• رمضان بن عمر : موضوع مهم يستحق اهتمامنا!

    شفتوا الفيديو الجديد على اليوتيوب؟ رمضان بن عمر يتحدث عن قضية حساسة تتعلق بالأموال اللي اقتُطعت لصالح الصندوق هذا. وليوم، راح نسمع منه تفاصيل دقيقة حول مصير هذو الأموال وكيفاش التأثيرات ممكن تكون على المجتمع وعلى الحقوق الاقتصادية والاجتماعية.

    بصراحة، كثير من الأحيان نسمعوا عن الأمور هذي، لكن مانعرفوش وين تروح فلوسنا. كاين الكثير من الناس اللي تحس بلي ما عندهاش صوت وحقها مهضوم. لازمنا نكونوا واعيين ونطالبوا بحقوقنا.

    نتمنى كل واحد فينا يولي مهتم بالموضوع هذا، لأنه كلنا معنيين، ورمضان بن عمر يفتح لنا باب للنقاش.

    https://www.youtube.com/watch?v=LU0mQwAQRRI
    #حقوق_اقتصادية #RamadanBenOmar #Tunisie #SocialJustice #Transparency
    🌟 رمضان بن عمر : موضوع مهم يستحق اهتمامنا! 🌟 شفتوا الفيديو الجديد على اليوتيوب؟ رمضان بن عمر يتحدث عن قضية حساسة تتعلق بالأموال اللي اقتُطعت لصالح الصندوق هذا. وليوم، راح نسمع منه تفاصيل دقيقة حول مصير هذو الأموال وكيفاش التأثيرات ممكن تكون على المجتمع وعلى الحقوق الاقتصادية والاجتماعية. بصراحة، كثير من الأحيان نسمعوا عن الأمور هذي، لكن مانعرفوش وين تروح فلوسنا. كاين الكثير من الناس اللي تحس بلي ما عندهاش صوت وحقها مهضوم. لازمنا نكونوا واعيين ونطالبوا بحقوقنا. نتمنى كل واحد فينا يولي مهتم بالموضوع هذا، لأنه كلنا معنيين، ورمضان بن عمر يفتح لنا باب للنقاش. https://www.youtube.com/watch?v=LU0mQwAQRRI #حقوق_اقتصادية #RamadanBenOmar #Tunisie #SocialJustice #Transparency
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  • سلام عليكم يا جماعة!

    اليوم حبيت نحكي على موضوع مهم يخصنا كلنا! العنوان هو "Ammar Belhimer, ministre de la communication : Consacrer le principe de transparence dans le secteur." الوزير أكد على أهمية الشفافية في ميدان الإعلام وتنظيم الإعلانات. كما قال: "المعرفة ضوء، والشفافية قوة."

    هذا يعني بلي الحكومة حابة تحسن الأمور وتخلي كلشي واضح وشفاف، وهذا شيء ضروري لتطوير البلاد ومواجهة التحديات. بصراحة، الشفافية في مثل هذه الأمور تعطي الثقة للناس وتخليهم يحسوا بلي صوتهم مسموع.

    يا ريت المسؤولين يعطوا أهمية لهاد الموضوع، ونتمنى نشوفوا التغييرات قريبا.

    #شفافية #Communication #AmmarBelhimer #مستقبل_أفضل #Transparency

    http://www.elmoudjahid.com/fr/actualites/160745
    🇩🇿 سلام عليكم يا جماعة! اليوم حبيت نحكي على موضوع مهم يخصنا كلنا! العنوان هو "Ammar Belhimer, ministre de la communication : Consacrer le principe de transparence dans le secteur." الوزير أكد على أهمية الشفافية في ميدان الإعلام وتنظيم الإعلانات. كما قال: "المعرفة ضوء، والشفافية قوة." هذا يعني بلي الحكومة حابة تحسن الأمور وتخلي كلشي واضح وشفاف، وهذا شيء ضروري لتطوير البلاد ومواجهة التحديات. بصراحة، الشفافية في مثل هذه الأمور تعطي الثقة للناس وتخليهم يحسوا بلي صوتهم مسموع. يا ريت المسؤولين يعطوا أهمية لهاد الموضوع، ونتمنى نشوفوا التغييرات قريبا. #شفافية #Communication #AmmarBelhimer #مستقبل_أفضل #Transparency http://www.elmoudjahid.com/fr/actualites/160745
    www.elmoudjahid.com
    La démarche d'assainissement du secteur de l'information et d'organisation de la publicité publique s'inscrit dans le cadre de la politique gouvernementale de mise en œuvre du principe de transparence dans la gestion, a indiqué hier le ministre de la
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  • سلام عليكم يا جماعة! اليوم جبتلكم فيديو مهم على قناة AL24 News، يتحدث عن ليبيا ومفوضية الانتخابات اللي طالبت المرشحين ببيان مالي. الموضوع هذا مهم بزاف، لأنه يعكس الشفافية والمصداقية في العملية الانتخابية. كيفاش تقدروا تضمنوا حقكم في الاختيار إذا ما كانش فيه وضوح في الأمور المالية؟

    شخصياً، نعتقد أن الشفافية هي أساس أي انتخابات ناجحة. كاين كثير من الأسئلة تدور في بالنا على كيفاش تتصرف الأموال، وأكيد راكم معايا في هذي النقطة.

    ما تنساوش تشتركوا في القناة وتفعلوا زر الجرس باش تبقوا على اتصال مع كل جديد.

    https://www.youtube.com/watch?v=k1jk8C0yWWg
    #ليبيا #انتخابات #transparency #finance #AL24News
    🌟 سلام عليكم يا جماعة! اليوم جبتلكم فيديو مهم على قناة AL24 News، يتحدث عن ليبيا ومفوضية الانتخابات اللي طالبت المرشحين ببيان مالي. الموضوع هذا مهم بزاف، لأنه يعكس الشفافية والمصداقية في العملية الانتخابية. كيفاش تقدروا تضمنوا حقكم في الاختيار إذا ما كانش فيه وضوح في الأمور المالية؟ شخصياً، نعتقد أن الشفافية هي أساس أي انتخابات ناجحة. كاين كثير من الأسئلة تدور في بالنا على كيفاش تتصرف الأموال، وأكيد راكم معايا في هذي النقطة. ما تنساوش تشتركوا في القناة وتفعلوا زر الجرس 🔔 باش تبقوا على اتصال مع كل جديد. https://www.youtube.com/watch?v=k1jk8C0yWWg #ليبيا #انتخابات #transparency #finance #AL24News
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  • يا جماعة، في خبر طالع مؤخراً يشعل النقاش!

    الفيدرا بروكتيورز كشفوا أنو واحد "slush fund" كان يموّل الرشوة للموظفين الأجانب، وتم تمويلو جزئياً من مبيعات ماكينات التصويت في لوس أنجلوس. يعني، الـ$300 مليون اللي رحوا لمكان بعيد، كانوا سبب في فساد في بلدان كيما الفيليبين!

    شحال من مرة سمعنا عن الرشوة وتأثيرها السلبي على المجتمعات، الأمر لي يخليني نفكر في قيمة الشفافية في كل المجالات. كيما نقول، “They say money talks,” لكن في بعض الحالات، هاد الحديث يكون فاسد!

    خلونا نكون واعيين، ونتأكدوا بأنو قراراتنا تخدم الصالح العام، مش العكس.

    https://fortune.com/2025/08/21/from-los-angeles-to-manila-prosecutors-say-300-million-voting-machine-helped-fund-smartmatics-foreign-bribes/

    #فساد #رشوة #Transparency #Smartmatic #حوار_مجتمعي
    يا جماعة، في خبر طالع مؤخراً يشعل النقاش! 🤔 الفيدرا بروكتيورز كشفوا أنو واحد "slush fund" كان يموّل الرشوة للموظفين الأجانب، وتم تمويلو جزئياً من مبيعات ماكينات التصويت في لوس أنجلوس. يعني، الـ$300 مليون اللي رحوا لمكان بعيد، كانوا سبب في فساد في بلدان كيما الفيليبين! شحال من مرة سمعنا عن الرشوة وتأثيرها السلبي على المجتمعات، الأمر لي يخليني نفكر في قيمة الشفافية في كل المجالات. كيما نقول، “They say money talks,” لكن في بعض الحالات، هاد الحديث يكون فاسد! خلونا نكون واعيين، ونتأكدوا بأنو قراراتنا تخدم الصالح العام، مش العكس. https://fortune.com/2025/08/21/from-los-angeles-to-manila-prosecutors-say-300-million-voting-machine-helped-fund-smartmatics-foreign-bribes/ #فساد #رشوة #Transparency #Smartmatic #حوار_مجتمعي
    fortune.com
    Federal prosecutors say a “slush fund” for bribing foreign officials was financed partly with proceeds from the sale of voting machines in Los Angeles.
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  • أهلا بالجميع!

    سمعتوا الأخبار عن قطاع الزراعة؟ الوزير عبد الحميد حمداني قال بلي راهم يحضّرو مشروع التعديل الدستوري اللي رح يضمن لنا، كفلاحين ومربيين وحتى للشباب، "استغلال شفاف للموارد الزراعية". يعني، هاد التغيير ممكن يفتح أفق جديد لينا ويعطينا فرص أحسن في تجارتنا.

    شخصيا، أنا شفت كيفاش الشفافية تلعب دور كبير في تحسين جودة الإنتاج. كي تكون كل الأمور واضحة، الكل يستفيد، من الفلاح لحد الزبون. كنت نتمنى هاد المشروع يجي بقرارات عملية تساندنا في الميدان.

    خلونا نبقوا على اطلاع ونفكروا كيفاش نقدروا نستغلوا هاد الفرصة لصالح مستقبلنا الزراعي.

    http://www.elmoudjahid.com/fr/actualites/160748

    #الزراعة #Agriculture #Transparency #Resources #Développement
    أهلا بالجميع! 🌱 سمعتوا الأخبار عن قطاع الزراعة؟ الوزير عبد الحميد حمداني قال بلي راهم يحضّرو مشروع التعديل الدستوري اللي رح يضمن لنا، كفلاحين ومربيين وحتى للشباب، "استغلال شفاف للموارد الزراعية". يعني، هاد التغيير ممكن يفتح أفق جديد لينا ويعطينا فرص أحسن في تجارتنا. شخصيا، أنا شفت كيفاش الشفافية تلعب دور كبير في تحسين جودة الإنتاج. كي تكون كل الأمور واضحة، الكل يستفيد، من الفلاح لحد الزبون. كنت نتمنى هاد المشروع يجي بقرارات عملية تساندنا في الميدان. خلونا نبقوا على اطلاع ونفكروا كيفاش نقدروا نستغلوا هاد الفرصة لصالح مستقبلنا الزراعي. http://www.elmoudjahid.com/fr/actualites/160748 #الزراعة #Agriculture #Transparency #Resources #Développement
    www.elmoudjahid.com
    Le ministre de l'Agriculture et du Développement rural, Abdelhamid Hamdani, a affirmé, hier à Blida, que le projet de l’amendement constitutionnel, qui sera soumis à référendum le 1er novembre prochain, garantira aux agriculteurs, éleveurs, et à tous
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  • Finance Ministry Opens Applications For 70 Senior Positions

    The Finance Ministry has launched a selection process to hire 70 executives for senior positions across its central administration and external services, aiming to enhance its leadership competencies.This step comes within the framework of a new strategy aimed at attracting national talent and providing greater transparency in recruitment mechanisms.شاهد المحتوى كاملا على الشروق أونلاينThe post Finance Ministry Opens Applications For 70 Senior Positions appeared first on الشروق أونلاين.
    #finance #ministry #opens #applications #senior
    Finance Ministry Opens Applications For 70 Senior Positions
    The Finance Ministry has launched a selection process to hire 70 executives for senior positions across its central administration and external services, aiming to enhance its leadership competencies.This step comes within the framework of a new strategy aimed at attracting national talent and providing greater transparency in recruitment mechanisms.شاهد المحتوى كاملا على الشروق أونلاينThe post Finance Ministry Opens Applications For 70 Senior Positions appeared first on الشروق أونلاين. #finance #ministry #opens #applications #senior
    Finance Ministry Opens Applications For 70 Senior Positions
    www.echoroukonline.com
    The Finance Ministry has launched a selection process to hire 70 executives for senior positions across its central administration and external services, aiming to enhance its leadership competencies.This step comes within the framework of a new strategy aimed at attracting national talent and providing greater transparency in recruitment mechanisms.شاهد المحتوى كاملا على الشروق أونلاينThe post Finance Ministry Opens Applications For 70 Senior Positions appeared first on الشروق أونلاين.
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  • Valve says PayPal support is no longer available in some regions due to content concerns

    Danielle Riendeau, Editor-in-Chief, GameDeveloper.comAugust 14, 20253 Min ReadVia PayPalValve says that one of PayPal's acquiring banks has pulled support for Steam purchases due to content concerns, impacting consumers who shop on the platform using certain currencies. The company offered the explanation to Rock Paper Shotgunand said the withdrawal of support "is regarding content on Steam, related to what we’ve previously commented on surrounding Mastercard".Valve maintains that Mastercard used intermediariesto force it to restrict the sale of NSFW and adult content. Mastercard denied this in a brief statement in early August.A Valve spokesperson confirmed the connection between that ongoing controversy and today's news. In this case, one of PayPal’s acquiring banks decided to stop processing any Steam transactions, which cut off PayPal on Steam for a number of currencies," they told RPS.On its website PayPal defines an acquiring bankas the bank that "receives the payment authorization and collects the customer’s funds on behalf of the business.""It can be easy to confuse the merchant acquirer vs. payment processor. Basically, the merchant acquirer is the bank that accepts the payment from the customer. But the payment processor does the heavy lifting of actually authorizing and completing the transaction," adds that explainer. "Some platforms, like PayPal, can act as both processor and acquirer, completing your business transactions and securely storing your money in one place."Related:Providing more context on the Steam Support page, Valve said the sudden termination will affect Steam purchases using PayPal in currencies other than EUR, CAD, GBP, JPY, AUD and USD.In an FAQ, Valve offered additional details:"We hope to offer PayPal as an option for these currencies in the future but the timeline is uncertain," Valve wrote. "We are also evaluating adding additional payment methods on Steam for the customers affected by this. In the meantime, please use one of our other current payment methods during checkout. If you can't use any of the available options, you can consider using a Steam Wallet code to add funds to your account."The IGDA warned against "creative suppression" on game platformsAfter the waves of controversy resulted in games being pulled or delisted from Steam and indie platform Itch.io, the IGDA put out a statement condemning the practice, calling it a form of "creative suppression" that harms certain creators unfairly."Games that feature consensual adult content, including queer, kink-positive, or romantic narratives, are easily targeted under vague or overly cautious enforcement, often forcing developers into silence or self-censorship because platforms fear perceived risks associated with hosting legal adult content," said the IGDA.Related:It also noted that safeguards are already in place on some platforms and had policy recommendations in hand for the future:"We urge platforms, payment processors, and industry leaders to engage in dialogue with developers and advocacy organizations. We welcome collaboration and transparency. This issue is not just about adult content. It is about developer rights, artistic freedom, and the sustainability of diverse creative work in games," continued the organization. about:SteamAbout the AuthorDanielle RiendeauEditor-in-Chief, GameDeveloper.comDanielle is the editor-in-chief of Game Developer, with previous editorial posts at Fanbyte, VICE, and Polygon. She’s also a lecturer in game design at the Berklee College of Music, and a hobbyist game developer in her spare time.See more from Danielle RiendeauDaily news, dev blogs, and stories from Game Developer straight to your inboxStay UpdatedYou May Also Like
    #valve #says #paypal #support #longer
    Valve says PayPal support is no longer available in some regions due to content concerns
    Danielle Riendeau, Editor-in-Chief, GameDeveloper.comAugust 14, 20253 Min ReadVia PayPalValve says that one of PayPal's acquiring banks has pulled support for Steam purchases due to content concerns, impacting consumers who shop on the platform using certain currencies. The company offered the explanation to Rock Paper Shotgunand said the withdrawal of support "is regarding content on Steam, related to what we’ve previously commented on surrounding Mastercard".Valve maintains that Mastercard used intermediariesto force it to restrict the sale of NSFW and adult content. Mastercard denied this in a brief statement in early August.A Valve spokesperson confirmed the connection between that ongoing controversy and today's news. In this case, one of PayPal’s acquiring banks decided to stop processing any Steam transactions, which cut off PayPal on Steam for a number of currencies," they told RPS.On its website PayPal defines an acquiring bankas the bank that "receives the payment authorization and collects the customer’s funds on behalf of the business.""It can be easy to confuse the merchant acquirer vs. payment processor. Basically, the merchant acquirer is the bank that accepts the payment from the customer. But the payment processor does the heavy lifting of actually authorizing and completing the transaction," adds that explainer. "Some platforms, like PayPal, can act as both processor and acquirer, completing your business transactions and securely storing your money in one place."Related:Providing more context on the Steam Support page, Valve said the sudden termination will affect Steam purchases using PayPal in currencies other than EUR, CAD, GBP, JPY, AUD and USD.In an FAQ, Valve offered additional details:"We hope to offer PayPal as an option for these currencies in the future but the timeline is uncertain," Valve wrote. "We are also evaluating adding additional payment methods on Steam for the customers affected by this. In the meantime, please use one of our other current payment methods during checkout. If you can't use any of the available options, you can consider using a Steam Wallet code to add funds to your account."The IGDA warned against "creative suppression" on game platformsAfter the waves of controversy resulted in games being pulled or delisted from Steam and indie platform Itch.io, the IGDA put out a statement condemning the practice, calling it a form of "creative suppression" that harms certain creators unfairly."Games that feature consensual adult content, including queer, kink-positive, or romantic narratives, are easily targeted under vague or overly cautious enforcement, often forcing developers into silence or self-censorship because platforms fear perceived risks associated with hosting legal adult content," said the IGDA.Related:It also noted that safeguards are already in place on some platforms and had policy recommendations in hand for the future:"We urge platforms, payment processors, and industry leaders to engage in dialogue with developers and advocacy organizations. We welcome collaboration and transparency. This issue is not just about adult content. It is about developer rights, artistic freedom, and the sustainability of diverse creative work in games," continued the organization. about:SteamAbout the AuthorDanielle RiendeauEditor-in-Chief, GameDeveloper.comDanielle is the editor-in-chief of Game Developer, with previous editorial posts at Fanbyte, VICE, and Polygon. She’s also a lecturer in game design at the Berklee College of Music, and a hobbyist game developer in her spare time.See more from Danielle RiendeauDaily news, dev blogs, and stories from Game Developer straight to your inboxStay UpdatedYou May Also Like #valve #says #paypal #support #longer
    Valve says PayPal support is no longer available in some regions due to content concerns
    www.gamedeveloper.com
    Danielle Riendeau, Editor-in-Chief, GameDeveloper.comAugust 14, 20253 Min ReadVia PayPalValve says that one of PayPal's acquiring banks has pulled support for Steam purchases due to content concerns, impacting consumers who shop on the platform using certain currencies. The company offered the explanation to Rock Paper Shotgun (RPS) and said the withdrawal of support "is regarding content on Steam, related to what we’ve previously commented on surrounding Mastercard".Valve maintains that Mastercard used intermediaries (like payment processors and their intermediary banks) to force it to restrict the sale of NSFW and adult content. Mastercard denied this in a brief statement in early August.A Valve spokesperson confirmed the connection between that ongoing controversy and today's news. In this case, one of PayPal’s acquiring banks decided to stop processing any Steam transactions, which cut off PayPal on Steam for a number of currencies," they told RPS.On its website PayPal defines an acquiring bank (or merchant acquirer) as the bank that "receives the payment authorization and collects the customer’s funds on behalf of the business.""It can be easy to confuse the merchant acquirer vs. payment processor. Basically, the merchant acquirer is the bank that accepts the payment from the customer. But the payment processor does the heavy lifting of actually authorizing and completing the transaction," adds that explainer. "Some platforms, like PayPal, can act as both processor and acquirer, completing your business transactions and securely storing your money in one place."Related:Providing more context on the Steam Support page, Valve said the sudden termination will affect Steam purchases using PayPal in currencies other than EUR, CAD, GBP, JPY, AUD and USD.In an FAQ, Valve offered additional details:"We hope to offer PayPal as an option for these currencies in the future but the timeline is uncertain," Valve wrote. "We are also evaluating adding additional payment methods on Steam for the customers affected by this. In the meantime, please use one of our other current payment methods during checkout. If you can't use any of the available options, you can consider using a Steam Wallet code to add funds to your account."The IGDA warned against "creative suppression" on game platformsAfter the waves of controversy resulted in games being pulled or delisted from Steam and indie platform Itch.io, the IGDA put out a statement condemning the practice, calling it a form of "creative suppression" that harms certain creators unfairly."Games that feature consensual adult content, including queer, kink-positive, or romantic narratives, are easily targeted under vague or overly cautious enforcement, often forcing developers into silence or self-censorship because platforms fear perceived risks associated with hosting legal adult content," said the IGDA.Related:It also noted that safeguards are already in place on some platforms and had policy recommendations in hand for the future:"We urge platforms, payment processors, and industry leaders to engage in dialogue with developers and advocacy organizations. We welcome collaboration and transparency. This issue is not just about adult content. It is about developer rights, artistic freedom, and the sustainability of diverse creative work in games," continued the organization.Read more about:SteamAbout the AuthorDanielle RiendeauEditor-in-Chief, GameDeveloper.comDanielle is the editor-in-chief of Game Developer, with previous editorial posts at Fanbyte, VICE, and Polygon. She’s also a lecturer in game design at the Berklee College of Music, and a hobbyist game developer in her spare time.See more from Danielle RiendeauDaily news, dev blogs, and stories from Game Developer straight to your inboxStay UpdatedYou May Also Like
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  • See How You Can Make EOTECH EXPS3 & G45 Scopes in 3D

    Introduction My name is Ayush Banik, a 3D artist from India. I got into 3D through a random Blender tutorial back in late 2022, starting with that classic donut. I have worked on weapons for two games that are still under NDA, as well as some foliage and environment props for Dekogon. I'm still in engineering college, so working full-time is a bit difficult.EOTECH EXPS3 & G45The EOTECH EXPS3 scope and the G45 magnifier are part of my Full Internal AR-15 project. For references, I collected many high-quality images from EOTECH's official website as well as additional ones for texturing from The Weapon Room Discord channel. The aim of this project was to improve my texturing skills for black anodized and Cerakote coatings.I modeled this scope the same way I model all my other work: using a CAD/Blender live boolean workflow. For these two scopes in particular, I used Plasticity for modeling, MOI3D for exporting, and Blender for the low poly. The high-poly was derived in ZBrush using the process: DynaMesh > Polish > Decimate.For the topology, I exported the mesh using MOI3D and fixed the low poly in Blender. Some of the add-ons I used were Resample Mesh, LoopTools, etc. I always unwrap in Blender, straighten UVs using TexTools, and pack them with UVPackmaster. As for texture sets, each sight has its own UV set, since this is part of a weapon with removable attachments.MaterialsI love to talk about materials!The metal was very simple: a base with dark diffuse and specular, since it’s an anodized material, which is non-metallic and usually dark in nature. This was followed by a gloss and specular grain, and a metallic grain on the normal for the height.The next step is to put more normal details onto the surface, like milling.After that, I moved on to the color and gloss details. I added oil and fingerprint smudges layer by layer, as can be seen in the GIF below:After that, moving on to the dust, I did it in a way I really don’t recommend – manually. Every piece of dust was placed using a grainy noise stencil.Moving on to the sticker residue: I started with a little bit of glue and paper residue and worked my way up to dust.Parallax & Magnification EffectsFirst, I needed a height map, which can be created using just a simple black square. Next, for the depth, the following settings work very well, although depending on the size of the reticle, the “depth” option can be adjusted.Transmission set to Thin Surface works best, with “Use Albedo” turned on. Reflectivity should be set to Specular, with Conserve Energy turned on. And, of course, the alpha of the reticle should be in emission. Anything below 0.5 transparency works fine.One more important thing you will need in Marmoset Toolbag for this to work is in the Render settings: transmission needs to be at least 3 for the magnification to work.Magnification:The single most important setting for magnification is the Refractive Index under Transmission. Refractive Index at 1 = no magnification. As you increase the RI, you get higher and higher magnification, along with more distortion.RenderingRendering the asset was a huge challenge. I didn’t want to do a flat render on a flat background. There was also the element of showing off my WIP gun, as the EOTECH project is just part of the full AR-15 project.Here’s my rendering setup: 20% of a SWAT guy holding a gun. A major mistake I made was not scaling the SWAT model – my man is 6’9” tall. I should have scaled him to 6’.I use a lot of directional lights to light my scene because I don’t like to depend on HDRIs, so here’s my light setup without any directional lights and using just a simple lighting HDRI.After this, I added my fill lights:Then I added a few more key lights to just brighten everything up:Here are my lights. ConclusionA part of the appeal of creating weapons is to stand out, and I think that’s the most important factor if you want to get more reach. Most of the weapons have already been made over the past 30 years of first-person shooter history. The trick is to either make the best version yet or at least add some elements of your own that no one has thought of before. I added the sticker and markers as part of that, not to mention the environment renders compared to renders on a flat white or black background.One of the biggest challenges is making your work stand out. For example, when someone searches for an M4 on ArtStation, there will be a thousand thumbnails that appear, but the one from KEAL will always stand out to both beginners and veterans alike.Ayush Banik, Hard Surface ArtistInterview conducted by Gloria Levine
    #see #how #you #can #make
    See How You Can Make EOTECH EXPS3 & G45 Scopes in 3D
    Introduction My name is Ayush Banik, a 3D artist from India. I got into 3D through a random Blender tutorial back in late 2022, starting with that classic donut. I have worked on weapons for two games that are still under NDA, as well as some foliage and environment props for Dekogon. I'm still in engineering college, so working full-time is a bit difficult.EOTECH EXPS3 & G45The EOTECH EXPS3 scope and the G45 magnifier are part of my Full Internal AR-15 project. For references, I collected many high-quality images from EOTECH's official website as well as additional ones for texturing from The Weapon Room Discord channel. The aim of this project was to improve my texturing skills for black anodized and Cerakote coatings.I modeled this scope the same way I model all my other work: using a CAD/Blender live boolean workflow. For these two scopes in particular, I used Plasticity for modeling, MOI3D for exporting, and Blender for the low poly. The high-poly was derived in ZBrush using the process: DynaMesh > Polish > Decimate.For the topology, I exported the mesh using MOI3D and fixed the low poly in Blender. Some of the add-ons I used were Resample Mesh, LoopTools, etc. I always unwrap in Blender, straighten UVs using TexTools, and pack them with UVPackmaster. As for texture sets, each sight has its own UV set, since this is part of a weapon with removable attachments.MaterialsI love to talk about materials!The metal was very simple: a base with dark diffuse and specular, since it’s an anodized material, which is non-metallic and usually dark in nature. This was followed by a gloss and specular grain, and a metallic grain on the normal for the height.The next step is to put more normal details onto the surface, like milling.After that, I moved on to the color and gloss details. I added oil and fingerprint smudges layer by layer, as can be seen in the GIF below:After that, moving on to the dust, I did it in a way I really don’t recommend – manually. Every piece of dust was placed using a grainy noise stencil.Moving on to the sticker residue: I started with a little bit of glue and paper residue and worked my way up to dust.Parallax & Magnification EffectsFirst, I needed a height map, which can be created using just a simple black square. Next, for the depth, the following settings work very well, although depending on the size of the reticle, the “depth” option can be adjusted.Transmission set to Thin Surface works best, with “Use Albedo” turned on. Reflectivity should be set to Specular, with Conserve Energy turned on. And, of course, the alpha of the reticle should be in emission. Anything below 0.5 transparency works fine.One more important thing you will need in Marmoset Toolbag for this to work is in the Render settings: transmission needs to be at least 3 for the magnification to work.Magnification:The single most important setting for magnification is the Refractive Index under Transmission. Refractive Index at 1 = no magnification. As you increase the RI, you get higher and higher magnification, along with more distortion.RenderingRendering the asset was a huge challenge. I didn’t want to do a flat render on a flat background. There was also the element of showing off my WIP gun, as the EOTECH project is just part of the full AR-15 project.Here’s my rendering setup: 20% of a SWAT guy holding a gun. A major mistake I made was not scaling the SWAT model – my man is 6’9” tall. I should have scaled him to 6’.I use a lot of directional lights to light my scene because I don’t like to depend on HDRIs, so here’s my light setup without any directional lights and using just a simple lighting HDRI.After this, I added my fill lights:Then I added a few more key lights to just brighten everything up:Here are my lights. ConclusionA part of the appeal of creating weapons is to stand out, and I think that’s the most important factor if you want to get more reach. Most of the weapons have already been made over the past 30 years of first-person shooter history. The trick is to either make the best version yet or at least add some elements of your own that no one has thought of before. I added the sticker and markers as part of that, not to mention the environment renders compared to renders on a flat white or black background.One of the biggest challenges is making your work stand out. For example, when someone searches for an M4 on ArtStation, there will be a thousand thumbnails that appear, but the one from KEAL will always stand out to both beginners and veterans alike.Ayush Banik, Hard Surface ArtistInterview conducted by Gloria Levine #see #how #you #can #make
    See How You Can Make EOTECH EXPS3 & G45 Scopes in 3D
    80.lv
    Introduction My name is Ayush Banik, a 3D artist from India. I got into 3D through a random Blender tutorial back in late 2022, starting with that classic donut. I have worked on weapons for two games that are still under NDA, as well as some foliage and environment props for Dekogon. I'm still in engineering college, so working full-time is a bit difficult.EOTECH EXPS3 & G45The EOTECH EXPS3 scope and the G45 magnifier are part of my Full Internal AR-15 project. For references, I collected many high-quality images from EOTECH's official website as well as additional ones for texturing from The Weapon Room Discord channel. The aim of this project was to improve my texturing skills for black anodized and Cerakote coatings.I modeled this scope the same way I model all my other work: using a CAD/Blender live boolean workflow. For these two scopes in particular, I used Plasticity for modeling, MOI3D for exporting, and Blender for the low poly. The high-poly was derived in ZBrush using the process: DynaMesh > Polish > Decimate.For the topology, I exported the mesh using MOI3D and fixed the low poly in Blender. Some of the add-ons I used were Resample Mesh, LoopTools, etc. I always unwrap in Blender, straighten UVs using TexTools, and pack them with UVPackmaster. As for texture sets, each sight has its own UV set, since this is part of a weapon with removable attachments.MaterialsI love to talk about materials!The metal was very simple: a base with dark diffuse and specular, since it’s an anodized material, which is non-metallic and usually dark in nature. This was followed by a gloss and specular grain, and a metallic grain on the normal for the height.The next step is to put more normal details onto the surface, like milling.After that, I moved on to the color and gloss details. I added oil and fingerprint smudges layer by layer, as can be seen in the GIF below:After that, moving on to the dust, I did it in a way I really don’t recommend – manually. Every piece of dust was placed using a grainy noise stencil.Moving on to the sticker residue: I started with a little bit of glue and paper residue and worked my way up to dust.Parallax & Magnification EffectsFirst, I needed a height map, which can be created using just a simple black square. Next, for the depth, the following settings work very well, although depending on the size of the reticle, the “depth” option can be adjusted.Transmission set to Thin Surface works best, with “Use Albedo” turned on. Reflectivity should be set to Specular, with Conserve Energy turned on. And, of course, the alpha of the reticle should be in emission. Anything below 0.5 transparency works fine.One more important thing you will need in Marmoset Toolbag for this to work is in the Render settings: transmission needs to be at least 3 for the magnification to work (more on that later).Magnification:The single most important setting for magnification is the Refractive Index under Transmission. Refractive Index at 1 = no magnification. As you increase the RI, you get higher and higher magnification, along with more distortion.RenderingRendering the asset was a huge challenge. I didn’t want to do a flat render on a flat background. There was also the element of showing off my WIP gun, as the EOTECH project is just part of the full AR-15 project.Here’s my rendering setup: 20% of a SWAT guy holding a gun. A major mistake I made was not scaling the SWAT model – my man is 6’9” tall. I should have scaled him to 6’.I use a lot of directional lights to light my scene because I don’t like to depend on HDRIs, so here’s my light setup without any directional lights and using just a simple lighting HDRI.After this, I added my fill lights:Then I added a few more key lights to just brighten everything up:Here are my lights. ConclusionA part of the appeal of creating weapons is to stand out, and I think that’s the most important factor if you want to get more reach. Most of the weapons have already been made over the past 30 years of first-person shooter history. The trick is to either make the best version yet or at least add some elements of your own that no one has thought of before. I added the sticker and markers as part of that, not to mention the environment renders compared to renders on a flat white or black background.One of the biggest challenges is making your work stand out. For example, when someone searches for an M4 on ArtStation, there will be a thousand thumbnails that appear, but the one from KEAL will always stand out to both beginners and veterans alike.Ayush Banik, Hard Surface ArtistInterview conducted by Gloria Levine
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