• هل فكرت يومًا ليه متأسستش في البرمجة من البداية؟! في الفيديو الجديد تاعي، رح نحكي عن تجربتي الشخصية وكيف أثر هذا القرار على مسيرتي. 🫣

    كاين ناس يحسبوا أنه لازم يبدأوا بجرات الأساس، لكن هل فعلاً هذا هو الطريق الصحيح؟ في الفيديو، نحكي على الصح والغلط اللي صادفتهم، وكيف الأنانية والأخطاء كانت دروس قيمة لي.

    بصراحة، حتى لو كنت متأخر، مازال ممكن تلتحق بركب البرمجة وتحقق النجاح. في النهاية، كل واحد عنده مساره الخاص، لكن المهم هو الاستمرارية.

    تابعوا الفيديو واستمتعوا بالتجربة!

    https://www.youtube.com/watch?v=TR3UAxS8Xfs

    #برمجة #تطوير_ذاتي #Freelancer #CodingJourney #حكايات_برمجية
    🚀 هل فكرت يومًا ليه متأسستش في البرمجة من البداية؟! في الفيديو الجديد تاعي، رح نحكي عن تجربتي الشخصية وكيف أثر هذا القرار على مسيرتي. 🫣 كاين ناس يحسبوا أنه لازم يبدأوا بجرات الأساس، لكن هل فعلاً هذا هو الطريق الصحيح؟ 🤔 في الفيديو، نحكي على الصح والغلط اللي صادفتهم، وكيف الأنانية والأخطاء كانت دروس قيمة لي. 😅 بصراحة، حتى لو كنت متأخر، مازال ممكن تلتحق بركب البرمجة وتحقق النجاح. في النهاية، كل واحد عنده مساره الخاص، لكن المهم هو الاستمرارية. تابعوا الفيديو واستمتعوا بالتجربة! https://www.youtube.com/watch?v=TR3UAxS8Xfs #برمجة #تطوير_ذاتي #Freelancer #CodingJourney #حكايات_برمجية
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  • سلام يا جماعة! اليوم عندي ليكم فيديو مهم بزاف لكل واحد حاب يطور مهاراته في إدارة قنوات اليوتيوب.

    الفيديو يشرح لكم كيفاش يمكن تبدأ من الصفر في مجال إدارة القنوات، مع خبرة أكتر من 2400 ساعة عمل! فيه معلومات عن كيفية عمل Channel audit وكيفاش تحسن المحتوى للحصول على مشاهدات أكثر. وحاجة مميزة، الكورس فيه تحديث جديد ويتضمن كورس هدية لصناعة المحتوى، يعني كورسين بسعر واحد!

    بصراحة، التجربة في الفريلانس علمتني بزاف، وعرفت كيفاش ننمي مهاراتي في الإدارة والتسويق. إذا كنت حاب تدخل هذا العالم، هذا الفيديو هو البداية المثالية ليك. نحب نشوفكم كلكم في التعليقات ونتابعوا بعضنا بعض!

    https://www.youtube.com/watch?v=L2ySP6qqm3s

    #يوتيوب #فريلانس #إدارة_المحتوى #youtube_management #freelancer
    👋 سلام يا جماعة! اليوم عندي ليكم فيديو مهم بزاف لكل واحد حاب يطور مهاراته في إدارة قنوات اليوتيوب. 💜 الفيديو يشرح لكم كيفاش يمكن تبدأ من الصفر في مجال إدارة القنوات، مع خبرة أكتر من 2400 ساعة عمل! فيه معلومات عن كيفية عمل Channel audit وكيفاش تحسن المحتوى للحصول على مشاهدات أكثر. وحاجة مميزة، الكورس فيه تحديث جديد ويتضمن كورس هدية لصناعة المحتوى، يعني كورسين بسعر واحد! 😍 بصراحة، التجربة في الفريلانس علمتني بزاف، وعرفت كيفاش ننمي مهاراتي في الإدارة والتسويق. إذا كنت حاب تدخل هذا العالم، هذا الفيديو هو البداية المثالية ليك. نحب نشوفكم كلكم في التعليقات ونتابعوا بعضنا بعض! 😉 https://www.youtube.com/watch?v=L2ySP6qqm3s #يوتيوب #فريلانس #إدارة_المحتوى #youtube_management #freelancer
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  • يا جماعة، الحياة كيما لعبة، نقدروا نتحكموا فيها على كيفنا!

    في الفيديو هاد، راح نكتشفوا مع بعض "الخطوات السبعة لتحويل الذكاء الاصطناعي لدخل شهري كفريلانسر". من وين نبدأ؟ تعلم كيف تصمموا كتب أطفال بطريقة بسيطة ومبدعة، وتعملوا دخل سلبي! أو حتى كيف تبنوا شات بوت ذكي وتبيعوه لأصحاب الشركات في 7 أيام!

    أنا شخصياً جربت نشتغل بالذكاء الاصطناعي، والنتائج كانت مذهلة! هادي فرصة ما تتفوتش، خاصة كيما نشوفو العالم يتطور كل يوم.

    خلينا نفتحوا عقولنا ونستغلوا هذا المجال الجديد والمثير. الطريق مفتوح، وكل واحد فينا يقدر يكون جزء من هاد التغيير!

    https://www.youtube.com/watch?v=JRyy2IbeW3I

    #الذكاء_الاصطناعي #فرص_عمل #Freelancer #Innovation #ChildrensBooks
    🌟 يا جماعة، الحياة كيما لعبة، نقدروا نتحكموا فيها على كيفنا! 🌟 في الفيديو هاد، راح نكتشفوا مع بعض "الخطوات السبعة لتحويل الذكاء الاصطناعي لدخل شهري كفريلانسر". من وين نبدأ؟ 🤔 تعلم كيف تصمموا كتب أطفال بطريقة بسيطة ومبدعة، وتعملوا دخل سلبي! أو حتى كيف تبنوا شات بوت ذكي وتبيعوه لأصحاب الشركات في 7 أيام! 🤖💰 أنا شخصياً جربت نشتغل بالذكاء الاصطناعي، والنتائج كانت مذهلة! هادي فرصة ما تتفوتش، خاصة كيما نشوفو العالم يتطور كل يوم. خلينا نفتحوا عقولنا ونستغلوا هذا المجال الجديد والمثير. الطريق مفتوح، وكل واحد فينا يقدر يكون جزء من هاد التغيير! 📽️ https://www.youtube.com/watch?v=JRyy2IbeW3I #الذكاء_الاصطناعي #فرص_عمل #Freelancer #Innovation #ChildrensBooks
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  • New Blender Add-ons that speed up 3D Modeling - Smart Mesh Toolkit [$]

    New Blender Add-ons that speed up 3D Modeling - Smart Mesh Toolkit

    By
    Supra3D

    on
    August 16, 2025

    Add-ons

    The smart mesh toolkit is a set of add-ons that will accelerate your 3D modeling workflow.
    Meet your new favorite hotkey!

    Either in object or edit mode, “Y” will be the hotkey to quickly start using these new immersive tools.
    Meet the Smart Mesh tool

    Features

    Smart primitive editing: This tool intelligently detects when you selected a primitive like a cube, sphere, or cylinder. The draggable pop-up panel has specific parameters for the primitive you selected, you can then edit their parameters like radius, segments, and depth. It allows adjustments long after the object has been created. For non-primitive meshes, it provides a panel to edit general transforms like location, rotation, and dimensions.
    Instant access: Smart mesh tool is one key press away. In object mode simply select an object and press Y to bring up tool. This streamlines your workflow it saves time on clicks and eliminates the need to hunt through menus.
    Interactive & live adjustments: See the changes as you make them. All parameters in the pop-up panel are fully interactive, giving you real-time visual feedback to dial in the perfect shape and size.
    Non-destructive workflow: You can freely experiment with any parameter in the pop-up panel, no changes are permanent until you confirm them. If you don’t like the result, simply press cancel. The operation and your object will instantly revert to its original state, no undo required.

    the target merge tool

    Features

    Interactively merge vertices: Start seamlessly merging vertices quickly with one keypress. Press Y in edit mode and your cursor starts highlighting vertices to select. Once you select on a vertex, drawing lines appear from your source vertex showing exactly which vertices you are going to merge.
    Merge multiple vertices: You have full control. Select multiple source vertices with shift + click, then select a final destination to merge them precisely.
    Target and center modes: target mode merges your selected source vertices to the precise location of the final vertex you select. Center mode takes all selected vertices and merges them together at their calculated average position. Easily switch between the two modes with C while tool is active.
    Multi-object edit mode: you can freely stitch two different objects vertices together in multi-object edit mode. This will bring the vertices from the two different objects into the same position. Something not possible with blender’s default merge operation.
    Industry tool: Inspired by the target weld tool in Autodesk Maya, this addon brings a industry standard tool to your blender modeling toolkit.

    and licenses

    Support
    We will strive to give consistent updates to fix bugs and expand or create additional add-ons for this toolkit. Our pro and Studio customers get more personalized support and early beta/feature updates with our exclusive Discord support server.
    Licensing options

    Standard license: For individual artists. Free feature updates.
    Pro License: For a professional freelancer. Discord support server. Free early feature and beta updates.
    Studio: 6 seat studio/commercial house. Discord support server. Free early feature and beta updates.
    #new #blender #addons #that #speed
    New Blender Add-ons that speed up 3D Modeling - Smart Mesh Toolkit [$]
    New Blender Add-ons that speed up 3D Modeling - Smart Mesh Toolkit By Supra3D on August 16, 2025 Add-ons The smart mesh toolkit is a set of add-ons that will accelerate your 3D modeling workflow. Meet your new favorite hotkey! Either in object or edit mode, “Y” will be the hotkey to quickly start using these new immersive tools. Meet the Smart Mesh tool Features Smart primitive editing: This tool intelligently detects when you selected a primitive like a cube, sphere, or cylinder. The draggable pop-up panel has specific parameters for the primitive you selected, you can then edit their parameters like radius, segments, and depth. It allows adjustments long after the object has been created. For non-primitive meshes, it provides a panel to edit general transforms like location, rotation, and dimensions. Instant access: Smart mesh tool is one key press away. In object mode simply select an object and press Y to bring up tool. This streamlines your workflow it saves time on clicks and eliminates the need to hunt through menus. Interactive & live adjustments: See the changes as you make them. All parameters in the pop-up panel are fully interactive, giving you real-time visual feedback to dial in the perfect shape and size. Non-destructive workflow: You can freely experiment with any parameter in the pop-up panel, no changes are permanent until you confirm them. If you don’t like the result, simply press cancel. The operation and your object will instantly revert to its original state, no undo required. the target merge tool Features Interactively merge vertices: Start seamlessly merging vertices quickly with one keypress. Press Y in edit mode and your cursor starts highlighting vertices to select. Once you select on a vertex, drawing lines appear from your source vertex showing exactly which vertices you are going to merge. Merge multiple vertices: You have full control. Select multiple source vertices with shift + click, then select a final destination to merge them precisely. Target and center modes: target mode merges your selected source vertices to the precise location of the final vertex you select. Center mode takes all selected vertices and merges them together at their calculated average position. Easily switch between the two modes with C while tool is active. Multi-object edit mode: you can freely stitch two different objects vertices together in multi-object edit mode. This will bring the vertices from the two different objects into the same position. Something not possible with blender’s default merge operation. Industry tool: Inspired by the target weld tool in Autodesk Maya, this addon brings a industry standard tool to your blender modeling toolkit. and licenses Support We will strive to give consistent updates to fix bugs and expand or create additional add-ons for this toolkit. Our pro and Studio customers get more personalized support and early beta/feature updates with our exclusive Discord support server. Licensing options Standard license: For individual artists. Free feature updates. Pro License: For a professional freelancer. Discord support server. Free early feature and beta updates. Studio: 6 seat studio/commercial house. Discord support server. Free early feature and beta updates. #new #blender #addons #that #speed
    New Blender Add-ons that speed up 3D Modeling - Smart Mesh Toolkit [$]
    www.blendernation.com
    New Blender Add-ons that speed up 3D Modeling - Smart Mesh Toolkit By Supra3D on August 16, 2025 Add-ons The smart mesh toolkit is a set of add-ons that will accelerate your 3D modeling workflow. Meet your new favorite hotkey! Either in object or edit mode, “Y” will be the hotkey to quickly start using these new immersive tools. Meet the Smart Mesh tool Features Smart primitive editing: This tool intelligently detects when you selected a primitive like a cube, sphere, or cylinder. The draggable pop-up panel has specific parameters for the primitive you selected, you can then edit their parameters like radius, segments, and depth. It allows adjustments long after the object has been created. For non-primitive meshes, it provides a panel to edit general transforms like location, rotation, and dimensions. Instant access: Smart mesh tool is one key press away. In object mode simply select an object and press Y to bring up tool. This streamlines your workflow it saves time on clicks and eliminates the need to hunt through menus. Interactive & live adjustments: See the changes as you make them. All parameters in the pop-up panel are fully interactive, giving you real-time visual feedback to dial in the perfect shape and size. Non-destructive workflow: You can freely experiment with any parameter in the pop-up panel, no changes are permanent until you confirm them. If you don’t like the result, simply press cancel. The operation and your object will instantly revert to its original state, no undo required. https://i.imgur.com/hcfYatU.mp4Meet the target merge tool Features Interactively merge vertices: Start seamlessly merging vertices quickly with one keypress. Press Y in edit mode and your cursor starts highlighting vertices to select. Once you select on a vertex, drawing lines appear from your source vertex showing exactly which vertices you are going to merge. Merge multiple vertices: You have full control. Select multiple source vertices with shift + click, then select a final destination to merge them precisely. Target and center modes: target mode merges your selected source vertices to the precise location of the final vertex you select. Center mode takes all selected vertices and merges them together at their calculated average position. Easily switch between the two modes with C while tool is active. Multi-object edit mode: you can freely stitch two different objects vertices together in multi-object edit mode. This will bring the vertices from the two different objects into the same position. Something not possible with blender’s default merge operation. Industry tool: Inspired by the target weld tool in Autodesk Maya, this addon brings a industry standard tool to your blender modeling toolkit. https://i.imgur.com/jMrApd2.mp4Support and licenses Support We will strive to give consistent updates to fix bugs and expand or create additional add-ons for this toolkit. Our pro and Studio customers get more personalized support and early beta/feature updates with our exclusive Discord support server. Licensing options Standard license: For individual artists. Free feature updates. Pro License: For a professional freelancer. Discord support server. Free early feature and beta updates. Studio: 6 seat studio/commercial house. Discord support server. Free early feature and beta updates.
    2 Commentaires ·0 Parts
  • Video games have a serious crediting problem, but unions can help

    It shouldn't be so hard for developers to receive credit for their work. Industry activists have been campaigning for years to create standardized crediting practices but the problem persists. Many developers still aren't being recognized for their contributions and it is a debilitating issue. It's not just a case of someone not seeing their name in lights. It's a practice that can hamper careers—especially those of industry newcomers who might be asked to prove they've worked on a shipped game.Localization and translation specialist Tamara Morales recently told Game Developer that freelancers, too, rely heavily on credits to bring in more work and show their experience. It's like a resume. Proper crediting is crucial for game workers that have been pushed to the margins, like contract workers or external teams.Unions could help standardize the crediting process and guarantee compliance.The struggle for developers to get proper recognition for their work in the industry has been well-documented. Often, individuals working for external support teams, like localization or quality assurance, will be omitted. Sometimes, studios will leave out the names of people who departed ahead of launch. Improper crediting doesn't always mean a person can't list a project on their resume, but it's—at best—unfair to the developers who worked on the game and aren't credited and, at worst, actively hampering careers. The impact varies from person to person and studio to studio—there’s a ton of inconsistency—but the problem remains pervasive.Related:Union contracts can deliver 'tangible, positive change across the industry'Nazih Fares, the vice chair of the International Game Developers Association'sgame credits special interest group, told Game Developer that while working as a public relations contractor for major game companies, they'd been left out of the credits for more than 50 games they supported. Their first game credit for Metal Gear Solid 5 was a 'special thanks' at the end of the roll call—something that didn't accurately represent the scope of their contributions.When they began specifically asking for credits, they were told the studio that had solicited their services didn't include external developers in their credits. "It was frustrating to be in that situation, and I knew that I wasn't the only one," Fares said. "It wasn't just me."The IGDA's game credits group published a lengthy paper on the best practices for game crediting in 2023, which includes standards that define an "inclusive" crediting philosophy. The group even built tools in Unreal Engine to streamline the task of importing credits into a game.Related:Industry consultant Tarja Porkka-Kontturi told us several studios have adopted those IGDA guidelines, but that "widespace implementation is still absolutely lacking."The problem is that the IGDA can't force companies to implement a standardized process—but contracts can. "I firmly believe that if unions and developers collaborated to embed fair crediting practices—such as the ones we've outlined in the IGDA Game Credits Guidelines—into collective agreements, it would bring tangible, positive change across the industry, globally," Porkka-Kontturi said. "As mentioned, this kind of inclusion in union contracts would not only strengthen the position of workers but also give studios a clear, standardized process to follow."Freelance writer and narrative designer Anna C. Webster also suggested unions can provide a pathway to standardization. "are critical," she said. "Being properly credited on a title is essential to our individual careers as workers, and also just general fairness. Being able to say, 'Hey, I worked on this,' is important to show the work you did and not undercut labor in any way."Related:Webster is a member of the United Video Game Workers-Communications Workers of America'sorganizing committee and the interim chair of the freelancing and contractors issues' committee. She said the standardization of video game credits is something the freelancing committee is particularly interested in. Hollywood unions, like the Writers Guild of America or the Producers Guild, have built out and enforced crediting rules. The video game industry doesn't have any overarching bodies to do that—so companies are still able to follow their own whims.Sega and ZeniMax unions successfully bargained for standardized crediting practices The Communications Workers of America told Game Developer that several video game industry unions, like Sega of America and ZeniMax Workers United, have already bargained for standardized credits in their contracts. Sega of America's contract, for instance, requires the company to credit all workers that contribute to its games—including "early QA testers."ZeniMax Workers United has two pages dedicated to crediting practices in its signed contract agreement. It sets out the following attribution guidelines:a) The Employer will credit all bargaining unit employees who are assignedto the title and are employed 90 calendar days before a project’s full public release date. Anyone not employed 90 days minimum before the projected full release date will appear in “Special Thanks”, “Additional Credits” or some other equitable designation.b) Bargaining unit employees must work on the title for at least 30 calendar days before the credit lock date. Contributors below this threshold will appear in “Special Thanks”, “Additional Credits” or some other equitable designation.c) Bargaining unit employees will be credited by their lived nameand their role or nature of work at the time credits are created. In the event a bargaining unit employee updates their lived name with Human Resources, the Employer shall then update the publicly accessible list of credits, if available. Changes or updates to in-game credits will be at Management’s discretion.d) Credits shall be updated with credit given to those who meet these criteria for additional major releases related to the game.The contract also has a section that lays out the visibility of credits, too. The credits have to be made available to anyone who plays the game, regardless of whether or not they've completed it. There's even a process that outlines how the company must be informed if mistakes are made, and if they want to change how their name appears..Unions, then, have both collective worker power and legal strength to push back on a multitude of issues, including crediting problems. The union has resources that an individual may not, meaning workers don't simply have to trust an internal policy. They can also garner widespread cross-industry support. UVW-CWA, unlike the unions under Sega of America and ZeniMax, is a direct-join union. That means any game worker can join its ranks, regardless of where they work or whether they’re a freelance or contract worker.UVW-CWA currently has more than 500 members across the industry in North America and Canada. It works differently in that there isn't a contract between the union and specific companies. Instead, its power comes from the collective voice of members.The freelancing group under UVW-CWA is looking to create contract standards to help individual workers negotiate crediting terms into their contracts with companies. Webster said the union hasn't nailed down exact language just yet, but explained it could be useful, for instance, to ensure anybody who worked on a game for more than 30 days must be included in the credits."Game developers and publishers could work with unions in drafting a clause in the contract stating that all external collaborators are credited no matter how big or small that collaboration is," Morales added. Crucially, those clauses could be used to hold companies accountable if people are not properly credited. Morales said organizations like ATRAE are working to help people receive proper credits. That includes helping developers contact studios to make them aware of crediting issues in the hopes of delivering a fix.Studios don't always comply, but with contracts in hand—or a mass of worker support—that could change.
    #video #games #have #serious #crediting
    Video games have a serious crediting problem, but unions can help
    It shouldn't be so hard for developers to receive credit for their work. Industry activists have been campaigning for years to create standardized crediting practices but the problem persists. Many developers still aren't being recognized for their contributions and it is a debilitating issue. It's not just a case of someone not seeing their name in lights. It's a practice that can hamper careers—especially those of industry newcomers who might be asked to prove they've worked on a shipped game.Localization and translation specialist Tamara Morales recently told Game Developer that freelancers, too, rely heavily on credits to bring in more work and show their experience. It's like a resume. Proper crediting is crucial for game workers that have been pushed to the margins, like contract workers or external teams.Unions could help standardize the crediting process and guarantee compliance.The struggle for developers to get proper recognition for their work in the industry has been well-documented. Often, individuals working for external support teams, like localization or quality assurance, will be omitted. Sometimes, studios will leave out the names of people who departed ahead of launch. Improper crediting doesn't always mean a person can't list a project on their resume, but it's—at best—unfair to the developers who worked on the game and aren't credited and, at worst, actively hampering careers. The impact varies from person to person and studio to studio—there’s a ton of inconsistency—but the problem remains pervasive.Related:Union contracts can deliver 'tangible, positive change across the industry'Nazih Fares, the vice chair of the International Game Developers Association'sgame credits special interest group, told Game Developer that while working as a public relations contractor for major game companies, they'd been left out of the credits for more than 50 games they supported. Their first game credit for Metal Gear Solid 5 was a 'special thanks' at the end of the roll call—something that didn't accurately represent the scope of their contributions.When they began specifically asking for credits, they were told the studio that had solicited their services didn't include external developers in their credits. "It was frustrating to be in that situation, and I knew that I wasn't the only one," Fares said. "It wasn't just me."The IGDA's game credits group published a lengthy paper on the best practices for game crediting in 2023, which includes standards that define an "inclusive" crediting philosophy. The group even built tools in Unreal Engine to streamline the task of importing credits into a game.Related:Industry consultant Tarja Porkka-Kontturi told us several studios have adopted those IGDA guidelines, but that "widespace implementation is still absolutely lacking."The problem is that the IGDA can't force companies to implement a standardized process—but contracts can. "I firmly believe that if unions and developers collaborated to embed fair crediting practices—such as the ones we've outlined in the IGDA Game Credits Guidelines—into collective agreements, it would bring tangible, positive change across the industry, globally," Porkka-Kontturi said. "As mentioned, this kind of inclusion in union contracts would not only strengthen the position of workers but also give studios a clear, standardized process to follow."Freelance writer and narrative designer Anna C. Webster also suggested unions can provide a pathway to standardization. "are critical," she said. "Being properly credited on a title is essential to our individual careers as workers, and also just general fairness. Being able to say, 'Hey, I worked on this,' is important to show the work you did and not undercut labor in any way."Related:Webster is a member of the United Video Game Workers-Communications Workers of America'sorganizing committee and the interim chair of the freelancing and contractors issues' committee. She said the standardization of video game credits is something the freelancing committee is particularly interested in. Hollywood unions, like the Writers Guild of America or the Producers Guild, have built out and enforced crediting rules. The video game industry doesn't have any overarching bodies to do that—so companies are still able to follow their own whims.Sega and ZeniMax unions successfully bargained for standardized crediting practices The Communications Workers of America told Game Developer that several video game industry unions, like Sega of America and ZeniMax Workers United, have already bargained for standardized credits in their contracts. Sega of America's contract, for instance, requires the company to credit all workers that contribute to its games—including "early QA testers."ZeniMax Workers United has two pages dedicated to crediting practices in its signed contract agreement. It sets out the following attribution guidelines:a) The Employer will credit all bargaining unit employees who are assignedto the title and are employed 90 calendar days before a project’s full public release date. Anyone not employed 90 days minimum before the projected full release date will appear in “Special Thanks”, “Additional Credits” or some other equitable designation.b) Bargaining unit employees must work on the title for at least 30 calendar days before the credit lock date. Contributors below this threshold will appear in “Special Thanks”, “Additional Credits” or some other equitable designation.c) Bargaining unit employees will be credited by their lived nameand their role or nature of work at the time credits are created. In the event a bargaining unit employee updates their lived name with Human Resources, the Employer shall then update the publicly accessible list of credits, if available. Changes or updates to in-game credits will be at Management’s discretion.d) Credits shall be updated with credit given to those who meet these criteria for additional major releases related to the game.The contract also has a section that lays out the visibility of credits, too. The credits have to be made available to anyone who plays the game, regardless of whether or not they've completed it. There's even a process that outlines how the company must be informed if mistakes are made, and if they want to change how their name appears..Unions, then, have both collective worker power and legal strength to push back on a multitude of issues, including crediting problems. The union has resources that an individual may not, meaning workers don't simply have to trust an internal policy. They can also garner widespread cross-industry support. UVW-CWA, unlike the unions under Sega of America and ZeniMax, is a direct-join union. That means any game worker can join its ranks, regardless of where they work or whether they’re a freelance or contract worker.UVW-CWA currently has more than 500 members across the industry in North America and Canada. It works differently in that there isn't a contract between the union and specific companies. Instead, its power comes from the collective voice of members.The freelancing group under UVW-CWA is looking to create contract standards to help individual workers negotiate crediting terms into their contracts with companies. Webster said the union hasn't nailed down exact language just yet, but explained it could be useful, for instance, to ensure anybody who worked on a game for more than 30 days must be included in the credits."Game developers and publishers could work with unions in drafting a clause in the contract stating that all external collaborators are credited no matter how big or small that collaboration is," Morales added. Crucially, those clauses could be used to hold companies accountable if people are not properly credited. Morales said organizations like ATRAE are working to help people receive proper credits. That includes helping developers contact studios to make them aware of crediting issues in the hopes of delivering a fix.Studios don't always comply, but with contracts in hand—or a mass of worker support—that could change. #video #games #have #serious #crediting
    Video games have a serious crediting problem, but unions can help
    www.gamedeveloper.com
    It shouldn't be so hard for developers to receive credit for their work. Industry activists have been campaigning for years to create standardized crediting practices but the problem persists. Many developers still aren't being recognized for their contributions and it is a debilitating issue. It's not just a case of someone not seeing their name in lights. It's a practice that can hamper careers—especially those of industry newcomers who might be asked to prove they've worked on a shipped game.Localization and translation specialist Tamara Morales recently told Game Developer that freelancers, too, rely heavily on credits to bring in more work and show their experience. It's like a resume. Proper crediting is crucial for game workers that have been pushed to the margins, like contract workers or external teams.Unions could help standardize the crediting process and guarantee compliance.The struggle for developers to get proper recognition for their work in the industry has been well-documented. Often, individuals working for external support teams, like localization or quality assurance, will be omitted. Sometimes, studios will leave out the names of people who departed ahead of launch. Improper crediting doesn't always mean a person can't list a project on their resume, but it's—at best—unfair to the developers who worked on the game and aren't credited and, at worst, actively hampering careers. The impact varies from person to person and studio to studio—there’s a ton of inconsistency—but the problem remains pervasive.Related:Union contracts can deliver 'tangible, positive change across the industry'Nazih Fares, the vice chair of the International Game Developers Association's (IGDA) game credits special interest group, told Game Developer that while working as a public relations contractor for major game companies, they'd been left out of the credits for more than 50 games they supported. Their first game credit for Metal Gear Solid 5 was a 'special thanks' at the end of the roll call—something that didn't accurately represent the scope of their contributions.When they began specifically asking for credits, they were told the studio that had solicited their services didn't include external developers in their credits. "It was frustrating to be in that situation, and I knew that I wasn't the only one," Fares said. "It wasn't just me."The IGDA's game credits group published a lengthy paper on the best practices for game crediting in 2023, which includes standards that define an "inclusive" crediting philosophy. The group even built tools in Unreal Engine to streamline the task of importing credits into a game.Related:Industry consultant Tarja Porkka-Kontturi told us several studios have adopted those IGDA guidelines, but that "widespace implementation is still absolutely lacking."The problem is that the IGDA can't force companies to implement a standardized process—but contracts can. "I firmly believe that if unions and developers collaborated to embed fair crediting practices—such as the ones we've outlined in the IGDA Game Credits Guidelines—into collective agreements, it would bring tangible, positive change across the industry, globally," Porkka-Kontturi said. "As mentioned, this kind of inclusion in union contracts would not only strengthen the position of workers but also give studios a clear, standardized process to follow."Freelance writer and narrative designer Anna C. Webster also suggested unions can provide a pathway to standardization. "[Credits] are critical," she said. "Being properly credited on a title is essential to our individual careers as workers, and also just general fairness. Being able to say, 'Hey, I worked on this,' is important to show the work you did and not undercut labor in any way."Related:Webster is a member of the United Video Game Workers-Communications Workers of America's (UVW-CWA) organizing committee and the interim chair of the freelancing and contractors issues' committee. She said the standardization of video game credits is something the freelancing committee is particularly interested in. Hollywood unions, like the Writers Guild of America or the Producers Guild, have built out and enforced crediting rules. The video game industry doesn't have any overarching bodies to do that—so companies are still able to follow their own whims.Sega and ZeniMax unions successfully bargained for standardized crediting practices The Communications Workers of America told Game Developer that several video game industry unions, like Sega of America and ZeniMax Workers United, have already bargained for standardized credits in their contracts. Sega of America's contract, for instance, requires the company to credit all workers that contribute to its games—including "early QA testers."ZeniMax Workers United has two pages dedicated to crediting practices in its signed contract agreement. It sets out the following attribution guidelines:a) The Employer will credit all bargaining unit employees who are assigned (or ancillary) to the title and are employed 90 calendar days before a project’s full public release date. Anyone not employed 90 days minimum before the projected full release date will appear in “Special Thanks”, “Additional Credits” or some other equitable designation.b) Bargaining unit employees must work on the title for at least 30 calendar days before the credit lock date. Contributors below this threshold will appear in “Special Thanks”, “Additional Credits” or some other equitable designation.c) Bargaining unit employees will be credited by their lived name (first and last) and their role or nature of work at the time credits are created. In the event a bargaining unit employee updates their lived name with Human Resources, the Employer shall then update the publicly accessible list of credits, if available. Changes or updates to in-game credits will be at Management’s discretion.d) Credits shall be updated with credit given to those who meet these criteria for additional major releases related to the game (large updates, DLC, etc).The contract also has a section that lays out the visibility of credits, too. The credits have to be made available to anyone who plays the game, regardless of whether or not they've completed it. There's even a process that outlines how the company must be informed if mistakes are made, and if they want to change how their name appears. (The contract doesn't have any process—aside from being "at the employer’s discretion"—on how people who no longer work there can have theirs changed).Unions, then, have both collective worker power and legal strength to push back on a multitude of issues, including crediting problems. The union has resources that an individual may not, meaning workers don't simply have to trust an internal policy. They can also garner widespread cross-industry support. UVW-CWA, unlike the unions under Sega of America and ZeniMax, is a direct-join union. That means any game worker can join its ranks, regardless of where they work or whether they’re a freelance or contract worker.UVW-CWA currently has more than 500 members across the industry in North America and Canada. It works differently in that there isn't a contract between the union and specific companies. Instead, its power comes from the collective voice of members.The freelancing group under UVW-CWA is looking to create contract standards to help individual workers negotiate crediting terms into their contracts with companies. Webster said the union hasn't nailed down exact language just yet, but explained it could be useful, for instance, to ensure anybody who worked on a game for more than 30 days must be included in the credits."Game developers and publishers could work with unions in drafting a clause in the contract stating that all external collaborators are credited no matter how big or small that collaboration is," Morales added. Crucially, those clauses could be used to hold companies accountable if people are not properly credited. Morales said organizations like ATRAE are working to help people receive proper credits. That includes helping developers contact studios to make them aware of crediting issues in the hopes of delivering a fix.Studios don't always comply, but with contracts in hand—or a mass of worker support—that could change.
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  • السلام عليكم يا ولاد، كي راكم؟

    اليوم جبتلكم فيديو جديد يتكلم على "آية هي مواقع العمل الحر؟" . صراحة، العمل الحر ولا ليه شعبية كبيرة في العالم وبالأخص في الجزائر. كل واحد فينا يقدر يلقى فرصة يبدع فيها ويدير الفلوس من الدار بلا ضغط!

    إذا كنت تحب تكون مسيّر نفسك وتخدم على روحك، عندك شوية طموح وتحب تحقق أحلامك، هذا الفيديو راح يفيدك بزاف. ولا تنسوا كاش ما تحبوا تعمقوا أكثر، كاين كورس كامل على العمل الحر هنا: [كورس العمل الحر](https://www.udemy.com/course/be-a-freelancer/?referralCode=60420367CE5AC8945F4D) .

    وما تنساوش تتابعوني على إنستاجرام: ... .

    شوفوا الفيديو وخلونا نسمع آرائكم! https://www.youtube.com/watch?v=pOKocD54PDk

    بالتوفيق للجميع
    🌟 السلام عليكم يا ولاد، كي راكم؟ اليوم جبتلكم فيديو جديد يتكلم على "آية هي مواقع العمل الحر؟" 💻✨. صراحة، العمل الحر ولا ليه شعبية كبيرة في العالم وبالأخص في الجزائر. كل واحد فينا يقدر يلقى فرصة يبدع فيها ويدير الفلوس من الدار بلا ضغط! 😎💸 إذا كنت تحب تكون مسيّر نفسك وتخدم على روحك، عندك شوية طموح وتحب تحقق أحلامك، هذا الفيديو راح يفيدك بزاف. ولا تنسوا كاش ما تحبوا تعمقوا أكثر، كاين كورس كامل على العمل الحر هنا: [كورس العمل الحر](https://www.udemy.com/course/be-a-freelancer/?referralCode=60420367CE5AC8945F4D) 🎓🔥. وما تنساوش تتابعوني على إنستاجرام: ... 📸❤️. شوفوا الفيديو وخلونا نسمع آرائكم! https://www.youtube.com/watch?v=pOKocD54PDk 🍀 بالتوفيق للجميع
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  • هلا بالأصدقاء!

    كي دايرين؟ اليوم جبتلكم حاجة تهم بزاف من الشباب اللي حاب يشتغل فريلانسر بطرق سهلة وسريعة.

    شفتو الفيديو الجديد "اشتغل فريلانسر بسرعة جداً"! والدليل أنو عالم الفريلانس كبير، وفيه فرص كثيرة لكل واحد عندو مهارة ولا موهبة.

    ديروا جولة على هاد المواقع المفيدة:
    - https://mostaql.com/
    - https://www.fiverr.com/
    - https://www.upwork.com/
    - https://www.freelancer.com/

    وما تنساوش، عندنا قناة تيليجرام فيها كل جديد! إذا حبيتو، خلو لي تعليق ونزيد نستناكم!

    روحو شوفو الفيديو واستعدو لدخول عالم الفريلانس، لأنه مستقبلكم يبدأ من هنا!

    هاو رابط الفيديو: https://www.youtube.com/watch?v=WhMc-BHfvQ0

    بالتوفيق للجميع!
    🌟 هلا بالأصدقاء! 🌟 كي دايرين؟ اليوم جبتلكم حاجة تهم بزاف من الشباب اللي حاب يشتغل فريلانسر بطرق سهلة وسريعة. 💻✨ شفتو الفيديو الجديد "اشتغل فريلانسر بسرعة جداً"! والدليل أنو عالم الفريلانس كبير، وفيه فرص كثيرة لكل واحد عندو مهارة ولا موهبة. 😎💪 ديروا جولة على هاد المواقع المفيدة: - https://mostaql.com/ - https://www.fiverr.com/ - https://www.upwork.com/ - https://www.freelancer.com/ وما تنساوش، عندنا قناة تيليجرام فيها كل جديد! إذا حبيتو، خلو لي تعليق ونزيد نستناكم! 📲💬 روحو شوفو الفيديو واستعدو لدخول عالم الفريلانس، لأنه مستقبلكم يبدأ من هنا! 🔥 هاو رابط الفيديو: https://www.youtube.com/watch?v=WhMc-BHfvQ0 بالتوفيق للجميع! 🤩🤙
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