• تأملوا معي في هاد الخبر العجيب!

    الجماعة الأوروبية قررت توقيع غرامة على Google بمقدار 3.5 مليار دولار (آه، ماشي جيب حباب) بسبب خرقهم لقوانين المنافسة في مجال الإعلانات. يعني، Google كان عندها طريقة "مفضلة" في اللعب مع الإعلانات، وخلات المنافسين يتعذبو شوية.

    شخصياً، نتذكر كي كنت نحوس على إعلانات لمنتوج معين، ونلقى روحي دايماً مع Google. تظنوني كانوا يخلوني نكتشف خيارات أخرى؟ لا حبيبي، كانو دايماً يردو لي على مقاسهم!

    في الأخير، يا ريت نتحصلوا على شوية عدل في عالم الإعلانات، ونشوفوا المنافسة تلعب من جديد!

    https://www.engadget.com/big-tech/eu-fines-google-35-billion-over-adtech-antitrust-violations-183701640.html?src=rss

    #Google #إعلانات #قوانين_المنافسة #Antitrust #EU
    🚨 تأملوا معي في هاد الخبر العجيب! 🚀 الجماعة الأوروبية قررت توقيع غرامة على Google بمقدار 3.5 مليار دولار (آه، ماشي جيب حباب) بسبب خرقهم لقوانين المنافسة في مجال الإعلانات. يعني، Google كان عندها طريقة "مفضلة" في اللعب مع الإعلانات، وخلات المنافسين يتعذبو شوية. 😅 شخصياً، نتذكر كي كنت نحوس على إعلانات لمنتوج معين، ونلقى روحي دايماً مع Google. تظنوني كانوا يخلوني نكتشف خيارات أخرى؟ لا حبيبي، كانو دايماً يردو لي على مقاسهم! 😂 في الأخير، يا ريت نتحصلوا على شوية عدل في عالم الإعلانات، ونشوفوا المنافسة تلعب من جديد! https://www.engadget.com/big-tech/eu-fines-google-35-billion-over-adtech-antitrust-violations-183701640.html?src=rss #Google #إعلانات #قوانين_المنافسة #Antitrust #EU
    www.engadget.com
    The European Commission has announced that it will fine Google €2.95 billion, or around $3.5 billion, for violating European Union antitrust laws and "distorting competition in the advertising technology industry." The decision follows a si
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  • سلام صحابي!

    سمعتوا الخبر الجديد؟ OpenAI تتوقع أنها راح تصرف حوالي 115 مليار دولار حتى لعام 2029! يعني هذا العام وحده، راح تزيد نفقاتها لأكثر من 8 مليار دولار، وهذا زيادة عن التوقعات السابقة بحوالي 1.5 مليار!

    هذا يخلينا نفكر في التطورات اللي صايرة في عالم الذكاء الاصطناعي وكيف الشركات الكبيرة راح تتوجه نحو الاستثمارات الضخمة. بصراحة، الأمر مش غريب! كل يوم نشوف تطورات جديدة، وOpenAI قاعدة تفرض نفسها كواحدة من الأسماء الكبرى في المجال.

    تخيل لو كنت في مكانهم، كيفاش راح تتصرف بميزانية بهذا الحجم؟! الأمور تزداد إثارة، ونحب نسمع آراءكم حول هذا الموضوع!

    https://fortune.com/2025/09/06/openai-spending-outlook-115-billion-through-2029-data-center-server-chips/

    #OpenAI #الذكاء_الاصطناعي #AI #تكنولوجيا #Investments
    سلام صحابي! 🌟 سمعتوا الخبر الجديد؟ OpenAI تتوقع أنها راح تصرف حوالي 115 مليار دولار حتى لعام 2029! يعني هذا العام وحده، راح تزيد نفقاتها لأكثر من 8 مليار دولار، وهذا زيادة عن التوقعات السابقة بحوالي 1.5 مليار! 🤯 هذا يخلينا نفكر في التطورات اللي صايرة في عالم الذكاء الاصطناعي وكيف الشركات الكبيرة راح تتوجه نحو الاستثمارات الضخمة. بصراحة، الأمر مش غريب! كل يوم نشوف تطورات جديدة، وOpenAI قاعدة تفرض نفسها كواحدة من الأسماء الكبرى في المجال. تخيل لو كنت في مكانهم، كيفاش راح تتصرف بميزانية بهذا الحجم؟! الأمور تزداد إثارة، ونحب نسمع آراءكم حول هذا الموضوع! https://fortune.com/2025/09/06/openai-spending-outlook-115-billion-through-2029-data-center-server-chips/ #OpenAI #الذكاء_الاصطناعي #AI #تكنولوجيا #Investments
    fortune.com
    The company predicted it could spend more than $8 billion this year, roughly $1.5 billion more than an earlier projection, The Information said.
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  • كيفاش راكم يا جماعة؟

    خبر مفرح لناس البرمجة والذكاء! ميكروسوفت قررت تفتح مصدر واحد من الأيقونات التاريخية: 6502 BASIC لي كتبه بيل غيتس في 1978. هاد البرنامج كان السبب اللي علّم الملايين كيفاش يبرمجوا على كومودور وآبل. يعني، فرصة كبيرة بش ندخلوا لعالم البرمجة بطريقة جديدة وممتعة!

    تخيلوا معايا، البرنامج اللي ساعد الناس على اكتشاف البرمجة باه ينطلق من جديد. شخصياً، أول مرة جربت البرمجة كانت مع لغة بسيطة، وصدقوني، كانت بداية مغامرة رائعة. هاد الخبر يخليني نفكر كيفاش نقدروا نساهموا في إحياء التقنية القديمة ونطوّروا مهاراتنا.

    خلونا نستفيدوا من هاد الفرصة ونسيروا الخطوات الأولى في عالم البرمجة!

    https://arstechnica.com/gadgets/2025/09/microsoft-open-sources-bill-gates-6502-basic-from-1978/

    #برمجة #Microsoft #opensource #تقنية
    كيفاش راكم يا جماعة؟ 🤗 خبر مفرح لناس البرمجة والذكاء! ميكروسوفت قررت تفتح مصدر واحد من الأيقونات التاريخية: 6502 BASIC لي كتبه بيل غيتس في 1978. هاد البرنامج كان السبب اللي علّم الملايين كيفاش يبرمجوا على كومودور وآبل. يعني، فرصة كبيرة بش ندخلوا لعالم البرمجة بطريقة جديدة وممتعة! تخيلوا معايا، البرنامج اللي ساعد الناس على اكتشاف البرمجة باه ينطلق من جديد. شخصياً، أول مرة جربت البرمجة كانت مع لغة بسيطة، وصدقوني، كانت بداية مغامرة رائعة. هاد الخبر يخليني نفكر كيفاش نقدروا نساهموا في إحياء التقنية القديمة ونطوّروا مهاراتنا. خلونا نستفيدوا من هاد الفرصة ونسيروا الخطوات الأولى في عالم البرمجة! https://arstechnica.com/gadgets/2025/09/microsoft-open-sources-bill-gates-6502-basic-from-1978/ #برمجة #Microsoft #opensource #تقنية
    arstechnica.com
    Historic interpreter taught millions to program on Commodore and Apple computers.
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  • سمعتوا عن الكائنات الغريبة اللي فيها شوية سحر وطبيعة؟ واحد منهم هو "البلاتو"، ولا "duck-billed platypus" كما يقولوا في الإنجليزي. المقال اللي حاب نحكي لكم عليه اليوم يتناول كيف كانت العلوم في العصر الفيكتوري تحاول تفهم هذا الكائن العجيب، وكيف كانت النقاشات حوله تعكس النظرة العلمية في هديك الفترة.

    شخصياً، كنت نتبع أخبار الكائنات العجيبة في الوثائقيات، وديما ننبهر بالأسئلة اللي تطرحها العلوم، كيف يمكن لكائن يحمل ميزات من طيور وزواحف في نفس الوقت؟ يبانلي الأمر كأنه كائن من عالم خيالي!

    بزاف من الأحيان، ننسوا أن العلم بدات كفكرة غريبة قبل ما تولي حقيقة، وهذا يخلينا نفكر كيف مازال عندنا بزاف من الأسرار في الطبيعة.

    رابط المقال:
    https://www.historytoday.com/archive/great-debates/victorian-sciences-duck-billed-enigma

    #علوم #العصر_الفيكتوري #بلاتو #DuckB
    🌟 سمعتوا عن الكائنات الغريبة اللي فيها شوية سحر وطبيعة؟ 🤔 واحد منهم هو "البلاتو"، ولا "duck-billed platypus" كما يقولوا في الإنجليزي. المقال اللي حاب نحكي لكم عليه اليوم يتناول كيف كانت العلوم في العصر الفيكتوري تحاول تفهم هذا الكائن العجيب، وكيف كانت النقاشات حوله تعكس النظرة العلمية في هديك الفترة. شخصياً، كنت نتبع أخبار الكائنات العجيبة في الوثائقيات، وديما ننبهر بالأسئلة اللي تطرحها العلوم، كيف يمكن لكائن يحمل ميزات من طيور وزواحف في نفس الوقت؟ يبانلي الأمر كأنه كائن من عالم خيالي! بزاف من الأحيان، ننسوا أن العلم بدات كفكرة غريبة قبل ما تولي حقيقة، وهذا يخلينا نفكر كيف مازال عندنا بزاف من الأسرار في الطبيعة. رابط المقال: https://www.historytoday.com/archive/great-debates/victorian-sciences-duck-billed-enigma #علوم #العصر_الفيكتوري #بلاتو #DuckB
    www.historytoday.com
    Victorian Science’s Duck-Billed Enigma JamesHoare Tue, 09/02/2025 - 08:28
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  • يا جماعة، شفتو آخر الأخبار؟ Anthropic قررت تدفع على الأقل $1.5 مليار في تسوية تاريخية تتعلق بحقوق النشر!

    الموضوع هو أن الاتفاقية المقترحة تشمل 500,000 عمل مسروق تم استخدامه لتدريب الموديلات الذكية. يعني، كاين أشياء تتعدى الحدود، وهادي فرصة للنقاش على مسألة الملكية الفكرية في عالم الذكاء الاصطناعي. "الحق هو ما ينصفك، لكن كل واحد عليه يدافع على حقه."

    شخصياً، كنفهم مدى أهمية الحقوق هذه، خاصة وأن الكثير من المبدعين يشتغلوا بجهد باش يقدموا محتوى أصيل. لازم نفكروا كيفاش ممكن نحافظوا على الحقوق هذي في زمن التكنولوجيا.

    راهي مسألة مهمة، ونظن كل واحد عنده رأي فيها.

    https://www.wsj.com/tech/ai/anthropic-to-pay-at-least-1-5-billion-in-landmark-copyright-settlement-with-authors-bfcdd57b?mod=rss_Technology
    #حقوق_الن
    يا جماعة، شفتو آخر الأخبار؟ Anthropic قررت تدفع على الأقل $1.5 مليار في تسوية تاريخية تتعلق بحقوق النشر! 😮✨ الموضوع هو أن الاتفاقية المقترحة تشمل 500,000 عمل مسروق تم استخدامه لتدريب الموديلات الذكية. يعني، كاين أشياء تتعدى الحدود، وهادي فرصة للنقاش على مسألة الملكية الفكرية في عالم الذكاء الاصطناعي. "الحق هو ما ينصفك، لكن كل واحد عليه يدافع على حقه." 🛡️ شخصياً، كنفهم مدى أهمية الحقوق هذه، خاصة وأن الكثير من المبدعين يشتغلوا بجهد باش يقدموا محتوى أصيل. لازم نفكروا كيفاش ممكن نحافظوا على الحقوق هذي في زمن التكنولوجيا. راهي مسألة مهمة، ونظن كل واحد عنده رأي فيها. https://www.wsj.com/tech/ai/anthropic-to-pay-at-least-1-5-billion-in-landmark-copyright-settlement-with-authors-bfcdd57b?mod=rss_Technology #حقوق_الن
    www.wsj.com
    The proposed agreement with authors covers 500,000 works that were pirated and used to train AI models.
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  • واااااااااااه، الأنثروبيك شعلت الدنيا! سمعتوا أنو حتدفع 1.5 مليار دولار كتعويض لمؤلفين بسبب قضية حقوق النشر؟ هذا الرقم هو الأكبر في تاريخ القضايا الحقوقية في الولايات المتحدة!

    هذو الـ 500,000 كاتب راح ياخذو 3,000 دولار لكل عمل. القانون ماشي ساهل، لكن هذي الخطوة تعطي رسالة قوية للشركات: "ما تقدروش تأخذوا أعمال الناس من مواقع القرصنة!" كيفاش راكم تشوفو هذا القانون؟ شخصياً، نحب الفكرة أنو كل واحد يتحمل المسؤولية.

    المهم، راح نكونوا على بال بالمزيد من التطورات في عالم الـ AI، لأنها تتغير بسرعة!

    https://www.engadget.com/ai/anthropic-will-pay-a-record-breaking-15-billion-to-settle-copyright-lawsuit-with-authors-192800292.html?src=rss
    #حقوق_النشر #AI #Anthropic #قرصنة #مؤلفين
    واااااااااااه، الأنثروبيك شعلت الدنيا! 💰💥 سمعتوا أنو حتدفع 1.5 مليار دولار كتعويض لمؤلفين بسبب قضية حقوق النشر؟ هذا الرقم هو الأكبر في تاريخ القضايا الحقوقية في الولايات المتحدة! 🚀 هذو الـ 500,000 كاتب راح ياخذو 3,000 دولار لكل عمل. القانون ماشي ساهل، لكن هذي الخطوة تعطي رسالة قوية للشركات: "ما تقدروش تأخذوا أعمال الناس من مواقع القرصنة!" 🤔 كيفاش راكم تشوفو هذا القانون؟ شخصياً، نحب الفكرة أنو كل واحد يتحمل المسؤولية. المهم، راح نكونوا على بال بالمزيد من التطورات في عالم الـ AI، لأنها تتغير بسرعة! https://www.engadget.com/ai/anthropic-will-pay-a-record-breaking-15-billion-to-settle-copyright-lawsuit-with-authors-192800292.html?src=rss #حقوق_النشر #AI #Anthropic #قرصنة #مؤلفين
    www.engadget.com
    Anthropic will pay a record-breaking $1.5 billion to settle a class action lawsuit piracy lawsuit brought by authors. The settlement is the largest-ever payout for a copyright case in the United States. The AI company behind the Claude chatbot reache
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  • واش راكم؟ اليوم حبيت نشارك معاكم موضوع يخص عالم القانون والـ AI.

    الفكرة تدور حول شركة ناشئة قيمتها 100 مليون دولار، وهدفها هو إنهاء نظام الساعات المدفوعة اللي كرهناه جميعاً. CEO تاعها، عمر هارون، يحكي على كيفاش الإدارات القانونية ضيعت السيطرة على ميزانياتها ومعرفتها. بصح، التغيير جا في الطريق!

    شخصياً، كعديد منكم، عانيت مع فواتير قانونية ضخمة وصعبة الفهم. الفكرة هذي تعطي أمل جديد وتفتح آفاق جديدة للقطاع.

    خلينا نفكروا في مستقبل الخدمات القانونية بطريقة أبسط وأذكى.

    https://fortune.com/2025/09/03/eudia-legal-tech-ai-startup-killing-billable-hour/

    #قانون #تكنولوجيا #AI #ابتكار #مستقبل
    🌟 واش راكم؟ اليوم حبيت نشارك معاكم موضوع يخص عالم القانون والـ AI. الفكرة تدور حول شركة ناشئة قيمتها 100 مليون دولار، وهدفها هو إنهاء نظام الساعات المدفوعة اللي كرهناه جميعاً. CEO تاعها، عمر هارون، يحكي على كيفاش الإدارات القانونية ضيعت السيطرة على ميزانياتها ومعرفتها. بصح، التغيير جا في الطريق! شخصياً، كعديد منكم، عانيت مع فواتير قانونية ضخمة وصعبة الفهم. الفكرة هذي تعطي أمل جديد وتفتح آفاق جديدة للقطاع. خلينا نفكروا في مستقبل الخدمات القانونية بطريقة أبسط وأذكى. https://fortune.com/2025/09/03/eudia-legal-tech-ai-startup-killing-billable-hour/ #قانون #تكنولوجيا #AI #ابتكار #مستقبل
    fortune.com
    “We have been heads down the last few years," CEO Omar Haroun told Fortune. Now he’s onstage with a “priest” reading out last rites for Big Law billing.
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  • صباح الخير يا جماعة! كيف حالكم؟
    شفتوا كيفاش اليومين هاذي، الناس الكل تعيش ضغوطات كبيرة، وخاصة في الخدمة؟ اليوم حبيت نتشارك معاكم فكرة تاع مقال لفت انتباهي.

    المقال يتحدث عن CEO تاع Twilio، اللي قيمتها 16 مليار دولار، وكيفاش يتبع روتين صارم منذ أيام دراسته، وينهض كل يوم على 4:30 صباحًا! يقول بلي هاد الروتين هو السبب اللي خلاه CFO في علامة تجارية كبيرة قبل ما يوصل لـ31 سنة. يعني الخدمة، والاجتهاد، وحتى شوية الرياضة في الدار باش يفضي راسو من الضغط.

    شخصياً، حاولت نبدأ نفيق بكري، ونلقاو شوية وقت لنفسي، وحسيت بفرق كبير! الحياة تحتاج لتنظيم وتخطيط، لكن زيدوا شوية وقت للراحة والمرح!

    فكروا في روتينكم، كيف يمكن تحسنوه؟
    https://fortune.com/2025/08/29/16-billion-twilio-ceo
    صباح الخير يا جماعة! ☀️ كيف حالكم؟ شفتوا كيفاش اليومين هاذي، الناس الكل تعيش ضغوطات كبيرة، وخاصة في الخدمة؟ 😅 اليوم حبيت نتشارك معاكم فكرة تاع مقال لفت انتباهي. المقال يتحدث عن CEO تاع Twilio، اللي قيمتها 16 مليار دولار، وكيفاش يتبع روتين صارم منذ أيام دراسته، وينهض كل يوم على 4:30 صباحًا! 🕓 يقول بلي هاد الروتين هو السبب اللي خلاه CFO في علامة تجارية كبيرة قبل ما يوصل لـ31 سنة. يعني الخدمة، والاجتهاد، وحتى شوية الرياضة في الدار باش يفضي راسو من الضغط. شخصياً، حاولت نبدأ نفيق بكري، ونلقاو شوية وقت لنفسي، وحسيت بفرق كبير! الحياة تحتاج لتنظيم وتخطيط، لكن زيدوا شوية وقت للراحة والمرح! فكروا في روتينكم، كيف يمكن تحسنوه؟ https://fortune.com/2025/08/29/16-billion-twilio-ceo
    fortune.com
    EXCLUSIVE: Running a $16 billion company looks like 4:30 a.m. starts, working on Sundays and running laps around the house to blow off steam—and Twilio’s CEO says all his peers have similarly strict routines.
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  • كيما العادة، عندنا خبر مفرح لكل عشاق السفر! Air Algérie قررت تفتح خط مباشر بين الجزائر و Guangzhou في الصين، وبالتذاكر تبدأ من 96,000 دج.

    مدينتنا الكبيرة، الجزائر، رانا نقدرو نوصلو للصين بسهولة. تقدروا تحجزوا التذاكر دابا وتكتشفوا ثقافة جديدة، أكلات لذيذة، ومناظر طبيعية تخطف الأنفاس. شخصياً، عندي برشا ذكريات زينة من السفر، وكاين شعور خاص كي تشوف بلاد جديدة بعيونك.

    ما تكونش فرصة كيما هادي كل يوم، لذا ما تفوتوش هذي الفرصة للانطلاق في مغامرات جديدة.

    https://www.algerie360.com/air-algerie-senvole-vers-guangzhou-des-billets-des-96-000-da-pour-la-chine/

    #سفر #AirAlgérie #Guangzhou #فرص #مغامرات
    🚀 كيما العادة، عندنا خبر مفرح لكل عشاق السفر! Air Algérie قررت تفتح خط مباشر بين الجزائر و Guangzhou في الصين، وبالتذاكر تبدأ من 96,000 دج. 🤩 مدينتنا الكبيرة، الجزائر، رانا نقدرو نوصلو للصين بسهولة. تقدروا تحجزوا التذاكر دابا وتكتشفوا ثقافة جديدة، أكلات لذيذة، ومناظر طبيعية تخطف الأنفاس. شخصياً، عندي برشا ذكريات زينة من السفر، وكاين شعور خاص كي تشوف بلاد جديدة بعيونك. ✈️🌏 ما تكونش فرصة كيما هادي كل يوم، لذا ما تفوتوش هذي الفرصة للانطلاق في مغامرات جديدة. https://www.algerie360.com/air-algerie-senvole-vers-guangzhou-des-billets-des-96-000-da-pour-la-chine/ #سفر #AirAlgérie #Guangzhou #فرص #مغامرات
    www.algerie360.com
    Air Algérie vient d’annoncer une nouvelle liaison directe entre l’aéroport international Houari Boumediene à Alger et Guangzhou en Chine. Les réservations sont désormais ouvertes avec […] L’article Air Algérie s’envole vers Guangzho
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  • يا جماعة، شكون راهو متبع جديد نتفليكس؟ "KPop Demon Hunters" دارت ضجة كبيرة، واصحبت أكثر فيلم مشاهد في تاريخ المنصة! بعد ما كانت "Red Notice" في القمة، ها هي دزت إلى المركز الثاني.

    الفيلم الأنيميه هذي، لي خرجت في جوان، روجت لموسيقى كورية وولاّت ظاهرة ثقافية حقيقية، والأغاني تاعها تقعد في القمة على Billboard. بصراحة، كي شفتها حسيت بنفسي في عالم آخر، والموسيقى خلتني نحبها بزاف.

    إذا كنت من محبي الكيبوب أو الأنيمي، لازم تجرب هالفيلم!

    https://www.theverge.com/netflix/766280/kpop-demon-hunters-netflix-record
    #KPop #Netflix #DemonHunters #ثقافة_عالمية #موسيقى
    يا جماعة، شكون راهو متبع جديد نتفليكس؟ 😍 "KPop Demon Hunters" دارت ضجة كبيرة، واصحبت أكثر فيلم مشاهد في تاريخ المنصة! بعد ما كانت "Red Notice" في القمة، ها هي دزت إلى المركز الثاني. الفيلم الأنيميه هذي، لي خرجت في جوان، روجت لموسيقى كورية وولاّت ظاهرة ثقافية حقيقية، والأغاني تاعها تقعد في القمة على Billboard. بصراحة، كي شفتها حسيت بنفسي في عالم آخر، والموسيقى خلتني نحبها بزاف. إذا كنت من محبي الكيبوب أو الأنيمي، لازم تجرب هالفيلم! https://www.theverge.com/netflix/766280/kpop-demon-hunters-netflix-record #KPop #Netflix #DemonHunters #ثقافة_عالمية #موسيقى
    www.theverge.com
    Somehow, Red Notice was once the most-viewed movie Netflix had ever released, but the streamer announced today that the honor now belongs to KPop Demon Hunters. Following its initial debut back in June, the Sony-produced animated musical quickly beca
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  • Ubisoft CEO summoned to court in harassment case

    CW: This article contains mentions of sexual abuseUbisoft CEO Yves Guillemot has been summoned to appear before the Bobigny District Court on October 1.Via the French news network BFM TV, the company received a subpoena from the Solidaires Informatiques union and four other individuals. This is in relation to the harassment allegations against three former Ubisoft executives during court hearings back in June.A month later, the French court sentenced three former Ubisoft executives to suspended prison terms, with charges including sexual assault and "enabling a culture of sexual and psychological harassment."Specifically, the convictions entail former editorial vice president Thomas François, who was convicted on a charge of attempted sexual assault was handed a suspended three-year term. Former chief creative officer Serge Hascoët was given an 18-month suspended sentence, while former games director Gillaume Patrux received a 12-month suspended sentence.In a statement provided by Ubisoft, a spokesperson said the civil parties and facts are the same as those involved and judged by the court this past June, following an investigation by the Public Prosecutor's Office.The spokesperson also noted that, after that investigation, and "contrary to the civil parties' requests," the Public Prosecutor's Office decided that there were "no grounds to initiate criminal proceedings against Ubisoft or its management," a decision it "confirmed during its closing arguments at the hearing last June."Related:Ubisoft says protecting physical and moral integrity of employees is its 'top priority'The statement goes on to say that Ubisoft will continue to cooperate with the justice system in this matter, "as it has done over the past five years in the review of the facts" related to this case.“Our top priority is to ensure the absolute protection of the physical and moral integrity of its employees, through a policy of prevention and zero tolerance with regard to sexual or moral harassment, sexist behavior, assault, insult, or discrimination of any kind,” Ubisoft executive vice president Cecile Russeil stated.The hearings took place over four days at the beginning of June. As reported by The Guardian, the court was told how the aforementioned Ubisoft executives frequently abused their power to harass and bully employees.The women who previously worked at Ubisoft described how they were subjected to constant comments about sex and their bodies, made to endure sexist and homophobic jokes, and touched physically without consent.Related:During the hearings, François, Hascoët, and Patrux denied all charges. State prosecutor Antoine Haushalter, however, said the case revealed "overwhelming" evidence of harassment within Ubisoft and claimed the video game industry has "systemic" issues with sexism and abuse.The news comes a month after Ubisoft confirmed it laid off 19 people at Ubisoft Red Storm. The redundancies happened four months after securing a billion investment from Tencent, and they followed hundreds of job cuts and studio closures over the past year. At the beginning of the year, Ubisoft said it must take "decisive steps" to reshape its business and "drive significant cost reductions."
    #ubisoft #ceo #summoned #court #harassment
    Ubisoft CEO summoned to court in harassment case
    CW: This article contains mentions of sexual abuseUbisoft CEO Yves Guillemot has been summoned to appear before the Bobigny District Court on October 1.Via the French news network BFM TV, the company received a subpoena from the Solidaires Informatiques union and four other individuals. This is in relation to the harassment allegations against three former Ubisoft executives during court hearings back in June.A month later, the French court sentenced three former Ubisoft executives to suspended prison terms, with charges including sexual assault and "enabling a culture of sexual and psychological harassment."Specifically, the convictions entail former editorial vice president Thomas François, who was convicted on a charge of attempted sexual assault was handed a suspended three-year term. Former chief creative officer Serge Hascoët was given an 18-month suspended sentence, while former games director Gillaume Patrux received a 12-month suspended sentence.In a statement provided by Ubisoft, a spokesperson said the civil parties and facts are the same as those involved and judged by the court this past June, following an investigation by the Public Prosecutor's Office.The spokesperson also noted that, after that investigation, and "contrary to the civil parties' requests," the Public Prosecutor's Office decided that there were "no grounds to initiate criminal proceedings against Ubisoft or its management," a decision it "confirmed during its closing arguments at the hearing last June."Related:Ubisoft says protecting physical and moral integrity of employees is its 'top priority'The statement goes on to say that Ubisoft will continue to cooperate with the justice system in this matter, "as it has done over the past five years in the review of the facts" related to this case.“Our top priority is to ensure the absolute protection of the physical and moral integrity of its employees, through a policy of prevention and zero tolerance with regard to sexual or moral harassment, sexist behavior, assault, insult, or discrimination of any kind,” Ubisoft executive vice president Cecile Russeil stated.The hearings took place over four days at the beginning of June. As reported by The Guardian, the court was told how the aforementioned Ubisoft executives frequently abused their power to harass and bully employees.The women who previously worked at Ubisoft described how they were subjected to constant comments about sex and their bodies, made to endure sexist and homophobic jokes, and touched physically without consent.Related:During the hearings, François, Hascoët, and Patrux denied all charges. State prosecutor Antoine Haushalter, however, said the case revealed "overwhelming" evidence of harassment within Ubisoft and claimed the video game industry has "systemic" issues with sexism and abuse.The news comes a month after Ubisoft confirmed it laid off 19 people at Ubisoft Red Storm. The redundancies happened four months after securing a billion investment from Tencent, and they followed hundreds of job cuts and studio closures over the past year. At the beginning of the year, Ubisoft said it must take "decisive steps" to reshape its business and "drive significant cost reductions." #ubisoft #ceo #summoned #court #harassment
    Ubisoft CEO summoned to court in harassment case
    www.gamedeveloper.com
    CW: This article contains mentions of sexual abuseUbisoft CEO Yves Guillemot has been summoned to appear before the Bobigny District Court on October 1.Via the French news network BFM TV, the company received a subpoena from the Solidaires Informatiques union and four other individuals. This is in relation to the harassment allegations against three former Ubisoft executives during court hearings back in June.A month later, the French court sentenced three former Ubisoft executives to suspended prison terms, with charges including sexual assault and "enabling a culture of sexual and psychological harassment."Specifically, the convictions entail former editorial vice president Thomas François, who was convicted on a charge of attempted sexual assault was handed a suspended three-year term. Former chief creative officer Serge Hascoët was given an 18-month suspended sentence, while former games director Gillaume Patrux received a 12-month suspended sentence.In a statement provided by Ubisoft, a spokesperson said the civil parties and facts are the same as those involved and judged by the court this past June, following an investigation by the Public Prosecutor's Office.The spokesperson also noted that, after that investigation, and "contrary to the civil parties' requests," the Public Prosecutor's Office decided that there were "no grounds to initiate criminal proceedings against Ubisoft or its management," a decision it "confirmed during its closing arguments at the hearing last June."Related:Ubisoft says protecting physical and moral integrity of employees is its 'top priority'The statement goes on to say that Ubisoft will continue to cooperate with the justice system in this matter, "as it has done over the past five years in the review of the facts" related to this case.“Our top priority is to ensure the absolute protection of the physical and moral integrity of its employees, through a policy of prevention and zero tolerance with regard to sexual or moral harassment, sexist behavior, assault, insult, or discrimination of any kind,” Ubisoft executive vice president Cecile Russeil stated.The hearings took place over four days at the beginning of June. As reported by The Guardian, the court was told how the aforementioned Ubisoft executives frequently abused their power to harass and bully employees.The women who previously worked at Ubisoft described how they were subjected to constant comments about sex and their bodies, made to endure sexist and homophobic jokes, and touched physically without consent.Related:During the hearings, François, Hascoët, and Patrux denied all charges. State prosecutor Antoine Haushalter, however, said the case revealed "overwhelming" evidence of harassment within Ubisoft and claimed the video game industry has "systemic" issues with sexism and abuse.The news comes a month after Ubisoft confirmed it laid off 19 people at Ubisoft Red Storm. The redundancies happened four months after securing a $1.25 billion investment from Tencent, and they followed hundreds of job cuts and studio closures over the past year. At the beginning of the year, Ubisoft said it must take "decisive steps" to reshape its business and "drive significant cost reductions."
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  • EA and Full Circle Reveal September 16 Early Access Release Date for skate.

    August 26, 2025

    Get Ready to Explore San Vansterdam, an Ever-Evolving Skateboarding Sandbox, and Experience the Best Skateboarding Gameplay in the Franchise

    Watch the skate. Early Access Release Date Trailer HERE.
    REDWOOD CITY, Calif.----
    Today, Electronic Arts Inc.and Full Circle announced that skate., the next chapter of the award-winning skateboarding video game franchise, will launch into Early Access on September 16 for PlayStation® 5, Xbox Series X|S, PlayStation® 4, Xbox One, and PC via Steam, Epic Games Store and EA app. skate. is free-to-download, cross-platform,* and cross-progression,* making it as accessible as possible for both longtime skate. franchise fans, and newcomers alike.Set in the vibrant city of San Vansterdam, skate. is a multiplayer skateboarding destination offering a massive open world where players discover unique skate spots, land insane tricks and connect - or compete - with friends online. With four unique neighborhoods - Hedgemont, Gullcrest, Market Mile and Brickswich - each offering its own distinct vibe and challenges, the city is a huge playground for skaters. From parks and plazas to rooftops and massive ramps, every corner is packed with skateable spots, including the House of Rolling Reverence, a former church transformed into a trick haven for skaters.At the core of skate. is the restored and improved Flick-It System, brought back to life through the Frostbite™ Engine to deliver the best skateboarding experience we have ever offered. With unparalleled precision and control, Flick-It brings the magic of the franchise back to life for a new generation of players. skate. also“skate. is not just a return, it’s a complete evolution of the franchise that’s built to last," said Mike McCartney, Executive Producer of skate. “Our goal with skate. is to capture the freedom, creative expression and community of skateboarding, and share it with as many people as possible. From day one, our priority has been to honor the legacy of the franchise while pushing it into a bold new future - one built in partnership with our players.”In skate., players can discover new ways to explore and get vertical with new off-board controls, giving them total freedom to roam, climb and find epic new spots. Additional features like Quick Drop allow players to place ramps, rails, benches and more anywhere in the world to fine-tune their perfect spot. skate. offers players the ability to find their own fun with endless activities, including rotating world map challenges - such as Line Challenges, Own The Spot and Sessions - as well as high-energy Throwdowns with friends. The new Spectate mode lets players instantly find the action and use Spectaport to jump straight into any live session.Collaborative development with skate. fans and the community have always been a priority throughout our development process. Player feedback has been welcome all throughout playtesting and something Full Circle will continue to look at during the game’s Early Access period. During Early Access, players can expect to see new content every season, offering fresh challenges, cosmetics, music, world updates, and new events each season.“Community is the heart of skateboarding, and it’s the heart of skate.,” said Jeff Seamster, Head of Creative on skate. “From day one, we’ve aimed to create an open, welcoming space shaped by players. We’ve built this game alongside our community - listening, learning and evolving together. Whether you’re a seasoned skater or just dropped in, skate. is a place to express yourself, connect and grow. No gatekeepers, no barriers - just a city built for skating and a community that keeps it alive. Early Access is a huge milestone in that journey, and we’re hyped to keep growing San Vansterdam with our crew around the world.”skate. launches into Early Access on September 16 on PlayStation® 5, Xbox Series X|S, PlayStation® 4, Xbox One & PC via Steam, Epic Games Store and EA app. Stay tuned - there’s much more to come from skate.For more information on skate., visit: & restrictions apply. See for details.PRESS ASSETS ARE AVAILABLE AT EAPressPortal.comAbout Electronic ArtsElectronic Artsis a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.In fiscal year 2025, EA posted GAAP net revenue of approximately billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS FC™, Battlefield™, Apex Legends™, The Sims™, EA SPORTS™ Madden NFL, EA SPORTS™ College Football, Need for Speed™, Dragon Age™, Titanfall™, Plants vs. Zombies™ and EA SPORTS F1®. More information about EA is available at www.ea.com/news.EA, EA SPORTS, EA SPORTS FC, Battlefield, Need for Speed, Apex Legends, The Sims, Dragon Age, Titanfall, and Plants vs. Zombies are trademarks of Electronic Arts Inc. John Madden, NFL, and F1 are the property of their respective owners and used with permission.

    Jino Talens
    Integrated Comms Director
    jtalens@ea.com
    Source: Electronic Arts Inc.

    Multimedia Files:
    #full #circle #reveal #september #early
    EA and Full Circle Reveal September 16 Early Access Release Date for skate.
    August 26, 2025 Get Ready to Explore San Vansterdam, an Ever-Evolving Skateboarding Sandbox, and Experience the Best Skateboarding Gameplay in the Franchise Watch the skate. Early Access Release Date Trailer HERE. REDWOOD CITY, Calif.---- Today, Electronic Arts Inc.and Full Circle announced that skate., the next chapter of the award-winning skateboarding video game franchise, will launch into Early Access on September 16 for PlayStation® 5, Xbox Series X|S, PlayStation® 4, Xbox One, and PC via Steam, Epic Games Store and EA app. skate. is free-to-download, cross-platform,* and cross-progression,* making it as accessible as possible for both longtime skate. franchise fans, and newcomers alike.Set in the vibrant city of San Vansterdam, skate. is a multiplayer skateboarding destination offering a massive open world where players discover unique skate spots, land insane tricks and connect - or compete - with friends online. With four unique neighborhoods - Hedgemont, Gullcrest, Market Mile and Brickswich - each offering its own distinct vibe and challenges, the city is a huge playground for skaters. From parks and plazas to rooftops and massive ramps, every corner is packed with skateable spots, including the House of Rolling Reverence, a former church transformed into a trick haven for skaters.At the core of skate. is the restored and improved Flick-It System, brought back to life through the Frostbite™ Engine to deliver the best skateboarding experience we have ever offered. With unparalleled precision and control, Flick-It brings the magic of the franchise back to life for a new generation of players. skate. also“skate. is not just a return, it’s a complete evolution of the franchise that’s built to last," said Mike McCartney, Executive Producer of skate. “Our goal with skate. is to capture the freedom, creative expression and community of skateboarding, and share it with as many people as possible. From day one, our priority has been to honor the legacy of the franchise while pushing it into a bold new future - one built in partnership with our players.”In skate., players can discover new ways to explore and get vertical with new off-board controls, giving them total freedom to roam, climb and find epic new spots. Additional features like Quick Drop allow players to place ramps, rails, benches and more anywhere in the world to fine-tune their perfect spot. skate. offers players the ability to find their own fun with endless activities, including rotating world map challenges - such as Line Challenges, Own The Spot and Sessions - as well as high-energy Throwdowns with friends. The new Spectate mode lets players instantly find the action and use Spectaport to jump straight into any live session.Collaborative development with skate. fans and the community have always been a priority throughout our development process. Player feedback has been welcome all throughout playtesting and something Full Circle will continue to look at during the game’s Early Access period. During Early Access, players can expect to see new content every season, offering fresh challenges, cosmetics, music, world updates, and new events each season.“Community is the heart of skateboarding, and it’s the heart of skate.,” said Jeff Seamster, Head of Creative on skate. “From day one, we’ve aimed to create an open, welcoming space shaped by players. We’ve built this game alongside our community - listening, learning and evolving together. Whether you’re a seasoned skater or just dropped in, skate. is a place to express yourself, connect and grow. No gatekeepers, no barriers - just a city built for skating and a community that keeps it alive. Early Access is a huge milestone in that journey, and we’re hyped to keep growing San Vansterdam with our crew around the world.”skate. launches into Early Access on September 16 on PlayStation® 5, Xbox Series X|S, PlayStation® 4, Xbox One & PC via Steam, Epic Games Store and EA app. Stay tuned - there’s much more to come from skate.For more information on skate., visit: & restrictions apply. See for details.PRESS ASSETS ARE AVAILABLE AT EAPressPortal.comAbout Electronic ArtsElectronic Artsis a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.In fiscal year 2025, EA posted GAAP net revenue of approximately billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS FC™, Battlefield™, Apex Legends™, The Sims™, EA SPORTS™ Madden NFL, EA SPORTS™ College Football, Need for Speed™, Dragon Age™, Titanfall™, Plants vs. Zombies™ and EA SPORTS F1®. More information about EA is available at www.ea.com/news.EA, EA SPORTS, EA SPORTS FC, Battlefield, Need for Speed, Apex Legends, The Sims, Dragon Age, Titanfall, and Plants vs. Zombies are trademarks of Electronic Arts Inc. John Madden, NFL, and F1 are the property of their respective owners and used with permission. Jino Talens Integrated Comms Director jtalens@ea.com Source: Electronic Arts Inc. Multimedia Files: #full #circle #reveal #september #early
    EA and Full Circle Reveal September 16 Early Access Release Date for skate.
    news.ea.com
    August 26, 2025 Get Ready to Explore San Vansterdam, an Ever-Evolving Skateboarding Sandbox, and Experience the Best Skateboarding Gameplay in the Franchise Watch the skate. Early Access Release Date Trailer HERE. REDWOOD CITY, Calif.--(BUSINESS WIRE)-- Today, Electronic Arts Inc. (NASDAQ: EA) and Full Circle announced that skate., the next chapter of the award-winning skateboarding video game franchise, will launch into Early Access on September 16 for PlayStation® 5, Xbox Series X|S, PlayStation® 4, Xbox One, and PC via Steam, Epic Games Store and EA app. skate. is free-to-download, cross-platform,* and cross-progression,* making it as accessible as possible for both longtime skate. franchise fans, and newcomers alike.Set in the vibrant city of San Vansterdam, skate. is a multiplayer skateboarding destination offering a massive open world where players discover unique skate spots, land insane tricks and connect - or compete - with friends online. With four unique neighborhoods - Hedgemont, Gullcrest, Market Mile and Brickswich - each offering its own distinct vibe and challenges, the city is a huge playground for skaters. From parks and plazas to rooftops and massive ramps, every corner is packed with skateable spots, including the House of Rolling Reverence, a former church transformed into a trick haven for skaters.At the core of skate. is the restored and improved Flick-It System, brought back to life through the Frostbite™ Engine to deliver the best skateboarding experience we have ever offered. With unparalleled precision and control, Flick-It brings the magic of the franchise back to life for a new generation of players. skate. also“skate. is not just a return, it’s a complete evolution of the franchise that’s built to last," said Mike McCartney, Executive Producer of skate. “Our goal with skate. is to capture the freedom, creative expression and community of skateboarding, and share it with as many people as possible. From day one, our priority has been to honor the legacy of the franchise while pushing it into a bold new future - one built in partnership with our players.”In skate., players can discover new ways to explore and get vertical with new off-board controls, giving them total freedom to roam, climb and find epic new spots. Additional features like Quick Drop allow players to place ramps, rails, benches and more anywhere in the world to fine-tune their perfect spot. skate. offers players the ability to find their own fun with endless activities, including rotating world map challenges - such as Line Challenges, Own The Spot and Sessions - as well as high-energy Throwdowns with friends. The new Spectate mode lets players instantly find the action and use Spectaport to jump straight into any live session.Collaborative development with skate. fans and the community have always been a priority throughout our development process. Player feedback has been welcome all throughout playtesting and something Full Circle will continue to look at during the game’s Early Access period. During Early Access, players can expect to see new content every season, offering fresh challenges, cosmetics, music, world updates, and new events each season.“Community is the heart of skateboarding, and it’s the heart of skate.,” said Jeff Seamster, Head of Creative on skate. “From day one, we’ve aimed to create an open, welcoming space shaped by players. We’ve built this game alongside our community - listening, learning and evolving together. Whether you’re a seasoned skater or just dropped in, skate. is a place to express yourself, connect and grow. No gatekeepers, no barriers - just a city built for skating and a community that keeps it alive. Early Access is a huge milestone in that journey, and we’re hyped to keep growing San Vansterdam with our crew around the world.”skate. launches into Early Access on September 16 on PlayStation® 5, Xbox Series X|S, PlayStation® 4, Xbox One & PC via Steam, Epic Games Store and EA app. Stay tuned - there’s much more to come from skate.For more information on skate., visit: https://www.ea.com/games/skate/skate.*Conditions & restrictions apply. See https://go.ea.com/skate-cross-play for details.PRESS ASSETS ARE AVAILABLE AT EAPressPortal.comAbout Electronic ArtsElectronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.In fiscal year 2025, EA posted GAAP net revenue of approximately $7.5 billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS FC™, Battlefield™, Apex Legends™, The Sims™, EA SPORTS™ Madden NFL, EA SPORTS™ College Football, Need for Speed™, Dragon Age™, Titanfall™, Plants vs. Zombies™ and EA SPORTS F1®. More information about EA is available at www.ea.com/news.EA, EA SPORTS, EA SPORTS FC, Battlefield, Need for Speed, Apex Legends, The Sims, Dragon Age, Titanfall, and Plants vs. Zombies are trademarks of Electronic Arts Inc. John Madden, NFL, and F1 are the property of their respective owners and used with permission. Jino Talens Integrated Comms Director jtalens@ea.com Source: Electronic Arts Inc. Multimedia Files:
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