• واش رايكم في قصة عثمان بن أرطغرل؟ هذا الرجل لي غير تاريخ العالم من زعيم قبيلة صغيرة إلى مؤسس أعظم إمبراطورية في التاريخ! في الوقت لي كلنا نعرفو المسلسل، كي نشوفو الواقع، نلقاو حقائق تخلي عقلنا يدور. كيفاش قدر عثمان يحكم أعداؤه ويأسس دولة عظيمة وسط الفوضى والصراعات؟

    الناس تتفق ولا تختلف على القصة، لكن لي يهم هو كيفاش نبنيو أفكار جديدة من هالماضي. راهم برك يجبدولنا القصة من كل جانب، لكن واش بقينا نعرفو عن وصاياه الأخيرة؟ هل فعلاً كانت نبوءة لمستقبل الإمبراطورية؟

    خلينا نتناقشو في الأبعاد لي ما زلنا ماخدينهاش بعين الاعتبار، كيفاش العوامل السياسية والثقافية ساهمت في نجاحاته. هذا هو التحدي، فكر معايا وشارك برأيك.

    #عثمان_بن_أرطغرل #الدولة_العثمانية #تاريخ_الإسلام #قيامة_عثمان #Challenge
    واش رايكم في قصة عثمان بن أرطغرل؟ هذا الرجل لي غير تاريخ العالم من زعيم قبيلة صغيرة إلى مؤسس أعظم إمبراطورية في التاريخ! في الوقت لي كلنا نعرفو المسلسل، كي نشوفو الواقع، نلقاو حقائق تخلي عقلنا يدور. كيفاش قدر عثمان يحكم أعداؤه ويأسس دولة عظيمة وسط الفوضى والصراعات؟ الناس تتفق ولا تختلف على القصة، لكن لي يهم هو كيفاش نبنيو أفكار جديدة من هالماضي. راهم برك يجبدولنا القصة من كل جانب، لكن واش بقينا نعرفو عن وصاياه الأخيرة؟ هل فعلاً كانت نبوءة لمستقبل الإمبراطورية؟ خلينا نتناقشو في الأبعاد لي ما زلنا ماخدينهاش بعين الاعتبار، كيفاش العوامل السياسية والثقافية ساهمت في نجاحاته. هذا هو التحدي، فكر معايا وشارك برأيك. #عثمان_بن_أرطغرل #الدولة_العثمانية #تاريخ_الإسلام #قيامة_عثمان #Challenge
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  • كيما نقولو، الموسيقى أرواح! لكن، واش لو قلك بلي كاين تحدي يقدر يغير علاقتك مع القرآن للأبد؟

    في الفيديو هذا، الشيخ طاهر ضروي يطرح تحدي 30 يوم، وين تقدر تسمع القرآن بطريقة جديدة ومختلفة. راح تحس بتأثيره، وتعيش رحلة إيمانية فريدة من نوعها. شخصياً، جربت هذ التحدي، وصدّقني، حسيت بالسعادة الحقيقية وبقرب أكبر من الله.

    خلينا نفكروا مع بعض: كيفاش نقدر نستغل الموسيقى لنقربوا أكثر للقرآن؟

    https://www.youtube.com/watch?v=aBgMj2bVS7k

    #تحدي_القرآن #تغيير_العلاقة_مع_القرآن #رحلة_إيمانية #موسيقى_وروح #QuranChallenge
    🎶 كيما نقولو، الموسيقى أرواح! لكن، واش لو قلك بلي كاين تحدي يقدر يغير علاقتك مع القرآن للأبد؟ 🤔 في الفيديو هذا، الشيخ طاهر ضروي يطرح تحدي 30 يوم، وين تقدر تسمع القرآن بطريقة جديدة ومختلفة. راح تحس بتأثيره، وتعيش رحلة إيمانية فريدة من نوعها. شخصياً، جربت هذ التحدي، وصدّقني، حسيت بالسعادة الحقيقية وبقرب أكبر من الله. ❤️ خلينا نفكروا مع بعض: كيفاش نقدر نستغل الموسيقى لنقربوا أكثر للقرآن؟ https://www.youtube.com/watch?v=aBgMj2bVS7k #تحدي_القرآن #تغيير_العلاقة_مع_القرآن #رحلة_إيمانية #موسيقى_وروح #QuranChallenge
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  • واش رايكم يا جماعة؟ شفتوا ال résultats تاع Nvidia في الربع الثاني؟ $46.7 مليار! بصح، الأمور ماشي هكا ساهلة، كاين تحديات جديدة راهي تلوح في الأفق.

    المقال يتحدث على كيف أن ASICs بدات تقتحم السوق وتنافس Nvidia في بعض القطاعات، وهذا مقلق شوية بالنسبة لنموهم في المستقبل. يعني، لازمهم يفكروا في كيفية التكيف مع هاد الوضع الجديد.

    شخصياً، نحب Nvidia ونتابع جديدها، بصح لازمهم يكونوا حذرين. في عالم التكنولوجيا، كل شيء يتغير بسرعة، ويجب عليهم يحافظوا على تقدمهم.

    بينما نتابع هاد التطورات، خلونا نفكروا في كيفاش هالتغييرات تقدر تأثر علينا، سواء كمستخدمين أو كمهنيين في الميدان.

    https://venturebeat.com/ai/nvidias-strong-q2-results-cant-mask-the-asic-challenge-in-their-future/

    #Nvidia #ASIC #تكنولوجيا #Innovation #AI
    واش رايكم يا جماعة؟ شفتوا ال résultats تاع Nvidia في الربع الثاني؟ $46.7 مليار! بصح، الأمور ماشي هكا ساهلة، كاين تحديات جديدة راهي تلوح في الأفق. المقال يتحدث على كيف أن ASICs بدات تقتحم السوق وتنافس Nvidia في بعض القطاعات، وهذا مقلق شوية بالنسبة لنموهم في المستقبل. يعني، لازمهم يفكروا في كيفية التكيف مع هاد الوضع الجديد. شخصياً، نحب Nvidia ونتابع جديدها، بصح لازمهم يكونوا حذرين. في عالم التكنولوجيا، كل شيء يتغير بسرعة، ويجب عليهم يحافظوا على تقدمهم. بينما نتابع هاد التطورات، خلونا نفكروا في كيفاش هالتغييرات تقدر تأثر علينا، سواء كمستخدمين أو كمهنيين في الميدان. https://venturebeat.com/ai/nvidias-strong-q2-results-cant-mask-the-asic-challenge-in-their-future/ #Nvidia #ASIC #تكنولوجيا #Innovation #AI
    venturebeat.com
    Behind Nvidia's strong quarterlyu results are ASICs gaining ground in key Nvidia segments, challenging their growth in the quarters to come.
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  • يا جماعة، شفتو الفيديو اللي فيه الشاف #هشام كيف أبهر الرئيس الأمريكي #ترامب بحلوياته؟ بصح ما جاكش الغرور، هذي مصيبة!

    في الفيديو هذا، هشام يشارك مقاطع من مسابقات الطبخ في أمريكا، وين طلع مبدع بحلوياته اللي خلت ترامب يندهش. قلك "هذي يا خويا، ما تتفوتش!"

    صدقوني، لما نشوف واحد من بلادنا يحقق نجاحات كيما هذي، يحسسنا بالفخر. تذكروا كيف كنا نحلموا بطرق النجاح والمواهب. راح نقولوا لولادنا: "شوفوا هشام، يقدروا يشطحوا حتى في أمريكا!"

    في النهاية، كل واحد عنده موهبة لازم يبرزها بطريقة أو بأخرى، وما نعرفوش وين توصلنا.

    https://www.youtube.com/watch?v=NfH_-W49do8
    #شاف_هشام #نجاح_الجزائريين #CookingChallenge #Pâtisserie #ProudAlgerian
    يا جماعة، شفتو الفيديو اللي فيه الشاف #هشام كيف أبهر الرئيس الأمريكي #ترامب بحلوياته؟ 😍🍰 بصح ما جاكش الغرور، هذي مصيبة! في الفيديو هذا، هشام يشارك مقاطع من مسابقات الطبخ في أمريكا، وين طلع مبدع بحلوياته اللي خلت ترامب يندهش. قلك "هذي يا خويا، ما تتفوتش!" صدقوني، لما نشوف واحد من بلادنا يحقق نجاحات كيما هذي، يحسسنا بالفخر. تذكروا كيف كنا نحلموا بطرق النجاح والمواهب. راح نقولوا لولادنا: "شوفوا هشام، يقدروا يشطحوا حتى في أمريكا!" في النهاية، كل واحد عنده موهبة لازم يبرزها بطريقة أو بأخرى، وما نعرفوش وين توصلنا. https://www.youtube.com/watch?v=NfH_-W49do8 #شاف_هشام #نجاح_الجزائريين #CookingChallenge #Pâtisserie #ProudAlgerian
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  • واش راكم يا جماعة؟ اليوم حبيت نشارك معاكم فيديو قوي بزاف على واحد الموضوع اللي يمسنا كلنا: "مواجهة المشاكل". الشيخ طاهر ضروي يقدملنا دروس قيمة عن كيفاش نواجهوا التحديات ونقلبوا الأمور لصالحنا.

    المشاكل كيما البصلة، كلما تقشرها تلقى وحدة أخرى تحتها! لكن الشيخ طاهر يشجعنا نكونوا أقوياء ونواجهوا الصعوبات بكل شجاعة، ونقتبسوا من تجاربه ونصائحه. بصح، شكون منا ما عاشش وضعية صعبة؟ المهم نبقوا ديما طموحين ونؤمنوا بأن التغيير ممكن.

    في النهاية، الحياة مليئة بالتحديات، لكن كل تحدي هو فرصة لنتعلم ونكبر. خليكم دايما متفائلين وتحدوا الصعاب!

    رابط الفيديو: https://www.youtube.com/watch?v=ASXVRJAl-Ak

    #المشاكل #مواجهة_التحديات #دروس_القوة #تطوير_الذات #LifeChallenges
    واش راكم يا جماعة؟ 🤗 اليوم حبيت نشارك معاكم فيديو قوي بزاف على واحد الموضوع اللي يمسنا كلنا: "مواجهة المشاكل". الشيخ طاهر ضروي يقدملنا دروس قيمة عن كيفاش نواجهوا التحديات ونقلبوا الأمور لصالحنا. 💪✨ المشاكل كيما البصلة، كلما تقشرها تلقى وحدة أخرى تحتها! 😅 لكن الشيخ طاهر يشجعنا نكونوا أقوياء ونواجهوا الصعوبات بكل شجاعة، ونقتبسوا من تجاربه ونصائحه. بصح، شكون منا ما عاشش وضعية صعبة؟ المهم نبقوا ديما طموحين ونؤمنوا بأن التغيير ممكن. في النهاية، الحياة مليئة بالتحديات، لكن كل تحدي هو فرصة لنتعلم ونكبر. خليكم دايما متفائلين وتحدوا الصعاب! رابط الفيديو: https://www.youtube.com/watch?v=ASXVRJAl-Ak #المشاكل #مواجهة_التحديات #دروس_القوة #تطوير_الذات #LifeChallenges
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  • هل عمرك شفت مجاري تسلّكت في الكويت؟ في المقال الجديد، نتكلم عن موضوع "تسليك مجاري الكويت"، وين نكتشف كيفاش يتعاملوا مع هالمشاكل بشكل احترافي.

    المقال يشرح لنا كيفية معالجة تسربات المياه والانسدادات بطرق مبتكرة، وهذا الشيء يخلينا نعرفوا كيفاش نواجهوا التحديات اليومية. شفت في أحد المرات كيفاش فريق من المختصين جاءوا لحل مشكلة انسداد مجاري عند جيراني، واستعملوا تقنيات حديثة وكلشي رجع للسيبة، كنت حاب نشدهم ونقولهم "مرسي" على الخدمة القوية!

    خلوني نقوللكم، الأمور الصغيرة كيما هذي تقدر تعكس كيف شعب كامل يتعامل مع التحديات. نفكروا في كيفية تحسين حياتنا اليومية وتسهيل الأمور.

    https://www.djelfa.info/vb/showthread.php?t=2339339&goto=newpost
    #تسليك_مجاري #Kuwait #Innovations #حياتنا #Challenges
    هل عمرك شفت مجاري تسلّكت في الكويت؟ 😂 في المقال الجديد، نتكلم عن موضوع "تسليك مجاري الكويت"، وين نكتشف كيفاش يتعاملوا مع هالمشاكل بشكل احترافي. 🛠️✨ المقال يشرح لنا كيفية معالجة تسربات المياه والانسدادات بطرق مبتكرة، وهذا الشيء يخلينا نعرفوا كيفاش نواجهوا التحديات اليومية. شفت في أحد المرات كيفاش فريق من المختصين جاءوا لحل مشكلة انسداد مجاري عند جيراني، واستعملوا تقنيات حديثة وكلشي رجع للسيبة، كنت حاب نشدهم ونقولهم "مرسي" على الخدمة القوية! 😄 خلوني نقوللكم، الأمور الصغيرة كيما هذي تقدر تعكس كيف شعب كامل يتعامل مع التحديات. نفكروا في كيفية تحسين حياتنا اليومية وتسهيل الأمور. https://www.djelfa.info/vb/showthread.php?t=2339339&goto=newpost #تسليك_مجاري #Kuwait #Innovations #حياتنا #Challenges
    www.djelfa.info
    _تسليك مجاري الكويت_...
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  • Portfolio Review Live Event Today – Don't Miss!

    80 Level Community80 Level CommunityPublished27 August 2025TagsArt-To-Experience Contest: A Creative Challenge by Emperia and 80 LevelJoin TodayToday at 3 PM UTC | 8 AM PT | 11 AM EST, we will host a Portfolio Review with José Vega, founder and senior artist at Worldbuilders Workshop!José will review the portfolios of our Showcase Competition winners and deliver an in-depth live critique. Expect actionable feedback on your strengths, as well as practical advice on refining your work to better align with your career goals. This is a unique opportunity to receive expert guidance that can help your portfolio shine and set you apart in the industry.Join us here!
    #portfolio #review #live #event #today
    Portfolio Review Live Event Today – Don't Miss!
    80 Level Community80 Level CommunityPublished27 August 2025TagsArt-To-Experience Contest: A Creative Challenge by Emperia and 80 LevelJoin TodayToday at 3 PM UTC | 8 AM PT | 11 AM EST, we will host a Portfolio Review with José Vega, founder and senior artist at Worldbuilders Workshop!José will review the portfolios of our Showcase Competition winners and deliver an in-depth live critique. Expect actionable feedback on your strengths, as well as practical advice on refining your work to better align with your career goals. This is a unique opportunity to receive expert guidance that can help your portfolio shine and set you apart in the industry.Join us here! #portfolio #review #live #event #today
    Portfolio Review Live Event Today – Don't Miss!
    80.lv
    80 Level Community80 Level CommunityPublished27 August 2025TagsArt-To-Experience Contest: A Creative Challenge by Emperia and 80 LevelJoin TodayToday at 3 PM UTC | 8 AM PT | 11 AM EST, we will host a Portfolio Review with José Vega, founder and senior artist at Worldbuilders Workshop!José will review the portfolios of our Showcase Competition winners and deliver an in-depth live critique. Expect actionable feedback on your strengths, as well as practical advice on refining your work to better align with your career goals. This is a unique opportunity to receive expert guidance that can help your portfolio shine and set you apart in the industry.Join us here!
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  • Take a Look at This Great Compound Bow Rig Set Up in Blender

    Gloria LevineSenior EditorGloria LevineSenior EditorPublished27 August 2025TagsArt-To-Experience Contest: A Creative Challenge by Emperia and 80 LevelJoin TodayRyan Lykos is on fire!Ryan Lykos stepped away from body parts creation and presented a new Blender rig: a nice compound bow model with moving cams – the wheels that shift when the string gets taut.Lykos duplicated the string curve for the cam and constrained an empty to it using the Follow Path constraint to hold the string on the cams, changing the offset value with drivers to move the string. Try it, maybe you'll make your own rig with this technique.You should check out Lykos's other works on X/Twitter, like these finger and body rigs, a gun with an automated magazine,Join our 80 Level Talent platform and our Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.
    #take #look #this #great #compound
    Take a Look at This Great Compound Bow Rig Set Up in Blender
    Gloria LevineSenior EditorGloria LevineSenior EditorPublished27 August 2025TagsArt-To-Experience Contest: A Creative Challenge by Emperia and 80 LevelJoin TodayRyan Lykos is on fire!Ryan Lykos stepped away from body parts creation and presented a new Blender rig: a nice compound bow model with moving cams – the wheels that shift when the string gets taut.Lykos duplicated the string curve for the cam and constrained an empty to it using the Follow Path constraint to hold the string on the cams, changing the offset value with drivers to move the string. Try it, maybe you'll make your own rig with this technique.You should check out Lykos's other works on X/Twitter, like these finger and body rigs, a gun with an automated magazine,Join our 80 Level Talent platform and our Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more. #take #look #this #great #compound
    Take a Look at This Great Compound Bow Rig Set Up in Blender
    80.lv
    Gloria LevineSenior EditorGloria LevineSenior EditorPublished27 August 2025TagsArt-To-Experience Contest: A Creative Challenge by Emperia and 80 LevelJoin TodayRyan Lykos is on fire!Ryan Lykos stepped away from body parts creation and presented a new Blender rig: a nice compound bow model with moving cams – the wheels that shift when the string gets taut.Lykos duplicated the string curve for the cam and constrained an empty to it using the Follow Path constraint to hold the string on the cams, changing the offset value with drivers to move the string. Try it, maybe you'll make your own rig with this technique.You should check out Lykos's other works on X/Twitter, like these finger and body rigs, a gun with an automated magazine,Join our 80 Level Talent platform and our Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.
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  • Developer Rec Room lays off 'about half' its staff

    Diego Argüello, Contributing Editor, News, GameDeveloper.comAugust 26, 20253 Min ReadImage via Rec RoomDeveloper Rec Room, the team behind the namesake user-generated contentdriven social game, has laid off "about half" its staff.Announced yesterday via the official site, CEO and co-founder Nick Fajt wrote that both he and CCO and co-founder Cameron Brown made the decision, which they called a "business necessity based on the financial trajectory of the company" that doesn't reflect on the individuals affected."This is not a reflection on the talent or dedication of those departing—we wish we could keep every one of them," reads the announcement. "I’m gonna say that again, to make it clear this isn’t just 'one of those things you say in a layoff message'. We TRULY wish we could keep every one of these people on the team. But we can't. This is a reflection of the tough reality we face as a business and the change needed to give Rec Room a chance to thrive in the years ahead."According to the post, the laid off workers will continue to be paid for the next three months, receive health benefits for the next six months, and have the option to keep their laptop or desktop computer. Rec Room didn't specify how many people were affected.'The writing on the wall became very clear'Back in December 2021, Rec Room raised million for its social platform, bringing the company's lifetime raised funds to around million. According to Brown, the team invested "heavily in creation tools across PC, VR, consoles, and mobile," but the reality "has been harsh." The CEO claims the mobile and console versions never got to the point where "those devices were good for building stuff." Some of the efforts to bridge the gap, including the Maker AI tool, frustrated the studio's "more impactful creators." Related:At the same time, the lower-powered devices still fostered "millions of pieces of content," which reportedly put a strain on the team that had to come up with procedures to review it all. "Making all this run across every device was a massive technical challenge and burden. While our most skilled creators optimized their content cleverly, most creators didn’t—couldn’t, really, because we didn’t provide them with the necessary tooling."Last month, Fajt announced that Rec Room hit a "record-breaking month" for UGC sales thanks to the creations from players, with creator token earnings from room and Watch store sales increasing 47 percent year-over-year."We deliberately started with a small group of creators as the Avatar Studio tool is still in the early stages," Fajt wrote at the time. "All of the early joiners helped us iron out the workflow and onboarding, providing feedback on how to improve our systems and processes. With creators already finding success, we’re ready to expand."Related:Today's announcement continues by saying that supporting the aforementioned scope stretched the team thin, and began to "dig a financial hole that was getting larger every day." The CEO says the studio has been stuck in an "uncomfortable middle ground" during the past few years, wondering whether to keep pushing the internal UGC vision while potentially increasing the frustration of players and the team, or scale back the vision by cutting the team in half."Both paths were painful," Brown wrote. "But ultimately we got to a point where it was clear that staying the course meant low growth, a high burn rate, and no clear path forward. In a word: Unsustainable. The writing on the wall became very clear."Looking forward, Brown says the team will focus on "empowering our very best creators" and "ensuring Rec Room is a great experience for our players.""For those leaving—you will always be part of the Rec Room story," Brown wrote as a closing note about the layoffs. "We thank you for everything, and wish you the best for your next chapter. For those staying—we know this sucks. We know this hurts. Thank you for pushing forward with us—we have hard work ahead, but with a new focus we believe strongly in the future we can build together."Related:Game Developer has reached out to Rec Room for clarification on the number of workers affected. about:Top StoriesLayoffs & Studio ClosuresAbout the AuthorDiego ArgüelloContributing Editor, News, GameDeveloper.comDiego Nicolás Argüello is a freelance journalist and critic from Argentina. Video games helped him to learn English, so now he covers them for places like The New York Times, NPR, Rolling Stone, and more. He also runs Into the Spine, a site dedicated to fostering and supporting new writers, and co-hosted Turnabout Breakdown, a podcast about the Ace Attorney series. He’s most likely playing a rhythm game as you read this.See more from Diego ArgüelloDaily news, dev blogs, and stories from Game Developer straight to your inboxStay UpdatedYou May Also Like
    #developer #rec #room #lays #off
    Developer Rec Room lays off 'about half' its staff
    Diego Argüello, Contributing Editor, News, GameDeveloper.comAugust 26, 20253 Min ReadImage via Rec RoomDeveloper Rec Room, the team behind the namesake user-generated contentdriven social game, has laid off "about half" its staff.Announced yesterday via the official site, CEO and co-founder Nick Fajt wrote that both he and CCO and co-founder Cameron Brown made the decision, which they called a "business necessity based on the financial trajectory of the company" that doesn't reflect on the individuals affected."This is not a reflection on the talent or dedication of those departing—we wish we could keep every one of them," reads the announcement. "I’m gonna say that again, to make it clear this isn’t just 'one of those things you say in a layoff message'. We TRULY wish we could keep every one of these people on the team. But we can't. This is a reflection of the tough reality we face as a business and the change needed to give Rec Room a chance to thrive in the years ahead."According to the post, the laid off workers will continue to be paid for the next three months, receive health benefits for the next six months, and have the option to keep their laptop or desktop computer. Rec Room didn't specify how many people were affected.'The writing on the wall became very clear'Back in December 2021, Rec Room raised million for its social platform, bringing the company's lifetime raised funds to around million. According to Brown, the team invested "heavily in creation tools across PC, VR, consoles, and mobile," but the reality "has been harsh." The CEO claims the mobile and console versions never got to the point where "those devices were good for building stuff." Some of the efforts to bridge the gap, including the Maker AI tool, frustrated the studio's "more impactful creators." Related:At the same time, the lower-powered devices still fostered "millions of pieces of content," which reportedly put a strain on the team that had to come up with procedures to review it all. "Making all this run across every device was a massive technical challenge and burden. While our most skilled creators optimized their content cleverly, most creators didn’t—couldn’t, really, because we didn’t provide them with the necessary tooling."Last month, Fajt announced that Rec Room hit a "record-breaking month" for UGC sales thanks to the creations from players, with creator token earnings from room and Watch store sales increasing 47 percent year-over-year."We deliberately started with a small group of creators as the Avatar Studio tool is still in the early stages," Fajt wrote at the time. "All of the early joiners helped us iron out the workflow and onboarding, providing feedback on how to improve our systems and processes. With creators already finding success, we’re ready to expand."Related:Today's announcement continues by saying that supporting the aforementioned scope stretched the team thin, and began to "dig a financial hole that was getting larger every day." The CEO says the studio has been stuck in an "uncomfortable middle ground" during the past few years, wondering whether to keep pushing the internal UGC vision while potentially increasing the frustration of players and the team, or scale back the vision by cutting the team in half."Both paths were painful," Brown wrote. "But ultimately we got to a point where it was clear that staying the course meant low growth, a high burn rate, and no clear path forward. In a word: Unsustainable. The writing on the wall became very clear."Looking forward, Brown says the team will focus on "empowering our very best creators" and "ensuring Rec Room is a great experience for our players.""For those leaving—you will always be part of the Rec Room story," Brown wrote as a closing note about the layoffs. "We thank you for everything, and wish you the best for your next chapter. For those staying—we know this sucks. We know this hurts. Thank you for pushing forward with us—we have hard work ahead, but with a new focus we believe strongly in the future we can build together."Related:Game Developer has reached out to Rec Room for clarification on the number of workers affected. about:Top StoriesLayoffs & Studio ClosuresAbout the AuthorDiego ArgüelloContributing Editor, News, GameDeveloper.comDiego Nicolás Argüello is a freelance journalist and critic from Argentina. Video games helped him to learn English, so now he covers them for places like The New York Times, NPR, Rolling Stone, and more. He also runs Into the Spine, a site dedicated to fostering and supporting new writers, and co-hosted Turnabout Breakdown, a podcast about the Ace Attorney series. He’s most likely playing a rhythm game as you read this.See more from Diego ArgüelloDaily news, dev blogs, and stories from Game Developer straight to your inboxStay UpdatedYou May Also Like #developer #rec #room #lays #off
    Developer Rec Room lays off 'about half' its staff
    www.gamedeveloper.com
    Diego Argüello, Contributing Editor, News, GameDeveloper.comAugust 26, 20253 Min ReadImage via Rec RoomDeveloper Rec Room, the team behind the namesake user-generated content (UGC) driven social game, has laid off "about half" its staff.Announced yesterday via the official site, CEO and co-founder Nick Fajt wrote that both he and CCO and co-founder Cameron Brown made the decision, which they called a "business necessity based on the financial trajectory of the company" that doesn't reflect on the individuals affected."This is not a reflection on the talent or dedication of those departing—we wish we could keep every one of them," reads the announcement. "I’m gonna say that again, to make it clear this isn’t just 'one of those things you say in a layoff message'. We TRULY wish we could keep every one of these people on the team. But we can't. This is a reflection of the tough reality we face as a business and the change needed to give Rec Room a chance to thrive in the years ahead."According to the post, the laid off workers will continue to be paid for the next three months, receive health benefits for the next six months, and have the option to keep their laptop or desktop computer. Rec Room didn't specify how many people were affected.'The writing on the wall became very clear'Back in December 2021, Rec Room raised $145 million for its social platform, bringing the company's lifetime raised funds to around $294 million. According to Brown, the team invested "heavily in creation tools across PC, VR, consoles, and mobile," but the reality "has been harsh." The CEO claims the mobile and console versions never got to the point where "those devices were good for building stuff." Some of the efforts to bridge the gap, including the Maker AI tool, frustrated the studio's "more impactful creators." Related:At the same time, the lower-powered devices still fostered "millions of pieces of content," which reportedly put a strain on the team that had to come up with procedures to review it all. "Making all this run across every device was a massive technical challenge and burden. While our most skilled creators optimized their content cleverly, most creators didn’t—couldn’t, really, because we didn’t provide them with the necessary tooling."Last month, Fajt announced that Rec Room hit a "record-breaking month" for UGC sales thanks to the creations from players, with creator token earnings from room and Watch store sales increasing 47 percent year-over-year."We deliberately started with a small group of creators as the Avatar Studio tool is still in the early stages," Fajt wrote at the time. "All of the early joiners helped us iron out the workflow and onboarding, providing feedback on how to improve our systems and processes. With creators already finding success, we’re ready to expand."Related:Today's announcement continues by saying that supporting the aforementioned scope stretched the team thin, and began to "dig a financial hole that was getting larger every day." The CEO says the studio has been stuck in an "uncomfortable middle ground" during the past few years, wondering whether to keep pushing the internal UGC vision while potentially increasing the frustration of players and the team, or scale back the vision by cutting the team in half."Both paths were painful," Brown wrote. "But ultimately we got to a point where it was clear that staying the course meant low growth, a high burn rate, and no clear path forward. In a word: Unsustainable. The writing on the wall became very clear."Looking forward, Brown says the team will focus on "empowering our very best creators" and "ensuring Rec Room is a great experience for our players.""For those leaving—you will always be part of the Rec Room story," Brown wrote as a closing note about the layoffs. "We thank you for everything, and wish you the best for your next chapter. For those staying—we know this sucks. We know this hurts. Thank you for pushing forward with us—we have hard work ahead, but with a new focus we believe strongly in the future we can build together."Related:Game Developer has reached out to Rec Room for clarification on the number of workers affected.Read more about:Top StoriesLayoffs & Studio ClosuresAbout the AuthorDiego ArgüelloContributing Editor, News, GameDeveloper.comDiego Nicolás Argüello is a freelance journalist and critic from Argentina. Video games helped him to learn English, so now he covers them for places like The New York Times, NPR, Rolling Stone, and more. He also runs Into the Spine, a site dedicated to fostering and supporting new writers, and co-hosted Turnabout Breakdown, a podcast about the Ace Attorney series. He’s most likely playing a rhythm game as you read this.See more from Diego ArgüelloDaily news, dev blogs, and stories from Game Developer straight to your inboxStay UpdatedYou May Also Like
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  • XPPen Quiz — Winners Revealed!

    80 Level Community80 Level CommunityPublished26 August 2025TagsArt-To-Experience Contest: A Creative Challenge by Emperia and 80 LevelJoin TodayWe’re thrilled to announce the results of our quiz in collaboration with XPPen! All participants who submitted the correct answers were entered into a random prize draw.The lucky winnersSunAngelMrzskoi.arkestrKayaesACKLEYElinn_orThey will get Deco 01 V3 tablets offering broader compatibility, enhanced performance, richer colors, and even more brilliance!A big congratulations to our winners! Stay tuned, more exciting 80 Level contests and events are on the way.
    #xppen #quiz #winners #revealed
    XPPen Quiz — Winners Revealed!
    80 Level Community80 Level CommunityPublished26 August 2025TagsArt-To-Experience Contest: A Creative Challenge by Emperia and 80 LevelJoin TodayWe’re thrilled to announce the results of our quiz in collaboration with XPPen! All participants who submitted the correct answers were entered into a random prize draw.The lucky winnersSunAngelMrzskoi.arkestrKayaesACKLEYElinn_orThey will get Deco 01 V3 tablets offering broader compatibility, enhanced performance, richer colors, and even more brilliance!A big congratulations to our winners! Stay tuned, more exciting 80 Level contests and events are on the way. #xppen #quiz #winners #revealed
    XPPen Quiz — Winners Revealed!
    80.lv
    80 Level Community80 Level CommunityPublished26 August 2025TagsArt-To-Experience Contest: A Creative Challenge by Emperia and 80 LevelJoin TodayWe’re thrilled to announce the results of our quiz in collaboration with XPPen! All participants who submitted the correct answers were entered into a random prize draw.The lucky winnersSunAngelMrzskoi.arkestrKayaesACKLEYElinn_orThey will get Deco 01 V3 tablets offering broader compatibility, enhanced performance, richer colors, and even more brilliance!A big congratulations to our winners! Stay tuned, more exciting 80 Level contests and events are on the way.
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  • EA and Full Circle Reveal September 16 Early Access Release Date for skate.

    August 26, 2025

    Get Ready to Explore San Vansterdam, an Ever-Evolving Skateboarding Sandbox, and Experience the Best Skateboarding Gameplay in the Franchise

    Watch the skate. Early Access Release Date Trailer HERE.
    REDWOOD CITY, Calif.----
    Today, Electronic Arts Inc.and Full Circle announced that skate., the next chapter of the award-winning skateboarding video game franchise, will launch into Early Access on September 16 for PlayStation® 5, Xbox Series X|S, PlayStation® 4, Xbox One, and PC via Steam, Epic Games Store and EA app. skate. is free-to-download, cross-platform,* and cross-progression,* making it as accessible as possible for both longtime skate. franchise fans, and newcomers alike.Set in the vibrant city of San Vansterdam, skate. is a multiplayer skateboarding destination offering a massive open world where players discover unique skate spots, land insane tricks and connect - or compete - with friends online. With four unique neighborhoods - Hedgemont, Gullcrest, Market Mile and Brickswich - each offering its own distinct vibe and challenges, the city is a huge playground for skaters. From parks and plazas to rooftops and massive ramps, every corner is packed with skateable spots, including the House of Rolling Reverence, a former church transformed into a trick haven for skaters.At the core of skate. is the restored and improved Flick-It System, brought back to life through the Frostbite™ Engine to deliver the best skateboarding experience we have ever offered. With unparalleled precision and control, Flick-It brings the magic of the franchise back to life for a new generation of players. skate. also“skate. is not just a return, it’s a complete evolution of the franchise that’s built to last," said Mike McCartney, Executive Producer of skate. “Our goal with skate. is to capture the freedom, creative expression and community of skateboarding, and share it with as many people as possible. From day one, our priority has been to honor the legacy of the franchise while pushing it into a bold new future - one built in partnership with our players.”In skate., players can discover new ways to explore and get vertical with new off-board controls, giving them total freedom to roam, climb and find epic new spots. Additional features like Quick Drop allow players to place ramps, rails, benches and more anywhere in the world to fine-tune their perfect spot. skate. offers players the ability to find their own fun with endless activities, including rotating world map challenges - such as Line Challenges, Own The Spot and Sessions - as well as high-energy Throwdowns with friends. The new Spectate mode lets players instantly find the action and use Spectaport to jump straight into any live session.Collaborative development with skate. fans and the community have always been a priority throughout our development process. Player feedback has been welcome all throughout playtesting and something Full Circle will continue to look at during the game’s Early Access period. During Early Access, players can expect to see new content every season, offering fresh challenges, cosmetics, music, world updates, and new events each season.“Community is the heart of skateboarding, and it’s the heart of skate.,” said Jeff Seamster, Head of Creative on skate. “From day one, we’ve aimed to create an open, welcoming space shaped by players. We’ve built this game alongside our community - listening, learning and evolving together. Whether you’re a seasoned skater or just dropped in, skate. is a place to express yourself, connect and grow. No gatekeepers, no barriers - just a city built for skating and a community that keeps it alive. Early Access is a huge milestone in that journey, and we’re hyped to keep growing San Vansterdam with our crew around the world.”skate. launches into Early Access on September 16 on PlayStation® 5, Xbox Series X|S, PlayStation® 4, Xbox One & PC via Steam, Epic Games Store and EA app. Stay tuned - there’s much more to come from skate.For more information on skate., visit: & restrictions apply. See for details.PRESS ASSETS ARE AVAILABLE AT EAPressPortal.comAbout Electronic ArtsElectronic Artsis a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.In fiscal year 2025, EA posted GAAP net revenue of approximately billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS FC™, Battlefield™, Apex Legends™, The Sims™, EA SPORTS™ Madden NFL, EA SPORTS™ College Football, Need for Speed™, Dragon Age™, Titanfall™, Plants vs. Zombies™ and EA SPORTS F1®. More information about EA is available at www.ea.com/news.EA, EA SPORTS, EA SPORTS FC, Battlefield, Need for Speed, Apex Legends, The Sims, Dragon Age, Titanfall, and Plants vs. Zombies are trademarks of Electronic Arts Inc. John Madden, NFL, and F1 are the property of their respective owners and used with permission.

    Jino Talens
    Integrated Comms Director
    jtalens@ea.com
    Source: Electronic Arts Inc.

    Multimedia Files:
    #full #circle #reveal #september #early
    EA and Full Circle Reveal September 16 Early Access Release Date for skate.
    August 26, 2025 Get Ready to Explore San Vansterdam, an Ever-Evolving Skateboarding Sandbox, and Experience the Best Skateboarding Gameplay in the Franchise Watch the skate. Early Access Release Date Trailer HERE. REDWOOD CITY, Calif.---- Today, Electronic Arts Inc.and Full Circle announced that skate., the next chapter of the award-winning skateboarding video game franchise, will launch into Early Access on September 16 for PlayStation® 5, Xbox Series X|S, PlayStation® 4, Xbox One, and PC via Steam, Epic Games Store and EA app. skate. is free-to-download, cross-platform,* and cross-progression,* making it as accessible as possible for both longtime skate. franchise fans, and newcomers alike.Set in the vibrant city of San Vansterdam, skate. is a multiplayer skateboarding destination offering a massive open world where players discover unique skate spots, land insane tricks and connect - or compete - with friends online. With four unique neighborhoods - Hedgemont, Gullcrest, Market Mile and Brickswich - each offering its own distinct vibe and challenges, the city is a huge playground for skaters. From parks and plazas to rooftops and massive ramps, every corner is packed with skateable spots, including the House of Rolling Reverence, a former church transformed into a trick haven for skaters.At the core of skate. is the restored and improved Flick-It System, brought back to life through the Frostbite™ Engine to deliver the best skateboarding experience we have ever offered. With unparalleled precision and control, Flick-It brings the magic of the franchise back to life for a new generation of players. skate. also“skate. is not just a return, it’s a complete evolution of the franchise that’s built to last," said Mike McCartney, Executive Producer of skate. “Our goal with skate. is to capture the freedom, creative expression and community of skateboarding, and share it with as many people as possible. From day one, our priority has been to honor the legacy of the franchise while pushing it into a bold new future - one built in partnership with our players.”In skate., players can discover new ways to explore and get vertical with new off-board controls, giving them total freedom to roam, climb and find epic new spots. Additional features like Quick Drop allow players to place ramps, rails, benches and more anywhere in the world to fine-tune their perfect spot. skate. offers players the ability to find their own fun with endless activities, including rotating world map challenges - such as Line Challenges, Own The Spot and Sessions - as well as high-energy Throwdowns with friends. The new Spectate mode lets players instantly find the action and use Spectaport to jump straight into any live session.Collaborative development with skate. fans and the community have always been a priority throughout our development process. Player feedback has been welcome all throughout playtesting and something Full Circle will continue to look at during the game’s Early Access period. During Early Access, players can expect to see new content every season, offering fresh challenges, cosmetics, music, world updates, and new events each season.“Community is the heart of skateboarding, and it’s the heart of skate.,” said Jeff Seamster, Head of Creative on skate. “From day one, we’ve aimed to create an open, welcoming space shaped by players. We’ve built this game alongside our community - listening, learning and evolving together. Whether you’re a seasoned skater or just dropped in, skate. is a place to express yourself, connect and grow. No gatekeepers, no barriers - just a city built for skating and a community that keeps it alive. Early Access is a huge milestone in that journey, and we’re hyped to keep growing San Vansterdam with our crew around the world.”skate. launches into Early Access on September 16 on PlayStation® 5, Xbox Series X|S, PlayStation® 4, Xbox One & PC via Steam, Epic Games Store and EA app. Stay tuned - there’s much more to come from skate.For more information on skate., visit: & restrictions apply. See for details.PRESS ASSETS ARE AVAILABLE AT EAPressPortal.comAbout Electronic ArtsElectronic Artsis a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.In fiscal year 2025, EA posted GAAP net revenue of approximately billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS FC™, Battlefield™, Apex Legends™, The Sims™, EA SPORTS™ Madden NFL, EA SPORTS™ College Football, Need for Speed™, Dragon Age™, Titanfall™, Plants vs. Zombies™ and EA SPORTS F1®. More information about EA is available at www.ea.com/news.EA, EA SPORTS, EA SPORTS FC, Battlefield, Need for Speed, Apex Legends, The Sims, Dragon Age, Titanfall, and Plants vs. Zombies are trademarks of Electronic Arts Inc. John Madden, NFL, and F1 are the property of their respective owners and used with permission. Jino Talens Integrated Comms Director jtalens@ea.com Source: Electronic Arts Inc. Multimedia Files: #full #circle #reveal #september #early
    EA and Full Circle Reveal September 16 Early Access Release Date for skate.
    news.ea.com
    August 26, 2025 Get Ready to Explore San Vansterdam, an Ever-Evolving Skateboarding Sandbox, and Experience the Best Skateboarding Gameplay in the Franchise Watch the skate. Early Access Release Date Trailer HERE. REDWOOD CITY, Calif.--(BUSINESS WIRE)-- Today, Electronic Arts Inc. (NASDAQ: EA) and Full Circle announced that skate., the next chapter of the award-winning skateboarding video game franchise, will launch into Early Access on September 16 for PlayStation® 5, Xbox Series X|S, PlayStation® 4, Xbox One, and PC via Steam, Epic Games Store and EA app. skate. is free-to-download, cross-platform,* and cross-progression,* making it as accessible as possible for both longtime skate. franchise fans, and newcomers alike.Set in the vibrant city of San Vansterdam, skate. is a multiplayer skateboarding destination offering a massive open world where players discover unique skate spots, land insane tricks and connect - or compete - with friends online. With four unique neighborhoods - Hedgemont, Gullcrest, Market Mile and Brickswich - each offering its own distinct vibe and challenges, the city is a huge playground for skaters. From parks and plazas to rooftops and massive ramps, every corner is packed with skateable spots, including the House of Rolling Reverence, a former church transformed into a trick haven for skaters.At the core of skate. is the restored and improved Flick-It System, brought back to life through the Frostbite™ Engine to deliver the best skateboarding experience we have ever offered. With unparalleled precision and control, Flick-It brings the magic of the franchise back to life for a new generation of players. skate. also“skate. is not just a return, it’s a complete evolution of the franchise that’s built to last," said Mike McCartney, Executive Producer of skate. “Our goal with skate. is to capture the freedom, creative expression and community of skateboarding, and share it with as many people as possible. From day one, our priority has been to honor the legacy of the franchise while pushing it into a bold new future - one built in partnership with our players.”In skate., players can discover new ways to explore and get vertical with new off-board controls, giving them total freedom to roam, climb and find epic new spots. Additional features like Quick Drop allow players to place ramps, rails, benches and more anywhere in the world to fine-tune their perfect spot. skate. offers players the ability to find their own fun with endless activities, including rotating world map challenges - such as Line Challenges, Own The Spot and Sessions - as well as high-energy Throwdowns with friends. The new Spectate mode lets players instantly find the action and use Spectaport to jump straight into any live session.Collaborative development with skate. fans and the community have always been a priority throughout our development process. Player feedback has been welcome all throughout playtesting and something Full Circle will continue to look at during the game’s Early Access period. During Early Access, players can expect to see new content every season, offering fresh challenges, cosmetics, music, world updates, and new events each season.“Community is the heart of skateboarding, and it’s the heart of skate.,” said Jeff Seamster, Head of Creative on skate. “From day one, we’ve aimed to create an open, welcoming space shaped by players. We’ve built this game alongside our community - listening, learning and evolving together. Whether you’re a seasoned skater or just dropped in, skate. is a place to express yourself, connect and grow. No gatekeepers, no barriers - just a city built for skating and a community that keeps it alive. Early Access is a huge milestone in that journey, and we’re hyped to keep growing San Vansterdam with our crew around the world.”skate. launches into Early Access on September 16 on PlayStation® 5, Xbox Series X|S, PlayStation® 4, Xbox One & PC via Steam, Epic Games Store and EA app. Stay tuned - there’s much more to come from skate.For more information on skate., visit: https://www.ea.com/games/skate/skate.*Conditions & restrictions apply. See https://go.ea.com/skate-cross-play for details.PRESS ASSETS ARE AVAILABLE AT EAPressPortal.comAbout Electronic ArtsElectronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.In fiscal year 2025, EA posted GAAP net revenue of approximately $7.5 billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS FC™, Battlefield™, Apex Legends™, The Sims™, EA SPORTS™ Madden NFL, EA SPORTS™ College Football, Need for Speed™, Dragon Age™, Titanfall™, Plants vs. Zombies™ and EA SPORTS F1®. More information about EA is available at www.ea.com/news.EA, EA SPORTS, EA SPORTS FC, Battlefield, Need for Speed, Apex Legends, The Sims, Dragon Age, Titanfall, and Plants vs. Zombies are trademarks of Electronic Arts Inc. John Madden, NFL, and F1 are the property of their respective owners and used with permission. Jino Talens Integrated Comms Director jtalens@ea.com Source: Electronic Arts Inc. Multimedia Files:
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  • Helldivers 2: Into the Unjust launches September 2

    For too long, we’ve waited and watched as The Gloom expands to swallow more innocent star systems. For too long, we’ve let the Terminds wreak havoc on our colonies, our cities, our homes. The Terminids have pushed into our territory for long enough.

    Now, with new recruits trained and ready, it’s time to push into unknown territory. Into the Unjust comes to Helldivers 2 on September 2.

    Play Video

    Enter the Gloom

    It’s finally time to discover what lies behind the Gloom shroud enveloping these planets we call Hive Worlds. Prepare your squad to disappear into the fog and discover new dangers, from towering structures built by Terminids to what horrors lurk beneath the planet surfaces. 

    Into the heart of darkness

    Deep underground lies a labyrinth of cave tunnels that twist and turn, infested with the Hive Lung that seems to be the force that produces the thickening fog that makes up the Gloom.

    Because of the nature of the caves, your Super Destroyer won’t be able to give you full support. It’ll be your team alone against the horror.

    Terrors above and below

    What little intelligence we have on the Gloom contains information about a new subterranean species of Terminid Warriors, Bile Spewers, and Chargers that, when they detect a threat, will burrow underground and begin moving toward prey. Once close enough, they erupt from the ground and attack.

    It doesn’t stop there. The Gloom has mutated the Terminids even further, into grotesque monsters like the Dragonroach: a menace in the sky that dives unsuspecting Helldivers and rains down burning bile.

    Our reports indicate that there are even greater, more terrifying creatures lying in wait on Hive Worlds, Helldiver. You must find them and take them out.

    Taking back Hive Worlds

    The Helldivers will also face brand new challenges while liberating Hive Worlds, like escorting a mobile oil rig. Helldivers must defend the rig from attacks while it traverses the treacherous Hive World terrain to the next drill site, where it will extract oil.

    Meanwhile in the underground, you’ll be forced to locate and destroy the Hive Lung in an effort to stem the spread of the Gloom. There are also new optional and sub-objectives available, too.

    It’s going to take all your determination and teamwork to stop the infestation from spreading any further and liberate the Hive Worlds. Get ready to dive Into the Unjust1 on September 2, Helldivers.

    Introducing the Dust Devils Premium Warbond

    We’re not sending you to a Hive World without the best gear we have to offer, Helldiver. The Ministry of Defense has fast-tracked the deployment of the Dust Devils Warbond2, which will ensure survival in the harshest conditions these worlds can throw your way.

    Weapons and Stratagems

    Dust Devils comes with a hefty offering of one primary weapon, a new throwable, and three unique stratagems that will aid in clearing the air–and all the bugs–on Hive Worlds.

    AR-2 CoyoteYou can hunt in packs or go by your lonesome with this assault rifle that features incendiary ammunition. But be warned: this coyote is wild.

    G-7 PineappleThis cluster frag grenade might look like a cute and unassuming fruit, but it’ll have the bugs in absolute pieces.

    S-11 SpeargunA true big game hunter’s companion. The S-11 fires heavy-duty projectiles that release a cloud of gas on impact.

    EAT-700 Expendable NapalmHeat up the planet with this single-use missile that contains napalm cluster bombs.

    MS-11 Solo SiloThe long-range power of a missile in a new convenient package. Calls down a Hellpod-sized missile silo with a single, ultra-powerful missile and a handheld targeting remote.

    Armors, Capes, and more

    Whether you’re crouched behind craggy boulders, waiting for your moment to spring a trap on unsuspecting Terminids or marching in formation with your squad to intimidate them, they’ll look the part. Both feature the Desert Stormer passive, which grants resistance to fire, gas, acid, and arc, as well as providing a throw range increase to the bearer.

    You’ll also receive capes, player cards, an emote and player title, and a new pattern for your vehicles and Hellpods.

    DS-42 Federation’s BladeCaptures the essence of armies marching through the desert sands. Wear with the Rightful occupier cape and player card for a polished look.

    DS-191 ScorpionLook like a true nomadic warrior in this desert-proof draped set, pairs perfectly with the Windswept Wayfinder cape and player card.

    Title: Burier of Heads

    Emote: Raider’s Cheer

    Pattern: “Rattlesnake” for vehicles and Hellpods

    Arm your fighters against the perils that await them on Hive Worlds and beyond! The Dust Devils Premium Warbond launches on September 4.

    1Gameplay requires internet access and paid for PlayStation® Plus membershipon PS5. PlayStation Plus membership subject to recurring subscription fee taken automatically until cancellation. Age Restrictions apply. Full terms: play.st/psplus-usageterms.

    2 Requires base game, paid purchase of Super Credits, and game progression to unlock.
    #helldivers #into #unjust #launches #september
    Helldivers 2: Into the Unjust launches September 2
    For too long, we’ve waited and watched as The Gloom expands to swallow more innocent star systems. For too long, we’ve let the Terminds wreak havoc on our colonies, our cities, our homes. The Terminids have pushed into our territory for long enough. Now, with new recruits trained and ready, it’s time to push into unknown territory. Into the Unjust comes to Helldivers 2 on September 2. Play Video Enter the Gloom It’s finally time to discover what lies behind the Gloom shroud enveloping these planets we call Hive Worlds. Prepare your squad to disappear into the fog and discover new dangers, from towering structures built by Terminids to what horrors lurk beneath the planet surfaces.  Into the heart of darkness Deep underground lies a labyrinth of cave tunnels that twist and turn, infested with the Hive Lung that seems to be the force that produces the thickening fog that makes up the Gloom. Because of the nature of the caves, your Super Destroyer won’t be able to give you full support. It’ll be your team alone against the horror. Terrors above and below What little intelligence we have on the Gloom contains information about a new subterranean species of Terminid Warriors, Bile Spewers, and Chargers that, when they detect a threat, will burrow underground and begin moving toward prey. Once close enough, they erupt from the ground and attack. It doesn’t stop there. The Gloom has mutated the Terminids even further, into grotesque monsters like the Dragonroach: a menace in the sky that dives unsuspecting Helldivers and rains down burning bile. Our reports indicate that there are even greater, more terrifying creatures lying in wait on Hive Worlds, Helldiver. You must find them and take them out. Taking back Hive Worlds The Helldivers will also face brand new challenges while liberating Hive Worlds, like escorting a mobile oil rig. Helldivers must defend the rig from attacks while it traverses the treacherous Hive World terrain to the next drill site, where it will extract oil. Meanwhile in the underground, you’ll be forced to locate and destroy the Hive Lung in an effort to stem the spread of the Gloom. There are also new optional and sub-objectives available, too. It’s going to take all your determination and teamwork to stop the infestation from spreading any further and liberate the Hive Worlds. Get ready to dive Into the Unjust1 on September 2, Helldivers. Introducing the Dust Devils Premium Warbond We’re not sending you to a Hive World without the best gear we have to offer, Helldiver. The Ministry of Defense has fast-tracked the deployment of the Dust Devils Warbond2, which will ensure survival in the harshest conditions these worlds can throw your way. Weapons and Stratagems Dust Devils comes with a hefty offering of one primary weapon, a new throwable, and three unique stratagems that will aid in clearing the air–and all the bugs–on Hive Worlds. AR-2 CoyoteYou can hunt in packs or go by your lonesome with this assault rifle that features incendiary ammunition. But be warned: this coyote is wild. G-7 PineappleThis cluster frag grenade might look like a cute and unassuming fruit, but it’ll have the bugs in absolute pieces. S-11 SpeargunA true big game hunter’s companion. The S-11 fires heavy-duty projectiles that release a cloud of gas on impact. EAT-700 Expendable NapalmHeat up the planet with this single-use missile that contains napalm cluster bombs. MS-11 Solo SiloThe long-range power of a missile in a new convenient package. Calls down a Hellpod-sized missile silo with a single, ultra-powerful missile and a handheld targeting remote. Armors, Capes, and more Whether you’re crouched behind craggy boulders, waiting for your moment to spring a trap on unsuspecting Terminids or marching in formation with your squad to intimidate them, they’ll look the part. Both feature the Desert Stormer passive, which grants resistance to fire, gas, acid, and arc, as well as providing a throw range increase to the bearer. You’ll also receive capes, player cards, an emote and player title, and a new pattern for your vehicles and Hellpods. DS-42 Federation’s BladeCaptures the essence of armies marching through the desert sands. Wear with the Rightful occupier cape and player card for a polished look. DS-191 ScorpionLook like a true nomadic warrior in this desert-proof draped set, pairs perfectly with the Windswept Wayfinder cape and player card. Title: Burier of Heads Emote: Raider’s Cheer Pattern: “Rattlesnake” for vehicles and Hellpods Arm your fighters against the perils that await them on Hive Worlds and beyond! The Dust Devils Premium Warbond launches on September 4. 1Gameplay requires internet access and paid for PlayStation® Plus membershipon PS5. PlayStation Plus membership subject to recurring subscription fee taken automatically until cancellation. Age Restrictions apply. Full terms: play.st/psplus-usageterms. 2 Requires base game, paid purchase of Super Credits, and game progression to unlock. #helldivers #into #unjust #launches #september
    Helldivers 2: Into the Unjust launches September 2
    blog.playstation.com
    For too long, we’ve waited and watched as The Gloom expands to swallow more innocent star systems. For too long, we’ve let the Terminds wreak havoc on our colonies, our cities, our homes. The Terminids have pushed into our territory for long enough. Now, with new recruits trained and ready, it’s time to push into unknown territory. Into the Unjust comes to Helldivers 2 on September 2. Play Video Enter the Gloom It’s finally time to discover what lies behind the Gloom shroud enveloping these planets we call Hive Worlds. Prepare your squad to disappear into the fog and discover new dangers, from towering structures built by Terminids to what horrors lurk beneath the planet surfaces.  Into the heart of darkness Deep underground lies a labyrinth of cave tunnels that twist and turn, infested with the Hive Lung that seems to be the force that produces the thickening fog that makes up the Gloom. Because of the nature of the caves, your Super Destroyer won’t be able to give you full support. It’ll be your team alone against the horror. Terrors above and below What little intelligence we have on the Gloom contains information about a new subterranean species of Terminid Warriors, Bile Spewers, and Chargers that, when they detect a threat, will burrow underground and begin moving toward prey. Once close enough, they erupt from the ground and attack. It doesn’t stop there. The Gloom has mutated the Terminids even further, into grotesque monsters like the Dragonroach: a menace in the sky that dives unsuspecting Helldivers and rains down burning bile. Our reports indicate that there are even greater, more terrifying creatures lying in wait on Hive Worlds, Helldiver. You must find them and take them out. Taking back Hive Worlds The Helldivers will also face brand new challenges while liberating Hive Worlds, like escorting a mobile oil rig. Helldivers must defend the rig from attacks while it traverses the treacherous Hive World terrain to the next drill site, where it will extract oil. Meanwhile in the underground, you’ll be forced to locate and destroy the Hive Lung in an effort to stem the spread of the Gloom. There are also new optional and sub-objectives available, too. It’s going to take all your determination and teamwork to stop the infestation from spreading any further and liberate the Hive Worlds. Get ready to dive Into the Unjust1 on September 2, Helldivers. Introducing the Dust Devils Premium Warbond We’re not sending you to a Hive World without the best gear we have to offer, Helldiver. The Ministry of Defense has fast-tracked the deployment of the Dust Devils Warbond2, which will ensure survival in the harshest conditions these worlds can throw your way. Weapons and Stratagems Dust Devils comes with a hefty offering of one primary weapon, a new throwable, and three unique stratagems that will aid in clearing the air–and all the bugs–on Hive Worlds. AR-2 CoyoteYou can hunt in packs or go by your lonesome with this assault rifle that features incendiary ammunition. But be warned: this coyote is wild. G-7 PineappleThis cluster frag grenade might look like a cute and unassuming fruit, but it’ll have the bugs in absolute pieces. S-11 SpeargunA true big game hunter’s companion. The S-11 fires heavy-duty projectiles that release a cloud of gas on impact. EAT-700 Expendable NapalmHeat up the planet with this single-use missile that contains napalm cluster bombs. MS-11 Solo SiloThe long-range power of a missile in a new convenient package. Calls down a Hellpod-sized missile silo with a single, ultra-powerful missile and a handheld targeting remote. Armors, Capes, and more Whether you’re crouched behind craggy boulders, waiting for your moment to spring a trap on unsuspecting Terminids or marching in formation with your squad to intimidate them, they’ll look the part. Both feature the Desert Stormer passive, which grants resistance to fire, gas, acid, and arc, as well as providing a throw range increase to the bearer. You’ll also receive capes, player cards, an emote and player title, and a new pattern for your vehicles and Hellpods. DS-42 Federation’s BladeCaptures the essence of armies marching through the desert sands. Wear with the Rightful occupier cape and player card for a polished look. DS-191 ScorpionLook like a true nomadic warrior in this desert-proof draped set, pairs perfectly with the Windswept Wayfinder cape and player card. Title: Burier of Heads Emote: Raider’s Cheer Pattern: “Rattlesnake” for vehicles and Hellpods Arm your fighters against the perils that await them on Hive Worlds and beyond! The Dust Devils Premium Warbond launches on September 4. 1Gameplay requires internet access and paid for PlayStation® Plus membership (sold separately) on PS5. PlayStation Plus membership subject to recurring subscription fee taken automatically until cancellation. Age Restrictions apply. Full terms: play.st/psplus-usageterms. 2 Requires base game, paid purchase of Super Credits, and game progression to unlock.
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