• يا جماعة، واش رايكم في الضجة الكبيرة حول الـ AI؟!

    حسب تحليل من Deutsche Bank، يقولوا أنو الناس عايشة في "summer AI turned ugly"، يعني الأمور ماشي كما كنا نتصورو. السوق ولا أكثر واقعية من فترة الـ dotcom bubble، لكن مع معطيات مخيفة تخص مراكز البيانات. يلاحظوا أنو البحوث على الـ AI زادت بـ 10 مرات مقارنة بتلك اللي كانت على الكريبتو، وهذا يبين الكم الكبير من الهيب!

    شخصياً، نحب الابتكار والتكنولوجيا، لكن لازم نكون واعيين بالمخاطر لي ممكن تواجهنا. من المهم نفكروا في استثماراتنا ونحاولوا نحافظوا على عقلنا.

    خليونا نكونوا جزء من النقاش ونفتحوا عقولنا لهذا الموضوع الهام!

    https://fortune.com/2025/09/06/ai-bubble-overvalued-stocks-deutsche-bank-data-center-math-capex-roi/

    #تقنية #AI #Investissement #Securité #Innovation
    🚀 يا جماعة، واش رايكم في الضجة الكبيرة حول الـ AI؟! حسب تحليل من Deutsche Bank، يقولوا أنو الناس عايشة في "summer AI turned ugly"، يعني الأمور ماشي كما كنا نتصورو. السوق ولا أكثر واقعية من فترة الـ dotcom bubble، لكن مع معطيات مخيفة تخص مراكز البيانات. يلاحظوا أنو البحوث على الـ AI زادت بـ 10 مرات مقارنة بتلك اللي كانت على الكريبتو، وهذا يبين الكم الكبير من الهيب! شخصياً، نحب الابتكار والتكنولوجيا، لكن لازم نكون واعيين بالمخاطر لي ممكن تواجهنا. من المهم نفكروا في استثماراتنا ونحاولوا نحافظوا على عقلنا. خليونا نكونوا جزء من النقاش ونفتحوا عقولنا لهذا الموضوع الهام! https://fortune.com/2025/09/06/ai-bubble-overvalued-stocks-deutsche-bank-data-center-math-capex-roi/ #تقنية #AI #Investissement #Securité #Innovation
    fortune.com
    "It's clear there is a lot of hype," Deutsche Bank says, noting web searches for AI are 10 times as high as they ever were for crypto.
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  • BioShock 4 layoffs, more Unknown Worlds drama, and your Gamescom highlights - Patch Notes #19

    Hello and welcome to a new edition of Patch Notes, our friendlynews roundup. This is editor-in-chief Danielle Riendeau subbing in for senior news editor Chris Kerr, who has been boots on the ground at Gamescom this week, reporting from the show floor and generally getting down to business. It's been a busy week at Gamescom and far beyond, so without further ado, here are a few of the stories that have made the biggest splash in the last few days.2K is 'reducing the size' of BioShock 4 developer Cloud ChamberVia Jason Schreier on Bluesky/Game Developer // Bloomberg's Jason Schreier dropped the news on Bluesky this week, reporting on layoffs at Cloud Chamber, 2K's studio tasked with the next BioShock game. The news came a couple of weeks after Schreier's own report that a build of the game failed a publisher review, and employees were reportedly fearing for their jobs in the aftermath. A memo listing the layoffs also announced that Rod Fergusson would take over as Cloud Chamber's studio head, a strange mirror to the time he came in towards the end of the last BioShock's development to get it over the line.Update: Microsoft shuts down questions about layoffs and Israel ties at Gamescom 2025Via Game Developer // In the original story, your usual Patch Notes author attempted to ask a developer what it was like to work with Microsoft during a turbulent time, but the company's spokespeople quashed the question. Eventually, Microsoft offered more of a comment, which you can read in the updated story.Related:Unknown Worlds files lawsuit against ousted founders for allegedly downloading over 170,000 confidential filesVia Game Developer // The Unknown Worlds/Krafton saga has heated up once again, now with the conglomerate filing suit against the former team leaders, saying Cleveland, McGuire, and Gill downloaded "substantial volumes" of undisclosed confidential company information as they left. It's an increasingly complicated tale, broken down step-by-step here in the story.Frost Giant CEO Tim Morten says layoffs are possible after Stormgate underperformsVia Game Developer // Reporting from Gamescom, Chris Kerr highlights a very candid conversation with Frost Giant's Tim Morten, acknowledging that its RTS Stormgate "underperformed" and the team might need to contract as a result. Has Tides of Tomorrow cracked the narrative multiplayer formula?Via Game Developer // In this feature from Tuesday, our senior editor Bryant Francis interviewed the team at Digixarton the creation of their upcoming Tides of Tomorrow and its promising take on narrative multiplayer.Related:
    #bioshock #layoffs #more #unknown #worlds
    BioShock 4 layoffs, more Unknown Worlds drama, and your Gamescom highlights - Patch Notes #19
    Hello and welcome to a new edition of Patch Notes, our friendlynews roundup. This is editor-in-chief Danielle Riendeau subbing in for senior news editor Chris Kerr, who has been boots on the ground at Gamescom this week, reporting from the show floor and generally getting down to business. It's been a busy week at Gamescom and far beyond, so without further ado, here are a few of the stories that have made the biggest splash in the last few days.2K is 'reducing the size' of BioShock 4 developer Cloud ChamberVia Jason Schreier on Bluesky/Game Developer // Bloomberg's Jason Schreier dropped the news on Bluesky this week, reporting on layoffs at Cloud Chamber, 2K's studio tasked with the next BioShock game. The news came a couple of weeks after Schreier's own report that a build of the game failed a publisher review, and employees were reportedly fearing for their jobs in the aftermath. A memo listing the layoffs also announced that Rod Fergusson would take over as Cloud Chamber's studio head, a strange mirror to the time he came in towards the end of the last BioShock's development to get it over the line.Update: Microsoft shuts down questions about layoffs and Israel ties at Gamescom 2025Via Game Developer // In the original story, your usual Patch Notes author attempted to ask a developer what it was like to work with Microsoft during a turbulent time, but the company's spokespeople quashed the question. Eventually, Microsoft offered more of a comment, which you can read in the updated story.Related:Unknown Worlds files lawsuit against ousted founders for allegedly downloading over 170,000 confidential filesVia Game Developer // The Unknown Worlds/Krafton saga has heated up once again, now with the conglomerate filing suit against the former team leaders, saying Cleveland, McGuire, and Gill downloaded "substantial volumes" of undisclosed confidential company information as they left. It's an increasingly complicated tale, broken down step-by-step here in the story.Frost Giant CEO Tim Morten says layoffs are possible after Stormgate underperformsVia Game Developer // Reporting from Gamescom, Chris Kerr highlights a very candid conversation with Frost Giant's Tim Morten, acknowledging that its RTS Stormgate "underperformed" and the team might need to contract as a result. Has Tides of Tomorrow cracked the narrative multiplayer formula?Via Game Developer // In this feature from Tuesday, our senior editor Bryant Francis interviewed the team at Digixarton the creation of their upcoming Tides of Tomorrow and its promising take on narrative multiplayer.Related: #bioshock #layoffs #more #unknown #worlds
    BioShock 4 layoffs, more Unknown Worlds drama, and your Gamescom highlights - Patch Notes #19
    www.gamedeveloper.com
    Hello and welcome to a new edition of Patch Notes, our friendly (and weekly) news roundup. This is editor-in-chief Danielle Riendeau subbing in for senior news editor Chris Kerr, who has been boots on the ground at Gamescom this week, reporting from the show floor and generally getting down to business. It's been a busy week at Gamescom and far beyond, so without further ado, here are a few of the stories that have made the biggest splash in the last few days.2K is 'reducing the size' of BioShock 4 developer Cloud ChamberVia Jason Schreier on Bluesky/Game Developer // Bloomberg's Jason Schreier dropped the news on Bluesky this week, reporting on layoffs at Cloud Chamber, 2K's studio tasked with the next BioShock game. The news came a couple of weeks after Schreier's own report that a build of the game failed a publisher review, and employees were reportedly fearing for their jobs in the aftermath. A memo listing the layoffs also announced that Rod Fergusson would take over as Cloud Chamber's studio head, a strange mirror to the time he came in towards the end of the last BioShock's development to get it over the line.Update: Microsoft shuts down questions about layoffs and Israel ties at Gamescom 2025Via Game Developer // In the original story, your usual Patch Notes author attempted to ask a developer what it was like to work with Microsoft during a turbulent time (given the company's recent mass layoffs, and controversy around its ties to the IDF's military surveillance agency), but the company's spokespeople quashed the question. Eventually, Microsoft offered more of a comment, which you can read in the updated story.Related:Unknown Worlds files lawsuit against ousted founders for allegedly downloading over 170,000 confidential filesVia Game Developer // The Unknown Worlds/Krafton saga has heated up once again, now with the conglomerate filing suit against the former team leaders, saying Cleveland, McGuire, and Gill downloaded "substantial volumes" of undisclosed confidential company information as they left. It's an increasingly complicated tale, broken down step-by-step here in the story.Frost Giant CEO Tim Morten says layoffs are possible after Stormgate underperformsVia Game Developer // Reporting from Gamescom, Chris Kerr highlights a very candid conversation with Frost Giant's Tim Morten, acknowledging that its RTS Stormgate "underperformed" and the team might need to contract as a result. Has Tides of Tomorrow cracked the narrative multiplayer formula?Via Game Developer // In this feature from Tuesday, our senior editor Bryant Francis interviewed the team at Digixart (creators of Road 96) on the creation of their upcoming Tides of Tomorrow and its promising take on narrative multiplayer.Related:
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  • عندك حبي للرياضيات؟ شوفوا معايا هاد الخبر العجيب!

    احنا طورنا نظام يقدر يحل مشاكل الرياضيات اللي يتعلموها أولاد الابتدائي، وبنسبة دقة تقرب تقريباً لضعف دقة نموذج GPT-3! النظام هذا يقدر يحل حوالي 90% من المشاكل كيفما الأولاد الحقيقيين، اللي تتراوح أعمارهم بين 9 و12 سنة، واللي حصلوا على معدل 60% في اختبار من قاعدة بياناتنا، بينما نظامنا جاب 55% على نفس المشاكل.

    شفتوا كيف التكنولوجيا تقدّر تساعد في تعزيز التعليم؟ كنا دايماً نقولوا أن الممارسة هي المفتاح، لكن تخيلوا معايا لو كان عندنا مساعدة ذكية في جيبنا!

    خليونا نفكروا في كيف ممكن نستخدموا هذه التقنيات لتحسين تجربتنا التعليمية والمساهمة في تطوير مهارات الجيل الجديد.

    https://openai.com/index/solving-math-word-problems
    #رياضيات #Math #Technologie #تعليم #Education
    🧠 عندك حبي للرياضيات؟ شوفوا معايا هاد الخبر العجيب! احنا طورنا نظام يقدر يحل مشاكل الرياضيات اللي يتعلموها أولاد الابتدائي، وبنسبة دقة تقرب تقريباً لضعف دقة نموذج GPT-3! النظام هذا يقدر يحل حوالي 90% من المشاكل كيفما الأولاد الحقيقيين، اللي تتراوح أعمارهم بين 9 و12 سنة، واللي حصلوا على معدل 60% في اختبار من قاعدة بياناتنا، بينما نظامنا جاب 55% على نفس المشاكل. شفتوا كيف التكنولوجيا تقدّر تساعد في تعزيز التعليم؟ كنا دايماً نقولوا أن الممارسة هي المفتاح، لكن تخيلوا معايا لو كان عندنا مساعدة ذكية في جيبنا! خليونا نفكروا في كيف ممكن نستخدموا هذه التقنيات لتحسين تجربتنا التعليمية والمساهمة في تطوير مهارات الجيل الجديد. https://openai.com/index/solving-math-word-problems #رياضيات #Math #Technologie #تعليم #Education
    openai.com
    We’ve trained a system that solves grade school math problems with nearly twice the accuracy of a fine-tuned GPT-3 model. It solves about 90% as many problems as real kids: a small sample of 9-12 year olds scored 60% on a test from our dataset, while
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  • يا جماعة، حاب نتكلم معاكم على "Zubimendi" وكيفاش ممكن يغير اللعبة في Arsenal! ⚽️

    في المقال الأخير، تم التطرق لفكرة عجيبة: Zubimendi ممكن يجيب أكثر مما نتوقع. اللي يشجعني هو أنه هذا اللاعب عنده مهارات كبيرة وراه ممكن يكون المفتاح لتطوير الفريق. كأس العالم فينا كلنا نشوفوه كيفاش يقدر يخلق فرص ويعزز الأداء الجماعي.

    شخصياً، كي كنت نلعب في الحومة، كان عندنا أحد اللاعبين اللي يقدر يمرر كرة من هنا لبعدها، وكان دايم يغير مجرى المباراة. كي تشوف لاعب عنده تلك القدرة، تحس أنه عنده سحر.

    فكروا معايا في كيفاش Zubimendi ممكن يكون عنده التأثير نفسه في Arsenal ويدفعهم للنجاح أكثر.

    https://www.skysports.com/football/news/11095/13411692/martin-zubimendi-might-bring-arsenal-more-than-expected-matheus-cunha-could-help-patrick-dorgu-thrive-for-man-utd-the-radar
    يا جماعة، حاب نتكلم معاكم على "Zubimendi" وكيفاش ممكن يغير اللعبة في Arsenal! ⚽️💥 في المقال الأخير، تم التطرق لفكرة عجيبة: Zubimendi ممكن يجيب أكثر مما نتوقع. اللي يشجعني هو أنه هذا اللاعب عنده مهارات كبيرة وراه ممكن يكون المفتاح لتطوير الفريق. كأس العالم فينا كلنا نشوفوه كيفاش يقدر يخلق فرص ويعزز الأداء الجماعي. شخصياً، كي كنت نلعب في الحومة، كان عندنا أحد اللاعبين اللي يقدر يمرر كرة من هنا لبعدها، وكان دايم يغير مجرى المباراة. كي تشوف لاعب عنده تلك القدرة، تحس أنه عنده سحر. فكروا معايا في كيفاش Zubimendi ممكن يكون عنده التأثير نفسه في Arsenal ويدفعهم للنجاح أكثر. https://www.skysports.com/football/news/11095/13411692/martin-zubimendi-might-bring-arsenal-more-than-expected-matheus-cunha-could-help-patrick-dorgu-thrive-for-man-utd-the-radar
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  • Tear & Stretch This Cloth Simulation In Your Browser

    Honestly, there's no such thing as too many interactive browser-based simulations. Software Engineer Michal Zalobny has created a cloth simulation from scratch, rendered using his custom WebGL2 engine.To boost performance, all points and joints are instanced, and Michal has applied quaternion math to accurately define the orientation of the joints. He was inspired by an article by Marian Pekár on how to use Verlet integration to write a simple 2D cloth simulation with C++.Give it a try here, and have a look at Claudio Z.'s similar cloth simulation that tears when dragged by the mouse:Of course, Claudio Z. has also made his project available online:Join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.
    #tear #ampamp #stretch #this #cloth
    Tear & Stretch This Cloth Simulation In Your Browser
    Honestly, there's no such thing as too many interactive browser-based simulations. Software Engineer Michal Zalobny has created a cloth simulation from scratch, rendered using his custom WebGL2 engine.To boost performance, all points and joints are instanced, and Michal has applied quaternion math to accurately define the orientation of the joints. He was inspired by an article by Marian Pekár on how to use Verlet integration to write a simple 2D cloth simulation with C++.Give it a try here, and have a look at Claudio Z.'s similar cloth simulation that tears when dragged by the mouse:Of course, Claudio Z. has also made his project available online:Join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more. #tear #ampamp #stretch #this #cloth
    Tear & Stretch This Cloth Simulation In Your Browser
    80.lv
    Honestly, there's no such thing as too many interactive browser-based simulations. Software Engineer Michal Zalobny has created a cloth simulation from scratch, rendered using his custom WebGL2 engine.To boost performance, all points and joints are instanced, and Michal has applied quaternion math to accurately define the orientation of the joints. He was inspired by an article by Marian Pekár on how to use Verlet integration to write a simple 2D cloth simulation with C++.Give it a try here, and have a look at Claudio Z.'s similar cloth simulation that tears when dragged by the mouse:Of course, Claudio Z. has also made his project available online:Join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.
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  • Patch Notes #18: Arkane union brands Microsoft an 'accomplice' to genocide, Krafton hits back at Unknown Worlds founders, and is collective action the answer to miscrediting?

    I'll level with you. I'm keeping this intro brief because I'm currently plonked in the middle of a Manchester cafe that presumably doesn't realize the words 'air' and 'conditioning' can be combined to create a majestic climate control device. Fear not, dear reader, it's only a heatwave.This will be my final Patch Notes for a couple of weeks. I'll be jetting off to Cologne next Tuesday for my annual pilgrimage to Gamescom in pursuit of industry insights, decadent hummus, and perhaps even a bit of juicy gossip.  I'll be taking a much needed vacation when I return, so the next couple of editions will be penned by another member of our talented Game Developer team. Who exactly? No spoilers yet.Oho. You almost got me rambling. Nobody needs that today—least of all you. In fact, I suspect what you really need is a concentrated dose of NEWS, and as luck would have it we have just the thing...Embracer will deploy 'targeted cost initiatives' and AI tech to unlock more valuevia Game Developer // You might not realise it from the headline, but layoff connoisseur Embracer Group recently switched out its CEO, Lars Wingefors, for a new chief executive in Crystal Dynamics veteran Phil Rogers. Alas, it seems the apple hasn't fallen far from the tree. Rogers this week told investors that Embracer will deploy 'targeted cost initiatives' in relation to underperforming business. He confirmed that could mean additional divestments are in the offing. Will we also see layoffs? Who knows, but Embracer has been rather trigger happy in that regard previously. Rogers also explained that Embracer is keen to use AI technology to streamline its processes and support its teams. I'm sure they'll be thrilled.Related:Stripe Says Support Team Reps Were ‘Totally Wrong’ About LGBTQ Content Banvia Aftermath // Payment service provider Stripe has denied it is prohibiting the sale of LGBTQ+ content, including video game and media on platforms like Itch. The company spoke to Aftermath about the situation after its support team reportedly told anti-censorship campaigners that it won't be processing payments related to LGBTQ+ content. Stripe apologised for the conduction and claimed those employees were "mistaken." The full story is well worth a read, and comes after both Itch and Steam began heavily moderating the sale of adult content, reportedly at the behest of payment providers.Valve explain why using PayPal for Steam purchases isn't currently an option in a whole bunch of countriesRelated:via RockPaperShotgun // In related news, Valve recently told RPS that PayPal support for Steam has evaporated in some regions due to concerns over the type of content being sold on the platform. Valve previously confirmed that one of PayPal's acquiring banks axed support in some regions in early July, impacting consumers attempting to make Steam purchases via PayPal in currencies other than EUR, CAD, GBP, JPY, AUD and USD. On its support page, Valve said it is "uncertain" when the situation will be remedied. It then told RPS the withdrawal is "regarding content on Steam, related to what we’ve previously commented on surrounding Mastercard."Blizzard's Story and Franchise Development team has unionizedvia Game Developer // Another week, another union. We could get used to this. Blizzard's Story and Franchise Developmentis the latest Microsoft-owned team to unionise in tandem with Communications Workers of America. SFD is the World of Warcraft maker's in-house cinematic, animation, and narrative department—and became the first union of its kind to form n North America. Parent company Microsoft has already recognised the union, whose members will join CWA Local 9510 in Orange County, Calif.  One member of the SFD organising committee said the unionised workers intend to preserve what makes Blizzard special. Related:Video games have a serious crediting problem, but unions can helpvia Game Developer // Speaking of unions, freelance reporter Nicole Carpenter this week laid out how the power of collective acton could enable the video game industry to address a longstanding miscrediting issue. It's not uncommon for developersto be omitted or improperly credited on projects they've worked on. It's a deeply harmful practice that can stall careers and create uncertainty as to who is actually making the games we play, but what is the solution? According to some people, unions might just hold the answer.'We would be in development for 30 years:' Krafton reiterates that Unknown Worlds founders 'abandoned' Subnautica 2via Game Developer // In what must be one of the game industry's most outrageous legal tit-for-tats, Krafton has responded to the lawsuit levelled against it by Unknown Worlds' former executive team with a series of claims that paint former studio leaders Charlie Cleveland, Max McGuire, and Ted Gill as cash-grabbing truants. The South Korean publisher once again insisted that all three downed tools as soon as it purchased Unknown Worlds and placed their own "monetary interests" over those of the development team and Subnautica 2 itself. We've done our best to summarise the scathing rebuttal, and we expect this saga is far from over. 'Microsoft has no place being accomplice of a genocide:' Arkane union workers demand Xbox maker sever ties with Israelvia Game Developer // A group of unionized Arkane Studios workers in France this week published an open letter to leaders at Xbox and Microsoft to lend their support to the Palestinian-led BDS movement and demand their parent company sever ties with Israel. The move follows extensive reporting that indicates Microsoft cloud and AI technology is being used by the Israeli regime to monitor Palestinians and even plan military action. Union workers at Arkane, known for producing titles like Dishonored and Deathloop, accused Microsoft of being an "accomplice" to genocide. "Microsoft has failed both its teams & its customers by being actively complicit of the invasion and war crimes happening in Gaza," they wrote in the open letter. Microsoft has yet to respond to our request for comment, but has previously denied that its products have been used to "target or harm people" in Gaza. Bandai Namco is still working on new in-house game engine, update revealsvia Automation Media // Tekken and Ace Combat maker Bandai Namco is still working hard to create a new in-house game engine capable of supporting large-scale projects and open worlds. You might not even be aware this project was even in motion, and that's because it's been around three years since the Japanese company last spoke about the initiative. This week, however, the company posted a series of photographs on X to reveal it has been training employees how to use the mystery engine. It's hard to glean much from the snaps, although we can see what appears to be an ecstatic snowman in one shot. 10/10. No notes.PUBG is finally bidding farewell to last-generation consoles via Krafton // Pour one out for PUBG: Battlegrounds players who've yet to make the leap to current-generation hardware. This week, Krafton announced it will be ending support for the battle royale shooter on PlayStation 4 and Xbox One in November. The company said the shift will take place on November 13, 2025, and described it as a "necessary step toward aligning PUBG Console with current-gen consoles" and providing player with "more stable gameplay." Remarkably, the news comes around five years after both the PlayStation 5 and Xbox Series X | S hit shelves, which shows just how blurred the lines between console generations have become in the current era. Even so, Krafton said the news is weighing heavily on the team and has requested a modicum of understanding during this trying time
    #patch #notes #arkane #union #brands
    Patch Notes #18: Arkane union brands Microsoft an 'accomplice' to genocide, Krafton hits back at Unknown Worlds founders, and is collective action the answer to miscrediting?
    I'll level with you. I'm keeping this intro brief because I'm currently plonked in the middle of a Manchester cafe that presumably doesn't realize the words 'air' and 'conditioning' can be combined to create a majestic climate control device. Fear not, dear reader, it's only a heatwave.This will be my final Patch Notes for a couple of weeks. I'll be jetting off to Cologne next Tuesday for my annual pilgrimage to Gamescom in pursuit of industry insights, decadent hummus, and perhaps even a bit of juicy gossip.  I'll be taking a much needed vacation when I return, so the next couple of editions will be penned by another member of our talented Game Developer team. Who exactly? No spoilers yet.Oho. You almost got me rambling. Nobody needs that today—least of all you. In fact, I suspect what you really need is a concentrated dose of NEWS, and as luck would have it we have just the thing...Embracer will deploy 'targeted cost initiatives' and AI tech to unlock more valuevia Game Developer // You might not realise it from the headline, but layoff connoisseur Embracer Group recently switched out its CEO, Lars Wingefors, for a new chief executive in Crystal Dynamics veteran Phil Rogers. Alas, it seems the apple hasn't fallen far from the tree. Rogers this week told investors that Embracer will deploy 'targeted cost initiatives' in relation to underperforming business. He confirmed that could mean additional divestments are in the offing. Will we also see layoffs? Who knows, but Embracer has been rather trigger happy in that regard previously. Rogers also explained that Embracer is keen to use AI technology to streamline its processes and support its teams. I'm sure they'll be thrilled.Related:Stripe Says Support Team Reps Were ‘Totally Wrong’ About LGBTQ Content Banvia Aftermath // Payment service provider Stripe has denied it is prohibiting the sale of LGBTQ+ content, including video game and media on platforms like Itch. The company spoke to Aftermath about the situation after its support team reportedly told anti-censorship campaigners that it won't be processing payments related to LGBTQ+ content. Stripe apologised for the conduction and claimed those employees were "mistaken." The full story is well worth a read, and comes after both Itch and Steam began heavily moderating the sale of adult content, reportedly at the behest of payment providers.Valve explain why using PayPal for Steam purchases isn't currently an option in a whole bunch of countriesRelated:via RockPaperShotgun // In related news, Valve recently told RPS that PayPal support for Steam has evaporated in some regions due to concerns over the type of content being sold on the platform. Valve previously confirmed that one of PayPal's acquiring banks axed support in some regions in early July, impacting consumers attempting to make Steam purchases via PayPal in currencies other than EUR, CAD, GBP, JPY, AUD and USD. On its support page, Valve said it is "uncertain" when the situation will be remedied. It then told RPS the withdrawal is "regarding content on Steam, related to what we’ve previously commented on surrounding Mastercard."Blizzard's Story and Franchise Development team has unionizedvia Game Developer // Another week, another union. We could get used to this. Blizzard's Story and Franchise Developmentis the latest Microsoft-owned team to unionise in tandem with Communications Workers of America. SFD is the World of Warcraft maker's in-house cinematic, animation, and narrative department—and became the first union of its kind to form n North America. Parent company Microsoft has already recognised the union, whose members will join CWA Local 9510 in Orange County, Calif.  One member of the SFD organising committee said the unionised workers intend to preserve what makes Blizzard special. Related:Video games have a serious crediting problem, but unions can helpvia Game Developer // Speaking of unions, freelance reporter Nicole Carpenter this week laid out how the power of collective acton could enable the video game industry to address a longstanding miscrediting issue. It's not uncommon for developersto be omitted or improperly credited on projects they've worked on. It's a deeply harmful practice that can stall careers and create uncertainty as to who is actually making the games we play, but what is the solution? According to some people, unions might just hold the answer.'We would be in development for 30 years:' Krafton reiterates that Unknown Worlds founders 'abandoned' Subnautica 2via Game Developer // In what must be one of the game industry's most outrageous legal tit-for-tats, Krafton has responded to the lawsuit levelled against it by Unknown Worlds' former executive team with a series of claims that paint former studio leaders Charlie Cleveland, Max McGuire, and Ted Gill as cash-grabbing truants. The South Korean publisher once again insisted that all three downed tools as soon as it purchased Unknown Worlds and placed their own "monetary interests" over those of the development team and Subnautica 2 itself. We've done our best to summarise the scathing rebuttal, and we expect this saga is far from over. 'Microsoft has no place being accomplice of a genocide:' Arkane union workers demand Xbox maker sever ties with Israelvia Game Developer // A group of unionized Arkane Studios workers in France this week published an open letter to leaders at Xbox and Microsoft to lend their support to the Palestinian-led BDS movement and demand their parent company sever ties with Israel. The move follows extensive reporting that indicates Microsoft cloud and AI technology is being used by the Israeli regime to monitor Palestinians and even plan military action. Union workers at Arkane, known for producing titles like Dishonored and Deathloop, accused Microsoft of being an "accomplice" to genocide. "Microsoft has failed both its teams & its customers by being actively complicit of the invasion and war crimes happening in Gaza," they wrote in the open letter. Microsoft has yet to respond to our request for comment, but has previously denied that its products have been used to "target or harm people" in Gaza. Bandai Namco is still working on new in-house game engine, update revealsvia Automation Media // Tekken and Ace Combat maker Bandai Namco is still working hard to create a new in-house game engine capable of supporting large-scale projects and open worlds. You might not even be aware this project was even in motion, and that's because it's been around three years since the Japanese company last spoke about the initiative. This week, however, the company posted a series of photographs on X to reveal it has been training employees how to use the mystery engine. It's hard to glean much from the snaps, although we can see what appears to be an ecstatic snowman in one shot. 10/10. No notes.PUBG is finally bidding farewell to last-generation consoles via Krafton // Pour one out for PUBG: Battlegrounds players who've yet to make the leap to current-generation hardware. This week, Krafton announced it will be ending support for the battle royale shooter on PlayStation 4 and Xbox One in November. The company said the shift will take place on November 13, 2025, and described it as a "necessary step toward aligning PUBG Console with current-gen consoles" and providing player with "more stable gameplay." Remarkably, the news comes around five years after both the PlayStation 5 and Xbox Series X | S hit shelves, which shows just how blurred the lines between console generations have become in the current era. Even so, Krafton said the news is weighing heavily on the team and has requested a modicum of understanding during this trying time #patch #notes #arkane #union #brands
    Patch Notes #18: Arkane union brands Microsoft an 'accomplice' to genocide, Krafton hits back at Unknown Worlds founders, and is collective action the answer to miscrediting?
    www.gamedeveloper.com
    I'll level with you. I'm keeping this intro brief because I'm currently plonked in the middle of a Manchester cafe that presumably doesn't realize the words 'air' and 'conditioning' can be combined to create a majestic climate control device. Fear not, dear reader, it's only a heatwave.This will be my final Patch Notes for a couple of weeks. I'll be jetting off to Cologne next Tuesday for my annual pilgrimage to Gamescom in pursuit of industry insights, decadent hummus (if you know you know), and perhaps even a bit of juicy gossip.  I'll be taking a much needed vacation when I return, so the next couple of editions will be penned by another member of our talented Game Developer team. Who exactly? No spoilers yet (mainly because we haven't decided).Oho. You almost got me rambling. Nobody needs that today—least of all you. In fact, I suspect what you really need is a concentrated dose of NEWS, and as luck would have it we have just the thing...Embracer will deploy 'targeted cost initiatives' and AI tech to unlock more valuevia Game Developer // You might not realise it from the headline, but layoff connoisseur Embracer Group recently switched out its CEO, Lars Wingefors, for a new chief executive in Crystal Dynamics veteran Phil Rogers. Alas, it seems the apple hasn't fallen far from the tree. Rogers this week told investors that Embracer will deploy 'targeted cost initiatives' in relation to underperforming business. He confirmed that could mean additional divestments are in the offing. Will we also see layoffs? Who knows, but Embracer has been rather trigger happy in that regard previously. Rogers also explained that Embracer is keen to use AI technology to streamline its processes and support its teams. I'm sure they'll be thrilled.Related:Stripe Says Support Team Reps Were ‘Totally Wrong’ About LGBTQ Content Banvia Aftermath // Payment service provider Stripe has denied it is prohibiting the sale of LGBTQ+ content, including video game and media on platforms like Itch. The company spoke to Aftermath about the situation after its support team reportedly told anti-censorship campaigners that it won't be processing payments related to LGBTQ+ content. Stripe apologised for the conduction and claimed those employees were "mistaken." The full story is well worth a read, and comes after both Itch and Steam began heavily moderating the sale of adult content, reportedly at the behest of payment providers.Valve explain why using PayPal for Steam purchases isn't currently an option in a whole bunch of countriesRelated:via RockPaperShotgun // In related news, Valve recently told RPS that PayPal support for Steam has evaporated in some regions due to concerns over the type of content being sold on the platform. Valve previously confirmed that one of PayPal's acquiring banks axed support in some regions in early July, impacting consumers attempting to make Steam purchases via PayPal in currencies other than EUR, CAD, GBP, JPY, AUD and USD. On its support page, Valve said it is "uncertain" when the situation will be remedied. It then told RPS the withdrawal is "regarding content on Steam, related to what we’ve previously commented on surrounding Mastercard."Blizzard's Story and Franchise Development team has unionizedvia Game Developer // Another week, another union. We could get used to this. Blizzard's Story and Franchise Development (SFD) is the latest Microsoft-owned team to unionise in tandem with Communications Workers of America (CWA). SFD is the World of Warcraft maker's in-house cinematic, animation, and narrative department—and became the first union of its kind to form n North America. Parent company Microsoft has already recognised the union, whose members will join CWA Local 9510 in Orange County, Calif.  One member of the SFD organising committee said the unionised workers intend to preserve what makes Blizzard special. Related:Video games have a serious crediting problem, but unions can helpvia Game Developer // Speaking of unions, freelance reporter Nicole Carpenter this week laid out how the power of collective acton could enable the video game industry to address a longstanding miscrediting issue. It's not uncommon for developers (both in-house and external) to be omitted or improperly credited on projects they've worked on. It's a deeply harmful practice that can stall careers and create uncertainty as to who is actually making the games we play, but what is the solution? According to some people, unions might just hold the answer.'We would be in development for 30 years:' Krafton reiterates that Unknown Worlds founders 'abandoned' Subnautica 2via Game Developer // In what must be one of the game industry's most outrageous legal tit-for-tats, Krafton has responded to the lawsuit levelled against it by Unknown Worlds' former executive team with a series of claims that paint former studio leaders Charlie Cleveland, Max McGuire, and Ted Gill as cash-grabbing truants. The South Korean publisher once again insisted that all three downed tools as soon as it purchased Unknown Worlds and placed their own "monetary interests" over those of the development team and Subnautica 2 itself. We've done our best to summarise the scathing rebuttal, and we expect this saga is far from over. 'Microsoft has no place being accomplice of a genocide:' Arkane union workers demand Xbox maker sever ties with Israelvia Game Developer // A group of unionized Arkane Studios workers in France this week published an open letter to leaders at Xbox and Microsoft to lend their support to the Palestinian-led BDS movement and demand their parent company sever ties with Israel. The move follows extensive reporting that indicates Microsoft cloud and AI technology is being used by the Israeli regime to monitor Palestinians and even plan military action. Union workers at Arkane, known for producing titles like Dishonored and Deathloop, accused Microsoft of being an "accomplice" to genocide. "Microsoft has failed both its teams & its customers by being actively complicit of the invasion and war crimes happening in Gaza," they wrote in the open letter. Microsoft has yet to respond to our request for comment, but has previously denied that its products have been used to "target or harm people" in Gaza. Bandai Namco is still working on new in-house game engine, update revealsvia Automation Media // Tekken and Ace Combat maker Bandai Namco is still working hard to create a new in-house game engine capable of supporting large-scale projects and open worlds. You might not even be aware this project was even in motion, and that's because it's been around three years since the Japanese company last spoke about the initiative. This week, however, the company posted a series of photographs on X to reveal it has been training employees how to use the mystery engine. It's hard to glean much from the snaps, although we can see what appears to be an ecstatic snowman in one shot. 10/10. No notes.PUBG is finally bidding farewell to last-generation consoles via Krafton // Pour one out for PUBG: Battlegrounds players who've yet to make the leap to current-generation hardware. This week, Krafton announced it will be ending support for the battle royale shooter on PlayStation 4 and Xbox One in November. The company said the shift will take place on November 13, 2025, and described it as a "necessary step toward aligning PUBG Console with current-gen consoles" and providing player with "more stable gameplay." Remarkably, the news comes around five years after both the PlayStation 5 and Xbox Series X | S hit shelves, which shows just how blurred the lines between console generations have become in the current era. Even so, Krafton said the news is weighing heavily on the team and has requested a modicum of understanding during this trying time
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  • سلام يا جماعة!

    اليوم حبّيت نشارك معاكم موضوع شاب وشيق على مشروع عمارة في أحمد آباد، الهند، وين الأشجار متداخلة بشكل عجيب مع السكن. العمارين في Matharoo Associates قرروا يدمجوا الطبيعة في الحياة اليومية، خاصة في منطقة تعاني من التصحر والحرارة الشديدة. كيفاش؟ عن طريق تصميم يجعل الأشجار جزء من المنزل، مش مجرد ديكور!

    شخصياً، أنا نحب الطبيعة وكي نشوف كيف يمكننا ندمجوها في حياتنا اليومية، نحس بالراحة ونشعر بارتباط أقوى بالأرض. تخيل لو كلنا نقدروا نعيش في أماكن تحترم البيئة وتساعدنا نعيش بسلام مع الطبيعة، كيف راح تكون الحياة؟

    خلوا أفكاركم حول كيف ممكن نشجعوا هالمبادرات في بلداننا!

    https://www.archdaily.com/1032920/trees-sliced-through-residence-matharoo-associates
    #تصميم_معماري #أشجار #بيئة #Architecture #Nature
    سلام يا جماعة! 🌳✨ اليوم حبّيت نشارك معاكم موضوع شاب وشيق على مشروع عمارة في أحمد آباد، الهند، وين الأشجار متداخلة بشكل عجيب مع السكن. العمارين في Matharoo Associates قرروا يدمجوا الطبيعة في الحياة اليومية، خاصة في منطقة تعاني من التصحر والحرارة الشديدة. كيفاش؟ عن طريق تصميم يجعل الأشجار جزء من المنزل، مش مجرد ديكور! شخصياً، أنا نحب الطبيعة وكي نشوف كيف يمكننا ندمجوها في حياتنا اليومية، نحس بالراحة ونشعر بارتباط أقوى بالأرض. تخيل لو كلنا نقدروا نعيش في أماكن تحترم البيئة وتساعدنا نعيش بسلام مع الطبيعة، كيف راح تكون الحياة؟ خلوا أفكاركم حول كيف ممكن نشجعوا هالمبادرات في بلداننا! 🌍❤️ https://www.archdaily.com/1032920/trees-sliced-through-residence-matharoo-associates #تصميم_معماري #أشجار #بيئة #Architecture #Nature
    www.archdaily.com
    The city of Ahmedabad in Gujarat is in a sandy and dry area. It is almost flat, and in the recent past, measures have been taken to solve the problem of increased desertification around the city area due to the steady expansion of the nearby
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  • خوتي، شفتوا الميساج اللي جابنا اليوم؟ Stéphane Quillet، الفنان الكبير من فانكوفر، راح يشارك معانا شوية تقنيات وأفكار عنده في عالم الـ VFX. 25 عام وهو في الخدمة، يعني عنده خبرة كبيرة في المجال.

    هدا النوع من الناس، راك تفهم، كيما العاميد في الفريق، خدم مع استوديوهات كبار كيما DNEG وMathematic. بصّح ماشي غير هكا، كان في القايمة ديال "Dune 2" و"The Last of Us" الموسم الأول. شحال من مرة حطيت راسي في الـ projet نتاعه، وكي نخمم فيها، والله غير نتحمس!

    ياخي حالة، كيفاش يمدو المعلومات والأفكار كيف هكا؟ كاين بزاف دي الناس اللي حابين يعرفوا كيفاش يديرو بروجياتهم ويتطوروا. نخمم بزاف في الوقت هذا، خاصنا نحوسوا على الفرص ونسلكوا روحي.

    بصراحة، راني مستانس بزاف، وعندي فضول نسمع من عنده.
    خوتي، شفتوا الميساج اللي جابنا اليوم؟ Stéphane Quillet، الفنان الكبير من فانكوفر، راح يشارك معانا شوية تقنيات وأفكار عنده في عالم الـ VFX. 25 عام وهو في الخدمة، يعني عنده خبرة كبيرة في المجال. هدا النوع من الناس، راك تفهم، كيما العاميد في الفريق، خدم مع استوديوهات كبار كيما DNEG وMathematic. بصّح ماشي غير هكا، كان في القايمة ديال "Dune 2" و"The Last of Us" الموسم الأول. شحال من مرة حطيت راسي في الـ projet نتاعه، وكي نخمم فيها، والله غير نتحمس! ياخي حالة، كيفاش يمدو المعلومات والأفكار كيف هكا؟ كاين بزاف دي الناس اللي حابين يعرفوا كيفاش يديرو بروجياتهم ويتطوروا. نخمم بزاف في الوقت هذا، خاصنا نحوسوا على الفرص ونسلكوا روحي. بصراحة، راني مستانس بزاف، وعندي فضول نسمع من عنده.
    3dvf.com
    Généraliste des effets visuels basé à Vancouver, Stéphane Quillet dispose d’une solide expérience dans le milieu. En 25 ans de carrière, il a l’occasion eu de travailler pour des studios de publicité et effets visuels comme Mathematic, Su
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