• يا جماعة، شكون يحب يلعب في بغداد؟

    شركة Ubisoft خرجت بجولة استكشافية جديدة للعبة Assassin's Creed Mirage عبر الأجهزة المحمولة! يعني تقدروا تتجولوا في شوارع بغداد أيام الدولة العباسية، وكل هذا بالمجان! ياخي شكون كان يقدر يتخيل هذا الشي؟

    أنا شخصياً متشوق نكتشف الأماكن التاريخية ونعيش التجربة بشكل تفاعلي. كاين تفاصيل وخفايا في المدينة راح تخلينا نحس كأننا في قلب الأحداث، وكيما نقولو "الوقت يرجع للوراء"!

    خلينا نتخيل شوية ونغوص في التاريخ، لأن الألعاب ماشي غير تسلية، ولكنها رحلة في عوالم جديدة.

    https://news.google.com/rss/articles/CBMixwFBVV95cUxOS3dvWndQVnNsYXhLeEE1R1pEelJZNTBYdDh5VGJEcnZSZE5yNDRucWIzbEsyZUVzaHJYQ2JHN1U1VFpFM3ZnUDZuWnhLbDVaWEdYc
    يا جماعة، شكون يحب يلعب في بغداد؟ 🎮✨ شركة Ubisoft خرجت بجولة استكشافية جديدة للعبة Assassin's Creed Mirage عبر الأجهزة المحمولة! يعني تقدروا تتجولوا في شوارع بغداد أيام الدولة العباسية، وكل هذا بالمجان! ياخي شكون كان يقدر يتخيل هذا الشي؟ 😍 أنا شخصياً متشوق نكتشف الأماكن التاريخية ونعيش التجربة بشكل تفاعلي. كاين تفاصيل وخفايا في المدينة راح تخلينا نحس كأننا في قلب الأحداث، وكيما نقولو "الوقت يرجع للوراء"! خلينا نتخيل شوية ونغوص في التاريخ، لأن الألعاب ماشي غير تسلية، ولكنها رحلة في عوالم جديدة. 🌍 https://news.google.com/rss/articles/CBMixwFBVV95cUxOS3dvWndQVnNsYXhLeEE1R1pEelJZNTBYdDh5VGJEcnZSZE5yNDRucWIzbEsyZUVzaHJYQ2JHN1U1VFpFM3ZnUDZuWnhLbDVaWEdYc
    news.google.com
    شركة Ubisoft تطلق جولة استكشافية عبر الأجهزة المحمولة للعبة Assassin’s Creed Mirage  IGN«يوبيسوفت» تطلق تجربة مجانية لاستكشاف شوارع بغداد في عهد الدولة العباسية  الشرق الأوسطتطبيق Assassins Creed Mirage للهواتف يسمح لك استكشاف بغد
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  • هل أنتم مستعدّين لدخول ساحة المعركة؟

    اليوم، جيناكم بخبر يجبد الانتباه! لعبة "Gears of War: Reloaded" راح تطلق مباشرة على منصة GeForce NOW، وهاد الشيء ماشي ساهل! مع انطلاقها يوم واحد، راح نلقى معاه سبعة ألعاب جديدة تضاف لمكتبة GeForce NOW، ومنها "The Rogue Prince of Persia" الرائعة من Ubisoft.

    شخصياً، أنا ترعرعت مع ألعاب Gears of War، وكل مرة كنلعب فيها كنت نحس بجرعة من الحماس والإثارة. ما فيش حاجة تقاوم الشعور بقتال Locusts!

    وخاصة مع التطورات الجاية في عالم الألعاب، كل يوم يكون عندنا الجديد والمثير.

    https://blogs.nvidia.com/blog/geforce-now-thursday-gears-of-war-reloaded/

    #GearsOfWar #GeForceNOW #الألعاب #Gaming #Locusts
    هل أنتم مستعدّين لدخول ساحة المعركة؟ 🎮🔥 اليوم، جيناكم بخبر يجبد الانتباه! لعبة "Gears of War: Reloaded" راح تطلق مباشرة على منصة GeForce NOW، وهاد الشيء ماشي ساهل! مع انطلاقها يوم واحد، راح نلقى معاه سبعة ألعاب جديدة تضاف لمكتبة GeForce NOW، ومنها "The Rogue Prince of Persia" الرائعة من Ubisoft. شخصياً، أنا ترعرعت مع ألعاب Gears of War، وكل مرة كنلعب فيها كنت نحس بجرعة من الحماس والإثارة. 🤩 ما فيش حاجة تقاوم الشعور بقتال Locusts! وخاصة مع التطورات الجاية في عالم الألعاب، كل يوم يكون عندنا الجديد والمثير. https://blogs.nvidia.com/blog/geforce-now-thursday-gears-of-war-reloaded/ #GearsOfWar #GeForceNOW #الألعاب #Gaming #Locusts
    blogs.nvidia.com
    Brace yourself, COGs — the Locusts aren’t the only thing rising up. The Coalition’s legendary shooter Gears of War: Reloaded is launching day one on GeForce NOW. But that’s just the start. This GFN Thursday, seven games join the GeForce NOW library,
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  • Ubisoft CEO summoned to court in harassment case

    CW: This article contains mentions of sexual abuseUbisoft CEO Yves Guillemot has been summoned to appear before the Bobigny District Court on October 1.Via the French news network BFM TV, the company received a subpoena from the Solidaires Informatiques union and four other individuals. This is in relation to the harassment allegations against three former Ubisoft executives during court hearings back in June.A month later, the French court sentenced three former Ubisoft executives to suspended prison terms, with charges including sexual assault and "enabling a culture of sexual and psychological harassment."Specifically, the convictions entail former editorial vice president Thomas François, who was convicted on a charge of attempted sexual assault was handed a suspended three-year term. Former chief creative officer Serge Hascoët was given an 18-month suspended sentence, while former games director Gillaume Patrux received a 12-month suspended sentence.In a statement provided by Ubisoft, a spokesperson said the civil parties and facts are the same as those involved and judged by the court this past June, following an investigation by the Public Prosecutor's Office.The spokesperson also noted that, after that investigation, and "contrary to the civil parties' requests," the Public Prosecutor's Office decided that there were "no grounds to initiate criminal proceedings against Ubisoft or its management," a decision it "confirmed during its closing arguments at the hearing last June."Related:Ubisoft says protecting physical and moral integrity of employees is its 'top priority'The statement goes on to say that Ubisoft will continue to cooperate with the justice system in this matter, "as it has done over the past five years in the review of the facts" related to this case.“Our top priority is to ensure the absolute protection of the physical and moral integrity of its employees, through a policy of prevention and zero tolerance with regard to sexual or moral harassment, sexist behavior, assault, insult, or discrimination of any kind,” Ubisoft executive vice president Cecile Russeil stated.The hearings took place over four days at the beginning of June. As reported by The Guardian, the court was told how the aforementioned Ubisoft executives frequently abused their power to harass and bully employees.The women who previously worked at Ubisoft described how they were subjected to constant comments about sex and their bodies, made to endure sexist and homophobic jokes, and touched physically without consent.Related:During the hearings, François, Hascoët, and Patrux denied all charges. State prosecutor Antoine Haushalter, however, said the case revealed "overwhelming" evidence of harassment within Ubisoft and claimed the video game industry has "systemic" issues with sexism and abuse.The news comes a month after Ubisoft confirmed it laid off 19 people at Ubisoft Red Storm. The redundancies happened four months after securing a billion investment from Tencent, and they followed hundreds of job cuts and studio closures over the past year. At the beginning of the year, Ubisoft said it must take "decisive steps" to reshape its business and "drive significant cost reductions."
    #ubisoft #ceo #summoned #court #harassment
    Ubisoft CEO summoned to court in harassment case
    CW: This article contains mentions of sexual abuseUbisoft CEO Yves Guillemot has been summoned to appear before the Bobigny District Court on October 1.Via the French news network BFM TV, the company received a subpoena from the Solidaires Informatiques union and four other individuals. This is in relation to the harassment allegations against three former Ubisoft executives during court hearings back in June.A month later, the French court sentenced three former Ubisoft executives to suspended prison terms, with charges including sexual assault and "enabling a culture of sexual and psychological harassment."Specifically, the convictions entail former editorial vice president Thomas François, who was convicted on a charge of attempted sexual assault was handed a suspended three-year term. Former chief creative officer Serge Hascoët was given an 18-month suspended sentence, while former games director Gillaume Patrux received a 12-month suspended sentence.In a statement provided by Ubisoft, a spokesperson said the civil parties and facts are the same as those involved and judged by the court this past June, following an investigation by the Public Prosecutor's Office.The spokesperson also noted that, after that investigation, and "contrary to the civil parties' requests," the Public Prosecutor's Office decided that there were "no grounds to initiate criminal proceedings against Ubisoft or its management," a decision it "confirmed during its closing arguments at the hearing last June."Related:Ubisoft says protecting physical and moral integrity of employees is its 'top priority'The statement goes on to say that Ubisoft will continue to cooperate with the justice system in this matter, "as it has done over the past five years in the review of the facts" related to this case.“Our top priority is to ensure the absolute protection of the physical and moral integrity of its employees, through a policy of prevention and zero tolerance with regard to sexual or moral harassment, sexist behavior, assault, insult, or discrimination of any kind,” Ubisoft executive vice president Cecile Russeil stated.The hearings took place over four days at the beginning of June. As reported by The Guardian, the court was told how the aforementioned Ubisoft executives frequently abused their power to harass and bully employees.The women who previously worked at Ubisoft described how they were subjected to constant comments about sex and their bodies, made to endure sexist and homophobic jokes, and touched physically without consent.Related:During the hearings, François, Hascoët, and Patrux denied all charges. State prosecutor Antoine Haushalter, however, said the case revealed "overwhelming" evidence of harassment within Ubisoft and claimed the video game industry has "systemic" issues with sexism and abuse.The news comes a month after Ubisoft confirmed it laid off 19 people at Ubisoft Red Storm. The redundancies happened four months after securing a billion investment from Tencent, and they followed hundreds of job cuts and studio closures over the past year. At the beginning of the year, Ubisoft said it must take "decisive steps" to reshape its business and "drive significant cost reductions." #ubisoft #ceo #summoned #court #harassment
    Ubisoft CEO summoned to court in harassment case
    www.gamedeveloper.com
    CW: This article contains mentions of sexual abuseUbisoft CEO Yves Guillemot has been summoned to appear before the Bobigny District Court on October 1.Via the French news network BFM TV, the company received a subpoena from the Solidaires Informatiques union and four other individuals. This is in relation to the harassment allegations against three former Ubisoft executives during court hearings back in June.A month later, the French court sentenced three former Ubisoft executives to suspended prison terms, with charges including sexual assault and "enabling a culture of sexual and psychological harassment."Specifically, the convictions entail former editorial vice president Thomas François, who was convicted on a charge of attempted sexual assault was handed a suspended three-year term. Former chief creative officer Serge Hascoët was given an 18-month suspended sentence, while former games director Gillaume Patrux received a 12-month suspended sentence.In a statement provided by Ubisoft, a spokesperson said the civil parties and facts are the same as those involved and judged by the court this past June, following an investigation by the Public Prosecutor's Office.The spokesperson also noted that, after that investigation, and "contrary to the civil parties' requests," the Public Prosecutor's Office decided that there were "no grounds to initiate criminal proceedings against Ubisoft or its management," a decision it "confirmed during its closing arguments at the hearing last June."Related:Ubisoft says protecting physical and moral integrity of employees is its 'top priority'The statement goes on to say that Ubisoft will continue to cooperate with the justice system in this matter, "as it has done over the past five years in the review of the facts" related to this case.“Our top priority is to ensure the absolute protection of the physical and moral integrity of its employees, through a policy of prevention and zero tolerance with regard to sexual or moral harassment, sexist behavior, assault, insult, or discrimination of any kind,” Ubisoft executive vice president Cecile Russeil stated.The hearings took place over four days at the beginning of June. As reported by The Guardian, the court was told how the aforementioned Ubisoft executives frequently abused their power to harass and bully employees.The women who previously worked at Ubisoft described how they were subjected to constant comments about sex and their bodies, made to endure sexist and homophobic jokes, and touched physically without consent.Related:During the hearings, François, Hascoët, and Patrux denied all charges. State prosecutor Antoine Haushalter, however, said the case revealed "overwhelming" evidence of harassment within Ubisoft and claimed the video game industry has "systemic" issues with sexism and abuse.The news comes a month after Ubisoft confirmed it laid off 19 people at Ubisoft Red Storm. The redundancies happened four months after securing a $1.25 billion investment from Tencent, and they followed hundreds of job cuts and studio closures over the past year. At the beginning of the year, Ubisoft said it must take "decisive steps" to reshape its business and "drive significant cost reductions."
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  • Evil Empire tells devs to avoid early access unless their project is 90 percent complete

    Chris Kerr, Senior Editor, News, GameDeveloper.comAugust 22, 20254 Min ReadVia Evil Empire/UbisoftThe Rogue Prince of Persia developer Evil Empire doesn't believe it's worth entering early access in the current climate unless your project is at least 90 percent complete. Speaking to Game Developer at Gamescom 2025, studio marketing manager Matthew Houghton and art director Dylan Eurlings shared their thoughts on the state of contemporary early access campaigns and suggested the system is becoming increasingly risky. You might recognize Evil Empire as the studio that has spent years helping Dead Cells developer Motion Twin expand the franchise with DLC and free updates. Since May 2024, however, the studio has also been shepherding The Rogue Prince of Persia through an Steam Early Access campaign that culminated in an official launch on August 20.Yet, due to a variety of factors including shifting player expectations, the team had to tweak their pre-release strategy in a bid to lure in players. As a result, the studio has become more wary of early access in general. "To be honest, the way I see it now is that unless you're coming into early access with a 90 percent complete game, don't do it. Because players, they don't see it as early access, they see it a game to play," says Houghton. He adds that players are entitled to express their views because they're often paying money to play early access titles, but he feels that sifting viewpoint means consumers are less willing to follow games on an early access journey that will often result in significant changes. Related:Eurlings echoes that point and suggests that a perceived lack of polish and content can now be a "huge issue" during early access campaigns. He explains that Evil Empire was even forced to rethink their original roadmap after the earliest versions of Rogue Prince of Persia failed to meet internal expectations."Initially we wanted to do quick updates. Very fast. In the end, we took a bit more time to ensure that each update would be a bit more chunky," he adds, noting that pivot resulted in a steady cadence of monthly updates that each packed a fair bit of clout. That shift came after the team conceded that early access numbers "weren't great." Houghton explains the project initially attracted just under 1,000 peak concurrent users. After they flipped the script, the title started to pull in around 4,000 CCU. "That's why we wanted to prioritize chunky content—there would be an impact every time," says Houghton, before acknowledging the title still hadn't quite met the team's CCU expectations even after that switch-up. Related:"Of course you listen to the feedback and take the ideas, but you have to feed them through a filter."It underlines the risks that come with early access, and Houghton specifically wonders whether some developers who can't hit that 90 percent completion benchmark before launching into early access might instead be better off conducting beta tests through Steam instead. If you're curious as to where Rogue Prince of Persia was when it entered Early Access, Houghton suggests the project was roughly 60 percent complete. Eurlings, was slightly more conservative, and claimed it was more like 50 percent. We suggested they meet in the middle. "Steam has evolved now. You can do beta tests and playtests through Steam. I think that's become more like Early Access. People aren't paying for it and your project might be a bit jankybut that's okay because they're still going to give feedback and it's not going to be a disaster if it's not great yet," continues Houghton. When asked whether Evil Empire would consider revisiting Early Access in the future, Houghton isn't so certain."I don't know. I'm going to be honest. I've been put off by it, because especially now people are so used to games coming out and then doing live ops for three, four, and five years—so why go with early access and have to deal with the stigma that's around it? I think I would do playtests and then just release," he explains. Related:Houghton adds that teams who are still convinced early access is right for them must have complete conviction in their creative vision—otherwise they might risk being derailed. "Of course you listen to the feedback and take the ideas, but you have to feed them through a filter, otherwise you'll have too many cooks.You'll have people who are super enthusiastic who think you can't do anything wrong, and then you get the people who are just super negative and people who are just throwing ideas at you that you know won't work in the game." It's a situation that can feel overwhelming, with Houghton explaining that Rogue Prince of Persia's game director found the onslaught "too much" at times. "You have to stick to your vision," says Houghton. "Listen, but just cherry pickcarefully."Game Developer attended Gamescom 2025 via the Gamescom Media Ambassador Program, which covered flights and accommodation. about:GamescomTop StoriesInterviewsAbout the AuthorChris KerrSenior Editor, News, GameDeveloper.comGame Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.See more from Chris KerrDaily news, dev blogs, and stories from Game Developer straight to your inboxStay UpdatedYou May Also Like
    #evil #empire #tells #devs #avoid
    Evil Empire tells devs to avoid early access unless their project is 90 percent complete
    Chris Kerr, Senior Editor, News, GameDeveloper.comAugust 22, 20254 Min ReadVia Evil Empire/UbisoftThe Rogue Prince of Persia developer Evil Empire doesn't believe it's worth entering early access in the current climate unless your project is at least 90 percent complete. Speaking to Game Developer at Gamescom 2025, studio marketing manager Matthew Houghton and art director Dylan Eurlings shared their thoughts on the state of contemporary early access campaigns and suggested the system is becoming increasingly risky. You might recognize Evil Empire as the studio that has spent years helping Dead Cells developer Motion Twin expand the franchise with DLC and free updates. Since May 2024, however, the studio has also been shepherding The Rogue Prince of Persia through an Steam Early Access campaign that culminated in an official launch on August 20.Yet, due to a variety of factors including shifting player expectations, the team had to tweak their pre-release strategy in a bid to lure in players. As a result, the studio has become more wary of early access in general. "To be honest, the way I see it now is that unless you're coming into early access with a 90 percent complete game, don't do it. Because players, they don't see it as early access, they see it a game to play," says Houghton. He adds that players are entitled to express their views because they're often paying money to play early access titles, but he feels that sifting viewpoint means consumers are less willing to follow games on an early access journey that will often result in significant changes. Related:Eurlings echoes that point and suggests that a perceived lack of polish and content can now be a "huge issue" during early access campaigns. He explains that Evil Empire was even forced to rethink their original roadmap after the earliest versions of Rogue Prince of Persia failed to meet internal expectations."Initially we wanted to do quick updates. Very fast. In the end, we took a bit more time to ensure that each update would be a bit more chunky," he adds, noting that pivot resulted in a steady cadence of monthly updates that each packed a fair bit of clout. That shift came after the team conceded that early access numbers "weren't great." Houghton explains the project initially attracted just under 1,000 peak concurrent users. After they flipped the script, the title started to pull in around 4,000 CCU. "That's why we wanted to prioritize chunky content—there would be an impact every time," says Houghton, before acknowledging the title still hadn't quite met the team's CCU expectations even after that switch-up. Related:"Of course you listen to the feedback and take the ideas, but you have to feed them through a filter."It underlines the risks that come with early access, and Houghton specifically wonders whether some developers who can't hit that 90 percent completion benchmark before launching into early access might instead be better off conducting beta tests through Steam instead. If you're curious as to where Rogue Prince of Persia was when it entered Early Access, Houghton suggests the project was roughly 60 percent complete. Eurlings, was slightly more conservative, and claimed it was more like 50 percent. We suggested they meet in the middle. "Steam has evolved now. You can do beta tests and playtests through Steam. I think that's become more like Early Access. People aren't paying for it and your project might be a bit jankybut that's okay because they're still going to give feedback and it's not going to be a disaster if it's not great yet," continues Houghton. When asked whether Evil Empire would consider revisiting Early Access in the future, Houghton isn't so certain."I don't know. I'm going to be honest. I've been put off by it, because especially now people are so used to games coming out and then doing live ops for three, four, and five years—so why go with early access and have to deal with the stigma that's around it? I think I would do playtests and then just release," he explains. Related:Houghton adds that teams who are still convinced early access is right for them must have complete conviction in their creative vision—otherwise they might risk being derailed. "Of course you listen to the feedback and take the ideas, but you have to feed them through a filter, otherwise you'll have too many cooks.You'll have people who are super enthusiastic who think you can't do anything wrong, and then you get the people who are just super negative and people who are just throwing ideas at you that you know won't work in the game." It's a situation that can feel overwhelming, with Houghton explaining that Rogue Prince of Persia's game director found the onslaught "too much" at times. "You have to stick to your vision," says Houghton. "Listen, but just cherry pickcarefully."Game Developer attended Gamescom 2025 via the Gamescom Media Ambassador Program, which covered flights and accommodation. about:GamescomTop StoriesInterviewsAbout the AuthorChris KerrSenior Editor, News, GameDeveloper.comGame Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.See more from Chris KerrDaily news, dev blogs, and stories from Game Developer straight to your inboxStay UpdatedYou May Also Like #evil #empire #tells #devs #avoid
    Evil Empire tells devs to avoid early access unless their project is 90 percent complete
    www.gamedeveloper.com
    Chris Kerr, Senior Editor, News, GameDeveloper.comAugust 22, 20254 Min ReadVia Evil Empire/UbisoftThe Rogue Prince of Persia developer Evil Empire doesn't believe it's worth entering early access in the current climate unless your project is at least 90 percent complete. Speaking to Game Developer at Gamescom 2025, studio marketing manager Matthew Houghton and art director Dylan Eurlings shared their thoughts on the state of contemporary early access campaigns and suggested the system is becoming increasingly risky. You might recognize Evil Empire as the studio that has spent years helping Dead Cells developer Motion Twin expand the franchise with DLC and free updates. Since May 2024, however, the studio has also been shepherding The Rogue Prince of Persia through an Steam Early Access campaign that culminated in an official launch on August 20.Yet, due to a variety of factors including shifting player expectations, the team had to tweak their pre-release strategy in a bid to lure in players. As a result, the studio has become more wary of early access in general. "To be honest, the way I see it now is that unless you're coming into early access with a 90 percent complete game, don't do it. Because players, they don't see it as early access, they see it a game to play," says Houghton. He adds that players are entitled to express their views because they're often paying money to play early access titles, but he feels that sifting viewpoint means consumers are less willing to follow games on an early access journey that will often result in significant changes. Related:Eurlings echoes that point and suggests that a perceived lack of polish and content can now be a "huge issue" during early access campaigns. He explains that Evil Empire was even forced to rethink their original roadmap after the earliest versions of Rogue Prince of Persia failed to meet internal expectations."Initially we wanted to do quick updates. Very fast. In the end, we took a bit more time to ensure that each update would be a bit more chunky," he adds, noting that pivot resulted in a steady cadence of monthly updates that each packed a fair bit of clout. That shift came after the team conceded that early access numbers "weren't great." Houghton explains the project initially attracted just under 1,000 peak concurrent users (CCU). After they flipped the script, the title started to pull in around 4,000 CCU. "That's why we wanted to prioritize chunky content—there would be an impact every time," says Houghton, before acknowledging the title still hadn't quite met the team's CCU expectations even after that switch-up. Related:"Of course you listen to the feedback and take the ideas [on board], but you have to feed them through a filter."It underlines the risks that come with early access, and Houghton specifically wonders whether some developers who can't hit that 90 percent completion benchmark before launching into early access might instead be better off conducting beta tests through Steam instead. If you're curious as to where Rogue Prince of Persia was when it entered Early Access, Houghton suggests the project was roughly 60 percent complete. Eurlings, was slightly more conservative, and claimed it was more like 50 percent. We suggested they meet in the middle. "Steam has evolved now. You can do beta tests and playtests through Steam. I think that's become more like Early Access. People aren't paying for it and your project might be a bit janky [...] but that's okay because they're still going to give feedback and it's not going to be a disaster if it's not great yet," continues Houghton. When asked whether Evil Empire would consider revisiting Early Access in the future, Houghton isn't so certain."I don't know. I'm going to be honest. I've been put off by it, because especially now people are so used to games coming out and then doing live ops for three, four, and five years—so why go with early access and have to deal with the stigma that's around it? I think I would do playtests and then just release," he explains. Related:Houghton adds that teams who are still convinced early access is right for them must have complete conviction in their creative vision—otherwise they might risk being derailed. "Of course you listen to the feedback and take the ideas [on board], but you have to feed them through a filter, otherwise you'll have too many cooks. [...] You'll have people who are super enthusiastic who think you can't do anything wrong, and then you get the people who are just super negative and people who are just throwing ideas at you that you know won't work in the game." It's a situation that can feel overwhelming, with Houghton explaining that Rogue Prince of Persia's game director found the onslaught "too much" at times. "You have to stick to your vision," says Houghton. "Listen, but just cherry pick [your feedback] carefully."Game Developer attended Gamescom 2025 via the Gamescom Media Ambassador Program, which covered flights and accommodation.Read more about:GamescomTop StoriesInterviewsAbout the AuthorChris KerrSenior Editor, News, GameDeveloper.comGame Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.See more from Chris KerrDaily news, dev blogs, and stories from Game Developer straight to your inboxStay UpdatedYou May Also Like
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  • All The Gamescom Awards 2025 Winners

    Gamescom 2025 is wrapping up this weekend, but the winners of the annual Gamescom Awards have already been named. This year's biggest winner was Resident Evil Requiem, which took home four awards, including Best Sony PlayStation Game.There were some surprises along the way--including the winner of the inaugural Best Nintendo Switch 2 Game--and there were surprise winners among the indie titles like Windup's Hela, which won two awards against stiff competition from more established games like Donkey Kong Bananza.To be considered for Gamescom Awards, publishers pay to nominate their games in one or more categories. However, the actual awards are chosen by a jury that evaluates each title across multiple criteria, including graphics, gameplay, and innovation.This year's Gamescom opening night had a number of new announcements and trailers, and there may be more to come in the show's remaining two days.For now, we've put together a complete list of the 2025 Gamescom Awards with all categories and nominees. The winners are listed in bold. Best VisualsBorderlands 4 - Gearbox Software / 2KBye Sweet Carole – Little SewingMachine / Maximum EntertainmentCrimson Desert – Pearl AbyssMIO: Memories In Orbit – Douze Dixièmes / Focus EntertainmentWINNER: Resident Evil Requiem – Capcom Entertainment Best AudioCairn – The Game BakersLittle Nightmares 3 – Supermassive Games / Bandai Namco EntertainmentPhantom Blade Zero – S-GameWINNER: Resident Evil Requiem – Capcom EntertainmentRockbeasts – Lichthund / Team17 Best GameplayWINNER: Donkey Kong Bananza – NintendoHela – Windup / Knights PeakMario Kart World – NintendoPVKK – Bippinbits / Kepler InteractiveResident Evil Requiem – Capcom Entertainment Most EntertainingDispatch – AdHoc StudioDonkey Kong Bananza – NintendoGrounded 2 – Obsidian Entertainment / Xbox Game StudiosWINNER: Hela – Windup / Knights PeakMario Kart World – Nintendo Most EpicCrimson Desert – Pearl AbyssDune: Awakening – FuncomWINNER: Resident Evil Requiem – Capcom EntertainmentSuper Meat Boy 3D – Sluggerfly, Team Meat / HeadupWarhammer 40,000: Space Marine 2 – Saber Interactive / Focus Entertainment Most WholesomeWINNER: Hela – Windup / Knights PeakIs This Seat Taken? – Poti Poti Studio / Wholesome Games PresentsStar Birds – Toukana InteractiveTiny Bookshop – neoludic games / Skystone Games, 2P GamesWinter Burrow – Pine Creek Games / Noodlecake Games for ImpactCairn – The Game BakersForever Skies – Far From HomeHollow Home – Twigames / GalaktusMonowave – Studio BBBWINNER: Tiny Bookshop – neoludic games / Skystone Games, 2P Games Best Microsoft Xbox GameBorderlands 4 – Gearbox Software / 2KCrimson Desert – Pearl AbyssWINNER: Grounded 2 – Obsidian Entertainment / Xbox Game StudiosLittle Nightmares 3 – Supermassive Games / Bandai Namco EntertainmentNinja Gaiden 4 – PlatinumGames, Team Ninja / Xbox Game Studios Best PC GameWINNER: Anno 117: Pax Romana – Ubisoft Mainz / UbisoftBorderlands 4 – Gearbox Software / 2KPVKK – Bippinbits / Kepler InteractiveTowa and the Guardians of the Sacred Tree – Brownies inc. / Bandai Namco EntertainmentWorld of Warcraft – Blizzard Entertainment / Activision Blizzard Best Sony PlayStation GameBorderlands 4 – Gearbox Software / 2KCrimson Desert – Pearl AbyssCronos: The New Dawn – Bloober TeamPragmata – Capcom EntertainmentWINNER: Resident Evil Requiem – Capcom Entertainment Best Nintendo Switch 2 GameDonkey Kong Bananza – NintendoWINNER: Mario Kart World – NintendoMetroid Prime 4: Beyond – NintendoTowa and the Guardians of the Sacred Tree – Brownies Inc. / Bandai Namco EntertainmentWinter Burrow – Pine Creek Games / Noodlecake Best Mobile GameArknights: Endfield – Hypergryph / GryphlineDungeon Clawler – Stray Fawn / Stray Fawn Publishing, PlayworksGenshin Impact – HoYoverseWINNER: Love and Deepspace – Papergames / Infold GamesServant of the Lake – Rusty Lake
    #all #gamescom #awards #winners
    All The Gamescom Awards 2025 Winners
    Gamescom 2025 is wrapping up this weekend, but the winners of the annual Gamescom Awards have already been named. This year's biggest winner was Resident Evil Requiem, which took home four awards, including Best Sony PlayStation Game.There were some surprises along the way--including the winner of the inaugural Best Nintendo Switch 2 Game--and there were surprise winners among the indie titles like Windup's Hela, which won two awards against stiff competition from more established games like Donkey Kong Bananza.To be considered for Gamescom Awards, publishers pay to nominate their games in one or more categories. However, the actual awards are chosen by a jury that evaluates each title across multiple criteria, including graphics, gameplay, and innovation.This year's Gamescom opening night had a number of new announcements and trailers, and there may be more to come in the show's remaining two days.For now, we've put together a complete list of the 2025 Gamescom Awards with all categories and nominees. The winners are listed in bold. Best VisualsBorderlands 4 - Gearbox Software / 2KBye Sweet Carole – Little SewingMachine / Maximum EntertainmentCrimson Desert – Pearl AbyssMIO: Memories In Orbit – Douze Dixièmes / Focus EntertainmentWINNER: Resident Evil Requiem – Capcom Entertainment Best AudioCairn – The Game BakersLittle Nightmares 3 – Supermassive Games / Bandai Namco EntertainmentPhantom Blade Zero – S-GameWINNER: Resident Evil Requiem – Capcom EntertainmentRockbeasts – Lichthund / Team17 Best GameplayWINNER: Donkey Kong Bananza – NintendoHela – Windup / Knights PeakMario Kart World – NintendoPVKK – Bippinbits / Kepler InteractiveResident Evil Requiem – Capcom Entertainment Most EntertainingDispatch – AdHoc StudioDonkey Kong Bananza – NintendoGrounded 2 – Obsidian Entertainment / Xbox Game StudiosWINNER: Hela – Windup / Knights PeakMario Kart World – Nintendo Most EpicCrimson Desert – Pearl AbyssDune: Awakening – FuncomWINNER: Resident Evil Requiem – Capcom EntertainmentSuper Meat Boy 3D – Sluggerfly, Team Meat / HeadupWarhammer 40,000: Space Marine 2 – Saber Interactive / Focus Entertainment Most WholesomeWINNER: Hela – Windup / Knights PeakIs This Seat Taken? – Poti Poti Studio / Wholesome Games PresentsStar Birds – Toukana InteractiveTiny Bookshop – neoludic games / Skystone Games, 2P GamesWinter Burrow – Pine Creek Games / Noodlecake Games for ImpactCairn – The Game BakersForever Skies – Far From HomeHollow Home – Twigames / GalaktusMonowave – Studio BBBWINNER: Tiny Bookshop – neoludic games / Skystone Games, 2P Games Best Microsoft Xbox GameBorderlands 4 – Gearbox Software / 2KCrimson Desert – Pearl AbyssWINNER: Grounded 2 – Obsidian Entertainment / Xbox Game StudiosLittle Nightmares 3 – Supermassive Games / Bandai Namco EntertainmentNinja Gaiden 4 – PlatinumGames, Team Ninja / Xbox Game Studios Best PC GameWINNER: Anno 117: Pax Romana – Ubisoft Mainz / UbisoftBorderlands 4 – Gearbox Software / 2KPVKK – Bippinbits / Kepler InteractiveTowa and the Guardians of the Sacred Tree – Brownies inc. / Bandai Namco EntertainmentWorld of Warcraft – Blizzard Entertainment / Activision Blizzard Best Sony PlayStation GameBorderlands 4 – Gearbox Software / 2KCrimson Desert – Pearl AbyssCronos: The New Dawn – Bloober TeamPragmata – Capcom EntertainmentWINNER: Resident Evil Requiem – Capcom Entertainment Best Nintendo Switch 2 GameDonkey Kong Bananza – NintendoWINNER: Mario Kart World – NintendoMetroid Prime 4: Beyond – NintendoTowa and the Guardians of the Sacred Tree – Brownies Inc. / Bandai Namco EntertainmentWinter Burrow – Pine Creek Games / Noodlecake Best Mobile GameArknights: Endfield – Hypergryph / GryphlineDungeon Clawler – Stray Fawn / Stray Fawn Publishing, PlayworksGenshin Impact – HoYoverseWINNER: Love and Deepspace – Papergames / Infold GamesServant of the Lake – Rusty Lake #all #gamescom #awards #winners
    All The Gamescom Awards 2025 Winners
    www.gamespot.com
    Gamescom 2025 is wrapping up this weekend, but the winners of the annual Gamescom Awards have already been named. This year's biggest winner was Resident Evil Requiem, which took home four awards, including Best Sony PlayStation Game.There were some surprises along the way--including the winner of the inaugural Best Nintendo Switch 2 Game--and there were surprise winners among the indie titles like Windup's Hela, which won two awards against stiff competition from more established games like Donkey Kong Bananza.To be considered for Gamescom Awards, publishers pay to nominate their games in one or more categories. However, the actual awards are chosen by a jury that evaluates each title across multiple criteria, including graphics, gameplay, and innovation.This year's Gamescom opening night had a number of new announcements and trailers, and there may be more to come in the show's remaining two days.For now, we've put together a complete list of the 2025 Gamescom Awards with all categories and nominees. The winners are listed in bold. Best VisualsBorderlands 4 - Gearbox Software / 2KBye Sweet Carole – Little SewingMachine / Maximum EntertainmentCrimson Desert – Pearl AbyssMIO: Memories In Orbit – Douze Dixièmes / Focus EntertainmentWINNER: Resident Evil Requiem – Capcom Entertainment Best AudioCairn – The Game BakersLittle Nightmares 3 – Supermassive Games / Bandai Namco EntertainmentPhantom Blade Zero – S-GameWINNER: Resident Evil Requiem – Capcom EntertainmentRockbeasts – Lichthund / Team17 Best GameplayWINNER: Donkey Kong Bananza – NintendoHela – Windup / Knights PeakMario Kart World – NintendoPVKK – Bippinbits / Kepler InteractiveResident Evil Requiem – Capcom Entertainment Most EntertainingDispatch – AdHoc StudioDonkey Kong Bananza – NintendoGrounded 2 – Obsidian Entertainment / Xbox Game StudiosWINNER: Hela – Windup / Knights PeakMario Kart World – Nintendo Most EpicCrimson Desert – Pearl AbyssDune: Awakening – FuncomWINNER: Resident Evil Requiem – Capcom EntertainmentSuper Meat Boy 3D – Sluggerfly, Team Meat / HeadupWarhammer 40,000: Space Marine 2 – Saber Interactive / Focus Entertainment Most WholesomeWINNER: Hela – Windup / Knights PeakIs This Seat Taken? – Poti Poti Studio / Wholesome Games PresentsStar Birds – Toukana InteractiveTiny Bookshop – neoludic games / Skystone Games, 2P GamesWinter Burrow – Pine Creek Games / Noodlecake Games for ImpactCairn – The Game BakersForever Skies – Far From HomeHollow Home – Twigames / GalaktusMonowave – Studio BBBWINNER: Tiny Bookshop – neoludic games / Skystone Games, 2P Games Best Microsoft Xbox GameBorderlands 4 – Gearbox Software / 2KCrimson Desert – Pearl AbyssWINNER: Grounded 2 – Obsidian Entertainment / Xbox Game StudiosLittle Nightmares 3 – Supermassive Games / Bandai Namco EntertainmentNinja Gaiden 4 – PlatinumGames, Team Ninja / Xbox Game Studios Best PC GameWINNER: Anno 117: Pax Romana – Ubisoft Mainz / UbisoftBorderlands 4 – Gearbox Software / 2KPVKK – Bippinbits / Kepler InteractiveTowa and the Guardians of the Sacred Tree – Brownies inc. / Bandai Namco EntertainmentWorld of Warcraft – Blizzard Entertainment / Activision Blizzard Best Sony PlayStation GameBorderlands 4 – Gearbox Software / 2KCrimson Desert – Pearl AbyssCronos: The New Dawn – Bloober TeamPragmata – Capcom EntertainmentWINNER: Resident Evil Requiem – Capcom Entertainment Best Nintendo Switch 2 GameDonkey Kong Bananza – NintendoWINNER: Mario Kart World – NintendoMetroid Prime 4: Beyond – NintendoTowa and the Guardians of the Sacred Tree – Brownies Inc. / Bandai Namco EntertainmentWinter Burrow – Pine Creek Games / Noodlecake Best Mobile GameArknights: Endfield – Hypergryph / GryphlineDungeon Clawler – Stray Fawn / Stray Fawn Publishing, PlayworksGenshin Impact – HoYoverseWINNER: Love and Deepspace – Papergames / Infold GamesServant of the Lake – Rusty Lake
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  • يا جماعة، عندي خبر يحمس! Ubisoft خرجت علينا بتصريح جديد حول "The Division 2: Survivors" اللي راح يضيف "survival extraction" للسلسلة. بصح، واش هو بالضبط؟ واش DLC ولا game mode جديد؟ بصراحة، حتى هما ما يعرفوش، صحيح أن المشروع ما زال في مراحله الأولى، لكن الحماس يزداد!

    المنتج التنفيذي Julian Gerighty أكد أن التواصل مع المجتمع هو أولويتهم، وهذا يعني أننا قادرين نكون جزء من تطوير اللعبة. نقدر نتوقع إصدارها في 2026، ويمكن نكون محظوظين ونشوف تطورات في الفترة القادمة.

    أنا شخصياً، المدّة اللي قضيتها مع The Division 2 كانت مليئة بالإثارة، وديما كنت نحب الفكرة اللي يقدموها في السلسلة. ما نقدرش نستنى لنشوف واش راح يجيبونا به!

    تابعوا الجديد وخلينا في قلب الأحداث!

    https://www.engadget.com/gaming/the-division-2-survivors-will-bring-survival-extraction-to-the-series-171948909.html?src=rss
    #
    🚀 يا جماعة، عندي خبر يحمس! Ubisoft خرجت علينا بتصريح جديد حول "The Division 2: Survivors" اللي راح يضيف "survival extraction" للسلسلة. بصح، واش هو بالضبط؟ واش DLC ولا game mode جديد؟ بصراحة، حتى هما ما يعرفوش، صحيح أن المشروع ما زال في مراحله الأولى، لكن الحماس يزداد! المنتج التنفيذي Julian Gerighty أكد أن التواصل مع المجتمع هو أولويتهم، وهذا يعني أننا قادرين نكون جزء من تطوير اللعبة. نقدر نتوقع إصدارها في 2026، ويمكن نكون محظوظين ونشوف تطورات في الفترة القادمة. أنا شخصياً، المدّة اللي قضيتها مع The Division 2 كانت مليئة بالإثارة، وديما كنت نحب الفكرة اللي يقدموها في السلسلة. ما نقدرش نستنى لنشوف واش راح يجيبونا به! تابعوا الجديد وخلينا في قلب الأحداث! https://www.engadget.com/gaming/the-division-2-survivors-will-bring-survival-extraction-to-the-series-171948909.html?src=rss #
    The Division 2: Survivors will bring 'survival extraction' to the series
    www.engadget.com
    On Friday, Ubisoft announced… something. The company describes The Division 2: Survivors as "an updated take on the survival extraction experience." Is it DLC? Is it a new game mode? We have no idea. But Ubisoft said it will "strive fo
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  • واش راكم يا عشّاق الألعاب؟ عندي ليكم خبر يُفرح!

    اليوم، Ubisoft خرجت لنا لعبة جديدة مذهلة: The Rogue Prince of Persia! واللي فرحني أكثر هو أنها متوفرة مباشرة على PS Plus Extra. يعني تقدروا تنزلوها ديركت اليوم إذا عندكم الاشتراك! تعرفوا أنو سعرها خارج الاشتراك هو £24.99 / $29.99، بصح مع PS Plus Extra، كلشي مجاني.

    شخصياً، أنا نحب ألعاب الروغ، وهادي اللعبة من الفريق اللي ساهم في Dead Cells، يعني نقدر نتوقع تجربة رهيبة. جربت بعض الألعاب في هذا النوع وخليوني نقولكم، التجربة تكون دايماً مليانة تحديات ومرح!

    لازم تجربوا هذي اللعبة ونشوفو كيفاش راح تكون مغامرتكم!

    https://www.pushsquare.com/news/2025/08/bonus-ps-plus-extra-game-for-august-2025-announced-out-now

    #جيمز #PSPlus #RoguePrince #ألعاب #Ubisoft
    🚀 واش راكم يا عشّاق الألعاب؟ عندي ليكم خبر يُفرح! 🎮 اليوم، Ubisoft خرجت لنا لعبة جديدة مذهلة: The Rogue Prince of Persia! واللي فرحني أكثر هو أنها متوفرة مباشرة على PS Plus Extra. يعني تقدروا تنزلوها ديركت اليوم إذا عندكم الاشتراك! 😍 تعرفوا أنو سعرها خارج الاشتراك هو £24.99 / $29.99، بصح مع PS Plus Extra، كلشي مجاني. شخصياً، أنا نحب ألعاب الروغ، وهادي اللعبة من الفريق اللي ساهم في Dead Cells، يعني نقدر نتوقع تجربة رهيبة. جربت بعض الألعاب في هذا النوع وخليوني نقولكم، التجربة تكون دايماً مليانة تحديات ومرح! لازم تجربوا هذي اللعبة ونشوفو كيفاش راح تكون مغامرتكم! https://www.pushsquare.com/news/2025/08/bonus-ps-plus-extra-game-for-august-2025-announced-out-now #جيمز #PSPlus #RoguePrince #ألعاب #Ubisoft
    www.pushsquare.com
    You can grab The Rogue Prince of Persia today.Earlier today, Ubisoft dropped The Rogue Prince of Persia onto PS5. Known to be an excellent rogue-like from the team that aided Motion Twin on Dead Cells, the deal is actually even sweeter for PS Plus Ex
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  • يا جماعة، عندي خبر مليح لكل عشاق الألعاب!

    "Prince of Persia: The Rogue Prince" خرج أخيرًا للPC والكونسولات! بعد أكثر من عام في الـEarly Access، Ubisoft وEvil Empire كملوا العمل وصححوا اللعبة لي تقدروا تلعبوها كيفما تحبو. اللعبة متوفرة على Steam، Epic Games Store، Xbox Series X/S وPS5، وحتى في السحاب مع Xbox Cloud وUbisoft+. غير لمحبي نينتندو، راح يضطروا يستنوا شوية.

    "كما قالوا: كل بداية صعبة، لكن النهاية حلوة". إذا كنت تحب الألعاب السريعة والشيقة، هذي اللعبة فيها كل ما تحتاجه، وبسعر 30$.

    ما تفوتوش الفرصة، جربوها وخلونا نشاركوا تجاربنا فيها!

    https://www.engadget.com/gaming/the-rogue-prince-of-persia-is-officially-out-for-pc-and-consoles-184621675.html?src=rss

    #PrinceOfPersia #Gaming #Ubisoft #JeuxVideo #Roguelike
    🔥 يا جماعة، عندي خبر مليح لكل عشاق الألعاب! 🔥 "Prince of Persia: The Rogue Prince" خرج أخيرًا للPC والكونسولات! بعد أكثر من عام في الـEarly Access، Ubisoft وEvil Empire كملوا العمل وصححوا اللعبة لي تقدروا تلعبوها كيفما تحبو. اللعبة متوفرة على Steam، Epic Games Store، Xbox Series X/S وPS5، وحتى في السحاب مع Xbox Cloud وUbisoft+. غير لمحبي نينتندو، راح يضطروا يستنوا شوية. "كما قالوا: كل بداية صعبة، لكن النهاية حلوة". إذا كنت تحب الألعاب السريعة والشيقة، هذي اللعبة فيها كل ما تحتاجه، وبسعر 30$. ما تفوتوش الفرصة، جربوها وخلونا نشاركوا تجاربنا فيها! https://www.engadget.com/gaming/the-rogue-prince-of-persia-is-officially-out-for-pc-and-consoles-184621675.html?src=rss #PrinceOfPersia #Gaming #Ubisoft #JeuxVideo #Roguelike
    www.engadget.com
    Ubisoft and Evil Empire's long-awaited The Rogue Prince of Persia is finally out and available for purchase. It's been in early access on Steam for over a year and the developers have made plenty of changes during that time to get the game re
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  • يا جماعة، شكون يحب يشوف شخصية Rob Mac من "It's Always Sunny" في عرض عن لعبة Far Cry؟

    حسب تسريبات جديدة، Rob Mac راح يتولى مشروع تحويل سلسلة Ubisoft إلى عرض تلفزيوني على FX. هذه الفكرة تقدر تكون فرصة لنجربوا كيفاش ممكن نخلطوا بين الكوميديا والأكشن في عالم Far Cry المليء بالمغامرات.

    من تجربتي مع الألعاب، كان عندي دايماً الفضول نشوف كيفاش ممكن القصة تتطور في شكل مسلسل. عندي إحساس أنه هذا سراح يكون مزيج ضحك وجنون، وممكن حتى يعطينا أفكار جديدة قدامنا نسويها مع أصدقائنا.

    فكروا شوية في كيفاش ممكن تتحول ألعابنا المفضلة إلى قصص حية، ونستمتعوا بها بطرق جديدة!

    https://kotaku.com/far-cry-fx-tv-fargo-alien-earth-ubisoft-always-sunny-2000616856

    #FarCry #ItsAlwaysSunny #RobMac #Ubisoft #FX
    يا جماعة، شكون يحب يشوف شخصية Rob Mac من "It's Always Sunny" في عرض عن لعبة Far Cry؟ 🎮😄 حسب تسريبات جديدة، Rob Mac راح يتولى مشروع تحويل سلسلة Ubisoft إلى عرض تلفزيوني على FX. هذه الفكرة تقدر تكون فرصة لنجربوا كيفاش ممكن نخلطوا بين الكوميديا والأكشن في عالم Far Cry المليء بالمغامرات. من تجربتي مع الألعاب، كان عندي دايماً الفضول نشوف كيفاش ممكن القصة تتطور في شكل مسلسل. عندي إحساس أنه هذا سراح يكون مزيج ضحك وجنون، وممكن حتى يعطينا أفكار جديدة قدامنا نسويها مع أصدقائنا. فكروا شوية في كيفاش ممكن تتحول ألعابنا المفضلة إلى قصص حية، ونستمتعوا بها بطرق جديدة! 🤔 https://kotaku.com/far-cry-fx-tv-fargo-alien-earth-ubisoft-always-sunny-2000616856 #FarCry #ItsAlwaysSunny #RobMac #Ubisoft #FX
    Mac From It’s Always Sunny Is Making A Far Cry Show
    kotaku.com
    Rob Mac is adapting the Ubisoft series for FX according to a recent leak The post Mac From <i>It’s Always Sunny</i> Is Making A <i>Far Cry</i> Show appeared first on Kotaku.
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  • مرحبًا يا أصدقاء!

    في عالم اليوم، كل شيء يتغير بسرعة، حتى الأفكار اللي كنا نعتبرها خيال أصبحت واقعًا. خبر جديد طالع من ساحة الألعاب: يُقال أن شركة Ubisoft بصدد إنتاج مسلسل تلفزيوني عن Far Cry! يعني، رح نعيش مغامرات جديدة وتعقيدات الشخصيات اللي تعودنا عليها في اللعبة، لكن هذه المرة على الشاشة.

    سمعتوا عن المسلسل المرتقب لـ Assassin's Creed اللي كان في انتظار لمدة طويلة؟ يبدو أن Ubisoft تحب تفاجئنا! بالنسبة لي، Far Cry كانت دائمًا واحدة من الألعاب اللي تخليني أحس بأجواء البرية والمغامرة، ونتمنى المسلسل يقدر ينقل لنا هاذي الأجواء.

    يلا، خلينا نتشوقوا وننتظر الإعلانات الرسمية! كل واحد فينا عنده ذكريات مع الألعاب، وكأنها جزء من حياتنا. مجرد فكرة أن نراها على الشاشة تحفزنا على التفكير في كيف يمكن للفن أن يأخذنا إلى عوالم جديدة.

    https://www.actugaming.net/une-serie-tv-far-cry-devrait-voir-le-jour
    مرحبًا يا أصدقاء! 🌟 في عالم اليوم، كل شيء يتغير بسرعة، حتى الأفكار اللي كنا نعتبرها خيال أصبحت واقعًا. خبر جديد طالع من ساحة الألعاب: يُقال أن شركة Ubisoft بصدد إنتاج مسلسل تلفزيوني عن Far Cry! 😍 يعني، رح نعيش مغامرات جديدة وتعقيدات الشخصيات اللي تعودنا عليها في اللعبة، لكن هذه المرة على الشاشة. سمعتوا عن المسلسل المرتقب لـ Assassin's Creed اللي كان في انتظار لمدة طويلة؟ يبدو أن Ubisoft تحب تفاجئنا! بالنسبة لي، Far Cry كانت دائمًا واحدة من الألعاب اللي تخليني أحس بأجواء البرية والمغامرة، ونتمنى المسلسل يقدر ينقل لنا هاذي الأجواء. يلا، خلينا نتشوقوا وننتظر الإعلانات الرسمية! كل واحد فينا عنده ذكريات مع الألعاب، وكأنها جزء من حياتنا. مجرد فكرة أن نراها على الشاشة تحفزنا على التفكير في كيف يمكن للفن أن يأخذنا إلى عوالم جديدة. https://www.actugaming.net/une-serie-tv-far-cry-devrait-voir-le-jour
    Une série TV Far Cry devrait voir le jour selon une fuite du site officiel d’Ubisoft
    www.actugaming.net
    ActuGaming.net Une série TV Far Cry devrait voir le jour selon une fuite du site officiel d’Ubisoft Après des années en stand-by, la série Assassin’s Creed prévue chez Netflix est enfin sur […] L'article Une série TV Far Cry devrai
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