• كل واحد عندو حكاية، وكل حكاية تستحق تكون مسموعة.

    في قلب مدينة البندقية، تحديداً في ساحة سان ماركو، تم عرض 100 بورتريه بالأبيض والأسود تروي قصص وأحلام المهاجرين. هاد التركيب الفني، اللي يحمل اسم "Dreams in Transit"، يهدف لإيصال رسائل قوية حول الهوية والانتماء. تحت إشراف مؤسسة Art for Action، هذا العمل ماشي غير فن، بل هو صوت لكل واحد عندو حلم ورا الحدود.

    شفت كيف الفن يمكن يكون وسيلة لطرح قضايا مهمة؟ حاجة تخلينا نتفكر في تجارب الآخرين ونتقبل الاختلاف. في الوقت اللي العالم يتغير فيه، رسائل مثل هذي تذكرنا بأننا بشر قبل كل شيء.

    تذكروا، كل حكاية تسهل الفهم والتواصل بين الثقافات!

    https://www.designboom.com/art/100-large-scale-migrant-portraits-venice-iconic-procuratie-facade-sarah-makharine-dreams-transit-09-04-2025/
    #حكايات_مهاجرين #فن_الت
    🌍 كل واحد عندو حكاية، وكل حكاية تستحق تكون مسموعة. في قلب مدينة البندقية، تحديداً في ساحة سان ماركو، تم عرض 100 بورتريه بالأبيض والأسود تروي قصص وأحلام المهاجرين. هاد التركيب الفني، اللي يحمل اسم "Dreams in Transit"، يهدف لإيصال رسائل قوية حول الهوية والانتماء. تحت إشراف مؤسسة Art for Action، هذا العمل ماشي غير فن، بل هو صوت لكل واحد عندو حلم ورا الحدود. شفت كيف الفن يمكن يكون وسيلة لطرح قضايا مهمة؟ حاجة تخلينا نتفكر في تجارب الآخرين ونتقبل الاختلاف. في الوقت اللي العالم يتغير فيه، رسائل مثل هذي تذكرنا بأننا بشر قبل كل شيء. تذكروا، كل حكاية تسهل الفهم والتواصل بين الثقافات! https://www.designboom.com/art/100-large-scale-migrant-portraits-venice-iconic-procuratie-facade-sarah-makharine-dreams-transit-09-04-2025/ #حكايات_مهاجرين #فن_الت
    100 large-scale migrant portraits transform venice’s iconic procuratie facade
    www.designboom.com
    100 Black-and-White Portraits Transform the Procuratie Facade   Until September 7th, 2025, Venice’s St. Mark’s Square becomes the stage for Dreams in Transit, a large-scale installation dedicated to the stories and aspirations of migrants. Curat
    Like
    Love
    Wow
    Sad
    Angry
    195
    · 1 Comments ·0 Shares
  • Metal Gear Solid Delta: Snake Eater hands-on report

    It’s been over two decades since Metal Gear Solid 3: Snake Eater was first released on PlayStation 2. The game was praised for its story, characters, and possibly one of the greatest themes in video game history. After some brumation, it sheds its skin and emerges as Metal Gear Solid Delta: Snake Eater on August 28, aiming to recapture the spirit that made the original a beloved classic. After about eight hours of playing the game on PS5 Pro, I’m thrilled to share how it captures and modernizes the original’s spirit, and then some.

    Play Video

    Delta is a true from-the-ground-up remake that is extremely faithful to the original work in most aspects of the game, but what was immediately apparent was the level of detail the updated visuals and textures add to the experience. 

    A new level of visual fidelity

    View and download image

    Download the image

    close
    Close

    Download this image

    View and download image

    Download the image

    close
    Close

    Download this image

    View and download image

    Download the image

    close
    Close

    Download this image

    View and download image

    Download the image

    close
    Close

    Download this image

    View and download image

    Download the image

    close
    Close

    Download this image

    This updated version of Snake Eater is a visual feast on PS5 Pro, especially in the lush details. For example, rain droplets trickle realistically down a poncho, and Snake’s camouflage and uniforms become dirty with mud or forest debris. This filth even carries over into cutscenes, adding an appreciated level of realism.

    The Metal Gear series showcases a range of grizzled warriors, many with scars that tell a tale. If you’re familiar with Snake Eater, you understand that scars hold a lot of importance throughout, and the devs took great care to make them stand out. One of the most notable examples is Colonel Volgin’s harrowingly scarred face. The believable tissue and its deformation when he speaks create a tragically beautiful portrait. 

    Speaking of portraits, a new photo mode has been added with all the latest bells and whistles. Like most Metal Gear games, Delta definitely has its fair share of silly moments, and you can capture them all. With plenty of filters and settings, create a masterpiece on the mountainside, or dress up in a crocodile head and let antics ensue. Photo Mode is the perfect way to capture all the little details hiding within.

    Game controls – New Style vs. Legacy

    A new control scheme has been introduced to bring Snake Eater to the modern gaming era, dubbed New Style. Before starting a new game, players can choose between the New Style and Legacy, which retains the controls mapped after the original PS2 release. You can switch between styles, but be warned, this will reload the level/map and take you back to the beginning of the section.

    New Style is geared for people who have never played the game before, or who might prefer a more modern playstyle. The control option provides a free-moving camera that lets you view your environment in 360 degrees, making it easier to avoid getting lost or having enemies catch you unprepared.

    Combat and shooting feel reminiscent of Metal Gear Solid V, with a third-person over-the-shoulder camera. By default, aim assist is turned on, but can be toggled off. Even in New Style, you can still switch to a classic first-person view and still fully move around as if playing a FPS title. First-person view is especially valuable when lining up the perfect shot through a chainlink fence, which I couldn’t pull off in third-person.

    The biggest saving grace in the updated control scheme is the remapped directional buttons. Holding left brings up your non-combat inventory, and holding right brings up your currently equipped weapons. Up brings up the quick-change camouflage menu, while down brings up your radio —a hugely welcome shortcut. No more digging through menus to change outfits based on your environment.

    Snake sneaks through a range of environments in Snake Eater, each suited to different camouflage options The quick change menu conveniently shows the optimal face and body combo from your collection based on the current environmentIn one instance, I managed to seamlessly transition from a green texture to a stone grey-black getup, then to a rust-colored camouflage, all along the same crawl route. This new quality-of-life option keeps the action flowing.

    Another great accessibility feature is the ability to fine-tune game hints. From always-on to none at all. I had it set to show helpful hints when they were relevant, like swimming controls appearing by a body of water and hanging controls on the cliffside. This is particularly helpful in rare gameplay situations, as it kept me from panicking in high-stress situations. 

    What a thrill

    The voice cast still delivers, and The Cobra Unit is just as compelling, with big moments still having the right impact. The ladder scene took me right back to playing the original on my grandmother’s floor all those years ago. 

    Paradoxes, easter eggs, and all the details I’d expect are still in place. I didn’t encounter any moments that felt off or deviated too far in any way from the script. The opening theme and intro movie have been remixed, and while it will come down to personal taste, every note still hits for me. 

    Metal Gear Solid Delta: Snake Eater launches on August 28 for PS5, and is a day to mark on your calendar whether you’re a longtime fan or series newcomer interested in discovering the celebrated origins of the storyline.  

    Metal Gear Solid Delta: Snake Eater developers discuss the game in length in a new interview.
    #metal #gear #solid #delta #snake
    Metal Gear Solid Delta: Snake Eater hands-on report
    It’s been over two decades since Metal Gear Solid 3: Snake Eater was first released on PlayStation 2. The game was praised for its story, characters, and possibly one of the greatest themes in video game history. After some brumation, it sheds its skin and emerges as Metal Gear Solid Delta: Snake Eater on August 28, aiming to recapture the spirit that made the original a beloved classic. After about eight hours of playing the game on PS5 Pro, I’m thrilled to share how it captures and modernizes the original’s spirit, and then some. Play Video Delta is a true from-the-ground-up remake that is extremely faithful to the original work in most aspects of the game, but what was immediately apparent was the level of detail the updated visuals and textures add to the experience.  A new level of visual fidelity View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image This updated version of Snake Eater is a visual feast on PS5 Pro, especially in the lush details. For example, rain droplets trickle realistically down a poncho, and Snake’s camouflage and uniforms become dirty with mud or forest debris. This filth even carries over into cutscenes, adding an appreciated level of realism. The Metal Gear series showcases a range of grizzled warriors, many with scars that tell a tale. If you’re familiar with Snake Eater, you understand that scars hold a lot of importance throughout, and the devs took great care to make them stand out. One of the most notable examples is Colonel Volgin’s harrowingly scarred face. The believable tissue and its deformation when he speaks create a tragically beautiful portrait.  Speaking of portraits, a new photo mode has been added with all the latest bells and whistles. Like most Metal Gear games, Delta definitely has its fair share of silly moments, and you can capture them all. With plenty of filters and settings, create a masterpiece on the mountainside, or dress up in a crocodile head and let antics ensue. Photo Mode is the perfect way to capture all the little details hiding within. Game controls – New Style vs. Legacy A new control scheme has been introduced to bring Snake Eater to the modern gaming era, dubbed New Style. Before starting a new game, players can choose between the New Style and Legacy, which retains the controls mapped after the original PS2 release. You can switch between styles, but be warned, this will reload the level/map and take you back to the beginning of the section. New Style is geared for people who have never played the game before, or who might prefer a more modern playstyle. The control option provides a free-moving camera that lets you view your environment in 360 degrees, making it easier to avoid getting lost or having enemies catch you unprepared. Combat and shooting feel reminiscent of Metal Gear Solid V, with a third-person over-the-shoulder camera. By default, aim assist is turned on, but can be toggled off. Even in New Style, you can still switch to a classic first-person view and still fully move around as if playing a FPS title. First-person view is especially valuable when lining up the perfect shot through a chainlink fence, which I couldn’t pull off in third-person. The biggest saving grace in the updated control scheme is the remapped directional buttons. Holding left brings up your non-combat inventory, and holding right brings up your currently equipped weapons. Up brings up the quick-change camouflage menu, while down brings up your radio —a hugely welcome shortcut. No more digging through menus to change outfits based on your environment. Snake sneaks through a range of environments in Snake Eater, each suited to different camouflage options The quick change menu conveniently shows the optimal face and body combo from your collection based on the current environmentIn one instance, I managed to seamlessly transition from a green texture to a stone grey-black getup, then to a rust-colored camouflage, all along the same crawl route. This new quality-of-life option keeps the action flowing. Another great accessibility feature is the ability to fine-tune game hints. From always-on to none at all. I had it set to show helpful hints when they were relevant, like swimming controls appearing by a body of water and hanging controls on the cliffside. This is particularly helpful in rare gameplay situations, as it kept me from panicking in high-stress situations.  What a thrill The voice cast still delivers, and The Cobra Unit is just as compelling, with big moments still having the right impact. The ladder scene took me right back to playing the original on my grandmother’s floor all those years ago.  Paradoxes, easter eggs, and all the details I’d expect are still in place. I didn’t encounter any moments that felt off or deviated too far in any way from the script. The opening theme and intro movie have been remixed, and while it will come down to personal taste, every note still hits for me.  Metal Gear Solid Delta: Snake Eater launches on August 28 for PS5, and is a day to mark on your calendar whether you’re a longtime fan or series newcomer interested in discovering the celebrated origins of the storyline.   Metal Gear Solid Delta: Snake Eater developers discuss the game in length in a new interview. #metal #gear #solid #delta #snake
    Metal Gear Solid Delta: Snake Eater hands-on report
    blog.playstation.com
    It’s been over two decades since Metal Gear Solid 3: Snake Eater was first released on PlayStation 2. The game was praised for its story, characters, and possibly one of the greatest themes in video game history. After some brumation, it sheds its skin and emerges as Metal Gear Solid Delta: Snake Eater on August 28, aiming to recapture the spirit that made the original a beloved classic. After about eight hours of playing the game on PS5 Pro, I’m thrilled to share how it captures and modernizes the original’s spirit, and then some. Play Video Delta is a true from-the-ground-up remake that is extremely faithful to the original work in most aspects of the game, but what was immediately apparent was the level of detail the updated visuals and textures add to the experience.  A new level of visual fidelity View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image This updated version of Snake Eater is a visual feast on PS5 Pro, especially in the lush details. For example, rain droplets trickle realistically down a poncho, and Snake’s camouflage and uniforms become dirty with mud or forest debris. This filth even carries over into cutscenes, adding an appreciated level of realism. The Metal Gear series showcases a range of grizzled warriors, many with scars that tell a tale. If you’re familiar with Snake Eater, you understand that scars hold a lot of importance throughout, and the devs took great care to make them stand out. One of the most notable examples is Colonel Volgin’s harrowingly scarred face. The believable tissue and its deformation when he speaks create a tragically beautiful portrait.  Speaking of portraits, a new photo mode has been added with all the latest bells and whistles. Like most Metal Gear games, Delta definitely has its fair share of silly moments, and you can capture them all. With plenty of filters and settings, create a masterpiece on the mountainside, or dress up in a crocodile head and let antics ensue. Photo Mode is the perfect way to capture all the little details hiding within. Game controls – New Style vs. Legacy A new control scheme has been introduced to bring Snake Eater to the modern gaming era, dubbed New Style. Before starting a new game, players can choose between the New Style and Legacy, which retains the controls mapped after the original PS2 release. You can switch between styles, but be warned, this will reload the level/map and take you back to the beginning of the section. New Style is geared for people who have never played the game before, or who might prefer a more modern playstyle. The control option provides a free-moving camera that lets you view your environment in 360 degrees, making it easier to avoid getting lost or having enemies catch you unprepared. Combat and shooting feel reminiscent of Metal Gear Solid V, with a third-person over-the-shoulder camera. By default, aim assist is turned on, but can be toggled off. Even in New Style, you can still switch to a classic first-person view and still fully move around as if playing a FPS title. First-person view is especially valuable when lining up the perfect shot through a chainlink fence, which I couldn’t pull off in third-person. The biggest saving grace in the updated control scheme is the remapped directional buttons. Holding left brings up your non-combat inventory, and holding right brings up your currently equipped weapons. Up brings up the quick-change camouflage menu, while down brings up your radio —a hugely welcome shortcut. No more digging through menus to change outfits based on your environment. Snake sneaks through a range of environments in Snake Eater, each suited to different camouflage options The quick change menu conveniently shows the optimal face and body combo from your collection based on the current environmentIn one instance, I managed to seamlessly transition from a green texture to a stone grey-black getup, then to a rust-colored camouflage, all along the same crawl route. This new quality-of-life option keeps the action flowing. Another great accessibility feature is the ability to fine-tune game hints. From always-on to none at all. I had it set to show helpful hints when they were relevant, like swimming controls appearing by a body of water and hanging controls on the cliffside. This is particularly helpful in rare gameplay situations, as it kept me from panicking in high-stress situations.  What a thrill The voice cast still delivers, and The Cobra Unit is just as compelling, with big moments still having the right impact. The ladder scene took me right back to playing the original on my grandmother’s floor all those years ago.  Paradoxes, easter eggs, and all the details I’d expect are still in place. I didn’t encounter any moments that felt off or deviated too far in any way from the script. The opening theme and intro movie have been remixed, and while it will come down to personal taste, every note still hits for me.  Metal Gear Solid Delta: Snake Eater launches on August 28 for PS5, and is a day to mark on your calendar whether you’re a longtime fan or series newcomer interested in discovering the celebrated origins of the storyline.   Metal Gear Solid Delta: Snake Eater developers discuss the game in length in a new interview.
    Like
    Love
    Wow
    Angry
    Sad
    387
    · 2 Comments ·0 Shares
  • Share of the Week – Senua’s Saga: Hellblade II

    Last week, we asked you to share moments from Senua’s harrowing journey in Senua’s Saga: Hellblade II using #PSshare #PSBlog. Here are this week’s highlights:

    UkFemshep shares the top half of Senua’s head peeking out from water.

    Photoingame shares a black and white profile shot of Senua looking up.

    MdeavorVP shares Senua raising her torch in a field of darkness

    LastGlass_VP shares a head-on portrait of Senua with ceremonial face paint and symbols.

    JarrinWasHere shares a dual-toned side profile of Senua

    Keng_console shares a macro shot of Senua’s wide-open eye

    Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week?

    THEME: Sword of the SeaSUBMIT BY: 11:59 PM PT on August 27, 2025 

    Next week, grab your sword! Share moments bringing sea life back to the deserts of Sword of the Seausing #PSshare #PSBlog for a chance to be featured.
    #share #week #senuas #saga #hellblade
    Share of the Week – Senua’s Saga: Hellblade II
    Last week, we asked you to share moments from Senua’s harrowing journey in Senua’s Saga: Hellblade II using #PSshare #PSBlog. Here are this week’s highlights: UkFemshep shares the top half of Senua’s head peeking out from water. Photoingame shares a black and white profile shot of Senua looking up. MdeavorVP shares Senua raising her torch in a field of darkness LastGlass_VP shares a head-on portrait of Senua with ceremonial face paint and symbols. JarrinWasHere shares a dual-toned side profile of Senua Keng_console shares a macro shot of Senua’s wide-open eye Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week? THEME: Sword of the SeaSUBMIT BY: 11:59 PM PT on August 27, 2025  Next week, grab your sword! Share moments bringing sea life back to the deserts of Sword of the Seausing #PSshare #PSBlog for a chance to be featured. #share #week #senuas #saga #hellblade
    Share of the Week – Senua’s Saga: Hellblade II
    blog.playstation.com
    Last week, we asked you to share moments from Senua’s harrowing journey in Senua’s Saga: Hellblade II using #PSshare #PSBlog. Here are this week’s highlights: UkFemshep shares the top half of Senua’s head peeking out from water. Photoingame shares a black and white profile shot of Senua looking up. MdeavorVP shares Senua raising her torch in a field of darkness LastGlass_VP shares a head-on portrait of Senua with ceremonial face paint and symbols. JarrinWasHere shares a dual-toned side profile of Senua Keng_console shares a macro shot of Senua’s wide-open eye Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week? THEME: Sword of the SeaSUBMIT BY: 11:59 PM PT on August 27, 2025  Next week, grab your sword! Share moments bringing sea life back to the deserts of Sword of the Sea (a recent August Game Catalog title) using #PSshare #PSBlog for a chance to be featured.
    Like
    Love
    Wow
    Sad
    Angry
    307
    · 2 Comments ·0 Shares
  • Share of the Week: Filter

    Last week, we asked you to hop into your favorite game’s Photo Mode and pick a filter using #PSshare #PSBlog. Here are this week’s highlights using a stylized filter:

    Dunaaa5 shares a red-tinted sideeye from Cyberpunk 2077.

    CarrotsCaptures shares Jin raising his katana in Ghost of Tsushima with a whited out background.

    fwto_ shares the red filtered atmosphere of a BT watcher from Death Stranding 2: On The Beach.

    secondcapture shares a movie poster style shot of Julianna from Deathproof.

    KeenEyeVP shares a red-filtered shot of Naoe sneaking around a corner in Assassin’s Creed Shadows.

    sednin shares a black and white polaroid style portrait of Eve from Stellar Blade.

    Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week?

    THEME: Senua’s Saga: Hellblade IISUBMIT BY: 11:59 PM PT on August 20, 2025 

    Next week, overcome darkness in Senua’s Sage: Hellblade II. Share moments from Senua’s brutal journey for survival using #PSshare #PSBlog for a chance to be featured.
    #share #week #filter
    Share of the Week: Filter
    Last week, we asked you to hop into your favorite game’s Photo Mode and pick a filter using #PSshare #PSBlog. Here are this week’s highlights using a stylized filter: Dunaaa5 shares a red-tinted sideeye from Cyberpunk 2077. CarrotsCaptures shares Jin raising his katana in Ghost of Tsushima with a whited out background. fwto_ shares the red filtered atmosphere of a BT watcher from Death Stranding 2: On The Beach. secondcapture shares a movie poster style shot of Julianna from Deathproof. KeenEyeVP shares a red-filtered shot of Naoe sneaking around a corner in Assassin’s Creed Shadows. sednin shares a black and white polaroid style portrait of Eve from Stellar Blade. Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week? THEME: Senua’s Saga: Hellblade IISUBMIT BY: 11:59 PM PT on August 20, 2025  Next week, overcome darkness in Senua’s Sage: Hellblade II. Share moments from Senua’s brutal journey for survival using #PSshare #PSBlog for a chance to be featured. #share #week #filter
    Share of the Week: Filter
    blog.playstation.com
    Last week, we asked you to hop into your favorite game’s Photo Mode and pick a filter using #PSshare #PSBlog. Here are this week’s highlights using a stylized filter: Dunaaa5 shares a red-tinted sideeye from Cyberpunk 2077. CarrotsCaptures shares Jin raising his katana in Ghost of Tsushima with a whited out background. fwto_ shares the red filtered atmosphere of a BT watcher from Death Stranding 2: On The Beach. secondcapture shares a movie poster style shot of Julianna from Deathproof. KeenEyeVP shares a red-filtered shot of Naoe sneaking around a corner in Assassin’s Creed Shadows. sednin shares a black and white polaroid style portrait of Eve from Stellar Blade. Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week? THEME: Senua’s Saga: Hellblade IISUBMIT BY: 11:59 PM PT on August 20, 2025  Next week, overcome darkness in Senua’s Sage: Hellblade II. Share moments from Senua’s brutal journey for survival using #PSshare #PSBlog for a chance to be featured.
    2 Comments ·0 Shares
ollo https://www.ollo.ws