• في عالم سريع التغيرات، كل قرار يأثر على حياتنا اليومية. اليوم، جينا نحكو على خبر مهم: "ترامب Officials قالو بلي الإعفاء من الرسوم على الطرود الصغيرة في أمريكا راح يتوقف نهائياً".

    هادي خطوة راح تأثر على العديد من الناس اللي تعتمد على الشحنات الصغيرة من الخارج، خاصةً في زمن الإنترنت والتجارة الإلكترونية. شوف، كان عندنا دايمًا الأمل أن الرسوم هادي تساعدنا نقتنو حاجات بطريقة أسهل وأرخص، لكن الظاهر بلي الأمور راح تتعقد شوية.

    بالنسبة لي، أنا شخصياً كنت نشري بزاف حاجات بسيطة من برا، وكنت نستفيد من هذا الإعفاء. دابا، راح نكون مجبرين نفكروا ألف مرة قبل ما نشري.

    حان الوقت نتساءلو عن تأثير هاد القرارات على حياتنا الاقتصادية والاجتماعية.

    https://forbesmiddleeast.com/industry/economy/trump-officials-reportedly-say-us-tariff-exemption-for-low-value-packages-ends-permanently

    #رسوم_الجمارك
    في عالم سريع التغيرات، كل قرار يأثر على حياتنا اليومية. اليوم، جينا نحكو على خبر مهم: "ترامب Officials قالو بلي الإعفاء من الرسوم على الطرود الصغيرة في أمريكا راح يتوقف نهائياً". هادي خطوة راح تأثر على العديد من الناس اللي تعتمد على الشحنات الصغيرة من الخارج، خاصةً في زمن الإنترنت والتجارة الإلكترونية. شوف، كان عندنا دايمًا الأمل أن الرسوم هادي تساعدنا نقتنو حاجات بطريقة أسهل وأرخص، لكن الظاهر بلي الأمور راح تتعقد شوية. بالنسبة لي، أنا شخصياً كنت نشري بزاف حاجات بسيطة من برا، وكنت نستفيد من هذا الإعفاء. دابا، راح نكون مجبرين نفكروا ألف مرة قبل ما نشري. حان الوقت نتساءلو عن تأثير هاد القرارات على حياتنا الاقتصادية والاجتماعية. https://forbesmiddleeast.com/industry/economy/trump-officials-reportedly-say-us-tariff-exemption-for-low-value-packages-ends-permanently #رسوم_الجمارك #ت
    forbesmiddleeast.com
    Trump Officials Reportedly Say US Tariff Exemption For Low-Value Packages Ends Permanently
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  • Developer Rec Room lays off 'about half' its staff

    Diego Argüello, Contributing Editor, News, GameDeveloper.comAugust 26, 20253 Min ReadImage via Rec RoomDeveloper Rec Room, the team behind the namesake user-generated contentdriven social game, has laid off "about half" its staff.Announced yesterday via the official site, CEO and co-founder Nick Fajt wrote that both he and CCO and co-founder Cameron Brown made the decision, which they called a "business necessity based on the financial trajectory of the company" that doesn't reflect on the individuals affected."This is not a reflection on the talent or dedication of those departing—we wish we could keep every one of them," reads the announcement. "I’m gonna say that again, to make it clear this isn’t just 'one of those things you say in a layoff message'. We TRULY wish we could keep every one of these people on the team. But we can't. This is a reflection of the tough reality we face as a business and the change needed to give Rec Room a chance to thrive in the years ahead."According to the post, the laid off workers will continue to be paid for the next three months, receive health benefits for the next six months, and have the option to keep their laptop or desktop computer. Rec Room didn't specify how many people were affected.'The writing on the wall became very clear'Back in December 2021, Rec Room raised million for its social platform, bringing the company's lifetime raised funds to around million. According to Brown, the team invested "heavily in creation tools across PC, VR, consoles, and mobile," but the reality "has been harsh." The CEO claims the mobile and console versions never got to the point where "those devices were good for building stuff." Some of the efforts to bridge the gap, including the Maker AI tool, frustrated the studio's "more impactful creators." Related:At the same time, the lower-powered devices still fostered "millions of pieces of content," which reportedly put a strain on the team that had to come up with procedures to review it all. "Making all this run across every device was a massive technical challenge and burden. While our most skilled creators optimized their content cleverly, most creators didn’t—couldn’t, really, because we didn’t provide them with the necessary tooling."Last month, Fajt announced that Rec Room hit a "record-breaking month" for UGC sales thanks to the creations from players, with creator token earnings from room and Watch store sales increasing 47 percent year-over-year."We deliberately started with a small group of creators as the Avatar Studio tool is still in the early stages," Fajt wrote at the time. "All of the early joiners helped us iron out the workflow and onboarding, providing feedback on how to improve our systems and processes. With creators already finding success, we’re ready to expand."Related:Today's announcement continues by saying that supporting the aforementioned scope stretched the team thin, and began to "dig a financial hole that was getting larger every day." The CEO says the studio has been stuck in an "uncomfortable middle ground" during the past few years, wondering whether to keep pushing the internal UGC vision while potentially increasing the frustration of players and the team, or scale back the vision by cutting the team in half."Both paths were painful," Brown wrote. "But ultimately we got to a point where it was clear that staying the course meant low growth, a high burn rate, and no clear path forward. In a word: Unsustainable. The writing on the wall became very clear."Looking forward, Brown says the team will focus on "empowering our very best creators" and "ensuring Rec Room is a great experience for our players.""For those leaving—you will always be part of the Rec Room story," Brown wrote as a closing note about the layoffs. "We thank you for everything, and wish you the best for your next chapter. For those staying—we know this sucks. We know this hurts. Thank you for pushing forward with us—we have hard work ahead, but with a new focus we believe strongly in the future we can build together."Related:Game Developer has reached out to Rec Room for clarification on the number of workers affected. about:Top StoriesLayoffs & Studio ClosuresAbout the AuthorDiego ArgüelloContributing Editor, News, GameDeveloper.comDiego Nicolás Argüello is a freelance journalist and critic from Argentina. Video games helped him to learn English, so now he covers them for places like The New York Times, NPR, Rolling Stone, and more. He also runs Into the Spine, a site dedicated to fostering and supporting new writers, and co-hosted Turnabout Breakdown, a podcast about the Ace Attorney series. He’s most likely playing a rhythm game as you read this.See more from Diego ArgüelloDaily news, dev blogs, and stories from Game Developer straight to your inboxStay UpdatedYou May Also Like
    #developer #rec #room #lays #off
    Developer Rec Room lays off 'about half' its staff
    Diego Argüello, Contributing Editor, News, GameDeveloper.comAugust 26, 20253 Min ReadImage via Rec RoomDeveloper Rec Room, the team behind the namesake user-generated contentdriven social game, has laid off "about half" its staff.Announced yesterday via the official site, CEO and co-founder Nick Fajt wrote that both he and CCO and co-founder Cameron Brown made the decision, which they called a "business necessity based on the financial trajectory of the company" that doesn't reflect on the individuals affected."This is not a reflection on the talent or dedication of those departing—we wish we could keep every one of them," reads the announcement. "I’m gonna say that again, to make it clear this isn’t just 'one of those things you say in a layoff message'. We TRULY wish we could keep every one of these people on the team. But we can't. This is a reflection of the tough reality we face as a business and the change needed to give Rec Room a chance to thrive in the years ahead."According to the post, the laid off workers will continue to be paid for the next three months, receive health benefits for the next six months, and have the option to keep their laptop or desktop computer. Rec Room didn't specify how many people were affected.'The writing on the wall became very clear'Back in December 2021, Rec Room raised million for its social platform, bringing the company's lifetime raised funds to around million. According to Brown, the team invested "heavily in creation tools across PC, VR, consoles, and mobile," but the reality "has been harsh." The CEO claims the mobile and console versions never got to the point where "those devices were good for building stuff." Some of the efforts to bridge the gap, including the Maker AI tool, frustrated the studio's "more impactful creators." Related:At the same time, the lower-powered devices still fostered "millions of pieces of content," which reportedly put a strain on the team that had to come up with procedures to review it all. "Making all this run across every device was a massive technical challenge and burden. While our most skilled creators optimized their content cleverly, most creators didn’t—couldn’t, really, because we didn’t provide them with the necessary tooling."Last month, Fajt announced that Rec Room hit a "record-breaking month" for UGC sales thanks to the creations from players, with creator token earnings from room and Watch store sales increasing 47 percent year-over-year."We deliberately started with a small group of creators as the Avatar Studio tool is still in the early stages," Fajt wrote at the time. "All of the early joiners helped us iron out the workflow and onboarding, providing feedback on how to improve our systems and processes. With creators already finding success, we’re ready to expand."Related:Today's announcement continues by saying that supporting the aforementioned scope stretched the team thin, and began to "dig a financial hole that was getting larger every day." The CEO says the studio has been stuck in an "uncomfortable middle ground" during the past few years, wondering whether to keep pushing the internal UGC vision while potentially increasing the frustration of players and the team, or scale back the vision by cutting the team in half."Both paths were painful," Brown wrote. "But ultimately we got to a point where it was clear that staying the course meant low growth, a high burn rate, and no clear path forward. In a word: Unsustainable. The writing on the wall became very clear."Looking forward, Brown says the team will focus on "empowering our very best creators" and "ensuring Rec Room is a great experience for our players.""For those leaving—you will always be part of the Rec Room story," Brown wrote as a closing note about the layoffs. "We thank you for everything, and wish you the best for your next chapter. For those staying—we know this sucks. We know this hurts. Thank you for pushing forward with us—we have hard work ahead, but with a new focus we believe strongly in the future we can build together."Related:Game Developer has reached out to Rec Room for clarification on the number of workers affected. about:Top StoriesLayoffs & Studio ClosuresAbout the AuthorDiego ArgüelloContributing Editor, News, GameDeveloper.comDiego Nicolás Argüello is a freelance journalist and critic from Argentina. Video games helped him to learn English, so now he covers them for places like The New York Times, NPR, Rolling Stone, and more. He also runs Into the Spine, a site dedicated to fostering and supporting new writers, and co-hosted Turnabout Breakdown, a podcast about the Ace Attorney series. He’s most likely playing a rhythm game as you read this.See more from Diego ArgüelloDaily news, dev blogs, and stories from Game Developer straight to your inboxStay UpdatedYou May Also Like #developer #rec #room #lays #off
    Developer Rec Room lays off 'about half' its staff
    www.gamedeveloper.com
    Diego Argüello, Contributing Editor, News, GameDeveloper.comAugust 26, 20253 Min ReadImage via Rec RoomDeveloper Rec Room, the team behind the namesake user-generated content (UGC) driven social game, has laid off "about half" its staff.Announced yesterday via the official site, CEO and co-founder Nick Fajt wrote that both he and CCO and co-founder Cameron Brown made the decision, which they called a "business necessity based on the financial trajectory of the company" that doesn't reflect on the individuals affected."This is not a reflection on the talent or dedication of those departing—we wish we could keep every one of them," reads the announcement. "I’m gonna say that again, to make it clear this isn’t just 'one of those things you say in a layoff message'. We TRULY wish we could keep every one of these people on the team. But we can't. This is a reflection of the tough reality we face as a business and the change needed to give Rec Room a chance to thrive in the years ahead."According to the post, the laid off workers will continue to be paid for the next three months, receive health benefits for the next six months, and have the option to keep their laptop or desktop computer. Rec Room didn't specify how many people were affected.'The writing on the wall became very clear'Back in December 2021, Rec Room raised $145 million for its social platform, bringing the company's lifetime raised funds to around $294 million. According to Brown, the team invested "heavily in creation tools across PC, VR, consoles, and mobile," but the reality "has been harsh." The CEO claims the mobile and console versions never got to the point where "those devices were good for building stuff." Some of the efforts to bridge the gap, including the Maker AI tool, frustrated the studio's "more impactful creators." Related:At the same time, the lower-powered devices still fostered "millions of pieces of content," which reportedly put a strain on the team that had to come up with procedures to review it all. "Making all this run across every device was a massive technical challenge and burden. While our most skilled creators optimized their content cleverly, most creators didn’t—couldn’t, really, because we didn’t provide them with the necessary tooling."Last month, Fajt announced that Rec Room hit a "record-breaking month" for UGC sales thanks to the creations from players, with creator token earnings from room and Watch store sales increasing 47 percent year-over-year."We deliberately started with a small group of creators as the Avatar Studio tool is still in the early stages," Fajt wrote at the time. "All of the early joiners helped us iron out the workflow and onboarding, providing feedback on how to improve our systems and processes. With creators already finding success, we’re ready to expand."Related:Today's announcement continues by saying that supporting the aforementioned scope stretched the team thin, and began to "dig a financial hole that was getting larger every day." The CEO says the studio has been stuck in an "uncomfortable middle ground" during the past few years, wondering whether to keep pushing the internal UGC vision while potentially increasing the frustration of players and the team, or scale back the vision by cutting the team in half."Both paths were painful," Brown wrote. "But ultimately we got to a point where it was clear that staying the course meant low growth, a high burn rate, and no clear path forward. In a word: Unsustainable. The writing on the wall became very clear."Looking forward, Brown says the team will focus on "empowering our very best creators" and "ensuring Rec Room is a great experience for our players.""For those leaving—you will always be part of the Rec Room story," Brown wrote as a closing note about the layoffs. "We thank you for everything, and wish you the best for your next chapter. For those staying—we know this sucks. We know this hurts. Thank you for pushing forward with us—we have hard work ahead, but with a new focus we believe strongly in the future we can build together."Related:Game Developer has reached out to Rec Room for clarification on the number of workers affected.Read more about:Top StoriesLayoffs & Studio ClosuresAbout the AuthorDiego ArgüelloContributing Editor, News, GameDeveloper.comDiego Nicolás Argüello is a freelance journalist and critic from Argentina. Video games helped him to learn English, so now he covers them for places like The New York Times, NPR, Rolling Stone, and more. He also runs Into the Spine, a site dedicated to fostering and supporting new writers, and co-hosted Turnabout Breakdown, a podcast about the Ace Attorney series. He’s most likely playing a rhythm game as you read this.See more from Diego ArgüelloDaily news, dev blogs, and stories from Game Developer straight to your inboxStay UpdatedYou May Also Like
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  • Report: Nintendo reportedly withholds Switch 2 dev kits, directs devs toward OG Switch development instead

    Developers large and small are reportedly having a hard time getting their hands on development kits for the Nintendo Switch 2. That news comes from the newly-independent Digital Foundry, which discussed the topic on this week's DF Directly Weekly livestream. During the stream, senior staff writer and video editor John Linneman explained that during the team's visit to Gamescom, they spoke with "a lot of developers" that said they're unable to get Switch 2 development kits."So many of them said the same thing," Linneman said in response to a question from the livestream chat. "They want to ship on the Switch 2. They would love to do Switch 2 versions, but they can't get the hardware." Some of these developers told Digital Foundry that they were told to ship their games on the original Nintendo Switch and rely on the Switch 2's backward compatibility features to be accessible on the new console. As of June 5 2025, the vast majority of Nintendo Switch games are playable on the Nintendo Switch 2. However, developing natively for the Switch 2 would help developers optimize their game for the new console's beefier hardware.Writer and video producer Oliver Mackenzie affirmed Linneman's report, saying that there have been "some weird exclusions with some big developers struggling to get kits for games."Related:"There were some weird inclusions as well," he added, explaining that while it's "nice" to see some independent developers have received kits, some triple-A developers aren't "necessarily in the pipeline.".Game Developer has reached out to Nintendo for comment and will update this story when a response is issued.
    #report #nintendo #reportedly #withholds #switch
    Report: Nintendo reportedly withholds Switch 2 dev kits, directs devs toward OG Switch development instead
    Developers large and small are reportedly having a hard time getting their hands on development kits for the Nintendo Switch 2. That news comes from the newly-independent Digital Foundry, which discussed the topic on this week's DF Directly Weekly livestream. During the stream, senior staff writer and video editor John Linneman explained that during the team's visit to Gamescom, they spoke with "a lot of developers" that said they're unable to get Switch 2 development kits."So many of them said the same thing," Linneman said in response to a question from the livestream chat. "They want to ship on the Switch 2. They would love to do Switch 2 versions, but they can't get the hardware." Some of these developers told Digital Foundry that they were told to ship their games on the original Nintendo Switch and rely on the Switch 2's backward compatibility features to be accessible on the new console. As of June 5 2025, the vast majority of Nintendo Switch games are playable on the Nintendo Switch 2. However, developing natively for the Switch 2 would help developers optimize their game for the new console's beefier hardware.Writer and video producer Oliver Mackenzie affirmed Linneman's report, saying that there have been "some weird exclusions with some big developers struggling to get kits for games."Related:"There were some weird inclusions as well," he added, explaining that while it's "nice" to see some independent developers have received kits, some triple-A developers aren't "necessarily in the pipeline.".Game Developer has reached out to Nintendo for comment and will update this story when a response is issued. #report #nintendo #reportedly #withholds #switch
    Report: Nintendo reportedly withholds Switch 2 dev kits, directs devs toward OG Switch development instead
    www.gamedeveloper.com
    Developers large and small are reportedly having a hard time getting their hands on development kits for the Nintendo Switch 2. That news comes from the newly-independent Digital Foundry, which discussed the topic on this week's DF Directly Weekly livestream. During the stream, senior staff writer and video editor John Linneman explained that during the team's visit to Gamescom, they spoke with "a lot of developers" that said they're unable to get Switch 2 development kits."So many of them said the same thing," Linneman said in response to a question from the livestream chat. "They want to ship on the Switch 2. They would love to do Switch 2 versions [of their games], but they can't get the hardware." Some of these developers told Digital Foundry that they were told to ship their games on the original Nintendo Switch and rely on the Switch 2's backward compatibility features to be accessible on the new console. As of June 5 2025, the vast majority of Nintendo Switch games are playable on the Nintendo Switch 2 (the major exceptions being the ones relying on custom hardware). However, developing natively for the Switch 2 would help developers optimize their game for the new console's beefier hardware.Writer and video producer Oliver Mackenzie affirmed Linneman's report, saying that there have been "some weird exclusions with some big developers struggling to get kits for games."Related:"There were some weird inclusions as well," he added, explaining that while it's "nice" to see some independent developers have received kits, some triple-A developers aren't "necessarily in the pipeline." (he cited Campfire and No Man's Sky developer Hello Games as an example).Game Developer has reached out to Nintendo for comment and will update this story when a response is issued.
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  • واش راكم يا جماعة؟ اليوم عندي خبر زين لمحبي sci-fi! "Blade Runner 2099"، السلسلة اللي كلنا نستناوا فيها، راح تتسجل على Prime Video العام الجاي!

    المسلسل هذا رح يكون تكملة لأحداث "Blade Runner 2049" وبعد 50 عام منها. القصة مازال غامضة، لكن اللي عرفناه هو أن المخرجة الأسطورة Ridley Scott راح تكون مشاركة في الإنتاج وMichelle Yeoh رح تكون في طاقم العمل. شكون متشوق يشوف واش راح يصير في هاد العالم الكائنات الغريبة؟

    بالنسبة لي، "Blade Runner" كان دايمًا فيلم يعكس لنا قضايا الإنسان والتكنولوجيا. نتمنى أن السلسلة الجديدة توصل نفس الرسالة بطريقة حديثة!

    متحمسين للانطلاق في هاد المغامرة الجديدة!

    https://www.engadget.com/entertainment/tv-movies/blade-runner-2099-will-reportedly-be-released-next-year-on-prime-video-210513272.html?src=rss
    #BladeRunner #SciFi #PrimeVideo #
    واش راكم يا جماعة؟ 😄 اليوم عندي خبر زين لمحبي sci-fi! "Blade Runner 2099"، السلسلة اللي كلنا نستناوا فيها، راح تتسجل على Prime Video العام الجاي! 🚀 المسلسل هذا رح يكون تكملة لأحداث "Blade Runner 2049" وبعد 50 عام منها. القصة مازال غامضة، لكن اللي عرفناه هو أن المخرجة الأسطورة Ridley Scott راح تكون مشاركة في الإنتاج وMichelle Yeoh رح تكون في طاقم العمل. شكون متشوق يشوف واش راح يصير في هاد العالم الكائنات الغريبة؟ بالنسبة لي، "Blade Runner" كان دايمًا فيلم يعكس لنا قضايا الإنسان والتكنولوجيا. نتمنى أن السلسلة الجديدة توصل نفس الرسالة بطريقة حديثة! متحمسين للانطلاق في هاد المغامرة الجديدة! https://www.engadget.com/entertainment/tv-movies/blade-runner-2099-will-reportedly-be-released-next-year-on-prime-video-210513272.html?src=rss #BladeRunner #SciFi #PrimeVideo #
    www.engadget.com
    Amazon's Blade Runner limited series finally has a release window. Deadline reports that the upcoming sequel show, Blade Runner 2099, is slated for a 2026 release on Prime Video. The story at this point remains a mystery, though the title suggest
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  • يا جماعة، عشاق التكنولوجيا، عندي خبر جديد يقدر يفرحكم!

    حسب Bloomberg، شركة Apple تفكر في استخدام Gemini كقوة جديدة لـ Siri. يعني ممكن نشوف Siri مطور بطريقة مبهرة! الفكرة هي أنهم في مراحل أولية للتعاون مع Google، والخبراء يقولوا عندهم نسختين مختلفتين من Siri، وحدة تعتمد على تقنياتهم، والثانية تستعمل تكنولوجيا خارجية.

    شخصياً، نحب التفنيد والابتكار اللي كاين في عالم الذكاء الاصطناعي، يعني نكونوا في زمن وين Siri تقدر تكون أكثر ذكاءً وتحس ببياناتنا الشخصية. هذا الشيء يفرحني بصراحة، ونتمنى نشوف طلعات جديدة في 2026!

    خلينا نتابعوا هذا التطور ونشوفوا وين يروح، المستقبل مبهر!

    https://www.engadget.com/ai/apple-is-reportedly-considering-using-gemini-to-power-the-new-siri-184528449.html?src=rss

    #التكنولوجيا #ArtificialIntelligence #Siri #Gemini #Apple
    يا جماعة، عشاق التكنولوجيا، عندي خبر جديد يقدر يفرحكم! 🍏🚀 حسب Bloomberg، شركة Apple تفكر في استخدام Gemini كقوة جديدة لـ Siri. يعني ممكن نشوف Siri مطور بطريقة مبهرة! الفكرة هي أنهم في مراحل أولية للتعاون مع Google، والخبراء يقولوا عندهم نسختين مختلفتين من Siri، وحدة تعتمد على تقنياتهم، والثانية تستعمل تكنولوجيا خارجية. شخصياً، نحب التفنيد والابتكار اللي كاين في عالم الذكاء الاصطناعي، يعني نكونوا في زمن وين Siri تقدر تكون أكثر ذكاءً وتحس ببياناتنا الشخصية. هذا الشيء يفرحني بصراحة، ونتمنى نشوف طلعات جديدة في 2026! خلينا نتابعوا هذا التطور ونشوفوا وين يروح، المستقبل مبهر! https://www.engadget.com/ai/apple-is-reportedly-considering-using-gemini-to-power-the-new-siri-184528449.html?src=rss #التكنولوجيا #ArtificialIntelligence #Siri #Gemini #Apple
    www.engadget.com
    Apple might use Gemini to power its revamped version of Siri, Bloomberg reports. The companies are in the early stages of exploring a partnership, with Google training a version of its Gemini model that can run on Apple's servers. The iPhone make
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  • BioShock 4 layoffs, more Unknown Worlds drama, and your Gamescom highlights - Patch Notes #19

    Hello and welcome to a new edition of Patch Notes, our friendlynews roundup. This is editor-in-chief Danielle Riendeau subbing in for senior news editor Chris Kerr, who has been boots on the ground at Gamescom this week, reporting from the show floor and generally getting down to business. It's been a busy week at Gamescom and far beyond, so without further ado, here are a few of the stories that have made the biggest splash in the last few days.2K is 'reducing the size' of BioShock 4 developer Cloud ChamberVia Jason Schreier on Bluesky/Game Developer // Bloomberg's Jason Schreier dropped the news on Bluesky this week, reporting on layoffs at Cloud Chamber, 2K's studio tasked with the next BioShock game. The news came a couple of weeks after Schreier's own report that a build of the game failed a publisher review, and employees were reportedly fearing for their jobs in the aftermath. A memo listing the layoffs also announced that Rod Fergusson would take over as Cloud Chamber's studio head, a strange mirror to the time he came in towards the end of the last BioShock's development to get it over the line.Update: Microsoft shuts down questions about layoffs and Israel ties at Gamescom 2025Via Game Developer // In the original story, your usual Patch Notes author attempted to ask a developer what it was like to work with Microsoft during a turbulent time, but the company's spokespeople quashed the question. Eventually, Microsoft offered more of a comment, which you can read in the updated story.Related:Unknown Worlds files lawsuit against ousted founders for allegedly downloading over 170,000 confidential filesVia Game Developer // The Unknown Worlds/Krafton saga has heated up once again, now with the conglomerate filing suit against the former team leaders, saying Cleveland, McGuire, and Gill downloaded "substantial volumes" of undisclosed confidential company information as they left. It's an increasingly complicated tale, broken down step-by-step here in the story.Frost Giant CEO Tim Morten says layoffs are possible after Stormgate underperformsVia Game Developer // Reporting from Gamescom, Chris Kerr highlights a very candid conversation with Frost Giant's Tim Morten, acknowledging that its RTS Stormgate "underperformed" and the team might need to contract as a result. Has Tides of Tomorrow cracked the narrative multiplayer formula?Via Game Developer // In this feature from Tuesday, our senior editor Bryant Francis interviewed the team at Digixarton the creation of their upcoming Tides of Tomorrow and its promising take on narrative multiplayer.Related:
    #bioshock #layoffs #more #unknown #worlds
    BioShock 4 layoffs, more Unknown Worlds drama, and your Gamescom highlights - Patch Notes #19
    Hello and welcome to a new edition of Patch Notes, our friendlynews roundup. This is editor-in-chief Danielle Riendeau subbing in for senior news editor Chris Kerr, who has been boots on the ground at Gamescom this week, reporting from the show floor and generally getting down to business. It's been a busy week at Gamescom and far beyond, so without further ado, here are a few of the stories that have made the biggest splash in the last few days.2K is 'reducing the size' of BioShock 4 developer Cloud ChamberVia Jason Schreier on Bluesky/Game Developer // Bloomberg's Jason Schreier dropped the news on Bluesky this week, reporting on layoffs at Cloud Chamber, 2K's studio tasked with the next BioShock game. The news came a couple of weeks after Schreier's own report that a build of the game failed a publisher review, and employees were reportedly fearing for their jobs in the aftermath. A memo listing the layoffs also announced that Rod Fergusson would take over as Cloud Chamber's studio head, a strange mirror to the time he came in towards the end of the last BioShock's development to get it over the line.Update: Microsoft shuts down questions about layoffs and Israel ties at Gamescom 2025Via Game Developer // In the original story, your usual Patch Notes author attempted to ask a developer what it was like to work with Microsoft during a turbulent time, but the company's spokespeople quashed the question. Eventually, Microsoft offered more of a comment, which you can read in the updated story.Related:Unknown Worlds files lawsuit against ousted founders for allegedly downloading over 170,000 confidential filesVia Game Developer // The Unknown Worlds/Krafton saga has heated up once again, now with the conglomerate filing suit against the former team leaders, saying Cleveland, McGuire, and Gill downloaded "substantial volumes" of undisclosed confidential company information as they left. It's an increasingly complicated tale, broken down step-by-step here in the story.Frost Giant CEO Tim Morten says layoffs are possible after Stormgate underperformsVia Game Developer // Reporting from Gamescom, Chris Kerr highlights a very candid conversation with Frost Giant's Tim Morten, acknowledging that its RTS Stormgate "underperformed" and the team might need to contract as a result. Has Tides of Tomorrow cracked the narrative multiplayer formula?Via Game Developer // In this feature from Tuesday, our senior editor Bryant Francis interviewed the team at Digixarton the creation of their upcoming Tides of Tomorrow and its promising take on narrative multiplayer.Related: #bioshock #layoffs #more #unknown #worlds
    BioShock 4 layoffs, more Unknown Worlds drama, and your Gamescom highlights - Patch Notes #19
    www.gamedeveloper.com
    Hello and welcome to a new edition of Patch Notes, our friendly (and weekly) news roundup. This is editor-in-chief Danielle Riendeau subbing in for senior news editor Chris Kerr, who has been boots on the ground at Gamescom this week, reporting from the show floor and generally getting down to business. It's been a busy week at Gamescom and far beyond, so without further ado, here are a few of the stories that have made the biggest splash in the last few days.2K is 'reducing the size' of BioShock 4 developer Cloud ChamberVia Jason Schreier on Bluesky/Game Developer // Bloomberg's Jason Schreier dropped the news on Bluesky this week, reporting on layoffs at Cloud Chamber, 2K's studio tasked with the next BioShock game. The news came a couple of weeks after Schreier's own report that a build of the game failed a publisher review, and employees were reportedly fearing for their jobs in the aftermath. A memo listing the layoffs also announced that Rod Fergusson would take over as Cloud Chamber's studio head, a strange mirror to the time he came in towards the end of the last BioShock's development to get it over the line.Update: Microsoft shuts down questions about layoffs and Israel ties at Gamescom 2025Via Game Developer // In the original story, your usual Patch Notes author attempted to ask a developer what it was like to work with Microsoft during a turbulent time (given the company's recent mass layoffs, and controversy around its ties to the IDF's military surveillance agency), but the company's spokespeople quashed the question. Eventually, Microsoft offered more of a comment, which you can read in the updated story.Related:Unknown Worlds files lawsuit against ousted founders for allegedly downloading over 170,000 confidential filesVia Game Developer // The Unknown Worlds/Krafton saga has heated up once again, now with the conglomerate filing suit against the former team leaders, saying Cleveland, McGuire, and Gill downloaded "substantial volumes" of undisclosed confidential company information as they left. It's an increasingly complicated tale, broken down step-by-step here in the story.Frost Giant CEO Tim Morten says layoffs are possible after Stormgate underperformsVia Game Developer // Reporting from Gamescom, Chris Kerr highlights a very candid conversation with Frost Giant's Tim Morten, acknowledging that its RTS Stormgate "underperformed" and the team might need to contract as a result. Has Tides of Tomorrow cracked the narrative multiplayer formula?Via Game Developer // In this feature from Tuesday, our senior editor Bryant Francis interviewed the team at Digixart (creators of Road 96) on the creation of their upcoming Tides of Tomorrow and its promising take on narrative multiplayer.Related:
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  • Arkane dev calls out Microsoft for silence over open letter protesting IDF ties

    An anonymous Arkane developer is alleging that Microsoft—the studio's parent company—has yet to issue any response to an August 12 open letter signed by workers calling for an end to its alleged relationship with the Israeli military. That relationship was uncovered by news outlets The Guardian, +972 Magazine, and Local Call in a joint investigation that alleged the Israeli spy agency Unit 8200 has used Microsoft's Azure cloud platform to surveil phone calls made by Palestinians in Gaza and the West Bank.The Israeli Defense Forceshave reportedly used information from those calls to coordinate airstrikes and "shape operations" of military forces in both regions. Arkane employees unionized under Syndicat des Travailleureuses du Jeu Vidéojoined other Microsoft employees in protesting these contracts—but the only answer they've received is silence.This information comes from Stephen Totilo at Game File, who spoke with an anonymous Arkane developer who went by the pseudonym "Manon." "No one has responded directly to our open letter, neither Microsoft, nor Bethesda, nor Arkane leadership," Manon told Game File. He said that the only acknowledgement came after the subject was brought up on the studio's internal chat system. "Arkane leadership invited everyone to be considerate when expressing their opinion, to maintain a peaceful exchange on the subject. They did not address the letter itself and remained neutral."Related:That silence has persisted over the past 10 days. Manon said that Microsoft was given a few hours' advance notice that workers were going public with their concerns. Despite that extra time, it's issued no internal response.Xbox has kept quiet on Microsoft's military contractsOn April 15, Microsoft announced it was undertaking a "formal review" of its contracts with the IDF. But even as more game developers join the ranks of employees protesting its role in the Gaza invasion, Xbox Game Studios has stayed strictly silent on the matter. The company only replied to our repeated quests for comment after Game Developer senior news editor Chris Kerr raised the topic during during our interview with Grounded 2 game director Chris Parker and Eidos Montreal creative director Justin Vazquez at Gamescom this week.During that conversation, PR representatives did not allow Vazquez and Parker to answer the question, later referring us back to Microsoft's April 15 blog.Said representatives also discouraged questions about Microsoft's decision to lay off over 9,000 employees on July 2, many of them employees of Xbox Game Studios subsidiaries like King and Zenimax. These layoffs also impacted the timing of the open letter published by the STJV workers at Arkane. Manon told Game File that the group was concerned the letter would be "muted" by the layoff news.Related:"Since then, it has been very difficult to find the correct timing, knowing that the situation in Gaza was deteriorating rapidly."Game Developer has reached out to Microsoft for comment on this story and will issue an update after the company responds.
    #arkane #dev #calls #out #microsoft
    Arkane dev calls out Microsoft for silence over open letter protesting IDF ties
    An anonymous Arkane developer is alleging that Microsoft—the studio's parent company—has yet to issue any response to an August 12 open letter signed by workers calling for an end to its alleged relationship with the Israeli military. That relationship was uncovered by news outlets The Guardian, +972 Magazine, and Local Call in a joint investigation that alleged the Israeli spy agency Unit 8200 has used Microsoft's Azure cloud platform to surveil phone calls made by Palestinians in Gaza and the West Bank.The Israeli Defense Forceshave reportedly used information from those calls to coordinate airstrikes and "shape operations" of military forces in both regions. Arkane employees unionized under Syndicat des Travailleureuses du Jeu Vidéojoined other Microsoft employees in protesting these contracts—but the only answer they've received is silence.This information comes from Stephen Totilo at Game File, who spoke with an anonymous Arkane developer who went by the pseudonym "Manon." "No one has responded directly to our open letter, neither Microsoft, nor Bethesda, nor Arkane leadership," Manon told Game File. He said that the only acknowledgement came after the subject was brought up on the studio's internal chat system. "Arkane leadership invited everyone to be considerate when expressing their opinion, to maintain a peaceful exchange on the subject. They did not address the letter itself and remained neutral."Related:That silence has persisted over the past 10 days. Manon said that Microsoft was given a few hours' advance notice that workers were going public with their concerns. Despite that extra time, it's issued no internal response.Xbox has kept quiet on Microsoft's military contractsOn April 15, Microsoft announced it was undertaking a "formal review" of its contracts with the IDF. But even as more game developers join the ranks of employees protesting its role in the Gaza invasion, Xbox Game Studios has stayed strictly silent on the matter. The company only replied to our repeated quests for comment after Game Developer senior news editor Chris Kerr raised the topic during during our interview with Grounded 2 game director Chris Parker and Eidos Montreal creative director Justin Vazquez at Gamescom this week.During that conversation, PR representatives did not allow Vazquez and Parker to answer the question, later referring us back to Microsoft's April 15 blog.Said representatives also discouraged questions about Microsoft's decision to lay off over 9,000 employees on July 2, many of them employees of Xbox Game Studios subsidiaries like King and Zenimax. These layoffs also impacted the timing of the open letter published by the STJV workers at Arkane. Manon told Game File that the group was concerned the letter would be "muted" by the layoff news.Related:"Since then, it has been very difficult to find the correct timing, knowing that the situation in Gaza was deteriorating rapidly."Game Developer has reached out to Microsoft for comment on this story and will issue an update after the company responds. #arkane #dev #calls #out #microsoft
    Arkane dev calls out Microsoft for silence over open letter protesting IDF ties
    www.gamedeveloper.com
    An anonymous Arkane developer is alleging that Microsoft—the studio's parent company—has yet to issue any response to an August 12 open letter signed by workers calling for an end to its alleged relationship with the Israeli military. That relationship was uncovered by news outlets The Guardian, +972 Magazine, and Local Call in a joint investigation that alleged the Israeli spy agency Unit 8200 has used Microsoft's Azure cloud platform to surveil phone calls made by Palestinians in Gaza and the West Bank.The Israeli Defense Forces (IDF) have reportedly used information from those calls to coordinate airstrikes and "shape operations" of military forces in both regions. Arkane employees unionized under Syndicat des Travailleureuses du Jeu Vidéo (STJV) joined other Microsoft employees in protesting these contracts—but the only answer they've received is silence.This information comes from Stephen Totilo at Game File, who spoke with an anonymous Arkane developer who went by the pseudonym "Manon." "No one has responded directly to our open letter, neither Microsoft, nor Bethesda, nor Arkane leadership," Manon told Game File. He said that the only acknowledgement came after the subject was brought up on the studio's internal chat system. "Arkane leadership invited everyone to be considerate when expressing their opinion, to maintain a peaceful exchange on the subject. They did not address the letter itself and remained neutral."Related:That silence has persisted over the past 10 days. Manon said that Microsoft was given a few hours' advance notice that workers were going public with their concerns. Despite that extra time, it's issued no internal response.Xbox has kept quiet on Microsoft's military contractsOn April 15, Microsoft announced it was undertaking a "formal review" of its contracts with the IDF. But even as more game developers join the ranks of employees protesting its role in the Gaza invasion, Xbox Game Studios has stayed strictly silent on the matter. The company only replied to our repeated quests for comment after Game Developer senior news editor Chris Kerr raised the topic during during our interview with Grounded 2 game director Chris Parker and Eidos Montreal creative director Justin Vazquez at Gamescom this week.During that conversation, PR representatives did not allow Vazquez and Parker to answer the question, later referring us back to Microsoft's April 15 blog.Said representatives also discouraged questions about Microsoft's decision to lay off over 9,000 employees on July 2, many of them employees of Xbox Game Studios subsidiaries like King and Zenimax. These layoffs also impacted the timing of the open letter published by the STJV workers at Arkane. Manon told Game File that the group was concerned the letter would be "muted" by the layoff news.Related:"Since then, it has been very difficult to find the correct timing, knowing that the situation in Gaza was deteriorating rapidly."Game Developer has reached out to Microsoft for comment on this story and will issue an update after the company responds.
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  • شحال من حاجة تتغيّر في عالم التكنولوجيا! خبر جديد يقول بلي NVIDIA حبست الإنتاج تاع شريحة H20 AI الخاصة بالسوق الصيني. حسب المعلومات، الشركة طلبت من المزودين متاعها، كيما Amkor وSamsung، يوقفوا الخدمة على هاد الشريحة. كل هذا بعد ما كانت حابة ترجع للسوق بعد المنع السابق من الحكومة الأمريكية، ولكن الأمور ما مشاتش كيف كانت متوقعة.

    "التغيير هو الشيء الثابت الوحيد في هذا العالم." وفي الحقيقة، كاين تحديات كبيرة في مجال التكنولوجيا، خاصة لما يكون الأمر متعلق بالأمن السيبراني. شخصياً، نحب نتبع التطورات هادي ونشوف كيفاش الشركات الكبيرة تتعامل مع التحديات، لأنو المستقبل يتطلب مرونة وإبداع.

    خليونا نفكروا في كيفاش التقنية هادي راح تأثر على السوق العالمي وكيفاش ممكن تكون في تطورات جديدة.

    https://www.engadget.com/ai/nvidia-reportedly-stops-production-of-h20-ai-chips-133020132.html?src=rss

    #NVIDIA #H20AI #تكنولوجيا #Cybersecurity #AI
    🔍 شحال من حاجة تتغيّر في عالم التكنولوجيا! خبر جديد يقول بلي NVIDIA حبست الإنتاج تاع شريحة H20 AI الخاصة بالسوق الصيني. حسب المعلومات، الشركة طلبت من المزودين متاعها، كيما Amkor وSamsung، يوقفوا الخدمة على هاد الشريحة. كل هذا بعد ما كانت حابة ترجع للسوق بعد المنع السابق من الحكومة الأمريكية، ولكن الأمور ما مشاتش كيف كانت متوقعة. "التغيير هو الشيء الثابت الوحيد في هذا العالم." وفي الحقيقة، كاين تحديات كبيرة في مجال التكنولوجيا، خاصة لما يكون الأمر متعلق بالأمن السيبراني. شخصياً، نحب نتبع التطورات هادي ونشوف كيفاش الشركات الكبيرة تتعامل مع التحديات، لأنو المستقبل يتطلب مرونة وإبداع. خليونا نفكروا في كيفاش التقنية هادي راح تأثر على السوق العالمي وكيفاش ممكن تكون في تطورات جديدة. https://www.engadget.com/ai/nvidia-reportedly-stops-production-of-h20-ai-chips-133020132.html?src=rss #NVIDIA #H20AI #تكنولوجيا #Cybersecurity #AI
    www.engadget.com
    NVIDIA has reportedly asked its suppliers to halt production related to its H20 AI chips for the Chinese market. According to The Information, the company told Arizona-based Amkor Technology and Samsung Electronics to put a pause on their work for th
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  • تخيّل معايا! الصين قررت تردّ الصاع صاعين بعد تصريحات لوتنيك اللي اعتبرتها "مهينة" بخصوص رقائق NVIDIA H20. المعطيات تقول أن السلطات الصينية دايرين جهد باش يضغطوا على الشركات المحلية بعد ما منعوا الشراء بسبب التصريحات هذي.

    فيما يبدو، الصين تحاول تخلي شركاتها تعتمد على رقاقة محلية بدلاً من الأجنبية، وهذا يشير لتوجه جديد نحو الاستقلال التكنولوجي. بصح، كيفاش نقدروا نواجهوا التحديات هذي مع احترام بعضنا؟

    شخصياً، نحب نتابع الابتكارات الجزائرية ونعرف كيفاش نقدروا نطوروا تكنولوجيا محلية في بلادنا. الوقت حان باش نكونوا جزء من التغيير!

    في عالم التكنولوجيا، التنافسية تخلق فرص جديدة.

    https://www.engadget.com/ai/china-reportedly-discouraged-purchase-of-nvidia-ai-chips-due-to-insulting-lutnick-statements-123055120.html?src=rss
    #تكنولوجيا #AI #NVIDIA #الصين #ابت
    تخيّل معايا! الصين قررت تردّ الصاع صاعين بعد تصريحات لوتنيك اللي اعتبرتها "مهينة" بخصوص رقائق NVIDIA H20. 😲 💻 المعطيات تقول أن السلطات الصينية دايرين جهد باش يضغطوا على الشركات المحلية بعد ما منعوا الشراء بسبب التصريحات هذي. فيما يبدو، الصين تحاول تخلي شركاتها تعتمد على رقاقة محلية بدلاً من الأجنبية، وهذا يشير لتوجه جديد نحو الاستقلال التكنولوجي. بصح، كيفاش نقدروا نواجهوا التحديات هذي مع احترام بعضنا؟ شخصياً، نحب نتابع الابتكارات الجزائرية ونعرف كيفاش نقدروا نطوروا تكنولوجيا محلية في بلادنا. الوقت حان باش نكونوا جزء من التغيير! في عالم التكنولوجيا، التنافسية تخلق فرص جديدة. https://www.engadget.com/ai/china-reportedly-discouraged-purchase-of-nvidia-ai-chips-due-to-insulting-lutnick-statements-123055120.html?src=rss #تكنولوجيا #AI #NVIDIA #الصين #ابت
    www.engadget.com
    Chinese regulators reportedly dissuaded local companies from purchasing NVIDIA's H20 chips, because they found certain statements by US commerce secretary Howard Lutnick "insulting." According to the Financial Times, the Cyberspace Admi
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  • هايل! واش راكم؟ اليوم جبتلكم خبر مثير من عالم التكنولوجيا!

    حسب الأخبار، Nvidia وقفت الإنتاج على شريحة H20 AI تاعها. والسبب؟ بكين تحث الشركات الصينية باش تعتمد على الشرائح المحلية، حتى بعد ما رجعت Nvidia للسوق الصيني.

    هذا الموضوع يخليني نفكر في أهمية الاعتماد على المنتجات المحلية وكيف التكنولوجيا تقدر تلعب دور في ذلك. كيما تعرفوا، الابتكار ماشي غير مع الشركات الكبيرة، لكن حتى الشركات المحلية عندها القدرة تبرز وتنافس.

    فالأخير، خلينا نتفكروا في كيفاش ممكن ندعموا الاقتصاد المحلي ونكونوا جزء من الثورة التكنولوجية.

    https://techcrunch.com/2025/08/22/nvidia-reportedly-halts-production-on-its-h20-ai-chips/
    #تكنولوجيا #Nvidia #شرائح_محلية #ابتكار #اقتصاد
    🚀 هايل! واش راكم؟ اليوم جبتلكم خبر مثير من عالم التكنولوجيا! حسب الأخبار، Nvidia وقفت الإنتاج على شريحة H20 AI تاعها. والسبب؟ بكين تحث الشركات الصينية باش تعتمد على الشرائح المحلية، حتى بعد ما رجعت Nvidia للسوق الصيني. 🤔💭 هذا الموضوع يخليني نفكر في أهمية الاعتماد على المنتجات المحلية وكيف التكنولوجيا تقدر تلعب دور في ذلك. كيما تعرفوا، الابتكار ماشي غير مع الشركات الكبيرة، لكن حتى الشركات المحلية عندها القدرة تبرز وتنافس. فالأخير، خلينا نتفكروا في كيفاش ممكن ندعموا الاقتصاد المحلي ونكونوا جزء من الثورة التكنولوجية. https://techcrunch.com/2025/08/22/nvidia-reportedly-halts-production-on-its-h20-ai-chips/ #تكنولوجيا #Nvidia #شرائح_محلية #ابتكار #اقتصاد
    techcrunch.com
    Beijing is reportedly urging Chinese companies to turn to domestic chips just weeks after Nvidia got the green light to sell in China again.
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  • يا جماعة، راكم تشوفوا تطورات عالم المال والتكنولوجيا، صح؟

    سمعتوا بلي JPMorgan و Mitsubishi UFJ راهم في مفاوضات لتمويل مركز بيانات ضخم في تكساس بقيمة 22 مليار دولار! الخطة هاذي تبيّن كيفاش الدول والشركات الكبيرة تتوجه نحو المستقبل الرقمي، واحنا لازم نتبعوها ونكونوا جزء من هاذ التغيير.

    شخصياً، أنا متفائل بزاف بالمشاريع الكبيرة هاذي. كي نشوف استثمارات في التكنولوجيا، نحس بالإلهام باش نتعلم ونطور مهاراتنا. كيفاش نقدروا نكونوا سند في مثل هاذ المشاريع في بلادنا؟

    تخيلوا المستقبل اللي ينتظرنا، وكونوا دايماً مستعدين للفرص الجديدة اللي راح تجي.

    https://forbesmiddleeast.com/money/banking-finance/jpmorgan-and-mitsubishi-ufj-reportedly-in-talks-to-finance-$22b-data-center-in-texas
    #استثمار #تكنولوجيا #DataCenter #جميعنا_معا #Innovation
    يا جماعة، راكم تشوفوا تطورات عالم المال والتكنولوجيا، صح؟ 😃 سمعتوا بلي JPMorgan و Mitsubishi UFJ راهم في مفاوضات لتمويل مركز بيانات ضخم في تكساس بقيمة 22 مليار دولار! الخطة هاذي تبيّن كيفاش الدول والشركات الكبيرة تتوجه نحو المستقبل الرقمي، واحنا لازم نتبعوها ونكونوا جزء من هاذ التغيير. شخصياً، أنا متفائل بزاف بالمشاريع الكبيرة هاذي. كي نشوف استثمارات في التكنولوجيا، نحس بالإلهام باش نتعلم ونطور مهاراتنا. كيفاش نقدروا نكونوا سند في مثل هاذ المشاريع في بلادنا؟ تخيلوا المستقبل اللي ينتظرنا، وكونوا دايماً مستعدين للفرص الجديدة اللي راح تجي. https://forbesmiddleeast.com/money/banking-finance/jpmorgan-and-mitsubishi-ufj-reportedly-in-talks-to-finance-$22b-data-center-in-texas #استثمار #تكنولوجيا #DataCenter #جميعنا_معا #Innovation
    forbesmiddleeast.com
    JPMorgan And Mitsubishi UFJ Reportedly In Talks To Finance $22B Data Center In Texas
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  • يا جماعة، شفتوا آخر الأخبار على H20 Chips؟!

    اليوم قرأت تقرير يقول بلي CEO تاع الشركة صرح أن صادرات H20 تشيب للصين ما فيها حتى خطر أمني! يعني الأمور راها واضحة، والاقتصاد العالمي يمكن نفرحوا بيه أكثر. المقال يناقش كيفاش الشركات هاذي تقضي على المخاوف اللي كانت موجودة بخصوص الأمن والتكنولوجيا.

    بصراحة، الموضوع هذا يخليني متفائل على مستقبل الشراكات التكنولوجية، خاصة مع الصين. كي نشوف الشركات قادرة على تجاوز هذه الحواجز، نقول بلي الابتكار راح يكون في متناول يديك.

    ديروا بالكم، وخلينا نفكروا في مستقبل التكنولوجيا والتعاون الدولي!

    https://forbesmiddleeast.com/innovation/technology/h20-chip-exports-to-china-pose-no-security-risk-ceo-reportedly-says
    #تكنولوجيا #تعاون_دولي #H20Chips #أمن_تكنولوجي #الابتكار
    يا جماعة، شفتوا آخر الأخبار على H20 Chips؟! 🤩 اليوم قرأت تقرير يقول بلي CEO تاع الشركة صرح أن صادرات H20 تشيب للصين ما فيها حتى خطر أمني! يعني الأمور راها واضحة، والاقتصاد العالمي يمكن نفرحوا بيه أكثر. المقال يناقش كيفاش الشركات هاذي تقضي على المخاوف اللي كانت موجودة بخصوص الأمن والتكنولوجيا. بصراحة، الموضوع هذا يخليني متفائل على مستقبل الشراكات التكنولوجية، خاصة مع الصين. كي نشوف الشركات قادرة على تجاوز هذه الحواجز، نقول بلي الابتكار راح يكون في متناول يديك. ديروا بالكم، وخلينا نفكروا في مستقبل التكنولوجيا والتعاون الدولي! https://forbesmiddleeast.com/innovation/technology/h20-chip-exports-to-china-pose-no-security-risk-ceo-reportedly-says #تكنولوجيا #تعاون_دولي #H20Chips #أمن_تكنولوجي #الابتكار
    forbesmiddleeast.com
    H20 Chip Exports To China Pose No Security Risk, CEO Reportedly Says
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