• بلكي صار عندكم فكرة كيفاش تبدأوا الفريلانس من الألف؟

    الفيديو الجديد اللي عندي اليوم هو دليلكم الشامل لشرح موقع خمسات، المصنف من بين أفضل المنصات للعمل الحر. هتتعلموا فيه كيفاش تفتحوا حساب، تضيفوا الخدمة الأولى، وتكتبوا عرض يشد انتباه العميل. من تجربتي، كنت بداية مانيش عارف وين نروح، لكن مع شوية دراسة وفهم، قدرت نبني اسم مستعار ونبدأ نربح من أول شهر.

    إذا كنتوا حابين تنطلقوا في مشواركم كفريلانسر، هذا الفيديو هو الخطوة الأولى اللي تنقصكم. تابعوه وتعلموا كيفاش تبدأوا بداية قوية!

    https://www.youtube.com/watch?v=hfUlsol65RY
    #خمسات #فريلانس #عمل_حر #Freelancing #AhmedElSebaey
    بلكي صار عندكم فكرة كيفاش تبدأوا الفريلانس من الألف؟ 💼✨ الفيديو الجديد اللي عندي اليوم هو دليلكم الشامل لشرح موقع خمسات، المصنف من بين أفضل المنصات للعمل الحر. هتتعلموا فيه كيفاش تفتحوا حساب، تضيفوا الخدمة الأولى، وتكتبوا عرض يشد انتباه العميل. من تجربتي، كنت بداية مانيش عارف وين نروح، لكن مع شوية دراسة وفهم، قدرت نبني اسم مستعار ونبدأ نربح من أول شهر. إذا كنتوا حابين تنطلقوا في مشواركم كفريلانسر، هذا الفيديو هو الخطوة الأولى اللي تنقصكم. تابعوه وتعلموا كيفاش تبدأوا بداية قوية! https://www.youtube.com/watch?v=hfUlsol65RY #خمسات #فريلانس #عمل_حر #Freelancing #AhmedElSebaey
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  • حبيت تشوف حياتك منظمّة أكثر؟ جبتلكم فيديو جديد عن أفضل أداة لتنظيم حياتك — "نوشن"!

    في هذا الفيديو، دكتور أحمد السباعي يشرح لك كيف تستعمل نوشن بطريقة سهلة ومبسطة، سواء كنت طالب أو فريلانسر أو حتى موظف. الدروس تشمل كيفية تنظيم يومك وبناء صفحة احترافية من الصفر. راح يكون عندك كمان تمبلت مجاني يسهلك البداية!

    "النجاح هو نتيجة التحضير الجيد، العمل الجاد، والتعلم من الفشل."

    شخصيًا، كلما استخدمت أدوات تنظيم مثل نوشن، حسّيت بفرق كبير في طريقة إدارة وقتي وأفكاري. فليش ما تجربهش انت أيضًا؟

    شوف الفيديو هنا:
    https://www.youtube.com/watch?v=dV3Bkxjj4w0
    #نوشن #Freelancing #AhmedElSebaey #Productivity #Notion
    🔥 حبيت تشوف حياتك منظمّة أكثر؟ جبتلكم فيديو جديد عن أفضل أداة لتنظيم حياتك — "نوشن"! في هذا الفيديو، دكتور أحمد السباعي يشرح لك كيف تستعمل نوشن بطريقة سهلة ومبسطة، سواء كنت طالب أو فريلانسر أو حتى موظف. الدروس تشمل كيفية تنظيم يومك وبناء صفحة احترافية من الصفر. راح يكون عندك كمان تمبلت مجاني يسهلك البداية! "النجاح هو نتيجة التحضير الجيد، العمل الجاد، والتعلم من الفشل." ✨ شخصيًا، كلما استخدمت أدوات تنظيم مثل نوشن، حسّيت بفرق كبير في طريقة إدارة وقتي وأفكاري. فليش ما تجربهش انت أيضًا؟ شوف الفيديو هنا: https://www.youtube.com/watch?v=dV3Bkxjj4w0 #نوشن #Freelancing #AhmedElSebaey #Productivity #Notion
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  • شفتو كيفاش البرمجة تقدر تغير حياتكم؟ في الفيديو الجديد من بودكاست فريلانزاوية، د. أحمد السباعي يستضيف مصطفى سانتكس، اللي راح يوريكم كيف تبدأو من الصفر وتصبحو فريلانسر في البرمجة!

    الفيديو مليان نصائح وطرق لتعلم البرمجة والنجاح في مجال العمل الحر، حتى لو ما كانش عندكم خلفية تقنية. مصطفى يشارك قصصه وتجربته مع الصعوبات والنجاحات، هذا فرصة ما تتفوتوش!

    أنا شخصياً جربت نتعلم البرمجة، والأحاسيس كانت مختلطة بين الحماس والقلق، لكن مع الصبر والاجتهاد، الحمد لله قدرت نوصل لمستوى جيد.

    ما تنساوش تشوفو الفيديو، وخلونا نتعلمو سوا!

    https://www.youtube.com/watch?v=Ao2S6roav9I
    #فريلانزاوية #تعلم_البرمجة #فريلانسر #freelancing #صناعة_المحتوى
    🚀 شفتو كيفاش البرمجة تقدر تغير حياتكم؟ في الفيديو الجديد من بودكاست فريلانزاوية، د. أحمد السباعي يستضيف مصطفى سانتكس، اللي راح يوريكم كيف تبدأو من الصفر وتصبحو فريلانسر في البرمجة! 📈 الفيديو مليان نصائح وطرق لتعلم البرمجة والنجاح في مجال العمل الحر، حتى لو ما كانش عندكم خلفية تقنية. مصطفى يشارك قصصه وتجربته مع الصعوبات والنجاحات، هذا فرصة ما تتفوتوش! 🎉 أنا شخصياً جربت نتعلم البرمجة، والأحاسيس كانت مختلطة بين الحماس والقلق، لكن مع الصبر والاجتهاد، الحمد لله قدرت نوصل لمستوى جيد. ما تنساوش تشوفو الفيديو، وخلونا نتعلمو سوا! https://www.youtube.com/watch?v=Ao2S6roav9I #فريلانزاوية #تعلم_البرمجة #فريلانسر #freelancing #صناعة_المحتوى
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  • يا جماعة، عندي لكم حلقة جديدة من "فلونتلي توك" جيتكم بها اليوم!

    في الحلقة الثالثة، ضيفنا المميز سماتي إدريس، شاب عمره 18 سنة، اتخذ قرار جريء ووقف القراية باش يسافر قطر ويحقق شغفه في تحرير الفيديو. في هاد النقاش، رح نتكلموا على كيفاش يوازن بين ريادة الأعمال والدراسة، والمهارات اللي يحتاجها باش ينجح في هاد التحدي.

    شخصياً، كنا لازم نفكر في شغفنا ونتبعوه، حتى لو كان الخيار صعب. الحياة قصيرة، والفرص ما تتعوضش.

    شوفوا الحلقة وخلونا نستفيدوا من تجربة إدريس!

    https://www.youtube.com/watch?v=1T68O4Jzfv4

    #فلونتلي #ريادة_الأعمال #حرية_العمل #Freelancing #Inspiration
    ✨ يا جماعة، عندي لكم حلقة جديدة من "فلونتلي توك" جيتكم بها اليوم! ✨ في الحلقة الثالثة، ضيفنا المميز سماتي إدريس، شاب عمره 18 سنة، اتخذ قرار جريء ووقف القراية باش يسافر قطر ويحقق شغفه في تحرير الفيديو. في هاد النقاش، رح نتكلموا على كيفاش يوازن بين ريادة الأعمال والدراسة، والمهارات اللي يحتاجها باش ينجح في هاد التحدي. شخصياً، كنا لازم نفكر في شغفنا ونتبعوه، حتى لو كان الخيار صعب. الحياة قصيرة، والفرص ما تتعوضش. شوفوا الحلقة وخلونا نستفيدوا من تجربة إدريس! https://www.youtube.com/watch?v=1T68O4Jzfv4 #فلونتلي #ريادة_الأعمال #حرية_العمل #Freelancing #Inspiration
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  • واش راكم يا جماعة؟! حبيت نشارك معاكم تجربة صغيرة صارتلي في الفترة الأخيرة. كنا في جلسة مع الأصدقاء، وبدينا نتكلمو عن الذكاء الاصطناعي وكيفاش يقدر يغير حياتنا. كنت نسمع على بزاف الأدوات اللي نقدر نستخدموها في حياتنا اليومية.

    فيديو اليوم يقولكم كيفاش زاد راتبي بفضل الذكاء الاصطناعي... وانت كمان! يعني، مش لازم تكون خبير في التقنية، بصح يمكنكم الاستفادة منها بطريقة بسيطة. كيما أنا، استعملت بعض الأدوات اللي حسنت موقفي المالي بزاااف!

    نتمنى تكونوا متحمسين تشوفو الفيديو وتكتشفو شنو الأدوات اللي تستعملوها! راني نستناو تعليقاتكم وأفكاركم حول الموضوع.

    https://www.youtube.com/watch?v=NCjoOdb35aI
    #الذكاء_الاصطناعي #ArtificialIntelligence #العمل_الحر #Freelancing #الربح
    🌟 واش راكم يا جماعة؟! حبيت نشارك معاكم تجربة صغيرة صارتلي في الفترة الأخيرة. كنا في جلسة مع الأصدقاء، وبدينا نتكلمو عن الذكاء الاصطناعي وكيفاش يقدر يغير حياتنا. كنت نسمع على بزاف الأدوات اللي نقدر نستخدموها في حياتنا اليومية. فيديو اليوم يقولكم كيفاش زاد راتبي بفضل الذكاء الاصطناعي... وانت كمان! يعني، مش لازم تكون خبير في التقنية، بصح يمكنكم الاستفادة منها بطريقة بسيطة. كيما أنا، استعملت بعض الأدوات اللي حسنت موقفي المالي بزاااف! نتمنى تكونوا متحمسين تشوفو الفيديو وتكتشفو شنو الأدوات اللي تستعملوها! راني نستناو تعليقاتكم وأفكاركم حول الموضوع. https://www.youtube.com/watch?v=NCjoOdb35aI #الذكاء_الاصطناعي #ArtificialIntelligence #العمل_الحر #Freelancing #الربح
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  • Video games have a serious crediting problem, but unions can help

    It shouldn't be so hard for developers to receive credit for their work. Industry activists have been campaigning for years to create standardized crediting practices but the problem persists. Many developers still aren't being recognized for their contributions and it is a debilitating issue. It's not just a case of someone not seeing their name in lights. It's a practice that can hamper careers—especially those of industry newcomers who might be asked to prove they've worked on a shipped game.Localization and translation specialist Tamara Morales recently told Game Developer that freelancers, too, rely heavily on credits to bring in more work and show their experience. It's like a resume. Proper crediting is crucial for game workers that have been pushed to the margins, like contract workers or external teams.Unions could help standardize the crediting process and guarantee compliance.The struggle for developers to get proper recognition for their work in the industry has been well-documented. Often, individuals working for external support teams, like localization or quality assurance, will be omitted. Sometimes, studios will leave out the names of people who departed ahead of launch. Improper crediting doesn't always mean a person can't list a project on their resume, but it's—at best—unfair to the developers who worked on the game and aren't credited and, at worst, actively hampering careers. The impact varies from person to person and studio to studio—there’s a ton of inconsistency—but the problem remains pervasive.Related:Union contracts can deliver 'tangible, positive change across the industry'Nazih Fares, the vice chair of the International Game Developers Association'sgame credits special interest group, told Game Developer that while working as a public relations contractor for major game companies, they'd been left out of the credits for more than 50 games they supported. Their first game credit for Metal Gear Solid 5 was a 'special thanks' at the end of the roll call—something that didn't accurately represent the scope of their contributions.When they began specifically asking for credits, they were told the studio that had solicited their services didn't include external developers in their credits. "It was frustrating to be in that situation, and I knew that I wasn't the only one," Fares said. "It wasn't just me."The IGDA's game credits group published a lengthy paper on the best practices for game crediting in 2023, which includes standards that define an "inclusive" crediting philosophy. The group even built tools in Unreal Engine to streamline the task of importing credits into a game.Related:Industry consultant Tarja Porkka-Kontturi told us several studios have adopted those IGDA guidelines, but that "widespace implementation is still absolutely lacking."The problem is that the IGDA can't force companies to implement a standardized process—but contracts can. "I firmly believe that if unions and developers collaborated to embed fair crediting practices—such as the ones we've outlined in the IGDA Game Credits Guidelines—into collective agreements, it would bring tangible, positive change across the industry, globally," Porkka-Kontturi said. "As mentioned, this kind of inclusion in union contracts would not only strengthen the position of workers but also give studios a clear, standardized process to follow."Freelance writer and narrative designer Anna C. Webster also suggested unions can provide a pathway to standardization. "are critical," she said. "Being properly credited on a title is essential to our individual careers as workers, and also just general fairness. Being able to say, 'Hey, I worked on this,' is important to show the work you did and not undercut labor in any way."Related:Webster is a member of the United Video Game Workers-Communications Workers of America'sorganizing committee and the interim chair of the freelancing and contractors issues' committee. She said the standardization of video game credits is something the freelancing committee is particularly interested in. Hollywood unions, like the Writers Guild of America or the Producers Guild, have built out and enforced crediting rules. The video game industry doesn't have any overarching bodies to do that—so companies are still able to follow their own whims.Sega and ZeniMax unions successfully bargained for standardized crediting practices The Communications Workers of America told Game Developer that several video game industry unions, like Sega of America and ZeniMax Workers United, have already bargained for standardized credits in their contracts. Sega of America's contract, for instance, requires the company to credit all workers that contribute to its games—including "early QA testers."ZeniMax Workers United has two pages dedicated to crediting practices in its signed contract agreement. It sets out the following attribution guidelines:a) The Employer will credit all bargaining unit employees who are assignedto the title and are employed 90 calendar days before a project’s full public release date. Anyone not employed 90 days minimum before the projected full release date will appear in “Special Thanks”, “Additional Credits” or some other equitable designation.b) Bargaining unit employees must work on the title for at least 30 calendar days before the credit lock date. Contributors below this threshold will appear in “Special Thanks”, “Additional Credits” or some other equitable designation.c) Bargaining unit employees will be credited by their lived nameand their role or nature of work at the time credits are created. In the event a bargaining unit employee updates their lived name with Human Resources, the Employer shall then update the publicly accessible list of credits, if available. Changes or updates to in-game credits will be at Management’s discretion.d) Credits shall be updated with credit given to those who meet these criteria for additional major releases related to the game.The contract also has a section that lays out the visibility of credits, too. The credits have to be made available to anyone who plays the game, regardless of whether or not they've completed it. There's even a process that outlines how the company must be informed if mistakes are made, and if they want to change how their name appears..Unions, then, have both collective worker power and legal strength to push back on a multitude of issues, including crediting problems. The union has resources that an individual may not, meaning workers don't simply have to trust an internal policy. They can also garner widespread cross-industry support. UVW-CWA, unlike the unions under Sega of America and ZeniMax, is a direct-join union. That means any game worker can join its ranks, regardless of where they work or whether they’re a freelance or contract worker.UVW-CWA currently has more than 500 members across the industry in North America and Canada. It works differently in that there isn't a contract between the union and specific companies. Instead, its power comes from the collective voice of members.The freelancing group under UVW-CWA is looking to create contract standards to help individual workers negotiate crediting terms into their contracts with companies. Webster said the union hasn't nailed down exact language just yet, but explained it could be useful, for instance, to ensure anybody who worked on a game for more than 30 days must be included in the credits."Game developers and publishers could work with unions in drafting a clause in the contract stating that all external collaborators are credited no matter how big or small that collaboration is," Morales added. Crucially, those clauses could be used to hold companies accountable if people are not properly credited. Morales said organizations like ATRAE are working to help people receive proper credits. That includes helping developers contact studios to make them aware of crediting issues in the hopes of delivering a fix.Studios don't always comply, but with contracts in hand—or a mass of worker support—that could change.
    #video #games #have #serious #crediting
    Video games have a serious crediting problem, but unions can help
    It shouldn't be so hard for developers to receive credit for their work. Industry activists have been campaigning for years to create standardized crediting practices but the problem persists. Many developers still aren't being recognized for their contributions and it is a debilitating issue. It's not just a case of someone not seeing their name in lights. It's a practice that can hamper careers—especially those of industry newcomers who might be asked to prove they've worked on a shipped game.Localization and translation specialist Tamara Morales recently told Game Developer that freelancers, too, rely heavily on credits to bring in more work and show their experience. It's like a resume. Proper crediting is crucial for game workers that have been pushed to the margins, like contract workers or external teams.Unions could help standardize the crediting process and guarantee compliance.The struggle for developers to get proper recognition for their work in the industry has been well-documented. Often, individuals working for external support teams, like localization or quality assurance, will be omitted. Sometimes, studios will leave out the names of people who departed ahead of launch. Improper crediting doesn't always mean a person can't list a project on their resume, but it's—at best—unfair to the developers who worked on the game and aren't credited and, at worst, actively hampering careers. The impact varies from person to person and studio to studio—there’s a ton of inconsistency—but the problem remains pervasive.Related:Union contracts can deliver 'tangible, positive change across the industry'Nazih Fares, the vice chair of the International Game Developers Association'sgame credits special interest group, told Game Developer that while working as a public relations contractor for major game companies, they'd been left out of the credits for more than 50 games they supported. Their first game credit for Metal Gear Solid 5 was a 'special thanks' at the end of the roll call—something that didn't accurately represent the scope of their contributions.When they began specifically asking for credits, they were told the studio that had solicited their services didn't include external developers in their credits. "It was frustrating to be in that situation, and I knew that I wasn't the only one," Fares said. "It wasn't just me."The IGDA's game credits group published a lengthy paper on the best practices for game crediting in 2023, which includes standards that define an "inclusive" crediting philosophy. The group even built tools in Unreal Engine to streamline the task of importing credits into a game.Related:Industry consultant Tarja Porkka-Kontturi told us several studios have adopted those IGDA guidelines, but that "widespace implementation is still absolutely lacking."The problem is that the IGDA can't force companies to implement a standardized process—but contracts can. "I firmly believe that if unions and developers collaborated to embed fair crediting practices—such as the ones we've outlined in the IGDA Game Credits Guidelines—into collective agreements, it would bring tangible, positive change across the industry, globally," Porkka-Kontturi said. "As mentioned, this kind of inclusion in union contracts would not only strengthen the position of workers but also give studios a clear, standardized process to follow."Freelance writer and narrative designer Anna C. Webster also suggested unions can provide a pathway to standardization. "are critical," she said. "Being properly credited on a title is essential to our individual careers as workers, and also just general fairness. Being able to say, 'Hey, I worked on this,' is important to show the work you did and not undercut labor in any way."Related:Webster is a member of the United Video Game Workers-Communications Workers of America'sorganizing committee and the interim chair of the freelancing and contractors issues' committee. She said the standardization of video game credits is something the freelancing committee is particularly interested in. Hollywood unions, like the Writers Guild of America or the Producers Guild, have built out and enforced crediting rules. The video game industry doesn't have any overarching bodies to do that—so companies are still able to follow their own whims.Sega and ZeniMax unions successfully bargained for standardized crediting practices The Communications Workers of America told Game Developer that several video game industry unions, like Sega of America and ZeniMax Workers United, have already bargained for standardized credits in their contracts. Sega of America's contract, for instance, requires the company to credit all workers that contribute to its games—including "early QA testers."ZeniMax Workers United has two pages dedicated to crediting practices in its signed contract agreement. It sets out the following attribution guidelines:a) The Employer will credit all bargaining unit employees who are assignedto the title and are employed 90 calendar days before a project’s full public release date. Anyone not employed 90 days minimum before the projected full release date will appear in “Special Thanks”, “Additional Credits” or some other equitable designation.b) Bargaining unit employees must work on the title for at least 30 calendar days before the credit lock date. Contributors below this threshold will appear in “Special Thanks”, “Additional Credits” or some other equitable designation.c) Bargaining unit employees will be credited by their lived nameand their role or nature of work at the time credits are created. In the event a bargaining unit employee updates their lived name with Human Resources, the Employer shall then update the publicly accessible list of credits, if available. Changes or updates to in-game credits will be at Management’s discretion.d) Credits shall be updated with credit given to those who meet these criteria for additional major releases related to the game.The contract also has a section that lays out the visibility of credits, too. The credits have to be made available to anyone who plays the game, regardless of whether or not they've completed it. There's even a process that outlines how the company must be informed if mistakes are made, and if they want to change how their name appears..Unions, then, have both collective worker power and legal strength to push back on a multitude of issues, including crediting problems. The union has resources that an individual may not, meaning workers don't simply have to trust an internal policy. They can also garner widespread cross-industry support. UVW-CWA, unlike the unions under Sega of America and ZeniMax, is a direct-join union. That means any game worker can join its ranks, regardless of where they work or whether they’re a freelance or contract worker.UVW-CWA currently has more than 500 members across the industry in North America and Canada. It works differently in that there isn't a contract between the union and specific companies. Instead, its power comes from the collective voice of members.The freelancing group under UVW-CWA is looking to create contract standards to help individual workers negotiate crediting terms into their contracts with companies. Webster said the union hasn't nailed down exact language just yet, but explained it could be useful, for instance, to ensure anybody who worked on a game for more than 30 days must be included in the credits."Game developers and publishers could work with unions in drafting a clause in the contract stating that all external collaborators are credited no matter how big or small that collaboration is," Morales added. Crucially, those clauses could be used to hold companies accountable if people are not properly credited. Morales said organizations like ATRAE are working to help people receive proper credits. That includes helping developers contact studios to make them aware of crediting issues in the hopes of delivering a fix.Studios don't always comply, but with contracts in hand—or a mass of worker support—that could change. #video #games #have #serious #crediting
    Video games have a serious crediting problem, but unions can help
    www.gamedeveloper.com
    It shouldn't be so hard for developers to receive credit for their work. Industry activists have been campaigning for years to create standardized crediting practices but the problem persists. Many developers still aren't being recognized for their contributions and it is a debilitating issue. It's not just a case of someone not seeing their name in lights. It's a practice that can hamper careers—especially those of industry newcomers who might be asked to prove they've worked on a shipped game.Localization and translation specialist Tamara Morales recently told Game Developer that freelancers, too, rely heavily on credits to bring in more work and show their experience. It's like a resume. Proper crediting is crucial for game workers that have been pushed to the margins, like contract workers or external teams.Unions could help standardize the crediting process and guarantee compliance.The struggle for developers to get proper recognition for their work in the industry has been well-documented. Often, individuals working for external support teams, like localization or quality assurance, will be omitted. Sometimes, studios will leave out the names of people who departed ahead of launch. Improper crediting doesn't always mean a person can't list a project on their resume, but it's—at best—unfair to the developers who worked on the game and aren't credited and, at worst, actively hampering careers. The impact varies from person to person and studio to studio—there’s a ton of inconsistency—but the problem remains pervasive.Related:Union contracts can deliver 'tangible, positive change across the industry'Nazih Fares, the vice chair of the International Game Developers Association's (IGDA) game credits special interest group, told Game Developer that while working as a public relations contractor for major game companies, they'd been left out of the credits for more than 50 games they supported. Their first game credit for Metal Gear Solid 5 was a 'special thanks' at the end of the roll call—something that didn't accurately represent the scope of their contributions.When they began specifically asking for credits, they were told the studio that had solicited their services didn't include external developers in their credits. "It was frustrating to be in that situation, and I knew that I wasn't the only one," Fares said. "It wasn't just me."The IGDA's game credits group published a lengthy paper on the best practices for game crediting in 2023, which includes standards that define an "inclusive" crediting philosophy. The group even built tools in Unreal Engine to streamline the task of importing credits into a game.Related:Industry consultant Tarja Porkka-Kontturi told us several studios have adopted those IGDA guidelines, but that "widespace implementation is still absolutely lacking."The problem is that the IGDA can't force companies to implement a standardized process—but contracts can. "I firmly believe that if unions and developers collaborated to embed fair crediting practices—such as the ones we've outlined in the IGDA Game Credits Guidelines—into collective agreements, it would bring tangible, positive change across the industry, globally," Porkka-Kontturi said. "As mentioned, this kind of inclusion in union contracts would not only strengthen the position of workers but also give studios a clear, standardized process to follow."Freelance writer and narrative designer Anna C. Webster also suggested unions can provide a pathway to standardization. "[Credits] are critical," she said. "Being properly credited on a title is essential to our individual careers as workers, and also just general fairness. Being able to say, 'Hey, I worked on this,' is important to show the work you did and not undercut labor in any way."Related:Webster is a member of the United Video Game Workers-Communications Workers of America's (UVW-CWA) organizing committee and the interim chair of the freelancing and contractors issues' committee. She said the standardization of video game credits is something the freelancing committee is particularly interested in. Hollywood unions, like the Writers Guild of America or the Producers Guild, have built out and enforced crediting rules. The video game industry doesn't have any overarching bodies to do that—so companies are still able to follow their own whims.Sega and ZeniMax unions successfully bargained for standardized crediting practices The Communications Workers of America told Game Developer that several video game industry unions, like Sega of America and ZeniMax Workers United, have already bargained for standardized credits in their contracts. Sega of America's contract, for instance, requires the company to credit all workers that contribute to its games—including "early QA testers."ZeniMax Workers United has two pages dedicated to crediting practices in its signed contract agreement. It sets out the following attribution guidelines:a) The Employer will credit all bargaining unit employees who are assigned (or ancillary) to the title and are employed 90 calendar days before a project’s full public release date. Anyone not employed 90 days minimum before the projected full release date will appear in “Special Thanks”, “Additional Credits” or some other equitable designation.b) Bargaining unit employees must work on the title for at least 30 calendar days before the credit lock date. Contributors below this threshold will appear in “Special Thanks”, “Additional Credits” or some other equitable designation.c) Bargaining unit employees will be credited by their lived name (first and last) and their role or nature of work at the time credits are created. In the event a bargaining unit employee updates their lived name with Human Resources, the Employer shall then update the publicly accessible list of credits, if available. Changes or updates to in-game credits will be at Management’s discretion.d) Credits shall be updated with credit given to those who meet these criteria for additional major releases related to the game (large updates, DLC, etc).The contract also has a section that lays out the visibility of credits, too. The credits have to be made available to anyone who plays the game, regardless of whether or not they've completed it. There's even a process that outlines how the company must be informed if mistakes are made, and if they want to change how their name appears. (The contract doesn't have any process—aside from being "at the employer’s discretion"—on how people who no longer work there can have theirs changed).Unions, then, have both collective worker power and legal strength to push back on a multitude of issues, including crediting problems. The union has resources that an individual may not, meaning workers don't simply have to trust an internal policy. They can also garner widespread cross-industry support. UVW-CWA, unlike the unions under Sega of America and ZeniMax, is a direct-join union. That means any game worker can join its ranks, regardless of where they work or whether they’re a freelance or contract worker.UVW-CWA currently has more than 500 members across the industry in North America and Canada. It works differently in that there isn't a contract between the union and specific companies. Instead, its power comes from the collective voice of members.The freelancing group under UVW-CWA is looking to create contract standards to help individual workers negotiate crediting terms into their contracts with companies. Webster said the union hasn't nailed down exact language just yet, but explained it could be useful, for instance, to ensure anybody who worked on a game for more than 30 days must be included in the credits."Game developers and publishers could work with unions in drafting a clause in the contract stating that all external collaborators are credited no matter how big or small that collaboration is," Morales added. Crucially, those clauses could be used to hold companies accountable if people are not properly credited. Morales said organizations like ATRAE are working to help people receive proper credits. That includes helping developers contact studios to make them aware of crediting issues in the hopes of delivering a fix.Studios don't always comply, but with contracts in hand—or a mass of worker support—that could change.
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  • أهلا جماعة!

    كي راكم؟ إن شاء الله تكونوا كامل بخير! اليوم جايبلكم موضوع مهم بزاف، خاصة للناس اللي حابة تخدم بالدولار وتحقق أحلامها!

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    ما تنساوش تتفرجوا على الفيديو وتشاركوه مع الأصحاب، يمكن يجيب لهم الفائدة!

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    https://www.youtube.com/watch?v=PxYvc_9kH14

    #freelancing #عمل_حر #
    🌟 أهلا جماعة! 🌟 كي راكم؟ إن شاء الله تكونوا كامل بخير! 🙌 اليوم جايبلكم موضوع مهم بزاف، خاصة للناس اللي حابة تخدم بالدولار وتحقق أحلامها! 💸 شفتوا الفيديو الجديد "تعلم واحدة من الست مهارات لتضمن فرصة عمل بالدولار"؟ 🤩 راهو فيه أكثر من 6 مهارات تقدروا تتعلموها وتحصلوا على فرص عمل في #العمل_الحر. مشي غير تعليم، بل فرصة تفتحلكم أبواب جديدة! 🚀 راني نقولكم هذي المهارات تقدروا ترتاحوا وتتعلموها بالوقت اللي يناسبكم، بلا ضغوط. كل واحد فيكم عنده القدرة باش يبدع وينجح! 💪✨ ما تنساوش تتفرجوا على الفيديو وتشاركوه مع الأصحاب، يمكن يجيب لهم الفائدة! 😉 ديروها وكونوا دايماً متفائلين! 💖 🔗 https://www.youtube.com/watch?v=PxYvc_9kH14 #freelancing #عمل_حر #
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