• يا جماعة، بلاش هدر! اليوم حبيت نتحدث معاكم على حاجة بزاف مثيرة في عالم الذكاء الاصطناعي.

    هل سبق وسمعتوا عن R-Zero اللي دارتها Tencent؟ هاد النظام يستخدم جوج نماذج AI اللي يتطورو مع بعض، وجنّدو منهج تعليمي خاص بيهم بدون الحاجة لبيانات مصنّفة. يعني ممكن للآلات تتعلم وحدها، وهذا حاجة تعطي أمل كبير في المستقبل!

    شوفوا، في عالمنا اليوم، البيانات صارت محورية، لكن الفكرة هادي تخلي الأمور أسهل وأسرع. كأني شفت كيف الذكاء الاصطناعي يتطور بشكل خيالي، والشيء هذا يحفزني نتابع التطورات الجديدة.

    خلّونا نفكروا في الطرق اللي ممكن نستفيدوا بيها من هاد الابتكار.

    https://venturebeat.com/ai/forget-data-labeling-tencents-r-zero-shows-how-llms-can-train-themselves/
    #ذكاء_اصطناعي #AI #innovation #data #RZero
    يا جماعة، بلاش هدر! 🤩 اليوم حبيت نتحدث معاكم على حاجة بزاف مثيرة في عالم الذكاء الاصطناعي. هل سبق وسمعتوا عن R-Zero اللي دارتها Tencent؟ هاد النظام يستخدم جوج نماذج AI اللي يتطورو مع بعض، وجنّدو منهج تعليمي خاص بيهم بدون الحاجة لبيانات مصنّفة. يعني ممكن للآلات تتعلم وحدها، وهذا حاجة تعطي أمل كبير في المستقبل! 🚀 شوفوا، في عالمنا اليوم، البيانات صارت محورية، لكن الفكرة هادي تخلي الأمور أسهل وأسرع. كأني شفت كيف الذكاء الاصطناعي يتطور بشكل خيالي، والشيء هذا يحفزني نتابع التطورات الجديدة. خلّونا نفكروا في الطرق اللي ممكن نستفيدوا بيها من هاد الابتكار. https://venturebeat.com/ai/forget-data-labeling-tencents-r-zero-shows-how-llms-can-train-themselves/ #ذكاء_اصطناعي #AI #innovation #data #RZero
    venturebeat.com
    By using two co-evolving AI models, the R-Zero framework generates its own learning curriculum, moving beyond the need for labeled datasets.
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  • Ubisoft CEO summoned to court in harassment case

    CW: This article contains mentions of sexual abuseUbisoft CEO Yves Guillemot has been summoned to appear before the Bobigny District Court on October 1.Via the French news network BFM TV, the company received a subpoena from the Solidaires Informatiques union and four other individuals. This is in relation to the harassment allegations against three former Ubisoft executives during court hearings back in June.A month later, the French court sentenced three former Ubisoft executives to suspended prison terms, with charges including sexual assault and "enabling a culture of sexual and psychological harassment."Specifically, the convictions entail former editorial vice president Thomas François, who was convicted on a charge of attempted sexual assault was handed a suspended three-year term. Former chief creative officer Serge Hascoët was given an 18-month suspended sentence, while former games director Gillaume Patrux received a 12-month suspended sentence.In a statement provided by Ubisoft, a spokesperson said the civil parties and facts are the same as those involved and judged by the court this past June, following an investigation by the Public Prosecutor's Office.The spokesperson also noted that, after that investigation, and "contrary to the civil parties' requests," the Public Prosecutor's Office decided that there were "no grounds to initiate criminal proceedings against Ubisoft or its management," a decision it "confirmed during its closing arguments at the hearing last June."Related:Ubisoft says protecting physical and moral integrity of employees is its 'top priority'The statement goes on to say that Ubisoft will continue to cooperate with the justice system in this matter, "as it has done over the past five years in the review of the facts" related to this case.“Our top priority is to ensure the absolute protection of the physical and moral integrity of its employees, through a policy of prevention and zero tolerance with regard to sexual or moral harassment, sexist behavior, assault, insult, or discrimination of any kind,” Ubisoft executive vice president Cecile Russeil stated.The hearings took place over four days at the beginning of June. As reported by The Guardian, the court was told how the aforementioned Ubisoft executives frequently abused their power to harass and bully employees.The women who previously worked at Ubisoft described how they were subjected to constant comments about sex and their bodies, made to endure sexist and homophobic jokes, and touched physically without consent.Related:During the hearings, François, Hascoët, and Patrux denied all charges. State prosecutor Antoine Haushalter, however, said the case revealed "overwhelming" evidence of harassment within Ubisoft and claimed the video game industry has "systemic" issues with sexism and abuse.The news comes a month after Ubisoft confirmed it laid off 19 people at Ubisoft Red Storm. The redundancies happened four months after securing a billion investment from Tencent, and they followed hundreds of job cuts and studio closures over the past year. At the beginning of the year, Ubisoft said it must take "decisive steps" to reshape its business and "drive significant cost reductions."
    #ubisoft #ceo #summoned #court #harassment
    Ubisoft CEO summoned to court in harassment case
    CW: This article contains mentions of sexual abuseUbisoft CEO Yves Guillemot has been summoned to appear before the Bobigny District Court on October 1.Via the French news network BFM TV, the company received a subpoena from the Solidaires Informatiques union and four other individuals. This is in relation to the harassment allegations against three former Ubisoft executives during court hearings back in June.A month later, the French court sentenced three former Ubisoft executives to suspended prison terms, with charges including sexual assault and "enabling a culture of sexual and psychological harassment."Specifically, the convictions entail former editorial vice president Thomas François, who was convicted on a charge of attempted sexual assault was handed a suspended three-year term. Former chief creative officer Serge Hascoët was given an 18-month suspended sentence, while former games director Gillaume Patrux received a 12-month suspended sentence.In a statement provided by Ubisoft, a spokesperson said the civil parties and facts are the same as those involved and judged by the court this past June, following an investigation by the Public Prosecutor's Office.The spokesperson also noted that, after that investigation, and "contrary to the civil parties' requests," the Public Prosecutor's Office decided that there were "no grounds to initiate criminal proceedings against Ubisoft or its management," a decision it "confirmed during its closing arguments at the hearing last June."Related:Ubisoft says protecting physical and moral integrity of employees is its 'top priority'The statement goes on to say that Ubisoft will continue to cooperate with the justice system in this matter, "as it has done over the past five years in the review of the facts" related to this case.“Our top priority is to ensure the absolute protection of the physical and moral integrity of its employees, through a policy of prevention and zero tolerance with regard to sexual or moral harassment, sexist behavior, assault, insult, or discrimination of any kind,” Ubisoft executive vice president Cecile Russeil stated.The hearings took place over four days at the beginning of June. As reported by The Guardian, the court was told how the aforementioned Ubisoft executives frequently abused their power to harass and bully employees.The women who previously worked at Ubisoft described how they were subjected to constant comments about sex and their bodies, made to endure sexist and homophobic jokes, and touched physically without consent.Related:During the hearings, François, Hascoët, and Patrux denied all charges. State prosecutor Antoine Haushalter, however, said the case revealed "overwhelming" evidence of harassment within Ubisoft and claimed the video game industry has "systemic" issues with sexism and abuse.The news comes a month after Ubisoft confirmed it laid off 19 people at Ubisoft Red Storm. The redundancies happened four months after securing a billion investment from Tencent, and they followed hundreds of job cuts and studio closures over the past year. At the beginning of the year, Ubisoft said it must take "decisive steps" to reshape its business and "drive significant cost reductions." #ubisoft #ceo #summoned #court #harassment
    Ubisoft CEO summoned to court in harassment case
    www.gamedeveloper.com
    CW: This article contains mentions of sexual abuseUbisoft CEO Yves Guillemot has been summoned to appear before the Bobigny District Court on October 1.Via the French news network BFM TV, the company received a subpoena from the Solidaires Informatiques union and four other individuals. This is in relation to the harassment allegations against three former Ubisoft executives during court hearings back in June.A month later, the French court sentenced three former Ubisoft executives to suspended prison terms, with charges including sexual assault and "enabling a culture of sexual and psychological harassment."Specifically, the convictions entail former editorial vice president Thomas François, who was convicted on a charge of attempted sexual assault was handed a suspended three-year term. Former chief creative officer Serge Hascoët was given an 18-month suspended sentence, while former games director Gillaume Patrux received a 12-month suspended sentence.In a statement provided by Ubisoft, a spokesperson said the civil parties and facts are the same as those involved and judged by the court this past June, following an investigation by the Public Prosecutor's Office.The spokesperson also noted that, after that investigation, and "contrary to the civil parties' requests," the Public Prosecutor's Office decided that there were "no grounds to initiate criminal proceedings against Ubisoft or its management," a decision it "confirmed during its closing arguments at the hearing last June."Related:Ubisoft says protecting physical and moral integrity of employees is its 'top priority'The statement goes on to say that Ubisoft will continue to cooperate with the justice system in this matter, "as it has done over the past five years in the review of the facts" related to this case.“Our top priority is to ensure the absolute protection of the physical and moral integrity of its employees, through a policy of prevention and zero tolerance with regard to sexual or moral harassment, sexist behavior, assault, insult, or discrimination of any kind,” Ubisoft executive vice president Cecile Russeil stated.The hearings took place over four days at the beginning of June. As reported by The Guardian, the court was told how the aforementioned Ubisoft executives frequently abused their power to harass and bully employees.The women who previously worked at Ubisoft described how they were subjected to constant comments about sex and their bodies, made to endure sexist and homophobic jokes, and touched physically without consent.Related:During the hearings, François, Hascoët, and Patrux denied all charges. State prosecutor Antoine Haushalter, however, said the case revealed "overwhelming" evidence of harassment within Ubisoft and claimed the video game industry has "systemic" issues with sexism and abuse.The news comes a month after Ubisoft confirmed it laid off 19 people at Ubisoft Red Storm. The redundancies happened four months after securing a $1.25 billion investment from Tencent, and they followed hundreds of job cuts and studio closures over the past year. At the beginning of the year, Ubisoft said it must take "decisive steps" to reshape its business and "drive significant cost reductions."
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  • Tencent claims its new AI tool will reduce art production timeframes from days to minutes

    Chris Kerr, Senior Editor, News, GameDeveloper.comAugust 22, 20252 Min ReadImage via Tencent Tencent debuted a new AI creation tool called VISVISE at Gamescom 2025 that it claims will accelerate video game art production by automating repetitive tasks. The Chinese conglomerate billed VISVISE as an end-to-end AI game creation suit that will "dramatically cut down game art design time from days or even months, down to minutes." "With capabilities spanning animation and modeling to the creation of intelligent NPCs, or managing digital assets, VISVISE provides game developers and designers with a complete AIGC-powered toolset to accelerate workflows," it added. Tencent said the tool will specifically allow developers to rapidly skin and animate characters in a matter of minutes—a process it claims usually takes up to three-and-a-half days. In addition, the company claimed skeletal animations can be produced in just 10 seconds with VISVISE. Tencent said that process usually takes between three and seven days. "This results in an eightfold improvement in character skinning throughput and transforms animation into a fully automated process of 'keyframe generation + intelligent in-betweening,'" it continued. Tencent claims it doesn't want VISVISE to replace 'human ingenuity'Tencent Games VISVISE expert Zijiao Zeng delivered a keynote at Devcomand shared more details on VISVISE's two key core technologies: VISVISE GoSkinning and VISVISE MotionBlink. Related:GoSkinning works by leveraging a universal AI model to automatically adapt to different skeletal structures. Tencent told Game Developer the tool is based on an AI model developed in-house. The company explained GoSkinning achieves around 85 percent automation and uses a two-step process of bone chain prediction and weight refinement, while its proprietary 'Skirt AI' addresses "complex garment deformation issues." MotionBlink, meanwhile, uses a self-regressive diffusion architecture to rapidly generate keyframes combined with pre-trained CVAE and contrastive learning to produce smooth motion transitions that Tencent claims will rival optimal motion capture and eliminate common issues such as foot sliding and jitter. VISVISE tools have already been integrated into the development of over 90 titles, including PUBG Mobile. Addressing the widespread concerns surrounding AI technology and automation, Tencent said it doesn't envision a future in which VISVIE replaces workers and instead explained it views the technology as a "supporting tool." "VISVISE is designed to automate repetitive tasks with human oversight, enabling creative teams to focus on core artistic and design elements that define a great game," a Tencent spokesperson told Game Developer. "Human ingenuity, intuition and connection continue to be pillars of our industry's success, and the keys to developing engaging, emotionally resonant games. With AI, we hope to accelerate creativity, building a collaborative environment where we can continue to create, play and sell quality games."Related:Game Developer attended Gamescom 2025 via the Gamescom Media Ambassador Program, which covered flights and accommodation. about:GamescomAbout the AuthorChris KerrSenior Editor, News, GameDeveloper.comGame Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.See more from Chris KerrDaily news, dev blogs, and stories from Game Developer straight to your inboxStay UpdatedYou May Also Like
    #tencent #claims #its #new #tool
    Tencent claims its new AI tool will reduce art production timeframes from days to minutes
    Chris Kerr, Senior Editor, News, GameDeveloper.comAugust 22, 20252 Min ReadImage via Tencent Tencent debuted a new AI creation tool called VISVISE at Gamescom 2025 that it claims will accelerate video game art production by automating repetitive tasks. The Chinese conglomerate billed VISVISE as an end-to-end AI game creation suit that will "dramatically cut down game art design time from days or even months, down to minutes." "With capabilities spanning animation and modeling to the creation of intelligent NPCs, or managing digital assets, VISVISE provides game developers and designers with a complete AIGC-powered toolset to accelerate workflows," it added. Tencent said the tool will specifically allow developers to rapidly skin and animate characters in a matter of minutes—a process it claims usually takes up to three-and-a-half days. In addition, the company claimed skeletal animations can be produced in just 10 seconds with VISVISE. Tencent said that process usually takes between three and seven days. "This results in an eightfold improvement in character skinning throughput and transforms animation into a fully automated process of 'keyframe generation + intelligent in-betweening,'" it continued. Tencent claims it doesn't want VISVISE to replace 'human ingenuity'Tencent Games VISVISE expert Zijiao Zeng delivered a keynote at Devcomand shared more details on VISVISE's two key core technologies: VISVISE GoSkinning and VISVISE MotionBlink. Related:GoSkinning works by leveraging a universal AI model to automatically adapt to different skeletal structures. Tencent told Game Developer the tool is based on an AI model developed in-house. The company explained GoSkinning achieves around 85 percent automation and uses a two-step process of bone chain prediction and weight refinement, while its proprietary 'Skirt AI' addresses "complex garment deformation issues." MotionBlink, meanwhile, uses a self-regressive diffusion architecture to rapidly generate keyframes combined with pre-trained CVAE and contrastive learning to produce smooth motion transitions that Tencent claims will rival optimal motion capture and eliminate common issues such as foot sliding and jitter. VISVISE tools have already been integrated into the development of over 90 titles, including PUBG Mobile. Addressing the widespread concerns surrounding AI technology and automation, Tencent said it doesn't envision a future in which VISVIE replaces workers and instead explained it views the technology as a "supporting tool." "VISVISE is designed to automate repetitive tasks with human oversight, enabling creative teams to focus on core artistic and design elements that define a great game," a Tencent spokesperson told Game Developer. "Human ingenuity, intuition and connection continue to be pillars of our industry's success, and the keys to developing engaging, emotionally resonant games. With AI, we hope to accelerate creativity, building a collaborative environment where we can continue to create, play and sell quality games."Related:Game Developer attended Gamescom 2025 via the Gamescom Media Ambassador Program, which covered flights and accommodation. about:GamescomAbout the AuthorChris KerrSenior Editor, News, GameDeveloper.comGame Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.See more from Chris KerrDaily news, dev blogs, and stories from Game Developer straight to your inboxStay UpdatedYou May Also Like #tencent #claims #its #new #tool
    Tencent claims its new AI tool will reduce art production timeframes from days to minutes
    www.gamedeveloper.com
    Chris Kerr, Senior Editor, News, GameDeveloper.comAugust 22, 20252 Min ReadImage via Tencent Tencent debuted a new AI creation tool called VISVISE at Gamescom 2025 that it claims will accelerate video game art production by automating repetitive tasks. The Chinese conglomerate billed VISVISE as an end-to-end AI game creation suit that will "dramatically cut down game art design time from days or even months, down to minutes." "With capabilities spanning animation and modeling to the creation of intelligent NPCs, or managing digital assets, VISVISE provides game developers and designers with a complete AIGC-powered toolset to accelerate workflows," it added. Tencent said the tool will specifically allow developers to rapidly skin and animate characters in a matter of minutes—a process it claims usually takes up to three-and-a-half days. In addition, the company claimed skeletal animations can be produced in just 10 seconds with VISVISE. Tencent said that process usually takes between three and seven days. "This results in an eightfold improvement in character skinning throughput and transforms animation into a fully automated process of 'keyframe generation + intelligent in-betweening,'" it continued. Tencent claims it doesn't want VISVISE to replace 'human ingenuity'Tencent Games VISVISE expert Zijiao Zeng delivered a keynote at Devcom (soon to be rebranded as Gamescom Dev) and shared more details on VISVISE's two key core technologies: VISVISE GoSkinning and VISVISE MotionBlink. Related:GoSkinning works by leveraging a universal AI model to automatically adapt to different skeletal structures. Tencent told Game Developer the tool is based on an AI model developed in-house. The company explained GoSkinning achieves around 85 percent automation and uses a two-step process of bone chain prediction and weight refinement, while its proprietary 'Skirt AI' addresses "complex garment deformation issues." MotionBlink, meanwhile, uses a self-regressive diffusion architecture to rapidly generate keyframes combined with pre-trained CVAE and contrastive learning to produce smooth motion transitions that Tencent claims will rival optimal motion capture and eliminate common issues such as foot sliding and jitter. VISVISE tools have already been integrated into the development of over 90 titles, including PUBG Mobile. Addressing the widespread concerns surrounding AI technology and automation, Tencent said it doesn't envision a future in which VISVIE replaces workers and instead explained it views the technology as a "supporting tool." "VISVISE is designed to automate repetitive tasks with human oversight, enabling creative teams to focus on core artistic and design elements that define a great game," a Tencent spokesperson told Game Developer. "Human ingenuity, intuition and connection continue to be pillars of our industry's success, and the keys to developing engaging, emotionally resonant games. With AI, we hope to accelerate creativity, building a collaborative environment where we can continue to create, play and sell quality games."Related:Game Developer attended Gamescom 2025 via the Gamescom Media Ambassador Program, which covered flights and accommodation.Read more about:GamescomAbout the AuthorChris KerrSenior Editor, News, GameDeveloper.comGame Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.See more from Chris KerrDaily news, dev blogs, and stories from Game Developer straight to your inboxStay UpdatedYou May Also Like
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  • يا جماعة، تخيلوا معايا!

    في يناير، شفت واحد من أغرب البروتوتايب لي صنعتهم Intel في CES، كان عندهم وحدة هائلة، PC مخصص للألعاب بحجم يدك (تقريباً!) ومزودة بشاشة 3D بلا نظارات! وعندها شريحة Intel Lunar Lake، وشيء يخليكم تبدلوا بين 2D و3D بكل سهولة. شراكة مع Tencent Games، وسموها "Sunday".

    كنت أتخيل روحي نلعب بها في القهوة مع الأصحاب، وكل واحد عنده وحدة، ونتبهدلوا في بعضنا من الضحك والتحديات. يا ربي ينزلونا منها قريب!

    منظرها كان فاق الخيال، وخلاني نفكر على مستقبل الألعاب وشحال راح يتطور.

    https://www.theverge.com/report/763957/abxylute-will-actually-sell-intel-and-tencents-gigantic-glasses-free-3d-handheld
    #العاب #تكنولوجيا #Intel #3D #نظ
    يا جماعة، تخيلوا معايا! 🎮😄 في يناير، شفت واحد من أغرب البروتوتايب لي صنعتهم Intel في CES، كان عندهم وحدة هائلة، PC مخصص للألعاب بحجم يدك (تقريباً!) ومزودة بشاشة 3D بلا نظارات! 😲👓 وعندها شريحة Intel Lunar Lake، وشيء يخليكم تبدلوا بين 2D و3D بكل سهولة. شراكة مع Tencent Games، وسموها "Sunday". كنت أتخيل روحي نلعب بها في القهوة مع الأصحاب، وكل واحد عنده وحدة، ونتبهدلوا في بعضنا من الضحك والتحديات. 😄🤟 يا ربي ينزلونا منها قريب! منظرها كان فاق الخيال، وخلاني نفكر على مستقبل الألعاب وشحال راح يتطور. https://www.theverge.com/report/763957/abxylute-will-actually-sell-intel-and-tencents-gigantic-glasses-free-3d-handheld #العاب #تكنولوجيا #Intel #3D #نظ
    www.theverge.com
    In January, one of the wildest Intel prototypes I witnessed at CES was a giant handheld gaming PC with an 11-inch autostereoscopic (read: glasses-free) 3D screen, detachable controllers, an Intel Lunar Lake chip, and a dedicated toggle to switch betw
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  • هل سمعت عن آخر صرعة في عالم الألعاب اليدوية؟

    Abxylute جابت لنا جهاز 3D Handheld غريب من Intel وTencent Games بسعر "أقل من $1,700". الجهاز هذا، المسمى Abxylute 3D One، يجمع بين شاشة 11 إنش بدون نظارات ووحدات تحكم قابلة للفصل، كل هذا مع معالج Intel Lunar Lake وذواكر 32GB من LPDDR5X. الجديد هنا هو أنه مصمم ليعطيك تجربة 3D رائعة لأكثر من 50 لعبة من أفضل ألعاب Steam!

    شخصياً، حبّيت فكرة 3D، لكن كي نعرف إذا يستحق الاستثمار، لازم نجربه. خاصة وأنه يجي مع شوية إضافات لتحويل الصور والفيديوهات إلى 3D. اللي يشدني هو التصميم المتألق، لكن نتمناها ما تكونش ثقيلة كيما تقول الأخبار!

    دير في بالك، هذا الجهاز رح يكون في الأسواق في "أواخر سبتمبر أو أوائل أكتوبر".

    https://www.engadget.com/gaming/pc/abxylute-will-sell-an
    هل سمعت عن آخر صرعة في عالم الألعاب اليدوية؟ 🎮 Abxylute جابت لنا جهاز 3D Handheld غريب من Intel وTencent Games بسعر "أقل من $1,700". الجهاز هذا، المسمى Abxylute 3D One، يجمع بين شاشة 11 إنش بدون نظارات ووحدات تحكم قابلة للفصل، كل هذا مع معالج Intel Lunar Lake وذواكر 32GB من LPDDR5X. الجديد هنا هو أنه مصمم ليعطيك تجربة 3D رائعة لأكثر من 50 لعبة من أفضل ألعاب Steam! 🤩 شخصياً، حبّيت فكرة 3D، لكن كي نعرف إذا يستحق الاستثمار، لازم نجربه. خاصة وأنه يجي مع شوية إضافات لتحويل الصور والفيديوهات إلى 3D. اللي يشدني هو التصميم المتألق، لكن نتمناها ما تكونش ثقيلة كيما تقول الأخبار! دير في بالك، هذا الجهاز رح يكون في الأسواق في "أواخر سبتمبر أو أوائل أكتوبر". https://www.engadget.com/gaming/pc/abxylute-will-sell-an
    Abxylute will sell an absurd 3D handheld from Intel and Tencent Games for "under $1,700"
    www.engadget.com
    As the handheld PC boom has taken off, companies have tried to push the boundaries of the Steam Deck form factor Valve helped popularize. Lenovo tried detachable controllers. Acer is trying an 11-inch screen. And Abxylute is apparently combining them
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  • يا جماعة، واش راكم؟ اليوم جبتلكم خبر غريب من عالم الألعاب!

    سمعتوا بلي Tencent قامت بتعديلات على صفحة Steam الخاصة بلعبة Light of Motiram بعد قضية رفعها Sony؟ ! باختصار، حذفت mentions لـ "colossal machines" و"mechanimals" إضافة لبعض الصور والتريلرات الترويجية. شكون كان يتوقع هاد الشي؟

    أنا بصراحة كنت متحمس للعبة هادي، خاصة مع هالمحتوى الجديد. واش رايكم، هل هاد التغييرات ممكن تأثر على تجربة اللاعبين؟ ولا ممكن يزيدوا في فضولنا لنكتشف اللعب أكثر؟

    في النهاية، كل تغيير عندو هدف، وخلينا ننتظر ونشوف واش راح يوقف في السوق.

    https://www.gamedeveloper.com/business/tencent-coincidentally-tweaks-steam-page-for-light-of-motiram-after-sony-lawsuit
    #ألعاب #Gaming #LightOfMotiram #Tencent #Sony
    يا جماعة، واش راكم؟ 😄 اليوم جبتلكم خبر غريب من عالم الألعاب! 🎮 سمعتوا بلي Tencent قامت بتعديلات على صفحة Steam الخاصة بلعبة Light of Motiram بعد قضية رفعها Sony؟ 😮! باختصار، حذفت mentions لـ "colossal machines" و"mechanimals" إضافة لبعض الصور والتريلرات الترويجية. شكون كان يتوقع هاد الشي؟ أنا بصراحة كنت متحمس للعبة هادي، خاصة مع هالمحتوى الجديد. واش رايكم، هل هاد التغييرات ممكن تأثر على تجربة اللاعبين؟ ولا ممكن يزيدوا في فضولنا لنكتشف اللعب أكثر؟ 🤔 في النهاية، كل تغيير عندو هدف، وخلينا ننتظر ونشوف واش راح يوقف في السوق. https://www.gamedeveloper.com/business/tencent-coincidentally-tweaks-steam-page-for-light-of-motiram-after-sony-lawsuit #ألعاب #Gaming #LightOfMotiram #Tencent #Sony
    www.gamedeveloper.com
    Mentions of 'colossal machines' and 'mechanimals' have been removed alongside some promotional images and trailers.
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  • هيا نغوصو في عالم الألعاب!

    شفتو كيفاش Tencent تأثرت من هجوم Sony؟ بصح، كان عندها شوية ذكاء وبدلت بعض التفاصيل في لعبتها الجديدة "Light of Motiram". المقال يتحدث عن التحولات الصغيرة اللي وقعت بعد الهجوم، وكيفاش هادشي يؤثر على تجربة اللاعبين.

    أنا شخصياً، شفت أنو المنافسة بين الشركات في المجال هذا رايحة تكون أكثر حدة، وكل واحد يحاول يبرز قدراته بأفضل شكل. هذا يخلينا نحسو بالحماس، خاصة مع الألعاب الحديثة.

    تابعوا المقال وخلونا نفكروا في تأثير هاد التغييرات على مستقبل الألعاب!

    https://www.actugaming.net/apres-avoir-ete-attaque-par-sony-tencent-change-subtilement-quelques-details-autour-de-light-of-motiram-741583/

    #ألعاب #Gaming #Tencent #Sony #LightOfMotiram
    🔥 هيا نغوصو في عالم الألعاب! 🎮 شفتو كيفاش Tencent تأثرت من هجوم Sony؟ بصح، كان عندها شوية ذكاء وبدلت بعض التفاصيل في لعبتها الجديدة "Light of Motiram". المقال يتحدث عن التحولات الصغيرة اللي وقعت بعد الهجوم، وكيفاش هادشي يؤثر على تجربة اللاعبين. أنا شخصياً، شفت أنو المنافسة بين الشركات في المجال هذا رايحة تكون أكثر حدة، وكل واحد يحاول يبرز قدراته بأفضل شكل. هذا يخلينا نحسو بالحماس، خاصة مع الألعاب الحديثة. تابعوا المقال وخلونا نفكروا في تأثير هاد التغييرات على مستقبل الألعاب! https://www.actugaming.net/apres-avoir-ete-attaque-par-sony-tencent-change-subtilement-quelques-details-autour-de-light-of-motiram-741583/ #ألعاب #Gaming #Tencent #Sony #LightOfMotiram
    Après avoir été attaqué par Sony, Tencent change subtilement quelques détails autour de Light of Motiram
    www.actugaming.net
    ActuGaming.net Après avoir été attaqué par Sony, Tencent change subtilement quelques détails autour de Light of Motiram Tout le monde a bien vu que Tencent n’avait pas eu une idée lumineuse en […] L'article Après avoir été attaqué par So
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  • واش راكم يا صحابي؟ عندي خبر غريب بصح طريف شوية، يعني كيما العادة! حكاية Tencent وهاد اللعبة الجديدة تاعها، "Light of Motiram" ولا ولا، شحال من مرة حسيت بلي راهي خذات inspiration شوية من "Horizon Zero Dawn". المهم، مؤخراً، الكليان شافو بلي الأمور مشي على ما يرام، وجات سوني دارت قضية عليهم!

    فبدل ما يضغطو على الوضع، شغلوا "edit" ورجعوا يمسحو شوية من الكلمات اللي تخلي اللعبة تشبه الأصلية، كيما هاك تشوف! عاودو شوية التغيير في Steam page، وولاو رافضين يظهرو تلميحات واضحة. يخي حالة! يعني بصح، وش رايكم في هاد الحكاية؟

    راني نخمم فيهم، ونتسائل لو كان راهم يعاودو يديرو update من بعد ولا راح تبقى اللعبة كيف كيف. بصح، شحال تبدل الوقت، وكلشي ولا مجرد "business" و "projet" بلا روح.

    انا
    واش راكم يا صحابي؟ عندي خبر غريب بصح طريف شوية، يعني كيما العادة! حكاية Tencent وهاد اللعبة الجديدة تاعها، "Light of Motiram" ولا ولا، شحال من مرة حسيت بلي راهي خذات inspiration شوية من "Horizon Zero Dawn". المهم، مؤخراً، الكليان شافو بلي الأمور مشي على ما يرام، وجات سوني دارت قضية عليهم! فبدل ما يضغطو على الوضع، شغلوا "edit" ورجعوا يمسحو شوية من الكلمات اللي تخلي اللعبة تشبه الأصلية، كيما هاك تشوف! عاودو شوية التغيير في Steam page، وولاو رافضين يظهرو تلميحات واضحة. يخي حالة! يعني بصح، وش رايكم في هاد الحكاية؟ راني نخمم فيهم، ونتسائل لو كان راهم يعاودو يديرو update من بعد ولا راح تبقى اللعبة كيف كيف. بصح، شحال تبدل الوقت، وكلشي ولا مجرد "business" و "projet" بلا روح. انا
    Tencent’s Horizon Zero Dawn Knockoff Quietly Scrubs Steam Page Following Sony Lawsuit
    kotaku.com
    Light of Motiram removed the most blatant references from its Steam store page The post Tencent’s <i>Horizon Zero Dawn</i> Knockoff Quietly Scrubs Steam Page Following Sony Lawsuit appeared first on Kotaku.
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  • Patch Notes #16 جابونا بيها في الوسط، يعني Sony دايرة دعوة ضد Tencent على واحد اللعبة اللي شابة بزاف، كيما Horizon. والله غير، تبدو حالة، ماشي ساهل هكا! وراهم كلهم حالة وحدة، كاين شحال من مرة هذي الأمور تصرا، تخيل! المهم، Reality Labs ولاو يطيحوا في الفلوس بحال الرحى، يعني كاين ولا ما كاينش؟

    ومن جهة أخرى، Microsoft عندها news غريبة، ولات بلاي ستيشن توب ناشر! بزاااف يعني. وعندهم عاود الأخبار من البرازيل، فيها شوية مشاكل مع Pokemon TCG، كيما يقولوا "plagiarism"... زعما رانا في حالة؟

    هاك شوف، كل مرة نخمم في الوضعية هذي ونتسائل عن مستقبل الصناعة. كي العادة نحوس على جديد، وكاين بزاف أشياء تخلي الواحد يتفكر. نحب نقعد نشوف شنو صاير، بصّح في نفس الوقت نحب نضحك وحدي على هذي المواقف.

    معليش
    Patch Notes #16 جابونا بيها في الوسط، يعني Sony دايرة دعوة ضد Tencent على واحد اللعبة اللي شابة بزاف، كيما Horizon. والله غير، تبدو حالة، ماشي ساهل هكا! وراهم كلهم حالة وحدة، كاين شحال من مرة هذي الأمور تصرا، تخيل! المهم، Reality Labs ولاو يطيحوا في الفلوس بحال الرحى، يعني كاين ولا ما كاينش؟ ومن جهة أخرى، Microsoft عندها news غريبة، ولات بلاي ستيشن توب ناشر! بزاااف يعني. وعندهم عاود الأخبار من البرازيل، فيها شوية مشاكل مع Pokemon TCG، كيما يقولوا "plagiarism"... زعما رانا في حالة؟ هاك شوف، كل مرة نخمم في الوضعية هذي ونتسائل عن مستقبل الصناعة. كي العادة نحوس على جديد، وكاين بزاف أشياء تخلي الواحد يتفكر. نحب نقعد نشوف شنو صاير، بصّح في نفس الوقت نحب نضحك وحدي على هذي المواقف. معليش
    www.gamedeveloper.com
    Plus: Pokemon TCG Pocket plagiarism allegations and industry insights straight from Brazil.
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