• Beautiful Locations In Open-World Games You Might Have Never Seen

    Open-world games are one of the best possible bets for players looking to enjoy some great views. There's one potential problem, however: while open-world doesn't necessarily mean "too large to visit it all", it often does.
    #beautiful #locations #openworld #games #you
    Beautiful Locations In Open-World Games You Might Have Never Seen
    Open-world games are one of the best possible bets for players looking to enjoy some great views. There's one potential problem, however: while open-world doesn't necessarily mean "too large to visit it all", it often does. #beautiful #locations #openworld #games #you
    Beautiful Locations In Open-World Games You Might Have Never Seen
    gamerant.com
    Open-world games are one of the best possible bets for players looking to enjoy some great views. There's one potential problem, however: while open-world doesn't necessarily mean "too large to visit it all", it often does.
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  • واش راكم يا أحباب!

    حبيت نشارككم فيديو يبهركم ويخليكم تشوفو الجزائر من زاوية جديدة! "الجزائر المخفية التي لا نعرفها!" هو وثائقي عالمي يكشف جمال بلادنا وتطورها المذهل. من جبال الأوراس العظيمة لصحراءنا الذهبية وسواحل المتوسط الرائعة، الفيديو هذا يبرز تاريخنا العريق والثقافة الغنية لتاريخنا.

    شوفو كيف الجزائر راهي تتطور وتبرز كواحدة من أجمل الدول فالعالم، بصراحة هذا شيء يخلينا فخورين! تقدروا تشوفو كيف العادات والتقاليد تلتقي مع الجمال والطبيعة، وهذا يدعونا نفكر في تراثنا وكي نقدروا نخلّوه يتطور أكثر.

    لا تفوتوا الفرصة، شوفوا الفيديو وخليكم معانا في رحلة لا تنسى!

    https://www.youtube.com/watch?v=zTuvIqryTjI
    #الجزائر #جمال_الجزائر #ExploreAlgeria #BeautifulAlgeria #تاريخ_الجزائر
    واش راكم يا أحباب! 🌟 حبيت نشارككم فيديو يبهركم ويخليكم تشوفو الجزائر من زاوية جديدة! "الجزائر المخفية التي لا نعرفها!" هو وثائقي عالمي يكشف جمال بلادنا وتطورها المذهل. من جبال الأوراس العظيمة لصحراءنا الذهبية وسواحل المتوسط الرائعة، الفيديو هذا يبرز تاريخنا العريق والثقافة الغنية لتاريخنا. شوفو كيف الجزائر راهي تتطور وتبرز كواحدة من أجمل الدول فالعالم، بصراحة هذا شيء يخلينا فخورين! 💚✨ تقدروا تشوفو كيف العادات والتقاليد تلتقي مع الجمال والطبيعة، وهذا يدعونا نفكر في تراثنا وكي نقدروا نخلّوه يتطور أكثر. لا تفوتوا الفرصة، شوفوا الفيديو وخليكم معانا في رحلة لا تنسى! https://www.youtube.com/watch?v=zTuvIqryTjI #الجزائر #جمال_الجزائر #ExploreAlgeria #BeautifulAlgeria #تاريخ_الجزائر
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  • Creating a Detailed Helmet Inspired by Fallout Using Substance 3D

    IntroductionHi! My name is Pavel Vorobyev, and I'm a 19-year-old 3D Artist specializing in texturing and weapon creation for video games. I've been working in the industry for about 3 years now. During this time, I've had the opportunity to contribute to several exciting projects, including Arma, DayZ, Ratten Reich, and a NEXT-GEN sci-fi shooter. Here's my ArtStation portfolio.My journey into 3D art began in my early teens, around the age of 13 or 14. At some point, I got tired of just playing games and started wondering: "How are they actually made?" That question led me to explore game development. I tried everything – level design, programming, game design – but it was 3D art that truly captured me.I'm entirely self-taught. I learned everything from YouTube, tutorials, articles, and official documentation, gathering knowledge piece by piece. Breaking into the commercial side of the industry wasn't easy: there were a lot of failures, no opportunities, and no support. At one point, I even took a job at a metallurgical plant. But I kept pushing forward, kept learning and improving my skills in 3D. Eventually, I got my first industry offer – and that's when my real path began.Today, I continue to grow, constantly experimenting with new styles, tools, and techniques. For me, 3D isn't just a profession – it's a form of self-expression and a path toward my dream. My goal is to build a strong career in the game industry and eventually move into cinematic storytelling in the spirit of Love, Death & Robots.Astartes YouTube channelI also want to inspire younger artists and show how powerful texturing can be as a creative tool. To demonstrate that, I'd love to share my personal project PU – Part 1, which reflects my passion and approach to texture art.In this article, I'll be sharing my latest personal project – a semi-realistic sci-fi helmet that I created from scratch, experimenting with both form and style. It's a personal exploration where I aimed to step away from traditional hyperrealism and bring in a touch of artistic expression.Concept & Project IdeaThe idea behind this helmet project came from a very specific goal – to design a visually appealing asset with rich texture variation and achieve a balance between stylization and realism. I wanted to create something that looked believable, yet had an artistic flair. Since I couldn't find any fitting concepts online, I started building the design from scratch in my head. I eventually settled on creating a helmet as the main focus of the project. For visual direction, I drew inspiration from post-apocalyptic themes and the gritty aesthetics of Fallout and Warhammer 40,000.Software & Tools UsedFor this project, I used Blender, ZBrush, Substance 3D Painter, Marmoset Toolbag 5, Photoshop, and RizomUV. I created the low-poly mesh in Blender and developed the concept and high-poly sculpt in ZBrush. In Substance 3D Painter, I worked on the texture concept and final texturing. Baking and rendering were done in Marmoset Toolbag, and I used Photoshop for some adjustments to the bake. UV unwrapping was handled in RizomUV.Modeling & RetopologyI began the development process by designing the concept based on my earlier references – Fallout and Warhammer 40,000. The initial blockout was done in ZBrush, and from there, I started refining the shapes and details to create something visually engaging and stylistically bold.After completing the high-poly model, I moved on to the long and challenging process of retopology. Since I originally came from a weapons-focused background, I applied the knowledge I gained from modeling firearms. I slightly increased the polycount to achieve a cleaner and more appealing look in the final render – reducing visible faceting. My goal was to strike a balance between visual quality and a game-ready asset.UV Mapping & BakingNext, I moved on to UV mapping. There's nothing too complex about this stage, but since my goal was to create a game-ready asset, I made extensive use of overlaps. I did the UVs in Rizom UV. The most important part is to align the UV shells into clean strips and unwrap cylinders properly into straight lines.Once the UVs were done, I proceeded to bake the normal and ambient occlusion maps. At this stage, the key is having clean UVs and solid retopology – if those are in place, the bake goes smoothly. Texturing: Concept & WorkflowNow we move on to the most challenging stage – texturing. I aimed to present the project in a hyperrealistic style with a touch of stylization. This turned out to be quite difficult, and I went through many iterations. The most important part of this phase was developing a solid texture concept: rough decals, color combinations, and overall material direction. Without that foundation, it makes no sense to move forward with the texturing. After a long process of trial and error, I finally arrived at results I was satisfied with.Then I followed my pipeline:1. Working on the base materials2. Storytelling and damage3. Decals4. Spraying, dust, and dirtWorking on the Base MaterialsWhen working on the base materials, the main thing is to work with the physical properties and texture. You need to extract the maximum quality from the generators before manual processing. The idea was to create the feeling of an old, heavy helmet that had lived its life and had previously been painted a different color. To make it battered and, in a sense, rotten.It is important to pay attention to noise maps – Dirt 3, Dirt 6, White Noise, Flakes – and add the feel of old metal with custom Normal Maps. I also mixed in photo textures for a special charm. PhototextureCustom Normal Map TextureStorytelling & DamageGradients play an important role in the storytelling stage. They make the object artistically dynamic and beautiful, adding individual shades that bring the helmet to life.Everything else is done manually. I found a bunch of old helmets from World War II and took alpha damage shots of them using Photoshop. I drew the damage with alphas, trying to clearly separate the material into old paint, new paint, rust, and bare metal.I did the rust using MatFX Rust from the standard Substance 3D Painter library. I drew beautiful patterns using paint in multiply mode – this quickly helped to recreate the rust effect. Metal damage and old paint were more difficult: due to the large number of overlaps in the helmet, I had to carefully draw patterns, minimizing the visibility of overlaps.DecalsI drew the decals carefully, sticking to the concept, which added richness to the texture.Spray Paint & DirtFor spray paint and dirt, I used a long-established weapon template consisting of dust particles, sand particles, and spray paint. I analyzed references and applied them to crevices and logical places where dirt could accumulate.Rendering & Post-ProcessingI rendered in Marmoset Toolbag 5 using a new rendering format that I developed together with the team. The essence of the method is to simulate "RAW frames." Since Marmoset does not have such functions, I worked with the EXR 32-BIT format, which significantly improves the quality of the render: the shadows are smooth, without artifacts and broken gradients. I assembled the scene using Quixel Megascans. After rendering, I did post-processing in Photoshop utilizing Filter Camera Raw. Conclusion & Advice for BeginnersThat's all. For beginners or those who have been unsuccessful in the industry for a long time, I advise you to follow your dream and not listen to anyone else. Success is a matter of time and skill! Talent is not something you are born with; it is something you develop. Work on yourself and your work, put your heart into it, and you will succeed!Pavel Vorobiev, Texture ArtistInterview conducted by Gloria Levine
    #creating #detailed #helmet #inspired #fallout
    Creating a Detailed Helmet Inspired by Fallout Using Substance 3D
    IntroductionHi! My name is Pavel Vorobyev, and I'm a 19-year-old 3D Artist specializing in texturing and weapon creation for video games. I've been working in the industry for about 3 years now. During this time, I've had the opportunity to contribute to several exciting projects, including Arma, DayZ, Ratten Reich, and a NEXT-GEN sci-fi shooter. Here's my ArtStation portfolio.My journey into 3D art began in my early teens, around the age of 13 or 14. At some point, I got tired of just playing games and started wondering: "How are they actually made?" That question led me to explore game development. I tried everything – level design, programming, game design – but it was 3D art that truly captured me.I'm entirely self-taught. I learned everything from YouTube, tutorials, articles, and official documentation, gathering knowledge piece by piece. Breaking into the commercial side of the industry wasn't easy: there were a lot of failures, no opportunities, and no support. At one point, I even took a job at a metallurgical plant. But I kept pushing forward, kept learning and improving my skills in 3D. Eventually, I got my first industry offer – and that's when my real path began.Today, I continue to grow, constantly experimenting with new styles, tools, and techniques. For me, 3D isn't just a profession – it's a form of self-expression and a path toward my dream. My goal is to build a strong career in the game industry and eventually move into cinematic storytelling in the spirit of Love, Death & Robots.Astartes YouTube channelI also want to inspire younger artists and show how powerful texturing can be as a creative tool. To demonstrate that, I'd love to share my personal project PU – Part 1, which reflects my passion and approach to texture art.In this article, I'll be sharing my latest personal project – a semi-realistic sci-fi helmet that I created from scratch, experimenting with both form and style. It's a personal exploration where I aimed to step away from traditional hyperrealism and bring in a touch of artistic expression.Concept & Project IdeaThe idea behind this helmet project came from a very specific goal – to design a visually appealing asset with rich texture variation and achieve a balance between stylization and realism. I wanted to create something that looked believable, yet had an artistic flair. Since I couldn't find any fitting concepts online, I started building the design from scratch in my head. I eventually settled on creating a helmet as the main focus of the project. For visual direction, I drew inspiration from post-apocalyptic themes and the gritty aesthetics of Fallout and Warhammer 40,000.Software & Tools UsedFor this project, I used Blender, ZBrush, Substance 3D Painter, Marmoset Toolbag 5, Photoshop, and RizomUV. I created the low-poly mesh in Blender and developed the concept and high-poly sculpt in ZBrush. In Substance 3D Painter, I worked on the texture concept and final texturing. Baking and rendering were done in Marmoset Toolbag, and I used Photoshop for some adjustments to the bake. UV unwrapping was handled in RizomUV.Modeling & RetopologyI began the development process by designing the concept based on my earlier references – Fallout and Warhammer 40,000. The initial blockout was done in ZBrush, and from there, I started refining the shapes and details to create something visually engaging and stylistically bold.After completing the high-poly model, I moved on to the long and challenging process of retopology. Since I originally came from a weapons-focused background, I applied the knowledge I gained from modeling firearms. I slightly increased the polycount to achieve a cleaner and more appealing look in the final render – reducing visible faceting. My goal was to strike a balance between visual quality and a game-ready asset.UV Mapping & BakingNext, I moved on to UV mapping. There's nothing too complex about this stage, but since my goal was to create a game-ready asset, I made extensive use of overlaps. I did the UVs in Rizom UV. The most important part is to align the UV shells into clean strips and unwrap cylinders properly into straight lines.Once the UVs were done, I proceeded to bake the normal and ambient occlusion maps. At this stage, the key is having clean UVs and solid retopology – if those are in place, the bake goes smoothly. Texturing: Concept & WorkflowNow we move on to the most challenging stage – texturing. I aimed to present the project in a hyperrealistic style with a touch of stylization. This turned out to be quite difficult, and I went through many iterations. The most important part of this phase was developing a solid texture concept: rough decals, color combinations, and overall material direction. Without that foundation, it makes no sense to move forward with the texturing. After a long process of trial and error, I finally arrived at results I was satisfied with.Then I followed my pipeline:1. Working on the base materials2. Storytelling and damage3. Decals4. Spraying, dust, and dirtWorking on the Base MaterialsWhen working on the base materials, the main thing is to work with the physical properties and texture. You need to extract the maximum quality from the generators before manual processing. The idea was to create the feeling of an old, heavy helmet that had lived its life and had previously been painted a different color. To make it battered and, in a sense, rotten.It is important to pay attention to noise maps – Dirt 3, Dirt 6, White Noise, Flakes – and add the feel of old metal with custom Normal Maps. I also mixed in photo textures for a special charm. PhototextureCustom Normal Map TextureStorytelling & DamageGradients play an important role in the storytelling stage. They make the object artistically dynamic and beautiful, adding individual shades that bring the helmet to life.Everything else is done manually. I found a bunch of old helmets from World War II and took alpha damage shots of them using Photoshop. I drew the damage with alphas, trying to clearly separate the material into old paint, new paint, rust, and bare metal.I did the rust using MatFX Rust from the standard Substance 3D Painter library. I drew beautiful patterns using paint in multiply mode – this quickly helped to recreate the rust effect. Metal damage and old paint were more difficult: due to the large number of overlaps in the helmet, I had to carefully draw patterns, minimizing the visibility of overlaps.DecalsI drew the decals carefully, sticking to the concept, which added richness to the texture.Spray Paint & DirtFor spray paint and dirt, I used a long-established weapon template consisting of dust particles, sand particles, and spray paint. I analyzed references and applied them to crevices and logical places where dirt could accumulate.Rendering & Post-ProcessingI rendered in Marmoset Toolbag 5 using a new rendering format that I developed together with the team. The essence of the method is to simulate "RAW frames." Since Marmoset does not have such functions, I worked with the EXR 32-BIT format, which significantly improves the quality of the render: the shadows are smooth, without artifacts and broken gradients. I assembled the scene using Quixel Megascans. After rendering, I did post-processing in Photoshop utilizing Filter Camera Raw. Conclusion & Advice for BeginnersThat's all. For beginners or those who have been unsuccessful in the industry for a long time, I advise you to follow your dream and not listen to anyone else. Success is a matter of time and skill! Talent is not something you are born with; it is something you develop. Work on yourself and your work, put your heart into it, and you will succeed!Pavel Vorobiev, Texture ArtistInterview conducted by Gloria Levine #creating #detailed #helmet #inspired #fallout
    Creating a Detailed Helmet Inspired by Fallout Using Substance 3D
    80.lv
    IntroductionHi! My name is Pavel Vorobyev, and I'm a 19-year-old 3D Artist specializing in texturing and weapon creation for video games. I've been working in the industry for about 3 years now. During this time, I've had the opportunity to contribute to several exciting projects, including Arma, DayZ, Ratten Reich, and a NEXT-GEN sci-fi shooter (currently under NDA). Here's my ArtStation portfolio.My journey into 3D art began in my early teens, around the age of 13 or 14. At some point, I got tired of just playing games and started wondering: "How are they actually made?" That question led me to explore game development. I tried everything – level design, programming, game design – but it was 3D art that truly captured me.I'm entirely self-taught. I learned everything from YouTube, tutorials, articles, and official documentation, gathering knowledge piece by piece. Breaking into the commercial side of the industry wasn't easy: there were a lot of failures, no opportunities, and no support. At one point, I even took a job at a metallurgical plant. But I kept pushing forward, kept learning and improving my skills in 3D. Eventually, I got my first industry offer – and that's when my real path began.Today, I continue to grow, constantly experimenting with new styles, tools, and techniques. For me, 3D isn't just a profession – it's a form of self-expression and a path toward my dream. My goal is to build a strong career in the game industry and eventually move into cinematic storytelling in the spirit of Love, Death & Robots.Astartes YouTube channelI also want to inspire younger artists and show how powerful texturing can be as a creative tool. To demonstrate that, I'd love to share my personal project PU – Part 1, which reflects my passion and approach to texture art.In this article, I'll be sharing my latest personal project – a semi-realistic sci-fi helmet that I created from scratch, experimenting with both form and style. It's a personal exploration where I aimed to step away from traditional hyperrealism and bring in a touch of artistic expression.Concept & Project IdeaThe idea behind this helmet project came from a very specific goal – to design a visually appealing asset with rich texture variation and achieve a balance between stylization and realism. I wanted to create something that looked believable, yet had an artistic flair. Since I couldn't find any fitting concepts online, I started building the design from scratch in my head. I eventually settled on creating a helmet as the main focus of the project. For visual direction, I drew inspiration from post-apocalyptic themes and the gritty aesthetics of Fallout and Warhammer 40,000.Software & Tools UsedFor this project, I used Blender, ZBrush, Substance 3D Painter, Marmoset Toolbag 5, Photoshop, and RizomUV. I created the low-poly mesh in Blender and developed the concept and high-poly sculpt in ZBrush. In Substance 3D Painter, I worked on the texture concept and final texturing. Baking and rendering were done in Marmoset Toolbag, and I used Photoshop for some adjustments to the bake. UV unwrapping was handled in RizomUV.Modeling & RetopologyI began the development process by designing the concept based on my earlier references – Fallout and Warhammer 40,000. The initial blockout was done in ZBrush, and from there, I started refining the shapes and details to create something visually engaging and stylistically bold.After completing the high-poly model, I moved on to the long and challenging process of retopology. Since I originally came from a weapons-focused background, I applied the knowledge I gained from modeling firearms. I slightly increased the polycount to achieve a cleaner and more appealing look in the final render – reducing visible faceting. My goal was to strike a balance between visual quality and a game-ready asset.UV Mapping & BakingNext, I moved on to UV mapping. There's nothing too complex about this stage, but since my goal was to create a game-ready asset, I made extensive use of overlaps. I did the UVs in Rizom UV. The most important part is to align the UV shells into clean strips and unwrap cylinders properly into straight lines.Once the UVs were done, I proceeded to bake the normal and ambient occlusion maps. At this stage, the key is having clean UVs and solid retopology – if those are in place, the bake goes smoothly. Texturing: Concept & WorkflowNow we move on to the most challenging stage – texturing. I aimed to present the project in a hyperrealistic style with a touch of stylization. This turned out to be quite difficult, and I went through many iterations. The most important part of this phase was developing a solid texture concept: rough decals, color combinations, and overall material direction. Without that foundation, it makes no sense to move forward with the texturing. After a long process of trial and error, I finally arrived at results I was satisfied with.Then I followed my pipeline:1. Working on the base materials2. Storytelling and damage3. Decals4. Spraying, dust, and dirtWorking on the Base MaterialsWhen working on the base materials, the main thing is to work with the physical properties and texture. You need to extract the maximum quality from the generators before manual processing. The idea was to create the feeling of an old, heavy helmet that had lived its life and had previously been painted a different color. To make it battered and, in a sense, rotten.It is important to pay attention to noise maps – Dirt 3, Dirt 6, White Noise, Flakes – and add the feel of old metal with custom Normal Maps. I also mixed in photo textures for a special charm. PhototextureCustom Normal Map TextureStorytelling & DamageGradients play an important role in the storytelling stage. They make the object artistically dynamic and beautiful, adding individual shades that bring the helmet to life.Everything else is done manually. I found a bunch of old helmets from World War II and took alpha damage shots of them using Photoshop. I drew the damage with alphas, trying to clearly separate the material into old paint, new paint, rust, and bare metal.I did the rust using MatFX Rust from the standard Substance 3D Painter library. I drew beautiful patterns using paint in multiply mode – this quickly helped to recreate the rust effect. Metal damage and old paint were more difficult: due to the large number of overlaps in the helmet, I had to carefully draw patterns, minimizing the visibility of overlaps.DecalsI drew the decals carefully, sticking to the concept, which added richness to the texture.Spray Paint & DirtFor spray paint and dirt, I used a long-established weapon template consisting of dust particles, sand particles, and spray paint. I analyzed references and applied them to crevices and logical places where dirt could accumulate.Rendering & Post-ProcessingI rendered in Marmoset Toolbag 5 using a new rendering format that I developed together with the team. The essence of the method is to simulate "RAW frames." Since Marmoset does not have such functions, I worked with the EXR 32-BIT format, which significantly improves the quality of the render: the shadows are smooth, without artifacts and broken gradients. I assembled the scene using Quixel Megascans. After rendering, I did post-processing in Photoshop utilizing Filter Camera Raw. Conclusion & Advice for BeginnersThat's all. For beginners or those who have been unsuccessful in the industry for a long time, I advise you to follow your dream and not listen to anyone else. Success is a matter of time and skill! Talent is not something you are born with; it is something you develop. Work on yourself and your work, put your heart into it, and you will succeed!Pavel Vorobiev, Texture ArtistInterview conducted by Gloria Levine
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  • Metal Gear Solid Delta: Snake Eater hands-on report

    It’s been over two decades since Metal Gear Solid 3: Snake Eater was first released on PlayStation 2. The game was praised for its story, characters, and possibly one of the greatest themes in video game history. After some brumation, it sheds its skin and emerges as Metal Gear Solid Delta: Snake Eater on August 28, aiming to recapture the spirit that made the original a beloved classic. After about eight hours of playing the game on PS5 Pro, I’m thrilled to share how it captures and modernizes the original’s spirit, and then some.

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    Delta is a true from-the-ground-up remake that is extremely faithful to the original work in most aspects of the game, but what was immediately apparent was the level of detail the updated visuals and textures add to the experience. 

    A new level of visual fidelity

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    This updated version of Snake Eater is a visual feast on PS5 Pro, especially in the lush details. For example, rain droplets trickle realistically down a poncho, and Snake’s camouflage and uniforms become dirty with mud or forest debris. This filth even carries over into cutscenes, adding an appreciated level of realism.

    The Metal Gear series showcases a range of grizzled warriors, many with scars that tell a tale. If you’re familiar with Snake Eater, you understand that scars hold a lot of importance throughout, and the devs took great care to make them stand out. One of the most notable examples is Colonel Volgin’s harrowingly scarred face. The believable tissue and its deformation when he speaks create a tragically beautiful portrait. 

    Speaking of portraits, a new photo mode has been added with all the latest bells and whistles. Like most Metal Gear games, Delta definitely has its fair share of silly moments, and you can capture them all. With plenty of filters and settings, create a masterpiece on the mountainside, or dress up in a crocodile head and let antics ensue. Photo Mode is the perfect way to capture all the little details hiding within.

    Game controls – New Style vs. Legacy

    A new control scheme has been introduced to bring Snake Eater to the modern gaming era, dubbed New Style. Before starting a new game, players can choose between the New Style and Legacy, which retains the controls mapped after the original PS2 release. You can switch between styles, but be warned, this will reload the level/map and take you back to the beginning of the section.

    New Style is geared for people who have never played the game before, or who might prefer a more modern playstyle. The control option provides a free-moving camera that lets you view your environment in 360 degrees, making it easier to avoid getting lost or having enemies catch you unprepared.

    Combat and shooting feel reminiscent of Metal Gear Solid V, with a third-person over-the-shoulder camera. By default, aim assist is turned on, but can be toggled off. Even in New Style, you can still switch to a classic first-person view and still fully move around as if playing a FPS title. First-person view is especially valuable when lining up the perfect shot through a chainlink fence, which I couldn’t pull off in third-person.

    The biggest saving grace in the updated control scheme is the remapped directional buttons. Holding left brings up your non-combat inventory, and holding right brings up your currently equipped weapons. Up brings up the quick-change camouflage menu, while down brings up your radio —a hugely welcome shortcut. No more digging through menus to change outfits based on your environment.

    Snake sneaks through a range of environments in Snake Eater, each suited to different camouflage options The quick change menu conveniently shows the optimal face and body combo from your collection based on the current environmentIn one instance, I managed to seamlessly transition from a green texture to a stone grey-black getup, then to a rust-colored camouflage, all along the same crawl route. This new quality-of-life option keeps the action flowing.

    Another great accessibility feature is the ability to fine-tune game hints. From always-on to none at all. I had it set to show helpful hints when they were relevant, like swimming controls appearing by a body of water and hanging controls on the cliffside. This is particularly helpful in rare gameplay situations, as it kept me from panicking in high-stress situations. 

    What a thrill

    The voice cast still delivers, and The Cobra Unit is just as compelling, with big moments still having the right impact. The ladder scene took me right back to playing the original on my grandmother’s floor all those years ago. 

    Paradoxes, easter eggs, and all the details I’d expect are still in place. I didn’t encounter any moments that felt off or deviated too far in any way from the script. The opening theme and intro movie have been remixed, and while it will come down to personal taste, every note still hits for me. 

    Metal Gear Solid Delta: Snake Eater launches on August 28 for PS5, and is a day to mark on your calendar whether you’re a longtime fan or series newcomer interested in discovering the celebrated origins of the storyline.  

    Metal Gear Solid Delta: Snake Eater developers discuss the game in length in a new interview.
    #metal #gear #solid #delta #snake
    Metal Gear Solid Delta: Snake Eater hands-on report
    It’s been over two decades since Metal Gear Solid 3: Snake Eater was first released on PlayStation 2. The game was praised for its story, characters, and possibly one of the greatest themes in video game history. After some brumation, it sheds its skin and emerges as Metal Gear Solid Delta: Snake Eater on August 28, aiming to recapture the spirit that made the original a beloved classic. After about eight hours of playing the game on PS5 Pro, I’m thrilled to share how it captures and modernizes the original’s spirit, and then some. Play Video Delta is a true from-the-ground-up remake that is extremely faithful to the original work in most aspects of the game, but what was immediately apparent was the level of detail the updated visuals and textures add to the experience.  A new level of visual fidelity View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image This updated version of Snake Eater is a visual feast on PS5 Pro, especially in the lush details. For example, rain droplets trickle realistically down a poncho, and Snake’s camouflage and uniforms become dirty with mud or forest debris. This filth even carries over into cutscenes, adding an appreciated level of realism. The Metal Gear series showcases a range of grizzled warriors, many with scars that tell a tale. If you’re familiar with Snake Eater, you understand that scars hold a lot of importance throughout, and the devs took great care to make them stand out. One of the most notable examples is Colonel Volgin’s harrowingly scarred face. The believable tissue and its deformation when he speaks create a tragically beautiful portrait.  Speaking of portraits, a new photo mode has been added with all the latest bells and whistles. Like most Metal Gear games, Delta definitely has its fair share of silly moments, and you can capture them all. With plenty of filters and settings, create a masterpiece on the mountainside, or dress up in a crocodile head and let antics ensue. Photo Mode is the perfect way to capture all the little details hiding within. Game controls – New Style vs. Legacy A new control scheme has been introduced to bring Snake Eater to the modern gaming era, dubbed New Style. Before starting a new game, players can choose between the New Style and Legacy, which retains the controls mapped after the original PS2 release. You can switch between styles, but be warned, this will reload the level/map and take you back to the beginning of the section. New Style is geared for people who have never played the game before, or who might prefer a more modern playstyle. The control option provides a free-moving camera that lets you view your environment in 360 degrees, making it easier to avoid getting lost or having enemies catch you unprepared. Combat and shooting feel reminiscent of Metal Gear Solid V, with a third-person over-the-shoulder camera. By default, aim assist is turned on, but can be toggled off. Even in New Style, you can still switch to a classic first-person view and still fully move around as if playing a FPS title. First-person view is especially valuable when lining up the perfect shot through a chainlink fence, which I couldn’t pull off in third-person. The biggest saving grace in the updated control scheme is the remapped directional buttons. Holding left brings up your non-combat inventory, and holding right brings up your currently equipped weapons. Up brings up the quick-change camouflage menu, while down brings up your radio —a hugely welcome shortcut. No more digging through menus to change outfits based on your environment. Snake sneaks through a range of environments in Snake Eater, each suited to different camouflage options The quick change menu conveniently shows the optimal face and body combo from your collection based on the current environmentIn one instance, I managed to seamlessly transition from a green texture to a stone grey-black getup, then to a rust-colored camouflage, all along the same crawl route. This new quality-of-life option keeps the action flowing. Another great accessibility feature is the ability to fine-tune game hints. From always-on to none at all. I had it set to show helpful hints when they were relevant, like swimming controls appearing by a body of water and hanging controls on the cliffside. This is particularly helpful in rare gameplay situations, as it kept me from panicking in high-stress situations.  What a thrill The voice cast still delivers, and The Cobra Unit is just as compelling, with big moments still having the right impact. The ladder scene took me right back to playing the original on my grandmother’s floor all those years ago.  Paradoxes, easter eggs, and all the details I’d expect are still in place. I didn’t encounter any moments that felt off or deviated too far in any way from the script. The opening theme and intro movie have been remixed, and while it will come down to personal taste, every note still hits for me.  Metal Gear Solid Delta: Snake Eater launches on August 28 for PS5, and is a day to mark on your calendar whether you’re a longtime fan or series newcomer interested in discovering the celebrated origins of the storyline.   Metal Gear Solid Delta: Snake Eater developers discuss the game in length in a new interview. #metal #gear #solid #delta #snake
    Metal Gear Solid Delta: Snake Eater hands-on report
    blog.playstation.com
    It’s been over two decades since Metal Gear Solid 3: Snake Eater was first released on PlayStation 2. The game was praised for its story, characters, and possibly one of the greatest themes in video game history. After some brumation, it sheds its skin and emerges as Metal Gear Solid Delta: Snake Eater on August 28, aiming to recapture the spirit that made the original a beloved classic. After about eight hours of playing the game on PS5 Pro, I’m thrilled to share how it captures and modernizes the original’s spirit, and then some. Play Video Delta is a true from-the-ground-up remake that is extremely faithful to the original work in most aspects of the game, but what was immediately apparent was the level of detail the updated visuals and textures add to the experience.  A new level of visual fidelity View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image This updated version of Snake Eater is a visual feast on PS5 Pro, especially in the lush details. For example, rain droplets trickle realistically down a poncho, and Snake’s camouflage and uniforms become dirty with mud or forest debris. This filth even carries over into cutscenes, adding an appreciated level of realism. The Metal Gear series showcases a range of grizzled warriors, many with scars that tell a tale. If you’re familiar with Snake Eater, you understand that scars hold a lot of importance throughout, and the devs took great care to make them stand out. One of the most notable examples is Colonel Volgin’s harrowingly scarred face. The believable tissue and its deformation when he speaks create a tragically beautiful portrait.  Speaking of portraits, a new photo mode has been added with all the latest bells and whistles. Like most Metal Gear games, Delta definitely has its fair share of silly moments, and you can capture them all. With plenty of filters and settings, create a masterpiece on the mountainside, or dress up in a crocodile head and let antics ensue. Photo Mode is the perfect way to capture all the little details hiding within. Game controls – New Style vs. Legacy A new control scheme has been introduced to bring Snake Eater to the modern gaming era, dubbed New Style. Before starting a new game, players can choose between the New Style and Legacy, which retains the controls mapped after the original PS2 release. You can switch between styles, but be warned, this will reload the level/map and take you back to the beginning of the section. New Style is geared for people who have never played the game before, or who might prefer a more modern playstyle. The control option provides a free-moving camera that lets you view your environment in 360 degrees, making it easier to avoid getting lost or having enemies catch you unprepared. Combat and shooting feel reminiscent of Metal Gear Solid V, with a third-person over-the-shoulder camera. By default, aim assist is turned on, but can be toggled off. Even in New Style, you can still switch to a classic first-person view and still fully move around as if playing a FPS title. First-person view is especially valuable when lining up the perfect shot through a chainlink fence, which I couldn’t pull off in third-person. The biggest saving grace in the updated control scheme is the remapped directional buttons. Holding left brings up your non-combat inventory, and holding right brings up your currently equipped weapons. Up brings up the quick-change camouflage menu, while down brings up your radio —a hugely welcome shortcut. No more digging through menus to change outfits based on your environment. Snake sneaks through a range of environments in Snake Eater, each suited to different camouflage options The quick change menu conveniently shows the optimal face and body combo from your collection based on the current environmentIn one instance, I managed to seamlessly transition from a green texture to a stone grey-black getup, then to a rust-colored camouflage, all along the same crawl route. This new quality-of-life option keeps the action flowing. Another great accessibility feature is the ability to fine-tune game hints. From always-on to none at all. I had it set to show helpful hints when they were relevant, like swimming controls appearing by a body of water and hanging controls on the cliffside. This is particularly helpful in rare gameplay situations, as it kept me from panicking in high-stress situations.  What a thrill The voice cast still delivers, and The Cobra Unit is just as compelling, with big moments still having the right impact. The ladder scene took me right back to playing the original on my grandmother’s floor all those years ago.  Paradoxes, easter eggs, and all the details I’d expect are still in place. I didn’t encounter any moments that felt off or deviated too far in any way from the script. The opening theme and intro movie have been remixed, and while it will come down to personal taste, every note still hits for me.  Metal Gear Solid Delta: Snake Eater launches on August 28 for PS5, and is a day to mark on your calendar whether you’re a longtime fan or series newcomer interested in discovering the celebrated origins of the storyline.   Metal Gear Solid Delta: Snake Eater developers discuss the game in length in a new interview.
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  • ياه يا جماعة، واش راكم حاسّين بالموجة الجديدة في عالم الطاقة النظيفة؟!

    الحقيقة، المقال اللي جايبلكم اليوم يتكلم على كيفاش ممكن نحقق تقدم في الطاقة النظيفة مع إدارة ترامب الثانية، لي هي "صراحة، ماشي هينة". قانون "One Big Beautiful Bill" اللي دارو ترامب شلّ معظم الحوافز اللي كانت موجودة في قانون بايدن. يعني، الأمور رايحة نحو عكس الاتجاه، كيما نقولو "نرجعوا للغابة"!

    شخصياً، حاب نقول بلي كاين بزاف من الحلول الممكنة، بصح السلبية تاع هاد الفترة تجعلنا نحسوا باليما في يديهم. نحب نشوف طموح أكبر من الجميع، ومانبقاوش نتفرجوا بلا ما نتحركوا!

    فكّروا في الموضوع وخلينا نكونوا جزء من التغيير!

    https://www.technologyreview.com/2025/08/19/1122023/how-to-make-clean-energy-progress-under-trump-in-the-states-blue-and-red-alike/

    #طاقة
    🌍📉 ياه يا جماعة، واش راكم حاسّين بالموجة الجديدة في عالم الطاقة النظيفة؟! الحقيقة، المقال اللي جايبلكم اليوم يتكلم على كيفاش ممكن نحقق تقدم في الطاقة النظيفة مع إدارة ترامب الثانية، لي هي "صراحة، ماشي هينة". قانون "One Big Beautiful Bill" اللي دارو ترامب شلّ معظم الحوافز اللي كانت موجودة في قانون بايدن. يعني، الأمور رايحة نحو عكس الاتجاه، كيما نقولو "نرجعوا للغابة"! شخصياً، حاب نقول بلي كاين بزاف من الحلول الممكنة، بصح السلبية تاع هاد الفترة تجعلنا نحسوا باليما في يديهم. نحب نشوف طموح أكبر من الجميع، ومانبقاوش نتفرجوا بلا ما نتحركوا! فكّروا في الموضوع وخلينا نكونوا جزء من التغيير! https://www.technologyreview.com/2025/08/19/1122023/how-to-make-clean-energy-progress-under-trump-in-the-states-blue-and-red-alike/ #طاقة
    www.technologyreview.com
    The second Trump administration is proving to be more disastrous for the climate and the clean energy economy than many had feared.  Donald Trump’s One Big Beautiful Bill Act repealed most of the clean energy incentives in former president Joe B
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  • هيا نرجعوا لأحلى لحظات ريال مدريد في 2024! الفيديو الجديد "Real Madrid BEAUTIFUL Moments 2024" جاب لنا جمالية الكرة وذكريات رائعة. كل واحد فينا يعرف شحال عشنا فرحة مع كل هدف وكل فوز، وهذا الفيديو راح يرجعنا لتلك اللحظات السحرية.

    شخصياً، كي شفت اللقطات في الفيديو، حسيت بلي قلبنا كنا مع الفريق في كل مباراة. الكورة مش مجرد لعبة، بل هي شغف وأحاسيس لا توصف.

    ما تنساوش تفعيل الإشعارات باش تبقاوا معانا في كل جديد. دعمكم مهم، وإذا حبيتو تساندونا، الرابط موجود.

    يلا، شاركونا حبكم للفريق، وخليونا نستمتعوا معاً!

    https://www.youtube.com/watch?v=27y49V-82_o

    #ريال_مدريد #RealMadrid #Football #لحظات_جميلة #Moments
    🚀 هيا نرجعوا لأحلى لحظات ريال مدريد في 2024! الفيديو الجديد "Real Madrid BEAUTIFUL Moments 2024" جاب لنا جمالية الكرة وذكريات رائعة. كل واحد فينا يعرف شحال عشنا فرحة مع كل هدف وكل فوز، وهذا الفيديو راح يرجعنا لتلك اللحظات السحرية. شخصياً، كي شفت اللقطات في الفيديو، حسيت بلي قلبنا كنا مع الفريق في كل مباراة. الكورة مش مجرد لعبة، بل هي شغف وأحاسيس لا توصف. ❤️ ما تنساوش تفعيل الإشعارات باش تبقاوا معانا في كل جديد. دعمكم مهم، وإذا حبيتو تساندونا، الرابط موجود. يلا، شاركونا حبكم للفريق، وخليونا نستمتعوا معاً! https://www.youtube.com/watch?v=27y49V-82_o #ريال_مدريد #RealMadrid #Football #لحظات_جميلة #Moments
    1 التعليقات ·0 المشاركات
  • "البرمجة فن، واللي يحب يبدع، لازم يتعلم كيفاش يستعمل أدواته!"

    اليوم حبيت نحكي لكم على مقال جيت نلقاه بعنوان "Beautiful bash scripts with Gum". الفكرة الرئيسية هي كيفية كتابة سكريبتات باهية ومرتبة باستخدام أداة Gum، اللي تتيح لنا نخلقوا واجهات جميلة وسهلة التفاعل في عالم الـ bash.

    شخصياً، لما بديت نتعلم البرمجة، كنت نشوف السكريبتات صعيبة ومعقدة، لكن لما عرفت كيفاش نستعمل الأدوات الصحيحة، كل شيء تبدل. كما يقولوا: "اللي يحب يتعلم، كل شيء يولي ساهل".

    المقال هذا يعطينا فكرة على كيفية جعل السكريبتات مش بس فعّالة، بل جميلة أيضاً، وهادي نقطة مهمة بزاف في عالم التكنولوجيا.

    إذا تحب تتعلم أكثر، راني ننصحك بقراءة المقال.

    https://maciejwalkowiak.com/blog/beautiful-bash-scripts-with-gum/
    #برمجة #BashScripts #Gum #تكنولوجيا #Coding
    🌟 "البرمجة فن، واللي يحب يبدع، لازم يتعلم كيفاش يستعمل أدواته!" 🌟 اليوم حبيت نحكي لكم على مقال جيت نلقاه بعنوان "Beautiful bash scripts with Gum". الفكرة الرئيسية هي كيفية كتابة سكريبتات باهية ومرتبة باستخدام أداة Gum، اللي تتيح لنا نخلقوا واجهات جميلة وسهلة التفاعل في عالم الـ bash. شخصياً، لما بديت نتعلم البرمجة، كنت نشوف السكريبتات صعيبة ومعقدة، لكن لما عرفت كيفاش نستعمل الأدوات الصحيحة، كل شيء تبدل. ✨ كما يقولوا: "اللي يحب يتعلم، كل شيء يولي ساهل". المقال هذا يعطينا فكرة على كيفية جعل السكريبتات مش بس فعّالة، بل جميلة أيضاً، وهادي نقطة مهمة بزاف في عالم التكنولوجيا. إذا تحب تتعلم أكثر، راني ننصحك بقراءة المقال. https://maciejwalkowiak.com/blog/beautiful-bash-scripts-with-gum/ #برمجة #BashScripts #Gum #تكنولوجيا #Coding
    1 التعليقات ·0 المشاركات
  • صيف الجزائر هذا العام يشهد غزو من نوع آخر!

    فيديو جديد يسلط الضوء على توافد السياح الخليجيين والعرب ، ليكتشفوا جمال شواطئنا الخلابة! من تيبازة لوهران، الجزائر أصبحت الوجهة المفضلة على تركيا!

    كلّ واحد فيهم يجي يشوف شطوط الذهب، والمأكولات التقليدية اللي تذوب القلب. بصح أنا نحب نقول: تبان ليهم الرفاهية في الطائرات، لكن يعيطولنا وين يكتشفوا الكرم الجزائري!

    إذا كنت حاب تعيش تجربة صيفية عائلية وممتعة، الجزائر تستنى فيك بفارغ الصبر!

    https://www.youtube.com/watch?v=TXT9F3_eRz4

    #الجزائر #السياحة_الجزائرية #GulfTouristsInAlgeria #SummerInDZ #AlgeriaIsBeautiful
    🌞 صيف الجزائر هذا العام يشهد غزو من نوع آخر! فيديو جديد يسلط الضوء على توافد السياح الخليجيين والعرب 🇸🇦🇦🇪🇶🇦، ليكتشفوا جمال شواطئنا الخلابة! من تيبازة لوهران، الجزائر أصبحت الوجهة المفضلة على تركيا! 😄 كلّ واحد فيهم يجي يشوف شطوط الذهب، والمأكولات التقليدية اللي تذوب القلب. بصح أنا نحب نقول: تبان ليهم الرفاهية في الطائرات، لكن يعيطولنا وين يكتشفوا الكرم الجزائري! 😂 إذا كنت حاب تعيش تجربة صيفية عائلية وممتعة، الجزائر تستنى فيك بفارغ الصبر! 💚 https://www.youtube.com/watch?v=TXT9F3_eRz4 #الجزائر #السياحة_الجزائرية #GulfTouristsInAlgeria #SummerInDZ #AlgeriaIsBeautiful
    1 التعليقات ·0 المشاركات
  • Howl's Moving Castle Deluxe Limited Edition Novel Is Only $23, Releases Next Month

    Howl's Moving Castle Deluxe Limited Edition| Releases September 9 Preorder World of Howl Trilogy Box Set| Releases October 7 Preorder If you're a big fan of Studio Ghibli's animated movie Howl's Moving Castle, you may be interested in adding a gorgeous new edition of the novel it's based on to your bookshelf. Diana Wynne Jones' beloved 1986 fantasy novel will be reissued in hardcover on September 9. Howl's Moving Castle Deluxe Limited Edition is available to preorder for. Fans can also preorder a new paperback box set containing the entire World of Howl Trilogy for only The Deluxe Limited Edition and World of Howl Box Set would look great displayed next to the Steelbook Edition of Howl's Moving Castle. The 2004 adaptation written and directed by Hayao Miyazaki strays considerably from the source material, but both the film and novel are magical in their own ways. Howl's Moving Castle Deluxe Limited Edition| Releases September 9 The Deluxe Limited Edition of Howl's Moving Castle features beautiful new jacket art, full-color endpapers by artist Devin Elle Kurtz, black-and-white illustrations throughout the novel, and more premium flourishes. The publisher recreated a starry night sky by digitally printing the blue page edges. Bright white streaks resemble shooting stars.If you remove the dust jacket, you'll find gold foil-stamped text and shooting star graphics on the front/back covers and spine. The front cover features a well-known line from the novel: "Howl's quite heartless, you know."As this is a limited-edition release, Howl's Moving Castle fans may want to preorder their copy of the new 352-page hardcover soon. The list price is lower than many standard hardcover fiction releases.If you've never read the novel, Howl's Moving Castle follows Sophie Hatter after she accidentally attracts the attention of the Witch of the Waste. Transformed into an old woman, Sophie's only chance at breaking her curse lies within the Wizard Howl's castle, a mobile base ruled by an infamous heartbreaker who is tormented by dark secrets from his past. Preorder World of Howl Trilogy Box Set| Releases October 7 Just a few weeks after the Deluxe Limited Edition's release, Greenwillow Books is publishing Diana Wynne Jones' complete trilogy as a paperback box set.Howl's Moving Castle is the first book in the World of Howl Trilogy. It was followed up by Castle in the Air in 1990 and House of Many Ways in 2008. All three books are standalone stories with different protagonists, but Howl appears in both of the follow-ups, so you should definitely read Howl's Moving Castle first.Castle in the Air follows unsuccessful carpet salesman Abdullah as he daydreams about a more adventurous life. House of Many Ways focuses on Charmain Baker as she explores a family home that can bend time and space.All three novels are also available individually in paperback, and standard edition hardcovers with durable library bindings of the first two books are in print, too.World of Howl Series:Howl's Moving CastlePaperback --Hardcover --Castle in the AirPaperback --Hardcover -- House of Many WaysPaperback --Hardcover -- Sold out Preorder Howl's Moving Castle Deluxe Limited EditionStudio Ghibli's Howl's Moving Castle on Blu-rayAs mentioned, the 2004 Studio Ghibli film deviated quite a bit from the book, as it featured a different aesthetic, certain characters stuck around for much longer, and even the dynamic between Sophie and Howl plays out in an unconventional way.Continue Reading at GameSpot
    #howl039s #moving #castle #deluxe #limited
    Howl's Moving Castle Deluxe Limited Edition Novel Is Only $23, Releases Next Month
    Howl's Moving Castle Deluxe Limited Edition| Releases September 9 Preorder World of Howl Trilogy Box Set| Releases October 7 Preorder If you're a big fan of Studio Ghibli's animated movie Howl's Moving Castle, you may be interested in adding a gorgeous new edition of the novel it's based on to your bookshelf. Diana Wynne Jones' beloved 1986 fantasy novel will be reissued in hardcover on September 9. Howl's Moving Castle Deluxe Limited Edition is available to preorder for. Fans can also preorder a new paperback box set containing the entire World of Howl Trilogy for only The Deluxe Limited Edition and World of Howl Box Set would look great displayed next to the Steelbook Edition of Howl's Moving Castle. The 2004 adaptation written and directed by Hayao Miyazaki strays considerably from the source material, but both the film and novel are magical in their own ways. Howl's Moving Castle Deluxe Limited Edition| Releases September 9 The Deluxe Limited Edition of Howl's Moving Castle features beautiful new jacket art, full-color endpapers by artist Devin Elle Kurtz, black-and-white illustrations throughout the novel, and more premium flourishes. The publisher recreated a starry night sky by digitally printing the blue page edges. Bright white streaks resemble shooting stars.If you remove the dust jacket, you'll find gold foil-stamped text and shooting star graphics on the front/back covers and spine. The front cover features a well-known line from the novel: "Howl's quite heartless, you know."As this is a limited-edition release, Howl's Moving Castle fans may want to preorder their copy of the new 352-page hardcover soon. The list price is lower than many standard hardcover fiction releases.If you've never read the novel, Howl's Moving Castle follows Sophie Hatter after she accidentally attracts the attention of the Witch of the Waste. Transformed into an old woman, Sophie's only chance at breaking her curse lies within the Wizard Howl's castle, a mobile base ruled by an infamous heartbreaker who is tormented by dark secrets from his past. Preorder World of Howl Trilogy Box Set| Releases October 7 Just a few weeks after the Deluxe Limited Edition's release, Greenwillow Books is publishing Diana Wynne Jones' complete trilogy as a paperback box set.Howl's Moving Castle is the first book in the World of Howl Trilogy. It was followed up by Castle in the Air in 1990 and House of Many Ways in 2008. All three books are standalone stories with different protagonists, but Howl appears in both of the follow-ups, so you should definitely read Howl's Moving Castle first.Castle in the Air follows unsuccessful carpet salesman Abdullah as he daydreams about a more adventurous life. House of Many Ways focuses on Charmain Baker as she explores a family home that can bend time and space.All three novels are also available individually in paperback, and standard edition hardcovers with durable library bindings of the first two books are in print, too.World of Howl Series:Howl's Moving CastlePaperback --Hardcover --Castle in the AirPaperback --Hardcover -- House of Many WaysPaperback --Hardcover -- Sold out Preorder Howl's Moving Castle Deluxe Limited EditionStudio Ghibli's Howl's Moving Castle on Blu-rayAs mentioned, the 2004 Studio Ghibli film deviated quite a bit from the book, as it featured a different aesthetic, certain characters stuck around for much longer, and even the dynamic between Sophie and Howl plays out in an unconventional way.Continue Reading at GameSpot #howl039s #moving #castle #deluxe #limited
    Howl's Moving Castle Deluxe Limited Edition Novel Is Only $23, Releases Next Month
    www.gamespot.com
    Howl's Moving Castle Deluxe Limited Edition (Hardcover) $23.24 (was $25) | Releases September 9 Preorder at Amazon World of Howl Trilogy Box Set (Paperback) $32 | Releases October 7 Preorder at Amazon If you're a big fan of Studio Ghibli's animated movie Howl's Moving Castle, you may be interested in adding a gorgeous new edition of the novel it's based on to your bookshelf. Diana Wynne Jones' beloved 1986 fantasy novel will be reissued in hardcover on September 9. Howl's Moving Castle Deluxe Limited Edition is available to preorder at Amazon for $23.24 (was $25). Fans can also preorder a new paperback box set containing the entire World of Howl Trilogy for only $32.The Deluxe Limited Edition and World of Howl Box Set would look great displayed next to the Steelbook Edition of Howl's Moving Castle. The 2004 adaptation written and directed by Hayao Miyazaki strays considerably from the source material, but both the film and novel are magical in their own ways. Howl's Moving Castle Deluxe Limited Edition (Hardcover) $23.24 (was $25) | Releases September 9 The Deluxe Limited Edition of Howl's Moving Castle features beautiful new jacket art, full-color endpapers by artist Devin Elle Kurtz, black-and-white illustrations throughout the novel, and more premium flourishes. The publisher recreated a starry night sky by digitally printing the blue page edges. Bright white streaks resemble shooting stars.If you remove the dust jacket, you'll find gold foil-stamped text and shooting star graphics on the front/back covers and spine. The front cover features a well-known line from the novel: "Howl's quite heartless, you know."As this is a limited-edition release, Howl's Moving Castle fans may want to preorder their copy of the new 352-page hardcover soon. The $25 list price is lower than many standard hardcover fiction releases.If you've never read the novel, Howl's Moving Castle follows Sophie Hatter after she accidentally attracts the attention of the Witch of the Waste. Transformed into an old woman, Sophie's only chance at breaking her curse lies within the Wizard Howl's castle, a mobile base ruled by an infamous heartbreaker who is tormented by dark secrets from his past. Preorder at Amazon World of Howl Trilogy Box Set (Paperback) $32 | Releases October 7 Just a few weeks after the Deluxe Limited Edition's release, Greenwillow Books is publishing Diana Wynne Jones' complete trilogy as a paperback box set.Howl's Moving Castle is the first book in the World of Howl Trilogy. It was followed up by Castle in the Air in 1990 and House of Many Ways in 2008. All three books are standalone stories with different protagonists, but Howl appears in both of the follow-ups, so you should definitely read Howl's Moving Castle first.Castle in the Air follows unsuccessful carpet salesman Abdullah as he daydreams about a more adventurous life. House of Many Ways focuses on Charmain Baker as she explores a family home that can bend time and space.All three novels are also available individually in paperback, and standard edition hardcovers with durable library bindings of the first two books are in print, too.World of Howl Series:Howl's Moving CastlePaperback -- $8.83 ($12)Hardcover -- $13.32 ($20)Castle in the AirPaperback -- $7.62 ($10)Hardcover -- $19.80House of Many WaysPaperback -- $8 ($10)Hardcover -- Sold out Preorder at Amazon Howl's Moving Castle Deluxe Limited EditionStudio Ghibli's Howl's Moving Castle on Blu-rayAs mentioned, the 2004 Studio Ghibli film deviated quite a bit from the book, as it featured a different aesthetic, certain characters stuck around for much longer, and even the dynamic between Sophie and Howl plays out in an unconventional way.Continue Reading at GameSpot
    2 التعليقات ·0 المشاركات
  • The hottest upcoming horror game releases of 2025 and beyond

    It’s not quite the designated Spooky Season yet, but there’s something about hot summer nights that makes the thought of body-chilling horror hit much harder. Fortunately for fans of the creepy, bloody, and frightening, there are noteworthy PS5 horror games on their way that’ll stick around in your nightmares.

    Still, true terror is a year-round experience. So, we’ll be looking at releases further forward as well—into the 2025 Halloween season, and even further beyond into the harsh, unforgiving winter months of 2026. Steel yourselves, players, because between atmospheric indies, classic reimaginings, and blockbuster sequels, the next several months will offer a harvest of the finest frights.

    Play Video

    Killing Floor 3

    Release Date: July 24, 2025Developer: Tripwire InteractivePublisher: Tripwire Interactive

    Sometimes, all you can do in the face of massive, encroaching horror is fight back with the biggest, baddest weapons and the bravest companions that you can. Gather a group of up to four friendsand take the role of one of six different types of specialists to lay waste to the hordes of monstrous Zeds. The enhanced M.E.A.T.system makes every shot, slice, and stab interact with enemies and the environment in realistic, satisfying detail.

    Play Video

    Cronos: The New Dawn

    Release Date: September 5, 2025Developer: Bloober TeamPublisher: Bloober Team

    Time comes for us all eventually, but in the future of Cronos, it looks like humanity’s time is almost up. Surviving the attacks of the hideous, once-human terrors of this bleak future and ensuring their remains are incinerated before they merge into bigger threats is already a challenge, but the only glimmer of hope seems even more impossible: extracting the souls of those involved in The Change from decades ago into the future. As these souls aid and augment you, they also haunt you. Will you be able to endure an ordeal that transcends time?

    Play Video

    Dying Light: The Beast

    Release Date: September 19, 2025Developer: TechlandPublisher: Techland

    Kyle Crane, the protagonist of the original Dying Light, has a grudge—he’s still dealing with the aftereffects of years of unethical experimentation on his body. He’s left as something not quite human, but not quite undead, and he wants revenge on the Baron who did this to him. The monstrous hordes infesting the once-scenic Castor Woods aren’t going to make this easy for him, either—especially once the sun sets and they get really vicious. It’s up to you to use all of Kyle’s abilities to survive solo or in up to four-player co-op play.

    Play Video

    Silent Hill f

    Release Date: September 25, 2025Developer: NeoBards EntertainmentPublisher: Konami Digital Entertainment

    The all-time great horror series re-invents itself with a new setting, but keeps all of the psychological horror you know and love. Travel back to the ’60s in fog-filled Ebisugaoka, Japan, where young Hinako Shimizu’s ordinary schoolgirl life has been taking some very disturbing turns. Famed visual novel writer Ryukishi07 has developed a setting and narrative that combines the classic atmosphere and madness of the Silent Hill series with the best of Japanese horror traditions. Longtime series fans and newcomers alike won’t want to miss this one.

    Play Video

    Little Nightmares 3

    Release Date: October 10, 2025 Developer: SuperMassive GamesPublisher: Bandai Namco Games

    The cult classic horror adventure game returns with a new duo of adventurers and a new realm of terror. Two youths, Low and Alone, find themselves in the Nowhere—a world that exists beyond human sleep and is filled with the abominations of our unconscious. Using Low’s bow and Alone’s wrench, you’ll need to figure out how to navigate this wasteland and conquer its threats. You won’t have to face these nightmares alone, however, as Little Nightmares 3 offers co-op play in a series first.

    Play Video

    Crisol: Theater of Idols

    Release Date: 2025Developer: Vermila StudiosPublisher: Blumhouse Games

    In the alternate-universe Spain of Crisol, faith and folklore have melded to create a realm of twisted devotion and idolatry. As the warrior Gabriel, you have been sent to the accursed island of Tormentosa, where wicked cults hold demonic ceremonies and beautiful yet horrifying graven images move in a mockery of life. Your blood acts as both your life force and your weapon ammunition, adding a terrifying twist to already intense combat. In the end, how will your blood be shed?

    Play Video

    Resident Evil Requiem

    Release Date: February 27, 2026Developer: CapcomPublisher: Capcom

    Ahh, Raccoon City, how we’ve missed you. The ninth entry in the trailblazing survival horror series goes back to where it all began, bringing back some classic storyline threads along with it. FBI intelligence analyst Grace Ashcroft takes the starring role this time around. Her mother was murdered while looking for information on the mysterious Wrenwood Hotel, leading Grace into a life of her own investigation. When Grace revisits the Raccoon City incidents, what will she discover? Resident Evil Requiem is due out in February 2026, and we can’t think of a better anniversary celebration.

    Play Video

    Reanimal

    Release Date: 2026Developer: Tarsier StudiosPublisher: THQ Nordic

    Familial bonds are put to the test in Reanimal. Two young orphans are put through a living hell on a dark, isolated island, facing both mutated monstrosities and representations of their own trauma. Local and online co-op allows you and a companion to fight your way through this oppressive world together, and a dynamic camera designed to constantly ratchet up the fear and tension will keep you on your toes throughout.

    Play Video

    End of Abyss

    Release Date: 2026Developer: Section 9Publisher: Epic Games

    Deep underground lies a seemingly abandoned complex—but a strange message has emerged from its forgotten depths. The technician Cel goes down to investigate the source of the signal, only to encounter a dim, claustrophobic world of tunnels, eerie glows, and aggressive creatures that appear to be both organic and mechanical. The top-down perspective of End of Abyss allows for players to feel the weight of the atmosphere and the tension of exploration, as the mystery beckons them ever deeper.

    Play Video

    Directive 8020

    Release Date: 2026Developer: SuperMassive GamesPublisher: SuperMassive Games

    Tau ceti f looked like a potential new home for humanity. Then the ship Cassiopeia crashed there, and our assumptions were proven extremely wrong. The latest in the Dark Pictures horror game anthology series, Directive 8020 puts five heroes with few defenses on an unfamiliar planet, where they’re pursued by a shapeshifting organism. The Turning Points feature allows players to rewind back to pivotal scenes and make different choices to see new outcomes, but will you have it in you to make the hardest choices of all?

    Play Video

    ILL

    Release Date: To be announcedDeveloper: Team Clout/MundfishPublisher: Team Clout

    A mysterious fort in a desolate world acts as the setting for the highly-anticipated horror-action game ILL. The narrative will draw you in, but the encounters will leave you shaking. As you explore the fort’s halls, you’ll come face-to-face with some truly unsettling creatures that look and move as though they were torn directly from your nightmares. You’ll need to use your limited resources wisely, wielding and crafting weapons before tearing the freaks apart in physics-driven, ultra-gory combat.

    Play Video

    Clive Barker’s Hellraiser: Revival

    Release Date: To be announcedDeveloper: Saber InteractivePublisher: Saber Interactive

    Hellraiser: Revival is a single-player, first-person action survival horror experience that will put you into the dark world of Clive Barker’s twisted imagination. Play as Aidan, the protagonist in the story who must fight with various melee and ranged weapons, and use the mystical powers of the Genesis Configuration to take down unholy enemies.  Finding a way to survive your bargain with the infamous Pinhead and help your girlfriend Sunny escape is never as simple as it seems in a world filled with Cenobites, cultists, deviants, and the realm of torture and pain that is the Labyrinth.  

    *Release dates shown are correct at time of publish but subject to change.
    #hottest #upcoming #horror #game #releases
    The hottest upcoming horror game releases of 2025 and beyond
    It’s not quite the designated Spooky Season yet, but there’s something about hot summer nights that makes the thought of body-chilling horror hit much harder. Fortunately for fans of the creepy, bloody, and frightening, there are noteworthy PS5 horror games on their way that’ll stick around in your nightmares. Still, true terror is a year-round experience. So, we’ll be looking at releases further forward as well—into the 2025 Halloween season, and even further beyond into the harsh, unforgiving winter months of 2026. Steel yourselves, players, because between atmospheric indies, classic reimaginings, and blockbuster sequels, the next several months will offer a harvest of the finest frights. Play Video Killing Floor 3 Release Date: July 24, 2025Developer: Tripwire InteractivePublisher: Tripwire Interactive Sometimes, all you can do in the face of massive, encroaching horror is fight back with the biggest, baddest weapons and the bravest companions that you can. Gather a group of up to four friendsand take the role of one of six different types of specialists to lay waste to the hordes of monstrous Zeds. The enhanced M.E.A.T.system makes every shot, slice, and stab interact with enemies and the environment in realistic, satisfying detail. Play Video Cronos: The New Dawn Release Date: September 5, 2025Developer: Bloober TeamPublisher: Bloober Team Time comes for us all eventually, but in the future of Cronos, it looks like humanity’s time is almost up. Surviving the attacks of the hideous, once-human terrors of this bleak future and ensuring their remains are incinerated before they merge into bigger threats is already a challenge, but the only glimmer of hope seems even more impossible: extracting the souls of those involved in The Change from decades ago into the future. As these souls aid and augment you, they also haunt you. Will you be able to endure an ordeal that transcends time? Play Video Dying Light: The Beast Release Date: September 19, 2025Developer: TechlandPublisher: Techland Kyle Crane, the protagonist of the original Dying Light, has a grudge—he’s still dealing with the aftereffects of years of unethical experimentation on his body. He’s left as something not quite human, but not quite undead, and he wants revenge on the Baron who did this to him. The monstrous hordes infesting the once-scenic Castor Woods aren’t going to make this easy for him, either—especially once the sun sets and they get really vicious. It’s up to you to use all of Kyle’s abilities to survive solo or in up to four-player co-op play. Play Video Silent Hill f Release Date: September 25, 2025Developer: NeoBards EntertainmentPublisher: Konami Digital Entertainment The all-time great horror series re-invents itself with a new setting, but keeps all of the psychological horror you know and love. Travel back to the ’60s in fog-filled Ebisugaoka, Japan, where young Hinako Shimizu’s ordinary schoolgirl life has been taking some very disturbing turns. Famed visual novel writer Ryukishi07 has developed a setting and narrative that combines the classic atmosphere and madness of the Silent Hill series with the best of Japanese horror traditions. Longtime series fans and newcomers alike won’t want to miss this one. Play Video Little Nightmares 3 Release Date: October 10, 2025 Developer: SuperMassive GamesPublisher: Bandai Namco Games The cult classic horror adventure game returns with a new duo of adventurers and a new realm of terror. Two youths, Low and Alone, find themselves in the Nowhere—a world that exists beyond human sleep and is filled with the abominations of our unconscious. Using Low’s bow and Alone’s wrench, you’ll need to figure out how to navigate this wasteland and conquer its threats. You won’t have to face these nightmares alone, however, as Little Nightmares 3 offers co-op play in a series first. Play Video Crisol: Theater of Idols Release Date: 2025Developer: Vermila StudiosPublisher: Blumhouse Games In the alternate-universe Spain of Crisol, faith and folklore have melded to create a realm of twisted devotion and idolatry. As the warrior Gabriel, you have been sent to the accursed island of Tormentosa, where wicked cults hold demonic ceremonies and beautiful yet horrifying graven images move in a mockery of life. Your blood acts as both your life force and your weapon ammunition, adding a terrifying twist to already intense combat. In the end, how will your blood be shed? Play Video Resident Evil Requiem Release Date: February 27, 2026Developer: CapcomPublisher: Capcom Ahh, Raccoon City, how we’ve missed you. The ninth entry in the trailblazing survival horror series goes back to where it all began, bringing back some classic storyline threads along with it. FBI intelligence analyst Grace Ashcroft takes the starring role this time around. Her mother was murdered while looking for information on the mysterious Wrenwood Hotel, leading Grace into a life of her own investigation. When Grace revisits the Raccoon City incidents, what will she discover? Resident Evil Requiem is due out in February 2026, and we can’t think of a better anniversary celebration. Play Video Reanimal Release Date: 2026Developer: Tarsier StudiosPublisher: THQ Nordic Familial bonds are put to the test in Reanimal. Two young orphans are put through a living hell on a dark, isolated island, facing both mutated monstrosities and representations of their own trauma. Local and online co-op allows you and a companion to fight your way through this oppressive world together, and a dynamic camera designed to constantly ratchet up the fear and tension will keep you on your toes throughout. Play Video End of Abyss Release Date: 2026Developer: Section 9Publisher: Epic Games Deep underground lies a seemingly abandoned complex—but a strange message has emerged from its forgotten depths. The technician Cel goes down to investigate the source of the signal, only to encounter a dim, claustrophobic world of tunnels, eerie glows, and aggressive creatures that appear to be both organic and mechanical. The top-down perspective of End of Abyss allows for players to feel the weight of the atmosphere and the tension of exploration, as the mystery beckons them ever deeper. Play Video Directive 8020 Release Date: 2026Developer: SuperMassive GamesPublisher: SuperMassive Games Tau ceti f looked like a potential new home for humanity. Then the ship Cassiopeia crashed there, and our assumptions were proven extremely wrong. The latest in the Dark Pictures horror game anthology series, Directive 8020 puts five heroes with few defenses on an unfamiliar planet, where they’re pursued by a shapeshifting organism. The Turning Points feature allows players to rewind back to pivotal scenes and make different choices to see new outcomes, but will you have it in you to make the hardest choices of all? Play Video ILL Release Date: To be announcedDeveloper: Team Clout/MundfishPublisher: Team Clout A mysterious fort in a desolate world acts as the setting for the highly-anticipated horror-action game ILL. The narrative will draw you in, but the encounters will leave you shaking. As you explore the fort’s halls, you’ll come face-to-face with some truly unsettling creatures that look and move as though they were torn directly from your nightmares. You’ll need to use your limited resources wisely, wielding and crafting weapons before tearing the freaks apart in physics-driven, ultra-gory combat. Play Video Clive Barker’s Hellraiser: Revival Release Date: To be announcedDeveloper: Saber InteractivePublisher: Saber Interactive Hellraiser: Revival is a single-player, first-person action survival horror experience that will put you into the dark world of Clive Barker’s twisted imagination. Play as Aidan, the protagonist in the story who must fight with various melee and ranged weapons, and use the mystical powers of the Genesis Configuration to take down unholy enemies.  Finding a way to survive your bargain with the infamous Pinhead and help your girlfriend Sunny escape is never as simple as it seems in a world filled with Cenobites, cultists, deviants, and the realm of torture and pain that is the Labyrinth.   *Release dates shown are correct at time of publish but subject to change. #hottest #upcoming #horror #game #releases
    The hottest upcoming horror game releases of 2025 and beyond
    blog.playstation.com
    It’s not quite the designated Spooky Season yet, but there’s something about hot summer nights that makes the thought of body-chilling horror hit much harder. Fortunately for fans of the creepy, bloody, and frightening, there are noteworthy PS5 horror games on their way that’ll stick around in your nightmares. Still, true terror is a year-round experience. So, we’ll be looking at releases further forward as well—into the 2025 Halloween season, and even further beyond into the harsh, unforgiving winter months of 2026. Steel yourselves, players, because between atmospheric indies, classic reimaginings, and blockbuster sequels, the next several months will offer a harvest of the finest frights. Play Video Killing Floor 3 Release Date: July 24, 2025Developer: Tripwire InteractivePublisher: Tripwire Interactive Sometimes, all you can do in the face of massive, encroaching horror is fight back with the biggest, baddest weapons and the bravest companions that you can. Gather a group of up to four friends (or play solo, if you’re brave) and take the role of one of six different types of specialists to lay waste to the hordes of monstrous Zeds. The enhanced M.E.A.T. (Massive Evisceration and Trauma) system makes every shot, slice, and stab interact with enemies and the environment in realistic, satisfying detail. Play Video Cronos: The New Dawn Release Date: September 5, 2025Developer: Bloober TeamPublisher: Bloober Team Time comes for us all eventually, but in the future of Cronos, it looks like humanity’s time is almost up. Surviving the attacks of the hideous, once-human terrors of this bleak future and ensuring their remains are incinerated before they merge into bigger threats is already a challenge, but the only glimmer of hope seems even more impossible: extracting the souls of those involved in The Change from decades ago into the future. As these souls aid and augment you, they also haunt you. Will you be able to endure an ordeal that transcends time? Play Video Dying Light: The Beast Release Date: September 19, 2025Developer: TechlandPublisher: Techland Kyle Crane, the protagonist of the original Dying Light, has a grudge—he’s still dealing with the aftereffects of years of unethical experimentation on his body. He’s left as something not quite human, but not quite undead, and he wants revenge on the Baron who did this to him. The monstrous hordes infesting the once-scenic Castor Woods aren’t going to make this easy for him, either—especially once the sun sets and they get really vicious. It’s up to you to use all of Kyle’s abilities to survive solo or in up to four-player co-op play. Play Video Silent Hill f Release Date: September 25, 2025Developer: NeoBards EntertainmentPublisher: Konami Digital Entertainment The all-time great horror series re-invents itself with a new setting, but keeps all of the psychological horror you know and love. Travel back to the ’60s in fog-filled Ebisugaoka, Japan, where young Hinako Shimizu’s ordinary schoolgirl life has been taking some very disturbing turns. Famed visual novel writer Ryukishi07 has developed a setting and narrative that combines the classic atmosphere and madness of the Silent Hill series with the best of Japanese horror traditions. Longtime series fans and newcomers alike won’t want to miss this one. Play Video Little Nightmares 3 Release Date: October 10, 2025 Developer: SuperMassive GamesPublisher: Bandai Namco Games The cult classic horror adventure game returns with a new duo of adventurers and a new realm of terror. Two youths, Low and Alone, find themselves in the Nowhere—a world that exists beyond human sleep and is filled with the abominations of our unconscious. Using Low’s bow and Alone’s wrench, you’ll need to figure out how to navigate this wasteland and conquer its threats. You won’t have to face these nightmares alone, however, as Little Nightmares 3 offers co-op play in a series first. Play Video Crisol: Theater of Idols Release Date: 2025Developer: Vermila StudiosPublisher: Blumhouse Games In the alternate-universe Spain of Crisol, faith and folklore have melded to create a realm of twisted devotion and idolatry. As the warrior Gabriel, you have been sent to the accursed island of Tormentosa, where wicked cults hold demonic ceremonies and beautiful yet horrifying graven images move in a mockery of life. Your blood acts as both your life force and your weapon ammunition, adding a terrifying twist to already intense combat. In the end, how will your blood be shed? Play Video Resident Evil Requiem Release Date: February 27, 2026Developer: CapcomPublisher: Capcom Ahh, Raccoon City, how we’ve missed you. The ninth entry in the trailblazing survival horror series goes back to where it all began, bringing back some classic storyline threads along with it. FBI intelligence analyst Grace Ashcroft takes the starring role this time around. Her mother was murdered while looking for information on the mysterious Wrenwood Hotel, leading Grace into a life of her own investigation. When Grace revisits the Raccoon City incidents, what will she discover? Resident Evil Requiem is due out in February 2026, and we can’t think of a better anniversary celebration. Play Video Reanimal Release Date: 2026Developer: Tarsier StudiosPublisher: THQ Nordic Familial bonds are put to the test in Reanimal. Two young orphans are put through a living hell on a dark, isolated island, facing both mutated monstrosities and representations of their own trauma. Local and online co-op allows you and a companion to fight your way through this oppressive world together, and a dynamic camera designed to constantly ratchet up the fear and tension will keep you on your toes throughout. Play Video End of Abyss Release Date: 2026Developer: Section 9Publisher: Epic Games Deep underground lies a seemingly abandoned complex—but a strange message has emerged from its forgotten depths. The technician Cel goes down to investigate the source of the signal, only to encounter a dim, claustrophobic world of tunnels, eerie glows, and aggressive creatures that appear to be both organic and mechanical. The top-down perspective of End of Abyss allows for players to feel the weight of the atmosphere and the tension of exploration, as the mystery beckons them ever deeper. Play Video Directive 8020 Release Date: 2026Developer: SuperMassive GamesPublisher: SuperMassive Games Tau ceti f looked like a potential new home for humanity. Then the ship Cassiopeia crashed there, and our assumptions were proven extremely wrong. The latest in the Dark Pictures horror game anthology series, Directive 8020 puts five heroes with few defenses on an unfamiliar planet, where they’re pursued by a shapeshifting organism. The Turning Points feature allows players to rewind back to pivotal scenes and make different choices to see new outcomes, but will you have it in you to make the hardest choices of all? Play Video ILL Release Date: To be announcedDeveloper: Team Clout/MundfishPublisher: Team Clout A mysterious fort in a desolate world acts as the setting for the highly-anticipated horror-action game ILL. The narrative will draw you in, but the encounters will leave you shaking. As you explore the fort’s halls, you’ll come face-to-face with some truly unsettling creatures that look and move as though they were torn directly from your nightmares. You’ll need to use your limited resources wisely, wielding and crafting weapons before tearing the freaks apart in physics-driven, ultra-gory combat. Play Video Clive Barker’s Hellraiser: Revival Release Date: To be announcedDeveloper: Saber InteractivePublisher: Saber Interactive Hellraiser: Revival is a single-player, first-person action survival horror experience that will put you into the dark world of Clive Barker’s twisted imagination. Play as Aidan, the protagonist in the story who must fight with various melee and ranged weapons, and use the mystical powers of the Genesis Configuration to take down unholy enemies.  Finding a way to survive your bargain with the infamous Pinhead and help your girlfriend Sunny escape is never as simple as it seems in a world filled with Cenobites, cultists, deviants, and the realm of torture and pain that is the Labyrinth.   *Release dates shown are correct at time of publish but subject to change.
    2 التعليقات ·0 المشاركات
  • Delve into a Calm Fantasy Atmosphere with This WIP UE5 Game

    Solo Developer Heevak, the creator of the upcoming atmospheric narrative-driven game LIA, shared a new glimpse of the WIP gameplay, comparing two versions of the footage – with and without a footstep particle effect.The developer crafted a dreamy, fantasy-inspired world with beautiful nature, which, complete with high-quality sound effects, creates a truly wonderful atmosphere:LIA doesn't have a Steam page yet, and Heevak has been sharing updates on the project on X/Twitter. The game already features diverse environments with stunning stylized visuals brought to life using Unreal Engine 5:Don't forget to join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.
    #delve #into #calm #fantasy #atmosphere
    Delve into a Calm Fantasy Atmosphere with This WIP UE5 Game
    Solo Developer Heevak, the creator of the upcoming atmospheric narrative-driven game LIA, shared a new glimpse of the WIP gameplay, comparing two versions of the footage – with and without a footstep particle effect.The developer crafted a dreamy, fantasy-inspired world with beautiful nature, which, complete with high-quality sound effects, creates a truly wonderful atmosphere:LIA doesn't have a Steam page yet, and Heevak has been sharing updates on the project on X/Twitter. The game already features diverse environments with stunning stylized visuals brought to life using Unreal Engine 5:Don't forget to join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more. #delve #into #calm #fantasy #atmosphere
    Delve into a Calm Fantasy Atmosphere with This WIP UE5 Game
    80.lv
    Solo Developer Heevak, the creator of the upcoming atmospheric narrative-driven game LIA, shared a new glimpse of the WIP gameplay, comparing two versions of the footage – with and without a footstep particle effect.The developer crafted a dreamy, fantasy-inspired world with beautiful nature, which, complete with high-quality sound effects, creates a truly wonderful atmosphere:LIA doesn't have a Steam page yet, and Heevak has been sharing updates on the project on X/Twitter. The game already features diverse environments with stunning stylized visuals brought to life using Unreal Engine 5:Don't forget to join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.
    2 التعليقات ·0 المشاركات
  • يا جماعة، تفتكروا وقتاش كانت الأمور تمشي بسلاسة مع الأجهزة تاعنا؟ كان عندي iPod classic، وكل ما نسمع أغنية، نحس براسي في عالم آخر.

    المقال اللي حاب نحكي عليه اليوم يتناول كيفاش كل شيء كان بسيط ومرتاح، لكن الأمور تبدلت مع دخول Apple Music. كان عندنا إحساس ملكية حقيقي على الأجهزة، واليوم، الموضوع صار أكثر تعقيداً بسبب السحابة الرقمية. يعني، وين كنا في عالم الموسيقى، وين رانا ديرين دك اليوم؟

    أنا شخصياً، نحب نرجع لتلك الأيام وين كل شيء كان تحت السيطرة. لكن في نفس الوقت، نحب نكتشف الجديد. يعطينا فرصة نفكر في التوازن بين الراحة والحداثة.

    إذا تحبوا تعرفوا أكثر، زوروا المقال هنا:
    https://info.michael-simons.eu/2025/05/01/beautiful-new-cloud-world-apple-music/

    #موسيقى #AppleMusic #تكنولوجيا #ذكريات #عالم_السحابة
    يا جماعة، تفتكروا وقتاش كانت الأمور تمشي بسلاسة مع الأجهزة تاعنا؟ كان عندي iPod classic، وكل ما نسمع أغنية، نحس براسي في عالم آخر. 🎶✨ المقال اللي حاب نحكي عليه اليوم يتناول كيفاش كل شيء كان بسيط ومرتاح، لكن الأمور تبدلت مع دخول Apple Music. كان عندنا إحساس ملكية حقيقي على الأجهزة، واليوم، الموضوع صار أكثر تعقيداً بسبب السحابة الرقمية. يعني، وين كنا في عالم الموسيقى، وين رانا ديرين دك اليوم؟ أنا شخصياً، نحب نرجع لتلك الأيام وين كل شيء كان تحت السيطرة. لكن في نفس الوقت، نحب نكتشف الجديد. يعطينا فرصة نفكر في التوازن بين الراحة والحداثة. إذا تحبوا تعرفوا أكثر، زوروا المقال هنا: https://info.michael-simons.eu/2025/05/01/beautiful-new-cloud-world-apple-music/ #موسيقى #AppleMusic #تكنولوجيا #ذكريات #عالم_السحابة
    info.michael-simons.eu
    Things used to work, things had been quite nice for a while even. I usually felt being the owner and in charge of my electronic devices for the better part of my life. There’s been a lot of stuff that used to just worked. One such feature was t
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