• واش راكم؟ اليوم جبتلكم موضوع شوية غريب، بصح في قمة الأهمية!

    المقال الجديد اللي راح نهدرو عليه بعنوان "Improving language understanding with unsupervised learning". هنا، باحثين حققوا نتائج مذهلة في فهم اللغة باستخدام نظام جديد يجمع بين تقنيتين معروفتين: transformers وunsupervised pre-training. يعني، كانوا يفكروا في كيفاش يمكن نطوروا التعلم الآلي بطريقة فعّالة وبدون حاجة لبيانات مصنفة.

    صراحة، هذا الموضوع يذكرني بتجربتي مع تعلم اللغات، كيفاش كنت نبحث على أساليب جديدة للتعلم بلا معلم. وش رايكم، هل جربتوا تعلم لغة جديدة بطرق غير تقليدية؟

    ديروا بالكوا، هذي الفكرة تفتح آفاق جديدة في عالم الذكاء الاصطناعي، وتخليكم تفكروا في المستقبل وش يحمل من مفاجآت.

    https://openai.com/index/language-unsupervised
    #تعلم_اللغات #ذكاء_اصطناعي #MachineLearning #UnsupervisedLearning
    🔥 واش راكم؟ اليوم جبتلكم موضوع شوية غريب، بصح في قمة الأهمية! 🤔 المقال الجديد اللي راح نهدرو عليه بعنوان "Improving language understanding with unsupervised learning". هنا، باحثين حققوا نتائج مذهلة في فهم اللغة باستخدام نظام جديد يجمع بين تقنيتين معروفتين: transformers وunsupervised pre-training. يعني، كانوا يفكروا في كيفاش يمكن نطوروا التعلم الآلي بطريقة فعّالة وبدون حاجة لبيانات مصنفة. 💡 صراحة، هذا الموضوع يذكرني بتجربتي مع تعلم اللغات، كيفاش كنت نبحث على أساليب جديدة للتعلم بلا معلم. وش رايكم، هل جربتوا تعلم لغة جديدة بطرق غير تقليدية؟ ديروا بالكوا، هذي الفكرة تفتح آفاق جديدة في عالم الذكاء الاصطناعي، وتخليكم تفكروا في المستقبل وش يحمل من مفاجآت. https://openai.com/index/language-unsupervised #تعلم_اللغات #ذكاء_اصطناعي #MachineLearning #UnsupervisedLearning
    openai.com
    We’ve obtained state-of-the-art results on a suite of diverse language tasks with a scalable, task-agnostic system, which we’re also releasing. Our approach is a combination of two existing ideas: transformers and unsupervised pre-training. These res
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  • واش راكم يا الأصدقاء؟ اليوم حبيت نشارك معاكم موضوع زوين يتعلق بAmazon Nova وفهم النماذج!

    في المقال هذا، رح نتعلمو كيفاش نقدروا نطلبو من نماذج Amazon Nova باش تقتبس مصادر في الإجابات تاعها. وزيد، رح نوريكم كيفاش نقيّمو الإجابات (والاقتباسات) من ناحية الدقة.

    صراحة، هذا الموضوع مهم بزاف خاصة في عالم مليء بالمعلومات، وين نحتاجو نكونو متأكدين من صحة المصادر. جربت هذي الطريقة شخصيًا، وكانت فعالة!

    خليو بالكم، كل فكرة جديدة تبدأ بخطوة، وما نعرفوش وين ممكن توصلنا.

    https://aws.amazon.com/blogs/machine-learning/citations-with-amazon-nova-understanding-models/
    #AmazonNova #معلومات #AI #فهم_المصادر #MachineLearning
    👀 واش راكم يا الأصدقاء؟ اليوم حبيت نشارك معاكم موضوع زوين يتعلق بAmazon Nova وفهم النماذج! في المقال هذا، رح نتعلمو كيفاش نقدروا نطلبو من نماذج Amazon Nova باش تقتبس مصادر في الإجابات تاعها. وزيد، رح نوريكم كيفاش نقيّمو الإجابات (والاقتباسات) من ناحية الدقة. صراحة، هذا الموضوع مهم بزاف خاصة في عالم مليء بالمعلومات، وين نحتاجو نكونو متأكدين من صحة المصادر. جربت هذي الطريقة شخصيًا، وكانت فعالة! خليو بالكم، كل فكرة جديدة تبدأ بخطوة، وما نعرفوش وين ممكن توصلنا. https://aws.amazon.com/blogs/machine-learning/citations-with-amazon-nova-understanding-models/ #AmazonNova #معلومات #AI #فهم_المصادر #MachineLearning
    aws.amazon.com
    In this post, we demonstrate how to prompt Amazon Nova understanding models to cite sources in responses. Further, we will also walk through how we can evaluate the responses (and citations) for accuracy.
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  • هل عمرك فكرت في عدم اليقين وكيف يأثر على عالمنا اليوم؟

    في المقال الجديد، نتحدث على مفهوم "الفهم في عدم اليقين" الذي ولاه واحد من أهم المواضيع، خاصة في عالم الـ IT. كنا في بوستات سابقة، تطرقنا لمشاكل وعدم استقرار الأسواق وتغييرات التكنولوجيا، واليوم نبغى نسلط الضوء على كيف الأمور تتعقد أكثر بوجود هاد العوامل.

    شخصيًا، كل مرة نشوف فيها كيف تتغير المشاريع والأفكار في عالم التكنولوجيا، نتذكر كاش مرة فشلت فيها فكرة بسبب عدم التوقعات. لكن هذي هي اللعبة، لازم نتعلم كيف نتكيف ونتقبل التحديات.

    الشجاعة في مواجهة عدم اليقين تفتح لنا أبواب جديدة.

    https://ufried.com/blog/understanding_uncertainty/
    #عدم_اليقين #Uncertainty #تكنولوجيا #Innovation #DigitalTransformation
    🌟 هل عمرك فكرت في عدم اليقين وكيف يأثر على عالمنا اليوم؟ في المقال الجديد، نتحدث على مفهوم "الفهم في عدم اليقين" الذي ولاه واحد من أهم المواضيع، خاصة في عالم الـ IT. كنا في بوستات سابقة، تطرقنا لمشاكل وعدم استقرار الأسواق وتغييرات التكنولوجيا، واليوم نبغى نسلط الضوء على كيف الأمور تتعقد أكثر بوجود هاد العوامل. شخصيًا، كل مرة نشوف فيها كيف تتغير المشاريع والأفكار في عالم التكنولوجيا، نتذكر كاش مرة فشلت فيها فكرة بسبب عدم التوقعات. لكن هذي هي اللعبة، لازم نتعلم كيف نتكيف ونتقبل التحديات. الشجاعة في مواجهة عدم اليقين تفتح لنا أبواب جديدة. https://ufried.com/blog/understanding_uncertainty/ #عدم_اليقين #Uncertainty #تكنولوجيا #Innovation #DigitalTransformation
    ufried.com
    Understanding uncertainty After a few posts discussing some aspects of software architecture, I would like to continue with the probably most important concept that I see in the world (not only) of IT today: uncertainty. I already mentioned some of t
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  • سلام جماعة، واش راكم؟ اليوم جبتلكم فيديو جديد يخص موضوع حساس ومثير للجدل: "الشيعة I مسلمون أم كفار؟"

    في هالفيديو، راح نتحدثوا عن الشيعة، ثاني أكبر طائفة في العالم الإسلامي، ونسلط الضوء على تاريخهم، معتقداتهم، وكيف بدؤوا. أكيد كاين مغالطات وأفكار مسبقة عند بزاف من الناس، وهدفنا هو نفهموا الأمور بوضوح.

    أنا شخصياً، كلما كنت نقرا أو نتعلم على الشيعة، نكتشف تفاصيل جديدة وملفات مثيرة. وعلاش لا، نقدروا نتناقشوا في مواضيع تهمنا ونبنيوا فهم مشترك.

    خلونا نتعلموا مع بعض ونديروا حوار بناء!

    رابط الفيديو: https://www.youtube.com/watch?v=Mm_EZl63lj4

    #الشيعة #Muslims #الفتنة #Culture #Understanding
    🌟 سلام جماعة، واش راكم؟ اليوم جبتلكم فيديو جديد يخص موضوع حساس ومثير للجدل: "الشيعة I مسلمون أم كفار؟" 💬 في هالفيديو، راح نتحدثوا عن الشيعة، ثاني أكبر طائفة في العالم الإسلامي، ونسلط الضوء على تاريخهم، معتقداتهم، وكيف بدؤوا. أكيد كاين مغالطات وأفكار مسبقة عند بزاف من الناس، وهدفنا هو نفهموا الأمور بوضوح. أنا شخصياً، كلما كنت نقرا أو نتعلم على الشيعة، نكتشف تفاصيل جديدة وملفات مثيرة. وعلاش لا، نقدروا نتناقشوا في مواضيع تهمنا ونبنيوا فهم مشترك. خلونا نتعلموا مع بعض ونديروا حوار بناء! رابط الفيديو: https://www.youtube.com/watch?v=Mm_EZl63lj4 #الشيعة #Muslims #الفتنة #Culture #Understanding
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  • Setting Up an Explorable Desert Environment With Emperia's Creator Tools Plug-in

    IntroductionHi, I'm Berkay Dobrucali, Co-Founder of JustBStudios. I also work full-time as the Unity Team Lead at Hivemind Studios. Since my last interview with 80 Level, we won a Unity Award in the Best Artistic Content category with our Stylized Nature pack on behalf of Hivemind. These days, we've been focusing on both Unreal and Unity environments, working on some exciting new projects. I'm also continuing to bridge the gap between platforms by converting Unreal content into Unity.
Becoming an Environment ArtistSince I studied interior architecture, I started modeling houses and furniture using 3ds Max during my early university years. After graduation, I worked professionally in the field for a while. Later on, I joined an asset creator studio, where I began learning Unity. Over time, I found myself becoming more interested in environment design, lighting, and optimization rather than just modelingThe biggest challenge was starting from scratch and having to learn so many different aspects at once. But as time passed, I improved steadily and began to develop a broader understanding across various areas of environment art.I initially started with 3ds Max and became quite proficient in it. Later on, I added Photoshop to my workflow. As I specialized in both Unreal and Unity, I also found myself using Photoshop and Premiere Pro occasionally. For tasks like texture editing and video editing when needed.In the beginning, I benefited a lot from Udemy and free YouTube courses. Watching a lot of tutorials and repeating the process over and over was key to improving my skills.Environment art has always fascinated me because it has the power to directly convey atmosphere to the player. As an interior architect, I'm especially drawn to how a space can contribute to storytelling and immerse the player in a narrative. I often find inspiration from modern games and artistic platforms like ArtStation. Additionally, abandoned real-world structures and nature serve as important sources of inspiration for me.
Art-to-ExperienceI was involved in the project as the Art Director. The project was completed by three people. One of my teammates, who is also my Co-Founder, Begüm Dobrucali, was responsible for modeling and texturing the assets in the pack.She first created high-poly meshes in Blender, then baked them down to low-poly versions. For texturing, she used Substance 3D Painter. Once the asset and texture creation were complete, we asked another team member, Sude Kömür, to create the level design using the assets, based on the references we gathered. We stayed in close communication throughout this process and managed to create a compelling level. Afterward, we moved on to lighting. Since it was a desert environment, we used warm-toned directional lighting to illuminate the scene.The main challenge was placing the level elements correctly and ensuring everything was scaled properly to human proportions. Otherwise, the pack would have looked inconsistent.Using Emperia's Creator Tools plug-in was a smooth and enjoyable experience for me. The plug-in came with clear and detailed guidelines, which allowed me to follow each step carefully and complete the necessary tasks with ease. This comprehensive documentation made the entire process much faster and more efficient on my end. Overall, thanks to its user-friendly interface and logical workflow, working with the plugin was straightforward and significantly simplified my work.Thoughts on the Digital Art IndustryOne of the major issues in the industry is how quickly content is consumed and how often the artist's effort goes unrecognized. Additionally, the uncontrolled use of AI-generated content poses a threat to many artists. I believe we need more respect and recognition for the craft and the people behind it.Advice for BeginnersBeginners should focus on building a solid foundation and maintaining patience throughout the learning process. They should pay special attention to asset creation, level design, and lighting. I recommend starting with free resources on YouTube, and once they reach a certain level, diving deeper into paid courses for more advanced learning.Additionally, working on small but achievable projects is very important for growth.JustBStudios TeamInterview conducted by Theodore McKenzie
    #setting #explorable #desert #environment #with
    Setting Up an Explorable Desert Environment With Emperia's Creator Tools Plug-in
    IntroductionHi, I'm Berkay Dobrucali, Co-Founder of JustBStudios. I also work full-time as the Unity Team Lead at Hivemind Studios. Since my last interview with 80 Level, we won a Unity Award in the Best Artistic Content category with our Stylized Nature pack on behalf of Hivemind. These days, we've been focusing on both Unreal and Unity environments, working on some exciting new projects. I'm also continuing to bridge the gap between platforms by converting Unreal content into Unity.
Becoming an Environment ArtistSince I studied interior architecture, I started modeling houses and furniture using 3ds Max during my early university years. After graduation, I worked professionally in the field for a while. Later on, I joined an asset creator studio, where I began learning Unity. Over time, I found myself becoming more interested in environment design, lighting, and optimization rather than just modelingThe biggest challenge was starting from scratch and having to learn so many different aspects at once. But as time passed, I improved steadily and began to develop a broader understanding across various areas of environment art.I initially started with 3ds Max and became quite proficient in it. Later on, I added Photoshop to my workflow. As I specialized in both Unreal and Unity, I also found myself using Photoshop and Premiere Pro occasionally. For tasks like texture editing and video editing when needed.In the beginning, I benefited a lot from Udemy and free YouTube courses. Watching a lot of tutorials and repeating the process over and over was key to improving my skills.Environment art has always fascinated me because it has the power to directly convey atmosphere to the player. As an interior architect, I'm especially drawn to how a space can contribute to storytelling and immerse the player in a narrative. I often find inspiration from modern games and artistic platforms like ArtStation. Additionally, abandoned real-world structures and nature serve as important sources of inspiration for me.
Art-to-ExperienceI was involved in the project as the Art Director. The project was completed by three people. One of my teammates, who is also my Co-Founder, Begüm Dobrucali, was responsible for modeling and texturing the assets in the pack.She first created high-poly meshes in Blender, then baked them down to low-poly versions. For texturing, she used Substance 3D Painter. Once the asset and texture creation were complete, we asked another team member, Sude Kömür, to create the level design using the assets, based on the references we gathered. We stayed in close communication throughout this process and managed to create a compelling level. Afterward, we moved on to lighting. Since it was a desert environment, we used warm-toned directional lighting to illuminate the scene.The main challenge was placing the level elements correctly and ensuring everything was scaled properly to human proportions. Otherwise, the pack would have looked inconsistent.Using Emperia's Creator Tools plug-in was a smooth and enjoyable experience for me. The plug-in came with clear and detailed guidelines, which allowed me to follow each step carefully and complete the necessary tasks with ease. This comprehensive documentation made the entire process much faster and more efficient on my end. Overall, thanks to its user-friendly interface and logical workflow, working with the plugin was straightforward and significantly simplified my work.Thoughts on the Digital Art IndustryOne of the major issues in the industry is how quickly content is consumed and how often the artist's effort goes unrecognized. Additionally, the uncontrolled use of AI-generated content poses a threat to many artists. I believe we need more respect and recognition for the craft and the people behind it.Advice for BeginnersBeginners should focus on building a solid foundation and maintaining patience throughout the learning process. They should pay special attention to asset creation, level design, and lighting. I recommend starting with free resources on YouTube, and once they reach a certain level, diving deeper into paid courses for more advanced learning.Additionally, working on small but achievable projects is very important for growth.JustBStudios TeamInterview conducted by Theodore McKenzie #setting #explorable #desert #environment #with
    Setting Up an Explorable Desert Environment With Emperia's Creator Tools Plug-in
    80.lv
    IntroductionHi, I'm Berkay Dobrucali, Co-Founder of JustBStudios. I also work full-time as the Unity Team Lead at Hivemind Studios. Since my last interview with 80 Level, we won a Unity Award in the Best Artistic Content category with our Stylized Nature pack on behalf of Hivemind. These days, we've been focusing on both Unreal and Unity environments, working on some exciting new projects. I'm also continuing to bridge the gap between platforms by converting Unreal content into Unity.
Becoming an Environment ArtistSince I studied interior architecture, I started modeling houses and furniture using 3ds Max during my early university years. After graduation, I worked professionally in the field for a while. Later on, I joined an asset creator studio, where I began learning Unity. Over time, I found myself becoming more interested in environment design, lighting, and optimization rather than just modelingThe biggest challenge was starting from scratch and having to learn so many different aspects at once. But as time passed, I improved steadily and began to develop a broader understanding across various areas of environment art.I initially started with 3ds Max and became quite proficient in it. Later on, I added Photoshop to my workflow. As I specialized in both Unreal and Unity, I also found myself using Photoshop and Premiere Pro occasionally. For tasks like texture editing and video editing when needed.In the beginning, I benefited a lot from Udemy and free YouTube courses. Watching a lot of tutorials and repeating the process over and over was key to improving my skills.Environment art has always fascinated me because it has the power to directly convey atmosphere to the player. As an interior architect, I'm especially drawn to how a space can contribute to storytelling and immerse the player in a narrative. I often find inspiration from modern games and artistic platforms like ArtStation. Additionally, abandoned real-world structures and nature serve as important sources of inspiration for me.
Art-to-ExperienceI was involved in the project as the Art Director. The project was completed by three people. One of my teammates, who is also my Co-Founder, Begüm Dobrucali, was responsible for modeling and texturing the assets in the pack.She first created high-poly meshes in Blender, then baked them down to low-poly versions. For texturing, she used Substance 3D Painter. Once the asset and texture creation were complete, we asked another team member, Sude Kömür, to create the level design using the assets, based on the references we gathered. We stayed in close communication throughout this process and managed to create a compelling level. Afterward, we moved on to lighting. Since it was a desert environment, we used warm-toned directional lighting to illuminate the scene.The main challenge was placing the level elements correctly and ensuring everything was scaled properly to human proportions. Otherwise, the pack would have looked inconsistent.Using Emperia's Creator Tools plug-in was a smooth and enjoyable experience for me. The plug-in came with clear and detailed guidelines, which allowed me to follow each step carefully and complete the necessary tasks with ease. This comprehensive documentation made the entire process much faster and more efficient on my end. Overall, thanks to its user-friendly interface and logical workflow, working with the plugin was straightforward and significantly simplified my work.Thoughts on the Digital Art IndustryOne of the major issues in the industry is how quickly content is consumed and how often the artist's effort goes unrecognized. Additionally, the uncontrolled use of AI-generated content poses a threat to many artists. I believe we need more respect and recognition for the craft and the people behind it.Advice for BeginnersBeginners should focus on building a solid foundation and maintaining patience throughout the learning process. They should pay special attention to asset creation, level design, and lighting. I recommend starting with free resources on YouTube, and once they reach a certain level, diving deeper into paid courses for more advanced learning.Additionally, working on small but achievable projects is very important for growth.JustBStudios TeamInterview conducted by Theodore McKenzie
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  • Patch Notes #18: Arkane union brands Microsoft an 'accomplice' to genocide, Krafton hits back at Unknown Worlds founders, and is collective action the answer to miscrediting?

    I'll level with you. I'm keeping this intro brief because I'm currently plonked in the middle of a Manchester cafe that presumably doesn't realize the words 'air' and 'conditioning' can be combined to create a majestic climate control device. Fear not, dear reader, it's only a heatwave.This will be my final Patch Notes for a couple of weeks. I'll be jetting off to Cologne next Tuesday for my annual pilgrimage to Gamescom in pursuit of industry insights, decadent hummus, and perhaps even a bit of juicy gossip.  I'll be taking a much needed vacation when I return, so the next couple of editions will be penned by another member of our talented Game Developer team. Who exactly? No spoilers yet.Oho. You almost got me rambling. Nobody needs that today—least of all you. In fact, I suspect what you really need is a concentrated dose of NEWS, and as luck would have it we have just the thing...Embracer will deploy 'targeted cost initiatives' and AI tech to unlock more valuevia Game Developer // You might not realise it from the headline, but layoff connoisseur Embracer Group recently switched out its CEO, Lars Wingefors, for a new chief executive in Crystal Dynamics veteran Phil Rogers. Alas, it seems the apple hasn't fallen far from the tree. Rogers this week told investors that Embracer will deploy 'targeted cost initiatives' in relation to underperforming business. He confirmed that could mean additional divestments are in the offing. Will we also see layoffs? Who knows, but Embracer has been rather trigger happy in that regard previously. Rogers also explained that Embracer is keen to use AI technology to streamline its processes and support its teams. I'm sure they'll be thrilled.Related:Stripe Says Support Team Reps Were ‘Totally Wrong’ About LGBTQ Content Banvia Aftermath // Payment service provider Stripe has denied it is prohibiting the sale of LGBTQ+ content, including video game and media on platforms like Itch. The company spoke to Aftermath about the situation after its support team reportedly told anti-censorship campaigners that it won't be processing payments related to LGBTQ+ content. Stripe apologised for the conduction and claimed those employees were "mistaken." The full story is well worth a read, and comes after both Itch and Steam began heavily moderating the sale of adult content, reportedly at the behest of payment providers.Valve explain why using PayPal for Steam purchases isn't currently an option in a whole bunch of countriesRelated:via RockPaperShotgun // In related news, Valve recently told RPS that PayPal support for Steam has evaporated in some regions due to concerns over the type of content being sold on the platform. Valve previously confirmed that one of PayPal's acquiring banks axed support in some regions in early July, impacting consumers attempting to make Steam purchases via PayPal in currencies other than EUR, CAD, GBP, JPY, AUD and USD. On its support page, Valve said it is "uncertain" when the situation will be remedied. It then told RPS the withdrawal is "regarding content on Steam, related to what we’ve previously commented on surrounding Mastercard."Blizzard's Story and Franchise Development team has unionizedvia Game Developer // Another week, another union. We could get used to this. Blizzard's Story and Franchise Developmentis the latest Microsoft-owned team to unionise in tandem with Communications Workers of America. SFD is the World of Warcraft maker's in-house cinematic, animation, and narrative department—and became the first union of its kind to form n North America. Parent company Microsoft has already recognised the union, whose members will join CWA Local 9510 in Orange County, Calif.  One member of the SFD organising committee said the unionised workers intend to preserve what makes Blizzard special. Related:Video games have a serious crediting problem, but unions can helpvia Game Developer // Speaking of unions, freelance reporter Nicole Carpenter this week laid out how the power of collective acton could enable the video game industry to address a longstanding miscrediting issue. It's not uncommon for developersto be omitted or improperly credited on projects they've worked on. It's a deeply harmful practice that can stall careers and create uncertainty as to who is actually making the games we play, but what is the solution? According to some people, unions might just hold the answer.'We would be in development for 30 years:' Krafton reiterates that Unknown Worlds founders 'abandoned' Subnautica 2via Game Developer // In what must be one of the game industry's most outrageous legal tit-for-tats, Krafton has responded to the lawsuit levelled against it by Unknown Worlds' former executive team with a series of claims that paint former studio leaders Charlie Cleveland, Max McGuire, and Ted Gill as cash-grabbing truants. The South Korean publisher once again insisted that all three downed tools as soon as it purchased Unknown Worlds and placed their own "monetary interests" over those of the development team and Subnautica 2 itself. We've done our best to summarise the scathing rebuttal, and we expect this saga is far from over. 'Microsoft has no place being accomplice of a genocide:' Arkane union workers demand Xbox maker sever ties with Israelvia Game Developer // A group of unionized Arkane Studios workers in France this week published an open letter to leaders at Xbox and Microsoft to lend their support to the Palestinian-led BDS movement and demand their parent company sever ties with Israel. The move follows extensive reporting that indicates Microsoft cloud and AI technology is being used by the Israeli regime to monitor Palestinians and even plan military action. Union workers at Arkane, known for producing titles like Dishonored and Deathloop, accused Microsoft of being an "accomplice" to genocide. "Microsoft has failed both its teams & its customers by being actively complicit of the invasion and war crimes happening in Gaza," they wrote in the open letter. Microsoft has yet to respond to our request for comment, but has previously denied that its products have been used to "target or harm people" in Gaza. Bandai Namco is still working on new in-house game engine, update revealsvia Automation Media // Tekken and Ace Combat maker Bandai Namco is still working hard to create a new in-house game engine capable of supporting large-scale projects and open worlds. You might not even be aware this project was even in motion, and that's because it's been around three years since the Japanese company last spoke about the initiative. This week, however, the company posted a series of photographs on X to reveal it has been training employees how to use the mystery engine. It's hard to glean much from the snaps, although we can see what appears to be an ecstatic snowman in one shot. 10/10. No notes.PUBG is finally bidding farewell to last-generation consoles via Krafton // Pour one out for PUBG: Battlegrounds players who've yet to make the leap to current-generation hardware. This week, Krafton announced it will be ending support for the battle royale shooter on PlayStation 4 and Xbox One in November. The company said the shift will take place on November 13, 2025, and described it as a "necessary step toward aligning PUBG Console with current-gen consoles" and providing player with "more stable gameplay." Remarkably, the news comes around five years after both the PlayStation 5 and Xbox Series X | S hit shelves, which shows just how blurred the lines between console generations have become in the current era. Even so, Krafton said the news is weighing heavily on the team and has requested a modicum of understanding during this trying time
    #patch #notes #arkane #union #brands
    Patch Notes #18: Arkane union brands Microsoft an 'accomplice' to genocide, Krafton hits back at Unknown Worlds founders, and is collective action the answer to miscrediting?
    I'll level with you. I'm keeping this intro brief because I'm currently plonked in the middle of a Manchester cafe that presumably doesn't realize the words 'air' and 'conditioning' can be combined to create a majestic climate control device. Fear not, dear reader, it's only a heatwave.This will be my final Patch Notes for a couple of weeks. I'll be jetting off to Cologne next Tuesday for my annual pilgrimage to Gamescom in pursuit of industry insights, decadent hummus, and perhaps even a bit of juicy gossip.  I'll be taking a much needed vacation when I return, so the next couple of editions will be penned by another member of our talented Game Developer team. Who exactly? No spoilers yet.Oho. You almost got me rambling. Nobody needs that today—least of all you. In fact, I suspect what you really need is a concentrated dose of NEWS, and as luck would have it we have just the thing...Embracer will deploy 'targeted cost initiatives' and AI tech to unlock more valuevia Game Developer // You might not realise it from the headline, but layoff connoisseur Embracer Group recently switched out its CEO, Lars Wingefors, for a new chief executive in Crystal Dynamics veteran Phil Rogers. Alas, it seems the apple hasn't fallen far from the tree. Rogers this week told investors that Embracer will deploy 'targeted cost initiatives' in relation to underperforming business. He confirmed that could mean additional divestments are in the offing. Will we also see layoffs? Who knows, but Embracer has been rather trigger happy in that regard previously. Rogers also explained that Embracer is keen to use AI technology to streamline its processes and support its teams. I'm sure they'll be thrilled.Related:Stripe Says Support Team Reps Were ‘Totally Wrong’ About LGBTQ Content Banvia Aftermath // Payment service provider Stripe has denied it is prohibiting the sale of LGBTQ+ content, including video game and media on platforms like Itch. The company spoke to Aftermath about the situation after its support team reportedly told anti-censorship campaigners that it won't be processing payments related to LGBTQ+ content. Stripe apologised for the conduction and claimed those employees were "mistaken." The full story is well worth a read, and comes after both Itch and Steam began heavily moderating the sale of adult content, reportedly at the behest of payment providers.Valve explain why using PayPal for Steam purchases isn't currently an option in a whole bunch of countriesRelated:via RockPaperShotgun // In related news, Valve recently told RPS that PayPal support for Steam has evaporated in some regions due to concerns over the type of content being sold on the platform. Valve previously confirmed that one of PayPal's acquiring banks axed support in some regions in early July, impacting consumers attempting to make Steam purchases via PayPal in currencies other than EUR, CAD, GBP, JPY, AUD and USD. On its support page, Valve said it is "uncertain" when the situation will be remedied. It then told RPS the withdrawal is "regarding content on Steam, related to what we’ve previously commented on surrounding Mastercard."Blizzard's Story and Franchise Development team has unionizedvia Game Developer // Another week, another union. We could get used to this. Blizzard's Story and Franchise Developmentis the latest Microsoft-owned team to unionise in tandem with Communications Workers of America. SFD is the World of Warcraft maker's in-house cinematic, animation, and narrative department—and became the first union of its kind to form n North America. Parent company Microsoft has already recognised the union, whose members will join CWA Local 9510 in Orange County, Calif.  One member of the SFD organising committee said the unionised workers intend to preserve what makes Blizzard special. Related:Video games have a serious crediting problem, but unions can helpvia Game Developer // Speaking of unions, freelance reporter Nicole Carpenter this week laid out how the power of collective acton could enable the video game industry to address a longstanding miscrediting issue. It's not uncommon for developersto be omitted or improperly credited on projects they've worked on. It's a deeply harmful practice that can stall careers and create uncertainty as to who is actually making the games we play, but what is the solution? According to some people, unions might just hold the answer.'We would be in development for 30 years:' Krafton reiterates that Unknown Worlds founders 'abandoned' Subnautica 2via Game Developer // In what must be one of the game industry's most outrageous legal tit-for-tats, Krafton has responded to the lawsuit levelled against it by Unknown Worlds' former executive team with a series of claims that paint former studio leaders Charlie Cleveland, Max McGuire, and Ted Gill as cash-grabbing truants. The South Korean publisher once again insisted that all three downed tools as soon as it purchased Unknown Worlds and placed their own "monetary interests" over those of the development team and Subnautica 2 itself. We've done our best to summarise the scathing rebuttal, and we expect this saga is far from over. 'Microsoft has no place being accomplice of a genocide:' Arkane union workers demand Xbox maker sever ties with Israelvia Game Developer // A group of unionized Arkane Studios workers in France this week published an open letter to leaders at Xbox and Microsoft to lend their support to the Palestinian-led BDS movement and demand their parent company sever ties with Israel. The move follows extensive reporting that indicates Microsoft cloud and AI technology is being used by the Israeli regime to monitor Palestinians and even plan military action. Union workers at Arkane, known for producing titles like Dishonored and Deathloop, accused Microsoft of being an "accomplice" to genocide. "Microsoft has failed both its teams & its customers by being actively complicit of the invasion and war crimes happening in Gaza," they wrote in the open letter. Microsoft has yet to respond to our request for comment, but has previously denied that its products have been used to "target or harm people" in Gaza. Bandai Namco is still working on new in-house game engine, update revealsvia Automation Media // Tekken and Ace Combat maker Bandai Namco is still working hard to create a new in-house game engine capable of supporting large-scale projects and open worlds. You might not even be aware this project was even in motion, and that's because it's been around three years since the Japanese company last spoke about the initiative. This week, however, the company posted a series of photographs on X to reveal it has been training employees how to use the mystery engine. It's hard to glean much from the snaps, although we can see what appears to be an ecstatic snowman in one shot. 10/10. No notes.PUBG is finally bidding farewell to last-generation consoles via Krafton // Pour one out for PUBG: Battlegrounds players who've yet to make the leap to current-generation hardware. This week, Krafton announced it will be ending support for the battle royale shooter on PlayStation 4 and Xbox One in November. The company said the shift will take place on November 13, 2025, and described it as a "necessary step toward aligning PUBG Console with current-gen consoles" and providing player with "more stable gameplay." Remarkably, the news comes around five years after both the PlayStation 5 and Xbox Series X | S hit shelves, which shows just how blurred the lines between console generations have become in the current era. Even so, Krafton said the news is weighing heavily on the team and has requested a modicum of understanding during this trying time #patch #notes #arkane #union #brands
    Patch Notes #18: Arkane union brands Microsoft an 'accomplice' to genocide, Krafton hits back at Unknown Worlds founders, and is collective action the answer to miscrediting?
    www.gamedeveloper.com
    I'll level with you. I'm keeping this intro brief because I'm currently plonked in the middle of a Manchester cafe that presumably doesn't realize the words 'air' and 'conditioning' can be combined to create a majestic climate control device. Fear not, dear reader, it's only a heatwave.This will be my final Patch Notes for a couple of weeks. I'll be jetting off to Cologne next Tuesday for my annual pilgrimage to Gamescom in pursuit of industry insights, decadent hummus (if you know you know), and perhaps even a bit of juicy gossip.  I'll be taking a much needed vacation when I return, so the next couple of editions will be penned by another member of our talented Game Developer team. Who exactly? No spoilers yet (mainly because we haven't decided).Oho. You almost got me rambling. Nobody needs that today—least of all you. In fact, I suspect what you really need is a concentrated dose of NEWS, and as luck would have it we have just the thing...Embracer will deploy 'targeted cost initiatives' and AI tech to unlock more valuevia Game Developer // You might not realise it from the headline, but layoff connoisseur Embracer Group recently switched out its CEO, Lars Wingefors, for a new chief executive in Crystal Dynamics veteran Phil Rogers. Alas, it seems the apple hasn't fallen far from the tree. Rogers this week told investors that Embracer will deploy 'targeted cost initiatives' in relation to underperforming business. He confirmed that could mean additional divestments are in the offing. Will we also see layoffs? Who knows, but Embracer has been rather trigger happy in that regard previously. Rogers also explained that Embracer is keen to use AI technology to streamline its processes and support its teams. I'm sure they'll be thrilled.Related:Stripe Says Support Team Reps Were ‘Totally Wrong’ About LGBTQ Content Banvia Aftermath // Payment service provider Stripe has denied it is prohibiting the sale of LGBTQ+ content, including video game and media on platforms like Itch. The company spoke to Aftermath about the situation after its support team reportedly told anti-censorship campaigners that it won't be processing payments related to LGBTQ+ content. Stripe apologised for the conduction and claimed those employees were "mistaken." The full story is well worth a read, and comes after both Itch and Steam began heavily moderating the sale of adult content, reportedly at the behest of payment providers.Valve explain why using PayPal for Steam purchases isn't currently an option in a whole bunch of countriesRelated:via RockPaperShotgun // In related news, Valve recently told RPS that PayPal support for Steam has evaporated in some regions due to concerns over the type of content being sold on the platform. Valve previously confirmed that one of PayPal's acquiring banks axed support in some regions in early July, impacting consumers attempting to make Steam purchases via PayPal in currencies other than EUR, CAD, GBP, JPY, AUD and USD. On its support page, Valve said it is "uncertain" when the situation will be remedied. It then told RPS the withdrawal is "regarding content on Steam, related to what we’ve previously commented on surrounding Mastercard."Blizzard's Story and Franchise Development team has unionizedvia Game Developer // Another week, another union. We could get used to this. Blizzard's Story and Franchise Development (SFD) is the latest Microsoft-owned team to unionise in tandem with Communications Workers of America (CWA). SFD is the World of Warcraft maker's in-house cinematic, animation, and narrative department—and became the first union of its kind to form n North America. Parent company Microsoft has already recognised the union, whose members will join CWA Local 9510 in Orange County, Calif.  One member of the SFD organising committee said the unionised workers intend to preserve what makes Blizzard special. Related:Video games have a serious crediting problem, but unions can helpvia Game Developer // Speaking of unions, freelance reporter Nicole Carpenter this week laid out how the power of collective acton could enable the video game industry to address a longstanding miscrediting issue. It's not uncommon for developers (both in-house and external) to be omitted or improperly credited on projects they've worked on. It's a deeply harmful practice that can stall careers and create uncertainty as to who is actually making the games we play, but what is the solution? According to some people, unions might just hold the answer.'We would be in development for 30 years:' Krafton reiterates that Unknown Worlds founders 'abandoned' Subnautica 2via Game Developer // In what must be one of the game industry's most outrageous legal tit-for-tats, Krafton has responded to the lawsuit levelled against it by Unknown Worlds' former executive team with a series of claims that paint former studio leaders Charlie Cleveland, Max McGuire, and Ted Gill as cash-grabbing truants. The South Korean publisher once again insisted that all three downed tools as soon as it purchased Unknown Worlds and placed their own "monetary interests" over those of the development team and Subnautica 2 itself. We've done our best to summarise the scathing rebuttal, and we expect this saga is far from over. 'Microsoft has no place being accomplice of a genocide:' Arkane union workers demand Xbox maker sever ties with Israelvia Game Developer // A group of unionized Arkane Studios workers in France this week published an open letter to leaders at Xbox and Microsoft to lend their support to the Palestinian-led BDS movement and demand their parent company sever ties with Israel. The move follows extensive reporting that indicates Microsoft cloud and AI technology is being used by the Israeli regime to monitor Palestinians and even plan military action. Union workers at Arkane, known for producing titles like Dishonored and Deathloop, accused Microsoft of being an "accomplice" to genocide. "Microsoft has failed both its teams & its customers by being actively complicit of the invasion and war crimes happening in Gaza," they wrote in the open letter. Microsoft has yet to respond to our request for comment, but has previously denied that its products have been used to "target or harm people" in Gaza. Bandai Namco is still working on new in-house game engine, update revealsvia Automation Media // Tekken and Ace Combat maker Bandai Namco is still working hard to create a new in-house game engine capable of supporting large-scale projects and open worlds. You might not even be aware this project was even in motion, and that's because it's been around three years since the Japanese company last spoke about the initiative. This week, however, the company posted a series of photographs on X to reveal it has been training employees how to use the mystery engine. It's hard to glean much from the snaps, although we can see what appears to be an ecstatic snowman in one shot. 10/10. No notes.PUBG is finally bidding farewell to last-generation consoles via Krafton // Pour one out for PUBG: Battlegrounds players who've yet to make the leap to current-generation hardware. This week, Krafton announced it will be ending support for the battle royale shooter on PlayStation 4 and Xbox One in November. The company said the shift will take place on November 13, 2025, and described it as a "necessary step toward aligning PUBG Console with current-gen consoles" and providing player with "more stable gameplay." Remarkably, the news comes around five years after both the PlayStation 5 and Xbox Series X | S hit shelves, which shows just how blurred the lines between console generations have become in the current era. Even so, Krafton said the news is weighing heavily on the team and has requested a modicum of understanding during this trying time
    2 التعليقات ·0 المشاركات
  • واش راكم يا جماعة؟ اليوم جبتلكم حاجة رهيبة!

    في الفيديو الجديد تاعي، راح نتحدث عن "Mistral" - أفضل OCR يدعم العربي ومجاني! إذا كنت تعاني من تحويل PDF إلى وورد، خاصة إذا كانوا المستندات معقدة، هذا الحل هو لي كنت تستناه. Mistral مش كيما باقي المحركات، يوفر لك فهم هيكلي عميق بفضل الذكاء الاصطناعي التوليدي.

    صراحة، جربت Mistral ولقايتها معجزة! قدرت نحل مشاكل النص المشوه ونخرج مخرجات نظيفة. تخيلوا، كلشي ينظم لوحدو، وكيما هذا يسهلكم العمل ويخليكم تركزوا على الأمور المهمة.

    ديرو جولة في الفيديو ولا تفوتوها!

    https://www.youtube.com/watch?v=njjOAYthjxQ
    #MistralOCR #تحويلPDFالىوورد #الذكاءالاصطناعي #بايثون #DocumentUnderstanding
    🌟 واش راكم يا جماعة؟ اليوم جبتلكم حاجة رهيبة! في الفيديو الجديد تاعي، راح نتحدث عن "Mistral" - أفضل OCR يدعم العربي ومجاني! إذا كنت تعاني من تحويل PDF إلى وورد، خاصة إذا كانوا المستندات معقدة، هذا الحل هو لي كنت تستناه. Mistral مش كيما باقي المحركات، يوفر لك فهم هيكلي عميق بفضل الذكاء الاصطناعي التوليدي. صراحة، جربت Mistral ولقايتها معجزة! قدرت نحل مشاكل النص المشوه ونخرج مخرجات نظيفة. تخيلوا، كلشي ينظم لوحدو، وكيما هذا يسهلكم العمل ويخليكم تركزوا على الأمور المهمة. ديرو جولة في الفيديو ولا تفوتوها! https://www.youtube.com/watch?v=njjOAYthjxQ #MistralOCR #تحويلPDFالىوورد #الذكاءالاصطناعي #بايثون #DocumentUnderstanding
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