• واش راكم يا الأصدقاء؟ شفتوا كيف السيارات الكلاسيكية بدات ترجع للواجهة؟ خاصة الـ GTIs، بصح اليوم حبيت نحكي لكم على واحد سبيسيال، الـ Peugeot 205 Mi16، اللي مش غير محفوظة، بل فيها قوة حقيقية للقيادة.

    في المقال الجديد، نتعرفوا على هاذ السيارة اللي تخليك تحس بالنشوة في كل منعطف. يعطيك فرصات حقيقية للقيادة فوق الطرقات، وماشي غير عرض على الرف. شخصياً، عندي ذكريات مع سيارات من هاذ النوع، كنا نخرجوا في رحلات مع الأصحاب، ونضحك ونستمتع بالقيادة.

    فكروا مليح في هاذ الفكرة، راها أكثر من مجرد سيارة، هي تجربة متع الحياة.

    https://www.pistonheads.com/news/default.asp?storyId=50257

    #Peugeot205 #GTI #تجربة_القيادة #سيارات_كلاسيكية #PassionCar
    واش راكم يا الأصدقاء؟ 😄 شفتوا كيف السيارات الكلاسيكية بدات ترجع للواجهة؟ خاصة الـ GTIs، بصح اليوم حبيت نحكي لكم على واحد سبيسيال، الـ Peugeot 205 Mi16، اللي مش غير محفوظة، بل فيها قوة حقيقية للقيادة. 🚗💨 في المقال الجديد، نتعرفوا على هاذ السيارة اللي تخليك تحس بالنشوة في كل منعطف. يعطيك فرصات حقيقية للقيادة فوق الطرقات، وماشي غير عرض على الرف. شخصياً، عندي ذكريات مع سيارات من هاذ النوع، كنا نخرجوا في رحلات مع الأصحاب، ونضحك ونستمتع بالقيادة. فكروا مليح في هاذ الفكرة، راها أكثر من مجرد سيارة، هي تجربة متع الحياة. 😉 https://www.pistonheads.com/news/default.asp?storyId=50257 #Peugeot205 #GTI #تجربة_القيادة #سيارات_كلاسيكية #PassionCar
    www.pistonheads.com
    Enough with the perfectly preserved GTIs already - here's a 205 to really get out and drive
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  • يا جماعة، كاش ما تحسوا بالضغط اللي في قلبكم قبل المباراة؟ ⚽️

    شفتوا الفيديو الأخير لبغداد بونجاح؟ يحكي فيه عن المباراة الجاية، واللي راهي صعبة بزاف. لكن يا خويا، بغداد وعدنا أنه هو ورفاقه راح يديرو المستحيل باش يسعدونا ويشرفونا. هذا هو الروح اللي نحبها، روح المصارعة والعزيمة!

    أنا بصراحة، كلما نشوف اللاعبين يشحنوا الناس ويعطيوهم دافع، نحس بالفخر والمشاعر تتجدد في قلبي. كلنا وراهم، وكلنا نساندوهم، والأهم نقدروهم على كل جهد يبذلوه!

    يلا، تحضيراتنا لازم تكون كبيرة بحالهم، ويلا نكونو كلنا في الموعد!

    https://www.youtube.com/watch?v=WX_j-o-01AI
    #بغداد_بونجاح #مباراة_صعبة #مساندة #Algeria #FootballPassion
    يا جماعة، كاش ما تحسوا بالضغط اللي في قلبكم قبل المباراة؟ 😅⚽️ شفتوا الفيديو الأخير لبغداد بونجاح؟ يحكي فيه عن المباراة الجاية، واللي راهي صعبة بزاف. لكن يا خويا، بغداد وعدنا أنه هو ورفاقه راح يديرو المستحيل باش يسعدونا ويشرفونا.❤️🇩🇿 هذا هو الروح اللي نحبها، روح المصارعة والعزيمة! أنا بصراحة، كلما نشوف اللاعبين يشحنوا الناس ويعطيوهم دافع، نحس بالفخر والمشاعر تتجدد في قلبي. كلنا وراهم، وكلنا نساندوهم، والأهم نقدروهم على كل جهد يبذلوه! يلا، تحضيراتنا لازم تكون كبيرة بحالهم، ويلا نكونو كلنا في الموعد! https://www.youtube.com/watch?v=WX_j-o-01AI #بغداد_بونجاح #مباراة_صعبة #مساندة #Algeria #FootballPassion
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  • واش رايكم في سيارات Vauxhall Monaro VXR 500؟ هذي السيارة موش كيما باقي السيارات، حيث عندها 500hp تجيبنا في عالم السرعة والمرح!

    المقال يتناول جماليات هذي السيارة وكيفاش كل Monaro كان عندها سحرها الخاص، لكن مع هذي القوة، الموضوع راح يتجاوز كل الحدود. تخيلوا معايا، كيفاش تكون تجربة السياقة وما تنسوش رقصة المحرك اللي تخلي القلب يدق بقوة!

    شخصيًا، عندي ذكريات حلوة مع سيارات قوية، والMonaro تزيد تزيد لهواي. كي نشوفها، نحسها كأنها قطعة فن على العجلات.

    في النهاية، كل واحد فينا عنده سيارة تحبو، وMonaro VXR 500 تقدر تكون واحدة من هذي السيارات المفضلة.

    https://www.pistonheads.com/news/default.asp?storyId=50250
    #Vauxhall #Monaro #سرعة #سيارات #Passion
    واش رايكم في سيارات Vauxhall Monaro VXR 500؟ 🔥 هذي السيارة موش كيما باقي السيارات، حيث عندها 500hp تجيبنا في عالم السرعة والمرح! 🤩 المقال يتناول جماليات هذي السيارة وكيفاش كل Monaro كان عندها سحرها الخاص، لكن مع هذي القوة، الموضوع راح يتجاوز كل الحدود. تخيلوا معايا، كيفاش تكون تجربة السياقة وما تنسوش رقصة المحرك اللي تخلي القلب يدق بقوة! شخصيًا، عندي ذكريات حلوة مع سيارات قوية، والMonaro تزيد تزيد لهواي. كي نشوفها، نحسها كأنها قطعة فن على العجلات. 🤟 في النهاية، كل واحد فينا عنده سيارة تحبو، وMonaro VXR 500 تقدر تكون واحدة من هذي السيارات المفضلة. https://www.pistonheads.com/news/default.asp?storyId=50250 #Vauxhall #Monaro #سرعة #سيارات #Passion
    www.pistonheads.com
    All Monaros were charming - but never more so than with 500hp... 
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  • أصدقائي، جاهزين لرحلة في عالم الألعاب؟ الفيديو الجديد تحت عنوان "سيديات بسعر البرقوق " جاهز ليخليكم تضحكو وتتعلمو في نفس الوقت!

    في هذا الفيديو، رح نجرب ونستعرض مجموعة من الألعاب بشكل مختلف، ونشوف كيفاش نقدر نتحصل على ألعاب بسعر معقول، كما نقولو "سعر البرقوق"! يعني كاين فرص حقيقية تخلينا نلعبو أكثر ونصرفو أقل!

    بصراحة، كل مرة نكتشف لعبة جديدة ونجربها، نحس كأني طفل صغير في محل حلوى! كل لعبة عندها قصة وتجربة مختلفة، وعندي يقين أنكم رح تحبو تشاركوني هذا الإحساس.

    ماتنسوش تدعمو القناة بلايك واشتراك، وخلونا نستمتع بعالم الألعاب مع بعضنا!

    https://www.youtube.com/watch?v=1LTLsSZiwFw
    #ألعاب #Gaming #Sidiat #Community #Passion
    💥 أصدقائي، جاهزين لرحلة في عالم الألعاب؟ الفيديو الجديد تحت عنوان "سيديات بسعر البرقوق 🤣" جاهز ليخليكم تضحكو وتتعلمو في نفس الوقت! 🚀 في هذا الفيديو، رح نجرب ونستعرض مجموعة من الألعاب بشكل مختلف، ونشوف كيفاش نقدر نتحصل على ألعاب بسعر معقول، كما نقولو "سعر البرقوق"! يعني كاين فرص حقيقية تخلينا نلعبو أكثر ونصرفو أقل! 🎮 بصراحة، كل مرة نكتشف لعبة جديدة ونجربها، نحس كأني طفل صغير في محل حلوى! كل لعبة عندها قصة وتجربة مختلفة، وعندي يقين أنكم رح تحبو تشاركوني هذا الإحساس. ماتنسوش تدعمو القناة بلايك واشتراك، وخلونا نستمتع بعالم الألعاب مع بعضنا! https://www.youtube.com/watch?v=1LTLsSZiwFw #ألعاب #Gaming #Sidiat #Community #Passion
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  • يا جماعة، شفتو أبدا الفيديو الجديد حول عالم الحيوانات النادرة؟

    هذا الفيديو يحكي عن تجارة مش عادية، وين الأسعار قاعدة تطلع للعنان، واهتمام خاص بالحيوانات هذي. يعني، كيفاش نقدر نحب ونعتني بحيوانات نادرة، وفي نفس الوقت لازم نكون مسؤولين عنهم.

    بصراحة، عندي صديق عندو طائر نادر، وكل مرة نشوفو كيفاش يعاملو، نحس بقداه الشغف والاهتمام. صحيح أنه الأسعار عالية، لكن الحاجة هذي تستاهل كل دينار.

    خليونا نفكروا في هذي التجارة، وين الشغف يقابل المسؤولية، ونشوفو كيفاش نقدر نساهمو في الحفاظ على هذي الكائنات الفريدة.

    https://www.youtube.com/watch?v=NHN3favu8ps
    #عالم_الحيوانات #حيوانات_نادرة #PassionEtResponsabilité #RareAnimals #WildlifeConservation
    يا جماعة، شفتو أبدا الفيديو الجديد حول عالم الحيوانات النادرة؟ 🐅✨ هذا الفيديو يحكي عن تجارة مش عادية، وين الأسعار قاعدة تطلع للعنان، واهتمام خاص بالحيوانات هذي. يعني، كيفاش نقدر نحب ونعتني بحيوانات نادرة، وفي نفس الوقت لازم نكون مسؤولين عنهم. 💸🐈 بصراحة، عندي صديق عندو طائر نادر، وكل مرة نشوفو كيفاش يعاملو، نحس بقداه الشغف والاهتمام. صحيح أنه الأسعار عالية، لكن الحاجة هذي تستاهل كل دينار. خليونا نفكروا في هذي التجارة، وين الشغف يقابل المسؤولية، ونشوفو كيفاش نقدر نساهمو في الحفاظ على هذي الكائنات الفريدة. https://www.youtube.com/watch?v=NHN3favu8ps #عالم_الحيوانات #حيوانات_نادرة #PassionEtResponsabilité #RareAnimals #WildlifeConservation
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  • Lumines Arise launches Nov 11, PS5 demo available now

    Since we first announced Lumines Arise during the State of Play in June, we’ve been inundated with the same question from fans: When will the demo be available?! And the answer is…right now! You can play the limited-time Lumines Arise Demo on PlayStation 5 now through September 3 and try out three single-player stages and help us network test the all-new multiplayer Burst Battle mode.

    We also have a release date for the full game—November 11, 2025. Pre-orders start today—go to the PS Store page for that and to download the demo.

    Lumines for all

    Never played a Lumines game before? Or forgot how it works? Or never “got it” in the first place? Good news: Arise is incredibly easy for anyone to get into, thanks to an excellent interactive tutorial that walks you through everything, step-by-step.The Demo only features one difficulty, but you’ll also find robust options to fit every play style under “Accessibility” in the Options menu. Want to just groove to the music and not worry about time pressure, or a “Game Over” when you top out? Try the “No Stress Lumines” options for that! Want to strip away the visual flourishes to focus more on the gameplay? There’s options for that! Or playing on your PlayStation Portal and want to zoom in to get the most out of your portable screen real estate? There’s options for that, too!

    Play Video

    An all-new multiplayer experience

    Burst Battle represents a complete reinvention of multiplayer Lumines, borrowing from the competitive-puzzle-game greats, but adding a twist all its own.

    Now, both players have an entire playfield to themselves and can send garbage blocks to attack their opponent. You generate these attacks by clearing 2×2Squares, or by triggering the all-new Burst mechanic. The bigger the Burst, the larger the deluge your opponent will face! Meanwhile, garbage blocks can pile up on the sides, shrinking the available playfield—only matching blocks adjacent to garbage will clear it out. This ebb and flow can get super tense and really fun, I hope you try it out!

    The Demo features a taste of Burst Battle via matchmaking, but the full version of the game will offer friend / CPU matches, custom matches, and local play. And you’ll get to select your favorite stage music / block-visuals that you unlocked in the single-player Journey mode to use in multiplayer; it’s kind of like having your own theme song as you head into battle!

    Everyone’s here—including Astro Bot?

    Starting today, you can pre-order the Standard or Digital Deluxe Edition of Lumines Arise on PlayStation Store. And as mentioned above, PS Plus members get a 10% discount on the pre-order.

    The Digital Deluxe Editionincludes the full game and four exclusive Loomii in-game avatars. You can customize your Loomii in-game to match your personality, and the set in the Digital Deluxe Edition includes skins based on Tetris Effect: Connected, Rez Infinite, Humanity, and, what’s this—Astro Bot is appearing as a guest as well! A big thank you to our friends at Team Asobi for making this crossover possible. The image above is just a preview—the final look of these avatars will be revealed soon.

    Also, because it wouldn’t be Lumines Arise news without some new music, a new single from the soundtrack has been released. Hydelic’s hypnotically thumping anthem “Dreamland” is the sonic backdrop of the Chameleon Groove stage from the Demo, and is available now on Bandcamp with a release soon on your favorite streaming services. We know that after you play the demo, you’ll want to add this to your favorite daily playlist.

    A quick note for PS VR2 owners: unfortunately VR mode couldn’t make it in time for this demo, but we can confirm it will be available at launch on November 11! Thank you for all your passion and excitement for VR, and in this case, for your patience.We hope you’ll check out the Demo, tell us what you think, and get ready for the launch of the full game on November 11.
    #lumines #arise #launches #nov #ps5
    Lumines Arise launches Nov 11, PS5 demo available now
    Since we first announced Lumines Arise during the State of Play in June, we’ve been inundated with the same question from fans: When will the demo be available?! And the answer is…right now! You can play the limited-time Lumines Arise Demo on PlayStation 5 now through September 3 and try out three single-player stages and help us network test the all-new multiplayer Burst Battle mode. We also have a release date for the full game—November 11, 2025. Pre-orders start today—go to the PS Store page for that and to download the demo. Lumines for all Never played a Lumines game before? Or forgot how it works? Or never “got it” in the first place? Good news: Arise is incredibly easy for anyone to get into, thanks to an excellent interactive tutorial that walks you through everything, step-by-step.The Demo only features one difficulty, but you’ll also find robust options to fit every play style under “Accessibility” in the Options menu. Want to just groove to the music and not worry about time pressure, or a “Game Over” when you top out? Try the “No Stress Lumines” options for that! Want to strip away the visual flourishes to focus more on the gameplay? There’s options for that! Or playing on your PlayStation Portal and want to zoom in to get the most out of your portable screen real estate? There’s options for that, too! Play Video An all-new multiplayer experience Burst Battle represents a complete reinvention of multiplayer Lumines, borrowing from the competitive-puzzle-game greats, but adding a twist all its own. Now, both players have an entire playfield to themselves and can send garbage blocks to attack their opponent. You generate these attacks by clearing 2×2Squares, or by triggering the all-new Burst mechanic. The bigger the Burst, the larger the deluge your opponent will face! Meanwhile, garbage blocks can pile up on the sides, shrinking the available playfield—only matching blocks adjacent to garbage will clear it out. This ebb and flow can get super tense and really fun, I hope you try it out! The Demo features a taste of Burst Battle via matchmaking, but the full version of the game will offer friend / CPU matches, custom matches, and local play. And you’ll get to select your favorite stage music / block-visuals that you unlocked in the single-player Journey mode to use in multiplayer; it’s kind of like having your own theme song as you head into battle! Everyone’s here—including Astro Bot? Starting today, you can pre-order the Standard or Digital Deluxe Edition of Lumines Arise on PlayStation Store. And as mentioned above, PS Plus members get a 10% discount on the pre-order. The Digital Deluxe Editionincludes the full game and four exclusive Loomii in-game avatars. You can customize your Loomii in-game to match your personality, and the set in the Digital Deluxe Edition includes skins based on Tetris Effect: Connected, Rez Infinite, Humanity, and, what’s this—Astro Bot is appearing as a guest as well! A big thank you to our friends at Team Asobi for making this crossover possible. The image above is just a preview—the final look of these avatars will be revealed soon. Also, because it wouldn’t be Lumines Arise news without some new music, a new single from the soundtrack has been released. Hydelic’s hypnotically thumping anthem “Dreamland” is the sonic backdrop of the Chameleon Groove stage from the Demo, and is available now on Bandcamp with a release soon on your favorite streaming services. We know that after you play the demo, you’ll want to add this to your favorite daily playlist. A quick note for PS VR2 owners: unfortunately VR mode couldn’t make it in time for this demo, but we can confirm it will be available at launch on November 11! Thank you for all your passion and excitement for VR, and in this case, for your patience.We hope you’ll check out the Demo, tell us what you think, and get ready for the launch of the full game on November 11. #lumines #arise #launches #nov #ps5
    Lumines Arise launches Nov 11, PS5 demo available now
    blog.playstation.com
    Since we first announced Lumines Arise during the State of Play in June, we’ve been inundated with the same question from fans: When will the demo be available?! And the answer is…right now! You can play the limited-time Lumines Arise Demo on PlayStation 5 now through September 3 and try out three single-player stages and help us network test the all-new multiplayer Burst Battle mode. We also have a release date for the full game—November 11, 2025. Pre-orders start today (and include a 10% discount for PS Plus subscribers!)—go to the PS Store page for that and to download the demo. Lumines for all Never played a Lumines game before? Or forgot how it works? Or never “got it” in the first place? Good news: Arise is incredibly easy for anyone to get into, thanks to an excellent interactive tutorial that walks you through everything, step-by-step. (And even old pros won’t wanna miss the intro to new mechanics like Burst!) The Demo only features one difficulty (Easy – the final game will have four different levels), but you’ll also find robust options to fit every play style under “Accessibility” in the Options menu. Want to just groove to the music and not worry about time pressure, or a “Game Over” when you top out? Try the “No Stress Lumines” options for that! Want to strip away the visual flourishes to focus more on the gameplay? There’s options for that! Or playing on your PlayStation Portal and want to zoom in to get the most out of your portable screen real estate? There’s options for that, too! Play Video An all-new multiplayer experience Burst Battle represents a complete reinvention of multiplayer Lumines, borrowing from the competitive-puzzle-game greats, but adding a twist all its own. Now, both players have an entire playfield to themselves and can send garbage blocks to attack their opponent. You generate these attacks by clearing 2×2 (or larger) Squares, or by triggering the all-new Burst mechanic (where you have a few Timeline passes to build a single color match as large as possible). The bigger the Burst, the larger the deluge your opponent will face! Meanwhile, garbage blocks can pile up on the sides, shrinking the available playfield—only matching blocks adjacent to garbage will clear it out. This ebb and flow can get super tense and really fun, I hope you try it out! The Demo features a taste of Burst Battle via matchmaking, but the full version of the game will offer friend / CPU matches, custom matches, and local play. And you’ll get to select your favorite stage music / block-visuals that you unlocked in the single-player Journey mode to use in multiplayer; it’s kind of like having your own theme song as you head into battle! Everyone’s here—including Astro Bot? Starting today, you can pre-order the Standard or Digital Deluxe Edition of Lumines Arise on PlayStation Store. And as mentioned above, PS Plus members get a 10% discount on the pre-order. The Digital Deluxe Edition (also available as an upgrade to the Standard Edition) includes the full game and four exclusive Loomii in-game avatars. You can customize your Loomii in-game to match your personality, and the set in the Digital Deluxe Edition includes skins based on Tetris Effect: Connected, Rez Infinite, Humanity, and, what’s this—Astro Bot is appearing as a guest as well! A big thank you to our friends at Team Asobi for making this crossover possible. The image above is just a preview—the final look of these avatars will be revealed soon. Also, because it wouldn’t be Lumines Arise news without some new music, a new single from the soundtrack has been released. Hydelic’s hypnotically thumping anthem “Dreamland” is the sonic backdrop of the Chameleon Groove stage from the Demo, and is available now on Bandcamp with a release soon on your favorite streaming services. We know that after you play the demo, you’ll want to add this to your favorite daily playlist. A quick note for PS VR2 owners: unfortunately VR mode couldn’t make it in time for this demo, but we can confirm it will be available at launch on November 11! Thank you for all your passion and excitement for VR, and in this case, for your patience. (And maybe you’ll get a glimpse of Arise in VR somewhere sometime before launch after all…?) We hope you’ll check out the Demo, tell us what you think, and get ready for the launch of the full game on November 11.
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  • Creating a Detailed Helmet Inspired by Fallout Using Substance 3D

    IntroductionHi! My name is Pavel Vorobyev, and I'm a 19-year-old 3D Artist specializing in texturing and weapon creation for video games. I've been working in the industry for about 3 years now. During this time, I've had the opportunity to contribute to several exciting projects, including Arma, DayZ, Ratten Reich, and a NEXT-GEN sci-fi shooter. Here's my ArtStation portfolio.My journey into 3D art began in my early teens, around the age of 13 or 14. At some point, I got tired of just playing games and started wondering: "How are they actually made?" That question led me to explore game development. I tried everything – level design, programming, game design – but it was 3D art that truly captured me.I'm entirely self-taught. I learned everything from YouTube, tutorials, articles, and official documentation, gathering knowledge piece by piece. Breaking into the commercial side of the industry wasn't easy: there were a lot of failures, no opportunities, and no support. At one point, I even took a job at a metallurgical plant. But I kept pushing forward, kept learning and improving my skills in 3D. Eventually, I got my first industry offer – and that's when my real path began.Today, I continue to grow, constantly experimenting with new styles, tools, and techniques. For me, 3D isn't just a profession – it's a form of self-expression and a path toward my dream. My goal is to build a strong career in the game industry and eventually move into cinematic storytelling in the spirit of Love, Death & Robots.Astartes YouTube channelI also want to inspire younger artists and show how powerful texturing can be as a creative tool. To demonstrate that, I'd love to share my personal project PU – Part 1, which reflects my passion and approach to texture art.In this article, I'll be sharing my latest personal project – a semi-realistic sci-fi helmet that I created from scratch, experimenting with both form and style. It's a personal exploration where I aimed to step away from traditional hyperrealism and bring in a touch of artistic expression.Concept & Project IdeaThe idea behind this helmet project came from a very specific goal – to design a visually appealing asset with rich texture variation and achieve a balance between stylization and realism. I wanted to create something that looked believable, yet had an artistic flair. Since I couldn't find any fitting concepts online, I started building the design from scratch in my head. I eventually settled on creating a helmet as the main focus of the project. For visual direction, I drew inspiration from post-apocalyptic themes and the gritty aesthetics of Fallout and Warhammer 40,000.Software & Tools UsedFor this project, I used Blender, ZBrush, Substance 3D Painter, Marmoset Toolbag 5, Photoshop, and RizomUV. I created the low-poly mesh in Blender and developed the concept and high-poly sculpt in ZBrush. In Substance 3D Painter, I worked on the texture concept and final texturing. Baking and rendering were done in Marmoset Toolbag, and I used Photoshop for some adjustments to the bake. UV unwrapping was handled in RizomUV.Modeling & RetopologyI began the development process by designing the concept based on my earlier references – Fallout and Warhammer 40,000. The initial blockout was done in ZBrush, and from there, I started refining the shapes and details to create something visually engaging and stylistically bold.After completing the high-poly model, I moved on to the long and challenging process of retopology. Since I originally came from a weapons-focused background, I applied the knowledge I gained from modeling firearms. I slightly increased the polycount to achieve a cleaner and more appealing look in the final render – reducing visible faceting. My goal was to strike a balance between visual quality and a game-ready asset.UV Mapping & BakingNext, I moved on to UV mapping. There's nothing too complex about this stage, but since my goal was to create a game-ready asset, I made extensive use of overlaps. I did the UVs in Rizom UV. The most important part is to align the UV shells into clean strips and unwrap cylinders properly into straight lines.Once the UVs were done, I proceeded to bake the normal and ambient occlusion maps. At this stage, the key is having clean UVs and solid retopology – if those are in place, the bake goes smoothly. Texturing: Concept & WorkflowNow we move on to the most challenging stage – texturing. I aimed to present the project in a hyperrealistic style with a touch of stylization. This turned out to be quite difficult, and I went through many iterations. The most important part of this phase was developing a solid texture concept: rough decals, color combinations, and overall material direction. Without that foundation, it makes no sense to move forward with the texturing. After a long process of trial and error, I finally arrived at results I was satisfied with.Then I followed my pipeline:1. Working on the base materials2. Storytelling and damage3. Decals4. Spraying, dust, and dirtWorking on the Base MaterialsWhen working on the base materials, the main thing is to work with the physical properties and texture. You need to extract the maximum quality from the generators before manual processing. The idea was to create the feeling of an old, heavy helmet that had lived its life and had previously been painted a different color. To make it battered and, in a sense, rotten.It is important to pay attention to noise maps – Dirt 3, Dirt 6, White Noise, Flakes – and add the feel of old metal with custom Normal Maps. I also mixed in photo textures for a special charm. PhototextureCustom Normal Map TextureStorytelling & DamageGradients play an important role in the storytelling stage. They make the object artistically dynamic and beautiful, adding individual shades that bring the helmet to life.Everything else is done manually. I found a bunch of old helmets from World War II and took alpha damage shots of them using Photoshop. I drew the damage with alphas, trying to clearly separate the material into old paint, new paint, rust, and bare metal.I did the rust using MatFX Rust from the standard Substance 3D Painter library. I drew beautiful patterns using paint in multiply mode – this quickly helped to recreate the rust effect. Metal damage and old paint were more difficult: due to the large number of overlaps in the helmet, I had to carefully draw patterns, minimizing the visibility of overlaps.DecalsI drew the decals carefully, sticking to the concept, which added richness to the texture.Spray Paint & DirtFor spray paint and dirt, I used a long-established weapon template consisting of dust particles, sand particles, and spray paint. I analyzed references and applied them to crevices and logical places where dirt could accumulate.Rendering & Post-ProcessingI rendered in Marmoset Toolbag 5 using a new rendering format that I developed together with the team. The essence of the method is to simulate "RAW frames." Since Marmoset does not have such functions, I worked with the EXR 32-BIT format, which significantly improves the quality of the render: the shadows are smooth, without artifacts and broken gradients. I assembled the scene using Quixel Megascans. After rendering, I did post-processing in Photoshop utilizing Filter Camera Raw. Conclusion & Advice for BeginnersThat's all. For beginners or those who have been unsuccessful in the industry for a long time, I advise you to follow your dream and not listen to anyone else. Success is a matter of time and skill! Talent is not something you are born with; it is something you develop. Work on yourself and your work, put your heart into it, and you will succeed!Pavel Vorobiev, Texture ArtistInterview conducted by Gloria Levine
    #creating #detailed #helmet #inspired #fallout
    Creating a Detailed Helmet Inspired by Fallout Using Substance 3D
    IntroductionHi! My name is Pavel Vorobyev, and I'm a 19-year-old 3D Artist specializing in texturing and weapon creation for video games. I've been working in the industry for about 3 years now. During this time, I've had the opportunity to contribute to several exciting projects, including Arma, DayZ, Ratten Reich, and a NEXT-GEN sci-fi shooter. Here's my ArtStation portfolio.My journey into 3D art began in my early teens, around the age of 13 or 14. At some point, I got tired of just playing games and started wondering: "How are they actually made?" That question led me to explore game development. I tried everything – level design, programming, game design – but it was 3D art that truly captured me.I'm entirely self-taught. I learned everything from YouTube, tutorials, articles, and official documentation, gathering knowledge piece by piece. Breaking into the commercial side of the industry wasn't easy: there were a lot of failures, no opportunities, and no support. At one point, I even took a job at a metallurgical plant. But I kept pushing forward, kept learning and improving my skills in 3D. Eventually, I got my first industry offer – and that's when my real path began.Today, I continue to grow, constantly experimenting with new styles, tools, and techniques. For me, 3D isn't just a profession – it's a form of self-expression and a path toward my dream. My goal is to build a strong career in the game industry and eventually move into cinematic storytelling in the spirit of Love, Death & Robots.Astartes YouTube channelI also want to inspire younger artists and show how powerful texturing can be as a creative tool. To demonstrate that, I'd love to share my personal project PU – Part 1, which reflects my passion and approach to texture art.In this article, I'll be sharing my latest personal project – a semi-realistic sci-fi helmet that I created from scratch, experimenting with both form and style. It's a personal exploration where I aimed to step away from traditional hyperrealism and bring in a touch of artistic expression.Concept & Project IdeaThe idea behind this helmet project came from a very specific goal – to design a visually appealing asset with rich texture variation and achieve a balance between stylization and realism. I wanted to create something that looked believable, yet had an artistic flair. Since I couldn't find any fitting concepts online, I started building the design from scratch in my head. I eventually settled on creating a helmet as the main focus of the project. For visual direction, I drew inspiration from post-apocalyptic themes and the gritty aesthetics of Fallout and Warhammer 40,000.Software & Tools UsedFor this project, I used Blender, ZBrush, Substance 3D Painter, Marmoset Toolbag 5, Photoshop, and RizomUV. I created the low-poly mesh in Blender and developed the concept and high-poly sculpt in ZBrush. In Substance 3D Painter, I worked on the texture concept and final texturing. Baking and rendering were done in Marmoset Toolbag, and I used Photoshop for some adjustments to the bake. UV unwrapping was handled in RizomUV.Modeling & RetopologyI began the development process by designing the concept based on my earlier references – Fallout and Warhammer 40,000. The initial blockout was done in ZBrush, and from there, I started refining the shapes and details to create something visually engaging and stylistically bold.After completing the high-poly model, I moved on to the long and challenging process of retopology. Since I originally came from a weapons-focused background, I applied the knowledge I gained from modeling firearms. I slightly increased the polycount to achieve a cleaner and more appealing look in the final render – reducing visible faceting. My goal was to strike a balance between visual quality and a game-ready asset.UV Mapping & BakingNext, I moved on to UV mapping. There's nothing too complex about this stage, but since my goal was to create a game-ready asset, I made extensive use of overlaps. I did the UVs in Rizom UV. The most important part is to align the UV shells into clean strips and unwrap cylinders properly into straight lines.Once the UVs were done, I proceeded to bake the normal and ambient occlusion maps. At this stage, the key is having clean UVs and solid retopology – if those are in place, the bake goes smoothly. Texturing: Concept & WorkflowNow we move on to the most challenging stage – texturing. I aimed to present the project in a hyperrealistic style with a touch of stylization. This turned out to be quite difficult, and I went through many iterations. The most important part of this phase was developing a solid texture concept: rough decals, color combinations, and overall material direction. Without that foundation, it makes no sense to move forward with the texturing. After a long process of trial and error, I finally arrived at results I was satisfied with.Then I followed my pipeline:1. Working on the base materials2. Storytelling and damage3. Decals4. Spraying, dust, and dirtWorking on the Base MaterialsWhen working on the base materials, the main thing is to work with the physical properties and texture. You need to extract the maximum quality from the generators before manual processing. The idea was to create the feeling of an old, heavy helmet that had lived its life and had previously been painted a different color. To make it battered and, in a sense, rotten.It is important to pay attention to noise maps – Dirt 3, Dirt 6, White Noise, Flakes – and add the feel of old metal with custom Normal Maps. I also mixed in photo textures for a special charm. PhototextureCustom Normal Map TextureStorytelling & DamageGradients play an important role in the storytelling stage. They make the object artistically dynamic and beautiful, adding individual shades that bring the helmet to life.Everything else is done manually. I found a bunch of old helmets from World War II and took alpha damage shots of them using Photoshop. I drew the damage with alphas, trying to clearly separate the material into old paint, new paint, rust, and bare metal.I did the rust using MatFX Rust from the standard Substance 3D Painter library. I drew beautiful patterns using paint in multiply mode – this quickly helped to recreate the rust effect. Metal damage and old paint were more difficult: due to the large number of overlaps in the helmet, I had to carefully draw patterns, minimizing the visibility of overlaps.DecalsI drew the decals carefully, sticking to the concept, which added richness to the texture.Spray Paint & DirtFor spray paint and dirt, I used a long-established weapon template consisting of dust particles, sand particles, and spray paint. I analyzed references and applied them to crevices and logical places where dirt could accumulate.Rendering & Post-ProcessingI rendered in Marmoset Toolbag 5 using a new rendering format that I developed together with the team. The essence of the method is to simulate "RAW frames." Since Marmoset does not have such functions, I worked with the EXR 32-BIT format, which significantly improves the quality of the render: the shadows are smooth, without artifacts and broken gradients. I assembled the scene using Quixel Megascans. After rendering, I did post-processing in Photoshop utilizing Filter Camera Raw. Conclusion & Advice for BeginnersThat's all. For beginners or those who have been unsuccessful in the industry for a long time, I advise you to follow your dream and not listen to anyone else. Success is a matter of time and skill! Talent is not something you are born with; it is something you develop. Work on yourself and your work, put your heart into it, and you will succeed!Pavel Vorobiev, Texture ArtistInterview conducted by Gloria Levine #creating #detailed #helmet #inspired #fallout
    Creating a Detailed Helmet Inspired by Fallout Using Substance 3D
    80.lv
    IntroductionHi! My name is Pavel Vorobyev, and I'm a 19-year-old 3D Artist specializing in texturing and weapon creation for video games. I've been working in the industry for about 3 years now. During this time, I've had the opportunity to contribute to several exciting projects, including Arma, DayZ, Ratten Reich, and a NEXT-GEN sci-fi shooter (currently under NDA). Here's my ArtStation portfolio.My journey into 3D art began in my early teens, around the age of 13 or 14. At some point, I got tired of just playing games and started wondering: "How are they actually made?" That question led me to explore game development. I tried everything – level design, programming, game design – but it was 3D art that truly captured me.I'm entirely self-taught. I learned everything from YouTube, tutorials, articles, and official documentation, gathering knowledge piece by piece. Breaking into the commercial side of the industry wasn't easy: there were a lot of failures, no opportunities, and no support. At one point, I even took a job at a metallurgical plant. But I kept pushing forward, kept learning and improving my skills in 3D. Eventually, I got my first industry offer – and that's when my real path began.Today, I continue to grow, constantly experimenting with new styles, tools, and techniques. For me, 3D isn't just a profession – it's a form of self-expression and a path toward my dream. My goal is to build a strong career in the game industry and eventually move into cinematic storytelling in the spirit of Love, Death & Robots.Astartes YouTube channelI also want to inspire younger artists and show how powerful texturing can be as a creative tool. To demonstrate that, I'd love to share my personal project PU – Part 1, which reflects my passion and approach to texture art.In this article, I'll be sharing my latest personal project – a semi-realistic sci-fi helmet that I created from scratch, experimenting with both form and style. It's a personal exploration where I aimed to step away from traditional hyperrealism and bring in a touch of artistic expression.Concept & Project IdeaThe idea behind this helmet project came from a very specific goal – to design a visually appealing asset with rich texture variation and achieve a balance between stylization and realism. I wanted to create something that looked believable, yet had an artistic flair. Since I couldn't find any fitting concepts online, I started building the design from scratch in my head. I eventually settled on creating a helmet as the main focus of the project. For visual direction, I drew inspiration from post-apocalyptic themes and the gritty aesthetics of Fallout and Warhammer 40,000.Software & Tools UsedFor this project, I used Blender, ZBrush, Substance 3D Painter, Marmoset Toolbag 5, Photoshop, and RizomUV. I created the low-poly mesh in Blender and developed the concept and high-poly sculpt in ZBrush. In Substance 3D Painter, I worked on the texture concept and final texturing. Baking and rendering were done in Marmoset Toolbag, and I used Photoshop for some adjustments to the bake. UV unwrapping was handled in RizomUV.Modeling & RetopologyI began the development process by designing the concept based on my earlier references – Fallout and Warhammer 40,000. The initial blockout was done in ZBrush, and from there, I started refining the shapes and details to create something visually engaging and stylistically bold.After completing the high-poly model, I moved on to the long and challenging process of retopology. Since I originally came from a weapons-focused background, I applied the knowledge I gained from modeling firearms. I slightly increased the polycount to achieve a cleaner and more appealing look in the final render – reducing visible faceting. My goal was to strike a balance between visual quality and a game-ready asset.UV Mapping & BakingNext, I moved on to UV mapping. There's nothing too complex about this stage, but since my goal was to create a game-ready asset, I made extensive use of overlaps. I did the UVs in Rizom UV. The most important part is to align the UV shells into clean strips and unwrap cylinders properly into straight lines.Once the UVs were done, I proceeded to bake the normal and ambient occlusion maps. At this stage, the key is having clean UVs and solid retopology – if those are in place, the bake goes smoothly. Texturing: Concept & WorkflowNow we move on to the most challenging stage – texturing. I aimed to present the project in a hyperrealistic style with a touch of stylization. This turned out to be quite difficult, and I went through many iterations. The most important part of this phase was developing a solid texture concept: rough decals, color combinations, and overall material direction. Without that foundation, it makes no sense to move forward with the texturing. After a long process of trial and error, I finally arrived at results I was satisfied with.Then I followed my pipeline:1. Working on the base materials2. Storytelling and damage3. Decals4. Spraying, dust, and dirtWorking on the Base MaterialsWhen working on the base materials, the main thing is to work with the physical properties and texture. You need to extract the maximum quality from the generators before manual processing. The idea was to create the feeling of an old, heavy helmet that had lived its life and had previously been painted a different color. To make it battered and, in a sense, rotten.It is important to pay attention to noise maps – Dirt 3, Dirt 6, White Noise, Flakes – and add the feel of old metal with custom Normal Maps. I also mixed in photo textures for a special charm. PhototextureCustom Normal Map TextureStorytelling & DamageGradients play an important role in the storytelling stage. They make the object artistically dynamic and beautiful, adding individual shades that bring the helmet to life.Everything else is done manually. I found a bunch of old helmets from World War II and took alpha damage shots of them using Photoshop. I drew the damage with alphas, trying to clearly separate the material into old paint, new paint, rust, and bare metal.I did the rust using MatFX Rust from the standard Substance 3D Painter library. I drew beautiful patterns using paint in multiply mode – this quickly helped to recreate the rust effect. Metal damage and old paint were more difficult: due to the large number of overlaps in the helmet, I had to carefully draw patterns, minimizing the visibility of overlaps.DecalsI drew the decals carefully, sticking to the concept, which added richness to the texture.Spray Paint & DirtFor spray paint and dirt, I used a long-established weapon template consisting of dust particles, sand particles, and spray paint. I analyzed references and applied them to crevices and logical places where dirt could accumulate.Rendering & Post-ProcessingI rendered in Marmoset Toolbag 5 using a new rendering format that I developed together with the team. The essence of the method is to simulate "RAW frames." Since Marmoset does not have such functions, I worked with the EXR 32-BIT format, which significantly improves the quality of the render: the shadows are smooth, without artifacts and broken gradients. I assembled the scene using Quixel Megascans. After rendering, I did post-processing in Photoshop utilizing Filter Camera Raw. Conclusion & Advice for BeginnersThat's all. For beginners or those who have been unsuccessful in the industry for a long time, I advise you to follow your dream and not listen to anyone else. Success is a matter of time and skill! Talent is not something you are born with; it is something you develop. Work on yourself and your work, put your heart into it, and you will succeed!Pavel Vorobiev, Texture ArtistInterview conducted by Gloria Levine
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  • السلام عليكم يا أصدقاء!

    في عالم الرياضة، كل لحظة هي فرصة جديدة للتألق، وكل خبر يحمل خلفه قصة تترقب أن تُروى. اليوم، جبتلكم فيديو مميز بعنوان "الأخبار الرياضية - الأحد 24 أوت 2025".

    هذا الفيديو غادي يعرض لكم آخر الأحداث الرياضية، من المباريات المشوقة إلى التصريحات اللي تخلينا نشكرو اللاعبين. كاين شي بزاف من المفاجآت، ووالله، تفرجت فيه وذكرتني بأيام حماس الكرة في الحي، وين كنا نجتمع ونتشجعوا مع بعض.

    خليونا نعيشوا لحظات الفرحة والتشويق مع كل إنجاز رياضي. إذا كنتوا مثلي، غادي تحسوا كيف تكون الرياضة عندها قيمة أكبر من مجرد لعبة، بل هي جزء من حياتنا.

    شوفوا الفيديو هنا وعيشوا اللحظة:
    https://www.youtube.com/watch?v=mxec7jMPqOQ

    #الأخبار_الرياضية #SportNews #رياضة #EtablissementPublicDeTélévision #PassionSportive
    🌟 السلام عليكم يا أصدقاء! 🌟 في عالم الرياضة، كل لحظة هي فرصة جديدة للتألق، وكل خبر يحمل خلفه قصة تترقب أن تُروى. اليوم، جبتلكم فيديو مميز بعنوان "الأخبار الرياضية - الأحد 24 أوت 2025". هذا الفيديو غادي يعرض لكم آخر الأحداث الرياضية، من المباريات المشوقة إلى التصريحات اللي تخلينا نشكرو اللاعبين. كاين شي بزاف من المفاجآت، ووالله، تفرجت فيه وذكرتني بأيام حماس الكرة في الحي، وين كنا نجتمع ونتشجعوا مع بعض. خليونا نعيشوا لحظات الفرحة والتشويق مع كل إنجاز رياضي. إذا كنتوا مثلي، غادي تحسوا كيف تكون الرياضة عندها قيمة أكبر من مجرد لعبة، بل هي جزء من حياتنا. شوفوا الفيديو هنا وعيشوا اللحظة: https://www.youtube.com/watch?v=mxec7jMPqOQ #الأخبار_الرياضية #SportNews #رياضة #EtablissementPublicDeTélévision #PassionSportive
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  • هاويا، يا جماعة! هل أنتم مستعدين لنغوصوا في عالم كرة القدم؟ ⚽️

    في الفيديو الجديد، نتفرجوا على استكمال مباريات الجولة الأولى من البطولة الوطنية المحترفة. راح تشوفوا الفرق المفضلة تتنافس بكل حماس وتخليكم على أعصابكم! كل مباراة تحكي قصة، وكل هدف يعطينا شحنة ودي.

    أنا شخصياً كنت نستنى هاد الجولة بفارغ الصبر، كل مرة نشوف فريقين يتنافسوا، نحس كيفاش الروح الرياضية تخلق أجواء خاصة. كيب ما تقول، كرة القدم هي أكثر من مجرد لعبة، هي شغف!

    يلا، ما تفوتوش الفرصة، حضروا روحكم وخلوا الأجواء تعيشوا لحظات مثيرة.

    https://www.youtube.com/watch?v=-c0VE2tgUn4

    #كرة_القدم #بطولة_وطنية #Football #Sport #Passion
    🏆 هاويا، يا جماعة! هل أنتم مستعدين لنغوصوا في عالم كرة القدم؟ ⚽️ في الفيديو الجديد، نتفرجوا على استكمال مباريات الجولة الأولى من البطولة الوطنية المحترفة. راح تشوفوا الفرق المفضلة تتنافس بكل حماس وتخليكم على أعصابكم! كل مباراة تحكي قصة، وكل هدف يعطينا شحنة ودي. أنا شخصياً كنت نستنى هاد الجولة بفارغ الصبر، كل مرة نشوف فريقين يتنافسوا، نحس كيفاش الروح الرياضية تخلق أجواء خاصة. كيب ما تقول، كرة القدم هي أكثر من مجرد لعبة، هي شغف! يلا، ما تفوتوش الفرصة، حضروا روحكم وخلوا الأجواء تعيشوا لحظات مثيرة. https://www.youtube.com/watch?v=-c0VE2tgUn4 #كرة_القدم #بطولة_وطنية #Football #Sport #Passion
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  • Lost Soul Aside: PC features and a behind-the-scenes look

    Hello everyone! Before unveiling what we’ve prepared for PC players when Lost Soul Aside hits PC and PS5 on August 29, I want to share the journey that brought us here.

    Play Video

    Behind the scenes – Meet the team and the journey behind the game

    What began as a solo prototype has grown through years of iteration, the incredible support of the China Hero Project, and the encouragement of a passionate community into the full-scale action RPG you see today. In our new Behind-the-Scenes developer video, you’ll meet the talented team at Ultizero Games and hear, in our own words, about the passion, challenges, and breakthroughs that shaped every strike, combo, and boss encounter. It’s an inside look at the creative process that brought Lost Soul Aside from a single idea to the game we can’t wait for you to play.

    Play Video

    From our story to your screen – the PC experience

    As we approach launch, I’m excited to share that Lost Soul Aside is now in its final polishing stage for PC—releasing worldwide alongside the PlayStation 5 version. We’ve worked hard to ensure that PC players enjoy a true next-generation experience, and we’ve prepared four special features unique to the platform. These enhancements take full advantage of PC hardware so you can experience the game at its best, and I’m thrilled to finally reveal them to you.

    Full DualSense controller support

    Connect your DualSense controller via USB-C or Bluetoothand enjoy native support—no extra drivers needed.

    Adaptive Triggers: Each weapon and mechanism delivers unique resistance curves for a tactile, responsive feel.

    Haptic Feedback: From the clash of steel to explosive impacts and the rush of running through water, every vibration is precision-tuned to match the on-screen action.Just plug in and play.

    4K + HDR visuals 

    Experience Lost Soul Aside in native 4Kresolution with multi-monitor support for maximum immersion.

    High Dynamic Rangebrings out deep shadow details and vibrant neon highlights, delivering stunning contrast—“one glance, and your soul is hooked.”

    Ray Tracing 

    Ray-Traced Reflections: Crystal-clear water surfaces, polished armor, and metallic weapons reflect their surroundings in real time.

    Ray-Traced Global Illumination: Sunlight breaking through clouds and neon glow diffusing through the air add incredible depth to every scene.

    Ray-Traced Shadows: High-resolution, soft shadows shift naturally with light, enhancing realism in both exploration and combat.All ray-tracing effects are optimized with DLSS 4, FSR, and Frame Generation, ensuring smooth 4K 60 FPS gameplay—even on more modest hardware.

     

    PlayStation account linking — Cross-Platform Trophy Sync

    When you first launch the game, you’ll have the option to link your PlayStation Network account. Once connected, all achievements earned on PC will sync instantly with your PlayStation Network profile—and vice versa. It’s truly “unlock once, show off everywhere”—your Platinum Trophy journey continues seamlessly across platforms.

    Wondering if your PC can handle Lost Soul Aside? Here are the system requirements:

    PC Specs for Lost Soul AsideMinimumRecommendedHighHighUltraGPUNVIDIA GTX 1060 / AMD RX 5500 XTNVIDIA RTX 2060 / AMD RX 5700 XTNVIDIA RTX 3070 / AMD RX 6800 XTNVIDIA RTX 4080s / AMD RX 7900 XTNVIDIA RTX 5070 TiCPUIntel i5-10400 / AMD Ryzen 5 3600Intel i5-10400 / AMD Ryzen 5 3600Intel i7-11700 / AMD Ryzen 7 5700XIntel i7-11700 / AMD Ryzen 7 5700XIntel i7-13700K / AMD Ryzen 7 7800XRAM16 GB16 GB16 GB16 GB16 GBOSWin 10/11 64-bitWin 10/11 64-bitWin 10/11 64-bitWin 10/11 64-bitWin 10/11 64-bitStorage80 GB SSD80 GB SSD80 GB SSD80 GB SSD80 GB SSD

    The PC version of Lost Soul Aside launches August 28 at 5pm PDT / August 29 at 8am CSTand is now available for pre-purchase on Steam and the Epic Games Store. Lock in your platform and brace for the ultimate fusion of razor-sharp action and next-gen audiovisuals!

    Lost Soul Aside PlayStation 5 Pro enhancements

    I know many of you are excited to experience Lost Soul Aside on PlayStation 5 Pro, so I’m happy to share what we’ve done to make the most of its powerful hardware. 

    On PS5 Pro, you’ll be able to play in dynamic 4K with enhanced ray-traced reflections, shadows, and global illumination, bringing every scene to life with incredible depth and realism. We’ve also taken advantage of the Pro’s boosted GPU to push higher texture quality, more detailed particle effects, and even faster loading through the ultra-fast SSD. Additionally, players will benefit from a higher and more stable frame rate, ensuring fluid, responsive gameplay even in the most intense battles. The result is smoother combat, sharper visuals, and an even more immersive adventure from start to finish.

    I want to thank all of you for your patience and support throughout this journey. It’s been many years in the making, and every step has been driven by your passion for Lost Soul Aside. Whether you choose to play on PC, PlayStation 5, or PlayStation 5 Pro, my hope is that you’ll feel the heart, detail, and care we’ve poured into every moment. The launch is just the beginning, and I can’t wait to see your reactions, your gameplay clips, and your stories from this world we’ve built together. See you at launch!
    #lost #soul #aside #features #behindthescenes
    Lost Soul Aside: PC features and a behind-the-scenes look
    Hello everyone! Before unveiling what we’ve prepared for PC players when Lost Soul Aside hits PC and PS5 on August 29, I want to share the journey that brought us here. Play Video Behind the scenes – Meet the team and the journey behind the game What began as a solo prototype has grown through years of iteration, the incredible support of the China Hero Project, and the encouragement of a passionate community into the full-scale action RPG you see today. In our new Behind-the-Scenes developer video, you’ll meet the talented team at Ultizero Games and hear, in our own words, about the passion, challenges, and breakthroughs that shaped every strike, combo, and boss encounter. It’s an inside look at the creative process that brought Lost Soul Aside from a single idea to the game we can’t wait for you to play. Play Video From our story to your screen – the PC experience As we approach launch, I’m excited to share that Lost Soul Aside is now in its final polishing stage for PC—releasing worldwide alongside the PlayStation 5 version. We’ve worked hard to ensure that PC players enjoy a true next-generation experience, and we’ve prepared four special features unique to the platform. These enhancements take full advantage of PC hardware so you can experience the game at its best, and I’m thrilled to finally reveal them to you. Full DualSense controller support Connect your DualSense controller via USB-C or Bluetoothand enjoy native support—no extra drivers needed. Adaptive Triggers: Each weapon and mechanism delivers unique resistance curves for a tactile, responsive feel. Haptic Feedback: From the clash of steel to explosive impacts and the rush of running through water, every vibration is precision-tuned to match the on-screen action.Just plug in and play. 4K + HDR visuals  Experience Lost Soul Aside in native 4Kresolution with multi-monitor support for maximum immersion. High Dynamic Rangebrings out deep shadow details and vibrant neon highlights, delivering stunning contrast—“one glance, and your soul is hooked.” Ray Tracing  Ray-Traced Reflections: Crystal-clear water surfaces, polished armor, and metallic weapons reflect their surroundings in real time. Ray-Traced Global Illumination: Sunlight breaking through clouds and neon glow diffusing through the air add incredible depth to every scene. Ray-Traced Shadows: High-resolution, soft shadows shift naturally with light, enhancing realism in both exploration and combat.All ray-tracing effects are optimized with DLSS 4, FSR, and Frame Generation, ensuring smooth 4K 60 FPS gameplay—even on more modest hardware.   PlayStation account linking — Cross-Platform Trophy Sync When you first launch the game, you’ll have the option to link your PlayStation Network account. Once connected, all achievements earned on PC will sync instantly with your PlayStation Network profile—and vice versa. It’s truly “unlock once, show off everywhere”—your Platinum Trophy journey continues seamlessly across platforms. Wondering if your PC can handle Lost Soul Aside? Here are the system requirements: PC Specs for Lost Soul AsideMinimumRecommendedHighHighUltraGPUNVIDIA GTX 1060 / AMD RX 5500 XTNVIDIA RTX 2060 / AMD RX 5700 XTNVIDIA RTX 3070 / AMD RX 6800 XTNVIDIA RTX 4080s / AMD RX 7900 XTNVIDIA RTX 5070 TiCPUIntel i5-10400 / AMD Ryzen 5 3600Intel i5-10400 / AMD Ryzen 5 3600Intel i7-11700 / AMD Ryzen 7 5700XIntel i7-11700 / AMD Ryzen 7 5700XIntel i7-13700K / AMD Ryzen 7 7800XRAM16 GB16 GB16 GB16 GB16 GBOSWin 10/11 64-bitWin 10/11 64-bitWin 10/11 64-bitWin 10/11 64-bitWin 10/11 64-bitStorage80 GB SSD80 GB SSD80 GB SSD80 GB SSD80 GB SSD The PC version of Lost Soul Aside launches August 28 at 5pm PDT / August 29 at 8am CSTand is now available for pre-purchase on Steam and the Epic Games Store. Lock in your platform and brace for the ultimate fusion of razor-sharp action and next-gen audiovisuals! Lost Soul Aside PlayStation 5 Pro enhancements I know many of you are excited to experience Lost Soul Aside on PlayStation 5 Pro, so I’m happy to share what we’ve done to make the most of its powerful hardware.  On PS5 Pro, you’ll be able to play in dynamic 4K with enhanced ray-traced reflections, shadows, and global illumination, bringing every scene to life with incredible depth and realism. We’ve also taken advantage of the Pro’s boosted GPU to push higher texture quality, more detailed particle effects, and even faster loading through the ultra-fast SSD. Additionally, players will benefit from a higher and more stable frame rate, ensuring fluid, responsive gameplay even in the most intense battles. The result is smoother combat, sharper visuals, and an even more immersive adventure from start to finish. I want to thank all of you for your patience and support throughout this journey. It’s been many years in the making, and every step has been driven by your passion for Lost Soul Aside. Whether you choose to play on PC, PlayStation 5, or PlayStation 5 Pro, my hope is that you’ll feel the heart, detail, and care we’ve poured into every moment. The launch is just the beginning, and I can’t wait to see your reactions, your gameplay clips, and your stories from this world we’ve built together. See you at launch! #lost #soul #aside #features #behindthescenes
    Lost Soul Aside: PC features and a behind-the-scenes look
    blog.playstation.com
    Hello everyone! Before unveiling what we’ve prepared for PC players when Lost Soul Aside hits PC and PS5 on August 29, I want to share the journey that brought us here. Play Video Behind the scenes – Meet the team and the journey behind the game What began as a solo prototype has grown through years of iteration, the incredible support of the China Hero Project, and the encouragement of a passionate community into the full-scale action RPG you see today. In our new Behind-the-Scenes developer video, you’ll meet the talented team at Ultizero Games and hear, in our own words, about the passion, challenges, and breakthroughs that shaped every strike, combo, and boss encounter. It’s an inside look at the creative process that brought Lost Soul Aside from a single idea to the game we can’t wait for you to play. Play Video From our story to your screen – the PC experience As we approach launch, I’m excited to share that Lost Soul Aside is now in its final polishing stage for PC—releasing worldwide alongside the PlayStation 5 version. We’ve worked hard to ensure that PC players enjoy a true next-generation experience, and we’ve prepared four special features unique to the platform. These enhancements take full advantage of PC hardware so you can experience the game at its best, and I’m thrilled to finally reveal them to you. Full DualSense controller support Connect your DualSense controller via USB-C or Bluetooth (note: full functionality requires USB-C) and enjoy native support—no extra drivers needed. Adaptive Triggers: Each weapon and mechanism delivers unique resistance curves for a tactile, responsive feel. Haptic Feedback: From the clash of steel to explosive impacts and the rush of running through water, every vibration is precision-tuned to match the on-screen action.Just plug in and play. 4K + HDR visuals  Experience Lost Soul Aside in native 4K (3840×2160) resolution with multi-monitor support for maximum immersion. High Dynamic Range (HDR) brings out deep shadow details and vibrant neon highlights, delivering stunning contrast—“one glance, and your soul is hooked.” Ray Tracing  Ray-Traced Reflections: Crystal-clear water surfaces, polished armor, and metallic weapons reflect their surroundings in real time. Ray-Traced Global Illumination: Sunlight breaking through clouds and neon glow diffusing through the air add incredible depth to every scene. Ray-Traced Shadows: High-resolution, soft shadows shift naturally with light, enhancing realism in both exploration and combat.All ray-tracing effects are optimized with DLSS 4, FSR, and Frame Generation, ensuring smooth 4K 60 FPS gameplay—even on more modest hardware.   PlayStation account linking — Cross-Platform Trophy Sync When you first launch the game, you’ll have the option to link your PlayStation Network account. Once connected, all achievements earned on PC will sync instantly with your PlayStation Network profile—and vice versa. It’s truly “unlock once, show off everywhere”—your Platinum Trophy journey continues seamlessly across platforms. Wondering if your PC can handle Lost Soul Aside? Here are the system requirements: PC Specs for Lost Soul AsideMinimumRecommendedHighHigh (RT On)Ultra (RT On)GPUNVIDIA GTX 1060 / AMD RX 5500 XTNVIDIA RTX 2060 / AMD RX 5700 XTNVIDIA RTX 3070 / AMD RX 6800 XTNVIDIA RTX 4080s / AMD RX 7900 XTNVIDIA RTX 5070 TiCPUIntel i5-10400 / AMD Ryzen 5 3600Intel i5-10400 / AMD Ryzen 5 3600Intel i7-11700 / AMD Ryzen 7 5700XIntel i7-11700 / AMD Ryzen 7 5700XIntel i7-13700K / AMD Ryzen 7 7800XRAM16 GB16 GB16 GB16 GB16 GBOSWin 10/11 64-bitWin 10/11 64-bitWin 10/11 64-bitWin 10/11 64-bitWin 10/11 64-bitStorage80 GB SSD80 GB SSD80 GB SSD80 GB SSD80 GB SSD The PC version of Lost Soul Aside launches August 28 at 5pm PDT / August 29 at 8am CST (Beijing) and is now available for pre-purchase on Steam and the Epic Games Store. Lock in your platform and brace for the ultimate fusion of razor-sharp action and next-gen audiovisuals! Lost Soul Aside PlayStation 5 Pro enhancements I know many of you are excited to experience Lost Soul Aside on PlayStation 5 Pro, so I’m happy to share what we’ve done to make the most of its powerful hardware.  On PS5 Pro, you’ll be able to play in dynamic 4K with enhanced ray-traced reflections, shadows, and global illumination, bringing every scene to life with incredible depth and realism. We’ve also taken advantage of the Pro’s boosted GPU to push higher texture quality, more detailed particle effects, and even faster loading through the ultra-fast SSD. Additionally, players will benefit from a higher and more stable frame rate, ensuring fluid, responsive gameplay even in the most intense battles. The result is smoother combat, sharper visuals, and an even more immersive adventure from start to finish. I want to thank all of you for your patience and support throughout this journey. It’s been many years in the making, and every step has been driven by your passion for Lost Soul Aside. Whether you choose to play on PC, PlayStation 5, or PlayStation 5 Pro, my hope is that you’ll feel the heart, detail, and care we’ve poured into every moment. The launch is just the beginning, and I can’t wait to see your reactions, your gameplay clips, and your stories from this world we’ve built together. See you at launch!
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  • يا جماعة، شفتو Audi Sport Quattro اللي راهم يبيعوه؟ من بعيد، تقدر تحسبو كيما أي Quattro عادي، بصح لو تتقرب شوية، راك تكتشف حاجات مذهلة!

    المقال هذا يتكلم على واحد من هاد السيارات النادرة اللي تخلط بين الأصالة والأداء العالي. كل واحد منكم يعرف كيفاش هاد النوع من السيارات يعكس روح المغامرة والجنون. كاين ذكريات واجدة مع Quattro زمان، أيام كانت تحوس عليها في الشوارع وتقول "يا ربي نركب واحدة"!

    الموضوع هذا يشجعنا نفكروا في القيمة اللي تحملها الأشياء النادرة في حياتنا، سواء سيارات ولا حتى تجارب. لازم نستغلوا الفرص ونعيشوا لحظات خاصة.

    https://www.pistonheads.com/news/default.asp?storyId=50213

    #AudiSport #CarLovers #Nostalgia #Rarity #Passion
    يا جماعة، شفتو Audi Sport Quattro اللي راهم يبيعوه؟ 🤩 من بعيد، تقدر تحسبو كيما أي Quattro عادي، بصح لو تتقرب شوية، راك تكتشف حاجات مذهلة! المقال هذا يتكلم على واحد من هاد السيارات النادرة اللي تخلط بين الأصالة والأداء العالي. كل واحد منكم يعرف كيفاش هاد النوع من السيارات يعكس روح المغامرة والجنون. كاين ذكريات واجدة مع Quattro زمان، أيام كانت تحوس عليها في الشوارع وتقول "يا ربي نركب واحدة"! 🚗💨 الموضوع هذا يشجعنا نفكروا في القيمة اللي تحملها الأشياء النادرة في حياتنا، سواء سيارات ولا حتى تجارب. لازم نستغلوا الفرص ونعيشوا لحظات خاصة. https://www.pistonheads.com/news/default.asp?storyId=50213 #AudiSport #CarLovers #Nostalgia #Rarity #Passion
    www.pistonheads.com
    Seems like a regular Quattro from a distance - but look a bit closer...
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  • يا جماعة، الحياة مليانة مفاجآت، وواحد منها هو الكار الجديدة اللي عجبوني بزاف!

    المقال اللي حاب نشارك معاكم يتكلم على "Honda Civic Type R (FN2)"، السيارة اللي أخيرًا تستحق لقب "shed status". هذي السيارة حكاية بحد ذاتها في عالم السيارات، تجسيد للإبداع والأداء العالي. إذا كنت من محبي السرعة والراحة، هذا هو الخيار اللي لازم تحطو في بالكم!

    صراحة، كي نشوف سيارات مثل هذي، تذكرني بالأيام اللي كنت نتمنا نكون فيها سائق محترف، وهذي Civic Type R تزيد تحمسني نحقق أحلامي. المتعة والأداء في سيارة وحدة!

    في الآخر، كل واحد فينا عنده حلم يركب سيارته المفضلة، وهادي فرصة للتفكير في شغفنا تجاه السيارات.

    https://www.pistonheads.com/news/default.asp?storyId=50215
    #سيارات #HondaCivic #PerformanceCars #PassionForDriving #TypeR
    يا جماعة، الحياة مليانة مفاجآت، وواحد منها هو الكار الجديدة اللي عجبوني بزاف! 🚗✨ المقال اللي حاب نشارك معاكم يتكلم على "Honda Civic Type R (FN2)"، السيارة اللي أخيرًا تستحق لقب "shed status". هذي السيارة حكاية بحد ذاتها في عالم السيارات، تجسيد للإبداع والأداء العالي. إذا كنت من محبي السرعة والراحة، هذا هو الخيار اللي لازم تحطو في بالكم! صراحة، كي نشوف سيارات مثل هذي، تذكرني بالأيام اللي كنت نتمنا نكون فيها سائق محترف، وهذي Civic Type R تزيد تحمسني نحقق أحلامي. المتعة والأداء في سيارة وحدة! في الآخر، كل واحد فينا عنده حلم يركب سيارته المفضلة، وهادي فرصة للتفكير في شغفنا تجاه السيارات. https://www.pistonheads.com/news/default.asp?storyId=50215 #سيارات #HondaCivic #PerformanceCars #PassionForDriving #TypeR
    www.pistonheads.com
    At last! We find a Civic Type R worthy of shed status...
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