• Joseph Jegede’s Journey into Environment Art & Approach to the Emperia x 80 Level Contest

    IntroductionHello, I am Joseph Jegede, born in Nigeria, lived and studied in London, which is also where I started my career as a games developer. Before my game dev career, I was making websites and graphic designs as a hobby but felt an urge to make static images animated and respond to user input. I studied Computer Science at London Metropolitan University for my bachelor’s degree.I worked at Tivola Publishing GmbH, where we developed:Wildshade: Unicorn ChampionsConsole Trailer: YouTubeWildshade Fantasy Horse RacesiOS: App StoreAndroid: Google PlayThis project was initially developed for mobile platforms and was later ported to consoles, which recently launched.I also worked on a personal mobile game project:Shooty GunRelease Date: May 17, 2024PlayBecoming an Environment ArtistWith the release of Unreal Engine 5, the ease of creating and sculpting terrain, then using blueprints to quickly add responsive grass, dirt, and rock materials to my levels, made environment art very enticing and accessible for me. Being a programmer, I often felt the urge to explore more aspects of game development, since the barrier of entry has been completely shattered.I wouldn’t consider myself a full-blown artist just yet. I first learned Blender to build some basic 3D models. We can call it “programmer art” – just enough to get a prototype playable.The main challenges were that most 3D software required subscriptions, which wasn't ideal for someone just learning without commercial intent. Free trials helped at first, but I eventually ran out of emails to renew them. Blender was difficult to grasp initially, but I got through it with the help of countless YouTube tutorials.Whenever I wanted to build a model for a prototype, I would find a tutorial making something similar and follow along.On YouTube, I watched and subscribed to Stylized Station. I also browsed ArtStation regularly for references and inspiration for the types of levels I wanted to build.Environment art was a natural next step in my game dev journey. While I could program gameplay and other systems, I lacked the ability to build engaging levels to make my games feel polished. In the kinds of games I want to create, players will spend most of their time exploring environments. They need to look good and contain landmarks that resonate with the player.My main sources of inspiration are games I’ve played. Sometimes I want to recreate the worlds I've explored. I often return to ArtStation for inspiration and references.Deep Dive Into Art-To-Experience Contest's SubmissionThe project I submitted was originally made for the 80 Level x Emperia contest. Most of the assets were provided as part of the contest.The main character was created in Blender, and the enemy model was a variant of the main character with some minor changes and costume modifications. Animations were sourced from Mixamo and imported into Unreal Engine 5. Texturing and painting were done in Adobe Substance 3D Painter, and materials were created in UE5 from exported textures.Before creating the scene in UE5, I gathered references from ArtStation and Google Images. These were used to sculpt a terrain heightmap. Once the level’s starting point and boss area were defined, I added bamboo trees and planned walkable paths around the map.I created models in Blender and exported them to Substance 3D Painter. Using the Auto UV Unwrap tool, I prepared the models for texturing. Once painted, I exported the textures and applied them to the models in UE5. This workflow was smooth and efficient.In UE5, I converted any assets for level placement into foliage types. This allowed for both random distribution and precise placement using the foliage painter tool, which sped up design significantly.UE5 lighting looked great out-of-the-box. I adjusted the directional light, fog, and shadows to craft a forest atmosphere using the built-in day/night system.I was able to use Emperia's Creator Tools plug-in to set up my scene. The great thing about the tutorial is that it's interactive - as I complete the steps in the UE5 editor, the tutorial window updates and reassures me that I’ve completed the task correctly. This made the setup process easier and faster. Setting up panoramas was also simple - pretty much drag and drop.Advice For BeginnersOne major issue is the rise of AI tools that generate environment art. These tools may discourage beginners who fear they can’t compete. If people stop learning because they think AI will always outperform them, the industry may suffer a creativity drought.My advice to beginners:Choose a game engine you’re comfortable with – Unreal Engine, Unity, etc.Make your idea exist first, polish later. Use free assets from online stores to prototype.Focus on creating game levels with available resources. The important part is getting your world out of your head and into a playable form.Share your work with a community when you're happy with it.Have fun creating your environment – if you enjoy it, others likely will too.Joseph Jegede, Game DeveloperInterview conducted by Theodore McKenzie
    #joseph #jegedes #journey #into #environment
    Joseph Jegede’s Journey into Environment Art & Approach to the Emperia x 80 Level Contest
    IntroductionHello, I am Joseph Jegede, born in Nigeria, lived and studied in London, which is also where I started my career as a games developer. Before my game dev career, I was making websites and graphic designs as a hobby but felt an urge to make static images animated and respond to user input. I studied Computer Science at London Metropolitan University for my bachelor’s degree.I worked at Tivola Publishing GmbH, where we developed:Wildshade: Unicorn ChampionsConsole Trailer: YouTubeWildshade Fantasy Horse RacesiOS: App StoreAndroid: Google PlayThis project was initially developed for mobile platforms and was later ported to consoles, which recently launched.I also worked on a personal mobile game project:Shooty GunRelease Date: May 17, 2024PlayBecoming an Environment ArtistWith the release of Unreal Engine 5, the ease of creating and sculpting terrain, then using blueprints to quickly add responsive grass, dirt, and rock materials to my levels, made environment art very enticing and accessible for me. Being a programmer, I often felt the urge to explore more aspects of game development, since the barrier of entry has been completely shattered.I wouldn’t consider myself a full-blown artist just yet. I first learned Blender to build some basic 3D models. We can call it “programmer art” – just enough to get a prototype playable.The main challenges were that most 3D software required subscriptions, which wasn't ideal for someone just learning without commercial intent. Free trials helped at first, but I eventually ran out of emails to renew them. Blender was difficult to grasp initially, but I got through it with the help of countless YouTube tutorials.Whenever I wanted to build a model for a prototype, I would find a tutorial making something similar and follow along.On YouTube, I watched and subscribed to Stylized Station. I also browsed ArtStation regularly for references and inspiration for the types of levels I wanted to build.Environment art was a natural next step in my game dev journey. While I could program gameplay and other systems, I lacked the ability to build engaging levels to make my games feel polished. In the kinds of games I want to create, players will spend most of their time exploring environments. They need to look good and contain landmarks that resonate with the player.My main sources of inspiration are games I’ve played. Sometimes I want to recreate the worlds I've explored. I often return to ArtStation for inspiration and references.Deep Dive Into Art-To-Experience Contest's SubmissionThe project I submitted was originally made for the 80 Level x Emperia contest. Most of the assets were provided as part of the contest.The main character was created in Blender, and the enemy model was a variant of the main character with some minor changes and costume modifications. Animations were sourced from Mixamo and imported into Unreal Engine 5. Texturing and painting were done in Adobe Substance 3D Painter, and materials were created in UE5 from exported textures.Before creating the scene in UE5, I gathered references from ArtStation and Google Images. These were used to sculpt a terrain heightmap. Once the level’s starting point and boss area were defined, I added bamboo trees and planned walkable paths around the map.I created models in Blender and exported them to Substance 3D Painter. Using the Auto UV Unwrap tool, I prepared the models for texturing. Once painted, I exported the textures and applied them to the models in UE5. This workflow was smooth and efficient.In UE5, I converted any assets for level placement into foliage types. This allowed for both random distribution and precise placement using the foliage painter tool, which sped up design significantly.UE5 lighting looked great out-of-the-box. I adjusted the directional light, fog, and shadows to craft a forest atmosphere using the built-in day/night system.I was able to use Emperia's Creator Tools plug-in to set up my scene. The great thing about the tutorial is that it's interactive - as I complete the steps in the UE5 editor, the tutorial window updates and reassures me that I’ve completed the task correctly. This made the setup process easier and faster. Setting up panoramas was also simple - pretty much drag and drop.Advice For BeginnersOne major issue is the rise of AI tools that generate environment art. These tools may discourage beginners who fear they can’t compete. If people stop learning because they think AI will always outperform them, the industry may suffer a creativity drought.My advice to beginners:Choose a game engine you’re comfortable with – Unreal Engine, Unity, etc.Make your idea exist first, polish later. Use free assets from online stores to prototype.Focus on creating game levels with available resources. The important part is getting your world out of your head and into a playable form.Share your work with a community when you're happy with it.Have fun creating your environment – if you enjoy it, others likely will too.Joseph Jegede, Game DeveloperInterview conducted by Theodore McKenzie #joseph #jegedes #journey #into #environment
    Joseph Jegede’s Journey into Environment Art & Approach to the Emperia x 80 Level Contest
    80.lv
    IntroductionHello, I am Joseph Jegede, born in Nigeria, lived and studied in London, which is also where I started my career as a games developer. Before my game dev career, I was making websites and graphic designs as a hobby but felt an urge to make static images animated and respond to user input. I studied Computer Science at London Metropolitan University for my bachelor’s degree.I worked at Tivola Publishing GmbH, where we developed:Wildshade: Unicorn Champions (PlayStation, Xbox, Nintendo Switch)Console Trailer: YouTubeWildshade Fantasy Horse Races (iOS, Android)iOS: App StoreAndroid: Google PlayThis project was initially developed for mobile platforms and was later ported to consoles, which recently launched.I also worked on a personal mobile game project:Shooty GunRelease Date: May 17, 2024PlayBecoming an Environment ArtistWith the release of Unreal Engine 5, the ease of creating and sculpting terrain, then using blueprints to quickly add responsive grass, dirt, and rock materials to my levels, made environment art very enticing and accessible for me. Being a programmer, I often felt the urge to explore more aspects of game development, since the barrier of entry has been completely shattered.I wouldn’t consider myself a full-blown artist just yet. I first learned Blender to build some basic 3D models. We can call it “programmer art” – just enough to get a prototype playable.The main challenges were that most 3D software required subscriptions, which wasn't ideal for someone just learning without commercial intent. Free trials helped at first, but I eventually ran out of emails to renew them. Blender was difficult to grasp initially, but I got through it with the help of countless YouTube tutorials.Whenever I wanted to build a model for a prototype, I would find a tutorial making something similar and follow along.On YouTube, I watched and subscribed to Stylized Station. I also browsed ArtStation regularly for references and inspiration for the types of levels I wanted to build.Environment art was a natural next step in my game dev journey. While I could program gameplay and other systems, I lacked the ability to build engaging levels to make my games feel polished. In the kinds of games I want to create, players will spend most of their time exploring environments. They need to look good and contain landmarks that resonate with the player.My main sources of inspiration are games I’ve played. Sometimes I want to recreate the worlds I've explored. I often return to ArtStation for inspiration and references.Deep Dive Into Art-To-Experience Contest's SubmissionThe project I submitted was originally made for the 80 Level x Emperia contest. Most of the assets were provided as part of the contest.The main character was created in Blender, and the enemy model was a variant of the main character with some minor changes and costume modifications. Animations were sourced from Mixamo and imported into Unreal Engine 5. Texturing and painting were done in Adobe Substance 3D Painter, and materials were created in UE5 from exported textures.Before creating the scene in UE5, I gathered references from ArtStation and Google Images. These were used to sculpt a terrain heightmap. Once the level’s starting point and boss area were defined, I added bamboo trees and planned walkable paths around the map.I created models in Blender and exported them to Substance 3D Painter. Using the Auto UV Unwrap tool, I prepared the models for texturing. Once painted, I exported the textures and applied them to the models in UE5. This workflow was smooth and efficient.In UE5, I converted any assets for level placement into foliage types. This allowed for both random distribution and precise placement using the foliage painter tool, which sped up design significantly.UE5 lighting looked great out-of-the-box. I adjusted the directional light, fog, and shadows to craft a forest atmosphere using the built-in day/night system.I was able to use Emperia's Creator Tools plug-in to set up my scene. The great thing about the tutorial is that it's interactive - as I complete the steps in the UE5 editor, the tutorial window updates and reassures me that I’ve completed the task correctly. This made the setup process easier and faster. Setting up panoramas was also simple - pretty much drag and drop.Advice For BeginnersOne major issue is the rise of AI tools that generate environment art. These tools may discourage beginners who fear they can’t compete. If people stop learning because they think AI will always outperform them, the industry may suffer a creativity drought.My advice to beginners:Choose a game engine you’re comfortable with – Unreal Engine, Unity, etc.Make your idea exist first, polish later. Use free assets from online stores to prototype.Focus on creating game levels with available resources. The important part is getting your world out of your head and into a playable form.Share your work with a community when you're happy with it.Have fun creating your environment – if you enjoy it, others likely will too.Joseph Jegede, Game DeveloperInterview conducted by Theodore McKenzie
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  • يا جماعة الخير، اليوم عندنا لقاء مهم مع النيجر في CHAN 2025! ⚽️

    درك بوقّع النّجم بوقرة التشكيلة النهائية اللي راح تدخل الملعب. المباراة تبدأ على الساعة 18h بالتوقيت الجزائري، يعني ما تضيّعوش الفرصة باش تتفرجوا على الخضر وهم يعطونا أداء رائع.

    شخصياً، متشوق بزاف نشوف كيفاش يسيطروا على الميدان. كل مرة مع الخضر، نحس بقلبي يتخبّط كما دقة البندير! الموسيقى تع الشهداء تعنا تزيد تنغّم في الأجواء.

    خلينا نكونوا متفائلين وندعيوا أنهم يجيبوا لنا الفرحة. وش تقولوا، ما زال الأمل موجود!

    https://www.dzfoot.com/equipes-nationales/chan-le-onze-de-bougherra-face-au-niger-282844.html?utm_source=rss_feed&utm_medium=link&utm_campaign=unknown

    #CHAN2025 #الخضر #Bougherra #Niger #Football
    يا جماعة الخير، اليوم عندنا لقاء مهم مع النيجر في CHAN 2025! ⚽️ درك بوقّع النّجم بوقرة التشكيلة النهائية اللي راح تدخل الملعب. المباراة تبدأ على الساعة 18h بالتوقيت الجزائري، يعني ما تضيّعوش الفرصة باش تتفرجوا على الخضر وهم يعطونا أداء رائع. شخصياً، متشوق بزاف نشوف كيفاش يسيطروا على الميدان. كل مرة مع الخضر، نحس بقلبي يتخبّط كما دقة البندير! الموسيقى تع الشهداء تعنا تزيد تنغّم في الأجواء. خلينا نكونوا متفائلين وندعيوا أنهم يجيبوا لنا الفرحة. وش تقولوا، ما زال الأمل موجود! https://www.dzfoot.com/equipes-nationales/chan-le-onze-de-bougherra-face-au-niger-282844.html?utm_source=rss_feed&utm_medium=link&utm_campaign=unknown #CHAN2025 #الخضر #Bougherra #Niger #Football
    www.dzfoot.com
    Le onze entrant pour le match Algérie - Niger (18h DZ/19h FR) comptant pour la 5e journée du groupe C du CHAN 2025 vient de tomber. The post CHAN : Le onze de Bougherra face au Niger ! appeared first on Football Algérien - DZFOOT.COM.
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  • CHAN-2024: La sélection algérienne prête pour affronter le Niger

    La sélection algérienne des joueurs locauxa achevé, dimanche soir, sa préparation en prévision de son match face au Niger, prévu, ce lundi au Nyayo national stadium de Nairobi, comptant pour la 5e et dernière journéedu Championnat d’Afrique des nations de football CHAN-2024.La dernière séance d’entraînement s’est déroulée en début de soirée au Police Sacco Stadium, dans une atmosphère fraîche. Le sélectionneur national, Madjid Bougherra, a disposé de l’ensemble de son effectif et a mis à profit cette ultime mise au point pour affiner les réglages tactiques, a indiqué la Fédération algériennesur son site officiel.شاهد المحتوى كاملا على الشروق أونلاينThe post CHAN-2024: La sélection algérienne prête pour affronter le Niger appeared first on الشروق أونلاين.
    #chan2024 #sélection #algérienne #prête #pour
    CHAN-2024: La sélection algérienne prête pour affronter le Niger
    La sélection algérienne des joueurs locauxa achevé, dimanche soir, sa préparation en prévision de son match face au Niger, prévu, ce lundi au Nyayo national stadium de Nairobi, comptant pour la 5e et dernière journéedu Championnat d’Afrique des nations de football CHAN-2024.La dernière séance d’entraînement s’est déroulée en début de soirée au Police Sacco Stadium, dans une atmosphère fraîche. Le sélectionneur national, Madjid Bougherra, a disposé de l’ensemble de son effectif et a mis à profit cette ultime mise au point pour affiner les réglages tactiques, a indiqué la Fédération algériennesur son site officiel.شاهد المحتوى كاملا على الشروق أونلاينThe post CHAN-2024: La sélection algérienne prête pour affronter le Niger appeared first on الشروق أونلاين. #chan2024 #sélection #algérienne #prête #pour
    CHAN-2024: La sélection algérienne prête pour affronter le Niger
    www.echoroukonline.com
    La sélection algérienne des joueurs locaux (A’) a achevé, dimanche soir, sa préparation en prévision de son match face au Niger, prévu, ce lundi au Nyayo national stadium de Nairobi (18h00), comptant pour la 5e et dernière journée (Gr.C) du Championnat d’Afrique des nations de football CHAN-2024 (reporté à 2025).La dernière séance d’entraînement s’est déroulée en début de soirée au Police Sacco Stadium, dans une atmosphère fraîche. Le sélectionneur national, Madjid Bougherra, a disposé de l’ensemble de son effectif et a mis à profit cette ultime mise au point pour affiner les réglages tactiques, a indiqué la Fédération algérienne (FAF) sur son site officiel.شاهد المحتوى كاملا على الشروق أونلاينThe post CHAN-2024: La sélection algérienne prête pour affronter le Niger appeared first on الشروق أونلاين.
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  • يا جماعة الخير، فاميل! غدوة كاين مباراة كبيرة بين الجزائر و النيجر في CHAN 2025، و راني متحمس بزاف!⚽️

    المباراة هذي هي الأخيرة في المجموعة C، و نحتاجوا غير تعادل باش نتأهلوا للـ 1/4 النهائي، يعني كل شيء ممكن. إذا كنتوا عايشين في الجزائر، أكيد راكم تتساءلوا وين تقدروا تشوفوا المباراة، صح؟ في المقال هذا، جبتلكم كل التفاصيل اللي تحتاجوها.

    تخيلوا معايا، كأنكم جمعين مع الأصدقاء في الكافي، و كل واحد عندو هاتفه يتابع المباراة، و القلوب تخفق مع كل هدف.

    خليكم متحمسين و حضروا المشروبات و السناكات، لأنها مباراة مهمة بزاف. بلاش نفكروا في الخسارة، راح نكونوا مع بعض و هذا هو الأهم!

    https://www.dzfoot.com/equipes-nationales/tv-ou-voir-algerie-niger-chan-282767.html?utm_source=rss_feed&utm_medium=link
    يا جماعة الخير، فاميل! 🎉 غدوة كاين مباراة كبيرة بين الجزائر و النيجر في CHAN 2025، و راني متحمس بزاف!⚽️ المباراة هذي هي الأخيرة في المجموعة C، و نحتاجوا غير تعادل باش نتأهلوا للـ 1/4 النهائي، يعني كل شيء ممكن. إذا كنتوا عايشين في الجزائر، أكيد راكم تتساءلوا وين تقدروا تشوفوا المباراة، صح؟ في المقال هذا، جبتلكم كل التفاصيل اللي تحتاجوها. تخيلوا معايا، كأنكم جمعين مع الأصدقاء في الكافي، و كل واحد عندو هاتفه يتابع المباراة، و القلوب تخفق مع كل هدف. 😍 خليكم متحمسين و حضروا المشروبات و السناكات، لأنها مباراة مهمة بزاف. بلاش نفكروا في الخسارة، راح نكونوا مع بعض و هذا هو الأهم! https://www.dzfoot.com/equipes-nationales/tv-ou-voir-algerie-niger-chan-282767.html?utm_source=rss_feed&utm_medium=link
    www.dzfoot.com
    L'Algérie va rencontrer demain lundi le Niger, dans le cadre de la 5e et dernière journée du groupe C du CHAN 2025. Un match nul suffit pour se qualifier en 1/4 de final The post TV : Où voir Algérie - Niger ? (CHAN) appeared first on Football Algéri
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  • يا جماعة، شكون معايا في الحماس؟ "الخضر" يختتمون تحضيراتهم لمواجهة النيجر غدًا في نيروبي!

    الفيديو هذا رح يوريكم آخر حصة تدريبية للمنتخب الوطني للمحليين قبل المواجهة المصيرية. كاين طاقة إيجابية وحماسة في كل ركن، واللاعبين كاين عندهم عزيمة قوية باش يفرحوا جمهورهم.

    شوفوا، هذا يذكرني بوقت كنا نلعب في الحومة، كل واحد فينا يحب يكون الأفضل. اليوم، اللاعبين يمثلوا الجزائر، وحنا كامل في قلبهم.

    فلنساندهم وندعموهم، خاطر كل نقطة تعدي راح تكون مهمة.

    https://www.youtube.com/watch?v=6NxVjlk9_J0
    #الخضر #الجزائر #Niger #football #TeamAlgeria
    💪🇩🇿 يا جماعة، شكون معايا في الحماس؟ "الخضر" يختتمون تحضيراتهم لمواجهة النيجر غدًا في نيروبي! 🌍🏟️ الفيديو هذا رح يوريكم آخر حصة تدريبية للمنتخب الوطني للمحليين قبل المواجهة المصيرية. كاين طاقة إيجابية وحماسة في كل ركن، واللاعبين كاين عندهم عزيمة قوية باش يفرحوا جمهورهم. شوفوا، هذا يذكرني بوقت كنا نلعب في الحومة، كل واحد فينا يحب يكون الأفضل. اليوم، اللاعبين يمثلوا الجزائر، وحنا كامل في قلبهم. فلنساندهم وندعموهم، خاطر كل نقطة تعدي راح تكون مهمة. https://www.youtube.com/watch?v=6NxVjlk9_J0 #الخضر #الجزائر #Niger #football #TeamAlgeria
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