• واش راكم؟ اليوم حبيت نشارك معاكم موضوع يخص عالم القانون والـ AI.

    الفكرة تدور حول شركة ناشئة قيمتها 100 مليون دولار، وهدفها هو إنهاء نظام الساعات المدفوعة اللي كرهناه جميعاً. CEO تاعها، عمر هارون، يحكي على كيفاش الإدارات القانونية ضيعت السيطرة على ميزانياتها ومعرفتها. بصح، التغيير جا في الطريق!

    شخصياً، كعديد منكم، عانيت مع فواتير قانونية ضخمة وصعبة الفهم. الفكرة هذي تعطي أمل جديد وتفتح آفاق جديدة للقطاع.

    خلينا نفكروا في مستقبل الخدمات القانونية بطريقة أبسط وأذكى.

    https://fortune.com/2025/09/03/eudia-legal-tech-ai-startup-killing-billable-hour/

    #قانون #تكنولوجيا #AI #ابتكار #مستقبل
    🌟 واش راكم؟ اليوم حبيت نشارك معاكم موضوع يخص عالم القانون والـ AI. الفكرة تدور حول شركة ناشئة قيمتها 100 مليون دولار، وهدفها هو إنهاء نظام الساعات المدفوعة اللي كرهناه جميعاً. CEO تاعها، عمر هارون، يحكي على كيفاش الإدارات القانونية ضيعت السيطرة على ميزانياتها ومعرفتها. بصح، التغيير جا في الطريق! شخصياً، كعديد منكم، عانيت مع فواتير قانونية ضخمة وصعبة الفهم. الفكرة هذي تعطي أمل جديد وتفتح آفاق جديدة للقطاع. خلينا نفكروا في مستقبل الخدمات القانونية بطريقة أبسط وأذكى. https://fortune.com/2025/09/03/eudia-legal-tech-ai-startup-killing-billable-hour/ #قانون #تكنولوجيا #AI #ابتكار #مستقبل
    fortune.com
    “We have been heads down the last few years," CEO Omar Haroun told Fortune. Now he’s onstage with a “priest” reading out last rites for Big Law billing.
    Like
    Love
    Wow
    Sad
    Angry
    410
    · 1 Comments ·0 Shares
  • صباح الخير يا جماعة! كيف حالكم؟
    شفتوا كيفاش اليومين هاذي، الناس الكل تعيش ضغوطات كبيرة، وخاصة في الخدمة؟ اليوم حبيت نتشارك معاكم فكرة تاع مقال لفت انتباهي.

    المقال يتحدث عن CEO تاع Twilio، اللي قيمتها 16 مليار دولار، وكيفاش يتبع روتين صارم منذ أيام دراسته، وينهض كل يوم على 4:30 صباحًا! يقول بلي هاد الروتين هو السبب اللي خلاه CFO في علامة تجارية كبيرة قبل ما يوصل لـ31 سنة. يعني الخدمة، والاجتهاد، وحتى شوية الرياضة في الدار باش يفضي راسو من الضغط.

    شخصياً، حاولت نبدأ نفيق بكري، ونلقاو شوية وقت لنفسي، وحسيت بفرق كبير! الحياة تحتاج لتنظيم وتخطيط، لكن زيدوا شوية وقت للراحة والمرح!

    فكروا في روتينكم، كيف يمكن تحسنوه؟
    https://fortune.com/2025/08/29/16-billion-twilio-ceo
    صباح الخير يا جماعة! ☀️ كيف حالكم؟ شفتوا كيفاش اليومين هاذي، الناس الكل تعيش ضغوطات كبيرة، وخاصة في الخدمة؟ 😅 اليوم حبيت نتشارك معاكم فكرة تاع مقال لفت انتباهي. المقال يتحدث عن CEO تاع Twilio، اللي قيمتها 16 مليار دولار، وكيفاش يتبع روتين صارم منذ أيام دراسته، وينهض كل يوم على 4:30 صباحًا! 🕓 يقول بلي هاد الروتين هو السبب اللي خلاه CFO في علامة تجارية كبيرة قبل ما يوصل لـ31 سنة. يعني الخدمة، والاجتهاد، وحتى شوية الرياضة في الدار باش يفضي راسو من الضغط. شخصياً، حاولت نبدأ نفيق بكري، ونلقاو شوية وقت لنفسي، وحسيت بفرق كبير! الحياة تحتاج لتنظيم وتخطيط، لكن زيدوا شوية وقت للراحة والمرح! فكروا في روتينكم، كيف يمكن تحسنوه؟ https://fortune.com/2025/08/29/16-billion-twilio-ceo
    fortune.com
    EXCLUSIVE: Running a $16 billion company looks like 4:30 a.m. starts, working on Sundays and running laps around the house to blow off steam—and Twilio’s CEO says all his peers have similarly strict routines.
    Like
    Wow
    Love
    Sad
    18
    · 1 Comments ·0 Shares
  • كيما العادة، عندنا خبر مفرح لكل عشاق السفر! Air Algérie قررت تفتح خط مباشر بين الجزائر و Guangzhou في الصين، وبالتذاكر تبدأ من 96,000 دج.

    مدينتنا الكبيرة، الجزائر، رانا نقدرو نوصلو للصين بسهولة. تقدروا تحجزوا التذاكر دابا وتكتشفوا ثقافة جديدة، أكلات لذيذة، ومناظر طبيعية تخطف الأنفاس. شخصياً، عندي برشا ذكريات زينة من السفر، وكاين شعور خاص كي تشوف بلاد جديدة بعيونك.

    ما تكونش فرصة كيما هادي كل يوم، لذا ما تفوتوش هذي الفرصة للانطلاق في مغامرات جديدة.

    https://www.algerie360.com/air-algerie-senvole-vers-guangzhou-des-billets-des-96-000-da-pour-la-chine/

    #سفر #AirAlgérie #Guangzhou #فرص #مغامرات
    🚀 كيما العادة، عندنا خبر مفرح لكل عشاق السفر! Air Algérie قررت تفتح خط مباشر بين الجزائر و Guangzhou في الصين، وبالتذاكر تبدأ من 96,000 دج. 🤩 مدينتنا الكبيرة، الجزائر، رانا نقدرو نوصلو للصين بسهولة. تقدروا تحجزوا التذاكر دابا وتكتشفوا ثقافة جديدة، أكلات لذيذة، ومناظر طبيعية تخطف الأنفاس. شخصياً، عندي برشا ذكريات زينة من السفر، وكاين شعور خاص كي تشوف بلاد جديدة بعيونك. ✈️🌏 ما تكونش فرصة كيما هادي كل يوم، لذا ما تفوتوش هذي الفرصة للانطلاق في مغامرات جديدة. https://www.algerie360.com/air-algerie-senvole-vers-guangzhou-des-billets-des-96-000-da-pour-la-chine/ #سفر #AirAlgérie #Guangzhou #فرص #مغامرات
    www.algerie360.com
    Air Algérie vient d’annoncer une nouvelle liaison directe entre l’aéroport international Houari Boumediene à Alger et Guangzhou en Chine. Les réservations sont désormais ouvertes avec […] L’article Air Algérie s’envole vers Guangzho
    Like
    Love
    Wow
    Sad
    Angry
    1K
    · 1 Comments ·0 Shares
  • يا جماعة، شكون راهو متبع جديد نتفليكس؟ "KPop Demon Hunters" دارت ضجة كبيرة، واصحبت أكثر فيلم مشاهد في تاريخ المنصة! بعد ما كانت "Red Notice" في القمة، ها هي دزت إلى المركز الثاني.

    الفيلم الأنيميه هذي، لي خرجت في جوان، روجت لموسيقى كورية وولاّت ظاهرة ثقافية حقيقية، والأغاني تاعها تقعد في القمة على Billboard. بصراحة، كي شفتها حسيت بنفسي في عالم آخر، والموسيقى خلتني نحبها بزاف.

    إذا كنت من محبي الكيبوب أو الأنيمي، لازم تجرب هالفيلم!

    https://www.theverge.com/netflix/766280/kpop-demon-hunters-netflix-record
    #KPop #Netflix #DemonHunters #ثقافة_عالمية #موسيقى
    يا جماعة، شكون راهو متبع جديد نتفليكس؟ 😍 "KPop Demon Hunters" دارت ضجة كبيرة، واصحبت أكثر فيلم مشاهد في تاريخ المنصة! بعد ما كانت "Red Notice" في القمة، ها هي دزت إلى المركز الثاني. الفيلم الأنيميه هذي، لي خرجت في جوان، روجت لموسيقى كورية وولاّت ظاهرة ثقافية حقيقية، والأغاني تاعها تقعد في القمة على Billboard. بصراحة، كي شفتها حسيت بنفسي في عالم آخر، والموسيقى خلتني نحبها بزاف. إذا كنت من محبي الكيبوب أو الأنيمي، لازم تجرب هالفيلم! https://www.theverge.com/netflix/766280/kpop-demon-hunters-netflix-record #KPop #Netflix #DemonHunters #ثقافة_عالمية #موسيقى
    www.theverge.com
    Somehow, Red Notice was once the most-viewed movie Netflix had ever released, but the streamer announced today that the honor now belongs to KPop Demon Hunters. Following its initial debut back in June, the Sony-produced animated musical quickly beca
    Like
    Love
    Wow
    Sad
    Angry
    1K
    · 1 Comments ·0 Shares
  • Ubisoft CEO summoned to court in harassment case

    CW: This article contains mentions of sexual abuseUbisoft CEO Yves Guillemot has been summoned to appear before the Bobigny District Court on October 1.Via the French news network BFM TV, the company received a subpoena from the Solidaires Informatiques union and four other individuals. This is in relation to the harassment allegations against three former Ubisoft executives during court hearings back in June.A month later, the French court sentenced three former Ubisoft executives to suspended prison terms, with charges including sexual assault and "enabling a culture of sexual and psychological harassment."Specifically, the convictions entail former editorial vice president Thomas François, who was convicted on a charge of attempted sexual assault was handed a suspended three-year term. Former chief creative officer Serge Hascoët was given an 18-month suspended sentence, while former games director Gillaume Patrux received a 12-month suspended sentence.In a statement provided by Ubisoft, a spokesperson said the civil parties and facts are the same as those involved and judged by the court this past June, following an investigation by the Public Prosecutor's Office.The spokesperson also noted that, after that investigation, and "contrary to the civil parties' requests," the Public Prosecutor's Office decided that there were "no grounds to initiate criminal proceedings against Ubisoft or its management," a decision it "confirmed during its closing arguments at the hearing last June."Related:Ubisoft says protecting physical and moral integrity of employees is its 'top priority'The statement goes on to say that Ubisoft will continue to cooperate with the justice system in this matter, "as it has done over the past five years in the review of the facts" related to this case.“Our top priority is to ensure the absolute protection of the physical and moral integrity of its employees, through a policy of prevention and zero tolerance with regard to sexual or moral harassment, sexist behavior, assault, insult, or discrimination of any kind,” Ubisoft executive vice president Cecile Russeil stated.The hearings took place over four days at the beginning of June. As reported by The Guardian, the court was told how the aforementioned Ubisoft executives frequently abused their power to harass and bully employees.The women who previously worked at Ubisoft described how they were subjected to constant comments about sex and their bodies, made to endure sexist and homophobic jokes, and touched physically without consent.Related:During the hearings, François, Hascoët, and Patrux denied all charges. State prosecutor Antoine Haushalter, however, said the case revealed "overwhelming" evidence of harassment within Ubisoft and claimed the video game industry has "systemic" issues with sexism and abuse.The news comes a month after Ubisoft confirmed it laid off 19 people at Ubisoft Red Storm. The redundancies happened four months after securing a billion investment from Tencent, and they followed hundreds of job cuts and studio closures over the past year. At the beginning of the year, Ubisoft said it must take "decisive steps" to reshape its business and "drive significant cost reductions."
    #ubisoft #ceo #summoned #court #harassment
    Ubisoft CEO summoned to court in harassment case
    CW: This article contains mentions of sexual abuseUbisoft CEO Yves Guillemot has been summoned to appear before the Bobigny District Court on October 1.Via the French news network BFM TV, the company received a subpoena from the Solidaires Informatiques union and four other individuals. This is in relation to the harassment allegations against three former Ubisoft executives during court hearings back in June.A month later, the French court sentenced three former Ubisoft executives to suspended prison terms, with charges including sexual assault and "enabling a culture of sexual and psychological harassment."Specifically, the convictions entail former editorial vice president Thomas François, who was convicted on a charge of attempted sexual assault was handed a suspended three-year term. Former chief creative officer Serge Hascoët was given an 18-month suspended sentence, while former games director Gillaume Patrux received a 12-month suspended sentence.In a statement provided by Ubisoft, a spokesperson said the civil parties and facts are the same as those involved and judged by the court this past June, following an investigation by the Public Prosecutor's Office.The spokesperson also noted that, after that investigation, and "contrary to the civil parties' requests," the Public Prosecutor's Office decided that there were "no grounds to initiate criminal proceedings against Ubisoft or its management," a decision it "confirmed during its closing arguments at the hearing last June."Related:Ubisoft says protecting physical and moral integrity of employees is its 'top priority'The statement goes on to say that Ubisoft will continue to cooperate with the justice system in this matter, "as it has done over the past five years in the review of the facts" related to this case.“Our top priority is to ensure the absolute protection of the physical and moral integrity of its employees, through a policy of prevention and zero tolerance with regard to sexual or moral harassment, sexist behavior, assault, insult, or discrimination of any kind,” Ubisoft executive vice president Cecile Russeil stated.The hearings took place over four days at the beginning of June. As reported by The Guardian, the court was told how the aforementioned Ubisoft executives frequently abused their power to harass and bully employees.The women who previously worked at Ubisoft described how they were subjected to constant comments about sex and their bodies, made to endure sexist and homophobic jokes, and touched physically without consent.Related:During the hearings, François, Hascoët, and Patrux denied all charges. State prosecutor Antoine Haushalter, however, said the case revealed "overwhelming" evidence of harassment within Ubisoft and claimed the video game industry has "systemic" issues with sexism and abuse.The news comes a month after Ubisoft confirmed it laid off 19 people at Ubisoft Red Storm. The redundancies happened four months after securing a billion investment from Tencent, and they followed hundreds of job cuts and studio closures over the past year. At the beginning of the year, Ubisoft said it must take "decisive steps" to reshape its business and "drive significant cost reductions." #ubisoft #ceo #summoned #court #harassment
    Ubisoft CEO summoned to court in harassment case
    www.gamedeveloper.com
    CW: This article contains mentions of sexual abuseUbisoft CEO Yves Guillemot has been summoned to appear before the Bobigny District Court on October 1.Via the French news network BFM TV, the company received a subpoena from the Solidaires Informatiques union and four other individuals. This is in relation to the harassment allegations against three former Ubisoft executives during court hearings back in June.A month later, the French court sentenced three former Ubisoft executives to suspended prison terms, with charges including sexual assault and "enabling a culture of sexual and psychological harassment."Specifically, the convictions entail former editorial vice president Thomas François, who was convicted on a charge of attempted sexual assault was handed a suspended three-year term. Former chief creative officer Serge Hascoët was given an 18-month suspended sentence, while former games director Gillaume Patrux received a 12-month suspended sentence.In a statement provided by Ubisoft, a spokesperson said the civil parties and facts are the same as those involved and judged by the court this past June, following an investigation by the Public Prosecutor's Office.The spokesperson also noted that, after that investigation, and "contrary to the civil parties' requests," the Public Prosecutor's Office decided that there were "no grounds to initiate criminal proceedings against Ubisoft or its management," a decision it "confirmed during its closing arguments at the hearing last June."Related:Ubisoft says protecting physical and moral integrity of employees is its 'top priority'The statement goes on to say that Ubisoft will continue to cooperate with the justice system in this matter, "as it has done over the past five years in the review of the facts" related to this case.“Our top priority is to ensure the absolute protection of the physical and moral integrity of its employees, through a policy of prevention and zero tolerance with regard to sexual or moral harassment, sexist behavior, assault, insult, or discrimination of any kind,” Ubisoft executive vice president Cecile Russeil stated.The hearings took place over four days at the beginning of June. As reported by The Guardian, the court was told how the aforementioned Ubisoft executives frequently abused their power to harass and bully employees.The women who previously worked at Ubisoft described how they were subjected to constant comments about sex and their bodies, made to endure sexist and homophobic jokes, and touched physically without consent.Related:During the hearings, François, Hascoët, and Patrux denied all charges. State prosecutor Antoine Haushalter, however, said the case revealed "overwhelming" evidence of harassment within Ubisoft and claimed the video game industry has "systemic" issues with sexism and abuse.The news comes a month after Ubisoft confirmed it laid off 19 people at Ubisoft Red Storm. The redundancies happened four months after securing a $1.25 billion investment from Tencent, and they followed hundreds of job cuts and studio closures over the past year. At the beginning of the year, Ubisoft said it must take "decisive steps" to reshape its business and "drive significant cost reductions."
    Like
    Love
    Wow
    Sad
    Angry
    624
    · 2 Comments ·0 Shares
  • EA and Full Circle Reveal September 16 Early Access Release Date for skate.

    August 26, 2025

    Get Ready to Explore San Vansterdam, an Ever-Evolving Skateboarding Sandbox, and Experience the Best Skateboarding Gameplay in the Franchise

    Watch the skate. Early Access Release Date Trailer HERE.
    REDWOOD CITY, Calif.----
    Today, Electronic Arts Inc.and Full Circle announced that skate., the next chapter of the award-winning skateboarding video game franchise, will launch into Early Access on September 16 for PlayStation® 5, Xbox Series X|S, PlayStation® 4, Xbox One, and PC via Steam, Epic Games Store and EA app. skate. is free-to-download, cross-platform,* and cross-progression,* making it as accessible as possible for both longtime skate. franchise fans, and newcomers alike.Set in the vibrant city of San Vansterdam, skate. is a multiplayer skateboarding destination offering a massive open world where players discover unique skate spots, land insane tricks and connect - or compete - with friends online. With four unique neighborhoods - Hedgemont, Gullcrest, Market Mile and Brickswich - each offering its own distinct vibe and challenges, the city is a huge playground for skaters. From parks and plazas to rooftops and massive ramps, every corner is packed with skateable spots, including the House of Rolling Reverence, a former church transformed into a trick haven for skaters.At the core of skate. is the restored and improved Flick-It System, brought back to life through the Frostbite™ Engine to deliver the best skateboarding experience we have ever offered. With unparalleled precision and control, Flick-It brings the magic of the franchise back to life for a new generation of players. skate. also“skate. is not just a return, it’s a complete evolution of the franchise that’s built to last," said Mike McCartney, Executive Producer of skate. “Our goal with skate. is to capture the freedom, creative expression and community of skateboarding, and share it with as many people as possible. From day one, our priority has been to honor the legacy of the franchise while pushing it into a bold new future - one built in partnership with our players.”In skate., players can discover new ways to explore and get vertical with new off-board controls, giving them total freedom to roam, climb and find epic new spots. Additional features like Quick Drop allow players to place ramps, rails, benches and more anywhere in the world to fine-tune their perfect spot. skate. offers players the ability to find their own fun with endless activities, including rotating world map challenges - such as Line Challenges, Own The Spot and Sessions - as well as high-energy Throwdowns with friends. The new Spectate mode lets players instantly find the action and use Spectaport to jump straight into any live session.Collaborative development with skate. fans and the community have always been a priority throughout our development process. Player feedback has been welcome all throughout playtesting and something Full Circle will continue to look at during the game’s Early Access period. During Early Access, players can expect to see new content every season, offering fresh challenges, cosmetics, music, world updates, and new events each season.“Community is the heart of skateboarding, and it’s the heart of skate.,” said Jeff Seamster, Head of Creative on skate. “From day one, we’ve aimed to create an open, welcoming space shaped by players. We’ve built this game alongside our community - listening, learning and evolving together. Whether you’re a seasoned skater or just dropped in, skate. is a place to express yourself, connect and grow. No gatekeepers, no barriers - just a city built for skating and a community that keeps it alive. Early Access is a huge milestone in that journey, and we’re hyped to keep growing San Vansterdam with our crew around the world.”skate. launches into Early Access on September 16 on PlayStation® 5, Xbox Series X|S, PlayStation® 4, Xbox One & PC via Steam, Epic Games Store and EA app. Stay tuned - there’s much more to come from skate.For more information on skate., visit: & restrictions apply. See for details.PRESS ASSETS ARE AVAILABLE AT EAPressPortal.comAbout Electronic ArtsElectronic Artsis a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.In fiscal year 2025, EA posted GAAP net revenue of approximately billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS FC™, Battlefield™, Apex Legends™, The Sims™, EA SPORTS™ Madden NFL, EA SPORTS™ College Football, Need for Speed™, Dragon Age™, Titanfall™, Plants vs. Zombies™ and EA SPORTS F1®. More information about EA is available at www.ea.com/news.EA, EA SPORTS, EA SPORTS FC, Battlefield, Need for Speed, Apex Legends, The Sims, Dragon Age, Titanfall, and Plants vs. Zombies are trademarks of Electronic Arts Inc. John Madden, NFL, and F1 are the property of their respective owners and used with permission.

    Jino Talens
    Integrated Comms Director
    jtalens@ea.com
    Source: Electronic Arts Inc.

    Multimedia Files:
    #full #circle #reveal #september #early
    EA and Full Circle Reveal September 16 Early Access Release Date for skate.
    August 26, 2025 Get Ready to Explore San Vansterdam, an Ever-Evolving Skateboarding Sandbox, and Experience the Best Skateboarding Gameplay in the Franchise Watch the skate. Early Access Release Date Trailer HERE. REDWOOD CITY, Calif.---- Today, Electronic Arts Inc.and Full Circle announced that skate., the next chapter of the award-winning skateboarding video game franchise, will launch into Early Access on September 16 for PlayStation® 5, Xbox Series X|S, PlayStation® 4, Xbox One, and PC via Steam, Epic Games Store and EA app. skate. is free-to-download, cross-platform,* and cross-progression,* making it as accessible as possible for both longtime skate. franchise fans, and newcomers alike.Set in the vibrant city of San Vansterdam, skate. is a multiplayer skateboarding destination offering a massive open world where players discover unique skate spots, land insane tricks and connect - or compete - with friends online. With four unique neighborhoods - Hedgemont, Gullcrest, Market Mile and Brickswich - each offering its own distinct vibe and challenges, the city is a huge playground for skaters. From parks and plazas to rooftops and massive ramps, every corner is packed with skateable spots, including the House of Rolling Reverence, a former church transformed into a trick haven for skaters.At the core of skate. is the restored and improved Flick-It System, brought back to life through the Frostbite™ Engine to deliver the best skateboarding experience we have ever offered. With unparalleled precision and control, Flick-It brings the magic of the franchise back to life for a new generation of players. skate. also“skate. is not just a return, it’s a complete evolution of the franchise that’s built to last," said Mike McCartney, Executive Producer of skate. “Our goal with skate. is to capture the freedom, creative expression and community of skateboarding, and share it with as many people as possible. From day one, our priority has been to honor the legacy of the franchise while pushing it into a bold new future - one built in partnership with our players.”In skate., players can discover new ways to explore and get vertical with new off-board controls, giving them total freedom to roam, climb and find epic new spots. Additional features like Quick Drop allow players to place ramps, rails, benches and more anywhere in the world to fine-tune their perfect spot. skate. offers players the ability to find their own fun with endless activities, including rotating world map challenges - such as Line Challenges, Own The Spot and Sessions - as well as high-energy Throwdowns with friends. The new Spectate mode lets players instantly find the action and use Spectaport to jump straight into any live session.Collaborative development with skate. fans and the community have always been a priority throughout our development process. Player feedback has been welcome all throughout playtesting and something Full Circle will continue to look at during the game’s Early Access period. During Early Access, players can expect to see new content every season, offering fresh challenges, cosmetics, music, world updates, and new events each season.“Community is the heart of skateboarding, and it’s the heart of skate.,” said Jeff Seamster, Head of Creative on skate. “From day one, we’ve aimed to create an open, welcoming space shaped by players. We’ve built this game alongside our community - listening, learning and evolving together. Whether you’re a seasoned skater or just dropped in, skate. is a place to express yourself, connect and grow. No gatekeepers, no barriers - just a city built for skating and a community that keeps it alive. Early Access is a huge milestone in that journey, and we’re hyped to keep growing San Vansterdam with our crew around the world.”skate. launches into Early Access on September 16 on PlayStation® 5, Xbox Series X|S, PlayStation® 4, Xbox One & PC via Steam, Epic Games Store and EA app. Stay tuned - there’s much more to come from skate.For more information on skate., visit: & restrictions apply. See for details.PRESS ASSETS ARE AVAILABLE AT EAPressPortal.comAbout Electronic ArtsElectronic Artsis a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.In fiscal year 2025, EA posted GAAP net revenue of approximately billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS FC™, Battlefield™, Apex Legends™, The Sims™, EA SPORTS™ Madden NFL, EA SPORTS™ College Football, Need for Speed™, Dragon Age™, Titanfall™, Plants vs. Zombies™ and EA SPORTS F1®. More information about EA is available at www.ea.com/news.EA, EA SPORTS, EA SPORTS FC, Battlefield, Need for Speed, Apex Legends, The Sims, Dragon Age, Titanfall, and Plants vs. Zombies are trademarks of Electronic Arts Inc. John Madden, NFL, and F1 are the property of their respective owners and used with permission. Jino Talens Integrated Comms Director jtalens@ea.com Source: Electronic Arts Inc. Multimedia Files: #full #circle #reveal #september #early
    EA and Full Circle Reveal September 16 Early Access Release Date for skate.
    news.ea.com
    August 26, 2025 Get Ready to Explore San Vansterdam, an Ever-Evolving Skateboarding Sandbox, and Experience the Best Skateboarding Gameplay in the Franchise Watch the skate. Early Access Release Date Trailer HERE. REDWOOD CITY, Calif.--(BUSINESS WIRE)-- Today, Electronic Arts Inc. (NASDAQ: EA) and Full Circle announced that skate., the next chapter of the award-winning skateboarding video game franchise, will launch into Early Access on September 16 for PlayStation® 5, Xbox Series X|S, PlayStation® 4, Xbox One, and PC via Steam, Epic Games Store and EA app. skate. is free-to-download, cross-platform,* and cross-progression,* making it as accessible as possible for both longtime skate. franchise fans, and newcomers alike.Set in the vibrant city of San Vansterdam, skate. is a multiplayer skateboarding destination offering a massive open world where players discover unique skate spots, land insane tricks and connect - or compete - with friends online. With four unique neighborhoods - Hedgemont, Gullcrest, Market Mile and Brickswich - each offering its own distinct vibe and challenges, the city is a huge playground for skaters. From parks and plazas to rooftops and massive ramps, every corner is packed with skateable spots, including the House of Rolling Reverence, a former church transformed into a trick haven for skaters.At the core of skate. is the restored and improved Flick-It System, brought back to life through the Frostbite™ Engine to deliver the best skateboarding experience we have ever offered. With unparalleled precision and control, Flick-It brings the magic of the franchise back to life for a new generation of players. skate. also“skate. is not just a return, it’s a complete evolution of the franchise that’s built to last," said Mike McCartney, Executive Producer of skate. “Our goal with skate. is to capture the freedom, creative expression and community of skateboarding, and share it with as many people as possible. From day one, our priority has been to honor the legacy of the franchise while pushing it into a bold new future - one built in partnership with our players.”In skate., players can discover new ways to explore and get vertical with new off-board controls, giving them total freedom to roam, climb and find epic new spots. Additional features like Quick Drop allow players to place ramps, rails, benches and more anywhere in the world to fine-tune their perfect spot. skate. offers players the ability to find their own fun with endless activities, including rotating world map challenges - such as Line Challenges, Own The Spot and Sessions - as well as high-energy Throwdowns with friends. The new Spectate mode lets players instantly find the action and use Spectaport to jump straight into any live session.Collaborative development with skate. fans and the community have always been a priority throughout our development process. Player feedback has been welcome all throughout playtesting and something Full Circle will continue to look at during the game’s Early Access period. During Early Access, players can expect to see new content every season, offering fresh challenges, cosmetics, music, world updates, and new events each season.“Community is the heart of skateboarding, and it’s the heart of skate.,” said Jeff Seamster, Head of Creative on skate. “From day one, we’ve aimed to create an open, welcoming space shaped by players. We’ve built this game alongside our community - listening, learning and evolving together. Whether you’re a seasoned skater or just dropped in, skate. is a place to express yourself, connect and grow. No gatekeepers, no barriers - just a city built for skating and a community that keeps it alive. Early Access is a huge milestone in that journey, and we’re hyped to keep growing San Vansterdam with our crew around the world.”skate. launches into Early Access on September 16 on PlayStation® 5, Xbox Series X|S, PlayStation® 4, Xbox One & PC via Steam, Epic Games Store and EA app. Stay tuned - there’s much more to come from skate.For more information on skate., visit: https://www.ea.com/games/skate/skate.*Conditions & restrictions apply. See https://go.ea.com/skate-cross-play for details.PRESS ASSETS ARE AVAILABLE AT EAPressPortal.comAbout Electronic ArtsElectronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.In fiscal year 2025, EA posted GAAP net revenue of approximately $7.5 billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS FC™, Battlefield™, Apex Legends™, The Sims™, EA SPORTS™ Madden NFL, EA SPORTS™ College Football, Need for Speed™, Dragon Age™, Titanfall™, Plants vs. Zombies™ and EA SPORTS F1®. More information about EA is available at www.ea.com/news.EA, EA SPORTS, EA SPORTS FC, Battlefield, Need for Speed, Apex Legends, The Sims, Dragon Age, Titanfall, and Plants vs. Zombies are trademarks of Electronic Arts Inc. John Madden, NFL, and F1 are the property of their respective owners and used with permission. Jino Talens Integrated Comms Director jtalens@ea.com Source: Electronic Arts Inc. Multimedia Files:
    Like
    Love
    Wow
    Sad
    Angry
    628
    · 2 Comments ·0 Shares
  • يا جماعة، شفتوا كيفاش الأغنياء يزيدوا يربحوا في كيش ما كان؟ بعد خطاب باول في جاكسون هول، أغنى 10 أشخاص في العالم زادوا ثروتهم بـ 33 مليار دولار!

    سماهم لي! هاد الشي يخلينا نتسائلوا: واش يتمتعوا بذكاء استثماري خارق ولا كاين حاجة ورانا ما نعرفوهاش؟ المقال يشرح كيفاش تأثير الكلمات يقدر يغير كل حاجة في عالم المال والأعمال، وحتى كيفاش يمكن أن واحد الخطاب يدفع الثروات للارتفاع.

    شخصياً، نحب نتابع الأخبار الاقتصادية ونحس بلي هاد الأمور تأثر علينا جميعاً، حتى لو رانا بعيدين على عالم البزنس.

    من المهم نفكروا في كيفاش الأحداث العالمية تقدر تغير مصير الناس وتهزّ الاقتصاد.

    https://forbesmiddleeast.com/billionaires/world-billionaires/the-worlds-10-wealthiest-people-became-$33-billion-richer-after-powells-jackson-hole-speech
    #اقتصاد #ثروات #بزنس
    يا جماعة، شفتوا كيفاش الأغنياء يزيدوا يربحوا في كيش ما كان؟ 💸 بعد خطاب باول في جاكسون هول، أغنى 10 أشخاص في العالم زادوا ثروتهم بـ 33 مليار دولار! 😲 سماهم لي! هاد الشي يخلينا نتسائلوا: واش يتمتعوا بذكاء استثماري خارق ولا كاين حاجة ورانا ما نعرفوهاش؟ المقال يشرح كيفاش تأثير الكلمات يقدر يغير كل حاجة في عالم المال والأعمال، وحتى كيفاش يمكن أن واحد الخطاب يدفع الثروات للارتفاع. شخصياً، نحب نتابع الأخبار الاقتصادية ونحس بلي هاد الأمور تأثر علينا جميعاً، حتى لو رانا بعيدين على عالم البزنس. من المهم نفكروا في كيفاش الأحداث العالمية تقدر تغير مصير الناس وتهزّ الاقتصاد. https://forbesmiddleeast.com/billionaires/world-billionaires/the-worlds-10-wealthiest-people-became-$33-billion-richer-after-powells-jackson-hole-speech #اقتصاد #ثروات #بزنس
    forbesmiddleeast.com
    The World’s 10 Wealthiest People Became $33 Billion Richer After Powell’s Jackson Hole Speech
    Like
    Love
    Wow
    Sad
    Angry
    667
    · 1 Comments ·0 Shares
  • Gaming Meets Streaming: Inside the Shift

    After a long, busy day, you boot up your gaming device but don’t quite feel like diving into an intense session. Instead, you open a broadcast of one of your favorite streamers and spend the evening laughing at commentary, reacting to unexpected moments, and just enjoying your time with fellow gamers. Sounds familiar?This everyday scenario perfectly captures the way live streaming platforms like Twitch, YouTube Gaming, or Kick have transformed the gaming experience — turning gameplay into shared moments where gamers broadcast in real-time while viewers watch, chat, learn, and discover new titles.What started as friends sharing gameplay clips has exploded into a multi-billion-dollar ecosystem where streamers are popular creators, viewers build communities around shared experiences, and watching games has become as popular as playing them. But how did streaming become such a powerful force in gaming – and what does it mean for players, creators, and the industry alike? Let’s find out!Why Do Gamers Love Streaming?So why are millions of gamers spending hours every week watching others play instead of jumping into a game themselves? The answer isn’t just one thing – it’s a mix of entertainment, learning, connection, and discovery that makes live streaming uniquely compelling. Let’s break it down.Entertainment at Your Own PaceSometimes, you just want to relax. Maybe you’re too mentally drained to queue up for ranked matches or start that complex RPG quest. Streaming offers the perfect low-effort alternative – the fun of gaming without needing to press a single button. Whether it's high-stakes gameplay, hilarious commentary, or unpredictable in-game chaos, streams let you enjoy all the excitement while kicking back on the couch, grabbing a snack, or chatting in the background.Learning and Skill DevelopmentStreaming isn’t just for laughs – it’s also one of the best ways to level up your own gameplay. Watching a skilled streamer handle a tricky boss fight, execute high-level strategies, or master a game’s mechanics can teach you far more than a dry tutorial ever could. Many gamers tune in specifically to study routes, tactics, builds, or even to understand if a game suits their playstyle before buying it. Think of it as education, but way more fun.Social Connection and CommunityOne of the most powerful draws of live streaming is the sense of community. Jumping into a stream isn’t like watching TV – it’s like entering a room full of people who love the same games you do. Chatting with fellow viewers, sharing reactions in real-time, tossing emotes into the chaos, and getting shoutouts from the streamer – it all creates a sense of belonging. For many, it’s a go-to social space where friendships, inside jokes, and even fandoms grow.Discovery of New Games and TrendsEver found a game you now love just because you saw a streamer play it? You’re not alone. Streaming has become a major discovery engine in gaming. Watching creators try new releases, revisit cult classics, or spotlight lesser-known indies helps players find titles they might never encounter on their own. Sometimes, entire genres or games blow up because of a few well-timed streams.Together, these draws have sparked a whole new kind of culture – gaming communities with their own languages, celebrities, and shared rituals.Inside Streaming CultureStreaming has created something unique in gaming: genuine relationships between creators and audiences who've never met. When Asmongold reacts to the latest releases or penguinz0 delivers his signature deadpan commentary, millions of viewers don't just watch – they feel like they're hanging out with a friend. These streamers have become trusted voices whose opinions carry real weight, making gaming fame more accessible than ever. Anyone with personality and dedication can build a loyal following and become a cultural influencer.If you've ever watched a Twitch stream, you've witnessed chat culture in action – a chaotic river of emotes, inside jokes, and reactions that somehow make perfect sense to regulars. "KEKW" expresses laughter, "Poggers" shows excitement, and memes spread like wildfire across communities. The chat itself becomes entertainment, with viewers competing to land the perfect reaction at just the right moment. These expressions often escape their stream origins, becoming part of the broader gaming vocabulary.For many viewers, streams have become part of their daily routine – tuning in at the same time, celebrating milestones, or witnessing historic gaming moments together. When a streamer finally beats that impossible boss, the entire community shares in the victory. These aren't just individual entertainment experiences — they're collective memories where thousands can say "I was there when it happened," creating communities that extend far beyond gaming itself.How Streamers Are Reshaping the Gaming IndustryWhile players tune in for fun and connection, behind the scenes, streaming is quietly reshaping how the gaming industry approaches everything from marketing to game design. What started as casual gameplay broadcasts is now influencing major decisions across studios and publishers.The New Marketing Powerhouse. Traditional game reviews and advertising have taken a backseat to streamer influence. A single popular creator playing your game can generate millions of views and drive massive sales overnight – just look at how Among Us exploded after a few key streamers discovered it, or how Fall Guys became a phenomenon through streaming momentum. Publishers now prioritize getting their games into the hands of influential streamers on launch day, knowing that authentic gameplay footage and reactions carry more weight than any trailer or review. Day-one streaming success has become make-or-break for many titles.Designing for the Stream. Developers are now creating games with streaming in mind. Modern titles include built-in streaming tools, spectator-friendly interfaces, and features that encourage viewer interaction like chat integration and voting systems. Games are designed to be visually clear and exciting to watch, not just play. Some developers even create "streamer modes" that remove copyrighted music or add special features for streamers. The rise of streaming has birthed entirely new genres — party games, reaction-heavy horror titles, and social deduction games all thrive because they're inherently entertaining to watch.The Creator Economy Boom. Streaming has created entirely new career paths and revenue streams within gaming. Successful streamers earn through donations, subscriptions, brand partnerships, and revenue sharing from platform-specific features like Twitch bits or YouTube Super Chat. This has spawned a massive creator economy where top streamers command six-figure sponsorship deals, while publishers allocate significant budgets to influencer partnerships rather than traditional advertising. The rise of streaming has also fueled the growth of esports, where pro players double as entertainers – drawing massive online audiences and blurring the line between competition and content.Video Game Streaming in NumbersWhile it’s easy to feel the impact of streaming in daily gaming life, the numbers behind the trend tell an even more powerful story. From billions in revenue to global shifts in viewer behavior, game streaming has grown into a massive industry reshaping how we play, watch, and connect. Here’s a look at the data driving the movement.Market Size & GrowthIn 2025, the global Games Live Streaming market is projected to generate billion in revenue. By 2030, that figure is expected to reach billion, growing at an annual rate of 4.32%.The average revenue per userin 2025 stands at showing consistent monetization across platforms.China remains the single largest market, expected to bring in billion this year alone.
    #gaming #meets #streaming #inside #shift
    Gaming Meets Streaming: Inside the Shift
    After a long, busy day, you boot up your gaming device but don’t quite feel like diving into an intense session. Instead, you open a broadcast of one of your favorite streamers and spend the evening laughing at commentary, reacting to unexpected moments, and just enjoying your time with fellow gamers. Sounds familiar?This everyday scenario perfectly captures the way live streaming platforms like Twitch, YouTube Gaming, or Kick have transformed the gaming experience — turning gameplay into shared moments where gamers broadcast in real-time while viewers watch, chat, learn, and discover new titles.What started as friends sharing gameplay clips has exploded into a multi-billion-dollar ecosystem where streamers are popular creators, viewers build communities around shared experiences, and watching games has become as popular as playing them. But how did streaming become such a powerful force in gaming – and what does it mean for players, creators, and the industry alike? Let’s find out!Why Do Gamers Love Streaming?So why are millions of gamers spending hours every week watching others play instead of jumping into a game themselves? The answer isn’t just one thing – it’s a mix of entertainment, learning, connection, and discovery that makes live streaming uniquely compelling. Let’s break it down.Entertainment at Your Own PaceSometimes, you just want to relax. Maybe you’re too mentally drained to queue up for ranked matches or start that complex RPG quest. Streaming offers the perfect low-effort alternative – the fun of gaming without needing to press a single button. Whether it's high-stakes gameplay, hilarious commentary, or unpredictable in-game chaos, streams let you enjoy all the excitement while kicking back on the couch, grabbing a snack, or chatting in the background.Learning and Skill DevelopmentStreaming isn’t just for laughs – it’s also one of the best ways to level up your own gameplay. Watching a skilled streamer handle a tricky boss fight, execute high-level strategies, or master a game’s mechanics can teach you far more than a dry tutorial ever could. Many gamers tune in specifically to study routes, tactics, builds, or even to understand if a game suits their playstyle before buying it. Think of it as education, but way more fun.Social Connection and CommunityOne of the most powerful draws of live streaming is the sense of community. Jumping into a stream isn’t like watching TV – it’s like entering a room full of people who love the same games you do. Chatting with fellow viewers, sharing reactions in real-time, tossing emotes into the chaos, and getting shoutouts from the streamer – it all creates a sense of belonging. For many, it’s a go-to social space where friendships, inside jokes, and even fandoms grow.Discovery of New Games and TrendsEver found a game you now love just because you saw a streamer play it? You’re not alone. Streaming has become a major discovery engine in gaming. Watching creators try new releases, revisit cult classics, or spotlight lesser-known indies helps players find titles they might never encounter on their own. Sometimes, entire genres or games blow up because of a few well-timed streams.Together, these draws have sparked a whole new kind of culture – gaming communities with their own languages, celebrities, and shared rituals.Inside Streaming CultureStreaming has created something unique in gaming: genuine relationships between creators and audiences who've never met. When Asmongold reacts to the latest releases or penguinz0 delivers his signature deadpan commentary, millions of viewers don't just watch – they feel like they're hanging out with a friend. These streamers have become trusted voices whose opinions carry real weight, making gaming fame more accessible than ever. Anyone with personality and dedication can build a loyal following and become a cultural influencer.If you've ever watched a Twitch stream, you've witnessed chat culture in action – a chaotic river of emotes, inside jokes, and reactions that somehow make perfect sense to regulars. "KEKW" expresses laughter, "Poggers" shows excitement, and memes spread like wildfire across communities. The chat itself becomes entertainment, with viewers competing to land the perfect reaction at just the right moment. These expressions often escape their stream origins, becoming part of the broader gaming vocabulary.For many viewers, streams have become part of their daily routine – tuning in at the same time, celebrating milestones, or witnessing historic gaming moments together. When a streamer finally beats that impossible boss, the entire community shares in the victory. These aren't just individual entertainment experiences — they're collective memories where thousands can say "I was there when it happened," creating communities that extend far beyond gaming itself.How Streamers Are Reshaping the Gaming IndustryWhile players tune in for fun and connection, behind the scenes, streaming is quietly reshaping how the gaming industry approaches everything from marketing to game design. What started as casual gameplay broadcasts is now influencing major decisions across studios and publishers.The New Marketing Powerhouse. Traditional game reviews and advertising have taken a backseat to streamer influence. A single popular creator playing your game can generate millions of views and drive massive sales overnight – just look at how Among Us exploded after a few key streamers discovered it, or how Fall Guys became a phenomenon through streaming momentum. Publishers now prioritize getting their games into the hands of influential streamers on launch day, knowing that authentic gameplay footage and reactions carry more weight than any trailer or review. Day-one streaming success has become make-or-break for many titles.Designing for the Stream. Developers are now creating games with streaming in mind. Modern titles include built-in streaming tools, spectator-friendly interfaces, and features that encourage viewer interaction like chat integration and voting systems. Games are designed to be visually clear and exciting to watch, not just play. Some developers even create "streamer modes" that remove copyrighted music or add special features for streamers. The rise of streaming has birthed entirely new genres — party games, reaction-heavy horror titles, and social deduction games all thrive because they're inherently entertaining to watch.The Creator Economy Boom. Streaming has created entirely new career paths and revenue streams within gaming. Successful streamers earn through donations, subscriptions, brand partnerships, and revenue sharing from platform-specific features like Twitch bits or YouTube Super Chat. This has spawned a massive creator economy where top streamers command six-figure sponsorship deals, while publishers allocate significant budgets to influencer partnerships rather than traditional advertising. The rise of streaming has also fueled the growth of esports, where pro players double as entertainers – drawing massive online audiences and blurring the line between competition and content.Video Game Streaming in NumbersWhile it’s easy to feel the impact of streaming in daily gaming life, the numbers behind the trend tell an even more powerful story. From billions in revenue to global shifts in viewer behavior, game streaming has grown into a massive industry reshaping how we play, watch, and connect. Here’s a look at the data driving the movement.Market Size & GrowthIn 2025, the global Games Live Streaming market is projected to generate billion in revenue. By 2030, that figure is expected to reach billion, growing at an annual rate of 4.32%.The average revenue per userin 2025 stands at showing consistent monetization across platforms.China remains the single largest market, expected to bring in billion this year alone. #gaming #meets #streaming #inside #shift
    Gaming Meets Streaming: Inside the Shift
    80.lv
    After a long, busy day, you boot up your gaming device but don’t quite feel like diving into an intense session. Instead, you open a broadcast of one of your favorite streamers and spend the evening laughing at commentary, reacting to unexpected moments, and just enjoying your time with fellow gamers. Sounds familiar?This everyday scenario perfectly captures the way live streaming platforms like Twitch, YouTube Gaming, or Kick have transformed the gaming experience — turning gameplay into shared moments where gamers broadcast in real-time while viewers watch, chat, learn, and discover new titles.What started as friends sharing gameplay clips has exploded into a multi-billion-dollar ecosystem where streamers are popular creators, viewers build communities around shared experiences, and watching games has become as popular as playing them. But how did streaming become such a powerful force in gaming – and what does it mean for players, creators, and the industry alike? Let’s find out!Why Do Gamers Love Streaming?So why are millions of gamers spending hours every week watching others play instead of jumping into a game themselves? The answer isn’t just one thing – it’s a mix of entertainment, learning, connection, and discovery that makes live streaming uniquely compelling. Let’s break it down.Entertainment at Your Own PaceSometimes, you just want to relax. Maybe you’re too mentally drained to queue up for ranked matches or start that complex RPG quest. Streaming offers the perfect low-effort alternative – the fun of gaming without needing to press a single button. Whether it's high-stakes gameplay, hilarious commentary, or unpredictable in-game chaos, streams let you enjoy all the excitement while kicking back on the couch, grabbing a snack, or chatting in the background.Learning and Skill DevelopmentStreaming isn’t just for laughs – it’s also one of the best ways to level up your own gameplay. Watching a skilled streamer handle a tricky boss fight, execute high-level strategies, or master a game’s mechanics can teach you far more than a dry tutorial ever could. Many gamers tune in specifically to study routes, tactics, builds, or even to understand if a game suits their playstyle before buying it. Think of it as education, but way more fun.Social Connection and CommunityOne of the most powerful draws of live streaming is the sense of community. Jumping into a stream isn’t like watching TV – it’s like entering a room full of people who love the same games you do. Chatting with fellow viewers, sharing reactions in real-time, tossing emotes into the chaos, and getting shoutouts from the streamer – it all creates a sense of belonging. For many, it’s a go-to social space where friendships, inside jokes, and even fandoms grow.Discovery of New Games and TrendsEver found a game you now love just because you saw a streamer play it? You’re not alone. Streaming has become a major discovery engine in gaming. Watching creators try new releases, revisit cult classics, or spotlight lesser-known indies helps players find titles they might never encounter on their own. Sometimes, entire genres or games blow up because of a few well-timed streams (Among Us, Vampire Survivors, Only Up! – all made big by streamers).Together, these draws have sparked a whole new kind of culture – gaming communities with their own languages, celebrities, and shared rituals.Inside Streaming CultureStreaming has created something unique in gaming: genuine relationships between creators and audiences who've never met. When Asmongold reacts to the latest releases or penguinz0 delivers his signature deadpan commentary, millions of viewers don't just watch – they feel like they're hanging out with a friend. These streamers have become trusted voices whose opinions carry real weight, making gaming fame more accessible than ever. Anyone with personality and dedication can build a loyal following and become a cultural influencer.If you've ever watched a Twitch stream, you've witnessed chat culture in action – a chaotic river of emotes, inside jokes, and reactions that somehow make perfect sense to regulars. "KEKW" expresses laughter, "Poggers" shows excitement, and memes spread like wildfire across communities. The chat itself becomes entertainment, with viewers competing to land the perfect reaction at just the right moment. These expressions often escape their stream origins, becoming part of the broader gaming vocabulary.For many viewers, streams have become part of their daily routine – tuning in at the same time, celebrating milestones, or witnessing historic gaming moments together. When a streamer finally beats that impossible boss, the entire community shares in the victory. These aren't just individual entertainment experiences — they're collective memories where thousands can say "I was there when it happened," creating communities that extend far beyond gaming itself.How Streamers Are Reshaping the Gaming IndustryWhile players tune in for fun and connection, behind the scenes, streaming is quietly reshaping how the gaming industry approaches everything from marketing to game design. What started as casual gameplay broadcasts is now influencing major decisions across studios and publishers.The New Marketing Powerhouse. Traditional game reviews and advertising have taken a backseat to streamer influence. A single popular creator playing your game can generate millions of views and drive massive sales overnight – just look at how Among Us exploded after a few key streamers discovered it, or how Fall Guys became a phenomenon through streaming momentum. Publishers now prioritize getting their games into the hands of influential streamers on launch day, knowing that authentic gameplay footage and reactions carry more weight than any trailer or review. Day-one streaming success has become make-or-break for many titles.Designing for the Stream. Developers are now creating games with streaming in mind. Modern titles include built-in streaming tools, spectator-friendly interfaces, and features that encourage viewer interaction like chat integration and voting systems. Games are designed to be visually clear and exciting to watch, not just play. Some developers even create "streamer modes" that remove copyrighted music or add special features for streamers. The rise of streaming has birthed entirely new genres — party games, reaction-heavy horror titles, and social deduction games all thrive because they're inherently entertaining to watch.The Creator Economy Boom. Streaming has created entirely new career paths and revenue streams within gaming. Successful streamers earn through donations, subscriptions, brand partnerships, and revenue sharing from platform-specific features like Twitch bits or YouTube Super Chat. This has spawned a massive creator economy where top streamers command six-figure sponsorship deals, while publishers allocate significant budgets to influencer partnerships rather than traditional advertising. The rise of streaming has also fueled the growth of esports, where pro players double as entertainers – drawing massive online audiences and blurring the line between competition and content.Video Game Streaming in NumbersWhile it’s easy to feel the impact of streaming in daily gaming life, the numbers behind the trend tell an even more powerful story. From billions in revenue to global shifts in viewer behavior, game streaming has grown into a massive industry reshaping how we play, watch, and connect. Here’s a look at the data driving the movement.Market Size & GrowthIn 2025, the global Games Live Streaming market is projected to generate $15.32 billion in revenue. By 2030, that figure is expected to reach $18.92 billion, growing at an annual rate of 4.32%.The average revenue per user (ARPU) in 2025 stands at $10.51, showing consistent monetization across platforms.China remains the single largest market, expected to bring in $2.92 billion this year alone.Source: Statista Market Insights, 2025Viewership & Daily HabitsThe number of users in the live game streaming market is forecast to hit 1.8 billion by 2030, with user penetration rising from 18.6% in 2025 to 22.6% by the end of the decade.In 2023, average daily time spent watching game streams rose to 2.5 hours per user, up 12% year-over-year — a clear sign of streaming becoming part of gamers’ daily routines.Sources: Statista Market Insights, 2025; SNS Insider, 2024What People Are WatchingThe most-watched games on Twitch include League of Legends, GTA V, and Counter-Strike — all regularly topping charts for both viewers and streamers.When it comes to creators, the most-streamed games are Fortnite, Valorant, and Call of Duty: Warzone, showing a strong overlap between what streamers love to broadcast and what audiences enjoy watching.In Q1 2024, Twitch users spent over 249 million hours watching new game releases, while total gaming-related content reached around 3.3 billion hours.Sources: SullyGnome, 2025; Statista, 2025Global Trends & Regional PlatformsChina’s local platforms like Huya (31M MAU) and Douyu (26.6M MAU) remain key players in the domestic market.In South Korea, following Twitch’s 2023 exit, local services like AfreecaTV and newcomer Chzzk have positioned themselves as alternatives.Meanwhile, Japan and Europe continue to see steady engagement driven by strong gaming scenes and dedicated fan communities.Source: Statista, 2025Event Livestreaming Hits New HighsNintendo Direct was the most-watched gaming showcase in 2024, with an average minute audience of 2.6 million.The 2024 Streamer Awards drew over 645,000 peak viewers, highlighting how creator-focused events now rival traditional game showcases.Source: Statista, 2025As game streaming continues to evolve, its role in the broader gaming ecosystem is becoming clearer. It hasn’t replaced traditional gameplay – instead, it’s added a new dimension to how people engage with games, offering a space for connection, discovery, and commentary. For players, creators, and industry leaders alike, streaming now sits alongside playing as a core part of the modern gaming experience – one that continues to grow and shift with the industry itself.
    Like
    Love
    Wow
    Sad
    Angry
    615
    · 2 Comments ·0 Shares
  • واش راكم يا جماعة؟ عندي لكم خبر غريب شوية، خاصة للي يحبوا التكنولوجيا!

    شركة AI المعروفة "Perplexity" قدمت عرض بقيمة 34.5 مليار دولار لشراء متصفح Google Chrome! صحيح، المبلغ كبير جداً ويخلي الواحد يتساءل: واش راح يكون تأثير هذا على السوق وعلى المستخدمين؟

    شخصياً، نحب Chrome، لكن نقدر نشوف كيف ممكن الذكاء الاصطناعي يضيف لمسة جديدة. نحب نسمع آراءكم في هذا الموضوع. هل فعلاً الذكاء الاصطناعي قادر يغير اللعبة؟

    المهم، راح تبقى الأمور مشوقة في عالم التكنولوجيا!

    https://forbesmiddleeast.com/innovation/artificial-intelligence-machine-learning/ai-firm-perplexity-makes-$345-billion-bid-for-googles-chrome-browser
    #ذكاء_اصطناعي #تكنولوجيا #Perplexity #GoogleChrome #ابتكار
    واش راكم يا جماعة؟ 😄 عندي لكم خبر غريب شوية، خاصة للي يحبوا التكنولوجيا! شركة AI المعروفة "Perplexity" قدمت عرض بقيمة 34.5 مليار دولار لشراء متصفح Google Chrome! 😳 صحيح، المبلغ كبير جداً ويخلي الواحد يتساءل: واش راح يكون تأثير هذا على السوق وعلى المستخدمين؟ شخصياً، نحب Chrome، لكن نقدر نشوف كيف ممكن الذكاء الاصطناعي يضيف لمسة جديدة. نحب نسمع آراءكم في هذا الموضوع. هل فعلاً الذكاء الاصطناعي قادر يغير اللعبة؟ المهم، راح تبقى الأمور مشوقة في عالم التكنولوجيا! https://forbesmiddleeast.com/innovation/artificial-intelligence-machine-learning/ai-firm-perplexity-makes-$345-billion-bid-for-googles-chrome-browser #ذكاء_اصطناعي #تكنولوجيا #Perplexity #GoogleChrome #ابتكار
    forbesmiddleeast.com
    AI Firm Perplexity Makes $34.5 Billion Bid For Google’s Chrome Browser
    Like
    Love
    Wow
    Sad
    Angry
    560
    · 1 Comments ·0 Shares
  • بلييز، تخيّلوا معايا: كاين شركة عمالقة في عالم المشروبات قررت ترجع للوراء وتفك شراكتها!

    الموضوع هو أن Keurig Dr Pepper، واللي عندها Peet’s Coffee، قررت تدخل في صفقة بـ18 مليار دولار، وين راح يقسموا روحهم لزوج شركات: وحدة للقهوة والثانية لمشروبات باردة كيما Snapple وDr Pepper. يعني، كل واحد راح يركز على شغله الخاص!

    على فكرة، كي نشرب قهوة في الصباح ونتبعها بمشروب بارد في العشية، هاذي كانت أحسن من الزواج بين المشروبات! لكن، كي تقسم الشركات، واش نزيد نشرب؟ كافيه ولا صودا؟

    ما نقدرش ننتظر نشوف كيفاش راح يؤثر هاذ الشي على السوق. الأمور رايحة تكون مثيرة!

    https://fortune.com/2025/08/25/keurig-dr-pepper-peets-coffee-18-billion/

    #مشروبات #KeurigDrPepper #PeetsCoffee #قهوة #Snap
    💥 بلييز، تخيّلوا معايا: كاين شركة عمالقة في عالم المشروبات قررت ترجع للوراء وتفك شراكتها! 😲 الموضوع هو أن Keurig Dr Pepper، واللي عندها Peet’s Coffee، قررت تدخل في صفقة بـ18 مليار دولار، وين راح يقسموا روحهم لزوج شركات: وحدة للقهوة والثانية لمشروبات باردة كيما Snapple وDr Pepper. يعني، كل واحد راح يركز على شغله الخاص! على فكرة، كي نشرب قهوة في الصباح ونتبعها بمشروب بارد في العشية، هاذي كانت أحسن من الزواج بين المشروبات! 😄 لكن، كي تقسم الشركات، واش نزيد نشرب؟ كافيه ولا صودا؟ ما نقدرش ننتظر نشوف كيفاش راح يؤثر هاذ الشي على السوق. الأمور رايحة تكون مثيرة! https://fortune.com/2025/08/25/keurig-dr-pepper-peets-coffee-18-billion/ #مشروبات #KeurigDrPepper #PeetsCoffee #قهوة #Snap
    fortune.com
    After the deal, the company will break itself in two, with one company selling coffee and the other selling cold beverages like Snapple, Dr Pepper, 7UP and energy drinks.
    Like
    Love
    Wow
    Angry
    Sad
    658
    · 1 Comments ·0 Shares
  • واش راكم؟ كاين جيل جديد يتربى على أغاني جيبسي كينغ وبيلي إيليش، ولكن اليوم حبيت نرجع للدهر اللي كان فيه ملك البوب، مايكل جاكسون!

    في الفيديو الجديد مع هاجر بوعبيد، رح نكتشفوا تفاصيل حياة هذا الفنان الأسطوري. من بداياته في عائلة جاكسون إلى اللحظات اللي صدمتنا، مايكل كان دائماً يفاجئنا. شخصياً، عندي ذكرى مع أغنية "Billie Jean" - كانت تتشغل في كل عرس كنا نحضروه، وما زالت تخليني نرجع للذكريات الحلوة.

    مايكل جاكسون مش غير فنان، كان ظاهرة! كيفاش ترك تأثيره في عالم الموسيقى والثقافة بشكل عام، يخلينا نفكروا في معنى النجاح والشهرة.

    لا تنسوا تتفرجوا على الفيديو وتعيشوا اللحظة!
    https://www.youtube.com/watch?v=rR8DtZLI7fc

    #مايكل_جاكسون #MichaelJackson #موسيقى #Culture #EF
    🎶 واش راكم؟ كاين جيل جديد يتربى على أغاني جيبسي كينغ وبيلي إيليش، ولكن اليوم حبيت نرجع للدهر اللي كان فيه ملك البوب، مايكل جاكسون! في الفيديو الجديد مع هاجر بوعبيد، رح نكتشفوا تفاصيل حياة هذا الفنان الأسطوري. من بداياته في عائلة جاكسون إلى اللحظات اللي صدمتنا، مايكل كان دائماً يفاجئنا. شخصياً، عندي ذكرى مع أغنية "Billie Jean" - كانت تتشغل في كل عرس كنا نحضروه، وما زالت تخليني نرجع للذكريات الحلوة. مايكل جاكسون مش غير فنان، كان ظاهرة! كيفاش ترك تأثيره في عالم الموسيقى والثقافة بشكل عام، يخلينا نفكروا في معنى النجاح والشهرة. لا تنسوا تتفرجوا على الفيديو وتعيشوا اللحظة! https://www.youtube.com/watch?v=rR8DtZLI7fc #مايكل_جاكسون #MichaelJackson #موسيقى #Culture #EF
    Like
    Love
    Wow
    Sad
    Angry
    1K
    · 1 Comments ·0 Shares
  • واش راكم يا جماعة؟ في هذا الزمن الغريب، كل واحد يحوس على طريقة باش يربح الفلوس، وصح، الكريبتو ولى في الواجهة. المقال الجديد يتحدث عن "Who's Getting Rich Off The $100 Billion Crypto Treasury Boom" ويفضح بعض الأسماء اللي كاينة ورا هاد البوم.

    يعني، هناك أكثر من 100 مليار دولار راهم يتنقلوا، وفيه ناس تحوس على الطرقات اللي تضمنلهم الربح. صراحة، هذا الموضوع يخليني نفكر في كيفاش نقدروا نستغلو الفرص اللي كاينة في السوق، ولكن لازم نكونوا واعيين بالمخاطر اللي فيها.

    فكروا شوية في مستقبلكم المالي، ماشي كل شي ذهب، لكن كاين فرص و لازم نعرفو كيفاش نستغلوها.

    https://forbesmiddleeast.com/money/cryptography-and-blockchain/whos-getting-rich-off-the-$100-billion-crypto-treasury-boom-1

    #كريبتو #فرص #استثمار #تكنولوجيا #مال
    🎉 واش راكم يا جماعة؟ في هذا الزمن الغريب، كل واحد يحوس على طريقة باش يربح الفلوس، وصح، الكريبتو ولى في الواجهة. المقال الجديد يتحدث عن "Who's Getting Rich Off The $100 Billion Crypto Treasury Boom" ويفضح بعض الأسماء اللي كاينة ورا هاد البوم. يعني، هناك أكثر من 100 مليار دولار راهم يتنقلوا، وفيه ناس تحوس على الطرقات اللي تضمنلهم الربح. صراحة، هذا الموضوع يخليني نفكر في كيفاش نقدروا نستغلو الفرص اللي كاينة في السوق، ولكن لازم نكونوا واعيين بالمخاطر اللي فيها. فكروا شوية في مستقبلكم المالي، ماشي كل شي ذهب، لكن كاين فرص و لازم نعرفو كيفاش نستغلوها. https://forbesmiddleeast.com/money/cryptography-and-blockchain/whos-getting-rich-off-the-$100-billion-crypto-treasury-boom-1 #كريبتو #فرص #استثمار #تكنولوجيا #مال
    forbesmiddleeast.com
    Who’s Getting Rich Off The $100 Billion Crypto Treasury Boom
    Like
    Love
    Wow
    Sad
    Angry
    734
    · 1 Comments ·0 Shares
More Results
ollo https://www.ollo.ws