• Helldivers 2: Into the Unjust launches September 2

    For too long, we’ve waited and watched as The Gloom expands to swallow more innocent star systems. For too long, we’ve let the Terminds wreak havoc on our colonies, our cities, our homes. The Terminids have pushed into our territory for long enough.

    Now, with new recruits trained and ready, it’s time to push into unknown territory. Into the Unjust comes to Helldivers 2 on September 2.

    Play Video

    Enter the Gloom

    It’s finally time to discover what lies behind the Gloom shroud enveloping these planets we call Hive Worlds. Prepare your squad to disappear into the fog and discover new dangers, from towering structures built by Terminids to what horrors lurk beneath the planet surfaces. 

    Into the heart of darkness

    Deep underground lies a labyrinth of cave tunnels that twist and turn, infested with the Hive Lung that seems to be the force that produces the thickening fog that makes up the Gloom.

    Because of the nature of the caves, your Super Destroyer won’t be able to give you full support. It’ll be your team alone against the horror.

    Terrors above and below

    What little intelligence we have on the Gloom contains information about a new subterranean species of Terminid Warriors, Bile Spewers, and Chargers that, when they detect a threat, will burrow underground and begin moving toward prey. Once close enough, they erupt from the ground and attack.

    It doesn’t stop there. The Gloom has mutated the Terminids even further, into grotesque monsters like the Dragonroach: a menace in the sky that dives unsuspecting Helldivers and rains down burning bile.

    Our reports indicate that there are even greater, more terrifying creatures lying in wait on Hive Worlds, Helldiver. You must find them and take them out.

    Taking back Hive Worlds

    The Helldivers will also face brand new challenges while liberating Hive Worlds, like escorting a mobile oil rig. Helldivers must defend the rig from attacks while it traverses the treacherous Hive World terrain to the next drill site, where it will extract oil.

    Meanwhile in the underground, you’ll be forced to locate and destroy the Hive Lung in an effort to stem the spread of the Gloom. There are also new optional and sub-objectives available, too.

    It’s going to take all your determination and teamwork to stop the infestation from spreading any further and liberate the Hive Worlds. Get ready to dive Into the Unjust1 on September 2, Helldivers.

    Introducing the Dust Devils Premium Warbond

    We’re not sending you to a Hive World without the best gear we have to offer, Helldiver. The Ministry of Defense has fast-tracked the deployment of the Dust Devils Warbond2, which will ensure survival in the harshest conditions these worlds can throw your way.

    Weapons and Stratagems

    Dust Devils comes with a hefty offering of one primary weapon, a new throwable, and three unique stratagems that will aid in clearing the air–and all the bugs–on Hive Worlds.

    AR-2 CoyoteYou can hunt in packs or go by your lonesome with this assault rifle that features incendiary ammunition. But be warned: this coyote is wild.

    G-7 PineappleThis cluster frag grenade might look like a cute and unassuming fruit, but it’ll have the bugs in absolute pieces.

    S-11 SpeargunA true big game hunter’s companion. The S-11 fires heavy-duty projectiles that release a cloud of gas on impact.

    EAT-700 Expendable NapalmHeat up the planet with this single-use missile that contains napalm cluster bombs.

    MS-11 Solo SiloThe long-range power of a missile in a new convenient package. Calls down a Hellpod-sized missile silo with a single, ultra-powerful missile and a handheld targeting remote.

    Armors, Capes, and more

    Whether you’re crouched behind craggy boulders, waiting for your moment to spring a trap on unsuspecting Terminids or marching in formation with your squad to intimidate them, they’ll look the part. Both feature the Desert Stormer passive, which grants resistance to fire, gas, acid, and arc, as well as providing a throw range increase to the bearer.

    You’ll also receive capes, player cards, an emote and player title, and a new pattern for your vehicles and Hellpods.

    DS-42 Federation’s BladeCaptures the essence of armies marching through the desert sands. Wear with the Rightful occupier cape and player card for a polished look.

    DS-191 ScorpionLook like a true nomadic warrior in this desert-proof draped set, pairs perfectly with the Windswept Wayfinder cape and player card.

    Title: Burier of Heads

    Emote: Raider’s Cheer

    Pattern: “Rattlesnake” for vehicles and Hellpods

    Arm your fighters against the perils that await them on Hive Worlds and beyond! The Dust Devils Premium Warbond launches on September 4.

    1Gameplay requires internet access and paid for PlayStation® Plus membershipon PS5. PlayStation Plus membership subject to recurring subscription fee taken automatically until cancellation. Age Restrictions apply. Full terms: play.st/psplus-usageterms.

    2 Requires base game, paid purchase of Super Credits, and game progression to unlock.
    #helldivers #into #unjust #launches #september
    Helldivers 2: Into the Unjust launches September 2
    For too long, we’ve waited and watched as The Gloom expands to swallow more innocent star systems. For too long, we’ve let the Terminds wreak havoc on our colonies, our cities, our homes. The Terminids have pushed into our territory for long enough. Now, with new recruits trained and ready, it’s time to push into unknown territory. Into the Unjust comes to Helldivers 2 on September 2. Play Video Enter the Gloom It’s finally time to discover what lies behind the Gloom shroud enveloping these planets we call Hive Worlds. Prepare your squad to disappear into the fog and discover new dangers, from towering structures built by Terminids to what horrors lurk beneath the planet surfaces.  Into the heart of darkness Deep underground lies a labyrinth of cave tunnels that twist and turn, infested with the Hive Lung that seems to be the force that produces the thickening fog that makes up the Gloom. Because of the nature of the caves, your Super Destroyer won’t be able to give you full support. It’ll be your team alone against the horror. Terrors above and below What little intelligence we have on the Gloom contains information about a new subterranean species of Terminid Warriors, Bile Spewers, and Chargers that, when they detect a threat, will burrow underground and begin moving toward prey. Once close enough, they erupt from the ground and attack. It doesn’t stop there. The Gloom has mutated the Terminids even further, into grotesque monsters like the Dragonroach: a menace in the sky that dives unsuspecting Helldivers and rains down burning bile. Our reports indicate that there are even greater, more terrifying creatures lying in wait on Hive Worlds, Helldiver. You must find them and take them out. Taking back Hive Worlds The Helldivers will also face brand new challenges while liberating Hive Worlds, like escorting a mobile oil rig. Helldivers must defend the rig from attacks while it traverses the treacherous Hive World terrain to the next drill site, where it will extract oil. Meanwhile in the underground, you’ll be forced to locate and destroy the Hive Lung in an effort to stem the spread of the Gloom. There are also new optional and sub-objectives available, too. It’s going to take all your determination and teamwork to stop the infestation from spreading any further and liberate the Hive Worlds. Get ready to dive Into the Unjust1 on September 2, Helldivers. Introducing the Dust Devils Premium Warbond We’re not sending you to a Hive World without the best gear we have to offer, Helldiver. The Ministry of Defense has fast-tracked the deployment of the Dust Devils Warbond2, which will ensure survival in the harshest conditions these worlds can throw your way. Weapons and Stratagems Dust Devils comes with a hefty offering of one primary weapon, a new throwable, and three unique stratagems that will aid in clearing the air–and all the bugs–on Hive Worlds. AR-2 CoyoteYou can hunt in packs or go by your lonesome with this assault rifle that features incendiary ammunition. But be warned: this coyote is wild. G-7 PineappleThis cluster frag grenade might look like a cute and unassuming fruit, but it’ll have the bugs in absolute pieces. S-11 SpeargunA true big game hunter’s companion. The S-11 fires heavy-duty projectiles that release a cloud of gas on impact. EAT-700 Expendable NapalmHeat up the planet with this single-use missile that contains napalm cluster bombs. MS-11 Solo SiloThe long-range power of a missile in a new convenient package. Calls down a Hellpod-sized missile silo with a single, ultra-powerful missile and a handheld targeting remote. Armors, Capes, and more Whether you’re crouched behind craggy boulders, waiting for your moment to spring a trap on unsuspecting Terminids or marching in formation with your squad to intimidate them, they’ll look the part. Both feature the Desert Stormer passive, which grants resistance to fire, gas, acid, and arc, as well as providing a throw range increase to the bearer. You’ll also receive capes, player cards, an emote and player title, and a new pattern for your vehicles and Hellpods. DS-42 Federation’s BladeCaptures the essence of armies marching through the desert sands. Wear with the Rightful occupier cape and player card for a polished look. DS-191 ScorpionLook like a true nomadic warrior in this desert-proof draped set, pairs perfectly with the Windswept Wayfinder cape and player card. Title: Burier of Heads Emote: Raider’s Cheer Pattern: “Rattlesnake” for vehicles and Hellpods Arm your fighters against the perils that await them on Hive Worlds and beyond! The Dust Devils Premium Warbond launches on September 4. 1Gameplay requires internet access and paid for PlayStation® Plus membershipon PS5. PlayStation Plus membership subject to recurring subscription fee taken automatically until cancellation. Age Restrictions apply. Full terms: play.st/psplus-usageterms. 2 Requires base game, paid purchase of Super Credits, and game progression to unlock. #helldivers #into #unjust #launches #september
    Helldivers 2: Into the Unjust launches September 2
    blog.playstation.com
    For too long, we’ve waited and watched as The Gloom expands to swallow more innocent star systems. For too long, we’ve let the Terminds wreak havoc on our colonies, our cities, our homes. The Terminids have pushed into our territory for long enough. Now, with new recruits trained and ready, it’s time to push into unknown territory. Into the Unjust comes to Helldivers 2 on September 2. Play Video Enter the Gloom It’s finally time to discover what lies behind the Gloom shroud enveloping these planets we call Hive Worlds. Prepare your squad to disappear into the fog and discover new dangers, from towering structures built by Terminids to what horrors lurk beneath the planet surfaces.  Into the heart of darkness Deep underground lies a labyrinth of cave tunnels that twist and turn, infested with the Hive Lung that seems to be the force that produces the thickening fog that makes up the Gloom. Because of the nature of the caves, your Super Destroyer won’t be able to give you full support. It’ll be your team alone against the horror. Terrors above and below What little intelligence we have on the Gloom contains information about a new subterranean species of Terminid Warriors, Bile Spewers, and Chargers that, when they detect a threat, will burrow underground and begin moving toward prey. Once close enough, they erupt from the ground and attack. It doesn’t stop there. The Gloom has mutated the Terminids even further, into grotesque monsters like the Dragonroach: a menace in the sky that dives unsuspecting Helldivers and rains down burning bile. Our reports indicate that there are even greater, more terrifying creatures lying in wait on Hive Worlds, Helldiver. You must find them and take them out. Taking back Hive Worlds The Helldivers will also face brand new challenges while liberating Hive Worlds, like escorting a mobile oil rig. Helldivers must defend the rig from attacks while it traverses the treacherous Hive World terrain to the next drill site, where it will extract oil. Meanwhile in the underground, you’ll be forced to locate and destroy the Hive Lung in an effort to stem the spread of the Gloom. There are also new optional and sub-objectives available, too. It’s going to take all your determination and teamwork to stop the infestation from spreading any further and liberate the Hive Worlds. Get ready to dive Into the Unjust1 on September 2, Helldivers. Introducing the Dust Devils Premium Warbond We’re not sending you to a Hive World without the best gear we have to offer, Helldiver. The Ministry of Defense has fast-tracked the deployment of the Dust Devils Warbond2, which will ensure survival in the harshest conditions these worlds can throw your way. Weapons and Stratagems Dust Devils comes with a hefty offering of one primary weapon, a new throwable, and three unique stratagems that will aid in clearing the air–and all the bugs–on Hive Worlds. AR-2 CoyoteYou can hunt in packs or go by your lonesome with this assault rifle that features incendiary ammunition. But be warned: this coyote is wild. G-7 PineappleThis cluster frag grenade might look like a cute and unassuming fruit, but it’ll have the bugs in absolute pieces. S-11 SpeargunA true big game hunter’s companion. The S-11 fires heavy-duty projectiles that release a cloud of gas on impact. EAT-700 Expendable NapalmHeat up the planet with this single-use missile that contains napalm cluster bombs. MS-11 Solo SiloThe long-range power of a missile in a new convenient package. Calls down a Hellpod-sized missile silo with a single, ultra-powerful missile and a handheld targeting remote. Armors, Capes, and more Whether you’re crouched behind craggy boulders, waiting for your moment to spring a trap on unsuspecting Terminids or marching in formation with your squad to intimidate them, they’ll look the part. Both feature the Desert Stormer passive, which grants resistance to fire, gas, acid, and arc, as well as providing a throw range increase to the bearer. You’ll also receive capes, player cards, an emote and player title, and a new pattern for your vehicles and Hellpods. DS-42 Federation’s BladeCaptures the essence of armies marching through the desert sands. Wear with the Rightful occupier cape and player card for a polished look. DS-191 ScorpionLook like a true nomadic warrior in this desert-proof draped set, pairs perfectly with the Windswept Wayfinder cape and player card. Title: Burier of Heads Emote: Raider’s Cheer Pattern: “Rattlesnake” for vehicles and Hellpods Arm your fighters against the perils that await them on Hive Worlds and beyond! The Dust Devils Premium Warbond launches on September 4. 1Gameplay requires internet access and paid for PlayStation® Plus membership (sold separately) on PS5. PlayStation Plus membership subject to recurring subscription fee taken automatically until cancellation. Age Restrictions apply. Full terms: play.st/psplus-usageterms. 2 Requires base game, paid purchase of Super Credits, and game progression to unlock.
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  • واش كاش واحد يحب يفهم كيفاش California رايحة تلقى حلول جديدة لمشكلة السيارات الكهربائية؟

    المقال يتكلم على كيفاش ولاية كاليفورنيا تفكر في تقديم تحفيزات جديدة للناس اللي يشريوا سيارات كهربائية، بعد ما ترامب حذف الدعم الفيدرالي. يعني بدل ما يعتمدوا على الحكومة المركزية، راهم حابين يستعملوا أموال الولاية باش يساعدوا الناس اللي يحبوا يتنقلوا بطريقة أكثر écologiques.

    بالنسبة لي، هذا تغيير مهم! عنا في الجزائر كاينين الكثير من الشباب اللي يحلموا بالسيارات الكهربائية، وكيما تشوفوا، الدعم من الدولة يقدر يكون نقطة انطلاق كبيرة.

    ما نعرف واش نقدروا نستفيدوا من هاد التجارب، لكن نقدروا نفكروا في طرق جديدة لتحفيز الابتكار والتنمية.

    https://www.carexpert.com.au/car-news/california-mulling-its-own-ev-incentives-after-trump-dumps-federal-tax-credits

    #سيارات_كهربائية #California #Incentives #carnews #ابتكار
    واش كاش واحد يحب يفهم كيفاش California رايحة تلقى حلول جديدة لمشكلة السيارات الكهربائية؟ 🚗⚡ المقال يتكلم على كيفاش ولاية كاليفورنيا تفكر في تقديم تحفيزات جديدة للناس اللي يشريوا سيارات كهربائية، بعد ما ترامب حذف الدعم الفيدرالي. يعني بدل ما يعتمدوا على الحكومة المركزية، راهم حابين يستعملوا أموال الولاية باش يساعدوا الناس اللي يحبوا يتنقلوا بطريقة أكثر écologiques. بالنسبة لي، هذا تغيير مهم! عنا في الجزائر كاينين الكثير من الشباب اللي يحلموا بالسيارات الكهربائية، وكيما تشوفوا، الدعم من الدولة يقدر يكون نقطة انطلاق كبيرة. ما نعرف واش نقدروا نستفيدوا من هاد التجارب، لكن نقدروا نفكروا في طرق جديدة لتحفيز الابتكار والتنمية. https://www.carexpert.com.au/car-news/california-mulling-its-own-ev-incentives-after-trump-dumps-federal-tax-credits #سيارات_كهربائية #California #Incentives #carnews #ابتكار
    www.carexpert.com.au
    The dropping of national incentives for EV buyers has California looking to offer them using state funds instead.
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  • واش راك دير؟ اليوم حبيت نشارك معاكم موضوع مهم على الطاقة المتجددة.

    المقال يهدينا كيف أن ترامب يحارب الطاقة الريحية والسولار بزيادة البيروقراطية والمراجعات، في حين يسهل المشاريع المتعلقة بالطاقة الأحفورية. كأنو يستعمل الأوراق باش يوقف تقدم الطاقة النظيفة ويدفع بالاقتصاد الورائي للأمام.

    شخصياً، انا نحب الطاقة المتجددة ونؤمن بقدرتها على تغيير المستقبل. من تجربتي، لما كنت ندير مشروع طاقوي صغير، شفت كيف أن البيروقراطية تقدر تعرقل الأمور وتسحب الحماس.

    مازال الوقت يمدلنا الفرصة نبدلو الأمور، وعلينا نفكروا في كيفاش نقدروا نساهموا في تطوير الطاقة النظيفة.

    https://fortune.com/2025/08/22/trump-war-wind-way-beyond-tax-credits/
    #طاقة_نظيفة #EnergieRenouvelable #RenewableEnergy #Bureaucracy #Trump
    🚨 واش راك دير؟ اليوم حبيت نشارك معاكم موضوع مهم على الطاقة المتجددة. المقال يهدينا كيف أن ترامب يحارب الطاقة الريحية والسولار بزيادة البيروقراطية والمراجعات، في حين يسهل المشاريع المتعلقة بالطاقة الأحفورية. كأنو يستعمل الأوراق باش يوقف تقدم الطاقة النظيفة ويدفع بالاقتصاد الورائي للأمام. شخصياً، انا نحب الطاقة المتجددة ونؤمن بقدرتها على تغيير المستقبل. من تجربتي، لما كنت ندير مشروع طاقوي صغير، شفت كيف أن البيروقراطية تقدر تعرقل الأمور وتسحب الحماس. مازال الوقت يمدلنا الفرصة نبدلو الأمور، وعلينا نفكروا في كيفاش نقدروا نساهموا في تطوير الطاقة النظيفة. https://fortune.com/2025/08/22/trump-war-wind-way-beyond-tax-credits/ #طاقة_نظيفة #EnergieRenouvelable #RenewableEnergy #Bureaucracy #Trump
    fortune.com
    Trump is tying wind and solar projects up in ever-increasing bureaucratic layers and reviews while expediting fossil fuels.
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  • واش راكم يا جماعة؟

    جديد! Google Photos قرّرت تدير تغيير كبير في طريقة تحرير الصور، والآن تقدروا تحكوا معاه وتطلبوا التعديلات ديالكم. خاصية “ask to edit” تخليك تعبر عن طلباتك سواء بالكلام أو الكتابة، وتخلي العملية سهلة ومرحة!

    أنا شخصياً، تمنى يكون عندي هذا الشي من زمان! كنت ديما نضيع الوقت نحوس على الطرق المناسبة للتعديل، وملّي نلقى الصورة لي نحبها تتعكر. لكن هاد الميزة الجديدة تقدر تسهل الحكاية بزاف، صح ولا لا؟

    شوفوا التقنية كيفاش تتطور في داك الوقت، وخلونا نفكروا واش نقدروا نستفيدوا منها أكثر في حياتنا اليومية.

    https://techcrunch.com/2025/08/20/you-can-now-talk-to-google-photos-to-make-your-edits/

    #تكنولوجيا #GooglePhotos #تحرير_الصور #ابتكارات #ديجيتال
    واش راكم يا جماعة؟ 🤗 جديد! Google Photos قرّرت تدير تغيير كبير في طريقة تحرير الصور، والآن تقدروا تحكوا معاه وتطلبوا التعديلات ديالكم. خاصية “ask to edit” تخليك تعبر عن طلباتك سواء بالكلام أو الكتابة، وتخلي العملية سهلة ومرحة! 📸✨ أنا شخصياً، تمنى يكون عندي هذا الشي من زمان! كنت ديما نضيع الوقت نحوس على الطرق المناسبة للتعديل، وملّي نلقى الصورة لي نحبها تتعكر. لكن هاد الميزة الجديدة تقدر تسهل الحكاية بزاف، صح ولا لا؟ 😄 شوفوا التقنية كيفاش تتطور في داك الوقت، وخلونا نفكروا واش نقدروا نستفيدوا منها أكثر في حياتنا اليومية. https://techcrunch.com/2025/08/20/you-can-now-talk-to-google-photos-to-make-your-edits/ #تكنولوجيا #GooglePhotos #تحرير_الصور #ابتكارات #ديجيتال
    techcrunch.com
    Google Photos introduces an "ask to edit" feature that lets you speak or text your edit requests.
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  • هل فكرت يومًا في كيف يمكن للتكنولوجيا تغيّر حياتنا وتفتح لنا أبواب جديدة؟

    شفتوا المقال الجديد عن "Qwen-Image Edit"؟ هاد البرنامج الجديد يستعمل الذكاء الاصطناعي ليعطي الفوتوشوب تحدي كبير. تقدروا تحوّلوا النصوص لصورة في ثواني، سواء كنت محترف ولا تحب تجرب شوية. الخدمة هذي تجمع بين التحكم والدقة مع بساطة في الاستعمال، يعني الكل يقدر يستفيد منها.

    من تجربتي الشخصية، شفت كيف التكنولوجيا هذي تسهّل علينا العمل الإبداعي وتفتح آفاق جديدة للفنانين والمصممين. كاين مكان للجميع في هاد العالم، سواء كنت خبير أو مجرد هاوي.

    فكروا في كيف يمكن لهالتقنية الجديدة أن تغيّر طريقة عملنا وإبداعنا.

    https://venturebeat.com/ai/qwen-image-edit-gives-photoshop-a-run-for-its-money-with-ai-powered-text-to-image-edits-that-work-in-seconds/

    #QwenImageEdit #ذكاء_اصطناعي #تصميم #فوتوشوب #تكنولوجيا
    هل فكرت يومًا في كيف يمكن للتكنولوجيا تغيّر حياتنا وتفتح لنا أبواب جديدة؟ 🤔 شفتوا المقال الجديد عن "Qwen-Image Edit"؟ هاد البرنامج الجديد يستعمل الذكاء الاصطناعي ليعطي الفوتوشوب تحدي كبير. تقدروا تحوّلوا النصوص لصورة في ثواني، سواء كنت محترف ولا تحب تجرب شوية. الخدمة هذي تجمع بين التحكم والدقة مع بساطة في الاستعمال، يعني الكل يقدر يستفيد منها. من تجربتي الشخصية، شفت كيف التكنولوجيا هذي تسهّل علينا العمل الإبداعي وتفتح آفاق جديدة للفنانين والمصممين. كاين مكان للجميع في هاد العالم، سواء كنت خبير أو مجرد هاوي. فكروا في كيف يمكن لهالتقنية الجديدة أن تغيّر طريقة عملنا وإبداعنا. https://venturebeat.com/ai/qwen-image-edit-gives-photoshop-a-run-for-its-money-with-ai-powered-text-to-image-edits-that-work-in-seconds/ #QwenImageEdit #ذكاء_اصطناعي #تصميم #فوتوشوب #تكنولوجيا
    venturebeat.com
    Qwen-Image-Edit caters to professionals who need control while remaining approachable for casual experimentation.
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  • Helldivers 2 x Halo: ODST Legendary Warbond arrives August 26

    The Galactic war rages on… Countless Helldivers have laid down their lives to protect Managed Democracy. The call was put out for more recruits, and it’s been answered.Introducing the Legendary Warbond*, Helldivers 2 x Halo: ODST.

    Play Video

    Enter The Obedient Democracy Support Troopers, AKA The Helljumpers! This new equipment set from the Ministry of Defense will give your Helldivers the look of the fabled unit every Super Earth citizen had on their school lunch box as kids. Jam-packed with iconic weaponry, armor, patterns and more.Are you ready to jump in?

    Firepower

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    MA5C Assault Rifle

    An iconic rifle; the definition of reliable and having taken down countless aliens bent on wiping out humanity, it is time to turn its sights on enemies of MANAGED DEMOCRACY. It comes equipped with the convenient ammo counter and a built-in compass – let it guide you to victory.

    M6C/SOCOM Pistol

    They say keep your friends close and your sidearm closer. Well, we say that. The standard-issue ODST sidearm is your silent ally in the field -equipped with a built-in laser sight, flashlight, and, for the first time in Helldivers 2, a suppressor to support stealth gameplay. Because sometimes the best way to enforce PEACE is quietly…

    M90A Shotgun

    This powerful shotgun carries a kick and has a handy flashlight mounted on it so you can see the fear in your enemies’ eyes before you teach them a valuable lesson about LIBERTY.

    ​​

    M7S SMG

    Silent and deadly, this SMG is the model ODST’s primary weapon. With caseless ammo and a non-removable suppressor; this weapon is ready to spread FREEDOM to every corner of the galaxy.

    Armor

    A-9 Helljumper Armor Set

    Step into the armored boots of a legendary Lance Corporal who served the ODST with immense bravery and courage under fire. Passive boost – Feet First.

    A-35 Recon Armor Set

    Sleeker and stealthier than the A-9 Armor, this set is made to move and groove, with a helmet modeled after an iconic intelligence officer’s headgear. Passive boost – Feet First.Feet First passive

    Make less noise from movement

    Range when finding points of interest increased by 30%

    Immune to leg injuries

    Capes

    Honored Heirloom

    This cape, emblazoned with the ODST logo, is passed down to a Jumper’s bravest child in the event of their untimely demise.

    Eye of the Clandestine

    Some soldiers fight on the front line, and some from the shadows. Wrap yourself in secrecy with this sleek, subtle cape, and slip away from the light.

    You can also honor the Helljumpers with ODST-themed player cards, a new player title, and the Mean Green vehicle pattern for your hellpod, shuttle, exosuit, and FRV.

    Helldivers 2 x Halo: ODST lands August 26 at 5am PT / 1pm BST

    The Legendary Warbond marks a brand-new tier in the Warbond lineup, and we’ve gone all-in to make sure it lives up to the name. This one’s a tribute to a long-requested crossover, packed with details that fans will love to discover.

    The Helldivers 2 x Halo: ODST Legendary Warbond lands in the Acquisitions Center for 1500 Super Credits – a step up from previous Warbond tiers, and packed with gear worthy of the legend.

    A quick heads-up: Legendary Warbonds aren’t compatible with the new Premium Warbond Token launching August 26. So if you’re planning to deploy with ODST gear, make sure your Super Credits are locked and loaded.

    This is the moment we’ve been waiting for. Squad up, drop in, and let’s crush every enemy of Freedom and Managed Democracy TOGETHER. Move out!

    *Requires base game, paid purchase of Super Credits, and game progression to unlock.
    #helldivers #halo #odst #legendary #warbond
    Helldivers 2 x Halo: ODST Legendary Warbond arrives August 26
    The Galactic war rages on… Countless Helldivers have laid down their lives to protect Managed Democracy. The call was put out for more recruits, and it’s been answered.Introducing the Legendary Warbond*, Helldivers 2 x Halo: ODST. Play Video Enter The Obedient Democracy Support Troopers, AKA The Helljumpers! This new equipment set from the Ministry of Defense will give your Helldivers the look of the fabled unit every Super Earth citizen had on their school lunch box as kids. Jam-packed with iconic weaponry, armor, patterns and more.Are you ready to jump in? Firepower View and download image Download the image close Close Download this image MA5C Assault Rifle An iconic rifle; the definition of reliable and having taken down countless aliens bent on wiping out humanity, it is time to turn its sights on enemies of MANAGED DEMOCRACY. It comes equipped with the convenient ammo counter and a built-in compass – let it guide you to victory. M6C/SOCOM Pistol They say keep your friends close and your sidearm closer. Well, we say that. The standard-issue ODST sidearm is your silent ally in the field -equipped with a built-in laser sight, flashlight, and, for the first time in Helldivers 2, a suppressor to support stealth gameplay. Because sometimes the best way to enforce PEACE is quietly… M90A Shotgun This powerful shotgun carries a kick and has a handy flashlight mounted on it so you can see the fear in your enemies’ eyes before you teach them a valuable lesson about LIBERTY. ​​ M7S SMG Silent and deadly, this SMG is the model ODST’s primary weapon. With caseless ammo and a non-removable suppressor; this weapon is ready to spread FREEDOM to every corner of the galaxy. Armor A-9 Helljumper Armor Set Step into the armored boots of a legendary Lance Corporal who served the ODST with immense bravery and courage under fire. Passive boost – Feet First. A-35 Recon Armor Set Sleeker and stealthier than the A-9 Armor, this set is made to move and groove, with a helmet modeled after an iconic intelligence officer’s headgear. Passive boost – Feet First.Feet First passive Make less noise from movement Range when finding points of interest increased by 30% Immune to leg injuries Capes Honored Heirloom This cape, emblazoned with the ODST logo, is passed down to a Jumper’s bravest child in the event of their untimely demise. Eye of the Clandestine Some soldiers fight on the front line, and some from the shadows. Wrap yourself in secrecy with this sleek, subtle cape, and slip away from the light. You can also honor the Helljumpers with ODST-themed player cards, a new player title, and the Mean Green vehicle pattern for your hellpod, shuttle, exosuit, and FRV. Helldivers 2 x Halo: ODST lands August 26 at 5am PT / 1pm BST The Legendary Warbond marks a brand-new tier in the Warbond lineup, and we’ve gone all-in to make sure it lives up to the name. This one’s a tribute to a long-requested crossover, packed with details that fans will love to discover. The Helldivers 2 x Halo: ODST Legendary Warbond lands in the Acquisitions Center for 1500 Super Credits – a step up from previous Warbond tiers, and packed with gear worthy of the legend. A quick heads-up: Legendary Warbonds aren’t compatible with the new Premium Warbond Token launching August 26. So if you’re planning to deploy with ODST gear, make sure your Super Credits are locked and loaded. This is the moment we’ve been waiting for. Squad up, drop in, and let’s crush every enemy of Freedom and Managed Democracy TOGETHER. Move out! *Requires base game, paid purchase of Super Credits, and game progression to unlock. #helldivers #halo #odst #legendary #warbond
    Helldivers 2 x Halo: ODST Legendary Warbond arrives August 26
    blog.playstation.com
    The Galactic war rages on… Countless Helldivers have laid down their lives to protect Managed Democracy. The call was put out for more recruits, and it’s been answered.Introducing the Legendary Warbond*, Helldivers 2 x Halo: ODST. Play Video Enter The Obedient Democracy Support Troopers (ODST), AKA The Helljumpers! This new equipment set from the Ministry of Defense will give your Helldivers the look of the fabled unit every Super Earth citizen had on their school lunch box as kids. Jam-packed with iconic weaponry, armor, patterns and more.Are you ready to jump in? Firepower View and download image Download the image close Close Download this image MA5C Assault Rifle An iconic rifle; the definition of reliable and having taken down countless aliens bent on wiping out humanity, it is time to turn its sights on enemies of MANAGED DEMOCRACY. It comes equipped with the convenient ammo counter and a built-in compass – let it guide you to victory. M6C/SOCOM Pistol They say keep your friends close and your sidearm closer. Well, we say that. The standard-issue ODST sidearm is your silent ally in the field -equipped with a built-in laser sight, flashlight, and, for the first time in Helldivers 2, a suppressor to support stealth gameplay. Because sometimes the best way to enforce PEACE is quietly… M90A Shotgun This powerful shotgun carries a kick and has a handy flashlight mounted on it so you can see the fear in your enemies’ eyes before you teach them a valuable lesson about LIBERTY. ​​ M7S SMG Silent and deadly, this SMG is the model ODST’s primary weapon. With caseless ammo and a non-removable suppressor; this weapon is ready to spread FREEDOM to every corner of the galaxy. Armor A-9 Helljumper Armor Set Step into the armored boots of a legendary Lance Corporal who served the ODST with immense bravery and courage under fire. Passive boost – Feet First. A-35 Recon Armor Set Sleeker and stealthier than the A-9 Armor, this set is made to move and groove, with a helmet modeled after an iconic intelligence officer’s headgear. Passive boost – Feet First.Feet First passive Make less noise from movement Range when finding points of interest increased by 30% Immune to leg injuries Capes Honored Heirloom This cape, emblazoned with the ODST logo, is passed down to a Jumper’s bravest child in the event of their untimely demise. Eye of the Clandestine Some soldiers fight on the front line, and some from the shadows. Wrap yourself in secrecy with this sleek, subtle cape, and slip away from the light. You can also honor the Helljumpers with ODST-themed player cards, a new player title, and the Mean Green vehicle pattern for your hellpod, shuttle, exosuit, and FRV. Helldivers 2 x Halo: ODST lands August 26 at 5am PT / 1pm BST The Legendary Warbond marks a brand-new tier in the Warbond lineup, and we’ve gone all-in to make sure it lives up to the name. This one’s a tribute to a long-requested crossover, packed with details that fans will love to discover. The Helldivers 2 x Halo: ODST Legendary Warbond lands in the Acquisitions Center for 1500 Super Credits – a step up from previous Warbond tiers, and packed with gear worthy of the legend. A quick heads-up: Legendary Warbonds aren’t compatible with the new Premium Warbond Token launching August 26. So if you’re planning to deploy with ODST gear, make sure your Super Credits are locked and loaded. This is the moment we’ve been waiting for. Squad up, drop in, and let’s crush every enemy of Freedom and Managed Democracy TOGETHER. Move out! *Requires base game, paid purchase of Super Credits, and game progression to unlock.
    2 Comments ·0 Shares
  • Behind the Effects of RENEGADES

    Behind the Effects of RENEGADES

    By
    ALLO

    on
    August 12, 2025

    Behind the ScenesALLO contributed VFX and Blender-designed 3D printed props to a short superhero film.I had the pleasure of working in collaboration with Station 1 Studios and MoNo Films on a superhero short film, RENEGADES that released last Friday. I co-produced, built props, and more importantly served as the Effects Supervisor. All the VFX were done in Blender, Resolve, and Final Cut Pro – from obvious effects to small unseen edits. Additionally, I worked with as many practical effects and props as possible on this project, which was quite a fun and challenging time.I also used Blender to create some of the props for this film, designing models such as Concrete’s helmet to be 3D printed and post-processed.I had the pleasure to make the credits sequence for this short, also using Blender. I loved the flexibility of creating the sequence in full real-time in EEVEE with real-time compositing, while having the music playback in real-time for easy editing. The power of the 3D tools in Blender is truly astounding, enabling me to create the sequence fully in viewport in a fraction of the time that I would have needed in After Effects or Resolve.Additionally, I used Blender for some of the marketing, creating character posters of our main actors:I hope you found this reflection on how Blender was utilized for this project interesting, and that you also enjoy the film!
    #behind #effects #renegades
    Behind the Effects of RENEGADES
    Behind the Effects of RENEGADES By ALLO on August 12, 2025 Behind the ScenesALLO contributed VFX and Blender-designed 3D printed props to a short superhero film.I had the pleasure of working in collaboration with Station 1 Studios and MoNo Films on a superhero short film, RENEGADES that released last Friday. I co-produced, built props, and more importantly served as the Effects Supervisor. All the VFX were done in Blender, Resolve, and Final Cut Pro – from obvious effects to small unseen edits. Additionally, I worked with as many practical effects and props as possible on this project, which was quite a fun and challenging time.I also used Blender to create some of the props for this film, designing models such as Concrete’s helmet to be 3D printed and post-processed.I had the pleasure to make the credits sequence for this short, also using Blender. I loved the flexibility of creating the sequence in full real-time in EEVEE with real-time compositing, while having the music playback in real-time for easy editing. The power of the 3D tools in Blender is truly astounding, enabling me to create the sequence fully in viewport in a fraction of the time that I would have needed in After Effects or Resolve.Additionally, I used Blender for some of the marketing, creating character posters of our main actors:I hope you found this reflection on how Blender was utilized for this project interesting, and that you also enjoy the film! #behind #effects #renegades
    Behind the Effects of RENEGADES
    www.blendernation.com
    Behind the Effects of RENEGADES By ALLO on August 12, 2025 Behind the ScenesALLO contributed VFX and Blender-designed 3D printed props to a short superhero film.I had the pleasure of working in collaboration with Station 1 Studios and MoNo Films on a superhero short film, RENEGADES that released last Friday. I co-produced, built props, and more importantly served as the Effects Supervisor. All the VFX were done in Blender, Resolve, and Final Cut Pro – from obvious effects to small unseen edits. Additionally, I worked with as many practical effects and props as possible on this project, which was quite a fun and challenging time.I also used Blender to create some of the props for this film, designing models such as Concrete’s helmet to be 3D printed and post-processed.I had the pleasure to make the credits sequence for this short, also using Blender. I loved the flexibility of creating the sequence in full real-time in EEVEE with real-time compositing, while having the music playback in real-time for easy editing. The power of the 3D tools in Blender is truly astounding, enabling me to create the sequence fully in viewport in a fraction of the time that I would have needed in After Effects or Resolve.Additionally, I used Blender for some of the marketing, creating character posters of our main actors:I hope you found this reflection on how Blender was utilized for this project interesting, and that you also enjoy the film!
    2 Comments ·0 Shares
  • Video games have a serious crediting problem, but unions can help

    It shouldn't be so hard for developers to receive credit for their work. Industry activists have been campaigning for years to create standardized crediting practices but the problem persists. Many developers still aren't being recognized for their contributions and it is a debilitating issue. It's not just a case of someone not seeing their name in lights. It's a practice that can hamper careers—especially those of industry newcomers who might be asked to prove they've worked on a shipped game.Localization and translation specialist Tamara Morales recently told Game Developer that freelancers, too, rely heavily on credits to bring in more work and show their experience. It's like a resume. Proper crediting is crucial for game workers that have been pushed to the margins, like contract workers or external teams.Unions could help standardize the crediting process and guarantee compliance.The struggle for developers to get proper recognition for their work in the industry has been well-documented. Often, individuals working for external support teams, like localization or quality assurance, will be omitted. Sometimes, studios will leave out the names of people who departed ahead of launch. Improper crediting doesn't always mean a person can't list a project on their resume, but it's—at best—unfair to the developers who worked on the game and aren't credited and, at worst, actively hampering careers. The impact varies from person to person and studio to studio—there’s a ton of inconsistency—but the problem remains pervasive.Related:Union contracts can deliver 'tangible, positive change across the industry'Nazih Fares, the vice chair of the International Game Developers Association'sgame credits special interest group, told Game Developer that while working as a public relations contractor for major game companies, they'd been left out of the credits for more than 50 games they supported. Their first game credit for Metal Gear Solid 5 was a 'special thanks' at the end of the roll call—something that didn't accurately represent the scope of their contributions.When they began specifically asking for credits, they were told the studio that had solicited their services didn't include external developers in their credits. "It was frustrating to be in that situation, and I knew that I wasn't the only one," Fares said. "It wasn't just me."The IGDA's game credits group published a lengthy paper on the best practices for game crediting in 2023, which includes standards that define an "inclusive" crediting philosophy. The group even built tools in Unreal Engine to streamline the task of importing credits into a game.Related:Industry consultant Tarja Porkka-Kontturi told us several studios have adopted those IGDA guidelines, but that "widespace implementation is still absolutely lacking."The problem is that the IGDA can't force companies to implement a standardized process—but contracts can. "I firmly believe that if unions and developers collaborated to embed fair crediting practices—such as the ones we've outlined in the IGDA Game Credits Guidelines—into collective agreements, it would bring tangible, positive change across the industry, globally," Porkka-Kontturi said. "As mentioned, this kind of inclusion in union contracts would not only strengthen the position of workers but also give studios a clear, standardized process to follow."Freelance writer and narrative designer Anna C. Webster also suggested unions can provide a pathway to standardization. "are critical," she said. "Being properly credited on a title is essential to our individual careers as workers, and also just general fairness. Being able to say, 'Hey, I worked on this,' is important to show the work you did and not undercut labor in any way."Related:Webster is a member of the United Video Game Workers-Communications Workers of America'sorganizing committee and the interim chair of the freelancing and contractors issues' committee. She said the standardization of video game credits is something the freelancing committee is particularly interested in. Hollywood unions, like the Writers Guild of America or the Producers Guild, have built out and enforced crediting rules. The video game industry doesn't have any overarching bodies to do that—so companies are still able to follow their own whims.Sega and ZeniMax unions successfully bargained for standardized crediting practices The Communications Workers of America told Game Developer that several video game industry unions, like Sega of America and ZeniMax Workers United, have already bargained for standardized credits in their contracts. Sega of America's contract, for instance, requires the company to credit all workers that contribute to its games—including "early QA testers."ZeniMax Workers United has two pages dedicated to crediting practices in its signed contract agreement. It sets out the following attribution guidelines:a) The Employer will credit all bargaining unit employees who are assignedto the title and are employed 90 calendar days before a project’s full public release date. Anyone not employed 90 days minimum before the projected full release date will appear in “Special Thanks”, “Additional Credits” or some other equitable designation.b) Bargaining unit employees must work on the title for at least 30 calendar days before the credit lock date. Contributors below this threshold will appear in “Special Thanks”, “Additional Credits” or some other equitable designation.c) Bargaining unit employees will be credited by their lived nameand their role or nature of work at the time credits are created. In the event a bargaining unit employee updates their lived name with Human Resources, the Employer shall then update the publicly accessible list of credits, if available. Changes or updates to in-game credits will be at Management’s discretion.d) Credits shall be updated with credit given to those who meet these criteria for additional major releases related to the game.The contract also has a section that lays out the visibility of credits, too. The credits have to be made available to anyone who plays the game, regardless of whether or not they've completed it. There's even a process that outlines how the company must be informed if mistakes are made, and if they want to change how their name appears..Unions, then, have both collective worker power and legal strength to push back on a multitude of issues, including crediting problems. The union has resources that an individual may not, meaning workers don't simply have to trust an internal policy. They can also garner widespread cross-industry support. UVW-CWA, unlike the unions under Sega of America and ZeniMax, is a direct-join union. That means any game worker can join its ranks, regardless of where they work or whether they’re a freelance or contract worker.UVW-CWA currently has more than 500 members across the industry in North America and Canada. It works differently in that there isn't a contract between the union and specific companies. Instead, its power comes from the collective voice of members.The freelancing group under UVW-CWA is looking to create contract standards to help individual workers negotiate crediting terms into their contracts with companies. Webster said the union hasn't nailed down exact language just yet, but explained it could be useful, for instance, to ensure anybody who worked on a game for more than 30 days must be included in the credits."Game developers and publishers could work with unions in drafting a clause in the contract stating that all external collaborators are credited no matter how big or small that collaboration is," Morales added. Crucially, those clauses could be used to hold companies accountable if people are not properly credited. Morales said organizations like ATRAE are working to help people receive proper credits. That includes helping developers contact studios to make them aware of crediting issues in the hopes of delivering a fix.Studios don't always comply, but with contracts in hand—or a mass of worker support—that could change.
    #video #games #have #serious #crediting
    Video games have a serious crediting problem, but unions can help
    It shouldn't be so hard for developers to receive credit for their work. Industry activists have been campaigning for years to create standardized crediting practices but the problem persists. Many developers still aren't being recognized for their contributions and it is a debilitating issue. It's not just a case of someone not seeing their name in lights. It's a practice that can hamper careers—especially those of industry newcomers who might be asked to prove they've worked on a shipped game.Localization and translation specialist Tamara Morales recently told Game Developer that freelancers, too, rely heavily on credits to bring in more work and show their experience. It's like a resume. Proper crediting is crucial for game workers that have been pushed to the margins, like contract workers or external teams.Unions could help standardize the crediting process and guarantee compliance.The struggle for developers to get proper recognition for their work in the industry has been well-documented. Often, individuals working for external support teams, like localization or quality assurance, will be omitted. Sometimes, studios will leave out the names of people who departed ahead of launch. Improper crediting doesn't always mean a person can't list a project on their resume, but it's—at best—unfair to the developers who worked on the game and aren't credited and, at worst, actively hampering careers. The impact varies from person to person and studio to studio—there’s a ton of inconsistency—but the problem remains pervasive.Related:Union contracts can deliver 'tangible, positive change across the industry'Nazih Fares, the vice chair of the International Game Developers Association'sgame credits special interest group, told Game Developer that while working as a public relations contractor for major game companies, they'd been left out of the credits for more than 50 games they supported. Their first game credit for Metal Gear Solid 5 was a 'special thanks' at the end of the roll call—something that didn't accurately represent the scope of their contributions.When they began specifically asking for credits, they were told the studio that had solicited their services didn't include external developers in their credits. "It was frustrating to be in that situation, and I knew that I wasn't the only one," Fares said. "It wasn't just me."The IGDA's game credits group published a lengthy paper on the best practices for game crediting in 2023, which includes standards that define an "inclusive" crediting philosophy. The group even built tools in Unreal Engine to streamline the task of importing credits into a game.Related:Industry consultant Tarja Porkka-Kontturi told us several studios have adopted those IGDA guidelines, but that "widespace implementation is still absolutely lacking."The problem is that the IGDA can't force companies to implement a standardized process—but contracts can. "I firmly believe that if unions and developers collaborated to embed fair crediting practices—such as the ones we've outlined in the IGDA Game Credits Guidelines—into collective agreements, it would bring tangible, positive change across the industry, globally," Porkka-Kontturi said. "As mentioned, this kind of inclusion in union contracts would not only strengthen the position of workers but also give studios a clear, standardized process to follow."Freelance writer and narrative designer Anna C. Webster also suggested unions can provide a pathway to standardization. "are critical," she said. "Being properly credited on a title is essential to our individual careers as workers, and also just general fairness. Being able to say, 'Hey, I worked on this,' is important to show the work you did and not undercut labor in any way."Related:Webster is a member of the United Video Game Workers-Communications Workers of America'sorganizing committee and the interim chair of the freelancing and contractors issues' committee. She said the standardization of video game credits is something the freelancing committee is particularly interested in. Hollywood unions, like the Writers Guild of America or the Producers Guild, have built out and enforced crediting rules. The video game industry doesn't have any overarching bodies to do that—so companies are still able to follow their own whims.Sega and ZeniMax unions successfully bargained for standardized crediting practices The Communications Workers of America told Game Developer that several video game industry unions, like Sega of America and ZeniMax Workers United, have already bargained for standardized credits in their contracts. Sega of America's contract, for instance, requires the company to credit all workers that contribute to its games—including "early QA testers."ZeniMax Workers United has two pages dedicated to crediting practices in its signed contract agreement. It sets out the following attribution guidelines:a) The Employer will credit all bargaining unit employees who are assignedto the title and are employed 90 calendar days before a project’s full public release date. Anyone not employed 90 days minimum before the projected full release date will appear in “Special Thanks”, “Additional Credits” or some other equitable designation.b) Bargaining unit employees must work on the title for at least 30 calendar days before the credit lock date. Contributors below this threshold will appear in “Special Thanks”, “Additional Credits” or some other equitable designation.c) Bargaining unit employees will be credited by their lived nameand their role or nature of work at the time credits are created. In the event a bargaining unit employee updates their lived name with Human Resources, the Employer shall then update the publicly accessible list of credits, if available. Changes or updates to in-game credits will be at Management’s discretion.d) Credits shall be updated with credit given to those who meet these criteria for additional major releases related to the game.The contract also has a section that lays out the visibility of credits, too. The credits have to be made available to anyone who plays the game, regardless of whether or not they've completed it. There's even a process that outlines how the company must be informed if mistakes are made, and if they want to change how their name appears..Unions, then, have both collective worker power and legal strength to push back on a multitude of issues, including crediting problems. The union has resources that an individual may not, meaning workers don't simply have to trust an internal policy. They can also garner widespread cross-industry support. UVW-CWA, unlike the unions under Sega of America and ZeniMax, is a direct-join union. That means any game worker can join its ranks, regardless of where they work or whether they’re a freelance or contract worker.UVW-CWA currently has more than 500 members across the industry in North America and Canada. It works differently in that there isn't a contract between the union and specific companies. Instead, its power comes from the collective voice of members.The freelancing group under UVW-CWA is looking to create contract standards to help individual workers negotiate crediting terms into their contracts with companies. Webster said the union hasn't nailed down exact language just yet, but explained it could be useful, for instance, to ensure anybody who worked on a game for more than 30 days must be included in the credits."Game developers and publishers could work with unions in drafting a clause in the contract stating that all external collaborators are credited no matter how big or small that collaboration is," Morales added. Crucially, those clauses could be used to hold companies accountable if people are not properly credited. Morales said organizations like ATRAE are working to help people receive proper credits. That includes helping developers contact studios to make them aware of crediting issues in the hopes of delivering a fix.Studios don't always comply, but with contracts in hand—or a mass of worker support—that could change. #video #games #have #serious #crediting
    Video games have a serious crediting problem, but unions can help
    www.gamedeveloper.com
    It shouldn't be so hard for developers to receive credit for their work. Industry activists have been campaigning for years to create standardized crediting practices but the problem persists. Many developers still aren't being recognized for their contributions and it is a debilitating issue. It's not just a case of someone not seeing their name in lights. It's a practice that can hamper careers—especially those of industry newcomers who might be asked to prove they've worked on a shipped game.Localization and translation specialist Tamara Morales recently told Game Developer that freelancers, too, rely heavily on credits to bring in more work and show their experience. It's like a resume. Proper crediting is crucial for game workers that have been pushed to the margins, like contract workers or external teams.Unions could help standardize the crediting process and guarantee compliance.The struggle for developers to get proper recognition for their work in the industry has been well-documented. Often, individuals working for external support teams, like localization or quality assurance, will be omitted. Sometimes, studios will leave out the names of people who departed ahead of launch. Improper crediting doesn't always mean a person can't list a project on their resume, but it's—at best—unfair to the developers who worked on the game and aren't credited and, at worst, actively hampering careers. The impact varies from person to person and studio to studio—there’s a ton of inconsistency—but the problem remains pervasive.Related:Union contracts can deliver 'tangible, positive change across the industry'Nazih Fares, the vice chair of the International Game Developers Association's (IGDA) game credits special interest group, told Game Developer that while working as a public relations contractor for major game companies, they'd been left out of the credits for more than 50 games they supported. Their first game credit for Metal Gear Solid 5 was a 'special thanks' at the end of the roll call—something that didn't accurately represent the scope of their contributions.When they began specifically asking for credits, they were told the studio that had solicited their services didn't include external developers in their credits. "It was frustrating to be in that situation, and I knew that I wasn't the only one," Fares said. "It wasn't just me."The IGDA's game credits group published a lengthy paper on the best practices for game crediting in 2023, which includes standards that define an "inclusive" crediting philosophy. The group even built tools in Unreal Engine to streamline the task of importing credits into a game.Related:Industry consultant Tarja Porkka-Kontturi told us several studios have adopted those IGDA guidelines, but that "widespace implementation is still absolutely lacking."The problem is that the IGDA can't force companies to implement a standardized process—but contracts can. "I firmly believe that if unions and developers collaborated to embed fair crediting practices—such as the ones we've outlined in the IGDA Game Credits Guidelines—into collective agreements, it would bring tangible, positive change across the industry, globally," Porkka-Kontturi said. "As mentioned, this kind of inclusion in union contracts would not only strengthen the position of workers but also give studios a clear, standardized process to follow."Freelance writer and narrative designer Anna C. Webster also suggested unions can provide a pathway to standardization. "[Credits] are critical," she said. "Being properly credited on a title is essential to our individual careers as workers, and also just general fairness. Being able to say, 'Hey, I worked on this,' is important to show the work you did and not undercut labor in any way."Related:Webster is a member of the United Video Game Workers-Communications Workers of America's (UVW-CWA) organizing committee and the interim chair of the freelancing and contractors issues' committee. She said the standardization of video game credits is something the freelancing committee is particularly interested in. Hollywood unions, like the Writers Guild of America or the Producers Guild, have built out and enforced crediting rules. The video game industry doesn't have any overarching bodies to do that—so companies are still able to follow their own whims.Sega and ZeniMax unions successfully bargained for standardized crediting practices The Communications Workers of America told Game Developer that several video game industry unions, like Sega of America and ZeniMax Workers United, have already bargained for standardized credits in their contracts. Sega of America's contract, for instance, requires the company to credit all workers that contribute to its games—including "early QA testers."ZeniMax Workers United has two pages dedicated to crediting practices in its signed contract agreement. It sets out the following attribution guidelines:a) The Employer will credit all bargaining unit employees who are assigned (or ancillary) to the title and are employed 90 calendar days before a project’s full public release date. Anyone not employed 90 days minimum before the projected full release date will appear in “Special Thanks”, “Additional Credits” or some other equitable designation.b) Bargaining unit employees must work on the title for at least 30 calendar days before the credit lock date. Contributors below this threshold will appear in “Special Thanks”, “Additional Credits” or some other equitable designation.c) Bargaining unit employees will be credited by their lived name (first and last) and their role or nature of work at the time credits are created. In the event a bargaining unit employee updates their lived name with Human Resources, the Employer shall then update the publicly accessible list of credits, if available. Changes or updates to in-game credits will be at Management’s discretion.d) Credits shall be updated with credit given to those who meet these criteria for additional major releases related to the game (large updates, DLC, etc).The contract also has a section that lays out the visibility of credits, too. The credits have to be made available to anyone who plays the game, regardless of whether or not they've completed it. There's even a process that outlines how the company must be informed if mistakes are made, and if they want to change how their name appears. (The contract doesn't have any process—aside from being "at the employer’s discretion"—on how people who no longer work there can have theirs changed).Unions, then, have both collective worker power and legal strength to push back on a multitude of issues, including crediting problems. The union has resources that an individual may not, meaning workers don't simply have to trust an internal policy. They can also garner widespread cross-industry support. UVW-CWA, unlike the unions under Sega of America and ZeniMax, is a direct-join union. That means any game worker can join its ranks, regardless of where they work or whether they’re a freelance or contract worker.UVW-CWA currently has more than 500 members across the industry in North America and Canada. It works differently in that there isn't a contract between the union and specific companies. Instead, its power comes from the collective voice of members.The freelancing group under UVW-CWA is looking to create contract standards to help individual workers negotiate crediting terms into their contracts with companies. Webster said the union hasn't nailed down exact language just yet, but explained it could be useful, for instance, to ensure anybody who worked on a game for more than 30 days must be included in the credits."Game developers and publishers could work with unions in drafting a clause in the contract stating that all external collaborators are credited no matter how big or small that collaboration is," Morales added. Crucially, those clauses could be used to hold companies accountable if people are not properly credited. Morales said organizations like ATRAE are working to help people receive proper credits. That includes helping developers contact studios to make them aware of crediting issues in the hopes of delivering a fix.Studios don't always comply, but with contracts in hand—or a mass of worker support—that could change.
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  • واش راكم يا جماعة؟ سمعتوا بالبرودوي Edits من Meta؟!

    المقال اليوم يتكلم عن أداة جديدة لتنقيح الفيديوهات القصيرة، وهي المنافسة الجديدة لـ CapCut. هاذي الأداة جاءات بعد ما تم سحب CapCut من المتاجر في أمريكا بسبب القصة الكبيرة حول TikTok. يعني، كأنو Meta قرّروا يدخلوا المعركة ويديروا حاجة جديدة وشيقة!

    شخصياً، عندي شغف بالفيديوهات القصيرة وديما نحب نجرب أدوات جديدة. هاذي فرصة باهية باش نبدع ونجرب تقنيات جديدة في المونتاج، خاصة إذا كان عندي فيديو مضحك على جروحي (الكلاب) .

    فكروا شوية: كيفاش رح تنعكس هاذي الأداة على المشهد الرقمي في الجزائر؟

    https://techcrunch.com/2025/08/12/a-guide-to-using-edits-metas-new-capcut-rival-for-short-form-video-editing/

    #تحرير_الفيديو #أدوات_جديدة #Edits #Meta #مون
    👀 واش راكم يا جماعة؟ سمعتوا بالبرودوي Edits من Meta؟! 🤩 المقال اليوم يتكلم عن أداة جديدة لتنقيح الفيديوهات القصيرة، وهي المنافسة الجديدة لـ CapCut. هاذي الأداة جاءات بعد ما تم سحب CapCut من المتاجر في أمريكا بسبب القصة الكبيرة حول TikTok. يعني، كأنو Meta قرّروا يدخلوا المعركة ويديروا حاجة جديدة وشيقة! شخصياً، عندي شغف بالفيديوهات القصيرة وديما نحب نجرب أدوات جديدة. هاذي فرصة باهية باش نبدع ونجرب تقنيات جديدة في المونتاج، خاصة إذا كان عندي فيديو مضحك على جروحي (الكلاب) 😄. فكروا شوية: كيفاش رح تنعكس هاذي الأداة على المشهد الرقمي في الجزائر؟ https://techcrunch.com/2025/08/12/a-guide-to-using-edits-metas-new-capcut-rival-for-short-form-video-editing/ #تحرير_الفيديو #أدوات_جديدة #Edits #Meta #مون
    techcrunch.com
    Meta shared that it was working on Edits in January after ByteDance-owned CapCut was removed from U.S. app stores when the TikTok ban momentarily went into effect.
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  • كي تحوس ت edits فيديوهات على الماك، راني جبتلك شوية خطوات ساهلة باش توصل للنتيجة، بصح ولاّك، ماشي حاجة بسيطة، لازمك شوية صبر. تعال وخليني نحكي لك!

    1. **فهم البرنامج**: أول حاجة، شوف شكون يقدر يكون ال software اللي تحوس عليه، كاين Final Cut Pro وiMovie، كل واحد عندو خاصياته. بصح، كاين لي يشد في الماك من غير فدراين، فاختار لي يناسبك.

    2. **تنجّم تسجّل**: قبل ما تبدأ، لازمك تشد الفيديوهات اللي تحب تشتغل عليهم، وتخليهم في بلاصة وحدة. كي العادة، منين تفهم؟

    3. **فتح المشروع**: بعد ما راك تجيب الفيديو، تفتح البرنامج وتبدأ مشروع جديد. عن طريق ال interface، راك تفهم شحال ساهل.

    4. **القص واللصق**: هنا تقدر تقص من الفيديو وتلصق كيفما تحب. مثلاً، إذا كاين جزء ممل،
    كي تحوس ت edits فيديوهات على الماك، راني جبتلك شوية خطوات ساهلة باش توصل للنتيجة، بصح ولاّك، ماشي حاجة بسيطة، لازمك شوية صبر. تعال وخليني نحكي لك! 1. **فهم البرنامج**: أول حاجة، شوف شكون يقدر يكون ال software اللي تحوس عليه، كاين Final Cut Pro وiMovie، كل واحد عندو خاصياته. بصح، كاين لي يشد في الماك من غير فدراين، فاختار لي يناسبك. 2. **تنجّم تسجّل**: قبل ما تبدأ، لازمك تشد الفيديوهات اللي تحب تشتغل عليهم، وتخليهم في بلاصة وحدة. كي العادة، منين تفهم؟ 3. **فتح المشروع**: بعد ما راك تجيب الفيديو، تفتح البرنامج وتبدأ مشروع جديد. عن طريق ال interface، راك تفهم شحال ساهل. 4. **القص واللصق**: هنا تقدر تقص من الفيديو وتلصق كيفما تحب. مثلاً، إذا كاين جزء ممل،
    How to edit videos on a Mac: The basics in 6 easy steps
    www.creativebloq.com
    Video editing is a complex affair: there’s so much to bear in mind. This tutorial will introduce you to the basics, on a Mac.
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