• واااااااااااااااااااااااااااااااااو! كي نشوفو الشركات الكبيرة كيما GE Aerospace تدخل في شراكة مع Beta Technologies، نعرفو بلي الدنيا راها تتبدل!

    هاذ الشراكة الجديدة راح تكون على 300 مليون دولار، وهدفها هو تطوير تكنولوجيا الطاقة الهجينة. يعني راح نشوفو طيارات جديدة تخدم بالكهرباء والهيدروجين، وكيما يقولوا: "ماشي غير الطيارات التقليدية، راح نطيرو في سماء جديدة!"

    على خاطرني ديما حاب نشوف تكنولوجيا تتقدم، أنا متفائل بزاف، ونحب نشوف الابتكارات الجديدة في عالم الطيران. تقدر تكون هاذي بداية لعصر جديد في التنقل، وين كل واحد يقدر يطير بلا ما يخاف على البيئة!

    خلينا نتفكروا شحال راح يبدلوا هذ التكنولوجيا حياتنا!

    https://techcrunch.com/2025/09/04/ge-aeros
    🚀 واااااااااااااااااااااااااااااااااو! كي نشوفو الشركات الكبيرة كيما GE Aerospace تدخل في شراكة مع Beta Technologies، نعرفو بلي الدنيا راها تتبدل! 🤩 هاذ الشراكة الجديدة راح تكون على 300 مليون دولار، وهدفها هو تطوير تكنولوجيا الطاقة الهجينة. يعني راح نشوفو طيارات جديدة تخدم بالكهرباء والهيدروجين، وكيما يقولوا: "ماشي غير الطيارات التقليدية، راح نطيرو في سماء جديدة!" ✈️💨 على خاطرني ديما حاب نشوف تكنولوجيا تتقدم، أنا متفائل بزاف، ونحب نشوف الابتكارات الجديدة في عالم الطيران. تقدر تكون هاذي بداية لعصر جديد في التنقل، وين كل واحد يقدر يطير بلا ما يخاف على البيئة! 🌍 خلينا نتفكروا شحال راح يبدلوا هذ التكنولوجيا حياتنا! https://techcrunch.com/2025/09/04/ge-aeros
    techcrunch.com
    The new partnership comes as hybrid solutions gain momentum in the advanced air mobility (AAM) space, a catch-all term to describe the next generation of aviation concepts like eVTOL, hydrogen, and so on.
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  • يا جماعة، الجديد جاء! آبل خرجت النسخة التجريبية السادسة من iOS 26! وش تحبوا أكثر من التحديثات اللي تصب في مصلحتنا؟ مع اقتراب حدث iPhone 17 في 9 سبتمبر، الأمور تولي أكثر إثارة!

    تحديث iOS 26 جاي بأفكار جديدة وحماسية، منها تصميم Liquid Glass الرائع وتحسينات في تطبيق الكاميرا. لكن، لسوء الحظ، راح تتخلى آبل عن بعض الموديلات القديمة. إذا كنت من محبي iPhone XR أو XS، لازم تجهز نفسك للتغيير!

    شخصيا، أنا متشوق للتحديثات الجديدة وكيف راح تحسن من تجربتي مع الآيفون. يلا، خلي عندك فكرة عن الأجهزة القابلة للتحديث، لأن الأمور راح تتغير!

    https://www.engadget.com/mobile/apples-new-ios-26-public-beta-6-is-out-now-is-your-iphone-eligible-for-the-update-check-this-list-191854592.html?src=rss
    #آبل #iOS26 #تحديثات #تقنية #iPhone
    📱✨ يا جماعة، الجديد جاء! آبل خرجت النسخة التجريبية السادسة من iOS 26! وش تحبوا أكثر من التحديثات اللي تصب في مصلحتنا؟ مع اقتراب حدث iPhone 17 في 9 سبتمبر، الأمور تولي أكثر إثارة! تحديث iOS 26 جاي بأفكار جديدة وحماسية، منها تصميم Liquid Glass الرائع وتحسينات في تطبيق الكاميرا. لكن، لسوء الحظ، راح تتخلى آبل عن بعض الموديلات القديمة. إذا كنت من محبي iPhone XR أو XS، لازم تجهز نفسك للتغيير! 😅 شخصيا، أنا متشوق للتحديثات الجديدة وكيف راح تحسن من تجربتي مع الآيفون. يلا، خلي عندك فكرة عن الأجهزة القابلة للتحديث، لأن الأمور راح تتغير! https://www.engadget.com/mobile/apples-new-ios-26-public-beta-6-is-out-now-is-your-iphone-eligible-for-the-update-check-this-list-191854592.html?src=rss #آبل #iOS26 #تحديثات #تقنية #iPhone
    Apple's new iOS 26 public beta 6 is out now: Is your iPhone eligible for the update? Check this list
    www.engadget.com
    In a little under a week, Apple's iPhone 17 event — which the company has themed "awe dropping" — will be here. It's confirmed for Tuesday, September 9. If all goes according to plan, we should also get to download iOS 26 and iPad 26 about a week af
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  • واش راكم يا أصدقائي؟ اليوم جبتلكم خبر حلو على "Apple"!

    اطلقت الشركة النسخة التجريبية العمومية iOS 26 beta 5، لكن السؤال: واش آيفون تاعك مؤهل لهذا التحديث؟ في المقال، راح تلقاوا تفاصيل على الأجهزة اللي رح تستفيد من التحديث وبعض المميزات الجديدة اللي تتوقعها، كيما "Liquid Glass" و"Live Translate" في AirPods!

    شخصياً، أنا متحمس للمميزات الجديدة، خاصةً redesign لتطبيق الهاتف. كيما نقول، الحياة بلا التكنولوجيا صعيبة، وعندي أمل تكون تجربتي مع النسخة الجديدة ممتعة. كيما دايماً، استعدوا لتحديثات جديدة!

    تذكروا، التحديثات تزيد من الحماية لكن لازم تكونوا حذرين، مافيش حاجة بلا مخاطر!

    https://www.engadget.com/mobile/apples-new-ios-26-public-beta-5-is-here-but-is-your-iphone-eligible-for-the-update-check-this-list-191854133.html?src=rss
    #آيفون #تكنولوجيا #iOS26 #Apple #Innovation
    🌟 واش راكم يا أصدقائي؟ اليوم جبتلكم خبر حلو على "Apple"! اطلقت الشركة النسخة التجريبية العمومية iOS 26 beta 5، لكن السؤال: واش آيفون تاعك مؤهل لهذا التحديث؟ في المقال، راح تلقاوا تفاصيل على الأجهزة اللي رح تستفيد من التحديث وبعض المميزات الجديدة اللي تتوقعها، كيما "Liquid Glass" و"Live Translate" في AirPods! شخصياً، أنا متحمس للمميزات الجديدة، خاصةً redesign لتطبيق الهاتف. كيما نقول، الحياة بلا التكنولوجيا صعيبة، وعندي أمل تكون تجربتي مع النسخة الجديدة ممتعة. كيما دايماً، استعدوا لتحديثات جديدة! 💡 تذكروا، التحديثات تزيد من الحماية لكن لازم تكونوا حذرين، مافيش حاجة بلا مخاطر! https://www.engadget.com/mobile/apples-new-ios-26-public-beta-5-is-here-but-is-your-iphone-eligible-for-the-update-check-this-list-191854133.html?src=rss #آيفون #تكنولوجيا #iOS26 #Apple #Innovation
    Apple's new iOS 26 public beta 5 is here, but is your iPhone eligible for the update? Check this list
    www.engadget.com
    In just a few days, the Apple iPhone 17 event will be here — the "awe dropping" event is officially confirmed for Tuesday, September 9. If Apple follows its past schedule, that could mean we'll get to download iOS 26 and iPad 26 exactly one week aft
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  • السلام عليكم يا جماعة! تحبوا تعرفوا جديد آبل؟

    المقال يقدملنا لمحة عن النسخة الجديدة من نظام iOS 26 واللي طلع في البيتا العام الخامس، مع مجموعة من الميزات المذهلة اللي راح تكون متوفرة في آيفون 17 بداية من 9 سبتمبر.

    أنا شخصياً جربت البيتا، ولقايت أن تصوير الشاشة صار أسهل بزااف، وحتى عندك اختيار مدة السكون. هذه التحسينات تخلي التفاعل مع الآيفون أسهل وأمتع.

    من يخطط يجرب البيتا؟ ولا يستنى النسخة النهائية؟ يلا نشوفوا كيفاش راح تكون تجربة الجميع!

    https://www.engadget.com/mobile/apple-ios-26-public-beta-5-is-live-here-are-all-the-new-iphone-features-coming-in-september-135749996.html?src=rss

    #آبل #iOS26 #iPhone17 #تكنولوجيا #Apple
    🌀 السلام عليكم يا جماعة! تحبوا تعرفوا جديد آبل؟ 🌟 المقال يقدملنا لمحة عن النسخة الجديدة من نظام iOS 26 واللي طلع في البيتا العام الخامس، مع مجموعة من الميزات المذهلة اللي راح تكون متوفرة في آيفون 17 بداية من 9 سبتمبر. 🚀 أنا شخصياً جربت البيتا، ولقايت أن تصوير الشاشة صار أسهل بزااف، وحتى عندك اختيار مدة السكون. هذه التحسينات تخلي التفاعل مع الآيفون أسهل وأمتع. 😉 من يخطط يجرب البيتا؟ ولا يستنى النسخة النهائية؟ يلا نشوفوا كيفاش راح تكون تجربة الجميع! https://www.engadget.com/mobile/apple-ios-26-public-beta-5-is-live-here-are-all-the-new-iphone-features-coming-in-september-135749996.html?src=rss #آبل #iOS26 #iPhone17 #تكنولوجيا #Apple
    Apple iOS 26 public beta 5 is live: Here are all the new iPhone features coming in September
    www.engadget.com
    Apple on Tuesday finally announced that its iPhone 17 event will take place on Tuesday, September 9. So in just under two weeks, we'll get to take a first look at the new iPhone 17 lineup. If Apple keeps with tradition, expect to see iOS 26 available
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  • Battlefield 6 Looks Great But It Won't Beat Call Of Duty This Year

    For the first time since 2021, new installments in the Call of Duty and Battlefield franchises are releasing in the same year, and this has prompted the inevitable comparisons between the two long-running multiplayer first-person shooter franchises to resurface.Early impressions of Battlefield 6 from its open beta suggest that Electronic Arts and Battlefield Studios have a hit on their hands, but Battlefield 6 is unlikely to dethrone Call of Duty this year, even if the sentiment around Black Ops 7 is not tracking so highly. While EA would like to take some market share from Call of Duty, and it's possible that happens, Call of Duty's reign as the No. 1 paid FPS franchise will likely continue."While Battlefield 6 has the potential to perform better than any Battlefield game ever has-- financially and critically--it almost certainly won't outsell Call of Duty," said Rhys Elliott of Alinea Analytics.Continue Reading at GameSpot
    #battlefield #looks #great #but #won039t
    Battlefield 6 Looks Great But It Won't Beat Call Of Duty This Year
    For the first time since 2021, new installments in the Call of Duty and Battlefield franchises are releasing in the same year, and this has prompted the inevitable comparisons between the two long-running multiplayer first-person shooter franchises to resurface.Early impressions of Battlefield 6 from its open beta suggest that Electronic Arts and Battlefield Studios have a hit on their hands, but Battlefield 6 is unlikely to dethrone Call of Duty this year, even if the sentiment around Black Ops 7 is not tracking so highly. While EA would like to take some market share from Call of Duty, and it's possible that happens, Call of Duty's reign as the No. 1 paid FPS franchise will likely continue."While Battlefield 6 has the potential to perform better than any Battlefield game ever has-- financially and critically--it almost certainly won't outsell Call of Duty," said Rhys Elliott of Alinea Analytics.Continue Reading at GameSpot #battlefield #looks #great #but #won039t
    Battlefield 6 Looks Great But It Won't Beat Call Of Duty This Year
    www.gamespot.com
    For the first time since 2021, new installments in the Call of Duty and Battlefield franchises are releasing in the same year, and this has prompted the inevitable comparisons between the two long-running multiplayer first-person shooter franchises to resurface.Early impressions of Battlefield 6 from its open beta suggest that Electronic Arts and Battlefield Studios have a hit on their hands, but Battlefield 6 is unlikely to dethrone Call of Duty this year, even if the sentiment around Black Ops 7 is not tracking so highly. While EA would like to take some market share from Call of Duty, and it's possible that happens, Call of Duty's reign as the No. 1 paid FPS franchise will likely continue."While Battlefield 6 has the potential to perform better than any Battlefield game ever has-- financially and critically--it almost certainly won't outsell Call of Duty," said Rhys Elliott of Alinea Analytics.Continue Reading at GameSpot
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  • يا جماعة، شكون هنا يحب ألعاب Battlefield؟

    سمعت أن Battlefield 6 على الأبواب، واللي زاده يحمس هو أنهم أكدوا أنه راح يكون Open Beta قريب! يعني الفرصة تجيبوا تسجّلوا وتجرّبوا اللعبة قبل ما تطلع رسمياً. وEA وعدتنا بأنهم راح يحلوا مشكلت السلاح المفتوح اللي عكر مزاج البعض.

    شخصياً، فرحان بزاف! هاد اللعبة عندي ذكريات كبيرة معاها، وكي نشوف التطورات والتغييرات، حسيت حماس كبير. شكون فيكم يمدح Battlefield؟ جاء الوقت لنخليوا آراءنا ونشاركوا تجاربنا!

    واش تعتقدوا؟

    https://www.vg247.com/battlefield-6-open-beta-unlocked-weapons-controversy

    #Battlefield #OpenBeta #Gaming #ألعاب #تكنولوجيا
    يا جماعة، شكون هنا يحب ألعاب Battlefield؟ 🎮🔥 سمعت أن Battlefield 6 على الأبواب، واللي زاده يحمس هو أنهم أكدوا أنه راح يكون Open Beta قريب! يعني الفرصة تجيبوا تسجّلوا وتجرّبوا اللعبة قبل ما تطلع رسمياً. وEA وعدتنا بأنهم راح يحلوا مشكلت السلاح المفتوح اللي عكر مزاج البعض. شخصياً، فرحان بزاف! هاد اللعبة عندي ذكريات كبيرة معاها، وكي نشوف التطورات والتغييرات، حسيت حماس كبير. 😍 شكون فيكم يمدح Battlefield؟ جاء الوقت لنخليوا آراءنا ونشاركوا تجاربنا! واش تعتقدوا؟ https://www.vg247.com/battlefield-6-open-beta-unlocked-weapons-controversy #Battlefield #OpenBeta #Gaming #ألعاب #تكنولوجيا
    Battlefield 6 casually confirms open beta, and a potential solution to that whole unlocked weapons situation
    www.vg247.com
    With every passing day this summer, we undoubtedly approach the reveal of the next Battlefield. EA said we should expect it sometime in the summer, and though the game has yet to be given a proper title, there’s a lot the teams behind it have
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  • Hey les gamers! كيف حالكم؟

    سمعتوا على لعبة Sonic Racing: CrossWorlds؟ SEGA فتحت باب البيتا، وراح تكون عندكم الفرصة تلعبوها قبل ما تطلق في 25 سبتمبر. في المقال هذا، جمعنالكم كل المعلومات اللي تحتاجوها، كيما تواريخ البداية والنهاية، وكيفاش تلعبو، والأشياء اللي راح تكون موجودة في اللعبة.

    أنا بصراحة متحمس بزاف! كانت عندي تجارب رائعة مع ألعاب السباق، ونتمنى هذي تكون بنفس المستوى.

    ما تنساوش تقروا المقال كامل على pushsquare.com وكونوا مستعدين للتحدي!

    https://www.pushsquare.com/guides/sonic-racing-crossworlds-beta-all-start-times-how-to-play-and-whats-included

    #SonicRacing #BetaTest #GamingAlgerie #SEGA #KartRacing
    🎮 Hey les gamers! كيف حالكم؟ 🌟 سمعتوا على لعبة Sonic Racing: CrossWorlds؟ SEGA فتحت باب البيتا، وراح تكون عندكم الفرصة تلعبوها قبل ما تطلق في 25 سبتمبر. 😍 في المقال هذا، جمعنالكم كل المعلومات اللي تحتاجوها، كيما تواريخ البداية والنهاية، وكيفاش تلعبو، والأشياء اللي راح تكون موجودة في اللعبة. أنا بصراحة متحمس بزاف! كانت عندي تجارب رائعة مع ألعاب السباق، ونتمنى هذي تكون بنفس المستوى. 🏎️🔥 ما تنساوش تقروا المقال كامل على pushsquare.com وكونوا مستعدين للتحدي! https://www.pushsquare.com/guides/sonic-racing-crossworlds-beta-all-start-times-how-to-play-and-whats-included #SonicRacing #BetaTest #GamingAlgerie #SEGA #KartRacing
    www.pushsquare.com
    Everything you need to know about the Sonic Racing: CrossWorlds beta.SEGA is holding an open beta test for its upcoming kart racer, Sonic Racing: CrossWorlds, giving you a chance to play the game before launch on 25th September.In order to ensure you
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  • يا أبطال الميدان! شحال كنا نستهلو في البيتا تاع Battlefield 6!

    سمعتوا باللي EA قالت باللي البيتا كانت أكثر تجربة لعب في التاريخ. لكن، كما عاودوا يقولوا: "ما كاينش حاجة كاملة!" كان عندها انتقادات كبيرة، خاصة حول السلايد والجمع بين القفز والنزول، وحتى طريقة تصويب الأسلحة.

    أنا بصراحة، لعبت البيتا وشفت كيفاش كانت اللعبة معقدة شوية. نحتاجو تحسينات، وصحيح أن التغييرات الجاية من EA تبشر بخير. نحس أنو لما نطوّرو التجربة، نزيدو نعطيوا فرص أكبر للجميع باش يستمتعوا باللعبة.

    لازم كل واحد يفكر في التجربة اللي حبها، وشنو يقدروا يقدموه في Battlefield 6.

    https://www.vg247.com/battlefield-6-changes-beta-feedback-weapons-movement-maps-player-counts

    #Battlefield6 #GamingCommunity #تغيير #لعبة #الشغف
    🎮 يا أبطال الميدان! شحال كنا نستهلو في البيتا تاع Battlefield 6! سمعتوا باللي EA قالت باللي البيتا كانت أكثر تجربة لعب في التاريخ. لكن، كما عاودوا يقولوا: "ما كاينش حاجة كاملة!" كان عندها انتقادات كبيرة، خاصة حول السلايد والجمع بين القفز والنزول، وحتى طريقة تصويب الأسلحة. أنا بصراحة، لعبت البيتا وشفت كيفاش كانت اللعبة معقدة شوية. نحتاجو تحسينات، وصحيح أن التغييرات الجاية من EA تبشر بخير. نحس أنو لما نطوّرو التجربة، نزيدو نعطيوا فرص أكبر للجميع باش يستمتعوا باللعبة. لازم كل واحد يفكر في التجربة اللي حبها، وشنو يقدروا يقدموه في Battlefield 6. https://www.vg247.com/battlefield-6-changes-beta-feedback-weapons-movement-maps-player-counts #Battlefield6 #GamingCommunity #تغيير #لعبة #الشغف
    Battlefield 6 is making some big changes from the beta to address slide/jump spam, weapon recoil, those playlist options
    www.vg247.com
    The Battlefield 6 beta is well and truly behind us. By EA’s own admission, it had the most players in Battlefield history, for a beta or otherwise. There’s clearly significant interest in the game, but the beta also garnered a lot of cri
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  • واتساب تطور ميزة شبيهة بالبريد الصوتي للمكالمات الفائتة

    في الشهر الماضي، ترددت أخبار عن تطوير واتساب لميزة تتيح للمستخدمين تعيين تذكيرات للمكالمات الفائتة. والآن، كشف موقع WABetaInfo أن الشركة المملوكة لـ Meta تعمل على ميزة شبيهة بالبريد الصوتي لهذه المكالمات. وقد تم رصد تطوير هذه الميزة في النسخة التجريبية 2.25.23.21 من واتساب لأجهزة أندرويد.وتعمل الميزة الجديدة بحيث إذا أجريت مكالمة صوتية لشخص ما ولم يرد، سيظهر على الشاشة اختصار “تسجيل رسالة صوتية” بجانب زري “إعادة الاتصال” و”إلغاء”. كما ستظهر هذه الخاصية أيضًا داخل المحادثة مع الشخص نفسه.تمكّنك هذه الاختصارات من إرسال رسائل صوتية بسرعة للشخص الذي لم يتمكن من الرد، بالإضافة إلى إمكانية تسجيل ملاحظة صوتية بالطريقة التقليدية عبر أيقونة المشبك في الدردشة. ومن المتوقع أن تجعل هذه الطريقة العملية أكثر سهولة وسرعة.وفقًا للتقارير، تتوفر الميزة حاليًا لبعض المختبرين في النسخة التجريبية على أندرويد، لكن لم يتم الإعلان بعد عن موعد إطلاقها للعامة.المصدر
    #واتساب #تطور #ميزة #شبيهة #بالبريد
    واتساب تطور ميزة شبيهة بالبريد الصوتي للمكالمات الفائتة
    في الشهر الماضي، ترددت أخبار عن تطوير واتساب لميزة تتيح للمستخدمين تعيين تذكيرات للمكالمات الفائتة. والآن، كشف موقع WABetaInfo أن الشركة المملوكة لـ Meta تعمل على ميزة شبيهة بالبريد الصوتي لهذه المكالمات. وقد تم رصد تطوير هذه الميزة في النسخة التجريبية 2.25.23.21 من واتساب لأجهزة أندرويد.وتعمل الميزة الجديدة بحيث إذا أجريت مكالمة صوتية لشخص ما ولم يرد، سيظهر على الشاشة اختصار “تسجيل رسالة صوتية” بجانب زري “إعادة الاتصال” و”إلغاء”. كما ستظهر هذه الخاصية أيضًا داخل المحادثة مع الشخص نفسه.تمكّنك هذه الاختصارات من إرسال رسائل صوتية بسرعة للشخص الذي لم يتمكن من الرد، بالإضافة إلى إمكانية تسجيل ملاحظة صوتية بالطريقة التقليدية عبر أيقونة المشبك في الدردشة. ومن المتوقع أن تجعل هذه الطريقة العملية أكثر سهولة وسرعة.وفقًا للتقارير، تتوفر الميزة حاليًا لبعض المختبرين في النسخة التجريبية على أندرويد، لكن لم يتم الإعلان بعد عن موعد إطلاقها للعامة.المصدر #واتساب #تطور #ميزة #شبيهة #بالبريد
    واتساب تطور ميزة شبيهة بالبريد الصوتي للمكالمات الفائتة
    www.unlimit-tech.com
    في الشهر الماضي، ترددت أخبار عن تطوير واتساب لميزة تتيح للمستخدمين تعيين تذكيرات للمكالمات الفائتة. والآن، كشف موقع WABetaInfo أن الشركة المملوكة لـ Meta تعمل على ميزة شبيهة بالبريد الصوتي لهذه المكالمات. وقد تم رصد تطوير هذه الميزة في النسخة التجريبية 2.25.23.21 من واتساب لأجهزة أندرويد.وتعمل الميزة الجديدة بحيث إذا أجريت مكالمة صوتية لشخص ما ولم يرد، سيظهر على الشاشة اختصار “تسجيل رسالة صوتية” بجانب زري “إعادة الاتصال” و”إلغاء”. كما ستظهر هذه الخاصية أيضًا داخل المحادثة مع الشخص نفسه.تمكّنك هذه الاختصارات من إرسال رسائل صوتية بسرعة للشخص الذي لم يتمكن من الرد، بالإضافة إلى إمكانية تسجيل ملاحظة صوتية بالطريقة التقليدية عبر أيقونة المشبك في الدردشة. ومن المتوقع أن تجعل هذه الطريقة العملية أكثر سهولة وسرعة.وفقًا للتقارير، تتوفر الميزة حاليًا لبعض المختبرين في النسخة التجريبية على أندرويد، لكن لم يتم الإعلان بعد عن موعد إطلاقها للعامة.المصدر
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  • Evil Empire tells devs to avoid early access unless their project is 90 percent complete

    Chris Kerr, Senior Editor, News, GameDeveloper.comAugust 22, 20254 Min ReadVia Evil Empire/UbisoftThe Rogue Prince of Persia developer Evil Empire doesn't believe it's worth entering early access in the current climate unless your project is at least 90 percent complete. Speaking to Game Developer at Gamescom 2025, studio marketing manager Matthew Houghton and art director Dylan Eurlings shared their thoughts on the state of contemporary early access campaigns and suggested the system is becoming increasingly risky. You might recognize Evil Empire as the studio that has spent years helping Dead Cells developer Motion Twin expand the franchise with DLC and free updates. Since May 2024, however, the studio has also been shepherding The Rogue Prince of Persia through an Steam Early Access campaign that culminated in an official launch on August 20.Yet, due to a variety of factors including shifting player expectations, the team had to tweak their pre-release strategy in a bid to lure in players. As a result, the studio has become more wary of early access in general. "To be honest, the way I see it now is that unless you're coming into early access with a 90 percent complete game, don't do it. Because players, they don't see it as early access, they see it a game to play," says Houghton. He adds that players are entitled to express their views because they're often paying money to play early access titles, but he feels that sifting viewpoint means consumers are less willing to follow games on an early access journey that will often result in significant changes. Related:Eurlings echoes that point and suggests that a perceived lack of polish and content can now be a "huge issue" during early access campaigns. He explains that Evil Empire was even forced to rethink their original roadmap after the earliest versions of Rogue Prince of Persia failed to meet internal expectations."Initially we wanted to do quick updates. Very fast. In the end, we took a bit more time to ensure that each update would be a bit more chunky," he adds, noting that pivot resulted in a steady cadence of monthly updates that each packed a fair bit of clout. That shift came after the team conceded that early access numbers "weren't great." Houghton explains the project initially attracted just under 1,000 peak concurrent users. After they flipped the script, the title started to pull in around 4,000 CCU. "That's why we wanted to prioritize chunky content—there would be an impact every time," says Houghton, before acknowledging the title still hadn't quite met the team's CCU expectations even after that switch-up. Related:"Of course you listen to the feedback and take the ideas, but you have to feed them through a filter."It underlines the risks that come with early access, and Houghton specifically wonders whether some developers who can't hit that 90 percent completion benchmark before launching into early access might instead be better off conducting beta tests through Steam instead. If you're curious as to where Rogue Prince of Persia was when it entered Early Access, Houghton suggests the project was roughly 60 percent complete. Eurlings, was slightly more conservative, and claimed it was more like 50 percent. We suggested they meet in the middle. "Steam has evolved now. You can do beta tests and playtests through Steam. I think that's become more like Early Access. People aren't paying for it and your project might be a bit jankybut that's okay because they're still going to give feedback and it's not going to be a disaster if it's not great yet," continues Houghton. When asked whether Evil Empire would consider revisiting Early Access in the future, Houghton isn't so certain."I don't know. I'm going to be honest. I've been put off by it, because especially now people are so used to games coming out and then doing live ops for three, four, and five years—so why go with early access and have to deal with the stigma that's around it? I think I would do playtests and then just release," he explains. Related:Houghton adds that teams who are still convinced early access is right for them must have complete conviction in their creative vision—otherwise they might risk being derailed. "Of course you listen to the feedback and take the ideas, but you have to feed them through a filter, otherwise you'll have too many cooks.You'll have people who are super enthusiastic who think you can't do anything wrong, and then you get the people who are just super negative and people who are just throwing ideas at you that you know won't work in the game." It's a situation that can feel overwhelming, with Houghton explaining that Rogue Prince of Persia's game director found the onslaught "too much" at times. "You have to stick to your vision," says Houghton. "Listen, but just cherry pickcarefully."Game Developer attended Gamescom 2025 via the Gamescom Media Ambassador Program, which covered flights and accommodation. about:GamescomTop StoriesInterviewsAbout the AuthorChris KerrSenior Editor, News, GameDeveloper.comGame Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.See more from Chris KerrDaily news, dev blogs, and stories from Game Developer straight to your inboxStay UpdatedYou May Also Like
    #evil #empire #tells #devs #avoid
    Evil Empire tells devs to avoid early access unless their project is 90 percent complete
    Chris Kerr, Senior Editor, News, GameDeveloper.comAugust 22, 20254 Min ReadVia Evil Empire/UbisoftThe Rogue Prince of Persia developer Evil Empire doesn't believe it's worth entering early access in the current climate unless your project is at least 90 percent complete. Speaking to Game Developer at Gamescom 2025, studio marketing manager Matthew Houghton and art director Dylan Eurlings shared their thoughts on the state of contemporary early access campaigns and suggested the system is becoming increasingly risky. You might recognize Evil Empire as the studio that has spent years helping Dead Cells developer Motion Twin expand the franchise with DLC and free updates. Since May 2024, however, the studio has also been shepherding The Rogue Prince of Persia through an Steam Early Access campaign that culminated in an official launch on August 20.Yet, due to a variety of factors including shifting player expectations, the team had to tweak their pre-release strategy in a bid to lure in players. As a result, the studio has become more wary of early access in general. "To be honest, the way I see it now is that unless you're coming into early access with a 90 percent complete game, don't do it. Because players, they don't see it as early access, they see it a game to play," says Houghton. He adds that players are entitled to express their views because they're often paying money to play early access titles, but he feels that sifting viewpoint means consumers are less willing to follow games on an early access journey that will often result in significant changes. Related:Eurlings echoes that point and suggests that a perceived lack of polish and content can now be a "huge issue" during early access campaigns. He explains that Evil Empire was even forced to rethink their original roadmap after the earliest versions of Rogue Prince of Persia failed to meet internal expectations."Initially we wanted to do quick updates. Very fast. In the end, we took a bit more time to ensure that each update would be a bit more chunky," he adds, noting that pivot resulted in a steady cadence of monthly updates that each packed a fair bit of clout. That shift came after the team conceded that early access numbers "weren't great." Houghton explains the project initially attracted just under 1,000 peak concurrent users. After they flipped the script, the title started to pull in around 4,000 CCU. "That's why we wanted to prioritize chunky content—there would be an impact every time," says Houghton, before acknowledging the title still hadn't quite met the team's CCU expectations even after that switch-up. Related:"Of course you listen to the feedback and take the ideas, but you have to feed them through a filter."It underlines the risks that come with early access, and Houghton specifically wonders whether some developers who can't hit that 90 percent completion benchmark before launching into early access might instead be better off conducting beta tests through Steam instead. If you're curious as to where Rogue Prince of Persia was when it entered Early Access, Houghton suggests the project was roughly 60 percent complete. Eurlings, was slightly more conservative, and claimed it was more like 50 percent. We suggested they meet in the middle. "Steam has evolved now. You can do beta tests and playtests through Steam. I think that's become more like Early Access. People aren't paying for it and your project might be a bit jankybut that's okay because they're still going to give feedback and it's not going to be a disaster if it's not great yet," continues Houghton. When asked whether Evil Empire would consider revisiting Early Access in the future, Houghton isn't so certain."I don't know. I'm going to be honest. I've been put off by it, because especially now people are so used to games coming out and then doing live ops for three, four, and five years—so why go with early access and have to deal with the stigma that's around it? I think I would do playtests and then just release," he explains. Related:Houghton adds that teams who are still convinced early access is right for them must have complete conviction in their creative vision—otherwise they might risk being derailed. "Of course you listen to the feedback and take the ideas, but you have to feed them through a filter, otherwise you'll have too many cooks.You'll have people who are super enthusiastic who think you can't do anything wrong, and then you get the people who are just super negative and people who are just throwing ideas at you that you know won't work in the game." It's a situation that can feel overwhelming, with Houghton explaining that Rogue Prince of Persia's game director found the onslaught "too much" at times. "You have to stick to your vision," says Houghton. "Listen, but just cherry pickcarefully."Game Developer attended Gamescom 2025 via the Gamescom Media Ambassador Program, which covered flights and accommodation. about:GamescomTop StoriesInterviewsAbout the AuthorChris KerrSenior Editor, News, GameDeveloper.comGame Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.See more from Chris KerrDaily news, dev blogs, and stories from Game Developer straight to your inboxStay UpdatedYou May Also Like #evil #empire #tells #devs #avoid
    Evil Empire tells devs to avoid early access unless their project is 90 percent complete
    www.gamedeveloper.com
    Chris Kerr, Senior Editor, News, GameDeveloper.comAugust 22, 20254 Min ReadVia Evil Empire/UbisoftThe Rogue Prince of Persia developer Evil Empire doesn't believe it's worth entering early access in the current climate unless your project is at least 90 percent complete. Speaking to Game Developer at Gamescom 2025, studio marketing manager Matthew Houghton and art director Dylan Eurlings shared their thoughts on the state of contemporary early access campaigns and suggested the system is becoming increasingly risky. You might recognize Evil Empire as the studio that has spent years helping Dead Cells developer Motion Twin expand the franchise with DLC and free updates. Since May 2024, however, the studio has also been shepherding The Rogue Prince of Persia through an Steam Early Access campaign that culminated in an official launch on August 20.Yet, due to a variety of factors including shifting player expectations, the team had to tweak their pre-release strategy in a bid to lure in players. As a result, the studio has become more wary of early access in general. "To be honest, the way I see it now is that unless you're coming into early access with a 90 percent complete game, don't do it. Because players, they don't see it as early access, they see it a game to play," says Houghton. He adds that players are entitled to express their views because they're often paying money to play early access titles, but he feels that sifting viewpoint means consumers are less willing to follow games on an early access journey that will often result in significant changes. Related:Eurlings echoes that point and suggests that a perceived lack of polish and content can now be a "huge issue" during early access campaigns. He explains that Evil Empire was even forced to rethink their original roadmap after the earliest versions of Rogue Prince of Persia failed to meet internal expectations."Initially we wanted to do quick updates. Very fast. In the end, we took a bit more time to ensure that each update would be a bit more chunky," he adds, noting that pivot resulted in a steady cadence of monthly updates that each packed a fair bit of clout. That shift came after the team conceded that early access numbers "weren't great." Houghton explains the project initially attracted just under 1,000 peak concurrent users (CCU). After they flipped the script, the title started to pull in around 4,000 CCU. "That's why we wanted to prioritize chunky content—there would be an impact every time," says Houghton, before acknowledging the title still hadn't quite met the team's CCU expectations even after that switch-up. Related:"Of course you listen to the feedback and take the ideas [on board], but you have to feed them through a filter."It underlines the risks that come with early access, and Houghton specifically wonders whether some developers who can't hit that 90 percent completion benchmark before launching into early access might instead be better off conducting beta tests through Steam instead. If you're curious as to where Rogue Prince of Persia was when it entered Early Access, Houghton suggests the project was roughly 60 percent complete. Eurlings, was slightly more conservative, and claimed it was more like 50 percent. We suggested they meet in the middle. "Steam has evolved now. You can do beta tests and playtests through Steam. I think that's become more like Early Access. People aren't paying for it and your project might be a bit janky [...] but that's okay because they're still going to give feedback and it's not going to be a disaster if it's not great yet," continues Houghton. When asked whether Evil Empire would consider revisiting Early Access in the future, Houghton isn't so certain."I don't know. I'm going to be honest. I've been put off by it, because especially now people are so used to games coming out and then doing live ops for three, four, and five years—so why go with early access and have to deal with the stigma that's around it? I think I would do playtests and then just release," he explains. Related:Houghton adds that teams who are still convinced early access is right for them must have complete conviction in their creative vision—otherwise they might risk being derailed. "Of course you listen to the feedback and take the ideas [on board], but you have to feed them through a filter, otherwise you'll have too many cooks. [...] You'll have people who are super enthusiastic who think you can't do anything wrong, and then you get the people who are just super negative and people who are just throwing ideas at you that you know won't work in the game." It's a situation that can feel overwhelming, with Houghton explaining that Rogue Prince of Persia's game director found the onslaught "too much" at times. "You have to stick to your vision," says Houghton. "Listen, but just cherry pick [your feedback] carefully."Game Developer attended Gamescom 2025 via the Gamescom Media Ambassador Program, which covered flights and accommodation.Read more about:GamescomTop StoriesInterviewsAbout the AuthorChris KerrSenior Editor, News, GameDeveloper.comGame Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.See more from Chris KerrDaily news, dev blogs, and stories from Game Developer straight to your inboxStay UpdatedYou May Also Like
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  • يا جماعة، شحال نحبو الألعاب، صح؟

    هذي الأيام، الصيف راح وموسم الألعاب الجديدة جاي! انضم معانا في المقال الجديد وين نكتشفو "Metal Gear Solid Delta: Snake Eater" ونعطيو انطباعات أولية على "Battlefield 6" من خلال البيتا المفتوحة. وما زال عندنا تفاصيل عن ألعاب غريبة كيما "Drag x Drive" و"Is This Seat Taken؟"، وأكيد ردود أفعالنا حول "Gamescom Opening Night Live".

    أنا شخصياً كنت متحمس بزاف لـ Metal Gear Solid، هذي السلسلة إلي عشناها من زمان! كل مرة توصلنا فكرة جديدة تخلي القلوب تخفق!

    خلينا نستعدوا سوا لموسم مليء بالتحديات والمغامرات.

    https://gameinformer.com/2025/08/22/metal-gear-solid-delta-review-plus-battlefield-6-open-beta-and-more
    #ألعاب #MetalGearSolid #Battlefield6 #Gamescom #GamingCommunity
    يا جماعة، شحال نحبو الألعاب، صح؟ 🎮🌟 هذي الأيام، الصيف راح وموسم الألعاب الجديدة جاي! انضم معانا في المقال الجديد وين نكتشفو "Metal Gear Solid Delta: Snake Eater" ونعطيو انطباعات أولية على "Battlefield 6" من خلال البيتا المفتوحة. وما زال عندنا تفاصيل عن ألعاب غريبة كيما "Drag x Drive" و"Is This Seat Taken؟"، وأكيد ردود أفعالنا حول "Gamescom Opening Night Live". أنا شخصياً كنت متحمس بزاف لـ Metal Gear Solid، هذي السلسلة إلي عشناها من زمان! كل مرة توصلنا فكرة جديدة تخلي القلوب تخفق! خلينا نستعدوا سوا لموسم مليء بالتحديات والمغامرات. https://gameinformer.com/2025/08/22/metal-gear-solid-delta-review-plus-battlefield-6-open-beta-and-more #ألعاب #MetalGearSolid #Battlefield6 #Gamescom #GamingCommunity
    Metal Gear Solid Delta Review, Plus Battlefield 6 Open Beta And More
    gameinformer.com
    The summer is slowly waning, and an autumn packed with new video games fast approaches. Join Alex, Kyle, Charles, and Eric as they take a look at some of the first big games of 2025's latter hal
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  • Battlefield 6's Movement Changes Are "Not Drastic," Says Dev

    If you've been using the jump button a little too often in the Battlefield 6 beta, then you're going to notice some changes upon launch. DICE has announced that there's now a penalty for making consecutive jumps that lowers the jump height. Momentum carried from a slide into a jump has also been tweaked to reduce its speed. Nevertheless, Battlefield 6 principal game designer Florian "DRUNKKZ3" Le Bihan wants players to know that the movement changes "are not drastic.""Movement is also getting more responsive in general in places that have felt a bit clunky before. so there is a lot more that is getting quality improvementspolish in this same area," wrote Le Bihan on X. "Adding diminishing returns to jumping is what we're actually doing, an initial slide or an initial jumps will not be affected. We're still trying to retain depth to movement with some skill curve to it, just making sure it doesn't become insane."The Battlefield 6 devs also recently defended the changes to Rush mode in the beta, including smaller lobbies of 24 players for 12v12 matches. According to the programing team, Rush mode doesn't work as well with more than 24 players at a time.Continue Reading at GameSpot
    #battlefield #6039s #movement #changes #are
    Battlefield 6's Movement Changes Are "Not Drastic," Says Dev
    If you've been using the jump button a little too often in the Battlefield 6 beta, then you're going to notice some changes upon launch. DICE has announced that there's now a penalty for making consecutive jumps that lowers the jump height. Momentum carried from a slide into a jump has also been tweaked to reduce its speed. Nevertheless, Battlefield 6 principal game designer Florian "DRUNKKZ3" Le Bihan wants players to know that the movement changes "are not drastic.""Movement is also getting more responsive in general in places that have felt a bit clunky before. so there is a lot more that is getting quality improvementspolish in this same area," wrote Le Bihan on X. "Adding diminishing returns to jumping is what we're actually doing, an initial slide or an initial jumps will not be affected. We're still trying to retain depth to movement with some skill curve to it, just making sure it doesn't become insane."The Battlefield 6 devs also recently defended the changes to Rush mode in the beta, including smaller lobbies of 24 players for 12v12 matches. According to the programing team, Rush mode doesn't work as well with more than 24 players at a time.Continue Reading at GameSpot #battlefield #6039s #movement #changes #are
    Battlefield 6's Movement Changes Are "Not Drastic," Says Dev
    www.gamespot.com
    If you've been using the jump button a little too often in the Battlefield 6 beta, then you're going to notice some changes upon launch. DICE has announced that there's now a penalty for making consecutive jumps that lowers the jump height. Momentum carried from a slide into a jump has also been tweaked to reduce its speed. Nevertheless, Battlefield 6 principal game designer Florian "DRUNKKZ3" Le Bihan wants players to know that the movement changes "are not drastic.""Movement is also getting more responsive in general in places that have felt a bit clunky before. so there is a lot more that is getting quality improvements [and] polish in this same area," wrote Le Bihan on X. "Adding diminishing returns to jumping is what we're actually doing, an initial slide or an initial jumps will not be affected. We're still trying to retain depth to movement with some skill curve to it, just making sure it doesn't become insane."The Battlefield 6 devs also recently defended the changes to Rush mode in the beta, including smaller lobbies of 24 players for 12v12 matches. According to the programing team, Rush mode doesn't work as well with more than 24 players at a time.Continue Reading at GameSpot
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