• هل فكرت يومًا شحال نقدروا نكونوا ضحايا التكنولوجيا، كيما ما نسميوه "عصر الذكاء الاصطناعي"؟

    في مقال جديد، كاين حديث عن امتداد كروم من "Anthropic" اللي ي-click tout seul، واللي يمكن يستعمله مواقع خبيثة عبر أوامر مخفية. هاد الشي يخلي الوضعية خطر، لأن الذكاء الاصطناعي يتبع الأوامر بلا تفكير!

    شفت كيفاش التكنولوجيا قادرة تفوت الحدود، وكيما في حياتنا اليومية، نحتاجوا نكونوا واعيين لخطورة الفخاخ اللي ينتظرو فينا. من تجربتي، كي كنت نتصفح، مرات نحس بوجود شي غريب.

    مهم نتفكروا في حذرنا وما نكونوش ضحايا لأفكار خبيثة.

    https://arstechnica.com/information-technology/2025/08/new-ai-browser-agents-create-risks-if-sites-hijack-them-with-hidden-instructions/

    #تكنولوجيا #ذكاء_اصطناعي #CyberSécurité #WebSafety #AI
    هل فكرت يومًا شحال نقدروا نكونوا ضحايا التكنولوجيا، كيما ما نسميوه "عصر الذكاء الاصطناعي"؟ 🤔 في مقال جديد، كاين حديث عن امتداد كروم من "Anthropic" اللي ي-click tout seul، واللي يمكن يستعمله مواقع خبيثة عبر أوامر مخفية. هاد الشي يخلي الوضعية خطر، لأن الذكاء الاصطناعي يتبع الأوامر بلا تفكير! شفت كيفاش التكنولوجيا قادرة تفوت الحدود، وكيما في حياتنا اليومية، نحتاجوا نكونوا واعيين لخطورة الفخاخ اللي ينتظرو فينا. من تجربتي، كي كنت نتصفح، مرات نحس بوجود شي غريب. مهم نتفكروا في حذرنا وما نكونوش ضحايا لأفكار خبيثة. https://arstechnica.com/information-technology/2025/08/new-ai-browser-agents-create-risks-if-sites-hijack-them-with-hidden-instructions/ #تكنولوجيا #ذكاء_اصطناعي #CyberSécurité #WebSafety #AI
    arstechnica.com
    Malicious websites can embed invisible commands that AI agents will follow blindly.
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  • يا جماعة، شفتوا كيف Walmart تستعمل الذكاء الاصطناعي في تأمين الشركات؟ هاذي مواضيع تخلينا نفكروا في المستقبل وخصوصا في الأمن السيبراني!

    في المقال هاذا، يتحدث Jerry Geisler، CISO ديال Walmart، عن دروس كبيرة لتأمين الذكاء الاصطناعي، مثل إدارة المخاطر، تحديث الهوية، والسرعة مع الحوكمة. واش تظنوا أن هاذ الطرق ممكن تساعدنا في حماية مؤسساتنا من الهجمات الرقمية؟

    أنا شخصياً كنت أواجه تحديات كبيرة في مكان عملي فيما يخص الأمن، ولقيت أن تطبيق نظام Zero Trust يحل الكثير من المشاكل. كل واحد عندو تجارب في هالمجال، صح؟

    ديروا في بالكم، كلما تعلمنا من تجارب كبار الشركات، كلما زادت فرص نجاحنا في المستقبل.

    https://venturebeat.com/security/four-big-enterprise-lessons-from-walmart-ai-security-agentic-risks-identity-reboot-velocity-with-governance-and-ai-vs-ai-defense/

    #أمن_سيبراني #AI #Zero
    🌟يا جماعة، شفتوا كيف Walmart تستعمل الذكاء الاصطناعي في تأمين الشركات؟ هاذي مواضيع تخلينا نفكروا في المستقبل وخصوصا في الأمن السيبراني! 🤖💡 في المقال هاذا، يتحدث Jerry Geisler، CISO ديال Walmart، عن دروس كبيرة لتأمين الذكاء الاصطناعي، مثل إدارة المخاطر، تحديث الهوية، والسرعة مع الحوكمة. واش تظنوا أن هاذ الطرق ممكن تساعدنا في حماية مؤسساتنا من الهجمات الرقمية؟ أنا شخصياً كنت أواجه تحديات كبيرة في مكان عملي فيما يخص الأمن، ولقيت أن تطبيق نظام Zero Trust يحل الكثير من المشاكل. كل واحد عندو تجارب في هالمجال، صح؟ ديروا في بالكم، كلما تعلمنا من تجارب كبار الشركات، كلما زادت فرص نجاحنا في المستقبل. https://venturebeat.com/security/four-big-enterprise-lessons-from-walmart-ai-security-agentic-risks-identity-reboot-velocity-with-governance-and-ai-vs-ai-defense/ #أمن_سيبراني #AI #Zero
    venturebeat.com
    Walmart CISO Jerry Geisler on securing agentic AI, modernizing identity, and Zero Trust for enterprise-scale cybersecurity resilience.
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  • Evil Empire tells devs to avoid early access unless their project is 90 percent complete

    Chris Kerr, Senior Editor, News, GameDeveloper.comAugust 22, 20254 Min ReadVia Evil Empire/UbisoftThe Rogue Prince of Persia developer Evil Empire doesn't believe it's worth entering early access in the current climate unless your project is at least 90 percent complete. Speaking to Game Developer at Gamescom 2025, studio marketing manager Matthew Houghton and art director Dylan Eurlings shared their thoughts on the state of contemporary early access campaigns and suggested the system is becoming increasingly risky. You might recognize Evil Empire as the studio that has spent years helping Dead Cells developer Motion Twin expand the franchise with DLC and free updates. Since May 2024, however, the studio has also been shepherding The Rogue Prince of Persia through an Steam Early Access campaign that culminated in an official launch on August 20.Yet, due to a variety of factors including shifting player expectations, the team had to tweak their pre-release strategy in a bid to lure in players. As a result, the studio has become more wary of early access in general. "To be honest, the way I see it now is that unless you're coming into early access with a 90 percent complete game, don't do it. Because players, they don't see it as early access, they see it a game to play," says Houghton. He adds that players are entitled to express their views because they're often paying money to play early access titles, but he feels that sifting viewpoint means consumers are less willing to follow games on an early access journey that will often result in significant changes. Related:Eurlings echoes that point and suggests that a perceived lack of polish and content can now be a "huge issue" during early access campaigns. He explains that Evil Empire was even forced to rethink their original roadmap after the earliest versions of Rogue Prince of Persia failed to meet internal expectations."Initially we wanted to do quick updates. Very fast. In the end, we took a bit more time to ensure that each update would be a bit more chunky," he adds, noting that pivot resulted in a steady cadence of monthly updates that each packed a fair bit of clout. That shift came after the team conceded that early access numbers "weren't great." Houghton explains the project initially attracted just under 1,000 peak concurrent users. After they flipped the script, the title started to pull in around 4,000 CCU. "That's why we wanted to prioritize chunky content—there would be an impact every time," says Houghton, before acknowledging the title still hadn't quite met the team's CCU expectations even after that switch-up. Related:"Of course you listen to the feedback and take the ideas, but you have to feed them through a filter."It underlines the risks that come with early access, and Houghton specifically wonders whether some developers who can't hit that 90 percent completion benchmark before launching into early access might instead be better off conducting beta tests through Steam instead. If you're curious as to where Rogue Prince of Persia was when it entered Early Access, Houghton suggests the project was roughly 60 percent complete. Eurlings, was slightly more conservative, and claimed it was more like 50 percent. We suggested they meet in the middle. "Steam has evolved now. You can do beta tests and playtests through Steam. I think that's become more like Early Access. People aren't paying for it and your project might be a bit jankybut that's okay because they're still going to give feedback and it's not going to be a disaster if it's not great yet," continues Houghton. When asked whether Evil Empire would consider revisiting Early Access in the future, Houghton isn't so certain."I don't know. I'm going to be honest. I've been put off by it, because especially now people are so used to games coming out and then doing live ops for three, four, and five years—so why go with early access and have to deal with the stigma that's around it? I think I would do playtests and then just release," he explains. Related:Houghton adds that teams who are still convinced early access is right for them must have complete conviction in their creative vision—otherwise they might risk being derailed. "Of course you listen to the feedback and take the ideas, but you have to feed them through a filter, otherwise you'll have too many cooks.You'll have people who are super enthusiastic who think you can't do anything wrong, and then you get the people who are just super negative and people who are just throwing ideas at you that you know won't work in the game." It's a situation that can feel overwhelming, with Houghton explaining that Rogue Prince of Persia's game director found the onslaught "too much" at times. "You have to stick to your vision," says Houghton. "Listen, but just cherry pickcarefully."Game Developer attended Gamescom 2025 via the Gamescom Media Ambassador Program, which covered flights and accommodation. about:GamescomTop StoriesInterviewsAbout the AuthorChris KerrSenior Editor, News, GameDeveloper.comGame Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.See more from Chris KerrDaily news, dev blogs, and stories from Game Developer straight to your inboxStay UpdatedYou May Also Like
    #evil #empire #tells #devs #avoid
    Evil Empire tells devs to avoid early access unless their project is 90 percent complete
    Chris Kerr, Senior Editor, News, GameDeveloper.comAugust 22, 20254 Min ReadVia Evil Empire/UbisoftThe Rogue Prince of Persia developer Evil Empire doesn't believe it's worth entering early access in the current climate unless your project is at least 90 percent complete. Speaking to Game Developer at Gamescom 2025, studio marketing manager Matthew Houghton and art director Dylan Eurlings shared their thoughts on the state of contemporary early access campaigns and suggested the system is becoming increasingly risky. You might recognize Evil Empire as the studio that has spent years helping Dead Cells developer Motion Twin expand the franchise with DLC and free updates. Since May 2024, however, the studio has also been shepherding The Rogue Prince of Persia through an Steam Early Access campaign that culminated in an official launch on August 20.Yet, due to a variety of factors including shifting player expectations, the team had to tweak their pre-release strategy in a bid to lure in players. As a result, the studio has become more wary of early access in general. "To be honest, the way I see it now is that unless you're coming into early access with a 90 percent complete game, don't do it. Because players, they don't see it as early access, they see it a game to play," says Houghton. He adds that players are entitled to express their views because they're often paying money to play early access titles, but he feels that sifting viewpoint means consumers are less willing to follow games on an early access journey that will often result in significant changes. Related:Eurlings echoes that point and suggests that a perceived lack of polish and content can now be a "huge issue" during early access campaigns. He explains that Evil Empire was even forced to rethink their original roadmap after the earliest versions of Rogue Prince of Persia failed to meet internal expectations."Initially we wanted to do quick updates. Very fast. In the end, we took a bit more time to ensure that each update would be a bit more chunky," he adds, noting that pivot resulted in a steady cadence of monthly updates that each packed a fair bit of clout. That shift came after the team conceded that early access numbers "weren't great." Houghton explains the project initially attracted just under 1,000 peak concurrent users. After they flipped the script, the title started to pull in around 4,000 CCU. "That's why we wanted to prioritize chunky content—there would be an impact every time," says Houghton, before acknowledging the title still hadn't quite met the team's CCU expectations even after that switch-up. Related:"Of course you listen to the feedback and take the ideas, but you have to feed them through a filter."It underlines the risks that come with early access, and Houghton specifically wonders whether some developers who can't hit that 90 percent completion benchmark before launching into early access might instead be better off conducting beta tests through Steam instead. If you're curious as to where Rogue Prince of Persia was when it entered Early Access, Houghton suggests the project was roughly 60 percent complete. Eurlings, was slightly more conservative, and claimed it was more like 50 percent. We suggested they meet in the middle. "Steam has evolved now. You can do beta tests and playtests through Steam. I think that's become more like Early Access. People aren't paying for it and your project might be a bit jankybut that's okay because they're still going to give feedback and it's not going to be a disaster if it's not great yet," continues Houghton. When asked whether Evil Empire would consider revisiting Early Access in the future, Houghton isn't so certain."I don't know. I'm going to be honest. I've been put off by it, because especially now people are so used to games coming out and then doing live ops for three, four, and five years—so why go with early access and have to deal with the stigma that's around it? I think I would do playtests and then just release," he explains. Related:Houghton adds that teams who are still convinced early access is right for them must have complete conviction in their creative vision—otherwise they might risk being derailed. "Of course you listen to the feedback and take the ideas, but you have to feed them through a filter, otherwise you'll have too many cooks.You'll have people who are super enthusiastic who think you can't do anything wrong, and then you get the people who are just super negative and people who are just throwing ideas at you that you know won't work in the game." It's a situation that can feel overwhelming, with Houghton explaining that Rogue Prince of Persia's game director found the onslaught "too much" at times. "You have to stick to your vision," says Houghton. "Listen, but just cherry pickcarefully."Game Developer attended Gamescom 2025 via the Gamescom Media Ambassador Program, which covered flights and accommodation. about:GamescomTop StoriesInterviewsAbout the AuthorChris KerrSenior Editor, News, GameDeveloper.comGame Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.See more from Chris KerrDaily news, dev blogs, and stories from Game Developer straight to your inboxStay UpdatedYou May Also Like #evil #empire #tells #devs #avoid
    Evil Empire tells devs to avoid early access unless their project is 90 percent complete
    www.gamedeveloper.com
    Chris Kerr, Senior Editor, News, GameDeveloper.comAugust 22, 20254 Min ReadVia Evil Empire/UbisoftThe Rogue Prince of Persia developer Evil Empire doesn't believe it's worth entering early access in the current climate unless your project is at least 90 percent complete. Speaking to Game Developer at Gamescom 2025, studio marketing manager Matthew Houghton and art director Dylan Eurlings shared their thoughts on the state of contemporary early access campaigns and suggested the system is becoming increasingly risky. You might recognize Evil Empire as the studio that has spent years helping Dead Cells developer Motion Twin expand the franchise with DLC and free updates. Since May 2024, however, the studio has also been shepherding The Rogue Prince of Persia through an Steam Early Access campaign that culminated in an official launch on August 20.Yet, due to a variety of factors including shifting player expectations, the team had to tweak their pre-release strategy in a bid to lure in players. As a result, the studio has become more wary of early access in general. "To be honest, the way I see it now is that unless you're coming into early access with a 90 percent complete game, don't do it. Because players, they don't see it as early access, they see it a game to play," says Houghton. He adds that players are entitled to express their views because they're often paying money to play early access titles, but he feels that sifting viewpoint means consumers are less willing to follow games on an early access journey that will often result in significant changes. Related:Eurlings echoes that point and suggests that a perceived lack of polish and content can now be a "huge issue" during early access campaigns. He explains that Evil Empire was even forced to rethink their original roadmap after the earliest versions of Rogue Prince of Persia failed to meet internal expectations."Initially we wanted to do quick updates. Very fast. In the end, we took a bit more time to ensure that each update would be a bit more chunky," he adds, noting that pivot resulted in a steady cadence of monthly updates that each packed a fair bit of clout. That shift came after the team conceded that early access numbers "weren't great." Houghton explains the project initially attracted just under 1,000 peak concurrent users (CCU). After they flipped the script, the title started to pull in around 4,000 CCU. "That's why we wanted to prioritize chunky content—there would be an impact every time," says Houghton, before acknowledging the title still hadn't quite met the team's CCU expectations even after that switch-up. Related:"Of course you listen to the feedback and take the ideas [on board], but you have to feed them through a filter."It underlines the risks that come with early access, and Houghton specifically wonders whether some developers who can't hit that 90 percent completion benchmark before launching into early access might instead be better off conducting beta tests through Steam instead. If you're curious as to where Rogue Prince of Persia was when it entered Early Access, Houghton suggests the project was roughly 60 percent complete. Eurlings, was slightly more conservative, and claimed it was more like 50 percent. We suggested they meet in the middle. "Steam has evolved now. You can do beta tests and playtests through Steam. I think that's become more like Early Access. People aren't paying for it and your project might be a bit janky [...] but that's okay because they're still going to give feedback and it's not going to be a disaster if it's not great yet," continues Houghton. When asked whether Evil Empire would consider revisiting Early Access in the future, Houghton isn't so certain."I don't know. I'm going to be honest. I've been put off by it, because especially now people are so used to games coming out and then doing live ops for three, four, and five years—so why go with early access and have to deal with the stigma that's around it? I think I would do playtests and then just release," he explains. Related:Houghton adds that teams who are still convinced early access is right for them must have complete conviction in their creative vision—otherwise they might risk being derailed. "Of course you listen to the feedback and take the ideas [on board], but you have to feed them through a filter, otherwise you'll have too many cooks. [...] You'll have people who are super enthusiastic who think you can't do anything wrong, and then you get the people who are just super negative and people who are just throwing ideas at you that you know won't work in the game." It's a situation that can feel overwhelming, with Houghton explaining that Rogue Prince of Persia's game director found the onslaught "too much" at times. "You have to stick to your vision," says Houghton. "Listen, but just cherry pick [your feedback] carefully."Game Developer attended Gamescom 2025 via the Gamescom Media Ambassador Program, which covered flights and accommodation.Read more about:GamescomTop StoriesInterviewsAbout the AuthorChris KerrSenior Editor, News, GameDeveloper.comGame Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.See more from Chris KerrDaily news, dev blogs, and stories from Game Developer straight to your inboxStay UpdatedYou May Also Like
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  • سلام يا جماعة! اليوم حبيت نشارك معاكم خبر مهم يخص الشركات وأمانهم المالي.

    شركة Traliant دارت توسعة جديدة في دورات مكافحة غسل الأموال والتجارة الداخلية، والهدف هو حماية المؤسسات من المخاطر القانونية والمالية. يعني، كل واحد فينا يقدر يساهم في خلق بيئة عمل أكثر أمانًا وشفافية.

    صراحة، هذا الموضوع يهمني بزاف، خاصة في وقتنا الحالي وين الشفافية وصحة المعاملات لازم يكونوا في المقدمة. كنا نسمعوا على حالات فساد وتجاوزات، ومن هنا يجي دورنا كمستخدمين وموظفين نكونوا واعين ونحميوا مؤسساتنا.

    المهم، دايمًا نفكروا كيفاش نكونوا جزء من الحل ونساهموا في بناء مكان عمل أفضل.

    https://www.globenewswire.com/news-release/2025/08/19/3135737/0/en/Traliant-Expands-Anti-Money-Laundering-and-Insider-Trading-Training-to-Protect-Against-Legal-and-Financial-Compliance-Risks.html
    🎉 سلام يا جماعة! اليوم حبيت نشارك معاكم خبر مهم يخص الشركات وأمانهم المالي. 🚀 شركة Traliant دارت توسعة جديدة في دورات مكافحة غسل الأموال والتجارة الداخلية، والهدف هو حماية المؤسسات من المخاطر القانونية والمالية. يعني، كل واحد فينا يقدر يساهم في خلق بيئة عمل أكثر أمانًا وشفافية. 💼💰 صراحة، هذا الموضوع يهمني بزاف، خاصة في وقتنا الحالي وين الشفافية وصحة المعاملات لازم يكونوا في المقدمة. كنا نسمعوا على حالات فساد وتجاوزات، ومن هنا يجي دورنا كمستخدمين وموظفين نكونوا واعين ونحميوا مؤسساتنا. المهم، دايمًا نفكروا كيفاش نكونوا جزء من الحل ونساهموا في بناء مكان عمل أفضل. https://www.globenewswire.com/news-release/2025/08/19/3135737/0/en/Traliant-Expands-Anti-Money-Laundering-and-Insider-Trading-Training-to-Protect-Against-Legal-and-Financial-Compliance-Risks.html
    www.globenewswire.com
    Traliant announced new and enhanced courses designed to help employers protect their organizations from legal and financial-related risks.
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  • واش راكم خوتي؟ اليوم بغيت نحكي معاكم على موضوع مهم يخص كل واحد فينا، خاصة مع كثرة الإضافات (extensions) اللي نستعملوها في المتصفح.

    ماشي كل الإضافات اللي نلقاوها مفيدة، بعضهم ممكن يكونو خبيثين ويحتوو على مخاطر أكبر من اللي تتخيلو. كما يقول المثل: "كل ما تلمع موش ذهب"، وراهي بعض الأدوات اللي نستخدموها كل يوم ممكن تكون خطر على أمانا.

    صراحة، عندي تجربة مع إضافة كنت نخمم فيها أنها تعاوني، لكن اكتشفت بعد مدة أنها كانت تجمع معلوماتي الخاصة، وهذا خلاّني نكون أكثر حذر.

    ديروا بالكم على ما تستعملو، وتفكروا في أمانكم الرقمي.

    https://www.welivesecurity.com/en/cybersecurity/hidden-risks-browser-extensions/

    #أمان_رقمي #BrowserExtensions #Cybersecurity #تكنولوجيا #إضافات
    👀 واش راكم خوتي؟ اليوم بغيت نحكي معاكم على موضوع مهم يخص كل واحد فينا، خاصة مع كثرة الإضافات (extensions) اللي نستعملوها في المتصفح. ماشي كل الإضافات اللي نلقاوها مفيدة، بعضهم ممكن يكونو خبيثين ويحتوو على مخاطر أكبر من اللي تتخيلو. كما يقول المثل: "كل ما تلمع موش ذهب"، وراهي بعض الأدوات اللي نستخدموها كل يوم ممكن تكون خطر على أمانا. صراحة، عندي تجربة مع إضافة كنت نخمم فيها أنها تعاوني، لكن اكتشفت بعد مدة أنها كانت تجمع معلوماتي الخاصة، وهذا خلاّني نكون أكثر حذر. ديروا بالكم على ما تستعملو، وتفكروا في أمانكم الرقمي. https://www.welivesecurity.com/en/cybersecurity/hidden-risks-browser-extensions/ #أمان_رقمي #BrowserExtensions #Cybersecurity #تكنولوجيا #إضافات
    www.welivesecurity.com
    Not all browser add-ons are handy helpers – some may contain far more than you have bargained for
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  • في عالم مليء بالتغييرات السريعة، كيفاش نقدروا نحافظوا على استقرارنا؟

    المقال هذا يتحدث عن "Supply-chain dependencies" وكيفاش يمكن تكون عندك نقاط ضعف في سلسلة التوريد تاعك. لازم نفهموا هؤلاء الاعتماديات ونكونوا واعيين بالمخاطر اللي ممكن تواجهنا في حالة حدوث أي هجوم. يعني، هل فعلاً عندك خطة للتعامل مع هاذي الاختلالات؟

    تجربتي الشخصية في مجال الأعمال علمتني بلي الاستعداد مهم، وما تقدرش تتوقع كل شيء. مرة كان عندي شريك في التوريد، وفجأة انقطع، والنتيجة كانت كارثية!

    فكروا مليح في هاذي النقاط، وخليوا بالكم من الضعف اللي ممكن يكون مخفي في زوايا العمل تاعكم.

    https://www.welivesecurity.com/en/business-security/supply-chain-dependencies-resilience-blind-spot/

    #سلسلة_التوريد #BusinessResilience #RisksManagement #الاعتماديات #SupplyChain
    🎯 في عالم مليء بالتغييرات السريعة، كيفاش نقدروا نحافظوا على استقرارنا؟ المقال هذا يتحدث عن "Supply-chain dependencies" وكيفاش يمكن تكون عندك نقاط ضعف في سلسلة التوريد تاعك. لازم نفهموا هؤلاء الاعتماديات ونكونوا واعيين بالمخاطر اللي ممكن تواجهنا في حالة حدوث أي هجوم. يعني، هل فعلاً عندك خطة للتعامل مع هاذي الاختلالات؟ تجربتي الشخصية في مجال الأعمال علمتني بلي الاستعداد مهم، وما تقدرش تتوقع كل شيء. مرة كان عندي شريك في التوريد، وفجأة انقطع، والنتيجة كانت كارثية! فكروا مليح في هاذي النقاط، وخليوا بالكم من الضعف اللي ممكن يكون مخفي في زوايا العمل تاعكم. https://www.welivesecurity.com/en/business-security/supply-chain-dependencies-resilience-blind-spot/ #سلسلة_التوريد #BusinessResilience #RisksManagement #الاعتماديات #SupplyChain
    www.welivesecurity.com
    Does your business truly understand its dependencies, and how to mitigate the risks posed by an attack on them?
    1 Commentaires ·0 Parts
  • يا جماعة، هل سمعتم عن الأبحاث الجديدة حول الـ OS agents؟!

    المقال يقول أن الأنظمة الذكية اللي تتحكم في الكمبيوترات والهواتف كيما البشر قاعد تتطور بسرعة، لكن فيها مخاطر كبيرة على الأمن والخصوصية. يعني، كيفاش نقدروا نثقوا في هاد الأنظمة إذا كانت تقدر تتحكم في كل شيء حولينا؟

    الموضوع هذا يخليني نفكر في دور التكنولوجيا في حياتنا. نحب التكنولوجيا، لكن كيما نعرفوا، كل جديد عندو مخاطر. في زمننا هذا، لازم نكونوا واعيين ونحميوا معلوماتنا.

    فكروا شوية في هاد الموضوع، ولازم نكونوا حذرين في التعامل مع هاد التغييرات.

    https://venturebeat.com/ai/study-warns-of-security-risks-as-os-agents-gain-control-of-computers-and-phones/

    #تكنولوجيا #أمن_رقمي #AI #خصوصية #الجزائر
    يا جماعة، هل سمعتم عن الأبحاث الجديدة حول الـ OS agents؟! 🤔 المقال يقول أن الأنظمة الذكية اللي تتحكم في الكمبيوترات والهواتف كيما البشر قاعد تتطور بسرعة، لكن فيها مخاطر كبيرة على الأمن والخصوصية. يعني، كيفاش نقدروا نثقوا في هاد الأنظمة إذا كانت تقدر تتحكم في كل شيء حولينا؟ الموضوع هذا يخليني نفكر في دور التكنولوجيا في حياتنا. نحب التكنولوجيا، لكن كيما نعرفوا، كل جديد عندو مخاطر. في زمننا هذا، لازم نكونوا واعيين ونحميوا معلوماتنا. فكروا شوية في هاد الموضوع، ولازم نكونوا حذرين في التعامل مع هاد التغييرات. https://venturebeat.com/ai/study-warns-of-security-risks-as-os-agents-gain-control-of-computers-and-phones/ #تكنولوجيا #أمن_رقمي #AI #خصوصية #الجزائر
    venturebeat.com
    New research reveals how OS agents — AI systems that control computers like humans — are rapidly advancing while raising serious security and privacy concerns.
    1 Commentaires ·0 Parts
  • سمعتوا عن Black Hat USA 2025؟

    في عالم السيبرانية، النجاح يعني أنه ما كانش أي حاجة تتوقعها. هذي هي الفكرة الرئيسية من خلاصات المؤتمرات الأخيرة. وكي نشوفوا كيفاش نجاحنا اليوم في السيبر سيكيوريتي ممكن يزيد من المخاطر غدوة، يتبين لينا باللي التوازن بين الحماية والتهديدات لازم يكون دقيق.

    شخصياً، عندي تجربة مع هذي المواضيع، ولقيت بلي كل ما نركزوا على التقنيات الجديدة، كاين دايما التحديات اللي تستنا فينا. لازم نفكروا في المستقبل ونتأكدوا باللي شغلنا اليوم ما يفتحش لنا أبواب غير مرغوب فيها غدوة.

    يلا نكونوا واعيين بكل الخطوات اللي نخطوها في هذا المجال.

    https://www.welivesecurity.com/en/cybersecurity/black-hat-usa-2025-successful-cybersecurity-cyber-risk/
    #سيبراني #Cybersecurity #Innovation #تكنولوجيا #Risks
    🔥 سمعتوا عن Black Hat USA 2025؟ 🔥 في عالم السيبرانية، النجاح يعني أنه ما كانش أي حاجة تتوقعها. هذي هي الفكرة الرئيسية من خلاصات المؤتمرات الأخيرة. وكي نشوفوا كيفاش نجاحنا اليوم في السيبر سيكيوريتي ممكن يزيد من المخاطر غدوة، يتبين لينا باللي التوازن بين الحماية والتهديدات لازم يكون دقيق. شخصياً، عندي تجربة مع هذي المواضيع، ولقيت بلي كل ما نركزوا على التقنيات الجديدة، كاين دايما التحديات اللي تستنا فينا. لازم نفكروا في المستقبل ونتأكدوا باللي شغلنا اليوم ما يفتحش لنا أبواب غير مرغوب فيها غدوة. يلا نكونوا واعيين بكل الخطوات اللي نخطوها في هذا المجال. https://www.welivesecurity.com/en/cybersecurity/black-hat-usa-2025-successful-cybersecurity-cyber-risk/ #سيبراني #Cybersecurity #Innovation #تكنولوجيا #Risks
    www.welivesecurity.com
    Success in cybersecurity is when nothing happens, plus other standout themes from two of the event’s keynotes
    1 Commentaires ·0 Parts
  • واش راكم يا أصدقاء؟ اليوم حبيت نشارك معاكم فيديو مميز بعنوان "Nazim Sini about future readiness". في الفيديو، نتعلمو كيفاش نقدروا ننبؤوا بالمستقبل المبني على إشارات الحاضر وتحليل الاتجاهات. هذي قدرة كبيرة بزاف، صح؟ التفكير في المسارات المحتملة يساعدنا في اتخاذ القرارات الصحيحة ونتجنب المفاجآت.

    شفتو بلي التحديات اليومية تتطلب منا التحضير ومرونة في التعامل مع المواقف؟ كيما في حياتنا الشخصية، لازم نكونوا ديما جاهزين للتكيف مع التغيرات. أنا شخصياً، مرات واجهت مواقف ما كنتش متوقعها، لكن التحضير الجيد ساعدني نواجهها.

    دعونا نفكر في فكرة المستقبل مع بعضنا ونشوفو كيفاش نقدروا نكونوا مستعدين لكل المفاجآت.

    https://www.youtube.com/watch?v=3nlpqg82Tzc
    #استعداد_للمستقبل #Tendances #FutureReady #تحليل #RisksManagement
    💡 واش راكم يا أصدقاء؟ اليوم حبيت نشارك معاكم فيديو مميز بعنوان "Nazim Sini about future readiness". في الفيديو، نتعلمو كيفاش نقدروا ننبؤوا بالمستقبل المبني على إشارات الحاضر وتحليل الاتجاهات. هذي قدرة كبيرة بزاف، صح؟ التفكير في المسارات المحتملة يساعدنا في اتخاذ القرارات الصحيحة ونتجنب المفاجآت. شفتو بلي التحديات اليومية تتطلب منا التحضير ومرونة في التعامل مع المواقف؟ كيما في حياتنا الشخصية، لازم نكونوا ديما جاهزين للتكيف مع التغيرات. أنا شخصياً، مرات واجهت مواقف ما كنتش متوقعها، لكن التحضير الجيد ساعدني نواجهها. دعونا نفكر في فكرة المستقبل مع بعضنا ونشوفو كيفاش نقدروا نكونوا مستعدين لكل المفاجآت. https://www.youtube.com/watch?v=3nlpqg82Tzc #استعداد_للمستقبل #Tendances #FutureReady #تحليل #RisksManagement
    1 Commentaires ·0 Parts
  • يا جماعة، كاش واحد فيكم يحب يخرج في vacances بلا مشاكل؟

    المقال الجديد على كاسبرسكي يتكلم عن كيفاش الذكاء الاصطناعي يقدر يعاونك تخطط لعطلتك ويجنبك المتاعب. يعني، بدل ما تضيع وقتك في البحث، تقدر تستخدم AI باش تكتشف أفضل الوجهات، الأسعار والمخاطر اللي راهي موجودة.

    شخصياً، مرة رحت لمدينة جديدة بلا تخطيط وعانيت شوية مع الترانسبور واللغة. لذا، الفكرة كيما هذي راها تعجبني بزاف! الذكاء الاصطناعي يقدر يكون صديقك في تنظيم رحلتك.

    فكروا كيفاش تقدروا تستغلوا هالتقنية في عطلتم الجاية. متنسوش، التخطيط الجيد هو سر الرحلة الناجحة!

    https://www.kaspersky.com/blog/ai-risks-for-travelers/54121/

    #عطلة #ذكاء_اصطناعي #TravelPlanning #Kaspersky #Vacation
    يا جماعة، كاش واحد فيكم يحب يخرج في vacances بلا مشاكل؟ 🌍✈️ المقال الجديد على كاسبرسكي يتكلم عن كيفاش الذكاء الاصطناعي يقدر يعاونك تخطط لعطلتك ويجنبك المتاعب. يعني، بدل ما تضيع وقتك في البحث، تقدر تستخدم AI باش تكتشف أفضل الوجهات، الأسعار والمخاطر اللي راهي موجودة. شخصياً، مرة رحت لمدينة جديدة بلا تخطيط وعانيت شوية مع الترانسبور واللغة. لذا، الفكرة كيما هذي راها تعجبني بزاف! الذكاء الاصطناعي يقدر يكون صديقك في تنظيم رحلتك. فكروا كيفاش تقدروا تستغلوا هالتقنية في عطلتم الجاية. متنسوش، التخطيط الجيد هو سر الرحلة الناجحة! https://www.kaspersky.com/blog/ai-risks-for-travelers/54121/ #عطلة #ذكاء_اصطناعي #TravelPlanning #Kaspersky #Vacation
    www.kaspersky.com
    How to avoid trouble when planning your vacation with AI.
    1 Commentaires ·0 Parts
  • Valve says PayPal support is no longer available in some regions due to content concerns

    Danielle Riendeau, Editor-in-Chief, GameDeveloper.comAugust 14, 20253 Min ReadVia PayPalValve says that one of PayPal's acquiring banks has pulled support for Steam purchases due to content concerns, impacting consumers who shop on the platform using certain currencies. The company offered the explanation to Rock Paper Shotgunand said the withdrawal of support "is regarding content on Steam, related to what we’ve previously commented on surrounding Mastercard".Valve maintains that Mastercard used intermediariesto force it to restrict the sale of NSFW and adult content. Mastercard denied this in a brief statement in early August.A Valve spokesperson confirmed the connection between that ongoing controversy and today's news. In this case, one of PayPal’s acquiring banks decided to stop processing any Steam transactions, which cut off PayPal on Steam for a number of currencies," they told RPS.On its website PayPal defines an acquiring bankas the bank that "receives the payment authorization and collects the customer’s funds on behalf of the business.""It can be easy to confuse the merchant acquirer vs. payment processor. Basically, the merchant acquirer is the bank that accepts the payment from the customer. But the payment processor does the heavy lifting of actually authorizing and completing the transaction," adds that explainer. "Some platforms, like PayPal, can act as both processor and acquirer, completing your business transactions and securely storing your money in one place."Related:Providing more context on the Steam Support page, Valve said the sudden termination will affect Steam purchases using PayPal in currencies other than EUR, CAD, GBP, JPY, AUD and USD.In an FAQ, Valve offered additional details:"We hope to offer PayPal as an option for these currencies in the future but the timeline is uncertain," Valve wrote. "We are also evaluating adding additional payment methods on Steam for the customers affected by this. In the meantime, please use one of our other current payment methods during checkout. If you can't use any of the available options, you can consider using a Steam Wallet code to add funds to your account."The IGDA warned against "creative suppression" on game platformsAfter the waves of controversy resulted in games being pulled or delisted from Steam and indie platform Itch.io, the IGDA put out a statement condemning the practice, calling it a form of "creative suppression" that harms certain creators unfairly."Games that feature consensual adult content, including queer, kink-positive, or romantic narratives, are easily targeted under vague or overly cautious enforcement, often forcing developers into silence or self-censorship because platforms fear perceived risks associated with hosting legal adult content," said the IGDA.Related:It also noted that safeguards are already in place on some platforms and had policy recommendations in hand for the future:"We urge platforms, payment processors, and industry leaders to engage in dialogue with developers and advocacy organizations. We welcome collaboration and transparency. This issue is not just about adult content. It is about developer rights, artistic freedom, and the sustainability of diverse creative work in games," continued the organization. about:SteamAbout the AuthorDanielle RiendeauEditor-in-Chief, GameDeveloper.comDanielle is the editor-in-chief of Game Developer, with previous editorial posts at Fanbyte, VICE, and Polygon. She’s also a lecturer in game design at the Berklee College of Music, and a hobbyist game developer in her spare time.See more from Danielle RiendeauDaily news, dev blogs, and stories from Game Developer straight to your inboxStay UpdatedYou May Also Like
    #valve #says #paypal #support #longer
    Valve says PayPal support is no longer available in some regions due to content concerns
    Danielle Riendeau, Editor-in-Chief, GameDeveloper.comAugust 14, 20253 Min ReadVia PayPalValve says that one of PayPal's acquiring banks has pulled support for Steam purchases due to content concerns, impacting consumers who shop on the platform using certain currencies. The company offered the explanation to Rock Paper Shotgunand said the withdrawal of support "is regarding content on Steam, related to what we’ve previously commented on surrounding Mastercard".Valve maintains that Mastercard used intermediariesto force it to restrict the sale of NSFW and adult content. Mastercard denied this in a brief statement in early August.A Valve spokesperson confirmed the connection between that ongoing controversy and today's news. In this case, one of PayPal’s acquiring banks decided to stop processing any Steam transactions, which cut off PayPal on Steam for a number of currencies," they told RPS.On its website PayPal defines an acquiring bankas the bank that "receives the payment authorization and collects the customer’s funds on behalf of the business.""It can be easy to confuse the merchant acquirer vs. payment processor. Basically, the merchant acquirer is the bank that accepts the payment from the customer. But the payment processor does the heavy lifting of actually authorizing and completing the transaction," adds that explainer. "Some platforms, like PayPal, can act as both processor and acquirer, completing your business transactions and securely storing your money in one place."Related:Providing more context on the Steam Support page, Valve said the sudden termination will affect Steam purchases using PayPal in currencies other than EUR, CAD, GBP, JPY, AUD and USD.In an FAQ, Valve offered additional details:"We hope to offer PayPal as an option for these currencies in the future but the timeline is uncertain," Valve wrote. "We are also evaluating adding additional payment methods on Steam for the customers affected by this. In the meantime, please use one of our other current payment methods during checkout. If you can't use any of the available options, you can consider using a Steam Wallet code to add funds to your account."The IGDA warned against "creative suppression" on game platformsAfter the waves of controversy resulted in games being pulled or delisted from Steam and indie platform Itch.io, the IGDA put out a statement condemning the practice, calling it a form of "creative suppression" that harms certain creators unfairly."Games that feature consensual adult content, including queer, kink-positive, or romantic narratives, are easily targeted under vague or overly cautious enforcement, often forcing developers into silence or self-censorship because platforms fear perceived risks associated with hosting legal adult content," said the IGDA.Related:It also noted that safeguards are already in place on some platforms and had policy recommendations in hand for the future:"We urge platforms, payment processors, and industry leaders to engage in dialogue with developers and advocacy organizations. We welcome collaboration and transparency. This issue is not just about adult content. It is about developer rights, artistic freedom, and the sustainability of diverse creative work in games," continued the organization. about:SteamAbout the AuthorDanielle RiendeauEditor-in-Chief, GameDeveloper.comDanielle is the editor-in-chief of Game Developer, with previous editorial posts at Fanbyte, VICE, and Polygon. She’s also a lecturer in game design at the Berklee College of Music, and a hobbyist game developer in her spare time.See more from Danielle RiendeauDaily news, dev blogs, and stories from Game Developer straight to your inboxStay UpdatedYou May Also Like #valve #says #paypal #support #longer
    Valve says PayPal support is no longer available in some regions due to content concerns
    www.gamedeveloper.com
    Danielle Riendeau, Editor-in-Chief, GameDeveloper.comAugust 14, 20253 Min ReadVia PayPalValve says that one of PayPal's acquiring banks has pulled support for Steam purchases due to content concerns, impacting consumers who shop on the platform using certain currencies. The company offered the explanation to Rock Paper Shotgun (RPS) and said the withdrawal of support "is regarding content on Steam, related to what we’ve previously commented on surrounding Mastercard".Valve maintains that Mastercard used intermediaries (like payment processors and their intermediary banks) to force it to restrict the sale of NSFW and adult content. Mastercard denied this in a brief statement in early August.A Valve spokesperson confirmed the connection between that ongoing controversy and today's news. In this case, one of PayPal’s acquiring banks decided to stop processing any Steam transactions, which cut off PayPal on Steam for a number of currencies," they told RPS.On its website PayPal defines an acquiring bank (or merchant acquirer) as the bank that "receives the payment authorization and collects the customer’s funds on behalf of the business.""It can be easy to confuse the merchant acquirer vs. payment processor. Basically, the merchant acquirer is the bank that accepts the payment from the customer. But the payment processor does the heavy lifting of actually authorizing and completing the transaction," adds that explainer. "Some platforms, like PayPal, can act as both processor and acquirer, completing your business transactions and securely storing your money in one place."Related:Providing more context on the Steam Support page, Valve said the sudden termination will affect Steam purchases using PayPal in currencies other than EUR, CAD, GBP, JPY, AUD and USD.In an FAQ, Valve offered additional details:"We hope to offer PayPal as an option for these currencies in the future but the timeline is uncertain," Valve wrote. "We are also evaluating adding additional payment methods on Steam for the customers affected by this. In the meantime, please use one of our other current payment methods during checkout. If you can't use any of the available options, you can consider using a Steam Wallet code to add funds to your account."The IGDA warned against "creative suppression" on game platformsAfter the waves of controversy resulted in games being pulled or delisted from Steam and indie platform Itch.io, the IGDA put out a statement condemning the practice, calling it a form of "creative suppression" that harms certain creators unfairly."Games that feature consensual adult content, including queer, kink-positive, or romantic narratives, are easily targeted under vague or overly cautious enforcement, often forcing developers into silence or self-censorship because platforms fear perceived risks associated with hosting legal adult content," said the IGDA.Related:It also noted that safeguards are already in place on some platforms and had policy recommendations in hand for the future:"We urge platforms, payment processors, and industry leaders to engage in dialogue with developers and advocacy organizations. We welcome collaboration and transparency. This issue is not just about adult content. It is about developer rights, artistic freedom, and the sustainability of diverse creative work in games," continued the organization.Read more about:SteamAbout the AuthorDanielle RiendeauEditor-in-Chief, GameDeveloper.comDanielle is the editor-in-chief of Game Developer, with previous editorial posts at Fanbyte, VICE, and Polygon. She’s also a lecturer in game design at the Berklee College of Music, and a hobbyist game developer in her spare time.See more from Danielle RiendeauDaily news, dev blogs, and stories from Game Developer straight to your inboxStay UpdatedYou May Also Like
    2 Commentaires ·0 Parts
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