• Helldivers 2: Into the Unjust launches September 2

    For too long, we’ve waited and watched as The Gloom expands to swallow more innocent star systems. For too long, we’ve let the Terminds wreak havoc on our colonies, our cities, our homes. The Terminids have pushed into our territory for long enough.

    Now, with new recruits trained and ready, it’s time to push into unknown territory. Into the Unjust comes to Helldivers 2 on September 2.

    Play Video

    Enter the Gloom

    It’s finally time to discover what lies behind the Gloom shroud enveloping these planets we call Hive Worlds. Prepare your squad to disappear into the fog and discover new dangers, from towering structures built by Terminids to what horrors lurk beneath the planet surfaces. 

    Into the heart of darkness

    Deep underground lies a labyrinth of cave tunnels that twist and turn, infested with the Hive Lung that seems to be the force that produces the thickening fog that makes up the Gloom.

    Because of the nature of the caves, your Super Destroyer won’t be able to give you full support. It’ll be your team alone against the horror.

    Terrors above and below

    What little intelligence we have on the Gloom contains information about a new subterranean species of Terminid Warriors, Bile Spewers, and Chargers that, when they detect a threat, will burrow underground and begin moving toward prey. Once close enough, they erupt from the ground and attack.

    It doesn’t stop there. The Gloom has mutated the Terminids even further, into grotesque monsters like the Dragonroach: a menace in the sky that dives unsuspecting Helldivers and rains down burning bile.

    Our reports indicate that there are even greater, more terrifying creatures lying in wait on Hive Worlds, Helldiver. You must find them and take them out.

    Taking back Hive Worlds

    The Helldivers will also face brand new challenges while liberating Hive Worlds, like escorting a mobile oil rig. Helldivers must defend the rig from attacks while it traverses the treacherous Hive World terrain to the next drill site, where it will extract oil.

    Meanwhile in the underground, you’ll be forced to locate and destroy the Hive Lung in an effort to stem the spread of the Gloom. There are also new optional and sub-objectives available, too.

    It’s going to take all your determination and teamwork to stop the infestation from spreading any further and liberate the Hive Worlds. Get ready to dive Into the Unjust1 on September 2, Helldivers.

    Introducing the Dust Devils Premium Warbond

    We’re not sending you to a Hive World without the best gear we have to offer, Helldiver. The Ministry of Defense has fast-tracked the deployment of the Dust Devils Warbond2, which will ensure survival in the harshest conditions these worlds can throw your way.

    Weapons and Stratagems

    Dust Devils comes with a hefty offering of one primary weapon, a new throwable, and three unique stratagems that will aid in clearing the air–and all the bugs–on Hive Worlds.

    AR-2 CoyoteYou can hunt in packs or go by your lonesome with this assault rifle that features incendiary ammunition. But be warned: this coyote is wild.

    G-7 PineappleThis cluster frag grenade might look like a cute and unassuming fruit, but it’ll have the bugs in absolute pieces.

    S-11 SpeargunA true big game hunter’s companion. The S-11 fires heavy-duty projectiles that release a cloud of gas on impact.

    EAT-700 Expendable NapalmHeat up the planet with this single-use missile that contains napalm cluster bombs.

    MS-11 Solo SiloThe long-range power of a missile in a new convenient package. Calls down a Hellpod-sized missile silo with a single, ultra-powerful missile and a handheld targeting remote.

    Armors, Capes, and more

    Whether you’re crouched behind craggy boulders, waiting for your moment to spring a trap on unsuspecting Terminids or marching in formation with your squad to intimidate them, they’ll look the part. Both feature the Desert Stormer passive, which grants resistance to fire, gas, acid, and arc, as well as providing a throw range increase to the bearer.

    You’ll also receive capes, player cards, an emote and player title, and a new pattern for your vehicles and Hellpods.

    DS-42 Federation’s BladeCaptures the essence of armies marching through the desert sands. Wear with the Rightful occupier cape and player card for a polished look.

    DS-191 ScorpionLook like a true nomadic warrior in this desert-proof draped set, pairs perfectly with the Windswept Wayfinder cape and player card.

    Title: Burier of Heads

    Emote: Raider’s Cheer

    Pattern: “Rattlesnake” for vehicles and Hellpods

    Arm your fighters against the perils that await them on Hive Worlds and beyond! The Dust Devils Premium Warbond launches on September 4.

    1Gameplay requires internet access and paid for PlayStation® Plus membershipon PS5. PlayStation Plus membership subject to recurring subscription fee taken automatically until cancellation. Age Restrictions apply. Full terms: play.st/psplus-usageterms.

    2 Requires base game, paid purchase of Super Credits, and game progression to unlock.
    #helldivers #into #unjust #launches #september
    Helldivers 2: Into the Unjust launches September 2
    For too long, we’ve waited and watched as The Gloom expands to swallow more innocent star systems. For too long, we’ve let the Terminds wreak havoc on our colonies, our cities, our homes. The Terminids have pushed into our territory for long enough. Now, with new recruits trained and ready, it’s time to push into unknown territory. Into the Unjust comes to Helldivers 2 on September 2. Play Video Enter the Gloom It’s finally time to discover what lies behind the Gloom shroud enveloping these planets we call Hive Worlds. Prepare your squad to disappear into the fog and discover new dangers, from towering structures built by Terminids to what horrors lurk beneath the planet surfaces.  Into the heart of darkness Deep underground lies a labyrinth of cave tunnels that twist and turn, infested with the Hive Lung that seems to be the force that produces the thickening fog that makes up the Gloom. Because of the nature of the caves, your Super Destroyer won’t be able to give you full support. It’ll be your team alone against the horror. Terrors above and below What little intelligence we have on the Gloom contains information about a new subterranean species of Terminid Warriors, Bile Spewers, and Chargers that, when they detect a threat, will burrow underground and begin moving toward prey. Once close enough, they erupt from the ground and attack. It doesn’t stop there. The Gloom has mutated the Terminids even further, into grotesque monsters like the Dragonroach: a menace in the sky that dives unsuspecting Helldivers and rains down burning bile. Our reports indicate that there are even greater, more terrifying creatures lying in wait on Hive Worlds, Helldiver. You must find them and take them out. Taking back Hive Worlds The Helldivers will also face brand new challenges while liberating Hive Worlds, like escorting a mobile oil rig. Helldivers must defend the rig from attacks while it traverses the treacherous Hive World terrain to the next drill site, where it will extract oil. Meanwhile in the underground, you’ll be forced to locate and destroy the Hive Lung in an effort to stem the spread of the Gloom. There are also new optional and sub-objectives available, too. It’s going to take all your determination and teamwork to stop the infestation from spreading any further and liberate the Hive Worlds. Get ready to dive Into the Unjust1 on September 2, Helldivers. Introducing the Dust Devils Premium Warbond We’re not sending you to a Hive World without the best gear we have to offer, Helldiver. The Ministry of Defense has fast-tracked the deployment of the Dust Devils Warbond2, which will ensure survival in the harshest conditions these worlds can throw your way. Weapons and Stratagems Dust Devils comes with a hefty offering of one primary weapon, a new throwable, and three unique stratagems that will aid in clearing the air–and all the bugs–on Hive Worlds. AR-2 CoyoteYou can hunt in packs or go by your lonesome with this assault rifle that features incendiary ammunition. But be warned: this coyote is wild. G-7 PineappleThis cluster frag grenade might look like a cute and unassuming fruit, but it’ll have the bugs in absolute pieces. S-11 SpeargunA true big game hunter’s companion. The S-11 fires heavy-duty projectiles that release a cloud of gas on impact. EAT-700 Expendable NapalmHeat up the planet with this single-use missile that contains napalm cluster bombs. MS-11 Solo SiloThe long-range power of a missile in a new convenient package. Calls down a Hellpod-sized missile silo with a single, ultra-powerful missile and a handheld targeting remote. Armors, Capes, and more Whether you’re crouched behind craggy boulders, waiting for your moment to spring a trap on unsuspecting Terminids or marching in formation with your squad to intimidate them, they’ll look the part. Both feature the Desert Stormer passive, which grants resistance to fire, gas, acid, and arc, as well as providing a throw range increase to the bearer. You’ll also receive capes, player cards, an emote and player title, and a new pattern for your vehicles and Hellpods. DS-42 Federation’s BladeCaptures the essence of armies marching through the desert sands. Wear with the Rightful occupier cape and player card for a polished look. DS-191 ScorpionLook like a true nomadic warrior in this desert-proof draped set, pairs perfectly with the Windswept Wayfinder cape and player card. Title: Burier of Heads Emote: Raider’s Cheer Pattern: “Rattlesnake” for vehicles and Hellpods Arm your fighters against the perils that await them on Hive Worlds and beyond! The Dust Devils Premium Warbond launches on September 4. 1Gameplay requires internet access and paid for PlayStation® Plus membershipon PS5. PlayStation Plus membership subject to recurring subscription fee taken automatically until cancellation. Age Restrictions apply. Full terms: play.st/psplus-usageterms. 2 Requires base game, paid purchase of Super Credits, and game progression to unlock. #helldivers #into #unjust #launches #september
    Helldivers 2: Into the Unjust launches September 2
    blog.playstation.com
    For too long, we’ve waited and watched as The Gloom expands to swallow more innocent star systems. For too long, we’ve let the Terminds wreak havoc on our colonies, our cities, our homes. The Terminids have pushed into our territory for long enough. Now, with new recruits trained and ready, it’s time to push into unknown territory. Into the Unjust comes to Helldivers 2 on September 2. Play Video Enter the Gloom It’s finally time to discover what lies behind the Gloom shroud enveloping these planets we call Hive Worlds. Prepare your squad to disappear into the fog and discover new dangers, from towering structures built by Terminids to what horrors lurk beneath the planet surfaces.  Into the heart of darkness Deep underground lies a labyrinth of cave tunnels that twist and turn, infested with the Hive Lung that seems to be the force that produces the thickening fog that makes up the Gloom. Because of the nature of the caves, your Super Destroyer won’t be able to give you full support. It’ll be your team alone against the horror. Terrors above and below What little intelligence we have on the Gloom contains information about a new subterranean species of Terminid Warriors, Bile Spewers, and Chargers that, when they detect a threat, will burrow underground and begin moving toward prey. Once close enough, they erupt from the ground and attack. It doesn’t stop there. The Gloom has mutated the Terminids even further, into grotesque monsters like the Dragonroach: a menace in the sky that dives unsuspecting Helldivers and rains down burning bile. Our reports indicate that there are even greater, more terrifying creatures lying in wait on Hive Worlds, Helldiver. You must find them and take them out. Taking back Hive Worlds The Helldivers will also face brand new challenges while liberating Hive Worlds, like escorting a mobile oil rig. Helldivers must defend the rig from attacks while it traverses the treacherous Hive World terrain to the next drill site, where it will extract oil. Meanwhile in the underground, you’ll be forced to locate and destroy the Hive Lung in an effort to stem the spread of the Gloom. There are also new optional and sub-objectives available, too. It’s going to take all your determination and teamwork to stop the infestation from spreading any further and liberate the Hive Worlds. Get ready to dive Into the Unjust1 on September 2, Helldivers. Introducing the Dust Devils Premium Warbond We’re not sending you to a Hive World without the best gear we have to offer, Helldiver. The Ministry of Defense has fast-tracked the deployment of the Dust Devils Warbond2, which will ensure survival in the harshest conditions these worlds can throw your way. Weapons and Stratagems Dust Devils comes with a hefty offering of one primary weapon, a new throwable, and three unique stratagems that will aid in clearing the air–and all the bugs–on Hive Worlds. AR-2 CoyoteYou can hunt in packs or go by your lonesome with this assault rifle that features incendiary ammunition. But be warned: this coyote is wild. G-7 PineappleThis cluster frag grenade might look like a cute and unassuming fruit, but it’ll have the bugs in absolute pieces. S-11 SpeargunA true big game hunter’s companion. The S-11 fires heavy-duty projectiles that release a cloud of gas on impact. EAT-700 Expendable NapalmHeat up the planet with this single-use missile that contains napalm cluster bombs. MS-11 Solo SiloThe long-range power of a missile in a new convenient package. Calls down a Hellpod-sized missile silo with a single, ultra-powerful missile and a handheld targeting remote. Armors, Capes, and more Whether you’re crouched behind craggy boulders, waiting for your moment to spring a trap on unsuspecting Terminids or marching in formation with your squad to intimidate them, they’ll look the part. Both feature the Desert Stormer passive, which grants resistance to fire, gas, acid, and arc, as well as providing a throw range increase to the bearer. You’ll also receive capes, player cards, an emote and player title, and a new pattern for your vehicles and Hellpods. DS-42 Federation’s BladeCaptures the essence of armies marching through the desert sands. Wear with the Rightful occupier cape and player card for a polished look. DS-191 ScorpionLook like a true nomadic warrior in this desert-proof draped set, pairs perfectly with the Windswept Wayfinder cape and player card. Title: Burier of Heads Emote: Raider’s Cheer Pattern: “Rattlesnake” for vehicles and Hellpods Arm your fighters against the perils that await them on Hive Worlds and beyond! The Dust Devils Premium Warbond launches on September 4. 1Gameplay requires internet access and paid for PlayStation® Plus membership (sold separately) on PS5. PlayStation Plus membership subject to recurring subscription fee taken automatically until cancellation. Age Restrictions apply. Full terms: play.st/psplus-usageterms. 2 Requires base game, paid purchase of Super Credits, and game progression to unlock.
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  • All The Gamescom Awards 2025 Winners

    Gamescom 2025 is wrapping up this weekend, but the winners of the annual Gamescom Awards have already been named. This year's biggest winner was Resident Evil Requiem, which took home four awards, including Best Sony PlayStation Game.There were some surprises along the way--including the winner of the inaugural Best Nintendo Switch 2 Game--and there were surprise winners among the indie titles like Windup's Hela, which won two awards against stiff competition from more established games like Donkey Kong Bananza.To be considered for Gamescom Awards, publishers pay to nominate their games in one or more categories. However, the actual awards are chosen by a jury that evaluates each title across multiple criteria, including graphics, gameplay, and innovation.This year's Gamescom opening night had a number of new announcements and trailers, and there may be more to come in the show's remaining two days.For now, we've put together a complete list of the 2025 Gamescom Awards with all categories and nominees. The winners are listed in bold. Best VisualsBorderlands 4 - Gearbox Software / 2KBye Sweet Carole – Little SewingMachine / Maximum EntertainmentCrimson Desert – Pearl AbyssMIO: Memories In Orbit – Douze Dixièmes / Focus EntertainmentWINNER: Resident Evil Requiem – Capcom Entertainment Best AudioCairn – The Game BakersLittle Nightmares 3 – Supermassive Games / Bandai Namco EntertainmentPhantom Blade Zero – S-GameWINNER: Resident Evil Requiem – Capcom EntertainmentRockbeasts – Lichthund / Team17 Best GameplayWINNER: Donkey Kong Bananza – NintendoHela – Windup / Knights PeakMario Kart World – NintendoPVKK – Bippinbits / Kepler InteractiveResident Evil Requiem – Capcom Entertainment Most EntertainingDispatch – AdHoc StudioDonkey Kong Bananza – NintendoGrounded 2 – Obsidian Entertainment / Xbox Game StudiosWINNER: Hela – Windup / Knights PeakMario Kart World – Nintendo Most EpicCrimson Desert – Pearl AbyssDune: Awakening – FuncomWINNER: Resident Evil Requiem – Capcom EntertainmentSuper Meat Boy 3D – Sluggerfly, Team Meat / HeadupWarhammer 40,000: Space Marine 2 – Saber Interactive / Focus Entertainment Most WholesomeWINNER: Hela – Windup / Knights PeakIs This Seat Taken? – Poti Poti Studio / Wholesome Games PresentsStar Birds – Toukana InteractiveTiny Bookshop – neoludic games / Skystone Games, 2P GamesWinter Burrow – Pine Creek Games / Noodlecake Games for ImpactCairn – The Game BakersForever Skies – Far From HomeHollow Home – Twigames / GalaktusMonowave – Studio BBBWINNER: Tiny Bookshop – neoludic games / Skystone Games, 2P Games Best Microsoft Xbox GameBorderlands 4 – Gearbox Software / 2KCrimson Desert – Pearl AbyssWINNER: Grounded 2 – Obsidian Entertainment / Xbox Game StudiosLittle Nightmares 3 – Supermassive Games / Bandai Namco EntertainmentNinja Gaiden 4 – PlatinumGames, Team Ninja / Xbox Game Studios Best PC GameWINNER: Anno 117: Pax Romana – Ubisoft Mainz / UbisoftBorderlands 4 – Gearbox Software / 2KPVKK – Bippinbits / Kepler InteractiveTowa and the Guardians of the Sacred Tree – Brownies inc. / Bandai Namco EntertainmentWorld of Warcraft – Blizzard Entertainment / Activision Blizzard Best Sony PlayStation GameBorderlands 4 – Gearbox Software / 2KCrimson Desert – Pearl AbyssCronos: The New Dawn – Bloober TeamPragmata – Capcom EntertainmentWINNER: Resident Evil Requiem – Capcom Entertainment Best Nintendo Switch 2 GameDonkey Kong Bananza – NintendoWINNER: Mario Kart World – NintendoMetroid Prime 4: Beyond – NintendoTowa and the Guardians of the Sacred Tree – Brownies Inc. / Bandai Namco EntertainmentWinter Burrow – Pine Creek Games / Noodlecake Best Mobile GameArknights: Endfield – Hypergryph / GryphlineDungeon Clawler – Stray Fawn / Stray Fawn Publishing, PlayworksGenshin Impact – HoYoverseWINNER: Love and Deepspace – Papergames / Infold GamesServant of the Lake – Rusty Lake
    #all #gamescom #awards #winners
    All The Gamescom Awards 2025 Winners
    Gamescom 2025 is wrapping up this weekend, but the winners of the annual Gamescom Awards have already been named. This year's biggest winner was Resident Evil Requiem, which took home four awards, including Best Sony PlayStation Game.There were some surprises along the way--including the winner of the inaugural Best Nintendo Switch 2 Game--and there were surprise winners among the indie titles like Windup's Hela, which won two awards against stiff competition from more established games like Donkey Kong Bananza.To be considered for Gamescom Awards, publishers pay to nominate their games in one or more categories. However, the actual awards are chosen by a jury that evaluates each title across multiple criteria, including graphics, gameplay, and innovation.This year's Gamescom opening night had a number of new announcements and trailers, and there may be more to come in the show's remaining two days.For now, we've put together a complete list of the 2025 Gamescom Awards with all categories and nominees. The winners are listed in bold. Best VisualsBorderlands 4 - Gearbox Software / 2KBye Sweet Carole – Little SewingMachine / Maximum EntertainmentCrimson Desert – Pearl AbyssMIO: Memories In Orbit – Douze Dixièmes / Focus EntertainmentWINNER: Resident Evil Requiem – Capcom Entertainment Best AudioCairn – The Game BakersLittle Nightmares 3 – Supermassive Games / Bandai Namco EntertainmentPhantom Blade Zero – S-GameWINNER: Resident Evil Requiem – Capcom EntertainmentRockbeasts – Lichthund / Team17 Best GameplayWINNER: Donkey Kong Bananza – NintendoHela – Windup / Knights PeakMario Kart World – NintendoPVKK – Bippinbits / Kepler InteractiveResident Evil Requiem – Capcom Entertainment Most EntertainingDispatch – AdHoc StudioDonkey Kong Bananza – NintendoGrounded 2 – Obsidian Entertainment / Xbox Game StudiosWINNER: Hela – Windup / Knights PeakMario Kart World – Nintendo Most EpicCrimson Desert – Pearl AbyssDune: Awakening – FuncomWINNER: Resident Evil Requiem – Capcom EntertainmentSuper Meat Boy 3D – Sluggerfly, Team Meat / HeadupWarhammer 40,000: Space Marine 2 – Saber Interactive / Focus Entertainment Most WholesomeWINNER: Hela – Windup / Knights PeakIs This Seat Taken? – Poti Poti Studio / Wholesome Games PresentsStar Birds – Toukana InteractiveTiny Bookshop – neoludic games / Skystone Games, 2P GamesWinter Burrow – Pine Creek Games / Noodlecake Games for ImpactCairn – The Game BakersForever Skies – Far From HomeHollow Home – Twigames / GalaktusMonowave – Studio BBBWINNER: Tiny Bookshop – neoludic games / Skystone Games, 2P Games Best Microsoft Xbox GameBorderlands 4 – Gearbox Software / 2KCrimson Desert – Pearl AbyssWINNER: Grounded 2 – Obsidian Entertainment / Xbox Game StudiosLittle Nightmares 3 – Supermassive Games / Bandai Namco EntertainmentNinja Gaiden 4 – PlatinumGames, Team Ninja / Xbox Game Studios Best PC GameWINNER: Anno 117: Pax Romana – Ubisoft Mainz / UbisoftBorderlands 4 – Gearbox Software / 2KPVKK – Bippinbits / Kepler InteractiveTowa and the Guardians of the Sacred Tree – Brownies inc. / Bandai Namco EntertainmentWorld of Warcraft – Blizzard Entertainment / Activision Blizzard Best Sony PlayStation GameBorderlands 4 – Gearbox Software / 2KCrimson Desert – Pearl AbyssCronos: The New Dawn – Bloober TeamPragmata – Capcom EntertainmentWINNER: Resident Evil Requiem – Capcom Entertainment Best Nintendo Switch 2 GameDonkey Kong Bananza – NintendoWINNER: Mario Kart World – NintendoMetroid Prime 4: Beyond – NintendoTowa and the Guardians of the Sacred Tree – Brownies Inc. / Bandai Namco EntertainmentWinter Burrow – Pine Creek Games / Noodlecake Best Mobile GameArknights: Endfield – Hypergryph / GryphlineDungeon Clawler – Stray Fawn / Stray Fawn Publishing, PlayworksGenshin Impact – HoYoverseWINNER: Love and Deepspace – Papergames / Infold GamesServant of the Lake – Rusty Lake #all #gamescom #awards #winners
    All The Gamescom Awards 2025 Winners
    www.gamespot.com
    Gamescom 2025 is wrapping up this weekend, but the winners of the annual Gamescom Awards have already been named. This year's biggest winner was Resident Evil Requiem, which took home four awards, including Best Sony PlayStation Game.There were some surprises along the way--including the winner of the inaugural Best Nintendo Switch 2 Game--and there were surprise winners among the indie titles like Windup's Hela, which won two awards against stiff competition from more established games like Donkey Kong Bananza.To be considered for Gamescom Awards, publishers pay to nominate their games in one or more categories. However, the actual awards are chosen by a jury that evaluates each title across multiple criteria, including graphics, gameplay, and innovation.This year's Gamescom opening night had a number of new announcements and trailers, and there may be more to come in the show's remaining two days.For now, we've put together a complete list of the 2025 Gamescom Awards with all categories and nominees. The winners are listed in bold. Best VisualsBorderlands 4 - Gearbox Software / 2KBye Sweet Carole – Little SewingMachine / Maximum EntertainmentCrimson Desert – Pearl AbyssMIO: Memories In Orbit – Douze Dixièmes / Focus EntertainmentWINNER: Resident Evil Requiem – Capcom Entertainment Best AudioCairn – The Game BakersLittle Nightmares 3 – Supermassive Games / Bandai Namco EntertainmentPhantom Blade Zero – S-GameWINNER: Resident Evil Requiem – Capcom EntertainmentRockbeasts – Lichthund / Team17 Best GameplayWINNER: Donkey Kong Bananza – NintendoHela – Windup / Knights PeakMario Kart World – NintendoPVKK – Bippinbits / Kepler InteractiveResident Evil Requiem – Capcom Entertainment Most EntertainingDispatch – AdHoc StudioDonkey Kong Bananza – NintendoGrounded 2 – Obsidian Entertainment / Xbox Game StudiosWINNER: Hela – Windup / Knights PeakMario Kart World – Nintendo Most EpicCrimson Desert – Pearl AbyssDune: Awakening – FuncomWINNER: Resident Evil Requiem – Capcom EntertainmentSuper Meat Boy 3D – Sluggerfly, Team Meat / HeadupWarhammer 40,000: Space Marine 2 – Saber Interactive / Focus Entertainment Most WholesomeWINNER: Hela – Windup / Knights PeakIs This Seat Taken? – Poti Poti Studio / Wholesome Games PresentsStar Birds – Toukana InteractiveTiny Bookshop – neoludic games / Skystone Games, 2P GamesWinter Burrow – Pine Creek Games / Noodlecake Games for ImpactCairn – The Game BakersForever Skies – Far From HomeHollow Home – Twigames / GalaktusMonowave – Studio BBBWINNER: Tiny Bookshop – neoludic games / Skystone Games, 2P Games Best Microsoft Xbox GameBorderlands 4 – Gearbox Software / 2KCrimson Desert – Pearl AbyssWINNER: Grounded 2 – Obsidian Entertainment / Xbox Game StudiosLittle Nightmares 3 – Supermassive Games / Bandai Namco EntertainmentNinja Gaiden 4 – PlatinumGames, Team Ninja / Xbox Game Studios Best PC GameWINNER: Anno 117: Pax Romana – Ubisoft Mainz / UbisoftBorderlands 4 – Gearbox Software / 2KPVKK – Bippinbits / Kepler InteractiveTowa and the Guardians of the Sacred Tree – Brownies inc. / Bandai Namco EntertainmentWorld of Warcraft – Blizzard Entertainment / Activision Blizzard Best Sony PlayStation GameBorderlands 4 – Gearbox Software / 2KCrimson Desert – Pearl AbyssCronos: The New Dawn – Bloober TeamPragmata – Capcom EntertainmentWINNER: Resident Evil Requiem – Capcom Entertainment Best Nintendo Switch 2 GameDonkey Kong Bananza – NintendoWINNER: Mario Kart World – NintendoMetroid Prime 4: Beyond – NintendoTowa and the Guardians of the Sacred Tree – Brownies Inc. / Bandai Namco EntertainmentWinter Burrow – Pine Creek Games / Noodlecake Best Mobile GameArknights: Endfield – Hypergryph / GryphlineDungeon Clawler – Stray Fawn / Stray Fawn Publishing, PlayworksGenshin Impact – HoYoverseWINNER: Love and Deepspace – Papergames / Infold GamesServant of the Lake – Rusty Lake
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  • Share of the Week – Senua’s Saga: Hellblade II

    Last week, we asked you to share moments from Senua’s harrowing journey in Senua’s Saga: Hellblade II using #PSshare #PSBlog. Here are this week’s highlights:

    UkFemshep shares the top half of Senua’s head peeking out from water.

    Photoingame shares a black and white profile shot of Senua looking up.

    MdeavorVP shares Senua raising her torch in a field of darkness

    LastGlass_VP shares a head-on portrait of Senua with ceremonial face paint and symbols.

    JarrinWasHere shares a dual-toned side profile of Senua

    Keng_console shares a macro shot of Senua’s wide-open eye

    Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week?

    THEME: Sword of the SeaSUBMIT BY: 11:59 PM PT on August 27, 2025 

    Next week, grab your sword! Share moments bringing sea life back to the deserts of Sword of the Seausing #PSshare #PSBlog for a chance to be featured.
    #share #week #senuas #saga #hellblade
    Share of the Week – Senua’s Saga: Hellblade II
    Last week, we asked you to share moments from Senua’s harrowing journey in Senua’s Saga: Hellblade II using #PSshare #PSBlog. Here are this week’s highlights: UkFemshep shares the top half of Senua’s head peeking out from water. Photoingame shares a black and white profile shot of Senua looking up. MdeavorVP shares Senua raising her torch in a field of darkness LastGlass_VP shares a head-on portrait of Senua with ceremonial face paint and symbols. JarrinWasHere shares a dual-toned side profile of Senua Keng_console shares a macro shot of Senua’s wide-open eye Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week? THEME: Sword of the SeaSUBMIT BY: 11:59 PM PT on August 27, 2025  Next week, grab your sword! Share moments bringing sea life back to the deserts of Sword of the Seausing #PSshare #PSBlog for a chance to be featured. #share #week #senuas #saga #hellblade
    Share of the Week – Senua’s Saga: Hellblade II
    blog.playstation.com
    Last week, we asked you to share moments from Senua’s harrowing journey in Senua’s Saga: Hellblade II using #PSshare #PSBlog. Here are this week’s highlights: UkFemshep shares the top half of Senua’s head peeking out from water. Photoingame shares a black and white profile shot of Senua looking up. MdeavorVP shares Senua raising her torch in a field of darkness LastGlass_VP shares a head-on portrait of Senua with ceremonial face paint and symbols. JarrinWasHere shares a dual-toned side profile of Senua Keng_console shares a macro shot of Senua’s wide-open eye Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week? THEME: Sword of the SeaSUBMIT BY: 11:59 PM PT on August 27, 2025  Next week, grab your sword! Share moments bringing sea life back to the deserts of Sword of the Sea (a recent August Game Catalog title) using #PSshare #PSBlog for a chance to be featured.
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  • واش راكم يا أصدقاء! حبيت اليوم نحكي لكم على حاجة شابة في عالم المعمار. المقال يتكلم على "Canyon Market" والمكاتب لي صممتها MEDEZA في صحراء باخا. هاد الهيكل يجمع بين الجمال والوظيفية، ويمثل مثالية الهندسة الدقيقة.

    النظر إلى تصميم المبنى يشعرني بالراحة والإلهام، وكأنك في عالم آخر. إنو كيفاش يمكن للجمال أن يكون عملي في نفس الوقت! بصراحة، هذا النوع من المشاريع يخليني نفكر في كيفاش نقدروا ندمجوا الفنون مع التقنية في حياتنا اليومية.

    خليونا نفكروا في كيفاش ممكن نخلقوا مساحات تعكس جمال الطبيعة، ونتعلموا من الهيكل هذا لي يعطينا دروس في التصميم.

    https://www.designboom.com/readers/canyon-market-office-medeza-los-cabos-baja-california-sur-mexico-08-21-2025/
    #معمار #هندسة #DesertAesthetic #CanyonMarket #MEDEZA
    🌵 واش راكم يا أصدقاء! حبيت اليوم نحكي لكم على حاجة شابة في عالم المعمار. المقال يتكلم على "Canyon Market" والمكاتب لي صممتها MEDEZA في صحراء باخا. هاد الهيكل يجمع بين الجمال والوظيفية، ويمثل مثالية الهندسة الدقيقة. 🌟 النظر إلى تصميم المبنى يشعرني بالراحة والإلهام، وكأنك في عالم آخر. إنو كيفاش يمكن للجمال أن يكون عملي في نفس الوقت! بصراحة، هذا النوع من المشاريع يخليني نفكر في كيفاش نقدروا ندمجوا الفنون مع التقنية في حياتنا اليومية. خليونا نفكروا في كيفاش ممكن نخلقوا مساحات تعكس جمال الطبيعة، ونتعلموا من الهيكل هذا لي يعطينا دروس في التصميم. 🚀 https://www.designboom.com/readers/canyon-market-office-medeza-los-cabos-baja-california-sur-mexico-08-21-2025/ #معمار #هندسة #DesertAesthetic #CanyonMarket #MEDEZA
    refined desert aesthetic of canyon market by MEDEZA celebrates precise engineering
    www.designboom.com
    canyon market & offices by MEDEZA is a poetic and practical structure in the baja desert. The post refined desert aesthetic of canyon market by MEDEZA celebrates precise engineering appeared first on designboom | architecture & design magazi
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  • يا جماعة، تخيلوا لو كنتوا على جزيرة قاحلة وحتّى الكود اللي تكتبوه لازم يمرّ بعملية بسيطة!

    المقال هدا يتناول فكرة "Desert island code: compose and pipe"، وين نتعرفو على كيفية كتابة كود بطريقة تجعل الأمور أسهل ومرنة. في العالم الحقيقي، كيف ما نستخدمو أنابيب المياه لتوصيلها للمنازل، هنا نتعلمو كيف نستخدمو الـ "compose" و "pipe" في البرمجة. يعني، كل دالة تتعامل مع دالة أخرى، وكأنك تخلط المكونات لتصنع وصفة رائعة في المطبخ!

    بالنسبة لي، هادي طريقة تحفزنا على التفكير بذكاء في كيفية تنظيم أفكارنا، وحتى في حياتنا اليومية. كيف ما توصل الحاجة للمكان المناسب، الكود لازم يوصل نفس الفكرة بطريقة مرتبة.

    ما تنساوش، كل حاجة بسيطة وعملية تكون فعالة.

    https://andersmurphy.com/2018/01/04/desert-island-code-compose-and-pipe.html

    #برمجة #Code #Développement #خوارزمية #
    يا جماعة، تخيلوا لو كنتوا على جزيرة قاحلة وحتّى الكود اللي تكتبوه لازم يمرّ بعملية بسيطة! 🤔 المقال هدا يتناول فكرة "Desert island code: compose and pipe"، وين نتعرفو على كيفية كتابة كود بطريقة تجعل الأمور أسهل ومرنة. في العالم الحقيقي، كيف ما نستخدمو أنابيب المياه لتوصيلها للمنازل، هنا نتعلمو كيف نستخدمو الـ "compose" و "pipe" في البرمجة. يعني، كل دالة تتعامل مع دالة أخرى، وكأنك تخلط المكونات لتصنع وصفة رائعة في المطبخ! بالنسبة لي، هادي طريقة تحفزنا على التفكير بذكاء في كيفية تنظيم أفكارنا، وحتى في حياتنا اليومية. كيف ما توصل الحاجة للمكان المناسب، الكود لازم يوصل نفس الفكرة بطريقة مرتبة. ما تنساوش، كل حاجة بسيطة وعملية تكون فعالة. https://andersmurphy.com/2018/01/04/desert-island-code-compose-and-pipe.html #برمجة #Code #Développement #خوارزمية #
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  • يا جماعة، واش راكم؟

    اليوم حبيت نحكي لكم على موضوع يقدر يغيّر طريقة تفكيركم في البرمجة! المقال تحت عنوان "Desert island code: reduce map and filter". الفكرة الرئيسية هي كيفاش نقدروا نستعملوا تقنيات "reduce" و "map" و "filter" باش نسهّلوا حياتنا ونجعلوا الكود تاعنا أنظف وأبسط.

    من تجربتي، كيما نسقسي راسي ونستعمل هذ التقنيات، نلقاني نحل المشاكل بطريقة أسهل وأسرع. وكيما يقولوا، "اللي يختصر هو اللي يربح"!

    فكروا في كيفاش تقدروا تستعملوا هذ الأساليب في مشاريعكم، وبزاف راح تشوفوا الفرق!

    https://andersmurphy.com/2017/12/28/desert-island-code-reduce-map-and-filter.html

    #برمجة #CodeSimplification #Algorithmes #Développement #TechForChange
    يا جماعة، واش راكم؟ 🤗 اليوم حبيت نحكي لكم على موضوع يقدر يغيّر طريقة تفكيركم في البرمجة! المقال تحت عنوان "Desert island code: reduce map and filter". الفكرة الرئيسية هي كيفاش نقدروا نستعملوا تقنيات "reduce" و "map" و "filter" باش نسهّلوا حياتنا ونجعلوا الكود تاعنا أنظف وأبسط. من تجربتي، كيما نسقسي راسي ونستعمل هذ التقنيات، نلقاني نحل المشاكل بطريقة أسهل وأسرع. وكيما يقولوا، "اللي يختصر هو اللي يربح"! 🏆 فكروا في كيفاش تقدروا تستعملوا هذ الأساليب في مشاريعكم، وبزاف راح تشوفوا الفرق! https://andersmurphy.com/2017/12/28/desert-island-code-reduce-map-and-filter.html #برمجة #CodeSimplification #Algorithmes #Développement #TechForChange
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  • يا جماعة، تخيلوا لو كنتوا في جزيرة نائية، و عندكم اختيار واحد فقط من الأطباق!

    في مقال "Desert island code: curry"، نكتشف كيف أن الكاري ما هوش مجرد أكلة، بل هو تجربة ثقافية وعاطفية تلمس القلب. الكاري يجي من تنوع النكهات والتوابل، ويمثل التنوع اللي نعيشوه في حياتنا اليومية. كيما نحب نضيف حبة ليمون على السلطة لنعطيها نكهة جديدة، الكاري يعكس كيف يمكن للثقافات أن تتداخل وتنتج أشياء مذهلة.

    شخصياً، كل مرة نجرب وصفة جديدة، نحس كأني نعيش مغامرة صغيرة في مطبخي. في كل طبق، كاين حكاية جديدة، شي يحمسني ويدفعني للاستكشاف.

    خلوكم قريبين من المذاقات الجديدة، بالضبط كما نحب نكتشف حياتنا بطرق مختلفة!

    https://andersmurphy.com/2018/01/02/desert-island-code-curry.html

    #كاري #
    🌴 يا جماعة، تخيلوا لو كنتوا في جزيرة نائية، و عندكم اختيار واحد فقط من الأطباق! 🇩🇿✨ في مقال "Desert island code: curry"، نكتشف كيف أن الكاري ما هوش مجرد أكلة، بل هو تجربة ثقافية وعاطفية تلمس القلب. الكاري يجي من تنوع النكهات والتوابل، ويمثل التنوع اللي نعيشوه في حياتنا اليومية. كيما نحب نضيف حبة ليمون على السلطة لنعطيها نكهة جديدة، الكاري يعكس كيف يمكن للثقافات أن تتداخل وتنتج أشياء مذهلة. شخصياً، كل مرة نجرب وصفة جديدة، نحس كأني نعيش مغامرة صغيرة في مطبخي. في كل طبق، كاين حكاية جديدة، شي يحمسني ويدفعني للاستكشاف. خلوكم قريبين من المذاقات الجديدة، بالضبط كما نحب نكتشف حياتنا بطرق مختلفة! https://andersmurphy.com/2018/01/02/desert-island-code-curry.html #كاري #
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  • يا جماعة، شكون يحب يلعب لعبة تخيّلات خيالية؟

    المقال اليوم يتكلم عن Crimson Desert، RPG جديدة على PS5، ولي هي بصح تخطف الأنفاس! بعد ما تأجلت حتى لـ2026، خرجوا 13 دقيقة فيديو فيها Gameplay، والحق يقال، يبدو أن المطورين الكوريين في Pearl Abyss عندهم حاجة مميزة. الفيديو يمدنا بفكرة على العالم المفتوح والمغامرات الجديدة اللي راح نعيشوها.

    بصراحة، شفت المقطع وحسيت بضغط الانتظار ينقص، رغم أن Witcher 4 راح يتأخر شوية. تقدر تقول، Crimson Desert راح تكون المنقذة في هذي الفترة! أنا شخصياً متشوق نجرّبها ونعيش اللحظات المليئة بالتشويق والأكشن.

    شوفوا الفيديو وتخيلوا وين تقدروا تروحوا معاه.

    https://www.pushsquare.com/news/2025/08/astoundingly-ambitious-ps5-rpg-crimson-desert-looks-like-itll-ease-the-wait-for-the-witcher-
    يا جماعة، شكون يحب يلعب لعبة تخيّلات خيالية؟ 🎮🔥 المقال اليوم يتكلم عن Crimson Desert، RPG جديدة على PS5، ولي هي بصح تخطف الأنفاس! بعد ما تأجلت حتى لـ2026، خرجوا 13 دقيقة فيديو فيها Gameplay، والحق يقال، يبدو أن المطورين الكوريين في Pearl Abyss عندهم حاجة مميزة. الفيديو يمدنا بفكرة على العالم المفتوح والمغامرات الجديدة اللي راح نعيشوها. بصراحة، شفت المقطع وحسيت بضغط الانتظار ينقص، رغم أن Witcher 4 راح يتأخر شوية. تقدر تقول، Crimson Desert راح تكون المنقذة في هذي الفترة! أنا شخصياً متشوق نجرّبها ونعيش اللحظات المليئة بالتشويق والأكشن. شوفوا الفيديو وتخيلوا وين تقدروا تروحوا معاه. https://www.pushsquare.com/news/2025/08/astoundingly-ambitious-ps5-rpg-crimson-desert-looks-like-itll-ease-the-wait-for-the-witcher-
    www.pushsquare.com
    Watch 13 minutes of new gameplay.An epic 13-minute gameplay demo for Crimson Desert has been released, following the game’s delay into 2026 recently.While the setback may be disappointing, this new PS5 footage should help ease the wait. It’s clear th
    1 Commentaires ·0 Parts
  • واش راكم؟ عندي خبر زين حبيت نشاركوه معاكم!

    في الصحراء الغربية تاع مصر، تم اكتشاف مدينة قبطية قديمة ضايعة، وبصراحة، القصة هاذي تحمس! علماء الآثار من المجلس الأعلى للآثار قاموا بحفر ولقاو العديد من الكنائس والمنازل اللي تحكي قصة تاريخية عريقة.

    شوفوا، كلما نسمع على اكتشافات كيما هاذي، يحسني بالحنين للأيام اللي كنا نكتشف فيها مع الأصدقاء تاريخنا وثقافتنا. كاين حاجة سحرية في الأماكن هاذي، تحس وكأنك تسافر عبر الزمن.

    المسألة هاذي تخلينا نفكر في كيفاش التاريخ يقدر يتخبى في أماكن بعيدة، وينشعل الشغف كي نقوموا بالإكتشافات هاذي.

    https://www.ancientpages.com/2025/08/14/lost-ancient-coptic-city-discovered-in-the-kharga-oasis-in-egypts-western-desert/

    #مدينة_قبطية #
    واش راكم؟ 😄 عندي خبر زين حبيت نشاركوه معاكم! في الصحراء الغربية تاع مصر، تم اكتشاف مدينة قبطية قديمة ضايعة، وبصراحة، القصة هاذي تحمس! 👀 علماء الآثار من المجلس الأعلى للآثار قاموا بحفر ولقاو العديد من الكنائس والمنازل اللي تحكي قصة تاريخية عريقة. شوفوا، كلما نسمع على اكتشافات كيما هاذي، يحسني بالحنين للأيام اللي كنا نكتشف فيها مع الأصدقاء تاريخنا وثقافتنا. كاين حاجة سحرية في الأماكن هاذي، تحس وكأنك تسافر عبر الزمن. المسألة هاذي تخلينا نفكر في كيفاش التاريخ يقدر يتخبى في أماكن بعيدة، وينشعل الشغف كي نقوموا بالإكتشافات هاذي. https://www.ancientpages.com/2025/08/14/lost-ancient-coptic-city-discovered-in-the-kharga-oasis-in-egypts-western-desert/ #مدينة_قبطية #
    www.ancientpages.com
    Jan Bartek - AncientPages.com - Archaeologists working in the Kharga Oasis, located in Egypt’s Western Desert, have made a significant discovery by unearthing an ancient lost Coptic city. This excavation was conducted by the Egyptian mission from the
    1 Commentaires ·0 Parts
  • Setting Up an Explorable Desert Environment With Emperia's Creator Tools Plug-in

    IntroductionHi, I'm Berkay Dobrucali, Co-Founder of JustBStudios. I also work full-time as the Unity Team Lead at Hivemind Studios. Since my last interview with 80 Level, we won a Unity Award in the Best Artistic Content category with our Stylized Nature pack on behalf of Hivemind. These days, we've been focusing on both Unreal and Unity environments, working on some exciting new projects. I'm also continuing to bridge the gap between platforms by converting Unreal content into Unity.
Becoming an Environment ArtistSince I studied interior architecture, I started modeling houses and furniture using 3ds Max during my early university years. After graduation, I worked professionally in the field for a while. Later on, I joined an asset creator studio, where I began learning Unity. Over time, I found myself becoming more interested in environment design, lighting, and optimization rather than just modelingThe biggest challenge was starting from scratch and having to learn so many different aspects at once. But as time passed, I improved steadily and began to develop a broader understanding across various areas of environment art.I initially started with 3ds Max and became quite proficient in it. Later on, I added Photoshop to my workflow. As I specialized in both Unreal and Unity, I also found myself using Photoshop and Premiere Pro occasionally. For tasks like texture editing and video editing when needed.In the beginning, I benefited a lot from Udemy and free YouTube courses. Watching a lot of tutorials and repeating the process over and over was key to improving my skills.Environment art has always fascinated me because it has the power to directly convey atmosphere to the player. As an interior architect, I'm especially drawn to how a space can contribute to storytelling and immerse the player in a narrative. I often find inspiration from modern games and artistic platforms like ArtStation. Additionally, abandoned real-world structures and nature serve as important sources of inspiration for me.
Art-to-ExperienceI was involved in the project as the Art Director. The project was completed by three people. One of my teammates, who is also my Co-Founder, Begüm Dobrucali, was responsible for modeling and texturing the assets in the pack.She first created high-poly meshes in Blender, then baked them down to low-poly versions. For texturing, she used Substance 3D Painter. Once the asset and texture creation were complete, we asked another team member, Sude Kömür, to create the level design using the assets, based on the references we gathered. We stayed in close communication throughout this process and managed to create a compelling level. Afterward, we moved on to lighting. Since it was a desert environment, we used warm-toned directional lighting to illuminate the scene.The main challenge was placing the level elements correctly and ensuring everything was scaled properly to human proportions. Otherwise, the pack would have looked inconsistent.Using Emperia's Creator Tools plug-in was a smooth and enjoyable experience for me. The plug-in came with clear and detailed guidelines, which allowed me to follow each step carefully and complete the necessary tasks with ease. This comprehensive documentation made the entire process much faster and more efficient on my end. Overall, thanks to its user-friendly interface and logical workflow, working with the plugin was straightforward and significantly simplified my work.Thoughts on the Digital Art IndustryOne of the major issues in the industry is how quickly content is consumed and how often the artist's effort goes unrecognized. Additionally, the uncontrolled use of AI-generated content poses a threat to many artists. I believe we need more respect and recognition for the craft and the people behind it.Advice for BeginnersBeginners should focus on building a solid foundation and maintaining patience throughout the learning process. They should pay special attention to asset creation, level design, and lighting. I recommend starting with free resources on YouTube, and once they reach a certain level, diving deeper into paid courses for more advanced learning.Additionally, working on small but achievable projects is very important for growth.JustBStudios TeamInterview conducted by Theodore McKenzie
    #setting #explorable #desert #environment #with
    Setting Up an Explorable Desert Environment With Emperia's Creator Tools Plug-in
    IntroductionHi, I'm Berkay Dobrucali, Co-Founder of JustBStudios. I also work full-time as the Unity Team Lead at Hivemind Studios. Since my last interview with 80 Level, we won a Unity Award in the Best Artistic Content category with our Stylized Nature pack on behalf of Hivemind. These days, we've been focusing on both Unreal and Unity environments, working on some exciting new projects. I'm also continuing to bridge the gap between platforms by converting Unreal content into Unity.
Becoming an Environment ArtistSince I studied interior architecture, I started modeling houses and furniture using 3ds Max during my early university years. After graduation, I worked professionally in the field for a while. Later on, I joined an asset creator studio, where I began learning Unity. Over time, I found myself becoming more interested in environment design, lighting, and optimization rather than just modelingThe biggest challenge was starting from scratch and having to learn so many different aspects at once. But as time passed, I improved steadily and began to develop a broader understanding across various areas of environment art.I initially started with 3ds Max and became quite proficient in it. Later on, I added Photoshop to my workflow. As I specialized in both Unreal and Unity, I also found myself using Photoshop and Premiere Pro occasionally. For tasks like texture editing and video editing when needed.In the beginning, I benefited a lot from Udemy and free YouTube courses. Watching a lot of tutorials and repeating the process over and over was key to improving my skills.Environment art has always fascinated me because it has the power to directly convey atmosphere to the player. As an interior architect, I'm especially drawn to how a space can contribute to storytelling and immerse the player in a narrative. I often find inspiration from modern games and artistic platforms like ArtStation. Additionally, abandoned real-world structures and nature serve as important sources of inspiration for me.
Art-to-ExperienceI was involved in the project as the Art Director. The project was completed by three people. One of my teammates, who is also my Co-Founder, Begüm Dobrucali, was responsible for modeling and texturing the assets in the pack.She first created high-poly meshes in Blender, then baked them down to low-poly versions. For texturing, she used Substance 3D Painter. Once the asset and texture creation were complete, we asked another team member, Sude Kömür, to create the level design using the assets, based on the references we gathered. We stayed in close communication throughout this process and managed to create a compelling level. Afterward, we moved on to lighting. Since it was a desert environment, we used warm-toned directional lighting to illuminate the scene.The main challenge was placing the level elements correctly and ensuring everything was scaled properly to human proportions. Otherwise, the pack would have looked inconsistent.Using Emperia's Creator Tools plug-in was a smooth and enjoyable experience for me. The plug-in came with clear and detailed guidelines, which allowed me to follow each step carefully and complete the necessary tasks with ease. This comprehensive documentation made the entire process much faster and more efficient on my end. Overall, thanks to its user-friendly interface and logical workflow, working with the plugin was straightforward and significantly simplified my work.Thoughts on the Digital Art IndustryOne of the major issues in the industry is how quickly content is consumed and how often the artist's effort goes unrecognized. Additionally, the uncontrolled use of AI-generated content poses a threat to many artists. I believe we need more respect and recognition for the craft and the people behind it.Advice for BeginnersBeginners should focus on building a solid foundation and maintaining patience throughout the learning process. They should pay special attention to asset creation, level design, and lighting. I recommend starting with free resources on YouTube, and once they reach a certain level, diving deeper into paid courses for more advanced learning.Additionally, working on small but achievable projects is very important for growth.JustBStudios TeamInterview conducted by Theodore McKenzie #setting #explorable #desert #environment #with
    Setting Up an Explorable Desert Environment With Emperia's Creator Tools Plug-in
    80.lv
    IntroductionHi, I'm Berkay Dobrucali, Co-Founder of JustBStudios. I also work full-time as the Unity Team Lead at Hivemind Studios. Since my last interview with 80 Level, we won a Unity Award in the Best Artistic Content category with our Stylized Nature pack on behalf of Hivemind. These days, we've been focusing on both Unreal and Unity environments, working on some exciting new projects. I'm also continuing to bridge the gap between platforms by converting Unreal content into Unity.
Becoming an Environment ArtistSince I studied interior architecture, I started modeling houses and furniture using 3ds Max during my early university years. After graduation, I worked professionally in the field for a while. Later on, I joined an asset creator studio, where I began learning Unity. Over time, I found myself becoming more interested in environment design, lighting, and optimization rather than just modelingThe biggest challenge was starting from scratch and having to learn so many different aspects at once. But as time passed, I improved steadily and began to develop a broader understanding across various areas of environment art.I initially started with 3ds Max and became quite proficient in it. Later on, I added Photoshop to my workflow. As I specialized in both Unreal and Unity, I also found myself using Photoshop and Premiere Pro occasionally. For tasks like texture editing and video editing when needed.In the beginning, I benefited a lot from Udemy and free YouTube courses. Watching a lot of tutorials and repeating the process over and over was key to improving my skills.Environment art has always fascinated me because it has the power to directly convey atmosphere to the player. As an interior architect, I'm especially drawn to how a space can contribute to storytelling and immerse the player in a narrative. I often find inspiration from modern games and artistic platforms like ArtStation. Additionally, abandoned real-world structures and nature serve as important sources of inspiration for me.
Art-to-ExperienceI was involved in the project as the Art Director. The project was completed by three people. One of my teammates, who is also my Co-Founder, Begüm Dobrucali, was responsible for modeling and texturing the assets in the pack.She first created high-poly meshes in Blender, then baked them down to low-poly versions. For texturing, she used Substance 3D Painter. Once the asset and texture creation were complete, we asked another team member, Sude Kömür, to create the level design using the assets, based on the references we gathered. We stayed in close communication throughout this process and managed to create a compelling level. Afterward, we moved on to lighting. Since it was a desert environment, we used warm-toned directional lighting to illuminate the scene.The main challenge was placing the level elements correctly and ensuring everything was scaled properly to human proportions. Otherwise, the pack would have looked inconsistent.Using Emperia's Creator Tools plug-in was a smooth and enjoyable experience for me. The plug-in came with clear and detailed guidelines, which allowed me to follow each step carefully and complete the necessary tasks with ease. This comprehensive documentation made the entire process much faster and more efficient on my end. Overall, thanks to its user-friendly interface and logical workflow, working with the plugin was straightforward and significantly simplified my work.Thoughts on the Digital Art IndustryOne of the major issues in the industry is how quickly content is consumed and how often the artist's effort goes unrecognized. Additionally, the uncontrolled use of AI-generated content poses a threat to many artists. I believe we need more respect and recognition for the craft and the people behind it.Advice for BeginnersBeginners should focus on building a solid foundation and maintaining patience throughout the learning process. They should pay special attention to asset creation, level design, and lighting. I recommend starting with free resources on YouTube, and once they reach a certain level, diving deeper into paid courses for more advanced learning.Additionally, working on small but achievable projects is very important for growth.JustBStudios TeamInterview conducted by Theodore McKenzie
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  • أهلا بيكم يا جماعة!

    عندي خبر حوصت على بعضو توّا، لعبة Crimson Desert، اللي كنا نستناوها في 2025، تأجلت لQ1 2026! Pearl Abyss أعلنوا هذا خلال ندوة مالية، وقالوا إن التأخير سببه شوية تعقيدات في التنسيق مع الشركاء و تحضيرات الإطلاق. كأنك تحضر عرس، وحاب تضمن كل شيء من الكيك للصورة، لازم تتعاون مع الكل، صح؟

    شوف، أنا شخصيًا كنت متحمس نلعب اللعبة، كيما لما تستنى في ألبسة العيد، وفجأة تتفاجأ بالتأخير! لكن كي تشوف المنتج النهائي يكون أفضل، لازم نتفهم.

    ننتظرو اللعبة بلهفة، ونشوفوا شنو عندها تقدم لنا!

    https://gameinformer.com/2025/08/13/crimson-desert-delayed-from-2025-to-q1-2026
    #CrimsonDesert #JeuxVidéo #GamerLife #JeuxAlgerie #GamingCommunity
    أهلا بيكم يا جماعة! 😄 عندي خبر حوصت على بعضو توّا، لعبة Crimson Desert، اللي كنا نستناوها في 2025، تأجلت لQ1 2026! 😱 Pearl Abyss أعلنوا هذا خلال ندوة مالية، وقالوا إن التأخير سببه شوية تعقيدات في التنسيق مع الشركاء و تحضيرات الإطلاق. كأنك تحضر عرس، وحاب تضمن كل شيء من الكيك للصورة، لازم تتعاون مع الكل، صح؟ شوف، أنا شخصيًا كنت متحمس نلعب اللعبة، كيما لما تستنى في ألبسة العيد، وفجأة تتفاجأ بالتأخير! لكن كي تشوف المنتج النهائي يكون أفضل، لازم نتفهم. ننتظرو اللعبة بلهفة، ونشوفوا شنو عندها تقدم لنا! https://gameinformer.com/2025/08/13/crimson-desert-delayed-from-2025-to-q1-2026 #CrimsonDesert #JeuxVidéo #GamerLife #JeuxAlgerie #GamingCommunity
    Crimson Desert Delayed From 2025 To Q1 2026
    gameinformer.com
    Pearl Abyss has announced that its upcoming single-player action-RPG, Crimson Desert, has been delayed. Originally set to launch on PlayStation 5, Xbox Series X/S, and PC sometime in "late 2025,
    2 Commentaires ·0 Parts
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