• Developer Rec Room lays off 'about half' its staff

    Diego Argüello, Contributing Editor, News, GameDeveloper.comAugust 26, 20253 Min ReadImage via Rec RoomDeveloper Rec Room, the team behind the namesake user-generated contentdriven social game, has laid off "about half" its staff.Announced yesterday via the official site, CEO and co-founder Nick Fajt wrote that both he and CCO and co-founder Cameron Brown made the decision, which they called a "business necessity based on the financial trajectory of the company" that doesn't reflect on the individuals affected."This is not a reflection on the talent or dedication of those departing—we wish we could keep every one of them," reads the announcement. "I’m gonna say that again, to make it clear this isn’t just 'one of those things you say in a layoff message'. We TRULY wish we could keep every one of these people on the team. But we can't. This is a reflection of the tough reality we face as a business and the change needed to give Rec Room a chance to thrive in the years ahead."According to the post, the laid off workers will continue to be paid for the next three months, receive health benefits for the next six months, and have the option to keep their laptop or desktop computer. Rec Room didn't specify how many people were affected.'The writing on the wall became very clear'Back in December 2021, Rec Room raised million for its social platform, bringing the company's lifetime raised funds to around million. According to Brown, the team invested "heavily in creation tools across PC, VR, consoles, and mobile," but the reality "has been harsh." The CEO claims the mobile and console versions never got to the point where "those devices were good for building stuff." Some of the efforts to bridge the gap, including the Maker AI tool, frustrated the studio's "more impactful creators." Related:At the same time, the lower-powered devices still fostered "millions of pieces of content," which reportedly put a strain on the team that had to come up with procedures to review it all. "Making all this run across every device was a massive technical challenge and burden. While our most skilled creators optimized their content cleverly, most creators didn’t—couldn’t, really, because we didn’t provide them with the necessary tooling."Last month, Fajt announced that Rec Room hit a "record-breaking month" for UGC sales thanks to the creations from players, with creator token earnings from room and Watch store sales increasing 47 percent year-over-year."We deliberately started with a small group of creators as the Avatar Studio tool is still in the early stages," Fajt wrote at the time. "All of the early joiners helped us iron out the workflow and onboarding, providing feedback on how to improve our systems and processes. With creators already finding success, we’re ready to expand."Related:Today's announcement continues by saying that supporting the aforementioned scope stretched the team thin, and began to "dig a financial hole that was getting larger every day." The CEO says the studio has been stuck in an "uncomfortable middle ground" during the past few years, wondering whether to keep pushing the internal UGC vision while potentially increasing the frustration of players and the team, or scale back the vision by cutting the team in half."Both paths were painful," Brown wrote. "But ultimately we got to a point where it was clear that staying the course meant low growth, a high burn rate, and no clear path forward. In a word: Unsustainable. The writing on the wall became very clear."Looking forward, Brown says the team will focus on "empowering our very best creators" and "ensuring Rec Room is a great experience for our players.""For those leaving—you will always be part of the Rec Room story," Brown wrote as a closing note about the layoffs. "We thank you for everything, and wish you the best for your next chapter. For those staying—we know this sucks. We know this hurts. Thank you for pushing forward with us—we have hard work ahead, but with a new focus we believe strongly in the future we can build together."Related:Game Developer has reached out to Rec Room for clarification on the number of workers affected. about:Top StoriesLayoffs & Studio ClosuresAbout the AuthorDiego ArgüelloContributing Editor, News, GameDeveloper.comDiego Nicolás Argüello is a freelance journalist and critic from Argentina. Video games helped him to learn English, so now he covers them for places like The New York Times, NPR, Rolling Stone, and more. He also runs Into the Spine, a site dedicated to fostering and supporting new writers, and co-hosted Turnabout Breakdown, a podcast about the Ace Attorney series. He’s most likely playing a rhythm game as you read this.See more from Diego ArgüelloDaily news, dev blogs, and stories from Game Developer straight to your inboxStay UpdatedYou May Also Like
    #developer #rec #room #lays #off
    Developer Rec Room lays off 'about half' its staff
    Diego Argüello, Contributing Editor, News, GameDeveloper.comAugust 26, 20253 Min ReadImage via Rec RoomDeveloper Rec Room, the team behind the namesake user-generated contentdriven social game, has laid off "about half" its staff.Announced yesterday via the official site, CEO and co-founder Nick Fajt wrote that both he and CCO and co-founder Cameron Brown made the decision, which they called a "business necessity based on the financial trajectory of the company" that doesn't reflect on the individuals affected."This is not a reflection on the talent or dedication of those departing—we wish we could keep every one of them," reads the announcement. "I’m gonna say that again, to make it clear this isn’t just 'one of those things you say in a layoff message'. We TRULY wish we could keep every one of these people on the team. But we can't. This is a reflection of the tough reality we face as a business and the change needed to give Rec Room a chance to thrive in the years ahead."According to the post, the laid off workers will continue to be paid for the next three months, receive health benefits for the next six months, and have the option to keep their laptop or desktop computer. Rec Room didn't specify how many people were affected.'The writing on the wall became very clear'Back in December 2021, Rec Room raised million for its social platform, bringing the company's lifetime raised funds to around million. According to Brown, the team invested "heavily in creation tools across PC, VR, consoles, and mobile," but the reality "has been harsh." The CEO claims the mobile and console versions never got to the point where "those devices were good for building stuff." Some of the efforts to bridge the gap, including the Maker AI tool, frustrated the studio's "more impactful creators." Related:At the same time, the lower-powered devices still fostered "millions of pieces of content," which reportedly put a strain on the team that had to come up with procedures to review it all. "Making all this run across every device was a massive technical challenge and burden. While our most skilled creators optimized their content cleverly, most creators didn’t—couldn’t, really, because we didn’t provide them with the necessary tooling."Last month, Fajt announced that Rec Room hit a "record-breaking month" for UGC sales thanks to the creations from players, with creator token earnings from room and Watch store sales increasing 47 percent year-over-year."We deliberately started with a small group of creators as the Avatar Studio tool is still in the early stages," Fajt wrote at the time. "All of the early joiners helped us iron out the workflow and onboarding, providing feedback on how to improve our systems and processes. With creators already finding success, we’re ready to expand."Related:Today's announcement continues by saying that supporting the aforementioned scope stretched the team thin, and began to "dig a financial hole that was getting larger every day." The CEO says the studio has been stuck in an "uncomfortable middle ground" during the past few years, wondering whether to keep pushing the internal UGC vision while potentially increasing the frustration of players and the team, or scale back the vision by cutting the team in half."Both paths were painful," Brown wrote. "But ultimately we got to a point where it was clear that staying the course meant low growth, a high burn rate, and no clear path forward. In a word: Unsustainable. The writing on the wall became very clear."Looking forward, Brown says the team will focus on "empowering our very best creators" and "ensuring Rec Room is a great experience for our players.""For those leaving—you will always be part of the Rec Room story," Brown wrote as a closing note about the layoffs. "We thank you for everything, and wish you the best for your next chapter. For those staying—we know this sucks. We know this hurts. Thank you for pushing forward with us—we have hard work ahead, but with a new focus we believe strongly in the future we can build together."Related:Game Developer has reached out to Rec Room for clarification on the number of workers affected. about:Top StoriesLayoffs & Studio ClosuresAbout the AuthorDiego ArgüelloContributing Editor, News, GameDeveloper.comDiego Nicolás Argüello is a freelance journalist and critic from Argentina. Video games helped him to learn English, so now he covers them for places like The New York Times, NPR, Rolling Stone, and more. He also runs Into the Spine, a site dedicated to fostering and supporting new writers, and co-hosted Turnabout Breakdown, a podcast about the Ace Attorney series. He’s most likely playing a rhythm game as you read this.See more from Diego ArgüelloDaily news, dev blogs, and stories from Game Developer straight to your inboxStay UpdatedYou May Also Like #developer #rec #room #lays #off
    Developer Rec Room lays off 'about half' its staff
    www.gamedeveloper.com
    Diego Argüello, Contributing Editor, News, GameDeveloper.comAugust 26, 20253 Min ReadImage via Rec RoomDeveloper Rec Room, the team behind the namesake user-generated content (UGC) driven social game, has laid off "about half" its staff.Announced yesterday via the official site, CEO and co-founder Nick Fajt wrote that both he and CCO and co-founder Cameron Brown made the decision, which they called a "business necessity based on the financial trajectory of the company" that doesn't reflect on the individuals affected."This is not a reflection on the talent or dedication of those departing—we wish we could keep every one of them," reads the announcement. "I’m gonna say that again, to make it clear this isn’t just 'one of those things you say in a layoff message'. We TRULY wish we could keep every one of these people on the team. But we can't. This is a reflection of the tough reality we face as a business and the change needed to give Rec Room a chance to thrive in the years ahead."According to the post, the laid off workers will continue to be paid for the next three months, receive health benefits for the next six months, and have the option to keep their laptop or desktop computer. Rec Room didn't specify how many people were affected.'The writing on the wall became very clear'Back in December 2021, Rec Room raised $145 million for its social platform, bringing the company's lifetime raised funds to around $294 million. According to Brown, the team invested "heavily in creation tools across PC, VR, consoles, and mobile," but the reality "has been harsh." The CEO claims the mobile and console versions never got to the point where "those devices were good for building stuff." Some of the efforts to bridge the gap, including the Maker AI tool, frustrated the studio's "more impactful creators." Related:At the same time, the lower-powered devices still fostered "millions of pieces of content," which reportedly put a strain on the team that had to come up with procedures to review it all. "Making all this run across every device was a massive technical challenge and burden. While our most skilled creators optimized their content cleverly, most creators didn’t—couldn’t, really, because we didn’t provide them with the necessary tooling."Last month, Fajt announced that Rec Room hit a "record-breaking month" for UGC sales thanks to the creations from players, with creator token earnings from room and Watch store sales increasing 47 percent year-over-year."We deliberately started with a small group of creators as the Avatar Studio tool is still in the early stages," Fajt wrote at the time. "All of the early joiners helped us iron out the workflow and onboarding, providing feedback on how to improve our systems and processes. With creators already finding success, we’re ready to expand."Related:Today's announcement continues by saying that supporting the aforementioned scope stretched the team thin, and began to "dig a financial hole that was getting larger every day." The CEO says the studio has been stuck in an "uncomfortable middle ground" during the past few years, wondering whether to keep pushing the internal UGC vision while potentially increasing the frustration of players and the team, or scale back the vision by cutting the team in half."Both paths were painful," Brown wrote. "But ultimately we got to a point where it was clear that staying the course meant low growth, a high burn rate, and no clear path forward. In a word: Unsustainable. The writing on the wall became very clear."Looking forward, Brown says the team will focus on "empowering our very best creators" and "ensuring Rec Room is a great experience for our players.""For those leaving—you will always be part of the Rec Room story," Brown wrote as a closing note about the layoffs. "We thank you for everything, and wish you the best for your next chapter. For those staying—we know this sucks. We know this hurts. Thank you for pushing forward with us—we have hard work ahead, but with a new focus we believe strongly in the future we can build together."Related:Game Developer has reached out to Rec Room for clarification on the number of workers affected.Read more about:Top StoriesLayoffs & Studio ClosuresAbout the AuthorDiego ArgüelloContributing Editor, News, GameDeveloper.comDiego Nicolás Argüello is a freelance journalist and critic from Argentina. Video games helped him to learn English, so now he covers them for places like The New York Times, NPR, Rolling Stone, and more. He also runs Into the Spine, a site dedicated to fostering and supporting new writers, and co-hosted Turnabout Breakdown, a podcast about the Ace Attorney series. He’s most likely playing a rhythm game as you read this.See more from Diego ArgüelloDaily news, dev blogs, and stories from Game Developer straight to your inboxStay UpdatedYou May Also Like
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  • EA and Full Circle Reveal September 16 Early Access Release Date for skate.

    August 26, 2025

    Get Ready to Explore San Vansterdam, an Ever-Evolving Skateboarding Sandbox, and Experience the Best Skateboarding Gameplay in the Franchise

    Watch the skate. Early Access Release Date Trailer HERE.
    REDWOOD CITY, Calif.----
    Today, Electronic Arts Inc.and Full Circle announced that skate., the next chapter of the award-winning skateboarding video game franchise, will launch into Early Access on September 16 for PlayStation® 5, Xbox Series X|S, PlayStation® 4, Xbox One, and PC via Steam, Epic Games Store and EA app. skate. is free-to-download, cross-platform,* and cross-progression,* making it as accessible as possible for both longtime skate. franchise fans, and newcomers alike.Set in the vibrant city of San Vansterdam, skate. is a multiplayer skateboarding destination offering a massive open world where players discover unique skate spots, land insane tricks and connect - or compete - with friends online. With four unique neighborhoods - Hedgemont, Gullcrest, Market Mile and Brickswich - each offering its own distinct vibe and challenges, the city is a huge playground for skaters. From parks and plazas to rooftops and massive ramps, every corner is packed with skateable spots, including the House of Rolling Reverence, a former church transformed into a trick haven for skaters.At the core of skate. is the restored and improved Flick-It System, brought back to life through the Frostbite™ Engine to deliver the best skateboarding experience we have ever offered. With unparalleled precision and control, Flick-It brings the magic of the franchise back to life for a new generation of players. skate. also“skate. is not just a return, it’s a complete evolution of the franchise that’s built to last," said Mike McCartney, Executive Producer of skate. “Our goal with skate. is to capture the freedom, creative expression and community of skateboarding, and share it with as many people as possible. From day one, our priority has been to honor the legacy of the franchise while pushing it into a bold new future - one built in partnership with our players.”In skate., players can discover new ways to explore and get vertical with new off-board controls, giving them total freedom to roam, climb and find epic new spots. Additional features like Quick Drop allow players to place ramps, rails, benches and more anywhere in the world to fine-tune their perfect spot. skate. offers players the ability to find their own fun with endless activities, including rotating world map challenges - such as Line Challenges, Own The Spot and Sessions - as well as high-energy Throwdowns with friends. The new Spectate mode lets players instantly find the action and use Spectaport to jump straight into any live session.Collaborative development with skate. fans and the community have always been a priority throughout our development process. Player feedback has been welcome all throughout playtesting and something Full Circle will continue to look at during the game’s Early Access period. During Early Access, players can expect to see new content every season, offering fresh challenges, cosmetics, music, world updates, and new events each season.“Community is the heart of skateboarding, and it’s the heart of skate.,” said Jeff Seamster, Head of Creative on skate. “From day one, we’ve aimed to create an open, welcoming space shaped by players. We’ve built this game alongside our community - listening, learning and evolving together. Whether you’re a seasoned skater or just dropped in, skate. is a place to express yourself, connect and grow. No gatekeepers, no barriers - just a city built for skating and a community that keeps it alive. Early Access is a huge milestone in that journey, and we’re hyped to keep growing San Vansterdam with our crew around the world.”skate. launches into Early Access on September 16 on PlayStation® 5, Xbox Series X|S, PlayStation® 4, Xbox One & PC via Steam, Epic Games Store and EA app. Stay tuned - there’s much more to come from skate.For more information on skate., visit: & restrictions apply. See for details.PRESS ASSETS ARE AVAILABLE AT EAPressPortal.comAbout Electronic ArtsElectronic Artsis a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.In fiscal year 2025, EA posted GAAP net revenue of approximately billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS FC™, Battlefield™, Apex Legends™, The Sims™, EA SPORTS™ Madden NFL, EA SPORTS™ College Football, Need for Speed™, Dragon Age™, Titanfall™, Plants vs. Zombies™ and EA SPORTS F1®. More information about EA is available at www.ea.com/news.EA, EA SPORTS, EA SPORTS FC, Battlefield, Need for Speed, Apex Legends, The Sims, Dragon Age, Titanfall, and Plants vs. Zombies are trademarks of Electronic Arts Inc. John Madden, NFL, and F1 are the property of their respective owners and used with permission.

    Jino Talens
    Integrated Comms Director
    jtalens@ea.com
    Source: Electronic Arts Inc.

    Multimedia Files:
    #full #circle #reveal #september #early
    EA and Full Circle Reveal September 16 Early Access Release Date for skate.
    August 26, 2025 Get Ready to Explore San Vansterdam, an Ever-Evolving Skateboarding Sandbox, and Experience the Best Skateboarding Gameplay in the Franchise Watch the skate. Early Access Release Date Trailer HERE. REDWOOD CITY, Calif.---- Today, Electronic Arts Inc.and Full Circle announced that skate., the next chapter of the award-winning skateboarding video game franchise, will launch into Early Access on September 16 for PlayStation® 5, Xbox Series X|S, PlayStation® 4, Xbox One, and PC via Steam, Epic Games Store and EA app. skate. is free-to-download, cross-platform,* and cross-progression,* making it as accessible as possible for both longtime skate. franchise fans, and newcomers alike.Set in the vibrant city of San Vansterdam, skate. is a multiplayer skateboarding destination offering a massive open world where players discover unique skate spots, land insane tricks and connect - or compete - with friends online. With four unique neighborhoods - Hedgemont, Gullcrest, Market Mile and Brickswich - each offering its own distinct vibe and challenges, the city is a huge playground for skaters. From parks and plazas to rooftops and massive ramps, every corner is packed with skateable spots, including the House of Rolling Reverence, a former church transformed into a trick haven for skaters.At the core of skate. is the restored and improved Flick-It System, brought back to life through the Frostbite™ Engine to deliver the best skateboarding experience we have ever offered. With unparalleled precision and control, Flick-It brings the magic of the franchise back to life for a new generation of players. skate. also“skate. is not just a return, it’s a complete evolution of the franchise that’s built to last," said Mike McCartney, Executive Producer of skate. “Our goal with skate. is to capture the freedom, creative expression and community of skateboarding, and share it with as many people as possible. From day one, our priority has been to honor the legacy of the franchise while pushing it into a bold new future - one built in partnership with our players.”In skate., players can discover new ways to explore and get vertical with new off-board controls, giving them total freedom to roam, climb and find epic new spots. Additional features like Quick Drop allow players to place ramps, rails, benches and more anywhere in the world to fine-tune their perfect spot. skate. offers players the ability to find their own fun with endless activities, including rotating world map challenges - such as Line Challenges, Own The Spot and Sessions - as well as high-energy Throwdowns with friends. The new Spectate mode lets players instantly find the action and use Spectaport to jump straight into any live session.Collaborative development with skate. fans and the community have always been a priority throughout our development process. Player feedback has been welcome all throughout playtesting and something Full Circle will continue to look at during the game’s Early Access period. During Early Access, players can expect to see new content every season, offering fresh challenges, cosmetics, music, world updates, and new events each season.“Community is the heart of skateboarding, and it’s the heart of skate.,” said Jeff Seamster, Head of Creative on skate. “From day one, we’ve aimed to create an open, welcoming space shaped by players. We’ve built this game alongside our community - listening, learning and evolving together. Whether you’re a seasoned skater or just dropped in, skate. is a place to express yourself, connect and grow. No gatekeepers, no barriers - just a city built for skating and a community that keeps it alive. Early Access is a huge milestone in that journey, and we’re hyped to keep growing San Vansterdam with our crew around the world.”skate. launches into Early Access on September 16 on PlayStation® 5, Xbox Series X|S, PlayStation® 4, Xbox One & PC via Steam, Epic Games Store and EA app. Stay tuned - there’s much more to come from skate.For more information on skate., visit: & restrictions apply. See for details.PRESS ASSETS ARE AVAILABLE AT EAPressPortal.comAbout Electronic ArtsElectronic Artsis a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.In fiscal year 2025, EA posted GAAP net revenue of approximately billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS FC™, Battlefield™, Apex Legends™, The Sims™, EA SPORTS™ Madden NFL, EA SPORTS™ College Football, Need for Speed™, Dragon Age™, Titanfall™, Plants vs. Zombies™ and EA SPORTS F1®. More information about EA is available at www.ea.com/news.EA, EA SPORTS, EA SPORTS FC, Battlefield, Need for Speed, Apex Legends, The Sims, Dragon Age, Titanfall, and Plants vs. Zombies are trademarks of Electronic Arts Inc. John Madden, NFL, and F1 are the property of their respective owners and used with permission. Jino Talens Integrated Comms Director jtalens@ea.com Source: Electronic Arts Inc. Multimedia Files: #full #circle #reveal #september #early
    EA and Full Circle Reveal September 16 Early Access Release Date for skate.
    news.ea.com
    August 26, 2025 Get Ready to Explore San Vansterdam, an Ever-Evolving Skateboarding Sandbox, and Experience the Best Skateboarding Gameplay in the Franchise Watch the skate. Early Access Release Date Trailer HERE. REDWOOD CITY, Calif.--(BUSINESS WIRE)-- Today, Electronic Arts Inc. (NASDAQ: EA) and Full Circle announced that skate., the next chapter of the award-winning skateboarding video game franchise, will launch into Early Access on September 16 for PlayStation® 5, Xbox Series X|S, PlayStation® 4, Xbox One, and PC via Steam, Epic Games Store and EA app. skate. is free-to-download, cross-platform,* and cross-progression,* making it as accessible as possible for both longtime skate. franchise fans, and newcomers alike.Set in the vibrant city of San Vansterdam, skate. is a multiplayer skateboarding destination offering a massive open world where players discover unique skate spots, land insane tricks and connect - or compete - with friends online. With four unique neighborhoods - Hedgemont, Gullcrest, Market Mile and Brickswich - each offering its own distinct vibe and challenges, the city is a huge playground for skaters. From parks and plazas to rooftops and massive ramps, every corner is packed with skateable spots, including the House of Rolling Reverence, a former church transformed into a trick haven for skaters.At the core of skate. is the restored and improved Flick-It System, brought back to life through the Frostbite™ Engine to deliver the best skateboarding experience we have ever offered. With unparalleled precision and control, Flick-It brings the magic of the franchise back to life for a new generation of players. skate. also“skate. is not just a return, it’s a complete evolution of the franchise that’s built to last," said Mike McCartney, Executive Producer of skate. “Our goal with skate. is to capture the freedom, creative expression and community of skateboarding, and share it with as many people as possible. From day one, our priority has been to honor the legacy of the franchise while pushing it into a bold new future - one built in partnership with our players.”In skate., players can discover new ways to explore and get vertical with new off-board controls, giving them total freedom to roam, climb and find epic new spots. Additional features like Quick Drop allow players to place ramps, rails, benches and more anywhere in the world to fine-tune their perfect spot. skate. offers players the ability to find their own fun with endless activities, including rotating world map challenges - such as Line Challenges, Own The Spot and Sessions - as well as high-energy Throwdowns with friends. The new Spectate mode lets players instantly find the action and use Spectaport to jump straight into any live session.Collaborative development with skate. fans and the community have always been a priority throughout our development process. Player feedback has been welcome all throughout playtesting and something Full Circle will continue to look at during the game’s Early Access period. During Early Access, players can expect to see new content every season, offering fresh challenges, cosmetics, music, world updates, and new events each season.“Community is the heart of skateboarding, and it’s the heart of skate.,” said Jeff Seamster, Head of Creative on skate. “From day one, we’ve aimed to create an open, welcoming space shaped by players. We’ve built this game alongside our community - listening, learning and evolving together. Whether you’re a seasoned skater or just dropped in, skate. is a place to express yourself, connect and grow. No gatekeepers, no barriers - just a city built for skating and a community that keeps it alive. Early Access is a huge milestone in that journey, and we’re hyped to keep growing San Vansterdam with our crew around the world.”skate. launches into Early Access on September 16 on PlayStation® 5, Xbox Series X|S, PlayStation® 4, Xbox One & PC via Steam, Epic Games Store and EA app. Stay tuned - there’s much more to come from skate.For more information on skate., visit: https://www.ea.com/games/skate/skate.*Conditions & restrictions apply. See https://go.ea.com/skate-cross-play for details.PRESS ASSETS ARE AVAILABLE AT EAPressPortal.comAbout Electronic ArtsElectronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.In fiscal year 2025, EA posted GAAP net revenue of approximately $7.5 billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS FC™, Battlefield™, Apex Legends™, The Sims™, EA SPORTS™ Madden NFL, EA SPORTS™ College Football, Need for Speed™, Dragon Age™, Titanfall™, Plants vs. Zombies™ and EA SPORTS F1®. More information about EA is available at www.ea.com/news.EA, EA SPORTS, EA SPORTS FC, Battlefield, Need for Speed, Apex Legends, The Sims, Dragon Age, Titanfall, and Plants vs. Zombies are trademarks of Electronic Arts Inc. John Madden, NFL, and F1 are the property of their respective owners and used with permission. Jino Talens Integrated Comms Director jtalens@ea.com Source: Electronic Arts Inc. Multimedia Files:
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  • How Many Chapters Are There in Gears of War Reloaded? (Length & Mission List)

    Gears of War: Reloaded is a full and faithful remaster of Cliff Bleszinski's 2006 title, Gears of War. Through the power of Unreal Engine, the game delivers stunning visuals, refined gameplay, and a bunch of quality-of-life updates, allowing players to experience one of the best and most influential third-person shooters of all time like never before. Given that this is a remaster rather than a remake, though, there are certain things that haven't changed.
    #how #many #chapters #are #there
    How Many Chapters Are There in Gears of War Reloaded? (Length & Mission List)
    Gears of War: Reloaded is a full and faithful remaster of Cliff Bleszinski's 2006 title, Gears of War. Through the power of Unreal Engine, the game delivers stunning visuals, refined gameplay, and a bunch of quality-of-life updates, allowing players to experience one of the best and most influential third-person shooters of all time like never before. Given that this is a remaster rather than a remake, though, there are certain things that haven't changed. #how #many #chapters #are #there
    How Many Chapters Are There in Gears of War Reloaded? (Length & Mission List)
    gamerant.com
    Gears of War: Reloaded is a full and faithful remaster of Cliff Bleszinski's 2006 title, Gears of War. Through the power of Unreal Engine, the game delivers stunning visuals, refined gameplay, and a bunch of quality-of-life updates, allowing players to experience one of the best and most influential third-person shooters of all time like never before. Given that this is a remaster rather than a remake, though, there are certain things that haven't changed.
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  • كان عندي نهار من نهارات اللعب، جالسة فالمكتبة نتفرج على بعض الألعاب القديمة. تذكرت "Trails in the Sky" وكم كنت معجبة بالقصة والشخصيات. وبعد ما قريت المقال الجديد، عرفت بلي راهم راجعين بريمك كامل للعبة الأولى!

    المقال يقول بلي "Trails in the Sky 1st Chapter" راهو يحقق خطوات كبيرة للعبة RPG الشهيرة من Falcom. الصراحة، الإنتقال من الجرافيك القديم إلى 3D رهيب! عجبني كيف يطورو في اللعبة، خاصة بعد ما جربت "Trails through Daybreak"، شفت الفرق بصح هذا المرة حاجة أخرى.

    ياخي، كيما نقولو "إذا ماتت العصافير، راح تبقى الجمال"، مع هذا الرجع، كلنا نتمنى نشوف كيفاش راح تكون القصة والشخصيات في الجرافيك الجديد.

    https://www.pushsquare.com/previews/hands-on-trails-in-the-sky-1st-chapter-feels-like-a-huge-step-forward-for-falcoms-rpg-series
    #TrailsInTheSky
    كان عندي نهار من نهارات اللعب، جالسة فالمكتبة نتفرج على بعض الألعاب القديمة. تذكرت "Trails in the Sky" وكم كنت معجبة بالقصة والشخصيات. وبعد ما قريت المقال الجديد، عرفت بلي راهم راجعين بريمك كامل للعبة الأولى! المقال يقول بلي "Trails in the Sky 1st Chapter" راهو يحقق خطوات كبيرة للعبة RPG الشهيرة من Falcom. الصراحة، الإنتقال من الجرافيك القديم إلى 3D رهيب! عجبني كيف يطورو في اللعبة، خاصة بعد ما جربت "Trails through Daybreak"، شفت الفرق بصح هذا المرة حاجة أخرى. ياخي، كيما نقولو "إذا ماتت العصافير، راح تبقى الجمال"، مع هذا الرجع، كلنا نتمنى نشوف كيفاش راح تكون القصة والشخصيات في الجرافيك الجديد. https://www.pushsquare.com/previews/hands-on-trails-in-the-sky-1st-chapter-feels-like-a-huge-step-forward-for-falcoms-rpg-series #TrailsInTheSky
    www.pushsquare.com
    Sky high.We've been saying this for a good few months now, but Trails in the Sky 1st Chapter really is shaping up to be one of this year's best RPGs.For those totally out of the loop, this is a complete remake of the first game in Falcom's long-runni
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  • Revealing 4 Middle East and North Africa (MENA) Hero Project games coming to PlayStation

    Over the past year, we’ve had the privilege of connecting with talented game developers from across the Middle East and North Africathrough the PlayStation MENA Hero Project. This initiative was launched with a simple goal: to identify and support original voices and empower creators from emerging regions to tell their stories through games.

    Today, we’re thrilled to announce the first cohort of titles supported under the MENA Hero Project, each one a unique reflection of the creativity, and spirit of developers in the region.

    The First Cohort of MENA Hero Project Games

    Red Bandits | Developer: Team Agenda | Country: Saudi Arabia

    Red Bandits is a fast-paced robbery action game set in a hyper-capitalist age where one company rules the world through complete monopoly. In this world, a newly formed thieves organization known as the Red Bandits, emerges to challenge the system and spark a rebellion. You play as Stutt, a seasoned old thief with a stuttering condition and a mysterious past he can’t fully remember.

    Break into the company’s fortified floors, take down the powerful board of directors, and bring back a de-monopolized world order. With a dynamic cover system, evolving heists, and a vibrant comrades’ hideout, Red Bandits blends fast, stylish action with a deeply personal story of rebellion.

    Robbing its way to PS5 and PC.

    Enci’s Solution | Developer: Dark Emerald | Country: United Arab Emirates

    Exiled by humans centuries ago, the Aeons are confined to the desolate underground. Their village is safe, but beyond the gates, danger lurks at every corner, and not everyone can be trusted. No one has left the village before, except for Ji’we.

    Inspired by techno-dystopian aesthetics, Enci’s Solution is a hand-painted, 2.5D narrative platformer following the story of Ji’we, a young Aeon venturing out into the unknown in an attempt to save his dearest friend. Stumbling upon Enci, a lost encyclopedic robot who finds himself far from home, the two form an unusual bond and set out together to the surface of planet Regalia. 

    Play through 40+ levels with increasing difficulty and explore uncharted territories. Find collectibles and uncover the secrets they carry about the world and its odd inhabitants. Keep an eye out for hidden levels and challenge yourself to think outside the box.

    Will you find your solution on PS5 and PC?

    Play Video

    The Perfect Run | Developer: Lanterns Studios | Country: Tunisia

    the world or blow it up yourself, one loop at a time! The Perfect Run is an action-adventure RPG game where the player controls Quicksave, a time-traveling hero caught in an epic struggle between supervillain gangs, marketed superheroes, and a powerful mega corporation for the control of the city of New Rome.

    With three days to decide the city’s fate, the player can go back in time to decide their perfect ending… if they have the skill to do so! Interact with NPCs and unlock new dialogue options thanks to information collected in earlier loops, join a faction in one route and fight them the next, bend time itself in epic battle against superpowered bosses, collect the best upgrades before the reset, and unlock the city’s secrets in this memorable superhero adventure.

    Find the perfect run on PS5 and PC.

    A Cat’s Manor | Developer: Happiest Dark Corner | Country: Bahrain

    You awaken trapped in a house infested with spiders and inhabited by an eccentric family. At the end of your tail, you discover a crudely stitched hand. With no memory of who you are or how you got here, you let curiosity guide you forward.

    A Cat’s Manor is an atmospheric adventure that blends puzzles, combat, crafting, and rhythm-based music challenges. Use your wits to escape the manor. Investigate your surroundings, solve puzzles, fight your way through deadly encounters, or outsmart your foes and avoid trouble.

    Inspect, observe, listen, and feel your surroundings for clues and cues, immersing yourself with 3D audio and PS5 DualSense controller features. Uncover the secrets of the manor and unravel what the family is hiding.

    Creeping its way to PS5 and PC near you. 

    About the MENA Hero Project

    The MENA Hero Project is the newest chapter in SIE’s global Hero Project family, joining India and China in our mission to discover and nurture the next generation of original game creators. We believe that great games can come from anywhere. Through the MENA Hero Project, we’re committed to unlocking the region’s creative potential, supporting locally inspired experiences with the power to captivate players around the world.
    #revealing #middle #east #north #africa
    Revealing 4 Middle East and North Africa (MENA) Hero Project games coming to PlayStation
    Over the past year, we’ve had the privilege of connecting with talented game developers from across the Middle East and North Africathrough the PlayStation MENA Hero Project. This initiative was launched with a simple goal: to identify and support original voices and empower creators from emerging regions to tell their stories through games. Today, we’re thrilled to announce the first cohort of titles supported under the MENA Hero Project, each one a unique reflection of the creativity, and spirit of developers in the region. The First Cohort of MENA Hero Project Games Red Bandits | Developer: Team Agenda | Country: Saudi Arabia Red Bandits is a fast-paced robbery action game set in a hyper-capitalist age where one company rules the world through complete monopoly. In this world, a newly formed thieves organization known as the Red Bandits, emerges to challenge the system and spark a rebellion. You play as Stutt, a seasoned old thief with a stuttering condition and a mysterious past he can’t fully remember. Break into the company’s fortified floors, take down the powerful board of directors, and bring back a de-monopolized world order. With a dynamic cover system, evolving heists, and a vibrant comrades’ hideout, Red Bandits blends fast, stylish action with a deeply personal story of rebellion. Robbing its way to PS5 and PC. Enci’s Solution | Developer: Dark Emerald | Country: United Arab Emirates Exiled by humans centuries ago, the Aeons are confined to the desolate underground. Their village is safe, but beyond the gates, danger lurks at every corner, and not everyone can be trusted. No one has left the village before, except for Ji’we. Inspired by techno-dystopian aesthetics, Enci’s Solution is a hand-painted, 2.5D narrative platformer following the story of Ji’we, a young Aeon venturing out into the unknown in an attempt to save his dearest friend. Stumbling upon Enci, a lost encyclopedic robot who finds himself far from home, the two form an unusual bond and set out together to the surface of planet Regalia.  Play through 40+ levels with increasing difficulty and explore uncharted territories. Find collectibles and uncover the secrets they carry about the world and its odd inhabitants. Keep an eye out for hidden levels and challenge yourself to think outside the box. Will you find your solution on PS5 and PC? Play Video The Perfect Run | Developer: Lanterns Studios | Country: Tunisia the world or blow it up yourself, one loop at a time! The Perfect Run is an action-adventure RPG game where the player controls Quicksave, a time-traveling hero caught in an epic struggle between supervillain gangs, marketed superheroes, and a powerful mega corporation for the control of the city of New Rome. With three days to decide the city’s fate, the player can go back in time to decide their perfect ending… if they have the skill to do so! Interact with NPCs and unlock new dialogue options thanks to information collected in earlier loops, join a faction in one route and fight them the next, bend time itself in epic battle against superpowered bosses, collect the best upgrades before the reset, and unlock the city’s secrets in this memorable superhero adventure. Find the perfect run on PS5 and PC. A Cat’s Manor | Developer: Happiest Dark Corner | Country: Bahrain You awaken trapped in a house infested with spiders and inhabited by an eccentric family. At the end of your tail, you discover a crudely stitched hand. With no memory of who you are or how you got here, you let curiosity guide you forward. A Cat’s Manor is an atmospheric adventure that blends puzzles, combat, crafting, and rhythm-based music challenges. Use your wits to escape the manor. Investigate your surroundings, solve puzzles, fight your way through deadly encounters, or outsmart your foes and avoid trouble. Inspect, observe, listen, and feel your surroundings for clues and cues, immersing yourself with 3D audio and PS5 DualSense controller features. Uncover the secrets of the manor and unravel what the family is hiding. Creeping its way to PS5 and PC near you.  About the MENA Hero Project The MENA Hero Project is the newest chapter in SIE’s global Hero Project family, joining India and China in our mission to discover and nurture the next generation of original game creators. We believe that great games can come from anywhere. Through the MENA Hero Project, we’re committed to unlocking the region’s creative potential, supporting locally inspired experiences with the power to captivate players around the world. #revealing #middle #east #north #africa
    Revealing 4 Middle East and North Africa (MENA) Hero Project games coming to PlayStation
    blog.playstation.com
    Over the past year, we’ve had the privilege of connecting with talented game developers from across the Middle East and North Africa (MENA) through the PlayStation MENA Hero Project. This initiative was launched with a simple goal: to identify and support original voices and empower creators from emerging regions to tell their stories through games. Today, we’re thrilled to announce the first cohort of titles supported under the MENA Hero Project, each one a unique reflection of the creativity, and spirit of developers in the region. The First Cohort of MENA Hero Project Games Red Bandits | Developer: Team Agenda | Country: Saudi Arabia Red Bandits is a fast-paced robbery action game set in a hyper-capitalist age where one company rules the world through complete monopoly. In this world, a newly formed thieves organization known as the Red Bandits, emerges to challenge the system and spark a rebellion. You play as Stutt, a seasoned old thief with a stuttering condition and a mysterious past he can’t fully remember. Break into the company’s fortified floors, take down the powerful board of directors, and bring back a de-monopolized world order. With a dynamic cover system, evolving heists, and a vibrant comrades’ hideout, Red Bandits blends fast, stylish action with a deeply personal story of rebellion. Robbing its way to PS5 and PC. Enci’s Solution | Developer: Dark Emerald | Country: United Arab Emirates Exiled by humans centuries ago, the Aeons are confined to the desolate underground. Their village is safe, but beyond the gates, danger lurks at every corner, and not everyone can be trusted. No one has left the village before, except for Ji’we. Inspired by techno-dystopian aesthetics, Enci’s Solution is a hand-painted, 2.5D narrative platformer following the story of Ji’we, a young Aeon venturing out into the unknown in an attempt to save his dearest friend. Stumbling upon Enci, a lost encyclopedic robot who finds himself far from home, the two form an unusual bond and set out together to the surface of planet Regalia.  Play through 40+ levels with increasing difficulty and explore uncharted territories. Find collectibles and uncover the secrets they carry about the world and its odd inhabitants. Keep an eye out for hidden levels and challenge yourself to think outside the box. Will you find your solution on PS5 and PC? Play Video The Perfect Run | Developer: Lanterns Studios | Country: Tunisia Save the world or blow it up yourself, one loop at a time! The Perfect Run is an action-adventure RPG game where the player controls Quicksave, a time-traveling hero caught in an epic struggle between supervillain gangs, marketed superheroes, and a powerful mega corporation for the control of the city of New Rome. With three days to decide the city’s fate, the player can go back in time to decide their perfect ending… if they have the skill to do so! Interact with NPCs and unlock new dialogue options thanks to information collected in earlier loops, join a faction in one route and fight them the next, bend time itself in epic battle against superpowered bosses, collect the best upgrades before the reset, and unlock the city’s secrets in this memorable superhero adventure. Find the perfect run on PS5 and PC. A Cat’s Manor | Developer: Happiest Dark Corner | Country: Bahrain You awaken trapped in a house infested with spiders and inhabited by an eccentric family. At the end of your tail, you discover a crudely stitched hand. With no memory of who you are or how you got here, you let curiosity guide you forward. A Cat’s Manor is an atmospheric adventure that blends puzzles, combat, crafting, and rhythm-based music challenges. Use your wits to escape the manor. Investigate your surroundings, solve puzzles, fight your way through deadly encounters, or outsmart your foes and avoid trouble. Inspect, observe, listen, and feel your surroundings for clues and cues, immersing yourself with 3D audio and PS5 DualSense controller features. Uncover the secrets of the manor and unravel what the family is hiding. Creeping its way to PS5 and PC near you.  About the MENA Hero Project The MENA Hero Project is the newest chapter in SIE’s global Hero Project family, joining India and China in our mission to discover and nurture the next generation of original game creators. We believe that great games can come from anywhere. Through the MENA Hero Project, we’re committed to unlocking the region’s creative potential, supporting locally inspired experiences with the power to captivate players around the world.
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  • يا جماعة، لمحبي الألعاب، عندي خبر هايل!

    ظهر ديمو اللعبة Trails in the Sky 1st Chapter على PS5، وصدقوني، لازم تجربوه! الديمو طويل ويخليك تحس بحماس المغامرة قبل ما تطلق اللعبة الكاملة في 19 سبتمبر. والناشر GungHo والمطور Falcom خرجوا فيديو افتتاحي رائع يخلّيكم تشوفوا الجمالية اللي فيها.

    أنا شخصياً، ديما كنت نحب JRPGs، وهذي اللعبة عندها طابع خاص، وأتوقع بتكون كلاسكية في المستقبل. المزيج بين القصة العميقة والرسوم الجميلة يخلي اللعبة مش بس ترفيه، بل تجربة فنية.

    خليكم على بال، وعيشوا المغامرات قبل ما تطلع اللعبة الكاملة!

    https://www.pushsquare.com/news/2025/08/trails-in-the-sky-ps5-remake-demo-out-now-and-its-a-must-play-for-jrpg-fans

    #TrailsInTheSky #JRPG #PS5 #ألعاب #GamingCommunity
    🌟 يا جماعة، لمحبي الألعاب، عندي خبر هايل! 🌟 ظهر ديمو اللعبة Trails in the Sky 1st Chapter على PS5، وصدقوني، لازم تجربوه! 🎮 الديمو طويل ويخليك تحس بحماس المغامرة قبل ما تطلق اللعبة الكاملة في 19 سبتمبر. والناشر GungHo والمطور Falcom خرجوا فيديو افتتاحي رائع يخلّيكم تشوفوا الجمالية اللي فيها. أنا شخصياً، ديما كنت نحب JRPGs، وهذي اللعبة عندها طابع خاص، وأتوقع بتكون كلاسكية في المستقبل. المزيج بين القصة العميقة والرسوم الجميلة يخلي اللعبة مش بس ترفيه، بل تجربة فنية. خليكم على بال، وعيشوا المغامرات قبل ما تطلع اللعبة الكاملة! https://www.pushsquare.com/news/2025/08/trails-in-the-sky-ps5-remake-demo-out-now-and-its-a-must-play-for-jrpg-fans #TrailsInTheSky #JRPG #PS5 #ألعاب #GamingCommunity
    www.pushsquare.com
    Bracer yourself.A lengthy playable demo for Trails in the Sky 1st Chapter has arrived on PS5, ahead of the full game's launch on the 19th September.Publisher GungHo and developer Falcom have also released the title's stylish opening movie, which you
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  • سلام يا جماعة! عندي خبر مدهش لعشاق الألعاب!

    اليوم، Falcom وGungHo أعلنوا أنه راح تكون هناك نسخة جديدة من "Trails in the Sky 1st Chapter" للـSwitch 2! النسخة هذي راح تجيب لك جرافيكس عالية الجودة وفريمات أسرع، وكل هذا بس بـ 1 دولار! وكيما نقولوا "Upgrade Pack" راح يشدكم برشة مع تقليص لوقت التحميل.

    شخصياً، أنا إلي تلعبت باللعبة القديمة ونتمنى نرجع لها بجودة أفضل. تخيلوا كم راح تكون التجربة أسطورية!

    ما تنساوش تقراو المقال كامل على نينتندو لايف.

    https://www.nintendolife.com/news/2025/08/trails-in-the-sky-1st-chapter-switch-2-edition-upgrade-pack-confirmed

    #TrailsInTheSky #Switch2 #JeuxVideo #GamingCommunity #UpgradePack
    🚀 سلام يا جماعة! عندي خبر مدهش لعشاق الألعاب! 🎮 اليوم، Falcom وGungHo أعلنوا أنه راح تكون هناك نسخة جديدة من "Trails in the Sky 1st Chapter" للـSwitch 2! 🎉 النسخة هذي راح تجيب لك جرافيكس عالية الجودة وفريمات أسرع، وكل هذا بس بـ 1 دولار! وكيما نقولوا "Upgrade Pack" راح يشدكم برشة مع تقليص لوقت التحميل. شخصياً، أنا إلي تلعبت باللعبة القديمة ونتمنى نرجع لها بجودة أفضل. تخيلوا كم راح تكون التجربة أسطورية! ما تنساوش تقراو المقال كامل على نينتندو لايف. https://www.nintendolife.com/news/2025/08/trails-in-the-sky-1st-chapter-switch-2-edition-upgrade-pack-confirmed #TrailsInTheSky #Switch2 #JeuxVideo #GamingCommunity #UpgradePack
    www.nintendolife.com
    Prologue demo also announced.Falcom and GungHo have today confirmed the upcoming title Trails in the Sky 1st Chapter will be getting a Switch 2 Edition.This particular version will be a digital release and includes higher resolution and frame rate "f
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  • Trails In The Sky 1st Chapter Switch 2 Upgrade Pack Is One Whole Dollar

    Trails in the Sky 1st Chapter | Releases September 19 Preorder Preorder at Walmart Preorder at Best Buy Preorder at Target The upcoming remake of The Legend of Heroes: Trails in the Sky is getting a Nintendo Switch 2 edition. Trails in the Sky 1st Chapter's Switch 2 edition is a digital-only release, but the Switch physical edition can be upgraded to Switch 2 for one whole dollar. Preorders for the physical edition of Trails in the Sky 1st Chapter are available for PS5 and Nintendo Switch. The highly anticipated turn-based RPG launches September 19 for Trails in the Sky 1st Chapter features entirely overhauled 3D visuals, new voice acting, turn-based and real-time battle systems, and a bunch of new side quests and regions. Widely regarded as one of the best entries in Nihon Falcom's sprawling catalog of Trails games, Trails in the Sky 1st Chapter should be the ideal entry point for newcomers and a welcome treat for longtime fans.Continue Reading at GameSpot
    #trails #sky #1st #chapter #switch
    Trails In The Sky 1st Chapter Switch 2 Upgrade Pack Is One Whole Dollar
    Trails in the Sky 1st Chapter | Releases September 19 Preorder Preorder at Walmart Preorder at Best Buy Preorder at Target The upcoming remake of The Legend of Heroes: Trails in the Sky is getting a Nintendo Switch 2 edition. Trails in the Sky 1st Chapter's Switch 2 edition is a digital-only release, but the Switch physical edition can be upgraded to Switch 2 for one whole dollar. Preorders for the physical edition of Trails in the Sky 1st Chapter are available for PS5 and Nintendo Switch. The highly anticipated turn-based RPG launches September 19 for Trails in the Sky 1st Chapter features entirely overhauled 3D visuals, new voice acting, turn-based and real-time battle systems, and a bunch of new side quests and regions. Widely regarded as one of the best entries in Nihon Falcom's sprawling catalog of Trails games, Trails in the Sky 1st Chapter should be the ideal entry point for newcomers and a welcome treat for longtime fans.Continue Reading at GameSpot #trails #sky #1st #chapter #switch
    Trails In The Sky 1st Chapter Switch 2 Upgrade Pack Is One Whole Dollar
    www.gamespot.com
    Trails in the Sky 1st Chapter $60 | Releases September 19 Preorder at Amazon Preorder at Walmart Preorder at Best Buy Preorder at Target The upcoming remake of The Legend of Heroes: Trails in the Sky is getting a Nintendo Switch 2 edition. Trails in the Sky 1st Chapter's Switch 2 edition is a digital-only release, but the Switch physical edition can be upgraded to Switch 2 for one whole dollar. Preorders for the physical edition of Trails in the Sky 1st Chapter are available for PS5 and Nintendo Switch. The highly anticipated turn-based RPG launches September 19 for $60.Trails in the Sky 1st Chapter features entirely overhauled 3D visuals, new voice acting, turn-based and real-time battle systems, and a bunch of new side quests and regions. Widely regarded as one of the best entries in Nihon Falcom's sprawling catalog of Trails games, Trails in the Sky 1st Chapter should be the ideal entry point for newcomers and a welcome treat for longtime fans.Continue Reading at GameSpot
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  • أحبابي، هل أنتم مستعدين تشوفوا كل أماكن الـ Shadow Briefings في Fortnite Chapter 6 Season 4؟

    في المقال هذا، راح نكتشفوا وين تلقاو كل الـ Hunters، Plunders، وSupply Drops الخاصة بالـ Shadow Briefings. التحديات هذي مش عادية، وكيما تعرفوا، كل ما زادت التحديات زادت المتعة في اللعب!

    أنا شخصياً نحب هاد النوع من التحديات، خاصة كي نلقاها مع الأصحاب. كل واحد فينا يحاول يكتشف مكان مختلف، وكي نجتمع، نكونوا كأننا فريق واحد ضد العالم. ماشي غير لعبة، كاين حماس ولعب جماعي!

    ما تنساش، كل تفاصيل التحديات والأماكن موجودة في المقال. خلي نفسك غارق في عالم Fortnite!

    https://www.polygon.com/fortnite-guide/505991/shadow-briefing-locations-rewards/

    #فورتنايت #ShadowBriefing #GamingCommunity #مغامرات #ChallengeAccepted
    💥 أحبابي، هل أنتم مستعدين تشوفوا كل أماكن الـ Shadow Briefings في Fortnite Chapter 6 Season 4؟ 🕹️ في المقال هذا، راح نكتشفوا وين تلقاو كل الـ Hunters، Plunders، وSupply Drops الخاصة بالـ Shadow Briefings. التحديات هذي مش عادية، وكيما تعرفوا، كل ما زادت التحديات زادت المتعة في اللعب! 😄 أنا شخصياً نحب هاد النوع من التحديات، خاصة كي نلقاها مع الأصحاب. كل واحد فينا يحاول يكتشف مكان مختلف، وكي نجتمع، نكونوا كأننا فريق واحد ضد العالم. ماشي غير لعبة، كاين حماس ولعب جماعي! ما تنساش، كل تفاصيل التحديات والأماكن موجودة في المقال. خلي نفسك غارق في عالم Fortnite! https://www.polygon.com/fortnite-guide/505991/shadow-briefing-locations-rewards/ #فورتنايت #ShadowBriefing #GamingCommunity #مغامرات #ChallengeAccepted
    All Shadow Briefing locations in Fortnite Chapter 6 Season 4
    www.polygon.com
    Shadow Briefings are unique challenges in Fortnite. Here’s where you can find the location of every Hunter, Plunder, and Supply Drop Shadow Briefing.
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  • هل أنتم مستعدين لتغوصوا في عالم Poppy Playtime Chapter 4؟ الفيديو الجديد راح يشدكم من البداية للنهاية!

    في هذا الفيديو، رح نتعرف على أحداث الجزء الرابع من اللعبة، لي صراحة خلاتني نبدا نفهم واش صرا في القصة. مع كل التوتر والمغامرة، حسيت كيما كنت في قلب اللعبة!

    من تجربتي، Poppy Playtime دايمًا تقدر تفاجئني، خاصة بأفكارها الغريبة والشخصيات المميزة. إن شاء الله تعجبكم التجربة كما عجبتني، ونتمنى تشاركوني آراءكم!

    تابعوا الفيديو وشوفوا معايا واش صار!
    https://www.youtube.com/watch?v=gfGkSBBNNvw

    #PoppyPlaytime #GamingAlgeria #GamerLife #PlaytimeFun #ZaroutaGaming
    🎮 هل أنتم مستعدين لتغوصوا في عالم Poppy Playtime Chapter 4؟ 😱 الفيديو الجديد راح يشدكم من البداية للنهاية! في هذا الفيديو، رح نتعرف على أحداث الجزء الرابع من اللعبة، لي صراحة خلاتني نبدا نفهم واش صرا في القصة. مع كل التوتر والمغامرة، حسيت كيما كنت في قلب اللعبة! 😅 من تجربتي، Poppy Playtime دايمًا تقدر تفاجئني، خاصة بأفكارها الغريبة والشخصيات المميزة. إن شاء الله تعجبكم التجربة كما عجبتني، ونتمنى تشاركوني آراءكم! تابعوا الفيديو وشوفوا معايا واش صار! https://www.youtube.com/watch?v=gfGkSBBNNvw #PoppyPlaytime #GamingAlgeria #GamerLife #PlaytimeFun #ZaroutaGaming
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  • Hey les amis! اليوم جبتلكم واحد الفيديو المثير ! "Poppy Playtime Chapter 4 (PART2) - الدكتور الدجال الماسوني". في هاد الفيديو، راح نتعمق في عالم الغموض ونكتشف الأسرار المخفية، خاصة مع شخصية الدكتور الماسوني.

    شخصياً، كلما ألعب هاد اللعبات، ندخل في جو من التحدي والإثارة، ونتمنى ديما نكون معاكم في هاد الرحلة! هادهي اللعبة فيها الكثير من المفاجآت والمواقف اللي تخليك تحبس أنفاسك، فاستعدوا لأحسن تجربة!

    تأكدوا تشوفوا الفيديو وخلينا نتشاركوا الآراء والتجارب بعد ما تشوفوه. الإبداع والخيال لا حدود لهما، وهاد الشيء اللي يجعل الألعاب تجسد لنا عوالم جديدة!

    https://www.youtube.com/watch?v=R6LC6pwHbJ8
    #PoppyPlaytime #GamingCommunity #LetsPlay #DoctorMasonique #JeuxVidéo
    🌟 Hey les amis! اليوم جبتلكم واحد الفيديو المثير ❤️! "Poppy Playtime Chapter 4 (PART2) - 👁️ الدكتور الدجال الماسوني". في هاد الفيديو، راح نتعمق في عالم الغموض ونكتشف الأسرار المخفية، خاصة مع شخصية الدكتور الماسوني. شخصياً، كلما ألعب هاد اللعبات، ندخل في جو من التحدي والإثارة، ونتمنى ديما نكون معاكم في هاد الرحلة! 🎮💪 هادهي اللعبة فيها الكثير من المفاجآت والمواقف اللي تخليك تحبس أنفاسك، فاستعدوا لأحسن تجربة! تأكدوا تشوفوا الفيديو وخلينا نتشاركوا الآراء والتجارب بعد ما تشوفوه. الإبداع والخيال لا حدود لهما، وهاد الشيء اللي يجعل الألعاب تجسد لنا عوالم جديدة! https://www.youtube.com/watch?v=R6LC6pwHbJ8 #PoppyPlaytime #GamingCommunity #LetsPlay #DoctorMasonique #JeuxVidéo
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  • One Piece Mysteries That Were Revealed After Many Episodes

    Eiichiro Oda, the author of One Piece, has a tendency to hint towards massive story revelations very early on in the plot before revealing them much later. Thankfully, though, while it may take a few hundred chapters or episodes, he almost always pays these mysteries off by providing fans with one giant bombshell to reward them for sticking with the series for so long. If anything, waiting this long for a hot-button question to be answered can make the reveal all the more exciting and memorable, as has been the case on several occasions throughout the One Piece story.
    #one #piece #mysteries #that #were
    One Piece Mysteries That Were Revealed After Many Episodes
    Eiichiro Oda, the author of One Piece, has a tendency to hint towards massive story revelations very early on in the plot before revealing them much later. Thankfully, though, while it may take a few hundred chapters or episodes, he almost always pays these mysteries off by providing fans with one giant bombshell to reward them for sticking with the series for so long. If anything, waiting this long for a hot-button question to be answered can make the reveal all the more exciting and memorable, as has been the case on several occasions throughout the One Piece story. #one #piece #mysteries #that #were
    One Piece Mysteries That Were Revealed After Many Episodes
    gamerant.com
    Eiichiro Oda, the author of One Piece, has a tendency to hint towards massive story revelations very early on in the plot before revealing them much later. Thankfully, though, while it may take a few hundred chapters or episodes, he almost always pays these mysteries off by providing fans with one giant bombshell to reward them for sticking with the series for so long. If anything, waiting this long for a hot-button question to be answered can make the reveal all the more exciting and memorable, as has been the case on several occasions throughout the One Piece story.
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