أن تصبح متوفرة رسميًا في 28 أغسطس.المصدر
    #أجهزة #pixel #تدعم #qi2 #مع
    أجهزة Pixel 10 تدعم Qi2 مع مغناطيس مدمج: تعرف على الإكسسوارات الرسمية
    كشفت جوجل اليوم عن عائلة Pixel 10، حيث تدعم جميع الأجهزة الأربعة تقنية Qi2 مع مغناطيس مدمج، على غرار هواتف iPhone. كما أعلنت الشركة عن بعض الإكسسوارات الرسمية، جميعها تحمل علامة Pixelsnap التجارية كما أشارت التسريبات السابقة.يأتي شاحن Pixelsnap كخيار شحن لاسلكي يمكن شراؤه منفصلًا بسعر 39.99 دولار أو مع قاعدة مقابل 69.99 دولار. ويدعم الشحن السريع حتى 25 واط لهاتف Pixel 10 Pro XL، بينما يصل إلى 15 واط لأجهزة Pixel 10 و10 Pro و10 Pro Fold.إذا اخترت الإصدار المزود بالقاعدة، يمكن فصل وحدة الشحن نفسها عن القاعدة لشحن الهاتف أثناء التنقل. وتعمل القاعدة أيضًا مع Pixel 10 Pro Fold أثناء فتحه بالكامل.وعند وضع أي من الهواتف على القاعدة والشحن، تعرض الشاشة محافظ شاشة، وصورك المفضلة، بالإضافة إلى إمكانية الاطلاع على الطقس والتحكم في أجهزة المنزل الذكي.أما حاملة Pixelsnap Ring بسعر 29.99 دولار، فهي كما يوحي اسمها، تثبت الهاتف بسهولة وتدعم مشاهدة الأفلام أو مكالمات الفيديو. وتتميز ببطانة ناعمة من المايكروفايبر لتسهيل الدوران لأي زاوية عرض، كما أنها نحيفة بما يكفي لتناسب الجيب أو الحقيبة.تتوفر أيضًا أغلفة Pixel 10 الجديدة متوافقة مع Pixelsnap، ما يتيح شحن الهاتف أو تركيب الإكسسوارات المغناطيسية دون إزالة الغطاء.وتتوفر أغلفة Pixel 10 و10 Pro بالألوان الأبيض، الأخضر، الأسود، الخزفي، الأزرق الغامق، الأزرق الفاتح، والأصفر الفاتح، بينما تأتي أغلفة Pixel 10 Pro XL بالألوان الأبيض، الأخضر، الأسود، والخزفي، وأغلفة Pixel 10 Pro Fold بالألوان الأبيض، الأخضر، والأسود.جميع هذه الإكسسوارات متاحة الآن للطلب المسبق من متجر جوجل، على أن تصبح متوفرة رسميًا في 28 أغسطس.المصدر #أجهزة #pixel #تدعم #qi2 #مع
    أجهزة Pixel 10 تدعم Qi2 مع مغناطيس مدمج: تعرف على الإكسسوارات الرسمية
    www.unlimit-tech.com
    كشفت جوجل اليوم عن عائلة Pixel 10، حيث تدعم جميع الأجهزة الأربعة تقنية Qi2 مع مغناطيس مدمج، على غرار هواتف iPhone. كما أعلنت الشركة عن بعض الإكسسوارات الرسمية، جميعها تحمل علامة Pixelsnap التجارية كما أشارت التسريبات السابقة.يأتي شاحن Pixelsnap كخيار شحن لاسلكي يمكن شراؤه منفصلًا بسعر 39.99 دولار أو مع قاعدة مقابل 69.99 دولار. ويدعم الشحن السريع حتى 25 واط لهاتف Pixel 10 Pro XL، بينما يصل إلى 15 واط لأجهزة Pixel 10 و10 Pro و10 Pro Fold.إذا اخترت الإصدار المزود بالقاعدة، يمكن فصل وحدة الشحن نفسها عن القاعدة لشحن الهاتف أثناء التنقل. وتعمل القاعدة أيضًا مع Pixel 10 Pro Fold أثناء فتحه بالكامل.وعند وضع أي من الهواتف على القاعدة والشحن، تعرض الشاشة محافظ شاشة، وصورك المفضلة، بالإضافة إلى إمكانية الاطلاع على الطقس والتحكم في أجهزة المنزل الذكي.أما حاملة Pixelsnap Ring بسعر 29.99 دولار، فهي كما يوحي اسمها، تثبت الهاتف بسهولة وتدعم مشاهدة الأفلام أو مكالمات الفيديو. وتتميز ببطانة ناعمة من المايكروفايبر لتسهيل الدوران لأي زاوية عرض، كما أنها نحيفة بما يكفي لتناسب الجيب أو الحقيبة.تتوفر أيضًا أغلفة Pixel 10 الجديدة متوافقة مع Pixelsnap، ما يتيح شحن الهاتف أو تركيب الإكسسوارات المغناطيسية دون إزالة الغطاء.وتتوفر أغلفة Pixel 10 و10 Pro بالألوان الأبيض، الأخضر، الأسود، الخزفي، الأزرق الغامق، الأزرق الفاتح، والأصفر الفاتح، بينما تأتي أغلفة Pixel 10 Pro XL بالألوان الأبيض، الأخضر، الأسود، والخزفي، وأغلفة Pixel 10 Pro Fold بالألوان الأبيض، الأخضر، والأسود.جميع هذه الإكسسوارات متاحة الآن للطلب المسبق من متجر جوجل، على أن تصبح متوفرة رسميًا في 28 أغسطس.المصدر
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  • واش راك دير مع التكنولوجيا الجديدة؟

    هذا الأسبوع، جوجل كشفت عن مجموعة Pixel 10 الجديدة في حدث مع المقدم Jimmy Fallon. في حلقة جديدة من Engadget Podcast، Devindra و Sam Rutherford غاصوا في تفاصيل الموديلات الجديدة، وتساءلوا إذا كانت جوجل أخيراً لقات المفتاح للهواتف الذكية الفخمة! كان عندهم أيضاً نقاش حول بعض الأحداث من Gamescom 2025، يعني ما تفوتش الفرصة!

    شخصياً، أنا متشوق باش نشوف كيفاه راح تكون تجربة كاميرا Pixel 10 Pro Fold مع الوعد بتقنية Zoom حتى 100x! هذا يفتح آفاق جديدة لعشاق التصوير.

    التكنولوجيا تتطور بسرعة، ومهم جداً نكونوا ديما متابعين.

    https://www.engadget.com/transportation/evs/engadget-podcast-googles-pixel-10-blowout-113041797.html?src=rss

    #جوجل #Pixel10 #تكنولوجيا #Engadget #Smartphones
    واش راك دير مع التكنولوجيا الجديدة؟ 🤔 هذا الأسبوع، جوجل كشفت عن مجموعة Pixel 10 الجديدة في حدث مع المقدم Jimmy Fallon. في حلقة جديدة من Engadget Podcast، Devindra و Sam Rutherford غاصوا في تفاصيل الموديلات الجديدة، وتساءلوا إذا كانت جوجل أخيراً لقات المفتاح للهواتف الذكية الفخمة! 📱✨ كان عندهم أيضاً نقاش حول بعض الأحداث من Gamescom 2025، يعني ما تفوتش الفرصة! شخصياً، أنا متشوق باش نشوف كيفاه راح تكون تجربة كاميرا Pixel 10 Pro Fold مع الوعد بتقنية Zoom حتى 100x! 😍 هذا يفتح آفاق جديدة لعشاق التصوير. التكنولوجيا تتطور بسرعة، ومهم جداً نكونوا ديما متابعين. https://www.engadget.com/transportation/evs/engadget-podcast-googles-pixel-10-blowout-113041797.html?src=rss #جوجل #Pixel10 #تكنولوجيا #Engadget #Smartphones
    www.engadget.com
    This week, Google unveiled its full suite of Pixel 10 devices during an event hosted by Jimmy Fallon, of all people. In this episode, Devindra and Engadget's Sam Rutherford dive into all of the new phone models and try to determine if Google has
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  • Inside The Blood of Dawnwalker’s narrative sandbox and dual gameplay

    I’m Mateusz Tomaszkiewicz, Creative Director at Rebel Wolves, working on The Blood of Dawnwalker — a story-driven, open-world RPG set in 14th-century Europe. We recently showcased a closer look at the gameplay at gamescom and wanted to share some of the exciting new details with you.

    Entering the narrative sandbox

    You play as Coen, the game’s protagonist and the titular Dawnwalker. While the exact circumstances remain a mystery, an attempt to turn Coen into a vampire fails. As a result, he exists between two worlds — human during the day, vampire at night. This duality sits at the heart of the gameplay, with each form offering distinct skills and abilities. Most quests can be approached during either day or night, creating significantly different experiences.

    One of the key mechanics is what we call the “narrative sandbox.” Once the prologue concludes, you have 30 days and nights to rescue Coen’s family from Brencis, a centuries-old vampire and former Roman senator, and his inner circle. Only major actions move the clock forward, and you’re always informed how much time an activity will consume. Roaming the open world does not advance time, giving you the freedom to explore without pressure. Time works more like a currency than a countdown.

    What truly defines the narrative sandbox is the freedom it gives you to shape the story on your own terms. Quests can be completed in any order, skipped entirely, or even never discovered at all depending on your choices. Many characters can be killed, with their absence reshaping events and relationships. There are often multiple paths to achieve the same goal, and even inaction is a choice — one the world around Coen will recognize and respond to. The result is a deeply reactive narrative structure that encourages experimentation and makes every playthrough unique.

    Human by day. Vampire by night.

    The newly revealed quest takes place on day eight of Coen’s journey. By then, several quests have been completed and Coen is visibly more powerful. We first see him at night, navigating the capital city of Svartrau and using vampiric abilities like Shadowstep — a short-range teleport that lets him instantly reposition. It’s invaluable not only in combat, allowing him to flank enemies or close the gap on patrolling guards, but also for exploration and stealth.

    With Shadowstep, Coen can reach scaffolding high on the cathedral’s walls, leap between rooftops, or slip into otherwise inaccessible balconies and ledges, opening up new routes and opportunities to approach objectives. Combat remains fluid and dynamic, blending physical strength with supernatural powers. His vampire form isn’t overpowered, but it adds a distinct tactical layer.

    The quest involves infiltrating the city’s cathedral, where Coen encounters Xanthe — an ancient Greek vampire and Brencis’ most powerful ally.

    To show how time of day affects gameplay, we then reload a save to experience a daytime version of the quest. This time, the goal is to locate the legendary sword of Saint Mihai, the cathedral’s patron. In his human form, Coen leans more on swordplay and dark human magic, unavailable as a vampire. Combat is fast and responsive, with directional attacks and flexible blocking. You can block easily with a single button or use directional input for more precision and control, accommodating both story-focused players and those seeking a challenge.

    Fighting the living, the dead, and everything In between

    Once the enemies are defeated, Coen enters Svartrau during the day. The streets are bustling with life — townsfolk fill the squares, merchants trade goods, and ambient conversations hint at the uneasy coexistence under vampire rule. After roaming the vibrant streets, Coen goes to the cathedral.

    Inside, we witness a chilling ritual called the Blood Baptism, one of Brencis’ ways of twisting existing traditions to maintain control.

    After a tense dialogue sequence that nearly exposes Coen, the sword quest resumes. This leads to a battle with Muron, a creature born from a failed vampire transformation. Unlike Coen, Muron does not become a Dawnwalker but a wild, unstable monster with unpredictable powers.

    Another hex in Coen’s arsenal – Compel Soul – allows Coen to speak with the dead, helping him uncover clues and eventually locate a hidden crypt believed to hold the sword. What he finds is far more disturbing: Saint Mihai, once revered, had been entombed alive after villagers discovered he was also a Dawnwalker. Starved during the day and regenerating at night, Mihai slowly lost his sanity. When freed, he attacks Coen using the full range of Dawnwalker abilities.

    If you find him at night instead, Mihai appears in his vampire form, offering an entirely different encounter.

    The nearly 50-minute demo offers an extended look at The Blood of Dawnwalker’s design — from its dual gameplay loop and time-based structure to its focus on player agency and narrative depth. There is no single path through this story, and every decision, including inaction, shapes the journey. Slated for release in 2026, The Blood of Dawnwalker aims to deliver rich storytelling, immersive combat, and an open world where narrative truly takes the lead.

    The Blood of Dawnwalker is coming to PlayStation 5 in 2026; wishlist it now to stay updated and be among the first to step into Coen’s journey!
    #inside #blood #dawnwalkers #narrative #sandbox
    Inside The Blood of Dawnwalker’s narrative sandbox and dual gameplay
    I’m Mateusz Tomaszkiewicz, Creative Director at Rebel Wolves, working on The Blood of Dawnwalker — a story-driven, open-world RPG set in 14th-century Europe. We recently showcased a closer look at the gameplay at gamescom and wanted to share some of the exciting new details with you. Entering the narrative sandbox You play as Coen, the game’s protagonist and the titular Dawnwalker. While the exact circumstances remain a mystery, an attempt to turn Coen into a vampire fails. As a result, he exists between two worlds — human during the day, vampire at night. This duality sits at the heart of the gameplay, with each form offering distinct skills and abilities. Most quests can be approached during either day or night, creating significantly different experiences. One of the key mechanics is what we call the “narrative sandbox.” Once the prologue concludes, you have 30 days and nights to rescue Coen’s family from Brencis, a centuries-old vampire and former Roman senator, and his inner circle. Only major actions move the clock forward, and you’re always informed how much time an activity will consume. Roaming the open world does not advance time, giving you the freedom to explore without pressure. Time works more like a currency than a countdown. What truly defines the narrative sandbox is the freedom it gives you to shape the story on your own terms. Quests can be completed in any order, skipped entirely, or even never discovered at all depending on your choices. Many characters can be killed, with their absence reshaping events and relationships. There are often multiple paths to achieve the same goal, and even inaction is a choice — one the world around Coen will recognize and respond to. The result is a deeply reactive narrative structure that encourages experimentation and makes every playthrough unique. Human by day. Vampire by night. The newly revealed quest takes place on day eight of Coen’s journey. By then, several quests have been completed and Coen is visibly more powerful. We first see him at night, navigating the capital city of Svartrau and using vampiric abilities like Shadowstep — a short-range teleport that lets him instantly reposition. It’s invaluable not only in combat, allowing him to flank enemies or close the gap on patrolling guards, but also for exploration and stealth. With Shadowstep, Coen can reach scaffolding high on the cathedral’s walls, leap between rooftops, or slip into otherwise inaccessible balconies and ledges, opening up new routes and opportunities to approach objectives. Combat remains fluid and dynamic, blending physical strength with supernatural powers. His vampire form isn’t overpowered, but it adds a distinct tactical layer. The quest involves infiltrating the city’s cathedral, where Coen encounters Xanthe — an ancient Greek vampire and Brencis’ most powerful ally. To show how time of day affects gameplay, we then reload a save to experience a daytime version of the quest. This time, the goal is to locate the legendary sword of Saint Mihai, the cathedral’s patron. In his human form, Coen leans more on swordplay and dark human magic, unavailable as a vampire. Combat is fast and responsive, with directional attacks and flexible blocking. You can block easily with a single button or use directional input for more precision and control, accommodating both story-focused players and those seeking a challenge. Fighting the living, the dead, and everything In between Once the enemies are defeated, Coen enters Svartrau during the day. The streets are bustling with life — townsfolk fill the squares, merchants trade goods, and ambient conversations hint at the uneasy coexistence under vampire rule. After roaming the vibrant streets, Coen goes to the cathedral. Inside, we witness a chilling ritual called the Blood Baptism, one of Brencis’ ways of twisting existing traditions to maintain control. After a tense dialogue sequence that nearly exposes Coen, the sword quest resumes. This leads to a battle with Muron, a creature born from a failed vampire transformation. Unlike Coen, Muron does not become a Dawnwalker but a wild, unstable monster with unpredictable powers. Another hex in Coen’s arsenal – Compel Soul – allows Coen to speak with the dead, helping him uncover clues and eventually locate a hidden crypt believed to hold the sword. What he finds is far more disturbing: Saint Mihai, once revered, had been entombed alive after villagers discovered he was also a Dawnwalker. Starved during the day and regenerating at night, Mihai slowly lost his sanity. When freed, he attacks Coen using the full range of Dawnwalker abilities. If you find him at night instead, Mihai appears in his vampire form, offering an entirely different encounter. The nearly 50-minute demo offers an extended look at The Blood of Dawnwalker’s design — from its dual gameplay loop and time-based structure to its focus on player agency and narrative depth. There is no single path through this story, and every decision, including inaction, shapes the journey. Slated for release in 2026, The Blood of Dawnwalker aims to deliver rich storytelling, immersive combat, and an open world where narrative truly takes the lead. The Blood of Dawnwalker is coming to PlayStation 5 in 2026; wishlist it now to stay updated and be among the first to step into Coen’s journey! #inside #blood #dawnwalkers #narrative #sandbox
    Inside The Blood of Dawnwalker’s narrative sandbox and dual gameplay
    blog.playstation.com
    I’m Mateusz Tomaszkiewicz, Creative Director at Rebel Wolves, working on The Blood of Dawnwalker — a story-driven, open-world RPG set in 14th-century Europe. We recently showcased a closer look at the gameplay at gamescom and wanted to share some of the exciting new details with you. Entering the narrative sandbox You play as Coen, the game’s protagonist and the titular Dawnwalker. While the exact circumstances remain a mystery, an attempt to turn Coen into a vampire fails. As a result, he exists between two worlds — human during the day, vampire at night. This duality sits at the heart of the gameplay, with each form offering distinct skills and abilities. Most quests can be approached during either day or night, creating significantly different experiences. One of the key mechanics is what we call the “narrative sandbox.” Once the prologue concludes, you have 30 days and nights to rescue Coen’s family from Brencis, a centuries-old vampire and former Roman senator, and his inner circle. Only major actions move the clock forward, and you’re always informed how much time an activity will consume. Roaming the open world does not advance time, giving you the freedom to explore without pressure. Time works more like a currency than a countdown. What truly defines the narrative sandbox is the freedom it gives you to shape the story on your own terms. Quests can be completed in any order, skipped entirely, or even never discovered at all depending on your choices. Many characters can be killed, with their absence reshaping events and relationships. There are often multiple paths to achieve the same goal, and even inaction is a choice — one the world around Coen will recognize and respond to. The result is a deeply reactive narrative structure that encourages experimentation and makes every playthrough unique. Human by day. Vampire by night. The newly revealed quest takes place on day eight of Coen’s journey. By then, several quests have been completed and Coen is visibly more powerful. We first see him at night, navigating the capital city of Svartrau and using vampiric abilities like Shadowstep — a short-range teleport that lets him instantly reposition. It’s invaluable not only in combat, allowing him to flank enemies or close the gap on patrolling guards, but also for exploration and stealth. With Shadowstep, Coen can reach scaffolding high on the cathedral’s walls, leap between rooftops, or slip into otherwise inaccessible balconies and ledges, opening up new routes and opportunities to approach objectives. Combat remains fluid and dynamic, blending physical strength with supernatural powers. His vampire form isn’t overpowered, but it adds a distinct tactical layer. The quest involves infiltrating the city’s cathedral, where Coen encounters Xanthe — an ancient Greek vampire and Brencis’ most powerful ally. To show how time of day affects gameplay, we then reload a save to experience a daytime version of the quest. This time, the goal is to locate the legendary sword of Saint Mihai, the cathedral’s patron. In his human form, Coen leans more on swordplay and dark human magic, unavailable as a vampire. Combat is fast and responsive, with directional attacks and flexible blocking. You can block easily with a single button or use directional input for more precision and control, accommodating both story-focused players and those seeking a challenge. Fighting the living, the dead, and everything In between Once the enemies are defeated, Coen enters Svartrau during the day. The streets are bustling with life — townsfolk fill the squares, merchants trade goods, and ambient conversations hint at the uneasy coexistence under vampire rule. After roaming the vibrant streets, Coen goes to the cathedral. Inside, we witness a chilling ritual called the Blood Baptism, one of Brencis’ ways of twisting existing traditions to maintain control. After a tense dialogue sequence that nearly exposes Coen, the sword quest resumes. This leads to a battle with Muron, a creature born from a failed vampire transformation. Unlike Coen, Muron does not become a Dawnwalker but a wild, unstable monster with unpredictable powers. Another hex in Coen’s arsenal – Compel Soul – allows Coen to speak with the dead, helping him uncover clues and eventually locate a hidden crypt believed to hold the sword. What he finds is far more disturbing: Saint Mihai, once revered, had been entombed alive after villagers discovered he was also a Dawnwalker. Starved during the day and regenerating at night, Mihai slowly lost his sanity. When freed, he attacks Coen using the full range of Dawnwalker abilities. If you find him at night instead, Mihai appears in his vampire form, offering an entirely different encounter. The nearly 50-minute demo offers an extended look at The Blood of Dawnwalker’s design — from its dual gameplay loop and time-based structure to its focus on player agency and narrative depth. There is no single path through this story, and every decision, including inaction, shapes the journey. Slated for release in 2026, The Blood of Dawnwalker aims to deliver rich storytelling, immersive combat, and an open world where narrative truly takes the lead. The Blood of Dawnwalker is coming to PlayStation 5 in 2026; wishlist it now to stay updated and be among the first to step into Coen’s journey!
    2 التعليقات ·0 المشاركات
  • Gearing Up for the Gigawatt Data Center Age

    Across the globe, AI factories are rising — massive new data centers built not to serve up web pages or email, but to train and deploy intelligence itself. Internet giants have invested billions in cloud-scale AI infrastructure for their customers. Companies are racing to build AI foundries that will spawn the next generation of products and services. Governments are investing too, eager to harness AI for personalized medicine and language services tailored to national populations.
    Welcome to the age of AI factories — where the rules are being rewritten and the wiring doesn’t look anything like the old internet. These aren’t typical hyperscale data centers. They’re something else entirely. Think of them as high-performance engines stitched together from tens to hundreds of thousands of GPUs — not just built, but orchestrated, operated and activated as a single unit. And that orchestration? It’s the whole game.
    This giant data center has become the new unit of computing, and the way these GPUs are connected defines what this unit of computing can do. One network architecture won’t cut it. What’s needed is a layered design with bleeding-edge technologies — like co-packaged optics that once seemed like science fiction.
    The complexity isn’t a bug; it’s the defining feature. AI infrastructure is diverging fast from everything that came before it, and if there isn’t rethinking on how the pipes connect, scale breaks down. Get the network layers wrong, and the whole machine grinds to a halt. Get it right, and gain extraordinary performance.
    With that shift comes weight — literally. A decade ago, chips were built to be sleek and lightweight. Now, the cutting edge looks like the multi‑hundred‑pound copper spine of a server rack. Liquid-cooled manifolds. Custom busbars. Copper spines. AI now demands massive, industrial-scale hardware. And the deeper the models go, the more these machines scale up, and out.
    The NVIDIA NVLink spine, for example, is built from over 5,000 coaxial cables — tightly wound and precisely routed. It moves more data per second than the entire internet. That’s 130 TB/s of GPU-to-GPU bandwidth, fully meshed.
    This isn’t just fast. It’s foundational. The AI super-highway now lives inside the rack.
    The Data Center Is the Computer

    Training the modern large language modelsbehind AI isn’t about burning cycles on a single machine. It’s about orchestrating the work of tens or even hundreds of thousands of GPUs that are the heavy lifters of AI computation.
    These systems rely on distributed computing, splitting massive calculations across nodes, where each node handles a slice of the workload. In training, those slices — typically massive matrices of numbers — need to be regularly merged and updated. That merging occurs through collective operations, such as “all-reduce”and “all-to-all”.
    These processes are susceptible to the speed and responsiveness of the network — what engineers call latencyand bandwidth— causing stalls in training.
    For inference — the process of running trained models to generate answers or predictions — the challenges flip. Retrieval-augmented generation systems, which combine LLMs with search, demand real-time lookups and responses. And in cloud environments, multi-tenant inference means keeping workloads from different customers running smoothly, without interference. That requires lightning-fast, high-throughput networking that can handle massive demand with strict isolation between users.
    Traditional Ethernet was designed for single-server workloads — not for the demands of distributed AI. Tolerating jitter and inconsistent delivery were once acceptable. Now, it’s a bottleneck. Traditional Ethernet switch architectures were never designed for consistent, predictable performance — and that legacy still shapes their latest generations.
    Distributed computing requires a scale-out infrastructure built for zero-jitter operation — one that can handle bursts of extreme throughput, deliver low latency, maintain predictable and consistent RDMA performance, and isolate network noise. This is why InfiniBand networking is the gold standard for high-performance computing supercomputers and AI factories.
    With NVIDIA Quantum InfiniBand, collective operations run inside the network itself using Scalable Hierarchical Aggregation and Reduction Protocol technology, doubling data bandwidth for reductions. It uses adaptive routing and telemetry-based congestion control to spread flows across paths, guarantee deterministic bandwidth and isolate noise. These optimizations let InfiniBand scale AI communication with precision. It’s why NVIDIA Quantum infrastructure connects the majority of the systems on the TOP500 list of the world’s most powerful supercomputers, demonstrating 35% growth in just two years.
    For clusters spanning dozens of racks, NVIDIA Quantum‑X800 Infiniband switches push InfiniBand to new heights. Each switch provides 144 ports of 800 Gbps connectivity, featuring hardware-based SHARPv4, adaptive routing and telemetry-based congestion control. The platform integrates co‑packaged silicon photonics to minimize the distance between electronics and optics, reducing power consumption and latency. Paired with NVIDIA ConnectX-8 SuperNICs delivering 800 Gb/s per GPU, this fabric links trillion-parameter models and drives in-network compute.
    But hyperscalers and enterprises have invested billions in their Ethernet software infrastructure. They need a quick path forward that uses the existing ecosystem for AI workloads. Enter NVIDIA Spectrum‑X: a new kind of Ethernet purpose-built for distributed AI.
    Spectrum‑X Ethernet: Bringing AI to the Enterprise

    Spectrum‑X reimagines Ethernet for AI. Launched in 2023 Spectrum‑X delivers lossless networking, adaptive routing and performance isolation. The SN5610 switch, based on the Spectrum‑4 ASIC, supports port speeds up to 800 Gb/s and uses NVIDIA’s congestion control to maintain 95% data throughput at scale.
    Spectrum‑X is fully standards‑based Ethernet. In addition to supporting Cumulus Linux, it supports the open‑source SONiC network operating system — giving customers flexibility. A key ingredient is NVIDIA SuperNICs — based on NVIDIA BlueField-3 or ConnectX-8 — which provide up to 800 Gb/s RoCE connectivity and offload packet reordering and congestion management.
    Spectrum-X brings InfiniBand’s best innovations — like telemetry-driven congestion control, adaptive load balancing and direct data placement — to Ethernet, enabling enterprises to scale to hundreds of thousands of GPUs. Large-scale systems with Spectrum‑X, including the world’s most colossal AI supercomputer, have achieved 95% data throughput with zero application latency degradation. Standard Ethernet fabrics would deliver only ~60% throughput due to flow collisions.
    A Portfolio for Scale‑Up and Scale‑Out
    No single network can serve every layer of an AI factory. NVIDIA’s approach is to match the right fabric to the right tier, then tie everything together with software and silicon.
    NVLink: Scale Up Inside the Rack
    Inside a server rack, GPUs need to talk to each other as if they were different cores on the same chip. NVIDIA NVLink and NVLink Switch extend GPU memory and bandwidth across nodes. In an NVIDIA GB300 NVL72 system, 36 NVIDIA Grace CPUs and 72 NVIDIA Blackwell Ultra GPUs are connected in a single NVLink domain, with an aggregate bandwidth of 130 TB/s. NVLink Switch technology further extends this fabric: a single GB300 NVL72 system can offer 130 TB/s of GPU bandwidth, enabling clusters to support 9x the GPU count of a single 8‑GPU server. With NVLink, the entire rack becomes one large GPU.
    Photonics: The Next Leap

    To reach million‑GPU AI factories, the network must break the power and density limits of pluggable optics. NVIDIA Quantum-X and Spectrum-X Photonics switches integrate silicon photonics directly into the switch package, delivering 128 to 512 ports of 800 Gb/s with total bandwidths ranging from 100 Tb/s to 400 Tb/s. These switches offer 3.5x more power efficiency and 10x better resiliency compared with traditional optics, paving the way for gigawatt‑scale AI factories.

    Delivering on the Promise of Open Standards

    Spectrum‑X and NVIDIA Quantum InfiniBand are built on open standards. Spectrum‑X is fully standards‑based Ethernet with support for open Ethernet stacks like SONiC, while NVIDIA Quantum InfiniBand and Spectrum-X conform to the InfiniBand Trade Association’s InfiniBand and RDMA over Converged Ethernetspecifications. Key elements of NVIDIA’s software stack — including NCCL and DOCA libraries — run on a variety of hardware, and partners such as Cisco, Dell Technologies, HPE and Supermicro integrate Spectrum-X into their systems.

    Open standards create the foundation for interoperability, but real-world AI clusters require tight optimization across the entire stack — GPUs, NICs, switches, cables and software. Vendors that invest in end‑to‑end integration deliver better latency and throughput. SONiC, the open‑source network operating system hardened in hyperscale data centers, eliminates licensing and vendor lock‑in and allows intense customization, but operators still choose purpose‑built hardware and software bundles to meet AI’s performance needs. In practice, open standards alone don’t deliver deterministic performance; they need innovation layered on top.

    Toward Million‑GPU AI Factories
    AI factories are scaling fast. Governments in Europe are building seven national AI factories, while cloud providers and enterprises across Japan, India and Norway are rolling out NVIDIA‑powered AI infrastructure. The next horizon is gigawatt‑class facilities with a million GPUs. To get there, the network must evolve from an afterthought to a pillar of AI infrastructure.
    The lesson from the gigawatt data center age is simple: the data center is now the computer. NVLink stitches together GPUs inside the rack. NVIDIA Quantum InfiniBand scales them across it. Spectrum-X brings that performance to broader markets. Silicon photonics makes it sustainable. Everything is open where it matters, optimized where it counts.
     
     

     
    #gearing #gigawatt #data #center #age
    Gearing Up for the Gigawatt Data Center Age
    Across the globe, AI factories are rising — massive new data centers built not to serve up web pages or email, but to train and deploy intelligence itself. Internet giants have invested billions in cloud-scale AI infrastructure for their customers. Companies are racing to build AI foundries that will spawn the next generation of products and services. Governments are investing too, eager to harness AI for personalized medicine and language services tailored to national populations. Welcome to the age of AI factories — where the rules are being rewritten and the wiring doesn’t look anything like the old internet. These aren’t typical hyperscale data centers. They’re something else entirely. Think of them as high-performance engines stitched together from tens to hundreds of thousands of GPUs — not just built, but orchestrated, operated and activated as a single unit. And that orchestration? It’s the whole game. This giant data center has become the new unit of computing, and the way these GPUs are connected defines what this unit of computing can do. One network architecture won’t cut it. What’s needed is a layered design with bleeding-edge technologies — like co-packaged optics that once seemed like science fiction. The complexity isn’t a bug; it’s the defining feature. AI infrastructure is diverging fast from everything that came before it, and if there isn’t rethinking on how the pipes connect, scale breaks down. Get the network layers wrong, and the whole machine grinds to a halt. Get it right, and gain extraordinary performance. With that shift comes weight — literally. A decade ago, chips were built to be sleek and lightweight. Now, the cutting edge looks like the multi‑hundred‑pound copper spine of a server rack. Liquid-cooled manifolds. Custom busbars. Copper spines. AI now demands massive, industrial-scale hardware. And the deeper the models go, the more these machines scale up, and out. The NVIDIA NVLink spine, for example, is built from over 5,000 coaxial cables — tightly wound and precisely routed. It moves more data per second than the entire internet. That’s 130 TB/s of GPU-to-GPU bandwidth, fully meshed. This isn’t just fast. It’s foundational. The AI super-highway now lives inside the rack. The Data Center Is the Computer Training the modern large language modelsbehind AI isn’t about burning cycles on a single machine. It’s about orchestrating the work of tens or even hundreds of thousands of GPUs that are the heavy lifters of AI computation. These systems rely on distributed computing, splitting massive calculations across nodes, where each node handles a slice of the workload. In training, those slices — typically massive matrices of numbers — need to be regularly merged and updated. That merging occurs through collective operations, such as “all-reduce”and “all-to-all”. These processes are susceptible to the speed and responsiveness of the network — what engineers call latencyand bandwidth— causing stalls in training. For inference — the process of running trained models to generate answers or predictions — the challenges flip. Retrieval-augmented generation systems, which combine LLMs with search, demand real-time lookups and responses. And in cloud environments, multi-tenant inference means keeping workloads from different customers running smoothly, without interference. That requires lightning-fast, high-throughput networking that can handle massive demand with strict isolation between users. Traditional Ethernet was designed for single-server workloads — not for the demands of distributed AI. Tolerating jitter and inconsistent delivery were once acceptable. Now, it’s a bottleneck. Traditional Ethernet switch architectures were never designed for consistent, predictable performance — and that legacy still shapes their latest generations. Distributed computing requires a scale-out infrastructure built for zero-jitter operation — one that can handle bursts of extreme throughput, deliver low latency, maintain predictable and consistent RDMA performance, and isolate network noise. This is why InfiniBand networking is the gold standard for high-performance computing supercomputers and AI factories. With NVIDIA Quantum InfiniBand, collective operations run inside the network itself using Scalable Hierarchical Aggregation and Reduction Protocol technology, doubling data bandwidth for reductions. It uses adaptive routing and telemetry-based congestion control to spread flows across paths, guarantee deterministic bandwidth and isolate noise. These optimizations let InfiniBand scale AI communication with precision. It’s why NVIDIA Quantum infrastructure connects the majority of the systems on the TOP500 list of the world’s most powerful supercomputers, demonstrating 35% growth in just two years. For clusters spanning dozens of racks, NVIDIA Quantum‑X800 Infiniband switches push InfiniBand to new heights. Each switch provides 144 ports of 800 Gbps connectivity, featuring hardware-based SHARPv4, adaptive routing and telemetry-based congestion control. The platform integrates co‑packaged silicon photonics to minimize the distance between electronics and optics, reducing power consumption and latency. Paired with NVIDIA ConnectX-8 SuperNICs delivering 800 Gb/s per GPU, this fabric links trillion-parameter models and drives in-network compute. But hyperscalers and enterprises have invested billions in their Ethernet software infrastructure. They need a quick path forward that uses the existing ecosystem for AI workloads. Enter NVIDIA Spectrum‑X: a new kind of Ethernet purpose-built for distributed AI. Spectrum‑X Ethernet: Bringing AI to the Enterprise Spectrum‑X reimagines Ethernet for AI. Launched in 2023 Spectrum‑X delivers lossless networking, adaptive routing and performance isolation. The SN5610 switch, based on the Spectrum‑4 ASIC, supports port speeds up to 800 Gb/s and uses NVIDIA’s congestion control to maintain 95% data throughput at scale. Spectrum‑X is fully standards‑based Ethernet. In addition to supporting Cumulus Linux, it supports the open‑source SONiC network operating system — giving customers flexibility. A key ingredient is NVIDIA SuperNICs — based on NVIDIA BlueField-3 or ConnectX-8 — which provide up to 800 Gb/s RoCE connectivity and offload packet reordering and congestion management. Spectrum-X brings InfiniBand’s best innovations — like telemetry-driven congestion control, adaptive load balancing and direct data placement — to Ethernet, enabling enterprises to scale to hundreds of thousands of GPUs. Large-scale systems with Spectrum‑X, including the world’s most colossal AI supercomputer, have achieved 95% data throughput with zero application latency degradation. Standard Ethernet fabrics would deliver only ~60% throughput due to flow collisions. A Portfolio for Scale‑Up and Scale‑Out No single network can serve every layer of an AI factory. NVIDIA’s approach is to match the right fabric to the right tier, then tie everything together with software and silicon. NVLink: Scale Up Inside the Rack Inside a server rack, GPUs need to talk to each other as if they were different cores on the same chip. NVIDIA NVLink and NVLink Switch extend GPU memory and bandwidth across nodes. In an NVIDIA GB300 NVL72 system, 36 NVIDIA Grace CPUs and 72 NVIDIA Blackwell Ultra GPUs are connected in a single NVLink domain, with an aggregate bandwidth of 130 TB/s. NVLink Switch technology further extends this fabric: a single GB300 NVL72 system can offer 130 TB/s of GPU bandwidth, enabling clusters to support 9x the GPU count of a single 8‑GPU server. With NVLink, the entire rack becomes one large GPU. Photonics: The Next Leap To reach million‑GPU AI factories, the network must break the power and density limits of pluggable optics. NVIDIA Quantum-X and Spectrum-X Photonics switches integrate silicon photonics directly into the switch package, delivering 128 to 512 ports of 800 Gb/s with total bandwidths ranging from 100 Tb/s to 400 Tb/s. These switches offer 3.5x more power efficiency and 10x better resiliency compared with traditional optics, paving the way for gigawatt‑scale AI factories. Delivering on the Promise of Open Standards Spectrum‑X and NVIDIA Quantum InfiniBand are built on open standards. Spectrum‑X is fully standards‑based Ethernet with support for open Ethernet stacks like SONiC, while NVIDIA Quantum InfiniBand and Spectrum-X conform to the InfiniBand Trade Association’s InfiniBand and RDMA over Converged Ethernetspecifications. Key elements of NVIDIA’s software stack — including NCCL and DOCA libraries — run on a variety of hardware, and partners such as Cisco, Dell Technologies, HPE and Supermicro integrate Spectrum-X into their systems. Open standards create the foundation for interoperability, but real-world AI clusters require tight optimization across the entire stack — GPUs, NICs, switches, cables and software. Vendors that invest in end‑to‑end integration deliver better latency and throughput. SONiC, the open‑source network operating system hardened in hyperscale data centers, eliminates licensing and vendor lock‑in and allows intense customization, but operators still choose purpose‑built hardware and software bundles to meet AI’s performance needs. In practice, open standards alone don’t deliver deterministic performance; they need innovation layered on top. Toward Million‑GPU AI Factories AI factories are scaling fast. Governments in Europe are building seven national AI factories, while cloud providers and enterprises across Japan, India and Norway are rolling out NVIDIA‑powered AI infrastructure. The next horizon is gigawatt‑class facilities with a million GPUs. To get there, the network must evolve from an afterthought to a pillar of AI infrastructure. The lesson from the gigawatt data center age is simple: the data center is now the computer. NVLink stitches together GPUs inside the rack. NVIDIA Quantum InfiniBand scales them across it. Spectrum-X brings that performance to broader markets. Silicon photonics makes it sustainable. Everything is open where it matters, optimized where it counts.       #gearing #gigawatt #data #center #age
    Gearing Up for the Gigawatt Data Center Age
    blogs.nvidia.com
    Across the globe, AI factories are rising — massive new data centers built not to serve up web pages or email, but to train and deploy intelligence itself. Internet giants have invested billions in cloud-scale AI infrastructure for their customers. Companies are racing to build AI foundries that will spawn the next generation of products and services. Governments are investing too, eager to harness AI for personalized medicine and language services tailored to national populations. Welcome to the age of AI factories — where the rules are being rewritten and the wiring doesn’t look anything like the old internet. These aren’t typical hyperscale data centers. They’re something else entirely. Think of them as high-performance engines stitched together from tens to hundreds of thousands of GPUs — not just built, but orchestrated, operated and activated as a single unit. And that orchestration? It’s the whole game. This giant data center has become the new unit of computing, and the way these GPUs are connected defines what this unit of computing can do. One network architecture won’t cut it. What’s needed is a layered design with bleeding-edge technologies — like co-packaged optics that once seemed like science fiction. The complexity isn’t a bug; it’s the defining feature. AI infrastructure is diverging fast from everything that came before it, and if there isn’t rethinking on how the pipes connect, scale breaks down. Get the network layers wrong, and the whole machine grinds to a halt. Get it right, and gain extraordinary performance. With that shift comes weight — literally. A decade ago, chips were built to be sleek and lightweight. Now, the cutting edge looks like the multi‑hundred‑pound copper spine of a server rack. Liquid-cooled manifolds. Custom busbars. Copper spines. AI now demands massive, industrial-scale hardware. And the deeper the models go, the more these machines scale up, and out. The NVIDIA NVLink spine, for example, is built from over 5,000 coaxial cables — tightly wound and precisely routed. It moves more data per second than the entire internet. That’s 130 TB/s of GPU-to-GPU bandwidth, fully meshed. This isn’t just fast. It’s foundational. The AI super-highway now lives inside the rack. The Data Center Is the Computer Training the modern large language models (LLMs) behind AI isn’t about burning cycles on a single machine. It’s about orchestrating the work of tens or even hundreds of thousands of GPUs that are the heavy lifters of AI computation. These systems rely on distributed computing, splitting massive calculations across nodes (individual servers), where each node handles a slice of the workload. In training, those slices — typically massive matrices of numbers — need to be regularly merged and updated. That merging occurs through collective operations, such as “all-reduce” (which combines data from all nodes and redistributes the result) and “all-to-all” (where each node exchanges data with every other node). These processes are susceptible to the speed and responsiveness of the network — what engineers call latency (delay) and bandwidth (data capacity) — causing stalls in training. For inference — the process of running trained models to generate answers or predictions — the challenges flip. Retrieval-augmented generation systems, which combine LLMs with search, demand real-time lookups and responses. And in cloud environments, multi-tenant inference means keeping workloads from different customers running smoothly, without interference. That requires lightning-fast, high-throughput networking that can handle massive demand with strict isolation between users. Traditional Ethernet was designed for single-server workloads — not for the demands of distributed AI. Tolerating jitter and inconsistent delivery were once acceptable. Now, it’s a bottleneck. Traditional Ethernet switch architectures were never designed for consistent, predictable performance — and that legacy still shapes their latest generations. Distributed computing requires a scale-out infrastructure built for zero-jitter operation — one that can handle bursts of extreme throughput, deliver low latency, maintain predictable and consistent RDMA performance, and isolate network noise. This is why InfiniBand networking is the gold standard for high-performance computing supercomputers and AI factories. With NVIDIA Quantum InfiniBand, collective operations run inside the network itself using Scalable Hierarchical Aggregation and Reduction Protocol technology, doubling data bandwidth for reductions. It uses adaptive routing and telemetry-based congestion control to spread flows across paths, guarantee deterministic bandwidth and isolate noise. These optimizations let InfiniBand scale AI communication with precision. It’s why NVIDIA Quantum infrastructure connects the majority of the systems on the TOP500 list of the world’s most powerful supercomputers, demonstrating 35% growth in just two years. For clusters spanning dozens of racks, NVIDIA Quantum‑X800 Infiniband switches push InfiniBand to new heights. Each switch provides 144 ports of 800 Gbps connectivity, featuring hardware-based SHARPv4, adaptive routing and telemetry-based congestion control. The platform integrates co‑packaged silicon photonics to minimize the distance between electronics and optics, reducing power consumption and latency. Paired with NVIDIA ConnectX-8 SuperNICs delivering 800 Gb/s per GPU, this fabric links trillion-parameter models and drives in-network compute. But hyperscalers and enterprises have invested billions in their Ethernet software infrastructure. They need a quick path forward that uses the existing ecosystem for AI workloads. Enter NVIDIA Spectrum‑X: a new kind of Ethernet purpose-built for distributed AI. Spectrum‑X Ethernet: Bringing AI to the Enterprise Spectrum‑X reimagines Ethernet for AI. Launched in 2023 Spectrum‑X delivers lossless networking, adaptive routing and performance isolation. The SN5610 switch, based on the Spectrum‑4 ASIC, supports port speeds up to 800 Gb/s and uses NVIDIA’s congestion control to maintain 95% data throughput at scale. Spectrum‑X is fully standards‑based Ethernet. In addition to supporting Cumulus Linux, it supports the open‑source SONiC network operating system — giving customers flexibility. A key ingredient is NVIDIA SuperNICs — based on NVIDIA BlueField-3 or ConnectX-8 — which provide up to 800 Gb/s RoCE connectivity and offload packet reordering and congestion management. Spectrum-X brings InfiniBand’s best innovations — like telemetry-driven congestion control, adaptive load balancing and direct data placement — to Ethernet, enabling enterprises to scale to hundreds of thousands of GPUs. Large-scale systems with Spectrum‑X, including the world’s most colossal AI supercomputer, have achieved 95% data throughput with zero application latency degradation. Standard Ethernet fabrics would deliver only ~60% throughput due to flow collisions. A Portfolio for Scale‑Up and Scale‑Out No single network can serve every layer of an AI factory. NVIDIA’s approach is to match the right fabric to the right tier, then tie everything together with software and silicon. NVLink: Scale Up Inside the Rack Inside a server rack, GPUs need to talk to each other as if they were different cores on the same chip. NVIDIA NVLink and NVLink Switch extend GPU memory and bandwidth across nodes. In an NVIDIA GB300 NVL72 system, 36 NVIDIA Grace CPUs and 72 NVIDIA Blackwell Ultra GPUs are connected in a single NVLink domain, with an aggregate bandwidth of 130 TB/s. NVLink Switch technology further extends this fabric: a single GB300 NVL72 system can offer 130 TB/s of GPU bandwidth, enabling clusters to support 9x the GPU count of a single 8‑GPU server. With NVLink, the entire rack becomes one large GPU. Photonics: The Next Leap To reach million‑GPU AI factories, the network must break the power and density limits of pluggable optics. NVIDIA Quantum-X and Spectrum-X Photonics switches integrate silicon photonics directly into the switch package, delivering 128 to 512 ports of 800 Gb/s with total bandwidths ranging from 100 Tb/s to 400 Tb/s. These switches offer 3.5x more power efficiency and 10x better resiliency compared with traditional optics, paving the way for gigawatt‑scale AI factories. Delivering on the Promise of Open Standards Spectrum‑X and NVIDIA Quantum InfiniBand are built on open standards. Spectrum‑X is fully standards‑based Ethernet with support for open Ethernet stacks like SONiC, while NVIDIA Quantum InfiniBand and Spectrum-X conform to the InfiniBand Trade Association’s InfiniBand and RDMA over Converged Ethernet (RoCE) specifications. Key elements of NVIDIA’s software stack — including NCCL and DOCA libraries — run on a variety of hardware, and partners such as Cisco, Dell Technologies, HPE and Supermicro integrate Spectrum-X into their systems. Open standards create the foundation for interoperability, but real-world AI clusters require tight optimization across the entire stack — GPUs, NICs, switches, cables and software. Vendors that invest in end‑to‑end integration deliver better latency and throughput. SONiC, the open‑source network operating system hardened in hyperscale data centers, eliminates licensing and vendor lock‑in and allows intense customization, but operators still choose purpose‑built hardware and software bundles to meet AI’s performance needs. In practice, open standards alone don’t deliver deterministic performance; they need innovation layered on top. Toward Million‑GPU AI Factories AI factories are scaling fast. Governments in Europe are building seven national AI factories, while cloud providers and enterprises across Japan, India and Norway are rolling out NVIDIA‑powered AI infrastructure. The next horizon is gigawatt‑class facilities with a million GPUs. To get there, the network must evolve from an afterthought to a pillar of AI infrastructure. The lesson from the gigawatt data center age is simple: the data center is now the computer. NVLink stitches together GPUs inside the rack. NVIDIA Quantum InfiniBand scales them across it. Spectrum-X brings that performance to broader markets. Silicon photonics makes it sustainable. Everything is open where it matters, optimized where it counts.      
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