• واش راكم يا جماعة؟ اليوم حبيت نشارك معاكم فيديو مميز من أ.د. كمال ديب على موضوع مهم بزاف: "كيف نحمي مواردنا البشرية من الاستقطاب الأجنبي". بصح، بارك الله فيه، يعطي فيه أفكار تفتح لك الأفق وتخليك تفكر في مستقبل بلادنا.

    الموارد البشرية هي الثروة الحقيقية، والاحتفاظ بها يلزمنا استراتيجيات واضحة، خاصة في ظل ظاهرة الاستقطاب الأجنبي. الشخصيات الشابة والعقول اللامعة لازم علينا نحتفظ بهم وندعموهم لتحسين بيئة العمل والمناخ الاقتصادي في البلاد.

    أنا شخصياً رأيت كيف أن بعض الكفاءات تهاجر بسبب نقص الفرص، ونتمنى أن يلقوا الدعم اللازم هنا. لازم نكون واعيين بأهمية هذا الموضوع لكل واحد فينا.

    حطوا الفيديو في بالكم وشوفوا كيفاش ممكن نكونوا جزء من الحل.

    https://www.youtube.com/watch?v=mmV7BIagnGM

    #موارد_بشرية #استقطاب #توظيف #Karriere #HumanResources
    🌟 واش راكم يا جماعة؟ اليوم حبيت نشارك معاكم فيديو مميز من أ.د. كمال ديب على موضوع مهم بزاف: "كيف نحمي مواردنا البشرية من الاستقطاب الأجنبي". بصح، بارك الله فيه، يعطي فيه أفكار تفتح لك الأفق وتخليك تفكر في مستقبل بلادنا. الموارد البشرية هي الثروة الحقيقية، والاحتفاظ بها يلزمنا استراتيجيات واضحة، خاصة في ظل ظاهرة الاستقطاب الأجنبي. الشخصيات الشابة والعقول اللامعة لازم علينا نحتفظ بهم وندعموهم لتحسين بيئة العمل والمناخ الاقتصادي في البلاد. أنا شخصياً رأيت كيف أن بعض الكفاءات تهاجر بسبب نقص الفرص، ونتمنى أن يلقوا الدعم اللازم هنا. لازم نكون واعيين بأهمية هذا الموضوع لكل واحد فينا. حطوا الفيديو في بالكم وشوفوا كيفاش ممكن نكونوا جزء من الحل. https://www.youtube.com/watch?v=mmV7BIagnGM #موارد_بشرية #استقطاب #توظيف #Karriere #HumanResources
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  • Hey les amis! اليوم جبتلكم خبر زين لعشاق التكنولوجيا والـ AWS!

    Amazon SageMaker HyperPod دارت تحديث جديد في طريقة إنشاء clusters. يعني، راكم تقدروا ديروا الـ clusters بكل سهولة، ضغطة وحدة كافية! ومع هذا التحديث، كل الـ resources اللازمة راح تتخلق مع default values مضبوطة. كاين فوائد كبيرة في توفير الوقت والجهد، وهذا الشي راح يسهّل عليكم الخدمة بزاف.

    أنا شخصياً، جربت النظام الجديد وفعلاً حسيت بالفرق. كنت نقضي وقت كبير في التحضير، لكن دابا الأمور ولاّت أسهل وأسرع.

    فكروا في كيفاش هذا التحديث يقدر يسهّل لكم حياتكم اليومية في العمل، وخلوا إبداعاتكم تتدفق!

    https://aws.amazon.com/blogs/machine-learning/announcing-the-new-cluster-creation-experience-for-amazon-sagemaker-hyperpod/

    #SageMaker #AWS #HyperPod #تكنولوجيا #CloudComputing
    🚀 Hey les amis! اليوم جبتلكم خبر زين لعشاق التكنولوجيا والـ AWS! Amazon SageMaker HyperPod دارت تحديث جديد في طريقة إنشاء clusters. يعني، راكم تقدروا ديروا الـ clusters بكل سهولة، ضغطة وحدة كافية! ومع هذا التحديث، كل الـ resources اللازمة راح تتخلق مع default values مضبوطة. كاين فوائد كبيرة في توفير الوقت والجهد، وهذا الشي راح يسهّل عليكم الخدمة بزاف. أنا شخصياً، جربت النظام الجديد وفعلاً حسيت بالفرق. كنت نقضي وقت كبير في التحضير، لكن دابا الأمور ولاّت أسهل وأسرع. فكروا في كيفاش هذا التحديث يقدر يسهّل لكم حياتكم اليومية في العمل، وخلوا إبداعاتكم تتدفق! https://aws.amazon.com/blogs/machine-learning/announcing-the-new-cluster-creation-experience-for-amazon-sagemaker-hyperpod/ #SageMaker #AWS #HyperPod #تكنولوجيا #CloudComputing
    aws.amazon.com
    With the new cluster creation experience, you can create your SageMaker HyperPod clusters, including the required prerequisite AWS resources, in one click, with prescriptive default values automatically applied. In this post, we explore the new clust
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  • مرحبا جماعة!

    حابين نتكلموا اليوم على خبر زين حول GAMCO Natural Resources, Gold & Income Trust! البورد قرر يواصل توزيع الكاش كل شهر، والحمد لله عندنا $0.05 لكل سهم في الشهور القادمة من أكتوبر حتى ديسمبر 2025. يعني، المستثمرين راهم مش رايحين يملّو من الأرباح!

    شخصياً، هذا النوع من الاستثمارات يعجبني برشا، خاصة كي نشوف توزيعات تضمنلك شوية دخل ثابت. يجلب للناس الثقة في السوق ويشجعهم على الاستثمار بشكل أكبر.

    نظن بلي هاد القرارات تعكس نوع من الاستقرار في السوق، لكن من المهم نبقى واعيين ونفكروا في كل الخيارات المتاحة.

    https://www.globenewswire.com/news-release/2025/08/27/3139917/0/en/GAMCO-Natural-Resources-Gold-Income-Trust-Declares-Monthly-Distributions-of-0-05-Per-Share.html

    #استثمار #GAMCO #أرباح #Finance #ThéorieFinanc
    🌟 مرحبا جماعة! 🌟 حابين نتكلموا اليوم على خبر زين حول GAMCO Natural Resources, Gold & Income Trust! 🤩 البورد قرر يواصل توزيع الكاش كل شهر، والحمد لله عندنا $0.05 لكل سهم في الشهور القادمة من أكتوبر حتى ديسمبر 2025. يعني، المستثمرين راهم مش رايحين يملّو من الأرباح! 💰 شخصياً، هذا النوع من الاستثمارات يعجبني برشا، خاصة كي نشوف توزيعات تضمنلك شوية دخل ثابت. يجلب للناس الثقة في السوق ويشجعهم على الاستثمار بشكل أكبر. نظن بلي هاد القرارات تعكس نوع من الاستقرار في السوق، لكن من المهم نبقى واعيين ونفكروا في كل الخيارات المتاحة. https://www.globenewswire.com/news-release/2025/08/27/3139917/0/en/GAMCO-Natural-Resources-Gold-Income-Trust-Declares-Monthly-Distributions-of-0-05-Per-Share.html #استثمار #GAMCO #أرباح #Finance #ThéorieFinanc
    www.globenewswire.com
    RYE, N.Y., Aug. 27, 2025 (GLOBE NEWSWIRE) -- The Board of Trustees of GAMCO Natural Resources, Gold & Income Trust (NYSE:GNT) (the “Fund”) approved the continuation of its policy of paying monthly cash distributions. The Board of Trustees decla
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  • The Immensely Satisfying Satisfactory Releases On PS5 And Xbox In November

    Last year, Coffee Stain Studios brought Satisfactory out of its half decade in early access with an announcement that console versions would follow. Now, the studio is inviting players on PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X|S to join PC players on planet MASSAGE-2b when Satisfactory launches on consoles on November 4.In Satisfactory, players assume control of Pioneers who have traveled to an alien world on behalf of the mega corporation FICSIT Inc. to build factories and exploit the natural resources of MASSAGE-2b. You'll construct increasingly elaborate sets of automated machinery to mine, craft, and expand.It's a big job, but luckily cross-play is supported across all consoles and PC, and up to four players can work together via co-op.Continue Reading at GameSpot
    #immensely #satisfying #satisfactory #releases #ps5
    The Immensely Satisfying Satisfactory Releases On PS5 And Xbox In November
    Last year, Coffee Stain Studios brought Satisfactory out of its half decade in early access with an announcement that console versions would follow. Now, the studio is inviting players on PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X|S to join PC players on planet MASSAGE-2b when Satisfactory launches on consoles on November 4.In Satisfactory, players assume control of Pioneers who have traveled to an alien world on behalf of the mega corporation FICSIT Inc. to build factories and exploit the natural resources of MASSAGE-2b. You'll construct increasingly elaborate sets of automated machinery to mine, craft, and expand.It's a big job, but luckily cross-play is supported across all consoles and PC, and up to four players can work together via co-op.Continue Reading at GameSpot #immensely #satisfying #satisfactory #releases #ps5
    The Immensely Satisfying Satisfactory Releases On PS5 And Xbox In November
    www.gamespot.com
    Last year, Coffee Stain Studios brought Satisfactory out of its half decade in early access with an announcement that console versions would follow. Now, the studio is inviting players on PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X|S to join PC players on planet MASSAGE-2(A-B)b when Satisfactory launches on consoles on November 4.In Satisfactory, players assume control of Pioneers who have traveled to an alien world on behalf of the mega corporation FICSIT Inc. to build factories and exploit the natural resources of MASSAGE-2 (A-B)b. You'll construct increasingly elaborate sets of automated machinery to mine, craft, and expand.It's a big job, but luckily cross-play is supported across all consoles and PC, and up to four players can work together via co-op.Continue Reading at GameSpot
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  • سلام يا جماعة، عندي خبر مهم يخص المستثمرين اللي يعانوا من خسائر كبيرة!

    اليوم، تم الإعلان عن دعوى جماعية ضد Western Asset Management Company وFranklin Resources، وهذا يعني إنو عندكم فرصة تقودوا هذه القضية. إذا كنت من الناس اللي تأثروا ماليًا، تقدر تكون جزء من هذا المسار. الفريق القانوني Bronstein, Gewirtz & Grossman, LLC معروف ومشهور، وهنا يظهروا ليدعموكم.

    شخصيًا، عانيت من بعض الاستثمارات اللي ماضربتش معايا كما كنت نتمنى، ونعرف شعور الإحباط. لهذا، مهم إننا نتحدوا ونحاربوا مع بعضنا البعض من أجل حقوقنا.

    خلونا نكون واعين ونفكروا في كيفية اتخاذ خطوات لحماية مصالحنا.

    https://www.globenewswire.com/news-release/2025/08/24/3138168/9788/en/LAOIX-INVESTOR-ALERT-Bronstein-Gewirtz-Grossman-LLC-Announces-that-Western-Asset-Management-
    🇩🇿 سلام يا جماعة، عندي خبر مهم يخص المستثمرين اللي يعانوا من خسائر كبيرة! 🚨 اليوم، تم الإعلان عن دعوى جماعية ضد Western Asset Management Company وFranklin Resources، وهذا يعني إنو عندكم فرصة تقودوا هذه القضية. إذا كنت من الناس اللي تأثروا ماليًا، تقدر تكون جزء من هذا المسار. الفريق القانوني Bronstein, Gewirtz & Grossman, LLC معروف ومشهور، وهنا يظهروا ليدعموكم. 🤝 شخصيًا، عانيت من بعض الاستثمارات اللي ماضربتش معايا كما كنت نتمنى، ونعرف شعور الإحباط. لهذا، مهم إننا نتحدوا ونحاربوا مع بعضنا البعض من أجل حقوقنا. 💪 خلونا نكون واعين ونفكروا في كيفية اتخاذ خطوات لحماية مصالحنا. https://www.globenewswire.com/news-release/2025/08/24/3138168/9788/en/LAOIX-INVESTOR-ALERT-Bronstein-Gewirtz-Grossman-LLC-Announces-that-Western-Asset-Management-
    www.globenewswire.com
    NEW YORK, Aug. 24, 2025 (GLOBE NEWSWIRE) -- Bronstein, Gewirtz & Grossman, LLC, a nationally recognized law firm, notifies investors that a class action lawsuit has been filed against Western Asset Management Company, LLC (“WAMCO” or the “Compa
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  • Joseph Jegede’s Journey into Environment Art & Approach to the Emperia x 80 Level Contest

    IntroductionHello, I am Joseph Jegede, born in Nigeria, lived and studied in London, which is also where I started my career as a games developer. Before my game dev career, I was making websites and graphic designs as a hobby but felt an urge to make static images animated and respond to user input. I studied Computer Science at London Metropolitan University for my bachelor’s degree.I worked at Tivola Publishing GmbH, where we developed:Wildshade: Unicorn ChampionsConsole Trailer: YouTubeWildshade Fantasy Horse RacesiOS: App StoreAndroid: Google PlayThis project was initially developed for mobile platforms and was later ported to consoles, which recently launched.I also worked on a personal mobile game project:Shooty GunRelease Date: May 17, 2024PlayBecoming an Environment ArtistWith the release of Unreal Engine 5, the ease of creating and sculpting terrain, then using blueprints to quickly add responsive grass, dirt, and rock materials to my levels, made environment art very enticing and accessible for me. Being a programmer, I often felt the urge to explore more aspects of game development, since the barrier of entry has been completely shattered.I wouldn’t consider myself a full-blown artist just yet. I first learned Blender to build some basic 3D models. We can call it “programmer art” – just enough to get a prototype playable.The main challenges were that most 3D software required subscriptions, which wasn't ideal for someone just learning without commercial intent. Free trials helped at first, but I eventually ran out of emails to renew them. Blender was difficult to grasp initially, but I got through it with the help of countless YouTube tutorials.Whenever I wanted to build a model for a prototype, I would find a tutorial making something similar and follow along.On YouTube, I watched and subscribed to Stylized Station. I also browsed ArtStation regularly for references and inspiration for the types of levels I wanted to build.Environment art was a natural next step in my game dev journey. While I could program gameplay and other systems, I lacked the ability to build engaging levels to make my games feel polished. In the kinds of games I want to create, players will spend most of their time exploring environments. They need to look good and contain landmarks that resonate with the player.My main sources of inspiration are games I’ve played. Sometimes I want to recreate the worlds I've explored. I often return to ArtStation for inspiration and references.Deep Dive Into Art-To-Experience Contest's SubmissionThe project I submitted was originally made for the 80 Level x Emperia contest. Most of the assets were provided as part of the contest.The main character was created in Blender, and the enemy model was a variant of the main character with some minor changes and costume modifications. Animations were sourced from Mixamo and imported into Unreal Engine 5. Texturing and painting were done in Adobe Substance 3D Painter, and materials were created in UE5 from exported textures.Before creating the scene in UE5, I gathered references from ArtStation and Google Images. These were used to sculpt a terrain heightmap. Once the level’s starting point and boss area were defined, I added bamboo trees and planned walkable paths around the map.I created models in Blender and exported them to Substance 3D Painter. Using the Auto UV Unwrap tool, I prepared the models for texturing. Once painted, I exported the textures and applied them to the models in UE5. This workflow was smooth and efficient.In UE5, I converted any assets for level placement into foliage types. This allowed for both random distribution and precise placement using the foliage painter tool, which sped up design significantly.UE5 lighting looked great out-of-the-box. I adjusted the directional light, fog, and shadows to craft a forest atmosphere using the built-in day/night system.I was able to use Emperia's Creator Tools plug-in to set up my scene. The great thing about the tutorial is that it's interactive - as I complete the steps in the UE5 editor, the tutorial window updates and reassures me that I’ve completed the task correctly. This made the setup process easier and faster. Setting up panoramas was also simple - pretty much drag and drop.Advice For BeginnersOne major issue is the rise of AI tools that generate environment art. These tools may discourage beginners who fear they can’t compete. If people stop learning because they think AI will always outperform them, the industry may suffer a creativity drought.My advice to beginners:Choose a game engine you’re comfortable with – Unreal Engine, Unity, etc.Make your idea exist first, polish later. Use free assets from online stores to prototype.Focus on creating game levels with available resources. The important part is getting your world out of your head and into a playable form.Share your work with a community when you're happy with it.Have fun creating your environment – if you enjoy it, others likely will too.Joseph Jegede, Game DeveloperInterview conducted by Theodore McKenzie
    #joseph #jegedes #journey #into #environment
    Joseph Jegede’s Journey into Environment Art & Approach to the Emperia x 80 Level Contest
    IntroductionHello, I am Joseph Jegede, born in Nigeria, lived and studied in London, which is also where I started my career as a games developer. Before my game dev career, I was making websites and graphic designs as a hobby but felt an urge to make static images animated and respond to user input. I studied Computer Science at London Metropolitan University for my bachelor’s degree.I worked at Tivola Publishing GmbH, where we developed:Wildshade: Unicorn ChampionsConsole Trailer: YouTubeWildshade Fantasy Horse RacesiOS: App StoreAndroid: Google PlayThis project was initially developed for mobile platforms and was later ported to consoles, which recently launched.I also worked on a personal mobile game project:Shooty GunRelease Date: May 17, 2024PlayBecoming an Environment ArtistWith the release of Unreal Engine 5, the ease of creating and sculpting terrain, then using blueprints to quickly add responsive grass, dirt, and rock materials to my levels, made environment art very enticing and accessible for me. Being a programmer, I often felt the urge to explore more aspects of game development, since the barrier of entry has been completely shattered.I wouldn’t consider myself a full-blown artist just yet. I first learned Blender to build some basic 3D models. We can call it “programmer art” – just enough to get a prototype playable.The main challenges were that most 3D software required subscriptions, which wasn't ideal for someone just learning without commercial intent. Free trials helped at first, but I eventually ran out of emails to renew them. Blender was difficult to grasp initially, but I got through it with the help of countless YouTube tutorials.Whenever I wanted to build a model for a prototype, I would find a tutorial making something similar and follow along.On YouTube, I watched and subscribed to Stylized Station. I also browsed ArtStation regularly for references and inspiration for the types of levels I wanted to build.Environment art was a natural next step in my game dev journey. While I could program gameplay and other systems, I lacked the ability to build engaging levels to make my games feel polished. In the kinds of games I want to create, players will spend most of their time exploring environments. They need to look good and contain landmarks that resonate with the player.My main sources of inspiration are games I’ve played. Sometimes I want to recreate the worlds I've explored. I often return to ArtStation for inspiration and references.Deep Dive Into Art-To-Experience Contest's SubmissionThe project I submitted was originally made for the 80 Level x Emperia contest. Most of the assets were provided as part of the contest.The main character was created in Blender, and the enemy model was a variant of the main character with some minor changes and costume modifications. Animations were sourced from Mixamo and imported into Unreal Engine 5. Texturing and painting were done in Adobe Substance 3D Painter, and materials were created in UE5 from exported textures.Before creating the scene in UE5, I gathered references from ArtStation and Google Images. These were used to sculpt a terrain heightmap. Once the level’s starting point and boss area were defined, I added bamboo trees and planned walkable paths around the map.I created models in Blender and exported them to Substance 3D Painter. Using the Auto UV Unwrap tool, I prepared the models for texturing. Once painted, I exported the textures and applied them to the models in UE5. This workflow was smooth and efficient.In UE5, I converted any assets for level placement into foliage types. This allowed for both random distribution and precise placement using the foliage painter tool, which sped up design significantly.UE5 lighting looked great out-of-the-box. I adjusted the directional light, fog, and shadows to craft a forest atmosphere using the built-in day/night system.I was able to use Emperia's Creator Tools plug-in to set up my scene. The great thing about the tutorial is that it's interactive - as I complete the steps in the UE5 editor, the tutorial window updates and reassures me that I’ve completed the task correctly. This made the setup process easier and faster. Setting up panoramas was also simple - pretty much drag and drop.Advice For BeginnersOne major issue is the rise of AI tools that generate environment art. These tools may discourage beginners who fear they can’t compete. If people stop learning because they think AI will always outperform them, the industry may suffer a creativity drought.My advice to beginners:Choose a game engine you’re comfortable with – Unreal Engine, Unity, etc.Make your idea exist first, polish later. Use free assets from online stores to prototype.Focus on creating game levels with available resources. The important part is getting your world out of your head and into a playable form.Share your work with a community when you're happy with it.Have fun creating your environment – if you enjoy it, others likely will too.Joseph Jegede, Game DeveloperInterview conducted by Theodore McKenzie #joseph #jegedes #journey #into #environment
    Joseph Jegede’s Journey into Environment Art & Approach to the Emperia x 80 Level Contest
    80.lv
    IntroductionHello, I am Joseph Jegede, born in Nigeria, lived and studied in London, which is also where I started my career as a games developer. Before my game dev career, I was making websites and graphic designs as a hobby but felt an urge to make static images animated and respond to user input. I studied Computer Science at London Metropolitan University for my bachelor’s degree.I worked at Tivola Publishing GmbH, where we developed:Wildshade: Unicorn Champions (PlayStation, Xbox, Nintendo Switch)Console Trailer: YouTubeWildshade Fantasy Horse Races (iOS, Android)iOS: App StoreAndroid: Google PlayThis project was initially developed for mobile platforms and was later ported to consoles, which recently launched.I also worked on a personal mobile game project:Shooty GunRelease Date: May 17, 2024PlayBecoming an Environment ArtistWith the release of Unreal Engine 5, the ease of creating and sculpting terrain, then using blueprints to quickly add responsive grass, dirt, and rock materials to my levels, made environment art very enticing and accessible for me. Being a programmer, I often felt the urge to explore more aspects of game development, since the barrier of entry has been completely shattered.I wouldn’t consider myself a full-blown artist just yet. I first learned Blender to build some basic 3D models. We can call it “programmer art” – just enough to get a prototype playable.The main challenges were that most 3D software required subscriptions, which wasn't ideal for someone just learning without commercial intent. Free trials helped at first, but I eventually ran out of emails to renew them. Blender was difficult to grasp initially, but I got through it with the help of countless YouTube tutorials.Whenever I wanted to build a model for a prototype, I would find a tutorial making something similar and follow along.On YouTube, I watched and subscribed to Stylized Station. I also browsed ArtStation regularly for references and inspiration for the types of levels I wanted to build.Environment art was a natural next step in my game dev journey. While I could program gameplay and other systems, I lacked the ability to build engaging levels to make my games feel polished. In the kinds of games I want to create, players will spend most of their time exploring environments. They need to look good and contain landmarks that resonate with the player.My main sources of inspiration are games I’ve played. Sometimes I want to recreate the worlds I've explored. I often return to ArtStation for inspiration and references.Deep Dive Into Art-To-Experience Contest's SubmissionThe project I submitted was originally made for the 80 Level x Emperia contest. Most of the assets were provided as part of the contest.The main character was created in Blender, and the enemy model was a variant of the main character with some minor changes and costume modifications. Animations were sourced from Mixamo and imported into Unreal Engine 5. Texturing and painting were done in Adobe Substance 3D Painter, and materials were created in UE5 from exported textures.Before creating the scene in UE5, I gathered references from ArtStation and Google Images. These were used to sculpt a terrain heightmap. Once the level’s starting point and boss area were defined, I added bamboo trees and planned walkable paths around the map.I created models in Blender and exported them to Substance 3D Painter. Using the Auto UV Unwrap tool, I prepared the models for texturing. Once painted, I exported the textures and applied them to the models in UE5. This workflow was smooth and efficient.In UE5, I converted any assets for level placement into foliage types. This allowed for both random distribution and precise placement using the foliage painter tool, which sped up design significantly.UE5 lighting looked great out-of-the-box. I adjusted the directional light, fog, and shadows to craft a forest atmosphere using the built-in day/night system.I was able to use Emperia's Creator Tools plug-in to set up my scene. The great thing about the tutorial is that it's interactive - as I complete the steps in the UE5 editor, the tutorial window updates and reassures me that I’ve completed the task correctly. This made the setup process easier and faster. Setting up panoramas was also simple - pretty much drag and drop.Advice For BeginnersOne major issue is the rise of AI tools that generate environment art. These tools may discourage beginners who fear they can’t compete. If people stop learning because they think AI will always outperform them, the industry may suffer a creativity drought.My advice to beginners:Choose a game engine you’re comfortable with – Unreal Engine, Unity, etc.Make your idea exist first, polish later. Use free assets from online stores to prototype.Focus on creating game levels with available resources. The important part is getting your world out of your head and into a playable form.Share your work with a community when you're happy with it.Have fun creating your environment – if you enjoy it, others likely will too.Joseph Jegede, Game DeveloperInterview conducted by Theodore McKenzie
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  • Blender Developers Meeting Notes: 18 August 2025

    Blender Developers Meeting Notes: 18 August 2025

    By
    n8n

    on
    August 19, 2025

    Blender Development

    Notes for weekly communication of ongoing projects and modules.
    This is a selection of changes that happened over the last week. For a full overview including fixes, code only changes and more visit projects.blender.org.

    Reset various runtime data for writing files-Improve RNA performance tests flexibility.-Move VSync from an environment variable to an argument-Recognize ACES config un-tone-mapped view-Allow empty names in File Output node-Support strings sockets-Allow menu sockets for pixel nodes-Removing Sun Beams node-Don’t get/set PWD env var for working directory functions-Parallelize NURBS basis cache evaluation with Ocomplexity-Add cyclic curve offsets cache-Do not sample direct light when ray segment is invalid-Always add world as object-Create one box for vdb mesh instead of many-Render volume by ray marching through octrees-Compute volume transmittance using telescoping-Shade volume with null scattering-Volume Scattering Probability Guiding-Use RGBE for denoised guiding buffers to reduce memory usage-Use analytic formula for homogeneous volume-Add and update volume test files-Store octree parent nodes in a stack-oneAPI: Disable L0 copy optimization for several dGPUs-Use deterministic linear interpolation for velocity-Use one-tap stochastic interpolation for volume-Add material name collision mode-Shader:

    Add support for full template specialization-Rewrite default_argument_mutation using parser-Fix parser not being consistent-Replace template macro implementation by copy paste-Preprocess: Improve error reporting-Remove Shader Draw Parameter workaround-Add flag for shader debug info generation-Improve cyclical end cap rendering-Export other curve types to SVG-Edit Mode Pen Tool-Support extracting Vulkan & OpenGL args even when disabled-Add Apply Transforms option to obj exporter-Fix recursive resync incorrectly clearing hierarchy info.-Prevent matching collection items only by their index if a name and ID are provided.-Avoid quadratic vertex valence complexity for corner normals-Improve performance and compression, always compress-Allow Preferences editor to be opened in Maximized Area-Gray out or hide asset shelf toggle if not available-Center-align header modal status text-Prevent automatic mode switching in certain scenarios-Remove liboverride UI dead code, improve UI messages.-Prevent ‘liboverride’ ‘decorator’ button to control keyframes.-Widen Preferences Window-Theme: Move curve handle properties in common-Generalized Alert and Popup Block Error Indication-Tree View: Operator to delete with X key-Use UI_alert For Vulcan Fallback Warning-Remove unused theme properties-Warning When Dragging Non-Blend File Onto Executable-“Duplicate Strips” also duplicates referenced IDs-Add copy and paste operators to preview keymap-Improve Histogram scope for HDR content-Add scene assets through strip add menu-Clear Strip Keyframes from Preview-Enable Pie Menu on Drag for Preview Keyframe Insert-Add “Mirror” menu to preview strip menu-Disable descriptor buffers-Swap to system memory for device local memory-Destroy resources in submission thread-Update VMA to 3.3.0-Remove MoltenVK-Enable maintenance4 in VMA-Add message type for remote downloader messages to message bus-
    #blender #developers #meeting #notes #august
    Blender Developers Meeting Notes: 18 August 2025
    Blender Developers Meeting Notes: 18 August 2025 By n8n on August 19, 2025 Blender Development Notes for weekly communication of ongoing projects and modules. This is a selection of changes that happened over the last week. For a full overview including fixes, code only changes and more visit projects.blender.org. Reset various runtime data for writing files-Improve RNA performance tests flexibility.-Move VSync from an environment variable to an argument-Recognize ACES config un-tone-mapped view-Allow empty names in File Output node-Support strings sockets-Allow menu sockets for pixel nodes-Removing Sun Beams node-Don’t get/set PWD env var for working directory functions-Parallelize NURBS basis cache evaluation with Ocomplexity-Add cyclic curve offsets cache-Do not sample direct light when ray segment is invalid-Always add world as object-Create one box for vdb mesh instead of many-Render volume by ray marching through octrees-Compute volume transmittance using telescoping-Shade volume with null scattering-Volume Scattering Probability Guiding-Use RGBE for denoised guiding buffers to reduce memory usage-Use analytic formula for homogeneous volume-Add and update volume test files-Store octree parent nodes in a stack-oneAPI: Disable L0 copy optimization for several dGPUs-Use deterministic linear interpolation for velocity-Use one-tap stochastic interpolation for volume-Add material name collision mode-Shader: Add support for full template specialization-Rewrite default_argument_mutation using parser-Fix parser not being consistent-Replace template macro implementation by copy paste-Preprocess: Improve error reporting-Remove Shader Draw Parameter workaround-Add flag for shader debug info generation-Improve cyclical end cap rendering-Export other curve types to SVG-Edit Mode Pen Tool-Support extracting Vulkan & OpenGL args even when disabled-Add Apply Transforms option to obj exporter-Fix recursive resync incorrectly clearing hierarchy info.-Prevent matching collection items only by their index if a name and ID are provided.-Avoid quadratic vertex valence complexity for corner normals-Improve performance and compression, always compress-Allow Preferences editor to be opened in Maximized Area-Gray out or hide asset shelf toggle if not available-Center-align header modal status text-Prevent automatic mode switching in certain scenarios-Remove liboverride UI dead code, improve UI messages.-Prevent ‘liboverride’ ‘decorator’ button to control keyframes.-Widen Preferences Window-Theme: Move curve handle properties in common-Generalized Alert and Popup Block Error Indication-Tree View: Operator to delete with X key-Use UI_alert For Vulcan Fallback Warning-Remove unused theme properties-Warning When Dragging Non-Blend File Onto Executable-“Duplicate Strips” also duplicates referenced IDs-Add copy and paste operators to preview keymap-Improve Histogram scope for HDR content-Add scene assets through strip add menu-Clear Strip Keyframes from Preview-Enable Pie Menu on Drag for Preview Keyframe Insert-Add “Mirror” menu to preview strip menu-Disable descriptor buffers-Swap to system memory for device local memory-Destroy resources in submission thread-Update VMA to 3.3.0-Remove MoltenVK-Enable maintenance4 in VMA-Add message type for remote downloader messages to message bus- #blender #developers #meeting #notes #august
    Blender Developers Meeting Notes: 18 August 2025
    www.blendernation.com
    Blender Developers Meeting Notes: 18 August 2025 By n8n on August 19, 2025 Blender Development Notes for weekly communication of ongoing projects and modules. This is a selection of changes that happened over the last week. For a full overview including fixes, code only changes and more visit projects.blender.org. Reset various runtime data for writing files (commit) - (Hans Goudey) Improve RNA performance tests flexibility. (commit) - (Bastien Montagne) Move VSync from an environment variable to an argument (commit) - (Campbell Barton) Recognize ACES config un-tone-mapped view (commit) - (Brecht Van Lommel) Allow empty names in File Output node (commit) - (Omar Emara) Support strings sockets (commit) - (Omar Emara) Allow menu sockets for pixel nodes (commit) - (Omar Emara) Removing Sun Beams node (commit) - (Mohamed Hassan) Don’t get/set PWD env var for working directory functions (commit) - (Jesse Yurkovich) Parallelize NURBS basis cache evaluation with O(n) complexity (commit) - (Mattias Fredriksson) Add cyclic curve offsets cache (commit) - (Hans Goudey) Do not sample direct light when ray segment is invalid (commit) - (Weizhen Huang) Always add world as object (commit) - (Weizhen Huang) Create one box for vdb mesh instead of many (commit) - (Weizhen Huang) Render volume by ray marching through octrees (commit) - (Weizhen Huang) Compute volume transmittance using telescoping (commit) - (Weizhen Huang) Shade volume with null scattering (commit) - (Weizhen Huang) Volume Scattering Probability Guiding (commit) - (Weizhen Huang) Use RGBE for denoised guiding buffers to reduce memory usage (commit) - (Weizhen Huang) Use analytic formula for homogeneous volume (commit) - (Weizhen Huang) Add and update volume test files (commit) - (Weizhen Huang) Store octree parent nodes in a stack (commit) - (Weizhen Huang) oneAPI: Disable L0 copy optimization for several dGPUs (commit) - (Nikita Sirgienko) Use deterministic linear interpolation for velocity (commit) - (Weizhen Huang) Use one-tap stochastic interpolation for volume (commit) - (Weizhen Huang) Add material name collision mode (commit) - (Oxicid) Shader: Add support for full template specialization (commit) - (Clément Foucault) Rewrite default_argument_mutation using parser (commit) - (Clément Foucault) Fix parser not being consistent (commit) - (Clément Foucault) Replace template macro implementation by copy paste (commit) - (Clément Foucault) Preprocess: Improve error reporting (commit) - (Clément Foucault) Remove Shader Draw Parameter workaround (commit) - (Clément Foucault) Add flag for shader debug info generation (commit) - (Christoph Neuhauser) Improve cyclical end cap rendering (commit) - (Casey Bianco-Davis) Export other curve types to SVG (commit) - (Casey Bianco-Davis) Edit Mode Pen Tool (commit) - (Casey Bianco-Davis) Support extracting Vulkan & OpenGL args even when disabled (commit) - (Campbell Barton) Add Apply Transforms option to obj exporter (commit) - (Thomas Hope) Fix recursive resync incorrectly clearing hierarchy info. (commit) - (Bastien Montagne) Prevent matching collection items only by their index if a name and ID are provided. (commit) - (Bastien Montagne) Avoid quadratic vertex valence complexity for corner normals (commit) - (_илья __) Improve performance and compression, always compress (commit) - (Aras Pranckevicius) Allow Preferences editor to be opened in Maximized Area (commit) - (Jonas Holzman) Gray out or hide asset shelf toggle if not available (commit) - (Julian Eisel) Center-align header modal status text (commit) - (Pablo Vazquez) Prevent automatic mode switching in certain scenarios (commit) - (Sean Kim) Remove liboverride UI dead code, improve UI messages. (commit) - (Bastien Montagne) Prevent ‘liboverride’ ‘decorator’ button to control keyframes. (commit) - (Bastien Montagne) Widen Preferences Window (commit) - (Pablo Vazquez) Theme: Move curve handle properties in common (commit) - (Nika Kutsniashvili) Generalized Alert and Popup Block Error Indication (commit) - (Harley Acheson) Tree View: Operator to delete with X key (commit) - (Pratik Borhade) Use UI_alert For Vulcan Fallback Warning (commit) - (Harley Acheson) Remove unused theme properties (commit) - (Nika Kutsniashvili) Warning When Dragging Non-Blend File Onto Executable (commit) - (Harley Acheson) “Duplicate Strips” also duplicates referenced IDs (commit) - (Falk David) Add copy and paste operators to preview keymap (commit) - (Ramon Klauck) Improve Histogram scope for HDR content (commit) - (Aras Pranckevicius) Add scene assets through strip add menu (commit) - (Falk David) Clear Strip Keyframes from Preview (commit) - (Ramon Klauck) Enable Pie Menu on Drag for Preview Keyframe Insert (commit) - (Ramon Klauck) Add “Mirror” menu to preview strip menu (commit) - (Ramon Klauck) Disable descriptor buffers (commit) - (Jeroen Bakker) Swap to system memory for device local memory (commit) - (Jeroen Bakker) Destroy resources in submission thread (commit) - (Jeroen Bakker) Update VMA to 3.3.0 (commit) - (Jeroen Bakker) Remove MoltenVK (commit) - (Jeroen Bakker) Enable maintenance4 in VMA (commit) - (Jeroen Bakker) Add message type for remote downloader messages to message bus (commit) - (Julian Eisel)
    2 Commentaires ·0 Parts
  • يا جماعة، مؤخراً شفت مناقشات كبيرة على Java 9، والناس بداو يكتشفوا فيها ويديرو فيها محتويات رهيبة!

    المقال هذا يجمعلكم أهم الـ resources لي تحتاجوها لدراسة Java 9، من مقالات وتسجيلات إلى كتب ودورات تكوين. يعني إذا كنت حاب تتعمق في هذا المجال، هذا هو الوقت المناسب!

    أنا شخصياً جربت بعض الدورات عبر الإنترنت ولقايت روحي نستفيد بزاف. كل ما تتعمق في الموضوع، كل ما تكتشف أفكار جديدة ومفيدة، وما زلت أتعلم كل يوم.

    فكروا في كيفاه تنمّوا مهاراتكم وتستفيدوا من التقنيات الحديثة.

    https://nipafx.dev/java-9-resources-talks-articles-blogs-books-courses
    #Java9 #Développement #Learning #TechCommunity #Programmation
    🚀 يا جماعة، مؤخراً شفت مناقشات كبيرة على Java 9، والناس بداو يكتشفوا فيها ويديرو فيها محتويات رهيبة! المقال هذا يجمعلكم أهم الـ resources لي تحتاجوها لدراسة Java 9، من مقالات وتسجيلات إلى كتب ودورات تكوين. يعني إذا كنت حاب تتعمق في هذا المجال، هذا هو الوقت المناسب! أنا شخصياً جربت بعض الدورات عبر الإنترنت ولقايت روحي نستفيد بزاف. كل ما تتعمق في الموضوع، كل ما تكتشف أفكار جديدة ومفيدة، وما زلت أتعلم كل يوم. فكروا في كيفاه تنمّوا مهاراتكم وتستفيدوا من التقنيات الحديثة. https://nipafx.dev/java-9-resources-talks-articles-blogs-books-courses #Java9 #Développement #Learning #TechCommunity #Programmation
    nipafx.dev
    Java 9 draws and the number of posts and talks about it skyrocketed in the recent months. Here's a list of recommended talks and articles but also further resources where new, high-quality content will pop up.
    1 Commentaires ·0 Parts
  • أهلا بالجميع!

    سمعتوا الأخبار عن قطاع الزراعة؟ الوزير عبد الحميد حمداني قال بلي راهم يحضّرو مشروع التعديل الدستوري اللي رح يضمن لنا، كفلاحين ومربيين وحتى للشباب، "استغلال شفاف للموارد الزراعية". يعني، هاد التغيير ممكن يفتح أفق جديد لينا ويعطينا فرص أحسن في تجارتنا.

    شخصيا، أنا شفت كيفاش الشفافية تلعب دور كبير في تحسين جودة الإنتاج. كي تكون كل الأمور واضحة، الكل يستفيد، من الفلاح لحد الزبون. كنت نتمنى هاد المشروع يجي بقرارات عملية تساندنا في الميدان.

    خلونا نبقوا على اطلاع ونفكروا كيفاش نقدروا نستغلوا هاد الفرصة لصالح مستقبلنا الزراعي.

    http://www.elmoudjahid.com/fr/actualites/160748

    #الزراعة #Agriculture #Transparency #Resources #Développement
    أهلا بالجميع! 🌱 سمعتوا الأخبار عن قطاع الزراعة؟ الوزير عبد الحميد حمداني قال بلي راهم يحضّرو مشروع التعديل الدستوري اللي رح يضمن لنا، كفلاحين ومربيين وحتى للشباب، "استغلال شفاف للموارد الزراعية". يعني، هاد التغيير ممكن يفتح أفق جديد لينا ويعطينا فرص أحسن في تجارتنا. شخصيا، أنا شفت كيفاش الشفافية تلعب دور كبير في تحسين جودة الإنتاج. كي تكون كل الأمور واضحة، الكل يستفيد، من الفلاح لحد الزبون. كنت نتمنى هاد المشروع يجي بقرارات عملية تساندنا في الميدان. خلونا نبقوا على اطلاع ونفكروا كيفاش نقدروا نستغلوا هاد الفرصة لصالح مستقبلنا الزراعي. http://www.elmoudjahid.com/fr/actualites/160748 #الزراعة #Agriculture #Transparency #Resources #Développement
    www.elmoudjahid.com
    Le ministre de l'Agriculture et du Développement rural, Abdelhamid Hamdani, a affirmé, hier à Blida, que le projet de l’amendement constitutionnel, qui sera soumis à référendum le 1er novembre prochain, garantira aux agriculteurs, éleveurs, et à tous
    1 Commentaires ·0 Parts
  • Setting Up an Explorable Desert Environment With Emperia's Creator Tools Plug-in

    IntroductionHi, I'm Berkay Dobrucali, Co-Founder of JustBStudios. I also work full-time as the Unity Team Lead at Hivemind Studios. Since my last interview with 80 Level, we won a Unity Award in the Best Artistic Content category with our Stylized Nature pack on behalf of Hivemind. These days, we've been focusing on both Unreal and Unity environments, working on some exciting new projects. I'm also continuing to bridge the gap between platforms by converting Unreal content into Unity.
Becoming an Environment ArtistSince I studied interior architecture, I started modeling houses and furniture using 3ds Max during my early university years. After graduation, I worked professionally in the field for a while. Later on, I joined an asset creator studio, where I began learning Unity. Over time, I found myself becoming more interested in environment design, lighting, and optimization rather than just modelingThe biggest challenge was starting from scratch and having to learn so many different aspects at once. But as time passed, I improved steadily and began to develop a broader understanding across various areas of environment art.I initially started with 3ds Max and became quite proficient in it. Later on, I added Photoshop to my workflow. As I specialized in both Unreal and Unity, I also found myself using Photoshop and Premiere Pro occasionally. For tasks like texture editing and video editing when needed.In the beginning, I benefited a lot from Udemy and free YouTube courses. Watching a lot of tutorials and repeating the process over and over was key to improving my skills.Environment art has always fascinated me because it has the power to directly convey atmosphere to the player. As an interior architect, I'm especially drawn to how a space can contribute to storytelling and immerse the player in a narrative. I often find inspiration from modern games and artistic platforms like ArtStation. Additionally, abandoned real-world structures and nature serve as important sources of inspiration for me.
Art-to-ExperienceI was involved in the project as the Art Director. The project was completed by three people. One of my teammates, who is also my Co-Founder, Begüm Dobrucali, was responsible for modeling and texturing the assets in the pack.She first created high-poly meshes in Blender, then baked them down to low-poly versions. For texturing, she used Substance 3D Painter. Once the asset and texture creation were complete, we asked another team member, Sude Kömür, to create the level design using the assets, based on the references we gathered. We stayed in close communication throughout this process and managed to create a compelling level. Afterward, we moved on to lighting. Since it was a desert environment, we used warm-toned directional lighting to illuminate the scene.The main challenge was placing the level elements correctly and ensuring everything was scaled properly to human proportions. Otherwise, the pack would have looked inconsistent.Using Emperia's Creator Tools plug-in was a smooth and enjoyable experience for me. The plug-in came with clear and detailed guidelines, which allowed me to follow each step carefully and complete the necessary tasks with ease. This comprehensive documentation made the entire process much faster and more efficient on my end. Overall, thanks to its user-friendly interface and logical workflow, working with the plugin was straightforward and significantly simplified my work.Thoughts on the Digital Art IndustryOne of the major issues in the industry is how quickly content is consumed and how often the artist's effort goes unrecognized. Additionally, the uncontrolled use of AI-generated content poses a threat to many artists. I believe we need more respect and recognition for the craft and the people behind it.Advice for BeginnersBeginners should focus on building a solid foundation and maintaining patience throughout the learning process. They should pay special attention to asset creation, level design, and lighting. I recommend starting with free resources on YouTube, and once they reach a certain level, diving deeper into paid courses for more advanced learning.Additionally, working on small but achievable projects is very important for growth.JustBStudios TeamInterview conducted by Theodore McKenzie
    #setting #explorable #desert #environment #with
    Setting Up an Explorable Desert Environment With Emperia's Creator Tools Plug-in
    IntroductionHi, I'm Berkay Dobrucali, Co-Founder of JustBStudios. I also work full-time as the Unity Team Lead at Hivemind Studios. Since my last interview with 80 Level, we won a Unity Award in the Best Artistic Content category with our Stylized Nature pack on behalf of Hivemind. These days, we've been focusing on both Unreal and Unity environments, working on some exciting new projects. I'm also continuing to bridge the gap between platforms by converting Unreal content into Unity.
Becoming an Environment ArtistSince I studied interior architecture, I started modeling houses and furniture using 3ds Max during my early university years. After graduation, I worked professionally in the field for a while. Later on, I joined an asset creator studio, where I began learning Unity. Over time, I found myself becoming more interested in environment design, lighting, and optimization rather than just modelingThe biggest challenge was starting from scratch and having to learn so many different aspects at once. But as time passed, I improved steadily and began to develop a broader understanding across various areas of environment art.I initially started with 3ds Max and became quite proficient in it. Later on, I added Photoshop to my workflow. As I specialized in both Unreal and Unity, I also found myself using Photoshop and Premiere Pro occasionally. For tasks like texture editing and video editing when needed.In the beginning, I benefited a lot from Udemy and free YouTube courses. Watching a lot of tutorials and repeating the process over and over was key to improving my skills.Environment art has always fascinated me because it has the power to directly convey atmosphere to the player. As an interior architect, I'm especially drawn to how a space can contribute to storytelling and immerse the player in a narrative. I often find inspiration from modern games and artistic platforms like ArtStation. Additionally, abandoned real-world structures and nature serve as important sources of inspiration for me.
Art-to-ExperienceI was involved in the project as the Art Director. The project was completed by three people. One of my teammates, who is also my Co-Founder, Begüm Dobrucali, was responsible for modeling and texturing the assets in the pack.She first created high-poly meshes in Blender, then baked them down to low-poly versions. For texturing, she used Substance 3D Painter. Once the asset and texture creation were complete, we asked another team member, Sude Kömür, to create the level design using the assets, based on the references we gathered. We stayed in close communication throughout this process and managed to create a compelling level. Afterward, we moved on to lighting. Since it was a desert environment, we used warm-toned directional lighting to illuminate the scene.The main challenge was placing the level elements correctly and ensuring everything was scaled properly to human proportions. Otherwise, the pack would have looked inconsistent.Using Emperia's Creator Tools plug-in was a smooth and enjoyable experience for me. The plug-in came with clear and detailed guidelines, which allowed me to follow each step carefully and complete the necessary tasks with ease. This comprehensive documentation made the entire process much faster and more efficient on my end. Overall, thanks to its user-friendly interface and logical workflow, working with the plugin was straightforward and significantly simplified my work.Thoughts on the Digital Art IndustryOne of the major issues in the industry is how quickly content is consumed and how often the artist's effort goes unrecognized. Additionally, the uncontrolled use of AI-generated content poses a threat to many artists. I believe we need more respect and recognition for the craft and the people behind it.Advice for BeginnersBeginners should focus on building a solid foundation and maintaining patience throughout the learning process. They should pay special attention to asset creation, level design, and lighting. I recommend starting with free resources on YouTube, and once they reach a certain level, diving deeper into paid courses for more advanced learning.Additionally, working on small but achievable projects is very important for growth.JustBStudios TeamInterview conducted by Theodore McKenzie #setting #explorable #desert #environment #with
    Setting Up an Explorable Desert Environment With Emperia's Creator Tools Plug-in
    80.lv
    IntroductionHi, I'm Berkay Dobrucali, Co-Founder of JustBStudios. I also work full-time as the Unity Team Lead at Hivemind Studios. Since my last interview with 80 Level, we won a Unity Award in the Best Artistic Content category with our Stylized Nature pack on behalf of Hivemind. These days, we've been focusing on both Unreal and Unity environments, working on some exciting new projects. I'm also continuing to bridge the gap between platforms by converting Unreal content into Unity.
Becoming an Environment ArtistSince I studied interior architecture, I started modeling houses and furniture using 3ds Max during my early university years. After graduation, I worked professionally in the field for a while. Later on, I joined an asset creator studio, where I began learning Unity. Over time, I found myself becoming more interested in environment design, lighting, and optimization rather than just modelingThe biggest challenge was starting from scratch and having to learn so many different aspects at once. But as time passed, I improved steadily and began to develop a broader understanding across various areas of environment art.I initially started with 3ds Max and became quite proficient in it. Later on, I added Photoshop to my workflow. As I specialized in both Unreal and Unity, I also found myself using Photoshop and Premiere Pro occasionally. For tasks like texture editing and video editing when needed.In the beginning, I benefited a lot from Udemy and free YouTube courses. Watching a lot of tutorials and repeating the process over and over was key to improving my skills.Environment art has always fascinated me because it has the power to directly convey atmosphere to the player. As an interior architect, I'm especially drawn to how a space can contribute to storytelling and immerse the player in a narrative. I often find inspiration from modern games and artistic platforms like ArtStation. Additionally, abandoned real-world structures and nature serve as important sources of inspiration for me.
Art-to-ExperienceI was involved in the project as the Art Director. The project was completed by three people. One of my teammates, who is also my Co-Founder, Begüm Dobrucali, was responsible for modeling and texturing the assets in the pack.She first created high-poly meshes in Blender, then baked them down to low-poly versions. For texturing, she used Substance 3D Painter. Once the asset and texture creation were complete, we asked another team member, Sude Kömür, to create the level design using the assets, based on the references we gathered. We stayed in close communication throughout this process and managed to create a compelling level. Afterward, we moved on to lighting. Since it was a desert environment, we used warm-toned directional lighting to illuminate the scene.The main challenge was placing the level elements correctly and ensuring everything was scaled properly to human proportions. Otherwise, the pack would have looked inconsistent.Using Emperia's Creator Tools plug-in was a smooth and enjoyable experience for me. The plug-in came with clear and detailed guidelines, which allowed me to follow each step carefully and complete the necessary tasks with ease. This comprehensive documentation made the entire process much faster and more efficient on my end. Overall, thanks to its user-friendly interface and logical workflow, working with the plugin was straightforward and significantly simplified my work.Thoughts on the Digital Art IndustryOne of the major issues in the industry is how quickly content is consumed and how often the artist's effort goes unrecognized. Additionally, the uncontrolled use of AI-generated content poses a threat to many artists. I believe we need more respect and recognition for the craft and the people behind it.Advice for BeginnersBeginners should focus on building a solid foundation and maintaining patience throughout the learning process. They should pay special attention to asset creation, level design, and lighting. I recommend starting with free resources on YouTube, and once they reach a certain level, diving deeper into paid courses for more advanced learning.Additionally, working on small but achievable projects is very important for growth.JustBStudios TeamInterview conducted by Theodore McKenzie
    2 Commentaires ·0 Parts
  • The hottest upcoming horror game releases of 2025 and beyond

    It’s not quite the designated Spooky Season yet, but there’s something about hot summer nights that makes the thought of body-chilling horror hit much harder. Fortunately for fans of the creepy, bloody, and frightening, there are noteworthy PS5 horror games on their way that’ll stick around in your nightmares.

    Still, true terror is a year-round experience. So, we’ll be looking at releases further forward as well—into the 2025 Halloween season, and even further beyond into the harsh, unforgiving winter months of 2026. Steel yourselves, players, because between atmospheric indies, classic reimaginings, and blockbuster sequels, the next several months will offer a harvest of the finest frights.

    Play Video

    Killing Floor 3

    Release Date: July 24, 2025Developer: Tripwire InteractivePublisher: Tripwire Interactive

    Sometimes, all you can do in the face of massive, encroaching horror is fight back with the biggest, baddest weapons and the bravest companions that you can. Gather a group of up to four friendsand take the role of one of six different types of specialists to lay waste to the hordes of monstrous Zeds. The enhanced M.E.A.T.system makes every shot, slice, and stab interact with enemies and the environment in realistic, satisfying detail.

    Play Video

    Cronos: The New Dawn

    Release Date: September 5, 2025Developer: Bloober TeamPublisher: Bloober Team

    Time comes for us all eventually, but in the future of Cronos, it looks like humanity’s time is almost up. Surviving the attacks of the hideous, once-human terrors of this bleak future and ensuring their remains are incinerated before they merge into bigger threats is already a challenge, but the only glimmer of hope seems even more impossible: extracting the souls of those involved in The Change from decades ago into the future. As these souls aid and augment you, they also haunt you. Will you be able to endure an ordeal that transcends time?

    Play Video

    Dying Light: The Beast

    Release Date: September 19, 2025Developer: TechlandPublisher: Techland

    Kyle Crane, the protagonist of the original Dying Light, has a grudge—he’s still dealing with the aftereffects of years of unethical experimentation on his body. He’s left as something not quite human, but not quite undead, and he wants revenge on the Baron who did this to him. The monstrous hordes infesting the once-scenic Castor Woods aren’t going to make this easy for him, either—especially once the sun sets and they get really vicious. It’s up to you to use all of Kyle’s abilities to survive solo or in up to four-player co-op play.

    Play Video

    Silent Hill f

    Release Date: September 25, 2025Developer: NeoBards EntertainmentPublisher: Konami Digital Entertainment

    The all-time great horror series re-invents itself with a new setting, but keeps all of the psychological horror you know and love. Travel back to the ’60s in fog-filled Ebisugaoka, Japan, where young Hinako Shimizu’s ordinary schoolgirl life has been taking some very disturbing turns. Famed visual novel writer Ryukishi07 has developed a setting and narrative that combines the classic atmosphere and madness of the Silent Hill series with the best of Japanese horror traditions. Longtime series fans and newcomers alike won’t want to miss this one.

    Play Video

    Little Nightmares 3

    Release Date: October 10, 2025 Developer: SuperMassive GamesPublisher: Bandai Namco Games

    The cult classic horror adventure game returns with a new duo of adventurers and a new realm of terror. Two youths, Low and Alone, find themselves in the Nowhere—a world that exists beyond human sleep and is filled with the abominations of our unconscious. Using Low’s bow and Alone’s wrench, you’ll need to figure out how to navigate this wasteland and conquer its threats. You won’t have to face these nightmares alone, however, as Little Nightmares 3 offers co-op play in a series first.

    Play Video

    Crisol: Theater of Idols

    Release Date: 2025Developer: Vermila StudiosPublisher: Blumhouse Games

    In the alternate-universe Spain of Crisol, faith and folklore have melded to create a realm of twisted devotion and idolatry. As the warrior Gabriel, you have been sent to the accursed island of Tormentosa, where wicked cults hold demonic ceremonies and beautiful yet horrifying graven images move in a mockery of life. Your blood acts as both your life force and your weapon ammunition, adding a terrifying twist to already intense combat. In the end, how will your blood be shed?

    Play Video

    Resident Evil Requiem

    Release Date: February 27, 2026Developer: CapcomPublisher: Capcom

    Ahh, Raccoon City, how we’ve missed you. The ninth entry in the trailblazing survival horror series goes back to where it all began, bringing back some classic storyline threads along with it. FBI intelligence analyst Grace Ashcroft takes the starring role this time around. Her mother was murdered while looking for information on the mysterious Wrenwood Hotel, leading Grace into a life of her own investigation. When Grace revisits the Raccoon City incidents, what will she discover? Resident Evil Requiem is due out in February 2026, and we can’t think of a better anniversary celebration.

    Play Video

    Reanimal

    Release Date: 2026Developer: Tarsier StudiosPublisher: THQ Nordic

    Familial bonds are put to the test in Reanimal. Two young orphans are put through a living hell on a dark, isolated island, facing both mutated monstrosities and representations of their own trauma. Local and online co-op allows you and a companion to fight your way through this oppressive world together, and a dynamic camera designed to constantly ratchet up the fear and tension will keep you on your toes throughout.

    Play Video

    End of Abyss

    Release Date: 2026Developer: Section 9Publisher: Epic Games

    Deep underground lies a seemingly abandoned complex—but a strange message has emerged from its forgotten depths. The technician Cel goes down to investigate the source of the signal, only to encounter a dim, claustrophobic world of tunnels, eerie glows, and aggressive creatures that appear to be both organic and mechanical. The top-down perspective of End of Abyss allows for players to feel the weight of the atmosphere and the tension of exploration, as the mystery beckons them ever deeper.

    Play Video

    Directive 8020

    Release Date: 2026Developer: SuperMassive GamesPublisher: SuperMassive Games

    Tau ceti f looked like a potential new home for humanity. Then the ship Cassiopeia crashed there, and our assumptions were proven extremely wrong. The latest in the Dark Pictures horror game anthology series, Directive 8020 puts five heroes with few defenses on an unfamiliar planet, where they’re pursued by a shapeshifting organism. The Turning Points feature allows players to rewind back to pivotal scenes and make different choices to see new outcomes, but will you have it in you to make the hardest choices of all?

    Play Video

    ILL

    Release Date: To be announcedDeveloper: Team Clout/MundfishPublisher: Team Clout

    A mysterious fort in a desolate world acts as the setting for the highly-anticipated horror-action game ILL. The narrative will draw you in, but the encounters will leave you shaking. As you explore the fort’s halls, you’ll come face-to-face with some truly unsettling creatures that look and move as though they were torn directly from your nightmares. You’ll need to use your limited resources wisely, wielding and crafting weapons before tearing the freaks apart in physics-driven, ultra-gory combat.

    Play Video

    Clive Barker’s Hellraiser: Revival

    Release Date: To be announcedDeveloper: Saber InteractivePublisher: Saber Interactive

    Hellraiser: Revival is a single-player, first-person action survival horror experience that will put you into the dark world of Clive Barker’s twisted imagination. Play as Aidan, the protagonist in the story who must fight with various melee and ranged weapons, and use the mystical powers of the Genesis Configuration to take down unholy enemies.  Finding a way to survive your bargain with the infamous Pinhead and help your girlfriend Sunny escape is never as simple as it seems in a world filled with Cenobites, cultists, deviants, and the realm of torture and pain that is the Labyrinth.  

    *Release dates shown are correct at time of publish but subject to change.
    #hottest #upcoming #horror #game #releases
    The hottest upcoming horror game releases of 2025 and beyond
    It’s not quite the designated Spooky Season yet, but there’s something about hot summer nights that makes the thought of body-chilling horror hit much harder. Fortunately for fans of the creepy, bloody, and frightening, there are noteworthy PS5 horror games on their way that’ll stick around in your nightmares. Still, true terror is a year-round experience. So, we’ll be looking at releases further forward as well—into the 2025 Halloween season, and even further beyond into the harsh, unforgiving winter months of 2026. Steel yourselves, players, because between atmospheric indies, classic reimaginings, and blockbuster sequels, the next several months will offer a harvest of the finest frights. Play Video Killing Floor 3 Release Date: July 24, 2025Developer: Tripwire InteractivePublisher: Tripwire Interactive Sometimes, all you can do in the face of massive, encroaching horror is fight back with the biggest, baddest weapons and the bravest companions that you can. Gather a group of up to four friendsand take the role of one of six different types of specialists to lay waste to the hordes of monstrous Zeds. The enhanced M.E.A.T.system makes every shot, slice, and stab interact with enemies and the environment in realistic, satisfying detail. Play Video Cronos: The New Dawn Release Date: September 5, 2025Developer: Bloober TeamPublisher: Bloober Team Time comes for us all eventually, but in the future of Cronos, it looks like humanity’s time is almost up. Surviving the attacks of the hideous, once-human terrors of this bleak future and ensuring their remains are incinerated before they merge into bigger threats is already a challenge, but the only glimmer of hope seems even more impossible: extracting the souls of those involved in The Change from decades ago into the future. As these souls aid and augment you, they also haunt you. Will you be able to endure an ordeal that transcends time? Play Video Dying Light: The Beast Release Date: September 19, 2025Developer: TechlandPublisher: Techland Kyle Crane, the protagonist of the original Dying Light, has a grudge—he’s still dealing with the aftereffects of years of unethical experimentation on his body. He’s left as something not quite human, but not quite undead, and he wants revenge on the Baron who did this to him. The monstrous hordes infesting the once-scenic Castor Woods aren’t going to make this easy for him, either—especially once the sun sets and they get really vicious. It’s up to you to use all of Kyle’s abilities to survive solo or in up to four-player co-op play. Play Video Silent Hill f Release Date: September 25, 2025Developer: NeoBards EntertainmentPublisher: Konami Digital Entertainment The all-time great horror series re-invents itself with a new setting, but keeps all of the psychological horror you know and love. Travel back to the ’60s in fog-filled Ebisugaoka, Japan, where young Hinako Shimizu’s ordinary schoolgirl life has been taking some very disturbing turns. Famed visual novel writer Ryukishi07 has developed a setting and narrative that combines the classic atmosphere and madness of the Silent Hill series with the best of Japanese horror traditions. Longtime series fans and newcomers alike won’t want to miss this one. Play Video Little Nightmares 3 Release Date: October 10, 2025 Developer: SuperMassive GamesPublisher: Bandai Namco Games The cult classic horror adventure game returns with a new duo of adventurers and a new realm of terror. Two youths, Low and Alone, find themselves in the Nowhere—a world that exists beyond human sleep and is filled with the abominations of our unconscious. Using Low’s bow and Alone’s wrench, you’ll need to figure out how to navigate this wasteland and conquer its threats. You won’t have to face these nightmares alone, however, as Little Nightmares 3 offers co-op play in a series first. Play Video Crisol: Theater of Idols Release Date: 2025Developer: Vermila StudiosPublisher: Blumhouse Games In the alternate-universe Spain of Crisol, faith and folklore have melded to create a realm of twisted devotion and idolatry. As the warrior Gabriel, you have been sent to the accursed island of Tormentosa, where wicked cults hold demonic ceremonies and beautiful yet horrifying graven images move in a mockery of life. Your blood acts as both your life force and your weapon ammunition, adding a terrifying twist to already intense combat. In the end, how will your blood be shed? Play Video Resident Evil Requiem Release Date: February 27, 2026Developer: CapcomPublisher: Capcom Ahh, Raccoon City, how we’ve missed you. The ninth entry in the trailblazing survival horror series goes back to where it all began, bringing back some classic storyline threads along with it. FBI intelligence analyst Grace Ashcroft takes the starring role this time around. Her mother was murdered while looking for information on the mysterious Wrenwood Hotel, leading Grace into a life of her own investigation. When Grace revisits the Raccoon City incidents, what will she discover? Resident Evil Requiem is due out in February 2026, and we can’t think of a better anniversary celebration. Play Video Reanimal Release Date: 2026Developer: Tarsier StudiosPublisher: THQ Nordic Familial bonds are put to the test in Reanimal. Two young orphans are put through a living hell on a dark, isolated island, facing both mutated monstrosities and representations of their own trauma. Local and online co-op allows you and a companion to fight your way through this oppressive world together, and a dynamic camera designed to constantly ratchet up the fear and tension will keep you on your toes throughout. Play Video End of Abyss Release Date: 2026Developer: Section 9Publisher: Epic Games Deep underground lies a seemingly abandoned complex—but a strange message has emerged from its forgotten depths. The technician Cel goes down to investigate the source of the signal, only to encounter a dim, claustrophobic world of tunnels, eerie glows, and aggressive creatures that appear to be both organic and mechanical. The top-down perspective of End of Abyss allows for players to feel the weight of the atmosphere and the tension of exploration, as the mystery beckons them ever deeper. Play Video Directive 8020 Release Date: 2026Developer: SuperMassive GamesPublisher: SuperMassive Games Tau ceti f looked like a potential new home for humanity. Then the ship Cassiopeia crashed there, and our assumptions were proven extremely wrong. The latest in the Dark Pictures horror game anthology series, Directive 8020 puts five heroes with few defenses on an unfamiliar planet, where they’re pursued by a shapeshifting organism. The Turning Points feature allows players to rewind back to pivotal scenes and make different choices to see new outcomes, but will you have it in you to make the hardest choices of all? Play Video ILL Release Date: To be announcedDeveloper: Team Clout/MundfishPublisher: Team Clout A mysterious fort in a desolate world acts as the setting for the highly-anticipated horror-action game ILL. The narrative will draw you in, but the encounters will leave you shaking. As you explore the fort’s halls, you’ll come face-to-face with some truly unsettling creatures that look and move as though they were torn directly from your nightmares. You’ll need to use your limited resources wisely, wielding and crafting weapons before tearing the freaks apart in physics-driven, ultra-gory combat. Play Video Clive Barker’s Hellraiser: Revival Release Date: To be announcedDeveloper: Saber InteractivePublisher: Saber Interactive Hellraiser: Revival is a single-player, first-person action survival horror experience that will put you into the dark world of Clive Barker’s twisted imagination. Play as Aidan, the protagonist in the story who must fight with various melee and ranged weapons, and use the mystical powers of the Genesis Configuration to take down unholy enemies.  Finding a way to survive your bargain with the infamous Pinhead and help your girlfriend Sunny escape is never as simple as it seems in a world filled with Cenobites, cultists, deviants, and the realm of torture and pain that is the Labyrinth.   *Release dates shown are correct at time of publish but subject to change. #hottest #upcoming #horror #game #releases
    The hottest upcoming horror game releases of 2025 and beyond
    blog.playstation.com
    It’s not quite the designated Spooky Season yet, but there’s something about hot summer nights that makes the thought of body-chilling horror hit much harder. Fortunately for fans of the creepy, bloody, and frightening, there are noteworthy PS5 horror games on their way that’ll stick around in your nightmares. Still, true terror is a year-round experience. So, we’ll be looking at releases further forward as well—into the 2025 Halloween season, and even further beyond into the harsh, unforgiving winter months of 2026. Steel yourselves, players, because between atmospheric indies, classic reimaginings, and blockbuster sequels, the next several months will offer a harvest of the finest frights. Play Video Killing Floor 3 Release Date: July 24, 2025Developer: Tripwire InteractivePublisher: Tripwire Interactive Sometimes, all you can do in the face of massive, encroaching horror is fight back with the biggest, baddest weapons and the bravest companions that you can. Gather a group of up to four friends (or play solo, if you’re brave) and take the role of one of six different types of specialists to lay waste to the hordes of monstrous Zeds. The enhanced M.E.A.T. (Massive Evisceration and Trauma) system makes every shot, slice, and stab interact with enemies and the environment in realistic, satisfying detail. Play Video Cronos: The New Dawn Release Date: September 5, 2025Developer: Bloober TeamPublisher: Bloober Team Time comes for us all eventually, but in the future of Cronos, it looks like humanity’s time is almost up. Surviving the attacks of the hideous, once-human terrors of this bleak future and ensuring their remains are incinerated before they merge into bigger threats is already a challenge, but the only glimmer of hope seems even more impossible: extracting the souls of those involved in The Change from decades ago into the future. As these souls aid and augment you, they also haunt you. Will you be able to endure an ordeal that transcends time? Play Video Dying Light: The Beast Release Date: September 19, 2025Developer: TechlandPublisher: Techland Kyle Crane, the protagonist of the original Dying Light, has a grudge—he’s still dealing with the aftereffects of years of unethical experimentation on his body. He’s left as something not quite human, but not quite undead, and he wants revenge on the Baron who did this to him. The monstrous hordes infesting the once-scenic Castor Woods aren’t going to make this easy for him, either—especially once the sun sets and they get really vicious. It’s up to you to use all of Kyle’s abilities to survive solo or in up to four-player co-op play. Play Video Silent Hill f Release Date: September 25, 2025Developer: NeoBards EntertainmentPublisher: Konami Digital Entertainment The all-time great horror series re-invents itself with a new setting, but keeps all of the psychological horror you know and love. Travel back to the ’60s in fog-filled Ebisugaoka, Japan, where young Hinako Shimizu’s ordinary schoolgirl life has been taking some very disturbing turns. Famed visual novel writer Ryukishi07 has developed a setting and narrative that combines the classic atmosphere and madness of the Silent Hill series with the best of Japanese horror traditions. Longtime series fans and newcomers alike won’t want to miss this one. Play Video Little Nightmares 3 Release Date: October 10, 2025 Developer: SuperMassive GamesPublisher: Bandai Namco Games The cult classic horror adventure game returns with a new duo of adventurers and a new realm of terror. Two youths, Low and Alone, find themselves in the Nowhere—a world that exists beyond human sleep and is filled with the abominations of our unconscious. Using Low’s bow and Alone’s wrench, you’ll need to figure out how to navigate this wasteland and conquer its threats. You won’t have to face these nightmares alone, however, as Little Nightmares 3 offers co-op play in a series first. Play Video Crisol: Theater of Idols Release Date: 2025Developer: Vermila StudiosPublisher: Blumhouse Games In the alternate-universe Spain of Crisol, faith and folklore have melded to create a realm of twisted devotion and idolatry. As the warrior Gabriel, you have been sent to the accursed island of Tormentosa, where wicked cults hold demonic ceremonies and beautiful yet horrifying graven images move in a mockery of life. Your blood acts as both your life force and your weapon ammunition, adding a terrifying twist to already intense combat. In the end, how will your blood be shed? Play Video Resident Evil Requiem Release Date: February 27, 2026Developer: CapcomPublisher: Capcom Ahh, Raccoon City, how we’ve missed you. The ninth entry in the trailblazing survival horror series goes back to where it all began, bringing back some classic storyline threads along with it. FBI intelligence analyst Grace Ashcroft takes the starring role this time around. Her mother was murdered while looking for information on the mysterious Wrenwood Hotel, leading Grace into a life of her own investigation. When Grace revisits the Raccoon City incidents, what will she discover? Resident Evil Requiem is due out in February 2026, and we can’t think of a better anniversary celebration. Play Video Reanimal Release Date: 2026Developer: Tarsier StudiosPublisher: THQ Nordic Familial bonds are put to the test in Reanimal. Two young orphans are put through a living hell on a dark, isolated island, facing both mutated monstrosities and representations of their own trauma. Local and online co-op allows you and a companion to fight your way through this oppressive world together, and a dynamic camera designed to constantly ratchet up the fear and tension will keep you on your toes throughout. Play Video End of Abyss Release Date: 2026Developer: Section 9Publisher: Epic Games Deep underground lies a seemingly abandoned complex—but a strange message has emerged from its forgotten depths. The technician Cel goes down to investigate the source of the signal, only to encounter a dim, claustrophobic world of tunnels, eerie glows, and aggressive creatures that appear to be both organic and mechanical. The top-down perspective of End of Abyss allows for players to feel the weight of the atmosphere and the tension of exploration, as the mystery beckons them ever deeper. Play Video Directive 8020 Release Date: 2026Developer: SuperMassive GamesPublisher: SuperMassive Games Tau ceti f looked like a potential new home for humanity. Then the ship Cassiopeia crashed there, and our assumptions were proven extremely wrong. The latest in the Dark Pictures horror game anthology series, Directive 8020 puts five heroes with few defenses on an unfamiliar planet, where they’re pursued by a shapeshifting organism. The Turning Points feature allows players to rewind back to pivotal scenes and make different choices to see new outcomes, but will you have it in you to make the hardest choices of all? Play Video ILL Release Date: To be announcedDeveloper: Team Clout/MundfishPublisher: Team Clout A mysterious fort in a desolate world acts as the setting for the highly-anticipated horror-action game ILL. The narrative will draw you in, but the encounters will leave you shaking. As you explore the fort’s halls, you’ll come face-to-face with some truly unsettling creatures that look and move as though they were torn directly from your nightmares. You’ll need to use your limited resources wisely, wielding and crafting weapons before tearing the freaks apart in physics-driven, ultra-gory combat. Play Video Clive Barker’s Hellraiser: Revival Release Date: To be announcedDeveloper: Saber InteractivePublisher: Saber Interactive Hellraiser: Revival is a single-player, first-person action survival horror experience that will put you into the dark world of Clive Barker’s twisted imagination. Play as Aidan, the protagonist in the story who must fight with various melee and ranged weapons, and use the mystical powers of the Genesis Configuration to take down unholy enemies.  Finding a way to survive your bargain with the infamous Pinhead and help your girlfriend Sunny escape is never as simple as it seems in a world filled with Cenobites, cultists, deviants, and the realm of torture and pain that is the Labyrinth.   *Release dates shown are correct at time of publish but subject to change.
    2 Commentaires ·0 Parts
  • 15 must-play indies to mark 15 years of  PlayStation Plus

    For the past 15 years, PlayStation Plus has served as a welcoming home for indie games, connecting players with some of the most innovative, heartfelt, and personal experiences the world of video games has to offer. The PlayStation Plus Game Catalogputs a huge library of indie games right at your fingertips—but with so many games available, it’s possible for even some of the best to escape your notice. 

    As we’ve entered the 15th anniversary of PlayStation Plus, we’ve rounded up 15 of the best indies from the PlayStation Plus Game Catalog. These are games that you might have missed, but you absolutely shouldn’t.

    Play Video

    A Space for the Unbound

    A Space for the Unbound delves into the lives of teenagers living in Indonesia in the 1990s, at first telling an endearing slice-of-life story about friendship and first loves. Then things start to get weird. As supernatural elements weave their way into the point-and-click adventure of high schoolers Atma and Raya, A Space for the Unbound quickly becomes a powerful, impactful, and highly relatable experience.

    Publisher: Chorus Worldwide Games | Developer: Mojiken Studio | PS5, PS4

    Play Video

    Abiotic Factor

    The incident that turned Gordon Freeman into an HEV suit-wearing hero was just another day at the office for everyone else at Black Mesa. Abiotic Factor takes inspiration from the random lab employees stuck at work on the day an errant experiment rips a hole in another dimension, but imagines the experience as a survival game instead of a first-person shooter. Trapped in the facility with up to five friends, you’ll need to seek out resources like food and water, and craft weapons out of office supplies—all while avoiding the otherworldly creatures that are your new neighbors.

    Publisher: Playstack | Developer: Deep Field Games | PS5

    Play Video

    Another Crab’s Treasure

    If Dark Souls took place in Sponge Bob’s underwater town of Bikini Bottom, it might look something like Another Crab’s Treasure. As a hermit crab named Kril, you set out to reclaim your shell after it’s repossessed, and soon find yourself scavenging trash to use as armor and weapons to fight off tough creatures. Another Crab’s Treasure tells a lighthearted tale set in an unsanitary sea, but don’t let the colorful palette and funny characters fool you: It also packs some serious boss battles to put Souls-like fans through their paces.

    Publisher: Aggro Crab | Developer: Aggro Crab | PS5, PS4

    Play Video

    Blue Prince

    Blue Prince starts with a death. The baron of Mount Holly Manor has passed away, leaving the 45-room estate to you—but only if you can manage to find and enter its 46th room. That’s a challenge, as each door you open leads to your choice of room, forcing you to plot a new course through its halls, bedrooms, and kitchens with each new day. Blue Prince, a Day One addition to the PlayStation Plus Catalog, is delightfully dense with puzzles, secrets, and mysteries that combine to become much more than they first appear.

    Publisher: Raw Fury | Developer: Dogubomb | PS5

    Play Video

    Celeste

    Madeline has something to prove to herself, and that’s why she’s going to climb a mountain. It’s not an easy feat, however—though the controls of side-scrolling platformer Celeste are relatively simple to pick up, it takes mastery of precise jumps and dashes to ascend through level after level. Celeste uses its excellent platforming to tell a surprisingly deep and emotional story, as Madeline struggles to fight back her inner demons all the way to the summit.

    Publisher: Maddy Makes Games | Developer: Maddy Makes Games | PS4

    Play Video

    Citizen Sleeper

    Sci-fi RPG Citizen Sleeper charges you with finding a way to escape your corporate indentured servitude as a sleeper—a digitized human mind inhabiting a robot body. What follows is a haunting and human story played out through a series of small events, where table top RPG-style dice rolls, coupled with your choices, determine what happens. It’s easy to get lost trying to eke out a living in Citizen Sleeper’s imaginative sci-fi future, one that’s bleak at times, and hopeful at others.

    Publisher: Fellow Traveler Games | Developer: Jump Over the Age | PS5, PS4

    Play Video

    Cult of the Lamb

    Touched by a dark god, an incredibly cute lamb is sent into the world to bring its Word to other cuddly critters. Grow your flock and gather resources to build and manage an ever-growing compound where your followers live, work, and occasionally volunteer to be sacrificed to their fell deity. When you’re not building up a home for your followers, you’ll venture out into the world to vanquish other powerful cult leaders, giving Cult of the Lamb a devilishly delightful mix of colony building and rogue-like gameplay.

    Publisher: Devolver Digital | Developer: Massive Monster | PS5, PS4

    Play Video

    Dead Cells

    Hacking and slashing has perhaps never been so refined—or so expansive—as it is in Dead Cells. The side-scrolling “roguevania” sends you out into various shifting locales to fight through hordes of creatures, and provides you with a host of inventive weapons to do so. Knives and swords are cool, but how about an automated crossbow turret? How about a crossbow turret that sets people on fire? How about a fiery crossbow turret that sprays poison? With a huge number of weapons to unlock and upgrades to earn, Dead Cells will constantly keep you returning to its speedy, intense combat for just one more run.

    Publisher: Motion Twin | Developer: Motion Twin | PS5, PS4

    Play Video

    Dredge

    The gentle rolling seas are calling, and with your fishing boat, you can venture out to haul in a catch and make a decent living. Just don’t worry too much about those twisted abominations that sometimes fill your nets, or the strange shapes that creep in the dark fog. Dredge is sometimes a relaxing fishing game, sometimes a strange tale of supernatural mystery, and sometimes a single boat’s journey into the eldritch unknown; it turns out that fishing and horror work extremely well together.

    Publisher: Team17 | Developer: Black Salt Games | PS5, PS4

    Play Video

    Hollow Knight: Voidheart Edition

    Inspired by side-scrolling classics like Metroid and Mega Man X, Hollow Knight sends you deep into a fallen insect kingdom known as the Hallownest to put a stop to an infection that has cursed its people. Exploring the tunnels and cities of Hallownest takes you on a sprawling adventure to fight colossal creatures, meet and battle other bugs, and uncover the mystery of what destroyed a once-great civilization.

    Publisher: Team Cherry | Developer: Team Cherry | PS4

    Play Video

    Paradise Killer

    This dazzlingly bizarre and stylish murder mystery throws you into a surreal world of gods, syndicates, and cosmic corruption. As Lady Love Dies, you’re tasked with solving a murder on a tropical island outside of space and time. The game’s open-ended investigation, vaporwave aesthetic, and synth-laced soundtrack create an intoxicating atmosphere where every clue matters and every accusation is yours to make. Paradise Killer is a bold, genre-defying detective experience and a must-play for ’80s-inspired synthwave fans.

    Publisher: Fellow Traveller | Developer: Kaizen Game Works | PS5, PS4

    Play Video

    Tetris Effect: Connected

    Few games create a more all-encompassing zenlike experience than Tetris Effect: Connected. The classic puzzle game is elevated by captivating visuals and a phenomenal soundtrack that sync perfectly with your play, pulling you into a block-dropping flow state that’s only elevated by the ability to play with up to four other people. Tetris Effect: Connected is the next stage in evolution of one of the best games of all time.

    Publisher: Enhance Games | Developer: Monstars, Resonair | PS5, PS4

    Play Video

    Moonlighter

    Ever wonder what the shopkeepers of an RPG town get up to when you’re not around? In Moonlighter, you play a merchant who goes dungeon-crawling by night to find new wares to sell by day. Your skills in capitalism help to fuel your nightly adventures as you delve deeper into the dungeons, taking on hulking bosses in hopes of finally leaving the shopkeep life behind and making it as a full-time hero.

    Publisher: 11 bit Studios | Developer: Digital Sun | PS4

    Play Video

    Undertale

    Funny, heartfelt, and unexpected, Undertale might be one of the most beloved indie games ever made. It tells the story of a human who falls into the subterranean world of monsters, but flips RPG genre conventions on their heads with a battle system that gives you the option to talk your way out of fights and spare the many creatures who attack you. Emotional, often-hilarious writing and strange, well-realized characters have made Undertale memorable, but it’s the choices you make that will define your journey.

    Publisher: 8-4 Ltd. | Developer: Toby Fox | PS4

    Play Video

    Untitled Goose Game

    A town full of people is just trying to live in peace—unfortunately for them but luckily for you, a goose is loose. Untitled Goose Game finds hilarity in the simple chaos of a goose stealing stuff, honking at people, and generally ruining everyone’s day. Racing around a series of sandbox areas, it’s your goal to get into as much trouble as you can, with a variety of goals to fulfill, puzzles to solve, and angry townspeople to evade and bewilder. 

    Publisher: Panic Inc. | Developer: House House | PS4

    These are just some of the great games that are worth your attention—there are a whole lot more in the PlayStation Plus Game Catalog. Head to playstation.com to see the full library to find a heap of excellent indies worth exploring.

    Discover more great indies on PlayStation.
    #mustplay #indies #mark #years #playstation
    15 must-play indies to mark 15 years of  PlayStation Plus
    For the past 15 years, PlayStation Plus has served as a welcoming home for indie games, connecting players with some of the most innovative, heartfelt, and personal experiences the world of video games has to offer. The PlayStation Plus Game Catalogputs a huge library of indie games right at your fingertips—but with so many games available, it’s possible for even some of the best to escape your notice.  As we’ve entered the 15th anniversary of PlayStation Plus, we’ve rounded up 15 of the best indies from the PlayStation Plus Game Catalog. These are games that you might have missed, but you absolutely shouldn’t. Play Video A Space for the Unbound A Space for the Unbound delves into the lives of teenagers living in Indonesia in the 1990s, at first telling an endearing slice-of-life story about friendship and first loves. Then things start to get weird. As supernatural elements weave their way into the point-and-click adventure of high schoolers Atma and Raya, A Space for the Unbound quickly becomes a powerful, impactful, and highly relatable experience. Publisher: Chorus Worldwide Games | Developer: Mojiken Studio | PS5, PS4 Play Video Abiotic Factor The incident that turned Gordon Freeman into an HEV suit-wearing hero was just another day at the office for everyone else at Black Mesa. Abiotic Factor takes inspiration from the random lab employees stuck at work on the day an errant experiment rips a hole in another dimension, but imagines the experience as a survival game instead of a first-person shooter. Trapped in the facility with up to five friends, you’ll need to seek out resources like food and water, and craft weapons out of office supplies—all while avoiding the otherworldly creatures that are your new neighbors. Publisher: Playstack | Developer: Deep Field Games | PS5 Play Video Another Crab’s Treasure If Dark Souls took place in Sponge Bob’s underwater town of Bikini Bottom, it might look something like Another Crab’s Treasure. As a hermit crab named Kril, you set out to reclaim your shell after it’s repossessed, and soon find yourself scavenging trash to use as armor and weapons to fight off tough creatures. Another Crab’s Treasure tells a lighthearted tale set in an unsanitary sea, but don’t let the colorful palette and funny characters fool you: It also packs some serious boss battles to put Souls-like fans through their paces. Publisher: Aggro Crab | Developer: Aggro Crab | PS5, PS4 Play Video Blue Prince Blue Prince starts with a death. The baron of Mount Holly Manor has passed away, leaving the 45-room estate to you—but only if you can manage to find and enter its 46th room. That’s a challenge, as each door you open leads to your choice of room, forcing you to plot a new course through its halls, bedrooms, and kitchens with each new day. Blue Prince, a Day One addition to the PlayStation Plus Catalog, is delightfully dense with puzzles, secrets, and mysteries that combine to become much more than they first appear. Publisher: Raw Fury | Developer: Dogubomb | PS5 Play Video Celeste Madeline has something to prove to herself, and that’s why she’s going to climb a mountain. It’s not an easy feat, however—though the controls of side-scrolling platformer Celeste are relatively simple to pick up, it takes mastery of precise jumps and dashes to ascend through level after level. Celeste uses its excellent platforming to tell a surprisingly deep and emotional story, as Madeline struggles to fight back her inner demons all the way to the summit. Publisher: Maddy Makes Games | Developer: Maddy Makes Games | PS4 Play Video Citizen Sleeper Sci-fi RPG Citizen Sleeper charges you with finding a way to escape your corporate indentured servitude as a sleeper—a digitized human mind inhabiting a robot body. What follows is a haunting and human story played out through a series of small events, where table top RPG-style dice rolls, coupled with your choices, determine what happens. It’s easy to get lost trying to eke out a living in Citizen Sleeper’s imaginative sci-fi future, one that’s bleak at times, and hopeful at others. Publisher: Fellow Traveler Games | Developer: Jump Over the Age | PS5, PS4 Play Video Cult of the Lamb Touched by a dark god, an incredibly cute lamb is sent into the world to bring its Word to other cuddly critters. Grow your flock and gather resources to build and manage an ever-growing compound where your followers live, work, and occasionally volunteer to be sacrificed to their fell deity. When you’re not building up a home for your followers, you’ll venture out into the world to vanquish other powerful cult leaders, giving Cult of the Lamb a devilishly delightful mix of colony building and rogue-like gameplay. Publisher: Devolver Digital | Developer: Massive Monster | PS5, PS4 Play Video Dead Cells Hacking and slashing has perhaps never been so refined—or so expansive—as it is in Dead Cells. The side-scrolling “roguevania” sends you out into various shifting locales to fight through hordes of creatures, and provides you with a host of inventive weapons to do so. Knives and swords are cool, but how about an automated crossbow turret? How about a crossbow turret that sets people on fire? How about a fiery crossbow turret that sprays poison? With a huge number of weapons to unlock and upgrades to earn, Dead Cells will constantly keep you returning to its speedy, intense combat for just one more run. Publisher: Motion Twin | Developer: Motion Twin | PS5, PS4 Play Video Dredge The gentle rolling seas are calling, and with your fishing boat, you can venture out to haul in a catch and make a decent living. Just don’t worry too much about those twisted abominations that sometimes fill your nets, or the strange shapes that creep in the dark fog. Dredge is sometimes a relaxing fishing game, sometimes a strange tale of supernatural mystery, and sometimes a single boat’s journey into the eldritch unknown; it turns out that fishing and horror work extremely well together. Publisher: Team17 | Developer: Black Salt Games | PS5, PS4 Play Video Hollow Knight: Voidheart Edition Inspired by side-scrolling classics like Metroid and Mega Man X, Hollow Knight sends you deep into a fallen insect kingdom known as the Hallownest to put a stop to an infection that has cursed its people. Exploring the tunnels and cities of Hallownest takes you on a sprawling adventure to fight colossal creatures, meet and battle other bugs, and uncover the mystery of what destroyed a once-great civilization. Publisher: Team Cherry | Developer: Team Cherry | PS4 Play Video Paradise Killer This dazzlingly bizarre and stylish murder mystery throws you into a surreal world of gods, syndicates, and cosmic corruption. As Lady Love Dies, you’re tasked with solving a murder on a tropical island outside of space and time. The game’s open-ended investigation, vaporwave aesthetic, and synth-laced soundtrack create an intoxicating atmosphere where every clue matters and every accusation is yours to make. Paradise Killer is a bold, genre-defying detective experience and a must-play for ’80s-inspired synthwave fans. Publisher: Fellow Traveller | Developer: Kaizen Game Works | PS5, PS4 Play Video Tetris Effect: Connected Few games create a more all-encompassing zenlike experience than Tetris Effect: Connected. The classic puzzle game is elevated by captivating visuals and a phenomenal soundtrack that sync perfectly with your play, pulling you into a block-dropping flow state that’s only elevated by the ability to play with up to four other people. Tetris Effect: Connected is the next stage in evolution of one of the best games of all time. Publisher: Enhance Games | Developer: Monstars, Resonair | PS5, PS4 Play Video Moonlighter Ever wonder what the shopkeepers of an RPG town get up to when you’re not around? In Moonlighter, you play a merchant who goes dungeon-crawling by night to find new wares to sell by day. Your skills in capitalism help to fuel your nightly adventures as you delve deeper into the dungeons, taking on hulking bosses in hopes of finally leaving the shopkeep life behind and making it as a full-time hero. Publisher: 11 bit Studios | Developer: Digital Sun | PS4 Play Video Undertale Funny, heartfelt, and unexpected, Undertale might be one of the most beloved indie games ever made. It tells the story of a human who falls into the subterranean world of monsters, but flips RPG genre conventions on their heads with a battle system that gives you the option to talk your way out of fights and spare the many creatures who attack you. Emotional, often-hilarious writing and strange, well-realized characters have made Undertale memorable, but it’s the choices you make that will define your journey. Publisher: 8-4 Ltd. | Developer: Toby Fox | PS4 Play Video Untitled Goose Game A town full of people is just trying to live in peace—unfortunately for them but luckily for you, a goose is loose. Untitled Goose Game finds hilarity in the simple chaos of a goose stealing stuff, honking at people, and generally ruining everyone’s day. Racing around a series of sandbox areas, it’s your goal to get into as much trouble as you can, with a variety of goals to fulfill, puzzles to solve, and angry townspeople to evade and bewilder.  Publisher: Panic Inc. | Developer: House House | PS4 These are just some of the great games that are worth your attention—there are a whole lot more in the PlayStation Plus Game Catalog. Head to playstation.com to see the full library to find a heap of excellent indies worth exploring. Discover more great indies on PlayStation. #mustplay #indies #mark #years #playstation
    15 must-play indies to mark 15 years of  PlayStation Plus
    blog.playstation.com
    For the past 15 years, PlayStation Plus has served as a welcoming home for indie games, connecting players with some of the most innovative, heartfelt, and personal experiences the world of video games has to offer. The PlayStation Plus Game Catalog (included with PlayStation Plus Extra and Premium memberships) puts a huge library of indie games right at your fingertips—but with so many games available, it’s possible for even some of the best to escape your notice.  As we’ve entered the 15th anniversary of PlayStation Plus, we’ve rounded up 15 of the best indies from the PlayStation Plus Game Catalog. These are games that you might have missed, but you absolutely shouldn’t. Play Video A Space for the Unbound A Space for the Unbound delves into the lives of teenagers living in Indonesia in the 1990s, at first telling an endearing slice-of-life story about friendship and first loves. Then things start to get weird. As supernatural elements weave their way into the point-and-click adventure of high schoolers Atma and Raya, A Space for the Unbound quickly becomes a powerful, impactful, and highly relatable experience. Publisher: Chorus Worldwide Games | Developer: Mojiken Studio | PS5, PS4 Play Video Abiotic Factor The incident that turned Gordon Freeman into an HEV suit-wearing hero was just another day at the office for everyone else at Black Mesa. Abiotic Factor takes inspiration from the random lab employees stuck at work on the day an errant experiment rips a hole in another dimension, but imagines the experience as a survival game instead of a first-person shooter. Trapped in the facility with up to five friends, you’ll need to seek out resources like food and water, and craft weapons out of office supplies—all while avoiding the otherworldly creatures that are your new neighbors. Publisher: Playstack | Developer: Deep Field Games | PS5 Play Video Another Crab’s Treasure If Dark Souls took place in Sponge Bob’s underwater town of Bikini Bottom, it might look something like Another Crab’s Treasure. As a hermit crab named Kril, you set out to reclaim your shell after it’s repossessed, and soon find yourself scavenging trash to use as armor and weapons to fight off tough creatures. Another Crab’s Treasure tells a lighthearted tale set in an unsanitary sea, but don’t let the colorful palette and funny characters fool you: It also packs some serious boss battles to put Souls-like fans through their paces. Publisher: Aggro Crab | Developer: Aggro Crab | PS5, PS4 Play Video Blue Prince Blue Prince starts with a death. The baron of Mount Holly Manor has passed away, leaving the 45-room estate to you—but only if you can manage to find and enter its 46th room. That’s a challenge, as each door you open leads to your choice of room, forcing you to plot a new course through its halls, bedrooms, and kitchens with each new day. Blue Prince, a Day One addition to the PlayStation Plus Catalog, is delightfully dense with puzzles, secrets, and mysteries that combine to become much more than they first appear. Publisher: Raw Fury | Developer: Dogubomb | PS5 Play Video Celeste Madeline has something to prove to herself, and that’s why she’s going to climb a mountain. It’s not an easy feat, however—though the controls of side-scrolling platformer Celeste are relatively simple to pick up, it takes mastery of precise jumps and dashes to ascend through level after level. Celeste uses its excellent platforming to tell a surprisingly deep and emotional story, as Madeline struggles to fight back her inner demons all the way to the summit. Publisher: Maddy Makes Games | Developer: Maddy Makes Games | PS4 Play Video Citizen Sleeper Sci-fi RPG Citizen Sleeper charges you with finding a way to escape your corporate indentured servitude as a sleeper—a digitized human mind inhabiting a robot body. What follows is a haunting and human story played out through a series of small events, where table top RPG-style dice rolls, coupled with your choices, determine what happens. It’s easy to get lost trying to eke out a living in Citizen Sleeper’s imaginative sci-fi future, one that’s bleak at times, and hopeful at others. Publisher: Fellow Traveler Games | Developer: Jump Over the Age | PS5, PS4 Play Video Cult of the Lamb Touched by a dark god, an incredibly cute lamb is sent into the world to bring its Word to other cuddly critters. Grow your flock and gather resources to build and manage an ever-growing compound where your followers live, work, and occasionally volunteer to be sacrificed to their fell deity. When you’re not building up a home for your followers, you’ll venture out into the world to vanquish other powerful cult leaders, giving Cult of the Lamb a devilishly delightful mix of colony building and rogue-like gameplay. Publisher: Devolver Digital | Developer: Massive Monster | PS5, PS4 Play Video Dead Cells Hacking and slashing has perhaps never been so refined—or so expansive—as it is in Dead Cells. The side-scrolling “roguevania” sends you out into various shifting locales to fight through hordes of creatures, and provides you with a host of inventive weapons to do so. Knives and swords are cool, but how about an automated crossbow turret? How about a crossbow turret that sets people on fire? How about a fiery crossbow turret that sprays poison? With a huge number of weapons to unlock and upgrades to earn, Dead Cells will constantly keep you returning to its speedy, intense combat for just one more run. Publisher: Motion Twin | Developer: Motion Twin | PS5, PS4 Play Video Dredge The gentle rolling seas are calling, and with your fishing boat, you can venture out to haul in a catch and make a decent living. Just don’t worry too much about those twisted abominations that sometimes fill your nets, or the strange shapes that creep in the dark fog. Dredge is sometimes a relaxing fishing game, sometimes a strange tale of supernatural mystery, and sometimes a single boat’s journey into the eldritch unknown; it turns out that fishing and horror work extremely well together. Publisher: Team17 | Developer: Black Salt Games | PS5, PS4 Play Video Hollow Knight: Voidheart Edition Inspired by side-scrolling classics like Metroid and Mega Man X, Hollow Knight sends you deep into a fallen insect kingdom known as the Hallownest to put a stop to an infection that has cursed its people. Exploring the tunnels and cities of Hallownest takes you on a sprawling adventure to fight colossal creatures, meet and battle other bugs, and uncover the mystery of what destroyed a once-great civilization. Publisher: Team Cherry | Developer: Team Cherry | PS4 Play Video Paradise Killer This dazzlingly bizarre and stylish murder mystery throws you into a surreal world of gods, syndicates, and cosmic corruption. As Lady Love Dies, you’re tasked with solving a murder on a tropical island outside of space and time. The game’s open-ended investigation, vaporwave aesthetic, and synth-laced soundtrack create an intoxicating atmosphere where every clue matters and every accusation is yours to make. Paradise Killer is a bold, genre-defying detective experience and a must-play for ’80s-inspired synthwave fans. Publisher: Fellow Traveller | Developer: Kaizen Game Works | PS5, PS4 Play Video Tetris Effect: Connected Few games create a more all-encompassing zenlike experience than Tetris Effect: Connected. The classic puzzle game is elevated by captivating visuals and a phenomenal soundtrack that sync perfectly with your play, pulling you into a block-dropping flow state that’s only elevated by the ability to play with up to four other people. Tetris Effect: Connected is the next stage in evolution of one of the best games of all time. Publisher: Enhance Games | Developer: Monstars, Resonair | PS5, PS4 Play Video Moonlighter Ever wonder what the shopkeepers of an RPG town get up to when you’re not around? In Moonlighter, you play a merchant who goes dungeon-crawling by night to find new wares to sell by day. Your skills in capitalism help to fuel your nightly adventures as you delve deeper into the dungeons, taking on hulking bosses in hopes of finally leaving the shopkeep life behind and making it as a full-time hero. Publisher: 11 bit Studios | Developer: Digital Sun | PS4 Play Video Undertale Funny, heartfelt, and unexpected, Undertale might be one of the most beloved indie games ever made. It tells the story of a human who falls into the subterranean world of monsters, but flips RPG genre conventions on their heads with a battle system that gives you the option to talk your way out of fights and spare the many creatures who attack you. Emotional, often-hilarious writing and strange, well-realized characters have made Undertale memorable, but it’s the choices you make that will define your journey. Publisher: 8-4 Ltd. | Developer: Toby Fox | PS4 Play Video Untitled Goose Game A town full of people is just trying to live in peace—unfortunately for them but luckily for you, a goose is loose. Untitled Goose Game finds hilarity in the simple chaos of a goose stealing stuff, honking at people, and generally ruining everyone’s day. Racing around a series of sandbox areas, it’s your goal to get into as much trouble as you can, with a variety of goals to fulfill, puzzles to solve, and angry townspeople to evade and bewilder.  Publisher: Panic Inc. | Developer: House House | PS4 These are just some of the great games that are worth your attention—there are a whole lot more in the PlayStation Plus Game Catalog. Head to playstation.com to see the full library to find a heap of excellent indies worth exploring. Discover more great indies on PlayStation.
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