• يا جماعة، عندي خبر حرقلي دماغي بخصوص ألعاب PS Plus لشهر سبتمبر!

    سوني جابت لنا ألعاب جديدة، من بينها Psychonauts 2 وStardew Valley. يعني، إذا كنت تحب الفلاحة وتكوين صداقات في القرية، Stardew Valley هو الخيار المثالي. وPsychonauts 2، تابع لفيلم اللعب الأول، فيه جرافيك خيالي ومهام غريبة تخليك تغوص في عالم آخر.

    أنا شخصياً كنت نحب Stardew Valley، كنت نلعبه مع صحابي في الكوجان (couch co-op)، ساعات تمر بلا ما نحس!

    لازم تسرعوا، عندكم وقت حتى 1 سبتمبر لتحميل الألعاب القديمة قبل ما يروحوا.

    ركزوا على التفاصيل، وخلوا لكل واحد منكم مكان في قلبه للألعاب هاذي.

    https://www.engadget.com/gaming/playstation/the-ps-plus-monthly-games-for-september-include-psychonauts-2-and-stardew-valley-165730817.html?src=rss

    #ألعاب #PlayStation #PSPlus #Psychonauts2 #St
    🎮 يا جماعة، عندي خبر حرقلي دماغي بخصوص ألعاب PS Plus لشهر سبتمبر! سوني جابت لنا ألعاب جديدة، من بينها Psychonauts 2 وStardew Valley. يعني، إذا كنت تحب الفلاحة وتكوين صداقات في القرية، Stardew Valley هو الخيار المثالي. وPsychonauts 2، تابع لفيلم اللعب الأول، فيه جرافيك خيالي ومهام غريبة تخليك تغوص في عالم آخر. أنا شخصياً كنت نحب Stardew Valley، كنت نلعبه مع صحابي في الكوجان (couch co-op)، ساعات تمر بلا ما نحس! 😄 لازم تسرعوا، عندكم وقت حتى 1 سبتمبر لتحميل الألعاب القديمة قبل ما يروحوا. ركزوا على التفاصيل، وخلوا لكل واحد منكم مكان في قلبه للألعاب هاذي. https://www.engadget.com/gaming/playstation/the-ps-plus-monthly-games-for-september-include-psychonauts-2-and-stardew-valley-165730817.html?src=rss #ألعاب #PlayStation #PSPlus #Psychonauts2 #St
    www.engadget.com
    A new month is almost upon us, which means Sony is about to drop some fresh games that all PlayStation Plus members can keep in their collection as long as they maintain a subscription. There are some real standouts for September, including the iconi
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  • مرحبا جماعة!

    حابين نتكلموا اليوم على خبر زين حول GAMCO Natural Resources, Gold & Income Trust! البورد قرر يواصل توزيع الكاش كل شهر، والحمد لله عندنا $0.05 لكل سهم في الشهور القادمة من أكتوبر حتى ديسمبر 2025. يعني، المستثمرين راهم مش رايحين يملّو من الأرباح!

    شخصياً، هذا النوع من الاستثمارات يعجبني برشا، خاصة كي نشوف توزيعات تضمنلك شوية دخل ثابت. يجلب للناس الثقة في السوق ويشجعهم على الاستثمار بشكل أكبر.

    نظن بلي هاد القرارات تعكس نوع من الاستقرار في السوق، لكن من المهم نبقى واعيين ونفكروا في كل الخيارات المتاحة.

    https://www.globenewswire.com/news-release/2025/08/27/3139917/0/en/GAMCO-Natural-Resources-Gold-Income-Trust-Declares-Monthly-Distributions-of-0-05-Per-Share.html

    #استثمار #GAMCO #أرباح #Finance #ThéorieFinanc
    🌟 مرحبا جماعة! 🌟 حابين نتكلموا اليوم على خبر زين حول GAMCO Natural Resources, Gold & Income Trust! 🤩 البورد قرر يواصل توزيع الكاش كل شهر، والحمد لله عندنا $0.05 لكل سهم في الشهور القادمة من أكتوبر حتى ديسمبر 2025. يعني، المستثمرين راهم مش رايحين يملّو من الأرباح! 💰 شخصياً، هذا النوع من الاستثمارات يعجبني برشا، خاصة كي نشوف توزيعات تضمنلك شوية دخل ثابت. يجلب للناس الثقة في السوق ويشجعهم على الاستثمار بشكل أكبر. نظن بلي هاد القرارات تعكس نوع من الاستقرار في السوق، لكن من المهم نبقى واعيين ونفكروا في كل الخيارات المتاحة. https://www.globenewswire.com/news-release/2025/08/27/3139917/0/en/GAMCO-Natural-Resources-Gold-Income-Trust-Declares-Monthly-Distributions-of-0-05-Per-Share.html #استثمار #GAMCO #أرباح #Finance #ThéorieFinanc
    www.globenewswire.com
    RYE, N.Y., Aug. 27, 2025 (GLOBE NEWSWIRE) -- The Board of Trustees of GAMCO Natural Resources, Gold & Income Trust (NYSE:GNT) (the “Fund”) approved the continuation of its policy of paying monthly cash distributions. The Board of Trustees decla
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  • Evil Empire tells devs to avoid early access unless their project is 90 percent complete

    Chris Kerr, Senior Editor, News, GameDeveloper.comAugust 22, 20254 Min ReadVia Evil Empire/UbisoftThe Rogue Prince of Persia developer Evil Empire doesn't believe it's worth entering early access in the current climate unless your project is at least 90 percent complete. Speaking to Game Developer at Gamescom 2025, studio marketing manager Matthew Houghton and art director Dylan Eurlings shared their thoughts on the state of contemporary early access campaigns and suggested the system is becoming increasingly risky. You might recognize Evil Empire as the studio that has spent years helping Dead Cells developer Motion Twin expand the franchise with DLC and free updates. Since May 2024, however, the studio has also been shepherding The Rogue Prince of Persia through an Steam Early Access campaign that culminated in an official launch on August 20.Yet, due to a variety of factors including shifting player expectations, the team had to tweak their pre-release strategy in a bid to lure in players. As a result, the studio has become more wary of early access in general. "To be honest, the way I see it now is that unless you're coming into early access with a 90 percent complete game, don't do it. Because players, they don't see it as early access, they see it a game to play," says Houghton. He adds that players are entitled to express their views because they're often paying money to play early access titles, but he feels that sifting viewpoint means consumers are less willing to follow games on an early access journey that will often result in significant changes. Related:Eurlings echoes that point and suggests that a perceived lack of polish and content can now be a "huge issue" during early access campaigns. He explains that Evil Empire was even forced to rethink their original roadmap after the earliest versions of Rogue Prince of Persia failed to meet internal expectations."Initially we wanted to do quick updates. Very fast. In the end, we took a bit more time to ensure that each update would be a bit more chunky," he adds, noting that pivot resulted in a steady cadence of monthly updates that each packed a fair bit of clout. That shift came after the team conceded that early access numbers "weren't great." Houghton explains the project initially attracted just under 1,000 peak concurrent users. After they flipped the script, the title started to pull in around 4,000 CCU. "That's why we wanted to prioritize chunky content—there would be an impact every time," says Houghton, before acknowledging the title still hadn't quite met the team's CCU expectations even after that switch-up. Related:"Of course you listen to the feedback and take the ideas, but you have to feed them through a filter."It underlines the risks that come with early access, and Houghton specifically wonders whether some developers who can't hit that 90 percent completion benchmark before launching into early access might instead be better off conducting beta tests through Steam instead. If you're curious as to where Rogue Prince of Persia was when it entered Early Access, Houghton suggests the project was roughly 60 percent complete. Eurlings, was slightly more conservative, and claimed it was more like 50 percent. We suggested they meet in the middle. "Steam has evolved now. You can do beta tests and playtests through Steam. I think that's become more like Early Access. People aren't paying for it and your project might be a bit jankybut that's okay because they're still going to give feedback and it's not going to be a disaster if it's not great yet," continues Houghton. When asked whether Evil Empire would consider revisiting Early Access in the future, Houghton isn't so certain."I don't know. I'm going to be honest. I've been put off by it, because especially now people are so used to games coming out and then doing live ops for three, four, and five years—so why go with early access and have to deal with the stigma that's around it? I think I would do playtests and then just release," he explains. Related:Houghton adds that teams who are still convinced early access is right for them must have complete conviction in their creative vision—otherwise they might risk being derailed. "Of course you listen to the feedback and take the ideas, but you have to feed them through a filter, otherwise you'll have too many cooks.You'll have people who are super enthusiastic who think you can't do anything wrong, and then you get the people who are just super negative and people who are just throwing ideas at you that you know won't work in the game." It's a situation that can feel overwhelming, with Houghton explaining that Rogue Prince of Persia's game director found the onslaught "too much" at times. "You have to stick to your vision," says Houghton. "Listen, but just cherry pickcarefully."Game Developer attended Gamescom 2025 via the Gamescom Media Ambassador Program, which covered flights and accommodation. about:GamescomTop StoriesInterviewsAbout the AuthorChris KerrSenior Editor, News, GameDeveloper.comGame Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.See more from Chris KerrDaily news, dev blogs, and stories from Game Developer straight to your inboxStay UpdatedYou May Also Like
    #evil #empire #tells #devs #avoid
    Evil Empire tells devs to avoid early access unless their project is 90 percent complete
    Chris Kerr, Senior Editor, News, GameDeveloper.comAugust 22, 20254 Min ReadVia Evil Empire/UbisoftThe Rogue Prince of Persia developer Evil Empire doesn't believe it's worth entering early access in the current climate unless your project is at least 90 percent complete. Speaking to Game Developer at Gamescom 2025, studio marketing manager Matthew Houghton and art director Dylan Eurlings shared their thoughts on the state of contemporary early access campaigns and suggested the system is becoming increasingly risky. You might recognize Evil Empire as the studio that has spent years helping Dead Cells developer Motion Twin expand the franchise with DLC and free updates. Since May 2024, however, the studio has also been shepherding The Rogue Prince of Persia through an Steam Early Access campaign that culminated in an official launch on August 20.Yet, due to a variety of factors including shifting player expectations, the team had to tweak their pre-release strategy in a bid to lure in players. As a result, the studio has become more wary of early access in general. "To be honest, the way I see it now is that unless you're coming into early access with a 90 percent complete game, don't do it. Because players, they don't see it as early access, they see it a game to play," says Houghton. He adds that players are entitled to express their views because they're often paying money to play early access titles, but he feels that sifting viewpoint means consumers are less willing to follow games on an early access journey that will often result in significant changes. Related:Eurlings echoes that point and suggests that a perceived lack of polish and content can now be a "huge issue" during early access campaigns. He explains that Evil Empire was even forced to rethink their original roadmap after the earliest versions of Rogue Prince of Persia failed to meet internal expectations."Initially we wanted to do quick updates. Very fast. In the end, we took a bit more time to ensure that each update would be a bit more chunky," he adds, noting that pivot resulted in a steady cadence of monthly updates that each packed a fair bit of clout. That shift came after the team conceded that early access numbers "weren't great." Houghton explains the project initially attracted just under 1,000 peak concurrent users. After they flipped the script, the title started to pull in around 4,000 CCU. "That's why we wanted to prioritize chunky content—there would be an impact every time," says Houghton, before acknowledging the title still hadn't quite met the team's CCU expectations even after that switch-up. Related:"Of course you listen to the feedback and take the ideas, but you have to feed them through a filter."It underlines the risks that come with early access, and Houghton specifically wonders whether some developers who can't hit that 90 percent completion benchmark before launching into early access might instead be better off conducting beta tests through Steam instead. If you're curious as to where Rogue Prince of Persia was when it entered Early Access, Houghton suggests the project was roughly 60 percent complete. Eurlings, was slightly more conservative, and claimed it was more like 50 percent. We suggested they meet in the middle. "Steam has evolved now. You can do beta tests and playtests through Steam. I think that's become more like Early Access. People aren't paying for it and your project might be a bit jankybut that's okay because they're still going to give feedback and it's not going to be a disaster if it's not great yet," continues Houghton. When asked whether Evil Empire would consider revisiting Early Access in the future, Houghton isn't so certain."I don't know. I'm going to be honest. I've been put off by it, because especially now people are so used to games coming out and then doing live ops for three, four, and five years—so why go with early access and have to deal with the stigma that's around it? I think I would do playtests and then just release," he explains. Related:Houghton adds that teams who are still convinced early access is right for them must have complete conviction in their creative vision—otherwise they might risk being derailed. "Of course you listen to the feedback and take the ideas, but you have to feed them through a filter, otherwise you'll have too many cooks.You'll have people who are super enthusiastic who think you can't do anything wrong, and then you get the people who are just super negative and people who are just throwing ideas at you that you know won't work in the game." It's a situation that can feel overwhelming, with Houghton explaining that Rogue Prince of Persia's game director found the onslaught "too much" at times. "You have to stick to your vision," says Houghton. "Listen, but just cherry pickcarefully."Game Developer attended Gamescom 2025 via the Gamescom Media Ambassador Program, which covered flights and accommodation. about:GamescomTop StoriesInterviewsAbout the AuthorChris KerrSenior Editor, News, GameDeveloper.comGame Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.See more from Chris KerrDaily news, dev blogs, and stories from Game Developer straight to your inboxStay UpdatedYou May Also Like #evil #empire #tells #devs #avoid
    Evil Empire tells devs to avoid early access unless their project is 90 percent complete
    www.gamedeveloper.com
    Chris Kerr, Senior Editor, News, GameDeveloper.comAugust 22, 20254 Min ReadVia Evil Empire/UbisoftThe Rogue Prince of Persia developer Evil Empire doesn't believe it's worth entering early access in the current climate unless your project is at least 90 percent complete. Speaking to Game Developer at Gamescom 2025, studio marketing manager Matthew Houghton and art director Dylan Eurlings shared their thoughts on the state of contemporary early access campaigns and suggested the system is becoming increasingly risky. You might recognize Evil Empire as the studio that has spent years helping Dead Cells developer Motion Twin expand the franchise with DLC and free updates. Since May 2024, however, the studio has also been shepherding The Rogue Prince of Persia through an Steam Early Access campaign that culminated in an official launch on August 20.Yet, due to a variety of factors including shifting player expectations, the team had to tweak their pre-release strategy in a bid to lure in players. As a result, the studio has become more wary of early access in general. "To be honest, the way I see it now is that unless you're coming into early access with a 90 percent complete game, don't do it. Because players, they don't see it as early access, they see it a game to play," says Houghton. He adds that players are entitled to express their views because they're often paying money to play early access titles, but he feels that sifting viewpoint means consumers are less willing to follow games on an early access journey that will often result in significant changes. Related:Eurlings echoes that point and suggests that a perceived lack of polish and content can now be a "huge issue" during early access campaigns. He explains that Evil Empire was even forced to rethink their original roadmap after the earliest versions of Rogue Prince of Persia failed to meet internal expectations."Initially we wanted to do quick updates. Very fast. In the end, we took a bit more time to ensure that each update would be a bit more chunky," he adds, noting that pivot resulted in a steady cadence of monthly updates that each packed a fair bit of clout. That shift came after the team conceded that early access numbers "weren't great." Houghton explains the project initially attracted just under 1,000 peak concurrent users (CCU). After they flipped the script, the title started to pull in around 4,000 CCU. "That's why we wanted to prioritize chunky content—there would be an impact every time," says Houghton, before acknowledging the title still hadn't quite met the team's CCU expectations even after that switch-up. Related:"Of course you listen to the feedback and take the ideas [on board], but you have to feed them through a filter."It underlines the risks that come with early access, and Houghton specifically wonders whether some developers who can't hit that 90 percent completion benchmark before launching into early access might instead be better off conducting beta tests through Steam instead. If you're curious as to where Rogue Prince of Persia was when it entered Early Access, Houghton suggests the project was roughly 60 percent complete. Eurlings, was slightly more conservative, and claimed it was more like 50 percent. We suggested they meet in the middle. "Steam has evolved now. You can do beta tests and playtests through Steam. I think that's become more like Early Access. People aren't paying for it and your project might be a bit janky [...] but that's okay because they're still going to give feedback and it's not going to be a disaster if it's not great yet," continues Houghton. When asked whether Evil Empire would consider revisiting Early Access in the future, Houghton isn't so certain."I don't know. I'm going to be honest. I've been put off by it, because especially now people are so used to games coming out and then doing live ops for three, four, and five years—so why go with early access and have to deal with the stigma that's around it? I think I would do playtests and then just release," he explains. Related:Houghton adds that teams who are still convinced early access is right for them must have complete conviction in their creative vision—otherwise they might risk being derailed. "Of course you listen to the feedback and take the ideas [on board], but you have to feed them through a filter, otherwise you'll have too many cooks. [...] You'll have people who are super enthusiastic who think you can't do anything wrong, and then you get the people who are just super negative and people who are just throwing ideas at you that you know won't work in the game." It's a situation that can feel overwhelming, with Houghton explaining that Rogue Prince of Persia's game director found the onslaught "too much" at times. "You have to stick to your vision," says Houghton. "Listen, but just cherry pick [your feedback] carefully."Game Developer attended Gamescom 2025 via the Gamescom Media Ambassador Program, which covered flights and accommodation.Read more about:GamescomTop StoriesInterviewsAbout the AuthorChris KerrSenior Editor, News, GameDeveloper.comGame Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.See more from Chris KerrDaily news, dev blogs, and stories from Game Developer straight to your inboxStay UpdatedYou May Also Like
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  • Payments in the Americas

    The Americas, led by the United States, Canada, and Brazil, now account for more than billion USD in annual video game revenue. This is one of the most valuable and competitive regions in global gaming, where success depends not just on great content, but on delivering seamless, localized checkout experiences. As players across North and South America demand more control, flexibility, and speed when making purchases, the payment methods developers offer can directly impact revenue, retention, and market expansion.Meeting gamers wherever they want to pay is no longer optional.United States: Faster and installment options gain steamIn the U.S., traditional credit and debit card dominance is waning. Players are adopting faster, bank-linked payment options and installment-based methods that offer both security and flexibility.Pay by Bank has rapidly grown in popularity, especially among mobile and younger users who prioritize speed and security. As of early 2025, nearly 9 million Americans use Pay by Bank each month. With major retailers backing the method, transaction volume is expected to surpass billion this year.In parallel, Affirm has emerged as a top Buy Now, Pay Laterprovider in the U.S. and beyond. Affirm has processed over billion in transactions over the past five years and now serves nearly 17 million active users. By enabling purchases in manageable installments, BNPL increases accessibility and boosts average transaction size, especially for higher-value bundles, subscriptions, and digital add-ons.Canada: Flexibility drives adoptionThe Canadian market shares many consumer behaviors with its U.S. counterpart, but it has its own unique payment dynamics. Canadian gamers, particularly younger ones, are showing strong demand for installment-based options that give them more control over spending.Affirm’s footprint in Canada is expanding fast. As of February 2025, Affirm is integrated at checkout across more than 279,000 retailers. This early adoption wave shows how developers can gain an edge by offering localized, flexible payments tuned to consumer expectations.Brazil: Mobile-first, subscription-readyBrazil stands out as one of the most mobile-driven gaming economies globally. Recurring payments and digital wallets are the default here, not the exception.Mercado Pago is one of the most widely adopted payment platforms in Brazil. As of Q1 2025, it reported 64 million monthly active users—a 31% year-over-year increase. For game developers, this platform isn’t just another option—it’s critical infrastructure. Its recurring billing features make it especially well-suited to live service games, battle passes, and subscription models.By adding support for Mercado Pago, Xsolla helps developers enable long-term monetization and retention while removing friction for a massive mobile audience that expects fast, familiar, and reliable payment flows.One infrastructure, multiple marketsThese regional payment trends aren’t just interesting; they’re actionable. Developers who integrate local methods can significantly increase conversion rates, reduce purchase drop-offs, and build trust in highly competitive markets.Platforms like Xsolla Pay Station now provide integrated support for these local options: Pay by Bank, coming soon in the U.S., Affirm in both the U.S. andCanada, and recurring billing via Mercado Pago in Brazil. With a single implementation, developers can reach more players using payment tools they already trust.Why it mattersThe stakes are high. Without support for local payment methods, developers risk underperforming in key markets. A generic global checkout can’t match the expectations of users who are used to specific transaction styles, like fast confirmation via Pay by Bank or the flexibility of BNPL.And when users don’t see familiar, trusted options, they abandon their carts. That’s not just a missed opportunity, it’s a loss of lifetime value. Retention and loyalty begin at the first purchase. Providing secure, localized checkout experiences lays the foundation for long-term engagement.What developers should do nowTo grow in the Americas, it’s no longer enough to simply localize game content. Payment localization is equally vital. Developers expanding into the U.S., Canada, or Brazil should evaluate whether their current checkout options match how players in those countries actually prefer to pay.Supporting Pay by Bank and Affirm in the U.S. opens the door to millions of gamers who want speed and flexibility. Adding Affirm in Canada addresses a growing demand among younger users. Enabling recurring billing through Mercado Pago in Brazil unlocks subscription revenue in a market that’s mobile-first by default.As the competitive landscape shifts, aligning payment infrastructure with regional preferences isn’t just smart, it’s essential. Game developers who do it well will not only unlock more revenue but also build stronger, more loyal player communities in the process.Read the original article here
    #payments #americas
    Payments in the Americas
    The Americas, led by the United States, Canada, and Brazil, now account for more than billion USD in annual video game revenue. This is one of the most valuable and competitive regions in global gaming, where success depends not just on great content, but on delivering seamless, localized checkout experiences. As players across North and South America demand more control, flexibility, and speed when making purchases, the payment methods developers offer can directly impact revenue, retention, and market expansion.Meeting gamers wherever they want to pay is no longer optional.United States: Faster and installment options gain steamIn the U.S., traditional credit and debit card dominance is waning. Players are adopting faster, bank-linked payment options and installment-based methods that offer both security and flexibility.Pay by Bank has rapidly grown in popularity, especially among mobile and younger users who prioritize speed and security. As of early 2025, nearly 9 million Americans use Pay by Bank each month. With major retailers backing the method, transaction volume is expected to surpass billion this year.In parallel, Affirm has emerged as a top Buy Now, Pay Laterprovider in the U.S. and beyond. Affirm has processed over billion in transactions over the past five years and now serves nearly 17 million active users. By enabling purchases in manageable installments, BNPL increases accessibility and boosts average transaction size, especially for higher-value bundles, subscriptions, and digital add-ons.Canada: Flexibility drives adoptionThe Canadian market shares many consumer behaviors with its U.S. counterpart, but it has its own unique payment dynamics. Canadian gamers, particularly younger ones, are showing strong demand for installment-based options that give them more control over spending.Affirm’s footprint in Canada is expanding fast. As of February 2025, Affirm is integrated at checkout across more than 279,000 retailers. This early adoption wave shows how developers can gain an edge by offering localized, flexible payments tuned to consumer expectations.Brazil: Mobile-first, subscription-readyBrazil stands out as one of the most mobile-driven gaming economies globally. Recurring payments and digital wallets are the default here, not the exception.Mercado Pago is one of the most widely adopted payment platforms in Brazil. As of Q1 2025, it reported 64 million monthly active users—a 31% year-over-year increase. For game developers, this platform isn’t just another option—it’s critical infrastructure. Its recurring billing features make it especially well-suited to live service games, battle passes, and subscription models.By adding support for Mercado Pago, Xsolla helps developers enable long-term monetization and retention while removing friction for a massive mobile audience that expects fast, familiar, and reliable payment flows.One infrastructure, multiple marketsThese regional payment trends aren’t just interesting; they’re actionable. Developers who integrate local methods can significantly increase conversion rates, reduce purchase drop-offs, and build trust in highly competitive markets.Platforms like Xsolla Pay Station now provide integrated support for these local options: Pay by Bank, coming soon in the U.S., Affirm in both the U.S. andCanada, and recurring billing via Mercado Pago in Brazil. With a single implementation, developers can reach more players using payment tools they already trust.Why it mattersThe stakes are high. Without support for local payment methods, developers risk underperforming in key markets. A generic global checkout can’t match the expectations of users who are used to specific transaction styles, like fast confirmation via Pay by Bank or the flexibility of BNPL.And when users don’t see familiar, trusted options, they abandon their carts. That’s not just a missed opportunity, it’s a loss of lifetime value. Retention and loyalty begin at the first purchase. Providing secure, localized checkout experiences lays the foundation for long-term engagement.What developers should do nowTo grow in the Americas, it’s no longer enough to simply localize game content. Payment localization is equally vital. Developers expanding into the U.S., Canada, or Brazil should evaluate whether their current checkout options match how players in those countries actually prefer to pay.Supporting Pay by Bank and Affirm in the U.S. opens the door to millions of gamers who want speed and flexibility. Adding Affirm in Canada addresses a growing demand among younger users. Enabling recurring billing through Mercado Pago in Brazil unlocks subscription revenue in a market that’s mobile-first by default.As the competitive landscape shifts, aligning payment infrastructure with regional preferences isn’t just smart, it’s essential. Game developers who do it well will not only unlock more revenue but also build stronger, more loyal player communities in the process.Read the original article here #payments #americas
    Payments in the Americas
    80.lv
    The Americas, led by the United States, Canada, and Brazil, now account for more than $100 billion USD in annual video game revenue. This is one of the most valuable and competitive regions in global gaming, where success depends not just on great content, but on delivering seamless, localized checkout experiences. As players across North and South America demand more control, flexibility, and speed when making purchases, the payment methods developers offer can directly impact revenue, retention, and market expansion.Meeting gamers wherever they want to pay is no longer optional.United States: Faster and installment options gain steamIn the U.S., traditional credit and debit card dominance is waning. Players are adopting faster, bank-linked payment options and installment-based methods that offer both security and flexibility.Pay by Bank has rapidly grown in popularity, especially among mobile and younger users who prioritize speed and security. As of early 2025, nearly 9 million Americans use Pay by Bank each month. With major retailers backing the method, transaction volume is expected to surpass $100 billion this year.In parallel, Affirm has emerged as a top Buy Now, Pay Later (BNPL) provider in the U.S. and beyond. Affirm has processed over $75 billion in transactions over the past five years and now serves nearly 17 million active users. By enabling purchases in manageable installments, BNPL increases accessibility and boosts average transaction size, especially for higher-value bundles, subscriptions, and digital add-ons.Canada: Flexibility drives adoptionThe Canadian market shares many consumer behaviors with its U.S. counterpart, but it has its own unique payment dynamics. Canadian gamers, particularly younger ones, are showing strong demand for installment-based options that give them more control over spending.Affirm’s footprint in Canada is expanding fast. As of February 2025, Affirm is integrated at checkout across more than 279,000 retailers. This early adoption wave shows how developers can gain an edge by offering localized, flexible payments tuned to consumer expectations.Brazil: Mobile-first, subscription-readyBrazil stands out as one of the most mobile-driven gaming economies globally. Recurring payments and digital wallets are the default here, not the exception.Mercado Pago is one of the most widely adopted payment platforms in Brazil. As of Q1 2025, it reported 64 million monthly active users—a 31% year-over-year increase. For game developers, this platform isn’t just another option—it’s critical infrastructure. Its recurring billing features make it especially well-suited to live service games, battle passes, and subscription models.By adding support for Mercado Pago, Xsolla helps developers enable long-term monetization and retention while removing friction for a massive mobile audience that expects fast, familiar, and reliable payment flows.One infrastructure, multiple marketsThese regional payment trends aren’t just interesting; they’re actionable. Developers who integrate local methods can significantly increase conversion rates, reduce purchase drop-offs, and build trust in highly competitive markets.Platforms like Xsolla Pay Station now provide integrated support for these local options: Pay by Bank, coming soon in the U.S., Affirm in both the U.S. and (soon) Canada, and recurring billing via Mercado Pago in Brazil. With a single implementation, developers can reach more players using payment tools they already trust.Why it mattersThe stakes are high. Without support for local payment methods, developers risk underperforming in key markets. A generic global checkout can’t match the expectations of users who are used to specific transaction styles, like fast confirmation via Pay by Bank or the flexibility of BNPL.And when users don’t see familiar, trusted options, they abandon their carts. That’s not just a missed opportunity, it’s a loss of lifetime value. Retention and loyalty begin at the first purchase. Providing secure, localized checkout experiences lays the foundation for long-term engagement.What developers should do nowTo grow in the Americas, it’s no longer enough to simply localize game content. Payment localization is equally vital. Developers expanding into the U.S., Canada, or Brazil should evaluate whether their current checkout options match how players in those countries actually prefer to pay.Supporting Pay by Bank and Affirm in the U.S. opens the door to millions of gamers who want speed and flexibility. Adding Affirm in Canada addresses a growing demand among younger users. Enabling recurring billing through Mercado Pago in Brazil unlocks subscription revenue in a market that’s mobile-first by default.As the competitive landscape shifts, aligning payment infrastructure with regional preferences isn’t just smart, it’s essential. Game developers who do it well will not only unlock more revenue but also build stronger, more loyal player communities in the process.Read the original article here
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  • Hey les amis! عندي خبر يخص Apple TV+ و خاصّة للمحبين تاع السلسلات والأفلام.

    يا جماعة، السعر تاع الاشتراك طلع بـ 30% وأصبح 12.99 دولار في الشهر! هاد الزيادة راح تصير فعالة للناس الجدد ابتداءً من الخميس، وراح تأثر على المشتركين الحاليين بعد 30 يوم من تاريخ التجديد تاعهم.

    شخصياً، أنا ديما نشوف محتوى رائع في Apple TV+، لكن ماكنتش متوقعة الزيادة هادي. بصح، نحب نسمع آراءكم! شكون مازال متحمس للبرامج تاعهم رغم الزيادة؟

    المهم، خليونا نفكروا كيفاش التأثيرات هادي رح تخلينا نختار بين العروض المختلفة!

    https://techcrunch.com/2025/08/21/apple-tv-price-jumps-30-to-12-99-monthly/

    #AppleTV #سعر_الاشتراك #تكنولوجيا #Streaming #فيلم
    🍏 Hey les amis! عندي خبر يخص Apple TV+ و خاصّة للمحبين تاع السلسلات والأفلام. يا جماعة، السعر تاع الاشتراك طلع بـ 30% وأصبح 12.99 دولار في الشهر! 😱 هاد الزيادة راح تصير فعالة للناس الجدد ابتداءً من الخميس، وراح تأثر على المشتركين الحاليين بعد 30 يوم من تاريخ التجديد تاعهم. شخصياً، أنا ديما نشوف محتوى رائع في Apple TV+، لكن ماكنتش متوقعة الزيادة هادي. 😅 بصح، نحب نسمع آراءكم! شكون مازال متحمس للبرامج تاعهم رغم الزيادة؟ المهم، خليونا نفكروا كيفاش التأثيرات هادي رح تخلينا نختار بين العروض المختلفة! https://techcrunch.com/2025/08/21/apple-tv-price-jumps-30-to-12-99-monthly/ #AppleTV #سعر_الاشتراك #تكنولوجيا #Streaming #فيلم
    techcrunch.com
    The updated price is effective for new customers starting Thursday and will affect current subscribers 30 days after their next renewal date.
    1 التعليقات ·0 المشاركات
  • EA SPORTS™ Madden NFL 26 Launches Worldwide Today—Powered by Real NFL Data, and Unleashing the Most Explosive and Immersive NFL Experience Yet

    Experience all-new QB DNA and Coach DNA, Signature Quarterback Play, Adaptive Coaching, explosive movement, and true NFL presentation as Madden NFL 26 launches for the first time on Nintendo Switch 2 and Amazon Luna.
    REDWOOD CITY, Calif.----
    Just in time for the NFL season, Electronic Arts Inc.and EA SPORTS™ have released EA SPORTS™ Madden NFL 26 — the most explosive, authentic, and immersive football experience in franchise history. Built from Sundays and powered by AI-driven systems trained on thousands of real NFL plays, the game debuts all-new QB and Coach DNA for player-specific traits, signature playstyles, and adaptive strategy. Players will experience dynamic Football Weather, enhanced physics-based gameplay, and deeper customization across Franchise and Superstar modes — all on PlayStation®5, Xbox Series X|S, Nintendo Switch™2, Amazon Luna, and PC.Madden NFL 26 Available Now“Madden NFL 26 is a true leap forward in authenticity and control,” said Daryl Holt, SVP and Group GM, EA SPORTS. “With smarter quarterbacks, adaptive coaching AI, and our breakthrough QB DNA and Coach DNA systems, every snap feels true to the NFL fans love. Explosive movement, dynamic weather, and authentic stadium atmospheres capture the passion and drama of the game. And with Madden NFL 26 now on Nintendo Switch 2, we’re bringing that unmatched realism and energy to more fans than ever before.”Through a new partnership with Nintendo announced in the spring, EA SPORTS brings the authentic Madden NFL experience to Nintendo Switch 2 for the first time. By launching on Nintendo’s console, Madden NFL 26 expands its reach to a broader, more diverse audience—offering explosive gameplay and immersive NFL action anytime, anywhere.Fans everywhere can now hop in and experience Madden NFL 26’s game-changing AI innovations with QB DNA and Coach DNA, delivering more immersive NFL atmospheres on game day, and expanding fan-favorite modes with new depth and strategy across every snap in its feature set:QB DNA: Star NFL quarterbacks move, look, and feel more like the superstars they are. Leveraging AI-powered machine learning, QB DNA introduces unique pocket behaviors, signature throwing motions, and distinct scrambling styles that mirror real-life NFL signal-callers, delivering the most lifelike quarterback gameplay in franchise history.Coach DNA: Coaches employ real philosophies and adaptive strategies based on nearly a decade of NFL data. Dynamic coach suggestions and multi-player counters provide smart play recommendations and strategic depth, making every matchup feel authentic and challenging.Powerful NFL Movement & Physics Expansion: Experience the league’s unmatched athleticism with updated player movement, physics-based interactions, and new mechanics like Custom Defensive Zones, Adaptive Coverage, and enhanced D-line stunts and twists.Football Weather: Extreme weather conditions such as snow, fog, and rain impact visibility, movement, stamina, and ball security, add a new layer of realism and strategy to every game.True NFL Gameday Experience: From the Skol chant in Minnesota to Baltimore’s pre-game light show, authentic team traditions, dynamic halftime shows, and custom broadcast packages immerse players in the sights and sounds of the NFL.Franchise mode: Introduces four new coach archetypes with evolving abilities, a deeper Weekly Strategy system featuring custom Play Sheets, and enhanced player health management with real-time status updates. Stay connected to your league through the new Approval Rating system, plus weekly recaps from Scott Hanson and commentary from Rich Eisen.Superstar Mode: Import your Road to Glory player and shape their NFL career with evolving storylines, draft-impacting performances, and weekly goals. Manage relationships, development, and durability through the new Sphere of Influence and Wear & Tear systems as you rise from college star to NFL legend.Madden Ultimate Team™: Build your dream roster with NFL legends and stars, tackle new dynamic MUT Events, and rise through 50-player Leaderboard Campaigns. NFL Team Pass delivers team-specific rewards and ever-evolving ways to play.The Madden NFL 26 Soundtrack features 77 songs across menus and stadiums, offering expanded control, variety, and immersion. New this season, players can customize their menus playlist with both new releases and iconic stadium anthems. The soundtrack includes music from Twenty One Pilots, Lizzo, Lil Nas X, BIA, and Luke Combs, plus over 30 stadium classics from Green Day, Rage Against The Machine, Foo Fighters, and more — all curated to amplify the energy and authenticity of the NFL experience.Additionally, Madden NFL 26 is now available on Amazon Luna, bringing the authentic football experience to even more players through cloud gaming. Luna lets fans play instantly on devices they already own — including Fire TV, tablets, mobile phones, smart TVs, and more — with no downloads, installs, or updates required. Wherever Luna is available, players can enjoy all that Madden NFL 26 has to offer, including modes like Franchise and Superstar.On mobile, Madden NFL 26 Mobile delivers the ultimate football experience on your phone, packed with more control, strategy, and customization than ever before. This season brings a fresh slate of features, including Dual Player Cards that cover multiple positions and unlock unique chemistry boosts. Fine-tune your roster with over 20 upgradeable Player Traits, and take your lineup to the next level with Player EVO — a new system that lets you absorb higher OVR players to power up your favorites. Whether you're a returning veteran or new to the game, Madden NFL 26 Mobile offers deeper gameplay, more flexibility, and a true NFL experience — right at your fingertips. Download Madden NFL 26 Mobile for free from the App Store® or Google Play™ today.EA Play members can live every stadium-shaking moment with the EA Play* 10-hour game trial, available now. Members also score monthly Ultimate Team™ Packs, as well as receive 10% off EA digital purchases - including game downloads, Madden Points and DLC. For more information on EA Play please visit tuned for more Madden NFL 26 details on the official Madden NFL website and social media.*Conditions, limitations and exclusions apply. See EA Play Terms for details.For Madden NFL 26 assets, visit: EAPressPortal.com.Madden NFL 26 is developed in Orlando, Florida and Madrid, Spain by EA SPORTS and will be available worldwide August 14 for Xbox Series X|S, PlayStation 5, Nintendo Switch 2, Amazon Luna and PC via EA app for Windows, Steam, Epic Games StoreAbout Electronic ArtsElectronic Artsis a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.In fiscal year 2025, EA posted GAAP net revenue of approximately billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS FC™, Battlefield™, Apex Legends™, The Sims™, EA SPORTS™ Madden NFL, EA SPORTS™ College Football, Need for Speed™, Dragon Age™, Titanfall™, Plants vs. Zombies™ and EA SPORTS F1®. More information about EA is available at www.ea.com/news.EA, EA SPORTS, EA SPORTS FC, Battlefield, Need for Speed, Apex Legends, The Sims, Dragon Age, Titanfall, and Plants vs. Zombies are trademarks of Electronic Arts Inc. John Madden, NFL, and F1 are the property of their respective owners and used with permission.

    Erin Exum
    Director, Integrated Comms
    #sports #madden #nfl #launches #worldwide
    EA SPORTS™ Madden NFL 26 Launches Worldwide Today—Powered by Real NFL Data, and Unleashing the Most Explosive and Immersive NFL Experience Yet
    Experience all-new QB DNA and Coach DNA, Signature Quarterback Play, Adaptive Coaching, explosive movement, and true NFL presentation as Madden NFL 26 launches for the first time on Nintendo Switch 2 and Amazon Luna. REDWOOD CITY, Calif.---- Just in time for the NFL season, Electronic Arts Inc.and EA SPORTS™ have released EA SPORTS™ Madden NFL 26 — the most explosive, authentic, and immersive football experience in franchise history. Built from Sundays and powered by AI-driven systems trained on thousands of real NFL plays, the game debuts all-new QB and Coach DNA for player-specific traits, signature playstyles, and adaptive strategy. Players will experience dynamic Football Weather, enhanced physics-based gameplay, and deeper customization across Franchise and Superstar modes — all on PlayStation®5, Xbox Series X|S, Nintendo Switch™2, Amazon Luna, and PC.Madden NFL 26 Available Now“Madden NFL 26 is a true leap forward in authenticity and control,” said Daryl Holt, SVP and Group GM, EA SPORTS. “With smarter quarterbacks, adaptive coaching AI, and our breakthrough QB DNA and Coach DNA systems, every snap feels true to the NFL fans love. Explosive movement, dynamic weather, and authentic stadium atmospheres capture the passion and drama of the game. And with Madden NFL 26 now on Nintendo Switch 2, we’re bringing that unmatched realism and energy to more fans than ever before.”Through a new partnership with Nintendo announced in the spring, EA SPORTS brings the authentic Madden NFL experience to Nintendo Switch 2 for the first time. By launching on Nintendo’s console, Madden NFL 26 expands its reach to a broader, more diverse audience—offering explosive gameplay and immersive NFL action anytime, anywhere.Fans everywhere can now hop in and experience Madden NFL 26’s game-changing AI innovations with QB DNA and Coach DNA, delivering more immersive NFL atmospheres on game day, and expanding fan-favorite modes with new depth and strategy across every snap in its feature set:QB DNA: Star NFL quarterbacks move, look, and feel more like the superstars they are. Leveraging AI-powered machine learning, QB DNA introduces unique pocket behaviors, signature throwing motions, and distinct scrambling styles that mirror real-life NFL signal-callers, delivering the most lifelike quarterback gameplay in franchise history.Coach DNA: Coaches employ real philosophies and adaptive strategies based on nearly a decade of NFL data. Dynamic coach suggestions and multi-player counters provide smart play recommendations and strategic depth, making every matchup feel authentic and challenging.Powerful NFL Movement & Physics Expansion: Experience the league’s unmatched athleticism with updated player movement, physics-based interactions, and new mechanics like Custom Defensive Zones, Adaptive Coverage, and enhanced D-line stunts and twists.Football Weather: Extreme weather conditions such as snow, fog, and rain impact visibility, movement, stamina, and ball security, add a new layer of realism and strategy to every game.True NFL Gameday Experience: From the Skol chant in Minnesota to Baltimore’s pre-game light show, authentic team traditions, dynamic halftime shows, and custom broadcast packages immerse players in the sights and sounds of the NFL.Franchise mode: Introduces four new coach archetypes with evolving abilities, a deeper Weekly Strategy system featuring custom Play Sheets, and enhanced player health management with real-time status updates. Stay connected to your league through the new Approval Rating system, plus weekly recaps from Scott Hanson and commentary from Rich Eisen.Superstar Mode: Import your Road to Glory player and shape their NFL career with evolving storylines, draft-impacting performances, and weekly goals. Manage relationships, development, and durability through the new Sphere of Influence and Wear & Tear systems as you rise from college star to NFL legend.Madden Ultimate Team™: Build your dream roster with NFL legends and stars, tackle new dynamic MUT Events, and rise through 50-player Leaderboard Campaigns. NFL Team Pass delivers team-specific rewards and ever-evolving ways to play.The Madden NFL 26 Soundtrack features 77 songs across menus and stadiums, offering expanded control, variety, and immersion. New this season, players can customize their menus playlist with both new releases and iconic stadium anthems. The soundtrack includes music from Twenty One Pilots, Lizzo, Lil Nas X, BIA, and Luke Combs, plus over 30 stadium classics from Green Day, Rage Against The Machine, Foo Fighters, and more — all curated to amplify the energy and authenticity of the NFL experience.Additionally, Madden NFL 26 is now available on Amazon Luna, bringing the authentic football experience to even more players through cloud gaming. Luna lets fans play instantly on devices they already own — including Fire TV, tablets, mobile phones, smart TVs, and more — with no downloads, installs, or updates required. Wherever Luna is available, players can enjoy all that Madden NFL 26 has to offer, including modes like Franchise and Superstar.On mobile, Madden NFL 26 Mobile delivers the ultimate football experience on your phone, packed with more control, strategy, and customization than ever before. This season brings a fresh slate of features, including Dual Player Cards that cover multiple positions and unlock unique chemistry boosts. Fine-tune your roster with over 20 upgradeable Player Traits, and take your lineup to the next level with Player EVO — a new system that lets you absorb higher OVR players to power up your favorites. Whether you're a returning veteran or new to the game, Madden NFL 26 Mobile offers deeper gameplay, more flexibility, and a true NFL experience — right at your fingertips. Download Madden NFL 26 Mobile for free from the App Store® or Google Play™ today.EA Play members can live every stadium-shaking moment with the EA Play* 10-hour game trial, available now. Members also score monthly Ultimate Team™ Packs, as well as receive 10% off EA digital purchases - including game downloads, Madden Points and DLC. For more information on EA Play please visit tuned for more Madden NFL 26 details on the official Madden NFL website and social media.*Conditions, limitations and exclusions apply. See EA Play Terms for details.For Madden NFL 26 assets, visit: EAPressPortal.com.Madden NFL 26 is developed in Orlando, Florida and Madrid, Spain by EA SPORTS and will be available worldwide August 14 for Xbox Series X|S, PlayStation 5, Nintendo Switch 2, Amazon Luna and PC via EA app for Windows, Steam, Epic Games StoreAbout Electronic ArtsElectronic Artsis a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.In fiscal year 2025, EA posted GAAP net revenue of approximately billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS FC™, Battlefield™, Apex Legends™, The Sims™, EA SPORTS™ Madden NFL, EA SPORTS™ College Football, Need for Speed™, Dragon Age™, Titanfall™, Plants vs. Zombies™ and EA SPORTS F1®. More information about EA is available at www.ea.com/news.EA, EA SPORTS, EA SPORTS FC, Battlefield, Need for Speed, Apex Legends, The Sims, Dragon Age, Titanfall, and Plants vs. Zombies are trademarks of Electronic Arts Inc. John Madden, NFL, and F1 are the property of their respective owners and used with permission. Erin Exum Director, Integrated Comms #sports #madden #nfl #launches #worldwide
    EA SPORTS™ Madden NFL 26 Launches Worldwide Today—Powered by Real NFL Data, and Unleashing the Most Explosive and Immersive NFL Experience Yet
    news.ea.com
    Experience all-new QB DNA and Coach DNA, Signature Quarterback Play, Adaptive Coaching, explosive movement, and true NFL presentation as Madden NFL 26 launches for the first time on Nintendo Switch 2 and Amazon Luna. REDWOOD CITY, Calif.--(BUSINESS WIRE)-- Just in time for the NFL season, Electronic Arts Inc. (NASDAQ: EA) and EA SPORTS™ have released EA SPORTS™ Madden NFL 26 — the most explosive, authentic, and immersive football experience in franchise history. Built from Sundays and powered by AI-driven systems trained on thousands of real NFL plays, the game debuts all-new QB and Coach DNA for player-specific traits, signature playstyles, and adaptive strategy. Players will experience dynamic Football Weather, enhanced physics-based gameplay, and deeper customization across Franchise and Superstar modes — all on PlayStation®5, Xbox Series X|S, Nintendo Switch™2, Amazon Luna, and PC.Madden NFL 26 Available Now“Madden NFL 26 is a true leap forward in authenticity and control,” said Daryl Holt, SVP and Group GM, EA SPORTS. “With smarter quarterbacks, adaptive coaching AI, and our breakthrough QB DNA and Coach DNA systems, every snap feels true to the NFL fans love. Explosive movement, dynamic weather, and authentic stadium atmospheres capture the passion and drama of the game. And with Madden NFL 26 now on Nintendo Switch 2, we’re bringing that unmatched realism and energy to more fans than ever before.”Through a new partnership with Nintendo announced in the spring, EA SPORTS brings the authentic Madden NFL experience to Nintendo Switch 2 for the first time. By launching on Nintendo’s console, Madden NFL 26 expands its reach to a broader, more diverse audience—offering explosive gameplay and immersive NFL action anytime, anywhere.Fans everywhere can now hop in and experience Madden NFL 26’s game-changing AI innovations with QB DNA and Coach DNA, delivering more immersive NFL atmospheres on game day, and expanding fan-favorite modes with new depth and strategy across every snap in its feature set:QB DNA: Star NFL quarterbacks move, look, and feel more like the superstars they are. Leveraging AI-powered machine learning, QB DNA introduces unique pocket behaviors, signature throwing motions, and distinct scrambling styles that mirror real-life NFL signal-callers, delivering the most lifelike quarterback gameplay in franchise history.Coach DNA: Coaches employ real philosophies and adaptive strategies based on nearly a decade of NFL data. Dynamic coach suggestions and multi-player counters provide smart play recommendations and strategic depth, making every matchup feel authentic and challenging.Powerful NFL Movement & Physics Expansion: Experience the league’s unmatched athleticism with updated player movement, physics-based interactions, and new mechanics like Custom Defensive Zones, Adaptive Coverage, and enhanced D-line stunts and twists.Football Weather: Extreme weather conditions such as snow, fog, and rain impact visibility, movement, stamina, and ball security, add a new layer of realism and strategy to every game.True NFL Gameday Experience: From the Skol chant in Minnesota to Baltimore’s pre-game light show, authentic team traditions, dynamic halftime shows, and custom broadcast packages immerse players in the sights and sounds of the NFL.Franchise mode: Introduces four new coach archetypes with evolving abilities, a deeper Weekly Strategy system featuring custom Play Sheets, and enhanced player health management with real-time status updates. Stay connected to your league through the new Approval Rating system, plus weekly recaps from Scott Hanson and commentary from Rich Eisen.Superstar Mode: Import your Road to Glory player and shape their NFL career with evolving storylines, draft-impacting performances, and weekly goals. Manage relationships, development, and durability through the new Sphere of Influence and Wear & Tear systems as you rise from college star to NFL legend.Madden Ultimate Team™: Build your dream roster with NFL legends and stars, tackle new dynamic MUT Events, and rise through 50-player Leaderboard Campaigns. NFL Team Pass delivers team-specific rewards and ever-evolving ways to play.The Madden NFL 26 Soundtrack features 77 songs across menus and stadiums, offering expanded control, variety, and immersion. New this season, players can customize their menus playlist with both new releases and iconic stadium anthems. The soundtrack includes music from Twenty One Pilots, Lizzo, Lil Nas X, BIA, and Luke Combs, plus over 30 stadium classics from Green Day, Rage Against The Machine, Foo Fighters, and more — all curated to amplify the energy and authenticity of the NFL experience.Additionally, Madden NFL 26 is now available on Amazon Luna, bringing the authentic football experience to even more players through cloud gaming. Luna lets fans play instantly on devices they already own — including Fire TV, tablets, mobile phones, smart TVs, and more — with no downloads, installs, or updates required. Wherever Luna is available, players can enjoy all that Madden NFL 26 has to offer, including modes like Franchise and Superstar.On mobile, Madden NFL 26 Mobile delivers the ultimate football experience on your phone, packed with more control, strategy, and customization than ever before. This season brings a fresh slate of features, including Dual Player Cards that cover multiple positions and unlock unique chemistry boosts. Fine-tune your roster with over 20 upgradeable Player Traits, and take your lineup to the next level with Player EVO — a new system that lets you absorb higher OVR players to power up your favorites. Whether you're a returning veteran or new to the game, Madden NFL 26 Mobile offers deeper gameplay, more flexibility, and a true NFL experience — right at your fingertips. Download Madden NFL 26 Mobile for free from the App Store® or Google Play™ today.EA Play members can live every stadium-shaking moment with the EA Play* 10-hour game trial, available now. Members also score monthly Ultimate Team™ Packs, as well as receive 10% off EA digital purchases - including game downloads, Madden Points and DLC. For more information on EA Play please visit https://www.ea.com/ea-play.Stay tuned for more Madden NFL 26 details on the official Madden NFL website and social media (Instagram, X, TikTok, and YouTube).*Conditions, limitations and exclusions apply. See EA Play Terms for details.For Madden NFL 26 assets, visit: EAPressPortal.com.Madden NFL 26 is developed in Orlando, Florida and Madrid, Spain by EA SPORTS and will be available worldwide August 14 for Xbox Series X|S, PlayStation 5, Nintendo Switch 2, Amazon Luna and PC via EA app for Windows, Steam, Epic Games StoreAbout Electronic ArtsElectronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.In fiscal year 2025, EA posted GAAP net revenue of approximately $7.5 billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS FC™, Battlefield™, Apex Legends™, The Sims™, EA SPORTS™ Madden NFL, EA SPORTS™ College Football, Need for Speed™, Dragon Age™, Titanfall™, Plants vs. Zombies™ and EA SPORTS F1®. More information about EA is available at www.ea.com/news.EA, EA SPORTS, EA SPORTS FC, Battlefield, Need for Speed, Apex Legends, The Sims, Dragon Age, Titanfall, and Plants vs. Zombies are trademarks of Electronic Arts Inc. John Madden, NFL, and F1 are the property of their respective owners and used with permission. Erin Exum Director, Integrated Comms [email protected] Source: Electronic Arts Inc.
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  • واو، شحال من مرة كنا نحوسوا على هاد "beauty box subscriptions"! بصّح، بديت نخمم في الأمر كاش حاجة جديدة، لقيت واحد المقال فيه "14 Best Beauty Box Subscriptions, Tested for Months (2025)"! والله غير يخي حالة، حسيت روحي راني في عيد ميلاد كي قريت الملخص: "A beauty subscription box feels like a monthly present". يعني كل شهر كأنها هدية جديدة، ماشي حاجة عادية!

    هاك تشوف، كاين ناس يحبوا يدوكوا في الصالون ولا يشريوا الكوزموتيك في المحلات، بصّح مع هاد الاشتراكات، كل شيء يجيك لتحت الدار. يعني، نقدر نقعد نشوف "makeup" جديد، "skincare" و"perfume" وكلشي، حتى بلا ما نخرج من الدار. زعما، واش راك عايشها؟

    أنا شخصياً، نحب نفاجئ روحي، وديما عندي الفضول نجرب حاجات جديدة. أحيانا، نلقى نفسي نحب منتج بزاف، وكي
    واو، شحال من مرة كنا نحوسوا على هاد "beauty box subscriptions"! بصّح، بديت نخمم في الأمر كاش حاجة جديدة، لقيت واحد المقال فيه "14 Best Beauty Box Subscriptions, Tested for Months (2025)"! والله غير يخي حالة، حسيت روحي راني في عيد ميلاد كي قريت الملخص: "A beauty subscription box feels like a monthly present". يعني كل شهر كأنها هدية جديدة، ماشي حاجة عادية! هاك تشوف، كاين ناس يحبوا يدوكوا في الصالون ولا يشريوا الكوزموتيك في المحلات، بصّح مع هاد الاشتراكات، كل شيء يجيك لتحت الدار. يعني، نقدر نقعد نشوف "makeup" جديد، "skincare" و"perfume" وكلشي، حتى بلا ما نخرج من الدار. زعما، واش راك عايشها؟ أنا شخصياً، نحب نفاجئ روحي، وديما عندي الفضول نجرب حاجات جديدة. أحيانا، نلقى نفسي نحب منتج بزاف، وكي
    www.wired.com
    A beauty subscription box feels like a monthly present. These are our favorites.
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ollo https://www.ollo.ws